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ReversiEight - A Windows 8 Reversi Game

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4.97/5 (36 votes)
22 May 2013CPOL11 min read 44.8K   695   24  
Describes the development of a Windows 8 Reversi game, covering the topics of UI design, the minimax algorithm and an interesting use for Linq.
<Application
    x:Class="ReversiEight.App"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:local="using:ReversiEight">

    <Application.Resources>
        <ResourceDictionary>
            <ResourceDictionary.MergedDictionaries>

                <!-- 
                    Styles that define common aspects of the platform look and feel
                    Required by Visual Studio project and item templates
                 -->
                <ResourceDictionary Source="Common/StandardStyles.xaml"/>
            </ResourceDictionary.MergedDictionaries>

        </ResourceDictionary>
    </Application.Resources>
</Application>

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Architect Scott Logic
United Kingdom United Kingdom
I am CTO at ShinobiControls, a team of iOS developers who are carefully crafting iOS charts, grids and controls for making your applications awesome.

I am a Technical Architect for Visiblox which have developed the world's fastest WPF / Silverlight and WP7 charts.

I am also a Technical Evangelist at Scott Logic, a provider of bespoke financial software and consultancy for the retail and investment banking, stockbroking, asset management and hedge fund communities.

Visit my blog - Colin Eberhardt's Adventures in .NET.

Follow me on Twitter - @ColinEberhardt

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