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QuickFill: An efficient flood fill algorithm.

, 12 Mar 2004
Design and implimentation of efficient flood fill algorithms.
quickfilldemo_demo.zip
QuickFillDemo.exe
quickfilldemo_src.zip
CDibData
Doxygen.dat
CQuantize
QuickFill
test.bmp
QuickFillDemo
Debug
QuickFillDemo.clw
QuickFillDemo.dsp
QuickFillDemo.dsw
Release
res
bitmap1.bmp
bmp00001.bmp
bmp00002.bmp
bmp00003.bmp
bmp00004.bmp
checker.bmp
checker2.bmp
circle.bmp
clubs.bmp
cross.bmp
dchecker.bmp
diamon.bmp
dimonds.bmp
hart.bmp
it.bmp
ldiag.bmp
ne.bmp
nw.bmp
QuickFillDemo.ico
QuickFillDemoDoc.ico
rdiag.bmp
schecker.bmp
scircle.bmp
se.bmp
spades.bmp
square.bmp
sw.bmp
x.bmp
xsquare.bmp
// MainFrm.cpp : implementation of the CMainFrame class
//

#include "stdafx.h"
#include "QuickFillDemo.h"

#include "MainFrm.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMainFrame

IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
	//{{AFX_MSG_MAP(CMainFrame)
	ON_WM_CREATE()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

static UINT indicators[] =
{
	ID_SEPARATOR,           // status line indicator
	ID_INDICATOR_POS,
	ID_INDICATOR_CAPS,
	ID_INDICATOR_NUM,
	ID_INDICATOR_SCRL,
};

/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction

CMainFrame::CMainFrame()
{
	// TODO: add member initialization code here
	
}

CMainFrame::~CMainFrame()
{
}

int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
	if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
		return -1;

	if (!m_wndStatusBar.Create(this) ||
		!m_wndStatusBar.SetIndicators(indicators,
		  sizeof(indicators)/sizeof(UINT)))
	{
		TRACE0("Failed to create status bar\n");
		return -1;      // fail to create
	}

	UINT nID, nStyle;
	int cxWidth, ndx = m_wndStatusBar.CommandToIndex(ID_INDICATOR_POS);
	m_wndStatusBar.GetPaneInfo(ndx,nID,nStyle,cxWidth);
	m_wndStatusBar.SetPaneInfo(ndx,nID,nStyle,50);

	return 0;
}

BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
	if( !CFrameWnd::PreCreateWindow(cs) )
		return FALSE;
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	return TRUE;
}

/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics

#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
	CFrameWnd::AssertValid();
}

void CMainFrame::Dump(CDumpContext& dc) const
{
	CFrameWnd::Dump(dc);
}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers

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About the Author

John R. Shaw
Software Developer
United States United States
I am a senior software engineer who has been designing and developing software for many years, mostly in C/C++. You might say that I think in code; which is why I am passionate about my first rule of coding: “First do no harm”. So if I get carried away in my explanations, please realize that it is just part of my personality. I enjoy learning new things and, when I have the time, passing that knowledge onto others.

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