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//T2.cpp
#include "stdafx.h"
#include "NLib/evt.h"
using namespace GE_;
struct S
{
int a;
int b;
S() { a =b = 0; }
~S() {}
};
struct E //candidate as virtual base
{
int _e;
E() { _e = 0; std::cout << this << " - E ctor\n";}
virtual ~E() { std::cout << this << " - E dtor\n";}
virtual Hallo() { std::cout << this << " - This is E with _e = " << _e << std::endl; }
};
struct A:
public virtual E
{
int _a;
A() { std::cout << this << " - A ctor\n";}
virtual ~A() { std::cout << this << " - A dtor\n";}
virtual Hallo() { std::cout << this << " - This is A with _e = " << _e << std::endl; }
};
struct B:
public virtual E
{
int _b;
B() { std::cout << this << " - B ctor\n";}
virtual ~B() { std::cout << this << "- B dtor\n";}
virtual Hallo() { std::cout << this << " - This is B with _e = " << _e << std::endl; }
};
struct D:
public A,
public B
{
D() { std::cout << this << " - D ctor\n";}
virtual ~D() { std::cout << this << " - D dtor\n";}
int _d;
virtual Hallo() { std::cout << this << " - This is D with _e = " << _e << std::endl; }
};
void TestSmrtPtr()
{
NWrp::Ptr<S>::Static PS1, PS2;
PS1.SetOwnership(false);
PS2.New();
S* ps = PS2;
PS2->a = 2;
PS2->b = 3;
PS1 = PS2;
PS2.Detach();
try
{
PS1->a = 4;
}
catch(exception* pe)
{
pe;
}
}
void TestDynPtr()
{
typedef NWrp::Ptr<E>::Dynamic PE;
typedef NWrp::Ptr<D>::Dynamic PD;
typedef NWrp::Ptr<A>::Dynamic PA;
typedef NWrp::Ptr<B>::Dynamic PB;
PD pD; pD.New();
pD->_e = 1;
pD->Hallo();
PA pA;
pA = pD;
pA->Hallo();
PE pE(new B);
pE->Hallo();
pA = pE;
ASSERT(!pA);
pE = new D;
pE->Hallo();
pA = pE;
pA->Hallo();
PB pB(pA);
pB->Hallo();
A* _pA = pD;
_pA->Hallo();
pB = _pA;
pB->Hallo();
}
int _tmain()
{
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF|_CRTDBG_LEAK_CHECK_DF);
TestSmrtPtr();
TestDynPtr();
return 0;
}
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Born and living in Milan (Italy), I'm an engineer in electronics actually working in the ICT department of an important oil/gas & energy company as responsible for planning and engineering of ICT infrastructures.
Interested in programming since the '70s, today I still define architectures for the ICT, deploying dedicated specific client application for engineering purposes, working with C++, MFC, STL, and recently also C# and D.