Click here to Skip to main content
Click here to Skip to main content
Articles » Languages » C# » General » Downloads
 
Add your own
alternative version
Go to top

Using OpenTK/OpenAL to Develop Cross Platform DIS VOIP Application

, 15 Mar 2010
Application allows voice communications (VOIP) utilizing the Distributed Interactive Simulation protocol (IEEE 1278.1)
MonoDISRadioTransmitter_SourceCode.zip
MonoDISRadioTransmitter
AudioIN
bin
Properties
StyleCop.Cache
AudioOUT
bin
Properties
DISNET
bin
DataStreams
DISPDU
Enumerations
Properties
Utilities
OpenDISRadioTransmitterExample
AudioCodecs
bin
OpenDISRadioTransmitter.csproj.user
OpenTK
OpenTK.Compatibility.dll
OpenTK.dll
OpenTK.GLControl.dll
Properties
Settings.settings
StyleCop.Cache
OpenDISRadioTransmitterSolution.suo
RadioFeatureSelection
bin
Properties
Sockets
bin
Properties
// Copyright (c) 1995-2009 held by the author(s).  All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
//  are met:
// 
//  * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the names of the Naval Postgraduate School (NPS)
//  Modeling Virtual Environments and Simulation (MOVES) Institute
// (http://www.nps.edu and http://www.MovesInstitute.org)
// nor the names of its contributors may be used to endorse or
//  promote products derived from this software without specific
// prior written permission.
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// AS IS AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.

using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.Xml.Serialization;
using DISnet.DataStreamUtilities;

namespace DIS1998net
{

    /**
     * Section 5.3.34. Three double precision floating point values, x, y, and z
     *
     * Copyright (c) 2008, MOVES Institute, Naval Postgraduate School. All rights reserved.
     * This work is licensed under the BSD open source license, available at https://www.movesinstitute.org/licenses/bsd.html
     *
     * @author DMcG
     * Modified for use with C#:
     * Peter Smith (Naval Air Warfare Center - Training Systems Division)
     */
    [Serializable]
    [XmlRoot]
    public partial class Vector3Double : Object
    {
        /** X value */
        protected double  _x;

        /** Y value */
        protected double  _y;

        /** Z value */
        protected double  _z;


        /** Constructor */
        ///<summary>
        ///Section 5.3.34. Three double precision floating point values, x, y, and z
        ///</summary>
        public Vector3Double()
        {
        }

        public int getMarshalledSize()
        {
            int marshalSize = 0; 

            marshalSize = marshalSize + 8;  // _x
            marshalSize = marshalSize + 8;  // _y
            marshalSize = marshalSize + 8;  // _z

            return marshalSize;
        }


        ///<summary>
        ///X value
        ///</summary>
        public void setX(double pX)
        { 
            _x = pX;
        }

        [XmlElement(Type= typeof(double), ElementName="x")]
        public double X
        {
            get
            {
                return _x;
            }
            set
            {
                _x = value;
            }
        }

        ///<summary>
        ///Y value
        ///</summary>
        public void setY(double pY)
        { 
            _y = pY;
        }

        [XmlElement(Type= typeof(double), ElementName="y")]
        public double Y
        {
            get
            {
                return _y;
            }
            set
            {
                _y = value;
            }
        }

        ///<summary>
        ///Z value
        ///</summary>
        public void setZ(double pZ)
        { 
            _z = pZ;
        }

        [XmlElement(Type= typeof(double), ElementName="z")]
        public double Z
        {
            get
            {
                return _z;
            }
            set
            {
                _z = value;
            }
        }


        ///<summary>
        ///Marshal the data to the DataOutputStream.  Note: Length needs to be set before calling this method
        ///</summary>
        public void marshal(DataOutputStream dos)
        {
            try
            {
                dos.writeDouble((double)_x);
                dos.writeDouble((double)_y);
                dos.writeDouble((double)_z);
            } // end try
            catch(Exception e)
            {
                Trace.WriteLine(e);
                Trace.Flush();
            }
        } // end of marshal method

        public void unmarshal(DataInputStream dis)
        {
            try
            {
                _x = dis.readDouble();
                _y = dis.readDouble();
                _z = dis.readDouble();
            } // end try
            catch(Exception e)
            {
                Trace.WriteLine(e);
                Trace.Flush();
            }
        } // end of unmarshal method

        ///<summary>
        ///This allows for a quick display of PDU data.  The current format is unacceptable and only used for debugging.
        ///This will be modified in the future to provide a better display.  Usage: 
        ///pdu.GetType().InvokeMember("reflection", System.Reflection.BindingFlags.InvokeMethod, null, pdu, new object[] { sb });
        ///where pdu is an object representing a single pdu and sb is a StringBuilder.
        ///Note: The supplied Utilities folder contains a method called 'DecodePDU' in the PDUProcessor Class that provides this functionality
        ///</summary>
        public void reflection(StringBuilder sb)
        {
            sb.Append("<Vector3Double>"  + System.Environment.NewLine);
            try
            {
                sb.Append("<x type=\"double\">" + _x.ToString() + "</x> " + System.Environment.NewLine);
                sb.Append("<y type=\"double\">" + _y.ToString() + "</y> " + System.Environment.NewLine);
                sb.Append("<z type=\"double\">" + _z.ToString() + "</z> " + System.Environment.NewLine);
                sb.Append("</Vector3Double>"  + System.Environment.NewLine);
            } // end try
            catch(Exception e)
            {
                Trace.WriteLine(e);
                Trace.Flush();
            }
        } // end of reflection method

        public static bool operator !=(Vector3Double a, Vector3Double b)
        {
            return !(a == b);
        }

        public static bool operator ==(Vector3Double a, Vector3Double b)
        {
            if (System.Object.ReferenceEquals(a, b))
            {
                return true;
            }

            if (((object)a == null) || ((object)b == null))
            {
                return false;
            }

            return a.equals(b);
        }


        public override bool Equals(object obj)
        {
            return this == obj as Vector3Double;
        }


        /**
         * Compares for reference equality and value equality.
         */
        public bool equals(Vector3Double rhs)
        {
            bool ivarsEqual = true;

            if(rhs.GetType() != this.GetType())
                return false;


            if( ! (_x == rhs._x)) ivarsEqual = false;
            if( ! (_y == rhs._y)) ivarsEqual = false;
            if( ! (_z == rhs._z)) ivarsEqual = false;

            return ivarsEqual;
        }

        /**
         * HashCode Helper
         */
        private int GenerateHash(int hash)
        {
            hash = hash << 5 + hash;
            return(hash);
        }


        /**
         * Return Hash
         */
        public override int GetHashCode()
        {
            int result = 0;

            result = GenerateHash(result) ^ _x.GetHashCode();
            result = GenerateHash(result) ^ _y.GetHashCode();
            result = GenerateHash(result) ^ _z.GetHashCode();

            return result;
        }
    } // end of class
} // end of namespace

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The BSD License

Share

About the Author

pesmith
Software Developer
United States United States
No Biography provided

| Advertise | Privacy | Mobile
Web01 | 2.8.140905.1 | Last Updated 15 Mar 2010
Article Copyright 2010 by pesmith
Everything else Copyright © CodeProject, 1999-2014
Terms of Service
Layout: fixed | fluid