|
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{76D4CC7C-8490-45E0-AEB4-3A3123C9D1F0}</ProjectGuid>
<ProjectTypeGuids>{C089C8C0-30E0-4E22-80C0-CE093F111A43};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>UniversalSerializer3ForWindowsPhone7</RootNamespace>
<AssemblyName>UniversalSerializer3ForWindowsPhone7</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<SilverlightVersion>$(TargetFrameworkVersion)</SilverlightVersion>
<TargetFrameworkProfile>WindowsPhone71</TargetFrameworkProfile>
<TargetFrameworkIdentifier>Silverlight</TargetFrameworkIdentifier>
<SilverlightApplication>false</SilverlightApplication>
<ValidateXaml>true</ValidateXaml>
<ThrowErrorsInValidation>true</ThrowErrorsInValidation>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Bin\Debug</OutputPath>
<DefineConstants>TRACE;DEBUG;SILVERLIGHT;WINDOWS_PHONE;JSON_DISABLED;WINDOWS_PHONE7_1</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DocumentationFile>
</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Bin\Release</OutputPath>
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE;JSON_DISABLED</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DocumentationFile>Bin\Release\UniversalSerializer3ForWindowsPhone7.xml</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="System.Windows" />
<Reference Include="system" />
<Reference Include="System.Core" />
<Reference Include="System.Xml" />
<Reference Include="System.Net" />
<Reference Include="mscorlib.extensions" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\..\UniversalSerializer Lib\BinaryReaderWriter2.cs">
<Link>BinaryReaderWriter2.cs</Link>
</Compile>
<Compile Include="..\..\UniversalSerializer Lib\BinarySerializationFormatter.cs">
<Link>BinarySerializationFormatter.cs</Link>
</Compile>
<Compile Include="..\..\UniversalSerializer Lib\CLRBinaryFormatterContainer.cs">
<Link>CLRBinaryFormatterContainer.cs</Link>
</Compile>
<Compile Include="..\..\UniversalSerializer Lib\CLRTypeContainer.cs">
<Link>CLRTypeContainer.cs</Link>
</Compile>
<Compile Include="..\..\UniversalSerializer Lib\CLRTypeConverterContainer.cs">
<Link>CLRTypeConverterContainer.cs</Link>
</Compile>
<Compile Include="..\..\UniversalSerializer Lib\CommonToSerializerAndDeserializer.cs">
<Link>CommonToSerializerAndDeserializer.cs</Link>
</Compile>
<Compile Include="..\..\UniversalSerializer Lib\CustomModifiers.cs">
<Link>CustomModifiers.cs</Link>
</Compile>
<Compile Include="..\..\UniversalSerializer Lib\DeserializationFormatter.cs">
<Link>DeserializationFormatter.cs</Link>
</Compile>
<Compile Include="..\..\UniversalSerializer Lib\Deserializer.cs">
<Link>Deserializer.cs</Link>
</Compile>
<Compile Include="..\..\UniversalSerializer Lib\IDictionaryBoxer.cs">
<Link>IDictionaryBoxer.cs</Link>
</Compile>
<Compile Include="..\..\UniversalSerializer Lib\IListBoxer.cs">
<Link>IListBoxer.cs</Link>
</Compile>
<Compile Include="..\..\UniversalSerializer Lib\JSONFormatter.cs">
<Link>JSONFormatter.cs</Link>
</Compile>
<Compile Include="..\..\UniversalSerializer Lib\Log.cs">
<Link>Log.cs</Link>
</Compile>
<Compile Include="..\..\UniversalSerializer Lib\ModifiersAssembly.cs">
<Link>ModifiersAssembly.cs</Link>
</Compile>
<Compile Include="..\..\UniversalSerializer Lib\Parameters.cs">
<Link>Parameters.cs</Link>
</Compile>
<Compile Include="..\..\UniversalSerializer Lib\ParametricConstructorsManager.cs">
<Link>ParametricConstructorsManager.cs</Link>
</Compile>
<Compile Include="..\..\UniversalSerializer Lib\ParsedAssemblyQualifiedName.cs">
<Link>ParsedAssemblyQualifiedName.cs</Link>
</Compile>
<Compile Include="..\..\UniversalSerializer Lib\SerializationFormatter.cs">
<Link>SerializationFormatter.cs</Link>
</Compile>
<Compile Include="..\..\UniversalSerializer Lib\Serializer.cs">
<Link>Serializer.cs</Link>
</Compile>
<Compile Include="..\..\UniversalSerializer Lib\StreamFormat2.0.cs">
<Link>StreamFormat2.0.cs</Link>
</Compile>
<Compile Include="..\..\UniversalSerializer Lib\StreamFormat3.0.cs">
<Link>StreamFormat3.0.cs</Link>
</Compile>
<Compile Include="..\..\UniversalSerializer Lib\Tools.cs">
<Link>Tools.cs</Link>
</Compile>
<Compile Include="..\..\UniversalSerializer Lib\TypeManager.cs">
<Link>TypeManager.cs</Link>
</Compile>
<Compile Include="..\..\UniversalSerializer Lib\UniversalSerializer.cs">
<Link>UniversalSerializer.cs</Link>
</Compile>
<Compile Include="..\..\UniversalSerializer Lib\XmlFormatter.cs">
<Link>XmlFormatter.cs</Link>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="..\EXPERIMENTAL.txt">
<Link>EXPERIMENTAL.txt</Link>
</None>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\Silverlight for Phone\$(TargetFrameworkVersion)\Microsoft.Silverlight.$(TargetFrameworkProfile).Overrides.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\Silverlight for Phone\$(TargetFrameworkVersion)\Microsoft.Silverlight.CSharp.targets" />
<ProjectExtensions />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
Hi !
I made my first program on a Sinclair ZX-81.
Since that day, I have the virus of computers.
Here is my website:
https://chrisbertrand.net
And my blog:
https://chrisbertrandprogramer.wordpress.com/