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//GdiWrp.h
#pragma once
//wrapper classes for GDI handles
namespace GE_{ namespace NGDI{
template<class W>
struct SHdcSave_base:
public NWrp::HndBase<HDC, W>
{
protected:
int _savedDC;
public:
void OnAddRef(NWrp::XRefCount_base* pRC)
{ _savedDC = SaveDC(Value()); }
void OnRelease(NWrp::XRefCount_base* pRC)
{ RestoreDC(Value(), _savedDC); }
};
class SHdcSave:
public SHdcSave_base<SHdcSave>
{
public:
SHdcSave(HDC hdc) { Attach(hdc); }
};
class SHdcPaint:
public SHdcSave_base<SHdcPaint>
{
protected:
PAINTSTRUCT _ps;
HWND _hWnd;
friend TWrpBase;
void Create(HDC& h)
{
BeginPaint(_hWnd, &_ps);
h = _ps.hdc;
}
void Destroy(HDC& h)
{
EndPaint(_hWnd, &_ps);
}
public:
SHdcPaint(HWND hWnd)
{ _hWnd = hWnd; New(); }
const PAINTSTRUCT& PaintStruct() const { return _ps; }
};
class SHdcClient:
public SHdcSave_base<SHdcClient>
{
protected:
HWND _hWnd;
friend TWrpBase;
void Create(HDC& h)
{ h = GetDC(_hWnd); }
void Destroy(HDC& h)
{ ReleaseDC(_hWnd, h); }
public:
SHdcClient(HWND hWnd)
{ _hWnd = hWnd; New(); }
};
class SHdcWnd:
public SHdcSave_base<SHdcClient>
{
protected:
HWND _hWnd;
friend TWrpBase;
void Create(HDC& h)
{ h = GetWindowDC(_hWnd); }
void Destroy(HDC& h)
{ ReleaseDC(_hWnd, h); }
public:
SHdcWnd(HWND hWnd)
{ _hWnd = hWnd; New(); }
};
class SHdcMem:
public SHdcSave_base<SHdcMem>
{
protected:
HBITMAP _hBmp;
SIZE _size; //null size means _hBmp not created here
friend TWrpBase;
void Create(HDC& h)
{
HDC hScreen = GetWindowDC(GetDesktopWindow());
h = CreateCompatibleDC(hScreen);
if(!_hBmp && _size.cx && _size.cy)
_hBmp = CreateCompatibleBitmap(hScreen, _size.cx, _size.cy);
ReleaseDC(GetDesktopWindow(), hScreen);
}
void Destroy(HDC& h)
{
DeleteDC(h);
if(_size.cx && _size.cy && _hBmp)
DeleteObject(_hBmp);
}
public:
SHdcMem(const SIZE& sz)
{
_size = sz;
_hBmp = NULL;
New();
SelectObject(*this, _hBmp);
}
SHdcMem(HBITMAP bmp)
{
_size.cx = _size.cy = 0;
_hBmp = bmp;
New();
SelectObject(*this, _hBmp);
}
};
template<class H>
class SGdiObj:
public NWrp::HndBase<H, SGdiObj>
{
protected:
friend TWrpBase;
void Destroy(H& h)
{ DeleteObject((HGDIOBJ)h); }
};
typedef NWrp::Wrp<SGdiObj<HPEN> > TPen;
typedef NWrp::Wrp<SGdiObj<HBRUSH> > TBrush;
typedef NWrp::Wrp<SGdiObj<HFONT> > TFont;
typedef NWrp::Wrp<SGdiObj<HRGN> > TRgn;
}}
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Born and living in Milan (Italy), I'm an engineer in electronics actually working in the ICT department of an important oil/gas & energy company as responsible for planning and engineering of ICT infrastructures.
Interested in programming since the '70s, today I still define architectures for the ICT, deploying dedicated specific client application for engineering purposes, working with C++, MFC, STL, and recently also C# and D.