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Using OpenTK/OpenAL to Develop Cross Platform DIS VOIP Application

, 15 Mar 2010
Application allows voice communications (VOIP) utilizing the Distributed Interactive Simulation protocol (IEEE 1278.1)
MonoDISRadioTransmitter_SourceCode.zip
MonoDISRadioTransmitter
AudioIN
bin
Properties
StyleCop.Cache
AudioOUT
bin
Properties
DISNET
bin
DataStreams
DISPDU
Enumerations
Properties
Utilities
OpenDISRadioTransmitterExample
AudioCodecs
bin
OpenDISRadioTransmitter.csproj.user
OpenTK
OpenTK.Compatibility.dll
OpenTK.dll
OpenTK.GLControl.dll
Properties
Settings.settings
StyleCop.Cache
OpenDISRadioTransmitterSolution.suo
RadioFeatureSelection
bin
Properties
Sockets
bin
Properties
// Copyright (c) 1995-2009 held by the author(s).  All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
//  are met:
// 
//  * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the names of the Naval Postgraduate School (NPS)
//  Modeling Virtual Environments and Simulation (MOVES) Institute
// (http://www.nps.edu and http://www.MovesInstitute.org)
// nor the names of its contributors may be used to endorse or
//  promote products derived from this software without specific
// prior written permission.
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// AS IS AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.

using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.Xml.Serialization;
using DISnet.DataStreamUtilities;

namespace DIS1998net
{

    /**
     * Sectioin 5.3.4.1. Information about someone firing something. COMPLETE
     *
     * Copyright (c) 2008, MOVES Institute, Naval Postgraduate School. All rights reserved.
     * This work is licensed under the BSD open source license, available at https://www.movesinstitute.org/licenses/bsd.html
     *
     * @author DMcG
     * Modified for use with C#:
     * Peter Smith (Naval Air Warfare Center - Training Systems Division)
     */
    [Serializable]
    [XmlRoot]
    [XmlInclude(typeof(EntityID))]
    [XmlInclude(typeof(EventID))]
    [XmlInclude(typeof(Vector3Double))]
    [XmlInclude(typeof(BurstDescriptor))]
    [XmlInclude(typeof(Vector3Float))]
    public partial class FirePdu : WarfareFamilyPdu
    {
        /** ID of the munition that is being shot */
        protected EntityID  _munitionID = new EntityID(); 

        /** ID of event */
        protected EventID  _eventID = new EventID(); 

        protected uint  _fireMissionIndex;

        /** location of the firing event */
        protected Vector3Double  _locationInWorldCoordinates = new Vector3Double(); 

        /** Describes munitions used in the firing event */
        protected BurstDescriptor  _burstDescriptor = new BurstDescriptor(); 

        /** Velocity of the ammunition */
        protected Vector3Float  _velocity = new Vector3Float(); 

        /** range to the target */
        protected float  _range;


        /** Constructor */
        ///<summary>
        ///Sectioin 5.3.4.1. Information about someone firing something. COMPLETE
        ///</summary>
        public FirePdu()
        {
            PduType = (byte)2;
        }

        new public int getMarshalledSize()
        {
            int marshalSize = 0; 

            marshalSize = base.getMarshalledSize();
            marshalSize = marshalSize + _munitionID.getMarshalledSize();  // _munitionID
            marshalSize = marshalSize + _eventID.getMarshalledSize();  // _eventID
            marshalSize = marshalSize + 4;  // _fireMissionIndex
            marshalSize = marshalSize + _locationInWorldCoordinates.getMarshalledSize();  // _locationInWorldCoordinates
            marshalSize = marshalSize + _burstDescriptor.getMarshalledSize();  // _burstDescriptor
            marshalSize = marshalSize + _velocity.getMarshalledSize();  // _velocity
            marshalSize = marshalSize + 4;  // _range

            return marshalSize;
        }


        ///<summary>
        ///ID of the munition that is being shot
        ///</summary>
        public void setMunitionID(EntityID pMunitionID)
        { 
            _munitionID = pMunitionID;
        }

        ///<summary>
        ///ID of the munition that is being shot
        ///</summary>
        public EntityID getMunitionID()
        {
            return _munitionID;
        }

        ///<summary>
        ///ID of the munition that is being shot
        ///</summary>
        [XmlElement(Type= typeof(EntityID), ElementName="munitionID")]
        public EntityID MunitionID
        {
            get
            {
                return _munitionID;
            }
            set
            {
                _munitionID = value;
            }
        }

        ///<summary>
        ///ID of event
        ///</summary>
        public void setEventID(EventID pEventID)
        { 
            _eventID = pEventID;
        }

        ///<summary>
        ///ID of event
        ///</summary>
        public EventID getEventID()
        {
            return _eventID;
        }

        ///<summary>
        ///ID of event
        ///</summary>
        [XmlElement(Type= typeof(EventID), ElementName="eventID")]
        public EventID EventID
        {
            get
            {
                return _eventID;
            }
            set
            {
                _eventID = value;
            }
        }

        public void setFireMissionIndex(uint pFireMissionIndex)
        { 
            _fireMissionIndex = pFireMissionIndex;
        }

        [XmlElement(Type= typeof(uint), ElementName="fireMissionIndex")]
        public uint FireMissionIndex
        {
            get
            {
                return _fireMissionIndex;
            }
            set
            {
                _fireMissionIndex = value;
            }
        }

        ///<summary>
        ///location of the firing event
        ///</summary>
        public void setLocationInWorldCoordinates(Vector3Double pLocationInWorldCoordinates)
        { 
            _locationInWorldCoordinates = pLocationInWorldCoordinates;
        }

        ///<summary>
        ///location of the firing event
        ///</summary>
        public Vector3Double getLocationInWorldCoordinates()
        {
            return _locationInWorldCoordinates;
        }

        ///<summary>
        ///location of the firing event
        ///</summary>
        [XmlElement(Type= typeof(Vector3Double), ElementName="locationInWorldCoordinates")]
        public Vector3Double LocationInWorldCoordinates
        {
            get
            {
                return _locationInWorldCoordinates;
            }
            set
            {
                _locationInWorldCoordinates = value;
            }
        }

        ///<summary>
        ///Describes munitions used in the firing event
        ///</summary>
        public void setBurstDescriptor(BurstDescriptor pBurstDescriptor)
        { 
            _burstDescriptor = pBurstDescriptor;
        }

        ///<summary>
        ///Describes munitions used in the firing event
        ///</summary>
        public BurstDescriptor getBurstDescriptor()
        {
            return _burstDescriptor;
        }

        ///<summary>
        ///Describes munitions used in the firing event
        ///</summary>
        [XmlElement(Type= typeof(BurstDescriptor), ElementName="burstDescriptor")]
        public BurstDescriptor BurstDescriptor
        {
            get
            {
                return _burstDescriptor;
            }
            set
            {
                _burstDescriptor = value;
            }
        }

        ///<summary>
        ///Velocity of the ammunition
        ///</summary>
        public void setVelocity(Vector3Float pVelocity)
        { 
            _velocity = pVelocity;
        }

        ///<summary>
        ///Velocity of the ammunition
        ///</summary>
        public Vector3Float getVelocity()
        {
            return _velocity;
        }

        ///<summary>
        ///Velocity of the ammunition
        ///</summary>
        [XmlElement(Type= typeof(Vector3Float), ElementName="velocity")]
        public Vector3Float Velocity
        {
            get
            {
                return _velocity;
            }
            set
            {
                _velocity = value;
            }
        }

        ///<summary>
        ///range to the target
        ///</summary>
        public void setRange(float pRange)
        { 
            _range = pRange;
        }

        [XmlElement(Type= typeof(float), ElementName="range")]
        public float Range
        {
            get
            {
                return _range;
            }
            set
            {
                _range = value;
            }
        }

        ///<summary>
        ///Automatically sets the length of the marshalled data, then calls the marshal method.
        ///</summary>
        new public void marshalAutoLengthSet(DataOutputStream dos)
        {
            //Set the length prior to marshalling data
            this.setLength((ushort)this.getMarshalledSize());
            this.marshal(dos);
        }

        ///<summary>
        ///Marshal the data to the DataOutputStream.  Note: Length needs to be set before calling this method
        ///</summary>
        new public void marshal(DataOutputStream dos)
        {
            base.marshal(dos);
            try
            {
                _munitionID.marshal(dos);
                _eventID.marshal(dos);
                dos.writeUint((uint)_fireMissionIndex);
                _locationInWorldCoordinates.marshal(dos);
                _burstDescriptor.marshal(dos);
                _velocity.marshal(dos);
                dos.writeFloat((float)_range);
            } // end try
            catch(Exception e)
            {
                Trace.WriteLine(e);
                Trace.Flush();
            }
        } // end of marshal method

        new public void unmarshal(DataInputStream dis)
        {
            base.unmarshal(dis);

            try
            {
                _munitionID.unmarshal(dis);
                _eventID.unmarshal(dis);
                _fireMissionIndex = dis.readUint();
                _locationInWorldCoordinates.unmarshal(dis);
                _burstDescriptor.unmarshal(dis);
                _velocity.unmarshal(dis);
                _range = dis.readFloat();
            } // end try
            catch(Exception e)
            {
                Trace.WriteLine(e);
                Trace.Flush();
            }
        } // end of unmarshal method

        ///<summary>
        ///This allows for a quick display of PDU data.  The current format is unacceptable and only used for debugging.
        ///This will be modified in the future to provide a better display.  Usage: 
        ///pdu.GetType().InvokeMember("reflection", System.Reflection.BindingFlags.InvokeMethod, null, pdu, new object[] { sb });
        ///where pdu is an object representing a single pdu and sb is a StringBuilder.
        ///Note: The supplied Utilities folder contains a method called 'DecodePDU' in the PDUProcessor Class that provides this functionality
        ///</summary>
        new public void reflection(StringBuilder sb)
        {
            sb.Append("<FirePdu>"  + System.Environment.NewLine);
            base.reflection(sb);
            try
            {
                sb.Append("<munitionID>"  + System.Environment.NewLine);
                _munitionID.reflection(sb);
                sb.Append("</munitionID>"  + System.Environment.NewLine);
                sb.Append("<eventID>"  + System.Environment.NewLine);
                _eventID.reflection(sb);
                sb.Append("</eventID>"  + System.Environment.NewLine);
                sb.Append("<fireMissionIndex type=\"uint\">" + _fireMissionIndex.ToString() + "</fireMissionIndex> " + System.Environment.NewLine);
                sb.Append("<locationInWorldCoordinates>"  + System.Environment.NewLine);
                _locationInWorldCoordinates.reflection(sb);
                sb.Append("</locationInWorldCoordinates>"  + System.Environment.NewLine);
                sb.Append("<burstDescriptor>"  + System.Environment.NewLine);
                _burstDescriptor.reflection(sb);
                sb.Append("</burstDescriptor>"  + System.Environment.NewLine);
                sb.Append("<velocity>"  + System.Environment.NewLine);
                _velocity.reflection(sb);
                sb.Append("</velocity>"  + System.Environment.NewLine);
                sb.Append("<range type=\"float\">" + _range.ToString() + "</range> " + System.Environment.NewLine);
                sb.Append("</FirePdu>"  + System.Environment.NewLine);
            } // end try
            catch(Exception e)
            {
                Trace.WriteLine(e);
                Trace.Flush();
            }
        } // end of reflection method

        public static bool operator !=(FirePdu a, FirePdu b)
        {
            return !(a == b);
        }

        public static bool operator ==(FirePdu a, FirePdu b)
        {
            if (System.Object.ReferenceEquals(a, b))
            {
                return true;
            }

            if (((object)a == null) || ((object)b == null))
            {
                return false;
            }

            return a.equals(b);
        }


        public override bool Equals(object obj)
        {
            return this == obj as FirePdu;
        }


        /**
         * Compares for reference equality and value equality.
         */
        public bool equals(FirePdu rhs)
        {
            bool ivarsEqual = true;

            if(rhs.GetType() != this.GetType())
                return false;

            ivarsEqual = base.Equals(rhs);

            if( ! (_munitionID.Equals( rhs._munitionID) )) ivarsEqual = false;
            if( ! (_eventID.Equals( rhs._eventID) )) ivarsEqual = false;
            if( ! (_fireMissionIndex == rhs._fireMissionIndex)) ivarsEqual = false;
            if( ! (_locationInWorldCoordinates.Equals( rhs._locationInWorldCoordinates) )) ivarsEqual = false;
            if( ! (_burstDescriptor.Equals( rhs._burstDescriptor) )) ivarsEqual = false;
            if( ! (_velocity.Equals( rhs._velocity) )) ivarsEqual = false;
            if( ! (_range == rhs._range)) ivarsEqual = false;

            return ivarsEqual;
        }

        /**
         * HashCode Helper
         */
        private int GenerateHash(int hash)
        {
            hash = hash << 5 + hash;
            return(hash);
        }


        /**
         * Return Hash
         */
        public override int GetHashCode()
        {
            int result = 0;

            result = GenerateHash(result) ^ base.GetHashCode();

            result = GenerateHash(result) ^ _munitionID.GetHashCode();
            result = GenerateHash(result) ^ _eventID.GetHashCode();
            result = GenerateHash(result) ^ _fireMissionIndex.GetHashCode();
            result = GenerateHash(result) ^ _locationInWorldCoordinates.GetHashCode();
            result = GenerateHash(result) ^ _burstDescriptor.GetHashCode();
            result = GenerateHash(result) ^ _velocity.GetHashCode();
            result = GenerateHash(result) ^ _range.GetHashCode();

            return result;
        }
    } // end of class
} // end of namespace

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This article, along with any associated source code and files, is licensed under The BSD License

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pesmith
Software Developer
United States United States
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