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How to create your own virtual machine -- Part 2

, 27 Feb 2010
This article takes you through a step-by-step process of creating your own virtual machine.
namespace B32Machine
{
    partial class B32Screen
    {
        /// <summary> 
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary> 
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Component Designer generated code

        /// <summary> 
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.SuspendLayout();
            // 
            // B32Screen
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.BackColor = System.Drawing.Color.Black;
            this.Name = "B32Screen";
            this.Size = new System.Drawing.Size(429, 408);
            this.Paint += new System.Windows.Forms.PaintEventHandler(this.B32Screen_Paint);
            this.ResumeLayout(false);

        }

        #endregion
    }
}

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icemanind
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United States United States
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