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QuickFill: An efficient flood fill algorithm.

, 12 Mar 2004
Design and implimentation of efficient flood fill algorithms.
quickfilldemo_demo.zip
QuickFillDemo.exe
quickfilldemo_src.zip
CDibData
Doxygen.dat
CQuantize
QuickFill
test.bmp
QuickFillDemo
Debug
QuickFillDemo.clw
QuickFillDemo.dsp
QuickFillDemo.dsw
Release
res
bitmap1.bmp
bmp00001.bmp
bmp00002.bmp
bmp00003.bmp
bmp00004.bmp
checker.bmp
checker2.bmp
circle.bmp
clubs.bmp
cross.bmp
dchecker.bmp
diamon.bmp
dimonds.bmp
hart.bmp
it.bmp
ldiag.bmp
ne.bmp
nw.bmp
QuickFillDemo.ico
QuickFillDemoDoc.ico
rdiag.bmp
schecker.bmp
scircle.bmp
se.bmp
spades.bmp
square.bmp
sw.bmp
x.bmp
xsquare.bmp
// MainFrm.h : interface of the CMainFrame class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_MAINFRM_H__2EDEFDCD_4CBC_4B5C_A08C_857D531D0832__INCLUDED_)
#define AFX_MAINFRM_H__2EDEFDCD_4CBC_4B5C_A08C_857D531D0832__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class CMainFrame : public CFrameWnd
{
	
protected: // create from serialization only
	CMainFrame();
	DECLARE_DYNCREATE(CMainFrame)

// Attributes
public:
	CStatusBar* GetStatusBar() { return &m_wndStatusBar; }

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMainFrame)
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CMainFrame();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:  // control bar embedded members
	CStatusBar  m_wndStatusBar;

// Generated message map functions
protected:
	//{{AFX_MSG(CMainFrame)
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MAINFRM_H__2EDEFDCD_4CBC_4B5C_A08C_857D531D0832__INCLUDED_)

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About the Author

John R. Shaw
Software Developer
United States United States
I am a senior software engineer who has been designing and developing software for many years, mostly in C/C++. You might say that I think in code; which is why I am passionate about my first rule of coding: “First do no harm”. So if I get carried away in my explanations, please realize that it is just part of my personality. I enjoy learning new things and, when I have the time, passing that knowledge onto others.

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