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Using OpenTK/OpenAL to Develop Cross Platform DIS VOIP Application

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15 Mar 2010BSD10 min read 45.2K   1.7K   24  
Application allows voice communications (VOIP) utilizing the Distributed Interactive Simulation protocol (IEEE 1278.1)
// Copyright (c) 2010, Peter Smith
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, 
// are permitted provided that the following conditions are met:
//
// Redistributions of source code must retain the above copyright notice, this list 
// of conditions and the following disclaimer. 
//
// Redistributions in binary form must reproduce the above copyright notice, this 
// list of conditions and the following disclaimer in the documentation and/or 
// other materials provided with the distribution. 
//
// Neither the name of the  Author nor the names of its contributors may be used to 
// endorse or promote products derived from this software without specific prior 
// written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
// IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE 
// OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
// OF THE POSSIBILITY OF SUCH DAMAGE.

namespace PS
{
    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Data;
    using System.Drawing;
    using System.Linq;
    using System.Text;
    using System.Windows.Forms;

    /// <summary>
    /// This class provides a basic interface to set up the Frequency and Speaker Location for incoming audio
    /// </summary>
    public partial class Radio : UserControl
    {
        #region Fields

        private Color transmitterColor = Color.Red;
        private Color notTransmittingColor;
        private Color receiverColor = Color.DarkBlue;
        private Color baseBackgroundShadowColor;
        private Color receivingTransmissionIndicationColor = Color.Green;
        private Color transmittingColor = Color.Maroon;
        private Color receivingSignalColor = Color.Yellow;
        private Color notReceivingSignalColor;

        public enum RadioType { Transmitter, Receiver, Neither };

        #endregion Fields

        #region Constructors

        /// <summary>
        /// Constructor for a Radio Implementation.
        /// </summary>
        public Radio()
        {
            InitializeComponent();
        }

        #endregion Constructors

        #region Events

        /// <summary>
        /// Event used by parent to indicate that the Radio control was pressed.
        /// </summary>
        [Category("Radio")]
        [Description("Event used by parent to indicate that the Radio control was pressed.")]
        public event EventHandler<EventArgs> RadioButtonPressed;

        #endregion Events

        #region Properties

        /// <summary>
        /// Background color used to indicate that the Radio is transmitting
        /// </summary>
        [Category("Radio")]
        [Description("Background color used to indicate that the Radio is transmitting")]
        public Color TransmittingColor
        {
            set { transmittingColor = value; }
            get { return transmittingColor; }
        }

        /// <summary>
        /// Font color used to indicate that the Radio is receiving data
        /// </summary>
        [Category("Radio")]
        [Description("Font color used to indicate that the Radio is receiving data")]
        public Color ReceivingSignalColor
        {
            set { receivingSignalColor = value; }
            get { return receivingSignalColor; }
        }

        /// <summary>
        /// Background shadow color used to indicate that the Radio is a Transmitter
        /// </summary>
        [Category("Radio")]
        [Description("Background shadow color used to indicate that the Radio is a Transmitter")]
        public Color TransmitterColor
        {
            set { transmitterColor = value; }
            get { return transmitterColor; }
        }

        /// <summary>
        /// Background shadow color used to indicate that the Radio is a Transmitter
        /// </summary>
        [Category("Radio")]
        [Description("Background shadow color used to indicate that the Radio is a Transmitter")]
        public Color ReceiverColor
        {
            set { receiverColor = value; }
            get { return receiverColor; }
        }

        /// <summary>
        /// Background shadow color used to indicate that the Radio is not a Transmitter nor a Receiver
        /// </summary>
        [Category("Radio")]
        [Description("Background shadow color used to indicate that the Radio is not a Transmitter nor a Receiver")]
        public Color BaseBackgroundShadowColor
        {
            set
            {
                this.BackColor = value;
                baseBackgroundShadowColor = value;
            }
            get { return baseBackgroundShadowColor; }
        }

        /// <summary>
        /// Displays the Frequency on the Radio Control
        /// </summary>
        [Category("Radio")]
        [Description("Displays the Frequency on the Radio Control")]
        public override string Text
        {
            get
            {
                return label_Radio.Text;
            }
            set
            {
                label_Radio.Text = value;
            }
        }

        [Browsable(false)] //Hide this option from users
        public override Color BackColor
        {
            get
            {
                return base.BackColor;
            }
            set
            {
                base.BackColor = value;
            }
        }

        #endregion Properties

        #region Methods

        /// <summary>
        /// Changes the background color of the Radio set to indicate not transmitting
        /// </summary>
        public void RadioStoppedTransmitting()
        {
            this.label_Radio.BackColor = notTransmittingColor;
        }

        /// <summary>
        /// Changes the background color of the Radio set to indicate transmitting
        /// </summary>
        public void RadioTransmitting()
        {
            this.label_Radio.BackColor = TransmittingColor;
        }

        public void ChangeRadioReceivingSignal(bool isReceiving)
        {
            if (isReceiving == true)
                this.label_Radio.ForeColor = receivingSignalColor;
            else
                this.label_Radio.ForeColor = notReceivingSignalColor;
        }

        /// <summary>
        /// Set the background shadow color based upon the type of Radio
        /// </summary>
        /// <param name="radioType">Radio Type</param>
        public void SetRadioShadowType(RadioType radioType)
        {
            switch (radioType)
            {
                case RadioType.Transmitter:
                    this.BackColor = TransmitterColor;
                    break;
                case RadioType.Receiver:
                    this.BackColor = ReceiverColor;
                    break;
                case RadioType.Neither:
                    this.BackColor = BaseBackgroundShadowColor;
                    break;
                default:
                    break;
            }
        }

        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);
        }

        protected override void OnLayout(LayoutEventArgs e)
        {
            base.OnLayout(e);

            notTransmittingColor = this.label_Radio.BackColor;
            BaseBackgroundShadowColor = this.BackColor;
            notReceivingSignalColor = this.label_Radio.ForeColor;
        }
        private void label_Radio_Click(object sender, EventArgs e)
        {
            RadioButtonPressedEvent();
        }

        private void RadioButtonPressedEvent()
        {
            EventHandler<EventArgs> temp = RadioButtonPressed;

            if (temp != null)
                temp(this, EventArgs.Empty);
        }

        #endregion Methods

    }
}

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