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Using OpenTK/OpenAL to Develop Cross Platform DIS VOIP Application

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4.79/5 (8 votes)
15 Mar 2010BSD10 min read 45.1K   1.7K   24  
Application allows voice communications (VOIP) utilizing the Distributed Interactive Simulation protocol (IEEE 1278.1)
<?xml version="1.0"?>
<doc>
    <assembly>
        <name>OpenTK.Compatibility</name>
    </assembly>
    <members>
        <member name="T:Tao.OpenGl.Gl">
            <summary>
            OpenGL binding for .NET, implementing OpenGL 2.1, plus extensions.
            </summary>
            <remarks>
            <para>
            This class contains all OpenGL enums and functions defined in the 2.1 specification.
            The official .spec files can be found at: http://opengl.org/registry/.
            </para>
            <para>
            We rely on static initialization to obtain the entry points for OpenGL functions.
            Please ensure that a valid OpenGL context has been made current in the pertinent thread <b>before</b>
            any OpenGL functions are called (toolkits like GLUT, SDL or GLFW will automatically take care of
            the context initialization process). Without a valid OpenGL context, we will only be able
            to retrieve statically exported entry points (typically corresponding to OpenGL version 1.1 under Windows,
            1.3 under Linux and 1.4 under Windows Vista), and extension methods will need to be loaded manually.
            </para>
            <para>
            If you prefer to have more control on extension loading, you can use the
            ReloadFunctions or ReloadFunction methods to manually force the initialisation of OpenGL entry points.
            The ReloadFunctions method should be called whenever you change an existing visual or pixelformat. This
            generally happens when you change the color/stencil/depth buffer associated with a window (but probably
            not the resolution). This may or may not be necessary under Linux/MacOS, but is generally required for
            Windows.
            </para>
            <para>
            You can use the Gl.IsExtensionSupported method to check whether any given category of extension functions
            exists in the current OpenGL context. The results can be cached to speed up future searches.
            Keep in mind that different OpenGL contexts may support different extensions, and under different entry
            points. Always check if all required extensions are still supported when changing visuals or pixel
            formats.
            </para>
            <para>
            You may retrieve the entry point for an OpenGL function using the Gl.GetDelegate method.
            </para>
            <para>
            <see href="http://opengl.org/registry/"/>
            <seealso cref="M:Tao.OpenGl.Gl.IsExtensionSupported(System.String)"/>
            <seealso cref="M:Tao.OpenGl.Gl.GetDelegate(System.String,System.Type)"/>
            <seealso cref="M:Tao.OpenGl.Gl.ReloadFunctions"/>
            </para>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Gl.IsExtensionSupported(System.String)">
            <summary>
            Determines whether the specified OpenGL extension category is available in
            the current OpenGL context. Equivalent to IsExtensionSupported(name, true)
            </summary>
            <param name="name">The string for the OpenGL extension category (eg. "GL_ARB_multitexture")</param>
            <returns>True if the specified extension is available, false otherwise.</returns>
        </member>
        <member name="M:Tao.OpenGl.Gl.GetDelegate(System.String,System.Type)">
            <summary>
            Creates a System.Delegate that can be used to call an OpenGL function, core or extension.
            </summary>
            <param name="name">The name of the OpenGL function (eg. "glNewList")</param>
            <param name="signature">The signature of the OpenGL function.</param>
            <returns>
            A System.Delegate that can be used to call this OpenGL function, or null if the specified
            function name did not correspond to an OpenGL function.
            </returns>
        </member>
        <member name="M:Tao.OpenGl.Gl.ReloadFunctions">
            <summary>
            Loads all OpenGL functions (core and extensions).
            </summary>
            <remarks>
            <para>
            This function will be automatically called the first time you use any opengl function. There is 
            </para>
            <para>
            Call this function manually whenever you need to update OpenGL entry points.
            This need may arise if you change the pixelformat/visual, or in case you cannot
            (or do not want) to use the automatic initialization of the GL class.
            </para>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Gl.Load(System.String)">
            <summary>
            Tries to reload the given OpenGL function (core or extension).
            </summary>
            <param name="function">The name of the OpenGL function (i.e. glShaderSource)</param>
            <returns>True if the function was found and reloaded, false otherwise.</returns>
            <remarks>
            <para>
            Use this function if you require greater granularity when loading OpenGL entry points.
            </para>
            <para>
            While the automatic initialisation will load all OpenGL entry points, in some cases
            the initialisation can take place before an OpenGL Context has been established.
            In this case, use this function to load the entry points for the OpenGL functions
            you will need, or use ReloadFunctions() to load all available entry points.
            </para>
            <para>
            This function returns true if the given OpenGL function is supported, false otherwise.
            </para>
            <para>
            To query for supported extensions use the IsExtensionSupported() function instead.
            </para>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Gl.BuildExtensionList">
            <summary>
            Builds a cache of all supported extensions.
            </summary>
        </member>
        <member name="M:Tao.OpenGl.Gl.GetAddress(System.String)">
            <summary>
            Retrieves the entry point for a dynamically exported OpenGL function.
            </summary>
            <param name="function">The function string for the OpenGL function (eg. "glNewList")</param>
            <returns>
            An IntPtr contaning the address for the entry point, or IntPtr.Zero if the specified
            OpenGL function is not dynamically exported.
            </returns>
            <remarks>
            <para>
            The Marshal.GetDelegateForFunctionPointer method can be used to turn the return value
            into a call-able delegate.
            </para>
            <para>
            This function is cross-platform. It determines the underlying platform and uses the
            correct wgl, glx or agl GetAddress function to retrieve the function pointer.
            </para>
            <see cref="M:System.Runtime.InteropServices.Marshal.GetDelegateForFunctionPointer(System.IntPtr,System.Type)"/>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Gl.DetectUnixKernel">
            <summary>
            Executes "uname" which returns a string representing the name of the
            underlying Unix kernel.
            </summary>
            <returns>"Unix", "Linux", "Darwin" or null.</returns>
            <remarks>Source code from "Mono: A Developer's Notebook"</remarks>
        </member>
        <member name="M:Tao.OpenGl.Gl.GetExtensionDelegate(System.String,System.Type)">
            <summary>
            Creates a System.Delegate that can be used to call a dynamically exported OpenGL function.
            </summary>
            <param name="name">The name of the OpenGL function (eg. "glNewList")</param>
            <param name="signature">The signature of the OpenGL function.</param>
            <returns>
            A System.Delegate that can be used to call this OpenGL function or null
            if the function is not available in the current OpenGL context.
            </returns>
        </member>
        <member name="T:Tao.OpenGl.Gl.Imports">
            <summary>
            Contains DllImports for the core OpenGL functions.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Gl.Imports.FunctionMap">
            <summary>
             Build a string->MethodInfo map to speed up extension loading.
            </summary>
        </member>
        <member name="T:OpenTK.Math.Quaternion">
            <summary>
            Represents a Quaternion.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Quaternion.#ctor(OpenTK.Math.Vector3,System.Single)">
            <summary>
            Construct a new Quaternion from vector and w components
            </summary>
            <param name="v">The vector part</param>
            <param name="w">The w part</param>
        </member>
        <member name="M:OpenTK.Math.Quaternion.#ctor(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Construct a new Quaternion
            </summary>
            <param name="x">The x component</param>
            <param name="y">The y component</param>
            <param name="z">The z component</param>
            <param name="w">The w component</param>
        </member>
        <member name="M:OpenTK.Math.Quaternion.ToAxisAngle(OpenTK.Math.Vector3@,System.Single@)">
            <summary>
            Convert the current quaternion to axis angle representation
            </summary>
            <param name="axis">The resultant axis</param>
            <param name="angle">The resultant angle</param>
        </member>
        <member name="M:OpenTK.Math.Quaternion.ToAxisAngle">
            <summary>
            Convert this instance to an axis-angle representation.
            </summary>
            <returns>A Vector4 that is the axis-angle representation of this quaternion.</returns>
        </member>
        <member name="M:OpenTK.Math.Quaternion.Normalize">
            <summary>
            Scales the Quaternion to unit length.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Quaternion.Conjugate">
            <summary>
            Convert this quaternion to its conjugate
            </summary>
        </member>
        <member name="F:OpenTK.Math.Quaternion.Identity">
            <summary>
            Defines the identity quaternion.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Quaternion.Add(OpenTK.Math.Quaternion,OpenTK.Math.Quaternion)">
            <summary>
            Add two quaternions
            </summary>
            <param name="left">The first operand</param>
            <param name="right">The second operand</param>
            <returns>The result of the addition</returns>
        </member>
        <member name="M:OpenTK.Math.Quaternion.Add(OpenTK.Math.Quaternion@,OpenTK.Math.Quaternion@,OpenTK.Math.Quaternion@)">
            <summary>
            Add two quaternions
            </summary>
            <param name="left">The first operand</param>
            <param name="right">The second operand</param>
            <param name="result">The result of the addition</param>
        </member>
        <member name="M:OpenTK.Math.Quaternion.Sub(OpenTK.Math.Quaternion,OpenTK.Math.Quaternion)">
            <summary>
            Subtracts two instances.
            </summary>
            <param name="left">The left instance.</param>
            <param name="right">The right instance.</param>
            <returns>The result of the operation.</returns>
        </member>
        <member name="M:OpenTK.Math.Quaternion.Sub(OpenTK.Math.Quaternion@,OpenTK.Math.Quaternion@,OpenTK.Math.Quaternion@)">
            <summary>
            Subtracts two instances.
            </summary>
            <param name="left">The left instance.</param>
            <param name="right">The right instance.</param>
            <param name="result">The result of the operation.</param>
        </member>
        <member name="M:OpenTK.Math.Quaternion.Conjugate(OpenTK.Math.Quaternion)">
            <summary>
            Get the conjugate of the given quaternion
            </summary>
            <param name="q">The quaternion</param>
            <returns>The conjugate of the given quaternion</returns>
        </member>
        <member name="M:OpenTK.Math.Quaternion.Conjugate(OpenTK.Math.Quaternion@,OpenTK.Math.Quaternion@)">
            <summary>
            Get the conjugate of the given quaternion
            </summary>
            <param name="q">The quaternion</param>
            <param name="result">The conjugate of the given quaternion</param>
        </member>
        <member name="M:OpenTK.Math.Quaternion.Invert(OpenTK.Math.Quaternion)">
            <summary>
            Get the inverse of the given quaternion
            </summary>
            <param name="q">The quaternion to invert</param>
            <returns>The inverse of the given quaternion</returns>
        </member>
        <member name="M:OpenTK.Math.Quaternion.Invert(OpenTK.Math.Quaternion@,OpenTK.Math.Quaternion@)">
            <summary>
            Get the inverse of the given quaternion
            </summary>
            <param name="q">The quaternion to invert</param>
            <param name="result">The inverse of the given quaternion</param>
        </member>
        <member name="M:OpenTK.Math.Quaternion.Normalize(OpenTK.Math.Quaternion)">
            <summary>
            Scale the given quaternion to unit length
            </summary>
            <param name="q">The quaternion to normalize</param>
            <returns>The normalized quaternion</returns>
        </member>
        <member name="M:OpenTK.Math.Quaternion.Normalize(OpenTK.Math.Quaternion@,OpenTK.Math.Quaternion@)">
            <summary>
            Scale the given quaternion to unit length
            </summary>
            <param name="q">The quaternion to normalize</param>
            <param name="result">The normalized quaternion</param>
        </member>
        <member name="M:OpenTK.Math.Quaternion.FromAxisAngle(OpenTK.Math.Vector3,System.Single)">
            <summary>
            Build a quaternion from the given axis and angle
            </summary>
            <param name="axis">The axis to rotate about</param>
            <param name="angle">The rotation angle in radians</param>
            <returns></returns>
        </member>
        <member name="M:OpenTK.Math.Quaternion.Slerp(OpenTK.Math.Quaternion,OpenTK.Math.Quaternion,System.Single)">
            <summary>
            Do Spherical linear interpolation between two quaternions 
            </summary>
            <param name="q1">The first quaternion</param>
            <param name="q2">The second quaternion</param>
            <param name="blend">The blend factor</param>
            <returns>A smooth blend between the given quaternions</returns>
        </member>
        <member name="M:OpenTK.Math.Quaternion.ToString">
            <summary>
            Returns a System.String that represents the current Quaternion.
            </summary>
            <returns></returns>
        </member>
        <member name="M:OpenTK.Math.Quaternion.Equals(System.Object)">
            <summary>
            Compares this object instance to another object for equality. 
            </summary>
            <param name="other">The other object to be used in the comparison.</param>
            <returns>True if both objects are Quaternions of equal value. Otherwise it returns false.</returns>
        </member>
        <member name="M:OpenTK.Math.Quaternion.GetHashCode">
            <summary>
            Provides the hash code for this object. 
            </summary>
            <returns>A hash code formed from the bitwise XOR of this objects members.</returns>
        </member>
        <member name="M:OpenTK.Math.Quaternion.Equals(OpenTK.Math.Quaternion)">
            <summary>
            Compares this Quaternion instance to another Quaternion for equality. 
            </summary>
            <param name="other">The other Quaternion to be used in the comparison.</param>
            <returns>True if both instances are equal; false otherwise.</returns>
        </member>
        <member name="P:OpenTK.Math.Quaternion.XYZ">
            <summary>
            Gets or sets an OpenTK.Vector3 with the X, Y and Z components of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Quaternion.Xyz">
            <summary>
            Gets or sets an OpenTK.Vector3 with the X, Y and Z components of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Quaternion.X">
            <summary>
            Gets or sets the X component of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Quaternion.Y">
            <summary>
            Gets or sets the Y component of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Quaternion.Z">
            <summary>
            Gets or sets the Z component of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Quaternion.W">
            <summary>
            Gets or sets the W component of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Quaternion.Length">
            <summary>
            Gets the length (magnitude) of the quaternion.
            </summary>
            <seealso cref="P:OpenTK.Math.Quaternion.LengthSquared"/>
        </member>
        <member name="P:OpenTK.Math.Quaternion.LengthSquared">
            <summary>
            Gets the square of the quaternion length (magnitude).
            </summary>
        </member>
        <member name="T:OpenTK.Math.Vector2h">
            <summary>2-component Vector of the Half type. Occupies 4 Byte total.</summary>
        </member>
        <member name="F:OpenTK.Math.Vector2h.X">
            <summary>The X component of the Half2.</summary>
        </member>
        <member name="F:OpenTK.Math.Vector2h.Y">
            <summary>The Y component of the Half2.</summary>
        </member>
        <member name="M:OpenTK.Math.Vector2h.#ctor(OpenTK.Math.Half,OpenTK.Math.Half)">
            <summary>
            The new Half2 instance will avoid conversion and copy directly from the Half parameters.
            </summary>
            <param name="x">An Half instance of a 16-bit half-precision floating-point number.</param>
            <param name="y">An Half instance of a 16-bit half-precision floating-point number.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2h.#ctor(System.Single,System.Single)">
            <summary>
            The new Half2 instance will convert the 2 parameters into 16-bit half-precision floating-point.
            </summary>
            <param name="x">32-bit single-precision floating-point number.</param>
            <param name="y">32-bit single-precision floating-point number.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2h.#ctor(System.Single,System.Single,System.Boolean)">
            <summary>
            The new Half2 instance will convert the 2 parameters into 16-bit half-precision floating-point.
            </summary>
            <param name="x">32-bit single-precision floating-point number.</param>
            <param name="y">32-bit single-precision floating-point number.</param>
            <param name="throwOnError">Enable checks that will throw if the conversion result is not meaningful.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2h.#ctor(OpenTK.Math.Vector2)">
            <summary>
            The new Half2 instance will convert the Vector2 into 16-bit half-precision floating-point.
            </summary>
            <param name="v">OpenTK.Vector2</param>
        </member>
        <member name="M:OpenTK.Math.Vector2h.#ctor(OpenTK.Math.Vector2,System.Boolean)">
            <summary>
            The new Half2 instance will convert the Vector2 into 16-bit half-precision floating-point.
            </summary>
            <param name="v">OpenTK.Vector2</param>
            <param name="throwOnError">Enable checks that will throw if the conversion result is not meaningful.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2h.#ctor(OpenTK.Math.Vector2@)">
            <summary>
            The new Half2 instance will convert the Vector2 into 16-bit half-precision floating-point.
            This is the fastest constructor.
            </summary>
            <param name="v">OpenTK.Vector2</param>
        </member>
        <member name="M:OpenTK.Math.Vector2h.#ctor(OpenTK.Math.Vector2@,System.Boolean)">
            <summary>
            The new Half2 instance will convert the Vector2 into 16-bit half-precision floating-point.
            </summary>
            <param name="v">OpenTK.Vector2</param>
            <param name="throwOnError">Enable checks that will throw if the conversion result is not meaningful.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2h.#ctor(OpenTK.Math.Vector2d)">
            <summary>
            The new Half2 instance will convert the Vector2d into 16-bit half-precision floating-point.
            </summary>
            <param name="v">OpenTK.Vector2d</param>
        </member>
        <member name="M:OpenTK.Math.Vector2h.#ctor(OpenTK.Math.Vector2d,System.Boolean)">
            <summary>
            The new Half2 instance will convert the Vector2d into 16-bit half-precision floating-point.
            </summary>
            <param name="v">OpenTK.Vector2d</param>
            <param name="throwOnError">Enable checks that will throw if the conversion result is not meaningful.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2h.#ctor(OpenTK.Math.Vector2d@)">
            <summary>
            The new Half2 instance will convert the Vector2d into 16-bit half-precision floating-point.
            This is the faster constructor.
            </summary>
            <param name="v">OpenTK.Vector2d</param>
        </member>
        <member name="M:OpenTK.Math.Vector2h.#ctor(OpenTK.Math.Vector2d@,System.Boolean)">
            <summary>
            The new Half2 instance will convert the Vector2d into 16-bit half-precision floating-point.
            </summary>
            <param name="v">OpenTK.Vector2d</param>
            <param name="throwOnError">Enable checks that will throw if the conversion result is not meaningful.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2h.ToVector2">
            <summary>
            Returns this Half2 instance's contents as Vector2.
            </summary>
            <returns>OpenTK.Vector2</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2h.ToVector2d">
            <summary>
            Returns this Half2 instance's contents as Vector2d.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Vector2h.op_Explicit(OpenTK.Math.Vector2)~OpenTK.Math.Vector2h">
            <summary>Converts OpenTK.Vector2 to OpenTK.Half2.</summary>
            <param name="v">The Vector2 to convert.</param>
            <returns>The resulting Half vector.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2h.op_Explicit(OpenTK.Math.Vector2d)~OpenTK.Math.Vector2h">
            <summary>Converts OpenTK.Vector2d to OpenTK.Half2.</summary>
            <param name="v">The Vector2d to convert.</param>
            <returns>The resulting Half vector.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2h.op_Explicit(OpenTK.Math.Vector2h)~OpenTK.Math.Vector2">
            <summary>Converts OpenTK.Half2 to OpenTK.Vector2.</summary>
            <param name="h">The Half2 to convert.</param>
            <returns>The resulting Vector2.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2h.op_Explicit(OpenTK.Math.Vector2h)~OpenTK.Math.Vector2d">
            <summary>Converts OpenTK.Half2 to OpenTK.Vector2d.</summary>
            <param name="h">The Half2 to convert.</param>
            <returns>The resulting Vector2d.</returns>
        </member>
        <member name="F:OpenTK.Math.Vector2h.SizeInBytes">
            <summary>The size in bytes for an instance of the Half2 struct is 4.</summary>
        </member>
        <member name="M:OpenTK.Math.Vector2h.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
            <summary>Constructor used by ISerializable to deserialize the object.</summary>
            <param name="info"></param>
            <param name="context"></param>
        </member>
        <member name="M:OpenTK.Math.Vector2h.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
            <summary>Used by ISerialize to serialize the object.</summary>
            <param name="info"></param>
            <param name="context"></param>
        </member>
        <member name="M:OpenTK.Math.Vector2h.FromBinaryStream(System.IO.BinaryReader)">
            <summary>Updates the X and Y components of this instance by reading from a Stream.</summary>
            <param name="bin">A BinaryReader instance associated with an open Stream.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2h.ToBinaryStream(System.IO.BinaryWriter)">
            <summary>Writes the X and Y components of this instance into a Stream.</summary>
            <param name="bin">A BinaryWriter instance associated with an open Stream.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2h.Equals(OpenTK.Math.Vector2h)">
            <summary>Returns a value indicating whether this instance is equal to a specified OpenTK.Half2 vector.</summary>
            <param name="other">OpenTK.Half2 to compare to this instance..</param>
            <returns>True, if other is equal to this instance; false otherwise.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2h.ToString">
            <summary>Returns a string that contains this Half2's numbers in human-legible form.</summary>
        </member>
        <member name="M:OpenTK.Math.Vector2h.GetBytes(OpenTK.Math.Vector2h)">
            <summary>Returns the Half2 as an array of bytes.</summary>
            <param name="h">The Half2 to convert.</param>
            <returns>The input as byte array.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2h.FromBytes(System.Byte[],System.Int32)">
            <summary>Converts an array of bytes into Half2.</summary>
            <param name="value">A Half2 in it's byte[] representation.</param>
            <param name="startIndex">The starting position within value.</param>
            <returns>A new Half2 instance.</returns>
        </member>
        <member name="T:OpenTK.Math.BezierCurveQuadric">
            <summary>
            Represents a quadric bezier curve with two anchor and one control point.
            </summary>
        </member>
        <member name="F:OpenTK.Math.BezierCurveQuadric.StartAnchor">
            <summary>
            Start anchor point.
            </summary>
        </member>
        <member name="F:OpenTK.Math.BezierCurveQuadric.EndAnchor">
            <summary>
            End anchor point.
            </summary>
        </member>
        <member name="F:OpenTK.Math.BezierCurveQuadric.ControlPoint">
            <summary>
            Control point, controls the direction of both endings of the curve.
            </summary>
        </member>
        <member name="F:OpenTK.Math.BezierCurveQuadric.Parallel">
            <summary>
            The parallel value.
            </summary>
            <remarks>This value defines whether the curve should be calculated as a
            parallel curve to the original bezier curve. A value of 0.0f represents
            the original curve, 5.0f i.e. stands for a curve that has always a distance
            of 5.f to the orignal curve at any point.</remarks>
        </member>
        <member name="M:OpenTK.Math.BezierCurveQuadric.#ctor(OpenTK.Math.Vector2,OpenTK.Math.Vector2,OpenTK.Math.Vector2)">
            <summary>
            Constructs a new <see cref="T:OpenTK.Math.BezierCurveQuadric"/>.
            </summary>
            <param name="startAnchor">The start anchor.</param>
            <param name="endAnchor">The end anchor.</param>
            <param name="controlPoint">The control point.</param>
        </member>
        <member name="M:OpenTK.Math.BezierCurveQuadric.#ctor(System.Single,OpenTK.Math.Vector2,OpenTK.Math.Vector2,OpenTK.Math.Vector2)">
            <summary>
            Constructs a new <see cref="T:OpenTK.Math.BezierCurveQuadric"/>.
            </summary>
            <param name="parallel">The parallel value.</param>
            <param name="startAnchor">The start anchor.</param>
            <param name="endAnchor">The end anchor.</param>
            <param name="controlPoint">The control point.</param>
        </member>
        <member name="M:OpenTK.Math.BezierCurveQuadric.CalculatePoint(System.Single)">
            <summary>
            Calculates the point with the specified t.
            </summary>
            <param name="t">The t value, between 0.0f and 1.0f.</param>
            <returns>Resulting point.</returns>
        </member>
        <member name="M:OpenTK.Math.BezierCurveQuadric.CalculatePointOfDerivative(System.Single)">
            <summary>
            Calculates the point with the specified t of the derivative of this function.
            </summary>
            <param name="t">The t, value between 0.0f and 1.0f.</param>
            <returns>Resulting point.</returns>
        </member>
        <member name="M:OpenTK.Math.BezierCurveQuadric.CalculateLength(System.Single)">
            <summary>
            Calculates the length of this bezier curve.
            </summary>
            <param name="precision">The precision.</param>
            <returns>Length of curve.</returns>
            <remarks>The precision gets better when the <paramref name="precision"/>
            value gets smaller.</remarks>
        </member>
        <member name="T:OpenTK.Math.BezierCurve">
            <summary>
            Represents a bezier curve with as many points as you want.
            </summary>
        </member>
        <member name="F:OpenTK.Math.BezierCurve.Parallel">
            <summary>
            The parallel value.
            </summary>
            <remarks>This value defines whether the curve should be calculated as a
            parallel curve to the original bezier curve. A value of 0.0f represents
            the original curve, 5.0f i.e. stands for a curve that has always a distance
            of 5.0f to the orignal curve at any point.</remarks>
        </member>
        <member name="M:OpenTK.Math.BezierCurve.#ctor(System.Collections.Generic.IEnumerable{OpenTK.Math.Vector2})">
            <summary>
            Constructs a new <see cref="T:OpenTK.Math.BezierCurve"/>.
            </summary>
            <param name="points">The points.</param>
        </member>
        <member name="M:OpenTK.Math.BezierCurve.#ctor(OpenTK.Math.Vector2[])">
            <summary>
            Constructs a new <see cref="T:OpenTK.Math.BezierCurve"/>.
            </summary>
            <param name="points">The points.</param>
        </member>
        <member name="M:OpenTK.Math.BezierCurve.#ctor(System.Single,OpenTK.Math.Vector2[])">
            <summary>
            Constructs a new <see cref="T:OpenTK.Math.BezierCurve"/>.
            </summary>
            <param name="parallel">The parallel value.</param>
            <param name="points">The points.</param>
        </member>
        <member name="M:OpenTK.Math.BezierCurve.#ctor(System.Single,System.Collections.Generic.IEnumerable{OpenTK.Math.Vector2})">
            <summary>
            Constructs a new <see cref="T:OpenTK.Math.BezierCurve"/>.
            </summary>
            <param name="parallel">The parallel value.</param>
            <param name="points">The points.</param>
        </member>
        <member name="M:OpenTK.Math.BezierCurve.CalculatePoint(System.Single)">
            <summary>
            Calculates the point with the specified t.
            </summary>
            <param name="t">The t value, between 0.0f and 1.0f.</param>
            <returns>Resulting point.</returns>
        </member>
        <member name="M:OpenTK.Math.BezierCurve.CalculateLength(System.Single)">
            <summary>
            Calculates the length of this bezier curve.
            </summary>
            <param name="precision">The precision.</param>
            <returns>Length of curve.</returns>
            <remarks>The precision gets better as the <paramref name="precision"/>
            value gets smaller.</remarks>
        </member>
        <member name="M:OpenTK.Math.BezierCurve.CalculateLength(System.Collections.Generic.IList{OpenTK.Math.Vector2},System.Single)">
            <summary>
            Calculates the length of the specified bezier curve.
            </summary>
            <param name="points">The points.</param>
            <param name="precision">The precision value.</param>
            <returns>The precision gets better as the <paramref name="precision"/>
            value gets smaller.</returns>
        </member>
        <member name="M:OpenTK.Math.BezierCurve.CalculateLength(System.Collections.Generic.IList{OpenTK.Math.Vector2},System.Single,System.Single)">
            <summary>
            Calculates the length of the specified bezier curve.
            </summary>
            <param name="points">The points.</param>
            <param name="precision">The precision value.</param>
            <param name="parallel">The parallel value.</param>
            <returns>Length of curve.</returns>
            <remarks><para>The precision gets better as the <paramref name="precision"/>
            value gets smaller.</para>
            <para>The <paramref name="parallel"/> parameter defines whether the curve should be calculated as a
            parallel curve to the original bezier curve. A value of 0.0f represents
            the original curve, 5.0f represents a curve that has always a distance
            of 5.0f to the orignal curve.</para></remarks>
        </member>
        <member name="M:OpenTK.Math.BezierCurve.CalculatePoint(System.Collections.Generic.IList{OpenTK.Math.Vector2},System.Single)">
            <summary>
            Calculates the point on the given bezier curve with the specified t parameter.
            </summary>
            <param name="points">The points.</param>
            <param name="t">The t parameter, a value between 0.0f and 1.0f.</param>
            <returns>Resulting point.</returns>
        </member>
        <member name="M:OpenTK.Math.BezierCurve.CalculatePoint(System.Collections.Generic.IList{OpenTK.Math.Vector2},System.Single,System.Single)">
            <summary>
            Calculates the point on the given bezier curve with the specified t parameter.
            </summary>
            <param name="points">The points.</param>
            <param name="t">The t parameter, a value between 0.0f and 1.0f.</param>
            <param name="parallel">The parallel value.</param>
            <returns>Resulting point.</returns>
            <remarks>The <paramref name="parallel"/> parameter defines whether the curve should be calculated as a
            parallel curve to the original bezier curve. A value of 0.0f represents
            the original curve, 5.0f represents a curve that has always a distance
            of 5.0f to the orignal curve.</remarks>
        </member>
        <member name="M:OpenTK.Math.BezierCurve.CalculatePointOfDerivative(System.Collections.Generic.IList{OpenTK.Math.Vector2},System.Single)">
            <summary>
            Calculates the point with the specified t of the derivative of the given bezier function.
            </summary>
            <param name="points">The points.</param>
            <param name="t">The t parameter, value between 0.0f and 1.0f.</param>
            <returns>Resulting point.</returns>
        </member>
        <member name="P:OpenTK.Math.BezierCurve.Points">
            <summary>
            Gets the points of this curve.
            </summary>
            <remarks>The first point and the last points represent the anchor points.</remarks>
        </member>
        <member name="T:OpenTK.Graphics.GL">
            <summary>
            OpenGL bindings for .NET, implementing OpenGL 3.1, plus extensions.
            </summary>
            <remarks>
            <para>
            This class contains all OpenGL enums and functions defined in the 3.1 specification.
            The official .spec files can be found at: http://opengl.org/registry/.
            </para>
            <para> A valid OpenGL context must be created before calling any OpenGL function.</para>
            <para>
            Use the GL.Load and GL.LoadAll methods to prepare function entry points prior to use. To maintain
            cross-platform compatibility, this must be done for both core and extension functions. The GameWindow
            and the GLControl class will take care of this automatically.
            </para>
            <para>
            You can use the GL.SupportsExtension method to check whether any given category of extension functions
            exists in the current OpenGL context. Keep in mind that different OpenGL contexts may support different
            extensions, and under different entry points. Always check if all required extensions are still supported
            when changing visuals or pixel formats.
            </para>
            <para>
            You may retrieve the entry point for an OpenGL function using the GL.GetDelegate method.
            </para>
            </remarks>
            <see href="http://opengl.org/registry/"/>
            <seealso cref="M:OpenTK.Graphics.GL.SupportsExtension(System.String)"/>
            <seealso cref="M:OpenTK.Graphics.GL.GetDelegate(System.String)"/>
            <seealso cref="M:OpenTK.Graphics.GL.LoadAll"/>
            <seealso cref="M:OpenTK.Graphics.GL.Load(System.String)"/>
        </member>
        <member name="M:OpenTK.Graphics.GL.SupportsExtension(System.String)">
            <summary>
            Determines whether the specified OpenGL extension category is available in
            the current OpenGL context. Equivalent to IsExtensionSupported(name, true)
            </summary>
            <param name="name">The string for the OpenGL extension category (eg. "GL_ARB_multitexture")</param>
            <returns>True if the specified extension is available, false otherwise.</returns>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetDelegate(System.String)">
            <summary>
            Returns a System.Delegate wrapping the specified OpenGL function. You must use the
            base OpenGL name of the function (e.g. "glVertex3fv" instead of "Vertex3").
            </summary>
            <param name="name">The name of the OpenGL function (eg. "glNewList")</param>
            <returns>
            A System.Delegate that can be used to call this OpenGL function or null, if the specified
            function name does not correspond to an OpenGL function or if the function is not
            supported by the video drivers.
            </returns>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetDelegate(System.String,System.Type)">
            <summary>
            Returns a System.Delegate wrapping an OpenGL function.
            </summary>
            <param name="name">The name of the OpenGL function (eg. "glNewList")</param>
            <param name="signature">The signature of the OpenGL function.</param>
            <returns>
            A System.Delegate that can be used to call this OpenGL function, or null if the specified
            function name did not correspond to an OpenGL function.
            </returns>
        </member>
        <member name="M:OpenTK.Graphics.GL.LoadAll">
            <summary>
            Loads all OpenGL functions (core and extensions).
            </summary>
            <remarks>
            <para>
            This function will be automatically called the first time you use any opengl function. There is 
            </para>
            <para>
            Call this function manually whenever you need to update OpenGL entry points.
            This need may arise if you change the pixelformat/visual, or in case you cannot
            (or do not want) to use the automatic initialization of the GL class.
            </para>
            </remarks>
        </member>
        <member name="M:OpenTK.Graphics.GL.Load(System.String)">
            <summary>
            Tries to reload the given OpenGL function (core or extension).
            </summary>
            <param name="function">The name of the OpenGL function (i.e. glShaderSource)</param>
            <returns>True if the function was found and reloaded, false otherwise.</returns>
            <remarks>
            <para>
            Use this function if you require greater granularity when loading OpenGL entry points.
            </para>
            <para>
            While the automatic initialisation will load all OpenGL entry points, in some cases
            the initialisation can take place before an OpenGL Context has been established.
            In this case, use this function to load the entry points for the OpenGL functions
            you will need, or use ReloadFunctions() to load all available entry points.
            </para>
            <para>
            This function returns true if the given OpenGL function is supported, false otherwise.
            </para>
            <para>
            To query for supported extensions use the IsExtensionSupported() function instead.
            </para>
            </remarks>
        </member>
        <member name="M:OpenTK.Graphics.GL.LoadDelegate(System.String,System.Type)">
            <private />
            <summary>
            Loads an OpenGL function into a type-safe System.Delegate.
            </summary>
            <param name="name">The name of the OpenGL function (eg. "glNewList")</param>
            <param name="signature">The signature of the OpenGL function.</param>
            <returns>
            A System.Delegate that can be used to call this OpenGL function, or null if the specified
            function name did not correspond to an OpenGL function.
            </returns>
        </member>
        <member name="M:OpenTK.Graphics.GL.SupportsFunction(System.String)">
            <summary>
            Checks if a given OpenGL function is supported by the current context
            </summary>
            <param name="function">The name of the OpenGL function (i.e. glShaderSource)</param>
            <returns>True if the function is supported, false otherwise</returns>
        </member>
        <member name="M:OpenTK.Graphics.GL.SupportsFunction(System.String,System.String)">
            <summary>
            Checks if a given OpenGL function is supported by the current context
            </summary>
            <param name="function">The name of the OpenGL function (e.g. glShaderSource)</param>
            <param name="extension">The name of the extension catagory (e.g. ARB, EXT, ATI, ...)</param>
            <returns>True if the function is supported, false otherwise</returns>
        </member>
        <member name="M:OpenTK.Graphics.GL.SupportsFunction(System.Reflection.MethodInfo)">
            <summary>
            Checks if a given OpenGL function is supported by the current context.
            </summary>
            <param name="function">The System.Reflection.MethodInfo for the OpenGL function.</param>
            <returns>True if the function is supported, false otherwise.</returns>
        </member>
        <member name="M:OpenTK.Graphics.GL.BuildExtensionList">
            <summary>
            Builds a cache of the supported extensions to speed up searches.
            </summary>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetAddress(System.String)">
            <summary>
            Retrieves the entry point for a dynamically exported OpenGL function.
            </summary>
            <param name="function">The function string for the OpenGL function (eg. "glNewList")</param>
            <returns>
            An IntPtr contaning the address for the entry point, or IntPtr.Zero if the specified
            OpenGL function is not dynamically exported.
            </returns>
            <remarks>
            <para>
            The Marshal.GetDelegateForFunctionPointer method can be used to turn the return value
            into a call-able delegate.
            </para>
            <para>
            This function is cross-platform. It determines the underlying platform and uses the
            correct wgl, glx or agl GetAddress function to retrieve the function pointer.
            </para>
            </remarks>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetExtensionDelegate(System.String,System.Type)">
            <summary>
            Creates a System.Delegate that can be used to call a dynamically exported OpenGL function.
            </summary>
            <param name="name">The name of the OpenGL function (eg. "glNewList")</param>
            <param name="signature">The signature of the OpenGL function.</param>
            <returns>
            A System.Delegate that can be used to call this OpenGL function or null
            if the function is not available in the current OpenGL context.
            </returns>
        </member>
        <member name="M:OpenTK.Graphics.GL.PointParameter(OpenTK.Graphics.PointSpriteCoordOriginParameter)">
            <summary>
            Helper function that defines the coordinate origin of the Point Sprite.
            </summary>
            <param name="param">
            A OpenTK.Graphics.OpenGL.GL.PointSpriteCoordOriginParameter token,
            denoting the origin of the Point Sprite.
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Accum(OpenTK.Graphics.AccumOp,System.Single)">
            <summary>
            Operate on the accumulation buffer
            </summary>
            <param name="op">
            <para>
            Specifies the accumulation buffer operation. Symbolic constants GL_ACCUM, GL_LOAD, GL_ADD, GL_MULT, and GL_RETURN are accepted.
            </para>
            </param>
            <param name="value">
            <para>
            Specifies a floating-point value used in the accumulation buffer operation. op determines how value is used.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ActiveTexture(OpenTK.Graphics.TextureUnit)">
            <summary>
            Select active texture unit
            </summary>
            <param name="texture">
            <para>
            Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTURE, where i ranges from 0 to the larger of (GL_MAX_TEXTURE_COORDS - 1) and (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). The initial value is GL_TEXTURE0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.AlphaFunc(OpenTK.Graphics.AlphaFunction,System.Single)">
            <summary>
            Specify the alpha test function
            </summary>
            <param name="func">
            <para>
            Specifies the alpha comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_ALWAYS.
            </para>
            </param>
            <param name="ref">
            <para>
            Specifies the reference value that incoming alpha values are compared to. This value is clamped to the range [0,1], where 0 represents the lowest possible alpha value and 1 the highest possible value. The initial reference value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.AreTexturesResident(System.Int32,System.Int32*,System.Boolean*)">
            <summary>
            Determine if textures are loaded in texture memory
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be queried.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array containing the names of the textures to be queried.
            </para>
            </param>
            <param name="residences">
            <para>
            Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.AreTexturesResident(System.Int32,System.Int32[],System.Boolean[])">
            <summary>
            Determine if textures are loaded in texture memory
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be queried.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array containing the names of the textures to be queried.
            </para>
            </param>
            <param name="residences">
            <para>
            Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.AreTexturesResident(System.Int32,System.Int32@,System.Boolean@)">
            <summary>
            Determine if textures are loaded in texture memory
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be queried.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array containing the names of the textures to be queried.
            </para>
            </param>
            <param name="residences">
            <para>
            Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.AreTexturesResident(System.Int32,System.UInt32@,System.Boolean@)">
            <summary>
            Determine if textures are loaded in texture memory
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be queried.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array containing the names of the textures to be queried.
            </para>
            </param>
            <param name="residences">
            <para>
            Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.AreTexturesResident(System.Int32,System.UInt32*,System.Boolean*)">
            <summary>
            Determine if textures are loaded in texture memory
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be queried.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array containing the names of the textures to be queried.
            </para>
            </param>
            <param name="residences">
            <para>
            Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.AreTexturesResident(System.Int32,System.UInt32[],System.Boolean[])">
            <summary>
            Determine if textures are loaded in texture memory
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be queried.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array containing the names of the textures to be queried.
            </para>
            </param>
            <param name="residences">
            <para>
            Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ArrayElement(System.Int32)">
            <summary>
            Render a vertex using the specified vertex array element
            </summary>
            <param name="i">
            <para>
            Specifies an index into the enabled vertex data arrays.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.AttachShader(System.Int32,System.Int32)">
            <summary>
            Attaches a shader object to a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to which a shader object will be attached.
            </para>
            </param>
            <param name="shader">
            <para>
            Specifies the shader object that is to be attached.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.AttachShader(System.UInt32,System.UInt32)">
            <summary>
            Attaches a shader object to a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to which a shader object will be attached.
            </para>
            </param>
            <param name="shader">
            <para>
            Specifies the shader object that is to be attached.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Begin(OpenTK.Graphics.BeginMode)">
            <summary>
            Delimit the vertices of a primitive or a group of like primitives
            </summary>
            <param name="mode">
            <para>
            Specifies the primitive or primitives that will be created from vertices presented between glBegin and the subsequent glEnd. Ten symbolic constants are accepted: GL_POINTS, GL_LINES, GL_LINE_STRIP, GL_LINE_LOOP, GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_QUADS, GL_QUAD_STRIP, and GL_POLYGON.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BeginQuery(OpenTK.Graphics.QueryTarget,System.Int32)">
            <summary>
            Delimit the boundaries of a query object
            </summary>
            <param name="target">
            <para>
            Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be GL_SAMPLES_PASSED.
            </para>
            </param>
            <param name="id">
            <para>
            Specifies the name of a query object.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BeginQuery(OpenTK.Graphics.QueryTarget,System.UInt32)">
            <summary>
            Delimit the boundaries of a query object
            </summary>
            <param name="target">
            <para>
            Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be GL_SAMPLES_PASSED.
            </para>
            </param>
            <param name="id">
            <para>
            Specifies the name of a query object.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BindAttribLocation(System.Int32,System.Int32,System.String)">
            <summary>
            Associates a generic vertex attribute index with a named attribute variable
            </summary>
            <param name="program">
            <para>
            Specifies the handle of the program object in which the association is to be made.
            </para>
            </param>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be bound.
            </para>
            </param>
            <param name="name">
            <para>
            Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BindAttribLocation(System.UInt32,System.UInt32,System.String)">
            <summary>
            Associates a generic vertex attribute index with a named attribute variable
            </summary>
            <param name="program">
            <para>
            Specifies the handle of the program object in which the association is to be made.
            </para>
            </param>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be bound.
            </para>
            </param>
            <param name="name">
            <para>
            Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BindBuffer(OpenTK.Graphics.BufferTarget,System.Int32)">
            <summary>
            Bind a named buffer object
            </summary>
            <param name="target">
            <para>
            Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="buffer">
            <para>
            Specifies the name of a buffer object.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BindBuffer(OpenTK.Graphics.BufferTarget,System.UInt32)">
            <summary>
            Bind a named buffer object
            </summary>
            <param name="target">
            <para>
            Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="buffer">
            <para>
            Specifies the name of a buffer object.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BindTexture(OpenTK.Graphics.TextureTarget,System.Int32)">
            <summary>
            Bind a named texture to a texturing target
            </summary>
            <param name="target">
            <para>
            Specifies the target to which the texture is bound. Must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="texture">
            <para>
            Specifies the name of a texture.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BindTexture(OpenTK.Graphics.TextureTarget,System.UInt32)">
            <summary>
            Bind a named texture to a texturing target
            </summary>
            <param name="target">
            <para>
            Specifies the target to which the texture is bound. Must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="texture">
            <para>
            Specifies the name of a texture.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Bitmap(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Byte*)">
            <summary>
            Draw a bitmap
            </summary>
            <param name="width">
            <para>
            Specify the pixel width and height of the bitmap image.
            </para>
            </param>
            <param name="xorig">
            <para>
            Specify the location of the origin in the bitmap image. The origin is measured from the lower left corner of the bitmap, with right and up being the positive axes.
            </para>
            </param>
            <param name="xmove">
            <para>
            Specify the x and y offsets to be added to the current raster position after the bitmap is drawn.
            </para>
            </param>
            <param name="bitmap">
            <para>
            Specifies the address of the bitmap image.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Bitmap(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Byte[])">
            <summary>
            Draw a bitmap
            </summary>
            <param name="width">
            <para>
            Specify the pixel width and height of the bitmap image.
            </para>
            </param>
            <param name="xorig">
            <para>
            Specify the location of the origin in the bitmap image. The origin is measured from the lower left corner of the bitmap, with right and up being the positive axes.
            </para>
            </param>
            <param name="xmove">
            <para>
            Specify the x and y offsets to be added to the current raster position after the bitmap is drawn.
            </para>
            </param>
            <param name="bitmap">
            <para>
            Specifies the address of the bitmap image.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Bitmap(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Byte@)">
            <summary>
            Draw a bitmap
            </summary>
            <param name="width">
            <para>
            Specify the pixel width and height of the bitmap image.
            </para>
            </param>
            <param name="xorig">
            <para>
            Specify the location of the origin in the bitmap image. The origin is measured from the lower left corner of the bitmap, with right and up being the positive axes.
            </para>
            </param>
            <param name="xmove">
            <para>
            Specify the x and y offsets to be added to the current raster position after the bitmap is drawn.
            </para>
            </param>
            <param name="bitmap">
            <para>
            Specifies the address of the bitmap image.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BlendColor(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Set the blend color
            </summary>
            <param name="red">
            <para>
            specify the components of GL_BLEND_COLOR
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BlendEquation(OpenTK.Graphics.BlendEquationMode)">
            <summary>
            Specify the equation used for both the RGB blend equation and the Alpha blend equation
            </summary>
            <param name="mode">
            <para>
            specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BlendEquation(System.Int32,OpenTK.Graphics.ArbDrawBuffersBlend)">
            <summary>
            Specify the equation used for both the RGB blend equation and the Alpha blend equation
            </summary>
            <param name="mode">
            <para>
            specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BlendEquation(System.UInt32,OpenTK.Graphics.ArbDrawBuffersBlend)">
            <summary>
            Specify the equation used for both the RGB blend equation and the Alpha blend equation
            </summary>
            <param name="mode">
            <para>
            specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BlendEquationSeparate(OpenTK.Graphics.BlendEquationMode,OpenTK.Graphics.BlendEquationMode)">
            <summary>
            Set the RGB blend equation and the alpha blend equation separately
            </summary>
            <param name="modeRGB">
            <para>
            specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
            </para>
            </param>
            <param name="modeAlpha">
            <para>
            specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BlendEquationSeparate(System.Int32,OpenTK.Graphics.BlendEquationMode,OpenTK.Graphics.BlendEquationMode)">
            <summary>
            Set the RGB blend equation and the alpha blend equation separately
            </summary>
            <param name="modeRGB">
            <para>
            specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
            </para>
            </param>
            <param name="modeAlpha">
            <para>
            specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BlendEquationSeparate(System.UInt32,OpenTK.Graphics.BlendEquationMode,OpenTK.Graphics.BlendEquationMode)">
            <summary>
            Set the RGB blend equation and the alpha blend equation separately
            </summary>
            <param name="modeRGB">
            <para>
            specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
            </para>
            </param>
            <param name="modeAlpha">
            <para>
            specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BlendFunc(OpenTK.Graphics.BlendingFactorSrc,OpenTK.Graphics.BlendingFactorDest)">
            <summary>
            Specify pixel arithmetic
            </summary>
            <param name="sfactor">
            <para>
            Specifies how the red, green, blue, and alpha source blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, and GL_SRC_ALPHA_SATURATE. The initial value is GL_ONE.
            </para>
            </param>
            <param name="dfactor">
            <para>
            Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BlendFunc(System.Int32,OpenTK.Graphics.ArbDrawBuffersBlend,OpenTK.Graphics.ArbDrawBuffersBlend)">
            <summary>
            Specify pixel arithmetic
            </summary>
            <param name="sfactor">
            <para>
            Specifies how the red, green, blue, and alpha source blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, and GL_SRC_ALPHA_SATURATE. The initial value is GL_ONE.
            </para>
            </param>
            <param name="dfactor">
            <para>
            Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BlendFunc(System.UInt32,OpenTK.Graphics.ArbDrawBuffersBlend,OpenTK.Graphics.ArbDrawBuffersBlend)">
            <summary>
            Specify pixel arithmetic
            </summary>
            <param name="sfactor">
            <para>
            Specifies how the red, green, blue, and alpha source blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, and GL_SRC_ALPHA_SATURATE. The initial value is GL_ONE.
            </para>
            </param>
            <param name="dfactor">
            <para>
            Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BlendFuncSeparate(OpenTK.Graphics.BlendingFactorSrc,OpenTK.Graphics.BlendingFactorDest,OpenTK.Graphics.BlendingFactorSrc,OpenTK.Graphics.BlendingFactorDest)">
            <summary>
            Specify pixel arithmetic for RGB and alpha components separately
            </summary>
            <param name="srcRGB">
            <para>
            Specifies how the red, green, and blue blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, and GL_SRC_ALPHA_SATURATE. The initial value is GL_ONE.
            </para>
            </param>
            <param name="dstRGB">
            <para>
            Specifies how the red, green, and blue destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO.
            </para>
            </param>
            <param name="srcAlpha">
            <para>
            Specified how the alpha source blending factor is computed. The same symbolic constants are accepted as for srcRGB. The initial value is GL_ONE.
            </para>
            </param>
            <param name="dstAlpha">
            <para>
            Specified how the alpha destination blending factor is computed. The same symbolic constants are accepted as for dstRGB. The initial value is GL_ZERO.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BlendFuncSeparate(System.Int32,OpenTK.Graphics.ArbDrawBuffersBlend,OpenTK.Graphics.ArbDrawBuffersBlend,OpenTK.Graphics.ArbDrawBuffersBlend,OpenTK.Graphics.ArbDrawBuffersBlend)">
            <summary>
            Specify pixel arithmetic for RGB and alpha components separately
            </summary>
            <param name="srcRGB">
            <para>
            Specifies how the red, green, and blue blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, and GL_SRC_ALPHA_SATURATE. The initial value is GL_ONE.
            </para>
            </param>
            <param name="dstRGB">
            <para>
            Specifies how the red, green, and blue destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO.
            </para>
            </param>
            <param name="srcAlpha">
            <para>
            Specified how the alpha source blending factor is computed. The same symbolic constants are accepted as for srcRGB. The initial value is GL_ONE.
            </para>
            </param>
            <param name="dstAlpha">
            <para>
            Specified how the alpha destination blending factor is computed. The same symbolic constants are accepted as for dstRGB. The initial value is GL_ZERO.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BlendFuncSeparate(System.UInt32,OpenTK.Graphics.ArbDrawBuffersBlend,OpenTK.Graphics.ArbDrawBuffersBlend,OpenTK.Graphics.ArbDrawBuffersBlend,OpenTK.Graphics.ArbDrawBuffersBlend)">
            <summary>
            Specify pixel arithmetic for RGB and alpha components separately
            </summary>
            <param name="srcRGB">
            <para>
            Specifies how the red, green, and blue blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, and GL_SRC_ALPHA_SATURATE. The initial value is GL_ONE.
            </para>
            </param>
            <param name="dstRGB">
            <para>
            Specifies how the red, green, and blue destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO.
            </para>
            </param>
            <param name="srcAlpha">
            <para>
            Specified how the alpha source blending factor is computed. The same symbolic constants are accepted as for srcRGB. The initial value is GL_ONE.
            </para>
            </param>
            <param name="dstAlpha">
            <para>
            Specified how the alpha destination blending factor is computed. The same symbolic constants are accepted as for dstRGB. The initial value is GL_ZERO.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BufferData``1(OpenTK.Graphics.BufferTarget,System.IntPtr,``0@,OpenTK.Graphics.BufferUsageHint)">
            <summary>
            Creates and initializes a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the buffer object's new data store.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
            </para>
            </param>
            <param name="usage">
            <para>
            Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BufferData``1(OpenTK.Graphics.BufferTarget,System.IntPtr,``0[0:,0:,0:],OpenTK.Graphics.BufferUsageHint)">
            <summary>
            Creates and initializes a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the buffer object's new data store.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
            </para>
            </param>
            <param name="usage">
            <para>
            Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BufferData``1(OpenTK.Graphics.BufferTarget,System.IntPtr,``0[0:,0:],OpenTK.Graphics.BufferUsageHint)">
            <summary>
            Creates and initializes a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the buffer object's new data store.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
            </para>
            </param>
            <param name="usage">
            <para>
            Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BufferData``1(OpenTK.Graphics.BufferTarget,System.IntPtr,``0[],OpenTK.Graphics.BufferUsageHint)">
            <summary>
            Creates and initializes a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the buffer object's new data store.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
            </para>
            </param>
            <param name="usage">
            <para>
            Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BufferData(OpenTK.Graphics.BufferTarget,System.IntPtr,System.IntPtr,OpenTK.Graphics.BufferUsageHint)">
            <summary>
            Creates and initializes a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the buffer object's new data store.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
            </para>
            </param>
            <param name="usage">
            <para>
            Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BufferSubData``1(OpenTK.Graphics.BufferTarget,System.IntPtr,System.IntPtr,``0@)">
            <summary>
            Updates a subset of a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="offset">
            <para>
            Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the data store region being replaced.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the new data that will be copied into the data store.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BufferSubData``1(OpenTK.Graphics.BufferTarget,System.IntPtr,System.IntPtr,``0[0:,0:,0:])">
            <summary>
            Updates a subset of a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="offset">
            <para>
            Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the data store region being replaced.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the new data that will be copied into the data store.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BufferSubData``1(OpenTK.Graphics.BufferTarget,System.IntPtr,System.IntPtr,``0[0:,0:])">
            <summary>
            Updates a subset of a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="offset">
            <para>
            Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the data store region being replaced.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the new data that will be copied into the data store.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BufferSubData``1(OpenTK.Graphics.BufferTarget,System.IntPtr,System.IntPtr,``0[])">
            <summary>
            Updates a subset of a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="offset">
            <para>
            Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the data store region being replaced.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the new data that will be copied into the data store.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.BufferSubData(OpenTK.Graphics.BufferTarget,System.IntPtr,System.IntPtr,System.IntPtr)">
            <summary>
            Updates a subset of a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="offset">
            <para>
            Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the data store region being replaced.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the new data that will be copied into the data store.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CallList(System.Int32)">
            <summary>
            Execute a display list
            </summary>
            <param name="list">
            <para>
            Specifies the integer name of the display list to be executed.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CallList(System.UInt32)">
            <summary>
            Execute a display list
            </summary>
            <param name="list">
            <para>
            Specifies the integer name of the display list to be executed.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CallLists``1(System.Int32,OpenTK.Graphics.ListNameType,``0@)">
            <summary>
            Execute a list of display lists
            </summary>
            <param name="n">
            <para>
            Specifies the number of display lists to be executed.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of values in lists. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES are accepted.
            </para>
            </param>
            <param name="lists">
            <para>
            Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CallLists``1(System.Int32,OpenTK.Graphics.ListNameType,``0[0:,0:,0:])">
            <summary>
            Execute a list of display lists
            </summary>
            <param name="n">
            <para>
            Specifies the number of display lists to be executed.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of values in lists. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES are accepted.
            </para>
            </param>
            <param name="lists">
            <para>
            Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CallLists``1(System.Int32,OpenTK.Graphics.ListNameType,``0[0:,0:])">
            <summary>
            Execute a list of display lists
            </summary>
            <param name="n">
            <para>
            Specifies the number of display lists to be executed.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of values in lists. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES are accepted.
            </para>
            </param>
            <param name="lists">
            <para>
            Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CallLists``1(System.Int32,OpenTK.Graphics.ListNameType,``0[])">
            <summary>
            Execute a list of display lists
            </summary>
            <param name="n">
            <para>
            Specifies the number of display lists to be executed.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of values in lists. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES are accepted.
            </para>
            </param>
            <param name="lists">
            <para>
            Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CallLists(System.Int32,OpenTK.Graphics.ListNameType,System.IntPtr)">
            <summary>
            Execute a list of display lists
            </summary>
            <param name="n">
            <para>
            Specifies the number of display lists to be executed.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of values in lists. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES are accepted.
            </para>
            </param>
            <param name="lists">
            <para>
            Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Clear(OpenTK.Graphics.ClearBufferMask)">
            <summary>
            Clear buffers to preset values
            </summary>
            <param name="mask">
            <para>
            Bitwise OR of masks that indicate the buffers to be cleared. The four masks are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM_BUFFER_BIT, and GL_STENCIL_BUFFER_BIT.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ClearAccum(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Specify clear values for the accumulation buffer
            </summary>
            <param name="red">
            <para>
            Specify the red, green, blue, and alpha values used when the accumulation buffer is cleared. The initial values are all 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ClearColor(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Specify clear values for the color buffers
            </summary>
            <param name="red">
            <para>
            Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ClearDepth(System.Double)">
            <summary>
            Specify the clear value for the depth buffer
            </summary>
            <param name="depth">
            <para>
            Specifies the depth value used when the depth buffer is cleared. The initial value is 1.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ClearIndex(System.Single)">
            <summary>
            Specify the clear value for the color index buffers
            </summary>
            <param name="c">
            <para>
            Specifies the index used when the color index buffers are cleared. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ClearStencil(System.Int32)">
            <summary>
            Specify the clear value for the stencil buffer
            </summary>
            <param name="s">
            <para>
            Specifies the index used when the stencil buffer is cleared. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ClientActiveTexture(OpenTK.Graphics.TextureUnit)">
            <summary>
            Select active texture unit
            </summary>
            <param name="texture">
            <para>
            Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTURE, where i ranges from 0 to the value of GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. The initial value is GL_TEXTURE0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ClipPlane(OpenTK.Graphics.ClipPlaneName,System.Double*)">
            <summary>
            Specify a plane against which all geometry is clipped
            </summary>
            <param name="plane">
            <para>
            Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted.
            </para>
            </param>
            <param name="equation">
            <para>
            Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ClipPlane(OpenTK.Graphics.ClipPlaneName,System.Double[])">
            <summary>
            Specify a plane against which all geometry is clipped
            </summary>
            <param name="plane">
            <para>
            Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted.
            </para>
            </param>
            <param name="equation">
            <para>
            Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ClipPlane(OpenTK.Graphics.ClipPlaneName,System.Double@)">
            <summary>
            Specify a plane against which all geometry is clipped
            </summary>
            <param name="plane">
            <para>
            Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted.
            </para>
            </param>
            <param name="equation">
            <para>
            Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.SByte,System.SByte,System.SByte)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.SByte@)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.SByte*)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.SByte[])">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.Double,System.Double,System.Double)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.Double*)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.Double[])">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.Double@)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.Single,System.Single,System.Single)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.Single@)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.Single*)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.Single[])">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.Int32,System.Int32,System.Int32)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.Int32*)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.Int32[])">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.Int32@)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.Int16,System.Int16,System.Int16)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.Int16*)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.Int16[])">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.Int16@)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.Byte,System.Byte,System.Byte)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.Byte*)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.Byte[])">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.Byte@)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.UInt32,System.UInt32,System.UInt32)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.UInt32@)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.UInt32*)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.UInt32[])">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.UInt16,System.UInt16,System.UInt16)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.UInt16@)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.UInt16*)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color3(System.UInt16[])">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.SByte,System.SByte,System.SByte,System.SByte)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.SByte@)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.SByte*)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.SByte[])">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.Double*)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.Double[])">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.Double@)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.Single@)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.Single*)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.Single[])">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.Int32*)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.Int32[])">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.Int32@)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.Int16,System.Int16,System.Int16,System.Int16)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.Int16*)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.Int16[])">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.Int16@)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.Byte,System.Byte,System.Byte,System.Byte)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.Byte*)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.Byte[])">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.Byte@)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.UInt32@)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.UInt32*)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.UInt32[])">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.UInt16,System.UInt16,System.UInt16,System.UInt16)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.UInt16@)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.UInt16*)">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Color4(System.UInt16[])">
            <summary>
            Set the current color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current color.
            </para>
            </param>
            <param name="alpha">
            <para>
            Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ColorMask(System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
            <summary>
            Enable and disable writing of frame buffer color components
            </summary>
            <param name="red">
            <para>
            Specify whether red, green, blue, and alpha can or cannot be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components can be written.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ColorMask(System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
            <summary>
            Enable and disable writing of frame buffer color components
            </summary>
            <param name="red">
            <para>
            Specify whether red, green, blue, and alpha can or cannot be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components can be written.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ColorMask(System.UInt32,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
            <summary>
            Enable and disable writing of frame buffer color components
            </summary>
            <param name="red">
            <para>
            Specify whether red, green, blue, and alpha can or cannot be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components can be written.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ColorMaterial(OpenTK.Graphics.MaterialFace,OpenTK.Graphics.ColorMaterialParameter)">
            <summary>
            Cause a material color to track the current color
            </summary>
            <param name="face">
            <para>
            Specifies whether front, back, or both front and back material parameters should track the current color. Accepted values are GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. The initial value is GL_FRONT_AND_BACK.
            </para>
            </param>
            <param name="mode">
            <para>
            Specifies which of several material parameters track the current color. Accepted values are GL_EMISSION, GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, and GL_AMBIENT_AND_DIFFUSE. The initial value is GL_AMBIENT_AND_DIFFUSE.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ColorPointer``1(System.Int32,OpenTK.Graphics.ColorPointerType,System.Int32,``0@)">
            <summary>
            Define an array of colors
            </summary>
            <param name="size">
            <para>
            Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ColorPointer``1(System.Int32,OpenTK.Graphics.ColorPointerType,System.Int32,``0[0:,0:,0:])">
            <summary>
            Define an array of colors
            </summary>
            <param name="size">
            <para>
            Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ColorPointer``1(System.Int32,OpenTK.Graphics.ColorPointerType,System.Int32,``0[0:,0:])">
            <summary>
            Define an array of colors
            </summary>
            <param name="size">
            <para>
            Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ColorPointer``1(System.Int32,OpenTK.Graphics.ColorPointerType,System.Int32,``0[])">
            <summary>
            Define an array of colors
            </summary>
            <param name="size">
            <para>
            Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ColorPointer(System.Int32,OpenTK.Graphics.ColorPointerType,System.Int32,System.IntPtr)">
            <summary>
            Define an array of colors
            </summary>
            <param name="size">
            <para>
            Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ColorSubTable``1(OpenTK.Graphics.ColorTableTarget,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Respecify a portion of a color table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="start">
            <para>
            The starting index of the portion of the color table to be replaced.
            </para>
            </param>
            <param name="count">
            <para>
            The number of table entries to replace.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ColorSubTable``1(OpenTK.Graphics.ColorTableTarget,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Respecify a portion of a color table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="start">
            <para>
            The starting index of the portion of the color table to be replaced.
            </para>
            </param>
            <param name="count">
            <para>
            The number of table entries to replace.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ColorSubTable``1(OpenTK.Graphics.ColorTableTarget,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Respecify a portion of a color table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="start">
            <para>
            The starting index of the portion of the color table to be replaced.
            </para>
            </param>
            <param name="count">
            <para>
            The number of table entries to replace.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ColorSubTable``1(OpenTK.Graphics.ColorTableTarget,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Respecify a portion of a color table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="start">
            <para>
            The starting index of the portion of the color table to be replaced.
            </para>
            </param>
            <param name="count">
            <para>
            The number of table entries to replace.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ColorSubTable(OpenTK.Graphics.ColorTableTarget,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Respecify a portion of a color table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="start">
            <para>
            The starting index of the portion of the color table to be replaced.
            </para>
            </param>
            <param name="count">
            <para>
            The number of table entries to replace.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ColorTable``1(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.PixelInternalFormat,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Define a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of entries in the color lookup table specified by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ColorTable``1(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.PixelInternalFormat,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Define a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of entries in the color lookup table specified by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ColorTable``1(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.PixelInternalFormat,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Define a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of entries in the color lookup table specified by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ColorTable``1(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.PixelInternalFormat,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Define a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of entries in the color lookup table specified by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ColorTable(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.PixelInternalFormat,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Define a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of entries in the color lookup table specified by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ColorTableParameter(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.ColorTableParameterPName,System.Single@)">
            <summary>
            Set color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameters are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ColorTableParameter(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.ColorTableParameterPName,System.Single*)">
            <summary>
            Set color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameters are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ColorTableParameter(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.ColorTableParameterPName,System.Single[])">
            <summary>
            Set color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameters are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ColorTableParameter(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.ColorTableParameterPName,System.Int32*)">
            <summary>
            Set color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameters are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ColorTableParameter(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.ColorTableParameterPName,System.Int32[])">
            <summary>
            Set color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameters are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ColorTableParameter(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.ColorTableParameterPName,System.Int32@)">
            <summary>
            Set color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameters are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompileShader(System.Int32)">
            <summary>
            Compiles a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the shader object to be compiled.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompileShader(System.UInt32)">
            <summary>
            Compiles a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the shader object to be compiled.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,``0@)">
            <summary>
            Specify a one-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,``0[0:,0:,0:])">
            <summary>
            Specify a one-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,``0[0:,0:])">
            <summary>
            Specify a one-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,``0[])">
            <summary>
            Specify a one-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexImage1D(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.IntPtr)">
            <summary>
            Specify a one-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,``0@)">
            <summary>
            Specify a two-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be Must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:,0:])">
            <summary>
            Specify a two-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be Must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:])">
            <summary>
            Specify a two-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be Must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,``0[])">
            <summary>
            Specify a two-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be Must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexImage2D(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
            <summary>
            Specify a two-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be Must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,``0@)">
            <summary>
            Specify a three-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:,0:])">
            <summary>
            Specify a three-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:])">
            <summary>
            Specify a three-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,``0[])">
            <summary>
            Specify a three-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexImage3D(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
            <summary>
            Specify a three-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexSubImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,``0@)">
            <summary>
            Specify a one-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexSubImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,``0[0:,0:,0:])">
            <summary>
            Specify a one-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexSubImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,``0[0:,0:])">
            <summary>
            Specify a one-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexSubImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,``0[])">
            <summary>
            Specify a one-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexSubImage1D(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,System.IntPtr)">
            <summary>
            Specify a one-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexSubImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,``0@)">
            <summary>
            Specify a two-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexSubImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,``0[0:,0:,0:])">
            <summary>
            Specify a two-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexSubImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,``0[0:,0:])">
            <summary>
            Specify a two-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexSubImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,``0[])">
            <summary>
            Specify a two-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexSubImage2D(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,System.IntPtr)">
            <summary>
            Specify a two-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexSubImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,``0@)">
            <summary>
            Specify a three-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexSubImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,``0[0:,0:,0:])">
            <summary>
            Specify a three-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexSubImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,``0[0:,0:])">
            <summary>
            Specify a three-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexSubImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,``0[])">
            <summary>
            Specify a three-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CompressedTexSubImage3D(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,System.IntPtr)">
            <summary>
            Specify a three-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ConvolutionFilter1D``1(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.PixelInternalFormat,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Define a one-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_CONVOLUTION_1D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The width of the pixel array referenced by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ConvolutionFilter1D``1(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.PixelInternalFormat,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Define a one-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_CONVOLUTION_1D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The width of the pixel array referenced by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ConvolutionFilter1D``1(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.PixelInternalFormat,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Define a one-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_CONVOLUTION_1D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The width of the pixel array referenced by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ConvolutionFilter1D``1(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.PixelInternalFormat,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Define a one-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_CONVOLUTION_1D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The width of the pixel array referenced by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ConvolutionFilter1D(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.PixelInternalFormat,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Define a one-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_CONVOLUTION_1D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The width of the pixel array referenced by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ConvolutionFilter2D``1(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Define a two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_CONVOLUTION_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The width of the pixel array referenced by data.
            </para>
            </param>
            <param name="height">
            <para>
            The height of the pixel array referenced by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ConvolutionFilter2D``1(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Define a two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_CONVOLUTION_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The width of the pixel array referenced by data.
            </para>
            </param>
            <param name="height">
            <para>
            The height of the pixel array referenced by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ConvolutionFilter2D``1(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Define a two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_CONVOLUTION_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The width of the pixel array referenced by data.
            </para>
            </param>
            <param name="height">
            <para>
            The height of the pixel array referenced by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ConvolutionFilter2D``1(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Define a two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_CONVOLUTION_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The width of the pixel array referenced by data.
            </para>
            </param>
            <param name="height">
            <para>
            The height of the pixel array referenced by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ConvolutionFilter2D(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Define a two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_CONVOLUTION_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The width of the pixel array referenced by data.
            </para>
            </param>
            <param name="height">
            <para>
            The height of the pixel array referenced by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ConvolutionParameter(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.ConvolutionParameter,System.Single)">
            <summary>
            Set convolution parameters
            </summary>
            <param name="target">
            <para>
            The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE.
            </para>
            </param>
            <param name="params">
            <para>
            The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER.
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ConvolutionParameter(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.ConvolutionParameter,System.Single*)">
            <summary>
            Set convolution parameters
            </summary>
            <param name="target">
            <para>
            The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE.
            </para>
            </param>
            <param name="params">
            <para>
            The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER.
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ConvolutionParameter(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.ConvolutionParameter,System.Single[])">
            <summary>
            Set convolution parameters
            </summary>
            <param name="target">
            <para>
            The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE.
            </para>
            </param>
            <param name="params">
            <para>
            The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER.
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ConvolutionParameter(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.ConvolutionParameter,System.Int32)">
            <summary>
            Set convolution parameters
            </summary>
            <param name="target">
            <para>
            The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE.
            </para>
            </param>
            <param name="params">
            <para>
            The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER.
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ConvolutionParameter(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.ConvolutionParameter,System.Int32*)">
            <summary>
            Set convolution parameters
            </summary>
            <param name="target">
            <para>
            The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE.
            </para>
            </param>
            <param name="params">
            <para>
            The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER.
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ConvolutionParameter(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.ConvolutionParameter,System.Int32[])">
            <summary>
            Set convolution parameters
            </summary>
            <param name="target">
            <para>
            The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE.
            </para>
            </param>
            <param name="params">
            <para>
            The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER.
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CopyColorSubTable(OpenTK.Graphics.ColorTableTarget,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Respecify a portion of a color table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="start">
            <para>
            The starting index of the portion of the color table to be replaced.
            </para>
            </param>
            <param name="x">
            <para>
            The window coordinates of the left corner of the row of pixels to be copied.
            </para>
            </param>
            <param name="width">
            <para>
            The number of table entries to replace.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CopyColorTable(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32)">
            <summary>
            Copy pixels into a color table
            </summary>
            <param name="target">
            <para>
            The color table target. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal storage format of the texture image. Must be one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="x">
            <para>
            The x coordinate of the lower-left corner of the pixel rectangle to be transferred to the color table.
            </para>
            </param>
            <param name="y">
            <para>
            The y coordinate of the lower-left corner of the pixel rectangle to be transferred to the color table.
            </para>
            </param>
            <param name="width">
            <para>
            The width of the pixel rectangle.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CopyConvolutionFilter1D(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32)">
            <summary>
            Copy pixels into a one-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_CONVOLUTION_1D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="x">
            <para>
            The window space coordinates of the lower-left coordinate of the pixel array to copy.
            </para>
            </param>
            <param name="width">
            <para>
            The width of the pixel array to copy.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CopyConvolutionFilter2D(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Copy pixels into a two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_CONVOLUTION_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="x">
            <para>
            The window space coordinates of the lower-left coordinate of the pixel array to copy.
            </para>
            </param>
            <param name="width">
            <para>
            The width of the pixel array to copy.
            </para>
            </param>
            <param name="height">
            <para>
            The height of the pixel array to copy.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CopyPixels(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelCopyType)">
            <summary>
            Copy pixels in the frame buffer
            </summary>
            <param name="x">
            <para>
            Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
            </para>
            </param>
            <param name="width">
            <para>
            Specify the dimensions of the rectangular region of pixels to be copied. Both must be nonnegative.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies whether color values, depth values, or stencil values are to be copied. Symbolic constants GL_COLOR, GL_DEPTH, and GL_STENCIL are accepted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CopyTexImage1D(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Copy pixels into a 1D texture image
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
            </para>
            </param>
            <param name="x">
            <para>
            Specify the window coordinates of the left corner of the row of pixels to be copied.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image. Must be 0 or 2 sup n + 2 ( border ) for some integer . The height of the texture image is 1.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CopyTexImage2D(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Copy pixels into a 2D texture image
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
            </para>
            </param>
            <param name="x">
            <para>
            Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image. Must be 0 or 2 sup n + 2 ( border ) for some integer .
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image. Must be 0 or 2 sup m + 2 ( border ) for some integer .
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CopyTexSubImage1D(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Copy a one-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies the texel offset within the texture array.
            </para>
            </param>
            <param name="x">
            <para>
            Specify the window coordinates of the left corner of the row of pixels to be copied.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CopyTexSubImage2D(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Copy a two-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="x">
            <para>
            Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CopyTexSubImage3D(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Copy a three-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="zoffset">
            <para>
            Specifies a texel offset in the z direction within the texture array.
            </para>
            </param>
            <param name="x">
            <para>
            Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CreateProgram">
            <summary>
            Creates a program object
            </summary>
        </member>
        <member name="M:OpenTK.Graphics.GL.CreateShader(OpenTK.Graphics.ShaderType)">
            <summary>
            Creates a shader object
            </summary>
            <param name="shaderType">
            <para>
            Specifies the type of shader to be created. Must be either GL_VERTEX_SHADER or GL_FRAGMENT_SHADER.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.CullFace(OpenTK.Graphics.CullFaceMode)">
            <summary>
            Specify whether front- or back-facing facets can be culled
            </summary>
            <param name="mode">
            <para>
            Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK are accepted. The initial value is GL_BACK.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DeleteBuffers(System.Int32,System.Int32*)">
            <summary>
            Delete named buffer objects
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffer objects to be deleted.
            </para>
            </param>
            <param name="buffers">
            <para>
            Specifies an array of buffer objects to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DeleteBuffers(System.Int32,System.Int32[])">
            <summary>
            Delete named buffer objects
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffer objects to be deleted.
            </para>
            </param>
            <param name="buffers">
            <para>
            Specifies an array of buffer objects to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DeleteBuffers(System.Int32,System.Int32@)">
            <summary>
            Delete named buffer objects
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffer objects to be deleted.
            </para>
            </param>
            <param name="buffers">
            <para>
            Specifies an array of buffer objects to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DeleteBuffers(System.Int32,System.UInt32@)">
            <summary>
            Delete named buffer objects
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffer objects to be deleted.
            </para>
            </param>
            <param name="buffers">
            <para>
            Specifies an array of buffer objects to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DeleteBuffers(System.Int32,System.UInt32*)">
            <summary>
            Delete named buffer objects
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffer objects to be deleted.
            </para>
            </param>
            <param name="buffers">
            <para>
            Specifies an array of buffer objects to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DeleteBuffers(System.Int32,System.UInt32[])">
            <summary>
            Delete named buffer objects
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffer objects to be deleted.
            </para>
            </param>
            <param name="buffers">
            <para>
            Specifies an array of buffer objects to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DeleteLists(System.Int32,System.Int32)">
            <summary>
            Delete a contiguous group of display lists
            </summary>
            <param name="list">
            <para>
            Specifies the integer name of the first display list to delete.
            </para>
            </param>
            <param name="range">
            <para>
            Specifies the number of display lists to delete.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DeleteLists(System.UInt32,System.Int32)">
            <summary>
            Delete a contiguous group of display lists
            </summary>
            <param name="list">
            <para>
            Specifies the integer name of the first display list to delete.
            </para>
            </param>
            <param name="range">
            <para>
            Specifies the number of display lists to delete.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DeleteProgram(System.Int32)">
            <summary>
            Deletes a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DeleteProgram(System.UInt32)">
            <summary>
            Deletes a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DeleteQueries(System.Int32,System.Int32*)">
            <summary>
            Delete named query objects
            </summary>
            <param name="n">
            <para>
            Specifies the number of query objects to be deleted.
            </para>
            </param>
            <param name="ids">
            <para>
            Specifies an array of query objects to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DeleteQueries(System.Int32,System.Int32[])">
            <summary>
            Delete named query objects
            </summary>
            <param name="n">
            <para>
            Specifies the number of query objects to be deleted.
            </para>
            </param>
            <param name="ids">
            <para>
            Specifies an array of query objects to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DeleteQueries(System.Int32,System.Int32@)">
            <summary>
            Delete named query objects
            </summary>
            <param name="n">
            <para>
            Specifies the number of query objects to be deleted.
            </para>
            </param>
            <param name="ids">
            <para>
            Specifies an array of query objects to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DeleteQueries(System.Int32,System.UInt32@)">
            <summary>
            Delete named query objects
            </summary>
            <param name="n">
            <para>
            Specifies the number of query objects to be deleted.
            </para>
            </param>
            <param name="ids">
            <para>
            Specifies an array of query objects to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DeleteQueries(System.Int32,System.UInt32*)">
            <summary>
            Delete named query objects
            </summary>
            <param name="n">
            <para>
            Specifies the number of query objects to be deleted.
            </para>
            </param>
            <param name="ids">
            <para>
            Specifies an array of query objects to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DeleteQueries(System.Int32,System.UInt32[])">
            <summary>
            Delete named query objects
            </summary>
            <param name="n">
            <para>
            Specifies the number of query objects to be deleted.
            </para>
            </param>
            <param name="ids">
            <para>
            Specifies an array of query objects to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DeleteShader(System.Int32)">
            <summary>
            Deletes a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the shader object to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DeleteShader(System.UInt32)">
            <summary>
            Deletes a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the shader object to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DeleteTextures(System.Int32,System.Int32*)">
            <summary>
            Delete named textures
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be deleted.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array of textures to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DeleteTextures(System.Int32,System.Int32[])">
            <summary>
            Delete named textures
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be deleted.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array of textures to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DeleteTextures(System.Int32,System.Int32@)">
            <summary>
            Delete named textures
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be deleted.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array of textures to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DeleteTextures(System.Int32,System.UInt32@)">
            <summary>
            Delete named textures
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be deleted.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array of textures to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DeleteTextures(System.Int32,System.UInt32*)">
            <summary>
            Delete named textures
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be deleted.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array of textures to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DeleteTextures(System.Int32,System.UInt32[])">
            <summary>
            Delete named textures
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be deleted.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array of textures to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DepthFunc(OpenTK.Graphics.DepthFunction)">
            <summary>
            Specify the value used for depth buffer comparisons
            </summary>
            <param name="func">
            <para>
            Specifies the depth comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_LESS.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DepthMask(System.Boolean)">
            <summary>
            Enable or disable writing into the depth buffer
            </summary>
            <param name="flag">
            <para>
            Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DepthRange(System.Double,System.Double)">
            <summary>
            Specify mapping of depth values from normalized device coordinates to window coordinates
            </summary>
            <param name="nearVal">
            <para>
            Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
            </para>
            </param>
            <param name="farVal">
            <para>
            Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DetachShader(System.Int32,System.Int32)">
            <summary>
            Detaches a shader object from a program object to which it is attached
            </summary>
            <param name="program">
            <para>
            Specifies the program object from which to detach the shader object.
            </para>
            </param>
            <param name="shader">
            <para>
            Specifies the shader object to be detached.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DetachShader(System.UInt32,System.UInt32)">
            <summary>
            Detaches a shader object from a program object to which it is attached
            </summary>
            <param name="program">
            <para>
            Specifies the program object from which to detach the shader object.
            </para>
            </param>
            <param name="shader">
            <para>
            Specifies the shader object to be detached.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DrawArrays(OpenTK.Graphics.BeginMode,System.Int32,System.Int32)">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="first">
            <para>
            Specifies the starting index in the enabled arrays.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of indices to be rendered.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DrawBuffer(OpenTK.Graphics.DrawBufferMode)">
            <summary>
            Specify which color buffers are to be drawn into
            </summary>
            <param name="mode">
            <para>
            Specifies up to four color buffers to be drawn into. Symbolic constants GL_NONE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, GL_FRONT_AND_BACK, and GL_AUXi, where i is between 0 and the value of GL_AUX_BUFFERS minus 1, are accepted. (GL_AUX_BUFFERS is not the upper limit; use glGet to query the number of available aux buffers.) The initial value is GL_FRONT for single-buffered contexts, and GL_BACK for double-buffered contexts.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DrawBuffers(System.Int32,OpenTK.Graphics.DrawBuffersEnum*)">
            <summary>
            Specifies a list of color buffers to be drawn into
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffers in bufs.
            </para>
            </param>
            <param name="bufs">
            <para>
            Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DrawBuffers(System.Int32,OpenTK.Graphics.DrawBuffersEnum[])">
            <summary>
            Specifies a list of color buffers to be drawn into
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffers in bufs.
            </para>
            </param>
            <param name="bufs">
            <para>
            Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DrawBuffers(System.Int32,OpenTK.Graphics.DrawBuffersEnum@)">
            <summary>
            Specifies a list of color buffers to be drawn into
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffers in bufs.
            </para>
            </param>
            <param name="bufs">
            <para>
            Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DrawElements``1(OpenTK.Graphics.BeginMode,System.Int32,OpenTK.Graphics.DrawElementsType,``0@)">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements to be rendered.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DrawElements``1(OpenTK.Graphics.BeginMode,System.Int32,OpenTK.Graphics.DrawElementsType,``0[0:,0:,0:])">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements to be rendered.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DrawElements``1(OpenTK.Graphics.BeginMode,System.Int32,OpenTK.Graphics.DrawElementsType,``0[0:,0:])">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements to be rendered.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DrawElements``1(OpenTK.Graphics.BeginMode,System.Int32,OpenTK.Graphics.DrawElementsType,``0[])">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements to be rendered.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DrawElements(OpenTK.Graphics.BeginMode,System.Int32,OpenTK.Graphics.DrawElementsType,System.IntPtr)">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements to be rendered.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DrawPixels``1(System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Write a block of pixels to the frame buffer
            </summary>
            <param name="width">
            <para>
            Specify the dimensions of the pixel rectangle to be written into the frame buffer.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. Symbolic constants GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA are accepted.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type for data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the pixel data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DrawPixels``1(System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Write a block of pixels to the frame buffer
            </summary>
            <param name="width">
            <para>
            Specify the dimensions of the pixel rectangle to be written into the frame buffer.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. Symbolic constants GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA are accepted.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type for data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the pixel data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DrawPixels``1(System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Write a block of pixels to the frame buffer
            </summary>
            <param name="width">
            <para>
            Specify the dimensions of the pixel rectangle to be written into the frame buffer.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. Symbolic constants GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA are accepted.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type for data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the pixel data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DrawPixels``1(System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Write a block of pixels to the frame buffer
            </summary>
            <param name="width">
            <para>
            Specify the dimensions of the pixel rectangle to be written into the frame buffer.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. Symbolic constants GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA are accepted.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type for data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the pixel data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DrawPixels(System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Write a block of pixels to the frame buffer
            </summary>
            <param name="width">
            <para>
            Specify the dimensions of the pixel rectangle to be written into the frame buffer.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. Symbolic constants GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA are accepted.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type for data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the pixel data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DrawRangeElements``1(OpenTK.Graphics.BeginMode,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.DrawElementsType,``0@)">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="start">
            <para>
            Specifies the minimum array index contained in indices.
            </para>
            </param>
            <param name="end">
            <para>
            Specifies the maximum array index contained in indices.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements to be rendered.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DrawRangeElements``1(OpenTK.Graphics.BeginMode,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.DrawElementsType,``0[0:,0:,0:])">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="start">
            <para>
            Specifies the minimum array index contained in indices.
            </para>
            </param>
            <param name="end">
            <para>
            Specifies the maximum array index contained in indices.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements to be rendered.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DrawRangeElements``1(OpenTK.Graphics.BeginMode,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.DrawElementsType,``0[0:,0:])">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="start">
            <para>
            Specifies the minimum array index contained in indices.
            </para>
            </param>
            <param name="end">
            <para>
            Specifies the maximum array index contained in indices.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements to be rendered.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DrawRangeElements``1(OpenTK.Graphics.BeginMode,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.DrawElementsType,``0[])">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="start">
            <para>
            Specifies the minimum array index contained in indices.
            </para>
            </param>
            <param name="end">
            <para>
            Specifies the maximum array index contained in indices.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements to be rendered.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DrawRangeElements(OpenTK.Graphics.BeginMode,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.DrawElementsType,System.IntPtr)">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="start">
            <para>
            Specifies the minimum array index contained in indices.
            </para>
            </param>
            <param name="end">
            <para>
            Specifies the maximum array index contained in indices.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements to be rendered.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DrawRangeElements``1(OpenTK.Graphics.BeginMode,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.DrawElementsType,``0@)">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="start">
            <para>
            Specifies the minimum array index contained in indices.
            </para>
            </param>
            <param name="end">
            <para>
            Specifies the maximum array index contained in indices.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements to be rendered.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DrawRangeElements``1(OpenTK.Graphics.BeginMode,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.DrawElementsType,``0[0:,0:,0:])">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="start">
            <para>
            Specifies the minimum array index contained in indices.
            </para>
            </param>
            <param name="end">
            <para>
            Specifies the maximum array index contained in indices.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements to be rendered.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DrawRangeElements``1(OpenTK.Graphics.BeginMode,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.DrawElementsType,``0[0:,0:])">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="start">
            <para>
            Specifies the minimum array index contained in indices.
            </para>
            </param>
            <param name="end">
            <para>
            Specifies the maximum array index contained in indices.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements to be rendered.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DrawRangeElements``1(OpenTK.Graphics.BeginMode,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.DrawElementsType,``0[])">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="start">
            <para>
            Specifies the minimum array index contained in indices.
            </para>
            </param>
            <param name="end">
            <para>
            Specifies the maximum array index contained in indices.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements to be rendered.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.DrawRangeElements(OpenTK.Graphics.BeginMode,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.DrawElementsType,System.IntPtr)">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="start">
            <para>
            Specifies the minimum array index contained in indices.
            </para>
            </param>
            <param name="end">
            <para>
            Specifies the maximum array index contained in indices.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements to be rendered.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.EdgeFlag(System.Boolean)">
            <summary>
            Flag edges as either boundary or nonboundary
            </summary>
            <param name="flag">
            <para>
            Specifies the current edge flag value, either GL_TRUE or GL_FALSE. The initial value is GL_TRUE.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.EdgeFlagPointer``1(System.Int32,``0@)">
            <summary>
            Define an array of edge flags
            </summary>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first edge flag in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.EdgeFlagPointer``1(System.Int32,``0[0:,0:,0:])">
            <summary>
            Define an array of edge flags
            </summary>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first edge flag in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.EdgeFlagPointer``1(System.Int32,``0[0:,0:])">
            <summary>
            Define an array of edge flags
            </summary>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first edge flag in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.EdgeFlagPointer``1(System.Int32,``0[])">
            <summary>
            Define an array of edge flags
            </summary>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first edge flag in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.EdgeFlagPointer(System.Int32,System.IntPtr)">
            <summary>
            Define an array of edge flags
            </summary>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first edge flag in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.EdgeFlag(System.Boolean*)">
            <summary>
            Flag edges as either boundary or nonboundary
            </summary>
            <param name="flag">
            <para>
            Specifies the current edge flag value, either GL_TRUE or GL_FALSE. The initial value is GL_TRUE.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Enable(OpenTK.Graphics.EnableCap)">
            <summary>
            Enable or disable server-side GL capabilities
            </summary>
            <param name="cap">
            <para>
            Specifies a symbolic constant indicating a GL capability.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.EnableClientState(OpenTK.Graphics.EnableCap)">
            <summary>
            Enable or disable client-side capability
            </summary>
            <param name="cap">
            <para>
            Specifies the capability to enable. Symbolic constants GL_COLOR_ARRAY, GL_EDGE_FLAG_ARRAY, GL_FOG_COORD_ARRAY, GL_INDEX_ARRAY, GL_NORMAL_ARRAY, GL_SECONDARY_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY, and GL_VERTEX_ARRAY are accepted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Enable(OpenTK.Graphics.IndexedEnableCap,System.Int32)">
            <summary>
            Enable or disable server-side GL capabilities
            </summary>
            <param name="cap">
            <para>
            Specifies a symbolic constant indicating a GL capability.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Enable(OpenTK.Graphics.IndexedEnableCap,System.UInt32)">
            <summary>
            Enable or disable server-side GL capabilities
            </summary>
            <param name="cap">
            <para>
            Specifies a symbolic constant indicating a GL capability.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.EnableVertexAttribArray(System.Int32)">
            <summary>
            Enable or disable a generic vertex attribute array
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be enabled or disabled.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.EnableVertexAttribArray(System.UInt32)">
            <summary>
            Enable or disable a generic vertex attribute array
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be enabled or disabled.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.EvalCoord1(System.Double)">
            <summary>
            Evaluate enabled one- and two-dimensional maps
            </summary>
            <param name="u">
            <para>
            Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command.
            </para>
            </param>
            <param name="v">
            <para>
            Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.EvalCoord1(System.Double*)">
            <summary>
            Evaluate enabled one- and two-dimensional maps
            </summary>
            <param name="u">
            <para>
            Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command.
            </para>
            </param>
            <param name="v">
            <para>
            Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.EvalCoord1(System.Single)">
            <summary>
            Evaluate enabled one- and two-dimensional maps
            </summary>
            <param name="u">
            <para>
            Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command.
            </para>
            </param>
            <param name="v">
            <para>
            Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.EvalCoord1(System.Single*)">
            <summary>
            Evaluate enabled one- and two-dimensional maps
            </summary>
            <param name="u">
            <para>
            Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command.
            </para>
            </param>
            <param name="v">
            <para>
            Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.EvalCoord2(System.Double,System.Double)">
            <summary>
            Evaluate enabled one- and two-dimensional maps
            </summary>
            <param name="u">
            <para>
            Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command.
            </para>
            </param>
            <param name="v">
            <para>
            Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.EvalCoord2(System.Double*)">
            <summary>
            Evaluate enabled one- and two-dimensional maps
            </summary>
            <param name="u">
            <para>
            Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command.
            </para>
            </param>
            <param name="v">
            <para>
            Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.EvalCoord2(System.Double[])">
            <summary>
            Evaluate enabled one- and two-dimensional maps
            </summary>
            <param name="u">
            <para>
            Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command.
            </para>
            </param>
            <param name="v">
            <para>
            Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.EvalCoord2(System.Double@)">
            <summary>
            Evaluate enabled one- and two-dimensional maps
            </summary>
            <param name="u">
            <para>
            Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command.
            </para>
            </param>
            <param name="v">
            <para>
            Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.EvalCoord2(System.Single,System.Single)">
            <summary>
            Evaluate enabled one- and two-dimensional maps
            </summary>
            <param name="u">
            <para>
            Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command.
            </para>
            </param>
            <param name="v">
            <para>
            Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.EvalCoord2(System.Single@)">
            <summary>
            Evaluate enabled one- and two-dimensional maps
            </summary>
            <param name="u">
            <para>
            Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command.
            </para>
            </param>
            <param name="v">
            <para>
            Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.EvalCoord2(System.Single*)">
            <summary>
            Evaluate enabled one- and two-dimensional maps
            </summary>
            <param name="u">
            <para>
            Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command.
            </para>
            </param>
            <param name="v">
            <para>
            Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.EvalCoord2(System.Single[])">
            <summary>
            Evaluate enabled one- and two-dimensional maps
            </summary>
            <param name="u">
            <para>
            Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command.
            </para>
            </param>
            <param name="v">
            <para>
            Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.EvalMesh1(OpenTK.Graphics.MeshMode1,System.Int32,System.Int32)">
            <summary>
            Compute a one- or two-dimensional grid of points or lines
            </summary>
            <param name="mode">
            <para>
            In glEvalMesh1, specifies whether to compute a one-dimensional mesh of points or lines. Symbolic constants GL_POINT and GL_LINE are accepted.
            </para>
            </param>
            <param name="i1">
            <para>
            Specify the first and last integer values for grid domain variable .
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.EvalMesh2(OpenTK.Graphics.MeshMode2,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Compute a one- or two-dimensional grid of points or lines
            </summary>
            <param name="mode">
            <para>
            In glEvalMesh1, specifies whether to compute a one-dimensional mesh of points or lines. Symbolic constants GL_POINT and GL_LINE are accepted.
            </para>
            </param>
            <param name="i1">
            <para>
            Specify the first and last integer values for grid domain variable .
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.EvalPoint1(System.Int32)">
            <summary>
            Generate and evaluate a single point in a mesh
            </summary>
            <param name="i">
            <para>
            Specifies the integer value for grid domain variable .
            </para>
            </param>
            <param name="j">
            <para>
            Specifies the integer value for grid domain variable (glEvalPoint2 only).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.EvalPoint2(System.Int32,System.Int32)">
            <summary>
            Generate and evaluate a single point in a mesh
            </summary>
            <param name="i">
            <para>
            Specifies the integer value for grid domain variable .
            </para>
            </param>
            <param name="j">
            <para>
            Specifies the integer value for grid domain variable (glEvalPoint2 only).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.FeedbackBuffer(System.Int32,OpenTK.Graphics.FeedbackType,System.Single@)">
            <summary>
            Controls feedback mode
            </summary>
            <param name="size">
            <para>
            Specifies the maximum number of values that can be written into buffer.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies a symbolic constant that describes the information that will be returned for each vertex. GL_2D, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, and GL_4D_COLOR_TEXTURE are accepted.
            </para>
            </param>
            <param name="buffer">
            <para>
            Returns the feedback data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.FeedbackBuffer(System.Int32,OpenTK.Graphics.FeedbackType,System.Single*)">
            <summary>
            Controls feedback mode
            </summary>
            <param name="size">
            <para>
            Specifies the maximum number of values that can be written into buffer.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies a symbolic constant that describes the information that will be returned for each vertex. GL_2D, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, and GL_4D_COLOR_TEXTURE are accepted.
            </para>
            </param>
            <param name="buffer">
            <para>
            Returns the feedback data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.FeedbackBuffer(System.Int32,OpenTK.Graphics.FeedbackType,System.Single[])">
            <summary>
            Controls feedback mode
            </summary>
            <param name="size">
            <para>
            Specifies the maximum number of values that can be written into buffer.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies a symbolic constant that describes the information that will be returned for each vertex. GL_2D, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, and GL_4D_COLOR_TEXTURE are accepted.
            </para>
            </param>
            <param name="buffer">
            <para>
            Returns the feedback data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Finish">
            <summary>
            Block until all GL execution is complete
            </summary>
        </member>
        <member name="M:OpenTK.Graphics.GL.Flush">
            <summary>
            Force execution of GL commands in finite time
            </summary>
        </member>
        <member name="M:OpenTK.Graphics.GL.FogCoord(System.Double)">
            <summary>
            Set the current fog coordinates
            </summary>
            <param name="coord">
            <para>
            Specify the fog distance.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.FogCoord(System.Double*)">
            <summary>
            Set the current fog coordinates
            </summary>
            <param name="coord">
            <para>
            Specify the fog distance.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.FogCoord(System.Single)">
            <summary>
            Set the current fog coordinates
            </summary>
            <param name="coord">
            <para>
            Specify the fog distance.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.FogCoord(System.Single*)">
            <summary>
            Set the current fog coordinates
            </summary>
            <param name="coord">
            <para>
            Specify the fog distance.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.FogCoordPointer``1(OpenTK.Graphics.FogPointerType,System.Int32,``0@)">
            <summary>
            Define an array of fog coordinates
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.FogCoordPointer``1(OpenTK.Graphics.FogPointerType,System.Int32,``0[0:,0:,0:])">
            <summary>
            Define an array of fog coordinates
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.FogCoordPointer``1(OpenTK.Graphics.FogPointerType,System.Int32,``0[0:,0:])">
            <summary>
            Define an array of fog coordinates
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.FogCoordPointer``1(OpenTK.Graphics.FogPointerType,System.Int32,``0[])">
            <summary>
            Define an array of fog coordinates
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.FogCoordPointer(OpenTK.Graphics.FogPointerType,System.Int32,System.IntPtr)">
            <summary>
            Define an array of fog coordinates
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Fog(OpenTK.Graphics.FogParameter,System.Single)">
            <summary>
            Specify fog parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Fog(OpenTK.Graphics.FogParameter,System.Single*)">
            <summary>
            Specify fog parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Fog(OpenTK.Graphics.FogParameter,System.Single[])">
            <summary>
            Specify fog parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Fog(OpenTK.Graphics.FogParameter,System.Int32)">
            <summary>
            Specify fog parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Fog(OpenTK.Graphics.FogParameter,System.Int32*)">
            <summary>
            Specify fog parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Fog(OpenTK.Graphics.FogParameter,System.Int32[])">
            <summary>
            Specify fog parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.FrontFace(OpenTK.Graphics.FrontFaceDirection)">
            <summary>
            Define front- and back-facing polygons
            </summary>
            <param name="mode">
            <para>
            Specifies the orientation of front-facing polygons. GL_CW and GL_CCW are accepted. The initial value is GL_CCW.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Frustum(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Multiply the current matrix by a perspective matrix
            </summary>
            <param name="left">
            <para>
            Specify the coordinates for the left and right vertical clipping planes.
            </para>
            </param>
            <param name="bottom">
            <para>
            Specify the coordinates for the bottom and top horizontal clipping planes.
            </para>
            </param>
            <param name="nearVal">
            <para>
            Specify the distances to the near and far depth clipping planes. Both distances must be positive.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GenBuffers(System.Int32,System.Int32*)">
            <summary>
            Generate buffer object names
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffer object names to be generated.
            </para>
            </param>
            <param name="buffers">
            <para>
            Specifies an array in which the generated buffer object names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GenBuffers(System.Int32,System.Int32[])">
            <summary>
            Generate buffer object names
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffer object names to be generated.
            </para>
            </param>
            <param name="buffers">
            <para>
            Specifies an array in which the generated buffer object names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GenBuffers(System.Int32,System.Int32@)">
            <summary>
            Generate buffer object names
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffer object names to be generated.
            </para>
            </param>
            <param name="buffers">
            <para>
            Specifies an array in which the generated buffer object names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GenBuffers(System.Int32,System.UInt32@)">
            <summary>
            Generate buffer object names
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffer object names to be generated.
            </para>
            </param>
            <param name="buffers">
            <para>
            Specifies an array in which the generated buffer object names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GenBuffers(System.Int32,System.UInt32*)">
            <summary>
            Generate buffer object names
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffer object names to be generated.
            </para>
            </param>
            <param name="buffers">
            <para>
            Specifies an array in which the generated buffer object names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GenBuffers(System.Int32,System.UInt32[])">
            <summary>
            Generate buffer object names
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffer object names to be generated.
            </para>
            </param>
            <param name="buffers">
            <para>
            Specifies an array in which the generated buffer object names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GenLists(System.Int32)">
            <summary>
            Generate a contiguous set of empty display lists
            </summary>
            <param name="range">
            <para>
            Specifies the number of contiguous empty display lists to be generated.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GenQueries(System.Int32,System.Int32*)">
            <summary>
            Generate query object names
            </summary>
            <param name="n">
            <para>
            Specifies the number of query object names to be generated.
            </para>
            </param>
            <param name="ids">
            <para>
            Specifies an array in which the generated query object names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GenQueries(System.Int32,System.Int32[])">
            <summary>
            Generate query object names
            </summary>
            <param name="n">
            <para>
            Specifies the number of query object names to be generated.
            </para>
            </param>
            <param name="ids">
            <para>
            Specifies an array in which the generated query object names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GenQueries(System.Int32,System.Int32@)">
            <summary>
            Generate query object names
            </summary>
            <param name="n">
            <para>
            Specifies the number of query object names to be generated.
            </para>
            </param>
            <param name="ids">
            <para>
            Specifies an array in which the generated query object names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GenQueries(System.Int32,System.UInt32@)">
            <summary>
            Generate query object names
            </summary>
            <param name="n">
            <para>
            Specifies the number of query object names to be generated.
            </para>
            </param>
            <param name="ids">
            <para>
            Specifies an array in which the generated query object names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GenQueries(System.Int32,System.UInt32*)">
            <summary>
            Generate query object names
            </summary>
            <param name="n">
            <para>
            Specifies the number of query object names to be generated.
            </para>
            </param>
            <param name="ids">
            <para>
            Specifies an array in which the generated query object names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GenQueries(System.Int32,System.UInt32[])">
            <summary>
            Generate query object names
            </summary>
            <param name="n">
            <para>
            Specifies the number of query object names to be generated.
            </para>
            </param>
            <param name="ids">
            <para>
            Specifies an array in which the generated query object names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GenTextures(System.Int32,System.Int32*)">
            <summary>
            Generate texture names
            </summary>
            <param name="n">
            <para>
            Specifies the number of texture names to be generated.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array in which the generated texture names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GenTextures(System.Int32,System.Int32[])">
            <summary>
            Generate texture names
            </summary>
            <param name="n">
            <para>
            Specifies the number of texture names to be generated.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array in which the generated texture names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GenTextures(System.Int32,System.Int32@)">
            <summary>
            Generate texture names
            </summary>
            <param name="n">
            <para>
            Specifies the number of texture names to be generated.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array in which the generated texture names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GenTextures(System.Int32,System.UInt32@)">
            <summary>
            Generate texture names
            </summary>
            <param name="n">
            <para>
            Specifies the number of texture names to be generated.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array in which the generated texture names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GenTextures(System.Int32,System.UInt32*)">
            <summary>
            Generate texture names
            </summary>
            <param name="n">
            <para>
            Specifies the number of texture names to be generated.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array in which the generated texture names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GenTextures(System.Int32,System.UInt32[])">
            <summary>
            Generate texture names
            </summary>
            <param name="n">
            <para>
            Specifies the number of texture names to be generated.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array in which the generated texture names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetActiveAttrib(System.Int32,System.Int32,System.Int32,System.Int32*,System.Int32*,OpenTK.Graphics.ActiveAttribType*,System.Text.StringBuilder)">
            <summary>
            Returns information about an active attribute variable for the specified program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="index">
            <para>
            Specifies the index of the attribute variable to be queried.
            </para>
            </param>
            <param name="bufSize">
            <para>
            Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
            </para>
            </param>
            <param name="size">
            <para>
            Returns the size of the attribute variable.
            </para>
            </param>
            <param name="type">
            <para>
            Returns the data type of the attribute variable.
            </para>
            </param>
            <param name="name">
            <para>
            Returns a null terminated string containing the name of the attribute variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetActiveAttrib(System.Int32,System.Int32,System.Int32,System.Int32@,System.Int32@,OpenTK.Graphics.ActiveAttribType@,System.Text.StringBuilder)">
            <summary>
            Returns information about an active attribute variable for the specified program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="index">
            <para>
            Specifies the index of the attribute variable to be queried.
            </para>
            </param>
            <param name="bufSize">
            <para>
            Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
            </para>
            </param>
            <param name="size">
            <para>
            Returns the size of the attribute variable.
            </para>
            </param>
            <param name="type">
            <para>
            Returns the data type of the attribute variable.
            </para>
            </param>
            <param name="name">
            <para>
            Returns a null terminated string containing the name of the attribute variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetActiveAttrib(System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Int32*,OpenTK.Graphics.ActiveAttribType*,System.Text.StringBuilder)">
            <summary>
            Returns information about an active attribute variable for the specified program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="index">
            <para>
            Specifies the index of the attribute variable to be queried.
            </para>
            </param>
            <param name="bufSize">
            <para>
            Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
            </para>
            </param>
            <param name="size">
            <para>
            Returns the size of the attribute variable.
            </para>
            </param>
            <param name="type">
            <para>
            Returns the data type of the attribute variable.
            </para>
            </param>
            <param name="name">
            <para>
            Returns a null terminated string containing the name of the attribute variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetActiveAttrib(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.Int32@,OpenTK.Graphics.ActiveAttribType@,System.Text.StringBuilder)">
            <summary>
            Returns information about an active attribute variable for the specified program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="index">
            <para>
            Specifies the index of the attribute variable to be queried.
            </para>
            </param>
            <param name="bufSize">
            <para>
            Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
            </para>
            </param>
            <param name="size">
            <para>
            Returns the size of the attribute variable.
            </para>
            </param>
            <param name="type">
            <para>
            Returns the data type of the attribute variable.
            </para>
            </param>
            <param name="name">
            <para>
            Returns a null terminated string containing the name of the attribute variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetActiveUniform(System.Int32,System.Int32,System.Int32,System.Int32*,System.Int32*,OpenTK.Graphics.ActiveUniformType*,System.Text.StringBuilder)">
            <summary>
            Returns information about an active uniform variable for the specified program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="index">
            <para>
            Specifies the index of the uniform variable to be queried.
            </para>
            </param>
            <param name="bufSize">
            <para>
            Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
            </para>
            </param>
            <param name="size">
            <para>
            Returns the size of the uniform variable.
            </para>
            </param>
            <param name="type">
            <para>
            Returns the data type of the uniform variable.
            </para>
            </param>
            <param name="name">
            <para>
            Returns a null terminated string containing the name of the uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetActiveUniform(System.Int32,System.Int32,System.Int32,System.Int32@,System.Int32@,OpenTK.Graphics.ActiveUniformType@,System.Text.StringBuilder)">
            <summary>
            Returns information about an active uniform variable for the specified program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="index">
            <para>
            Specifies the index of the uniform variable to be queried.
            </para>
            </param>
            <param name="bufSize">
            <para>
            Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
            </para>
            </param>
            <param name="size">
            <para>
            Returns the size of the uniform variable.
            </para>
            </param>
            <param name="type">
            <para>
            Returns the data type of the uniform variable.
            </para>
            </param>
            <param name="name">
            <para>
            Returns a null terminated string containing the name of the uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetActiveUniform(System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Int32*,OpenTK.Graphics.ActiveUniformType*,System.Text.StringBuilder)">
            <summary>
            Returns information about an active uniform variable for the specified program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="index">
            <para>
            Specifies the index of the uniform variable to be queried.
            </para>
            </param>
            <param name="bufSize">
            <para>
            Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
            </para>
            </param>
            <param name="size">
            <para>
            Returns the size of the uniform variable.
            </para>
            </param>
            <param name="type">
            <para>
            Returns the data type of the uniform variable.
            </para>
            </param>
            <param name="name">
            <para>
            Returns a null terminated string containing the name of the uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetActiveUniform(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.Int32@,OpenTK.Graphics.ActiveUniformType@,System.Text.StringBuilder)">
            <summary>
            Returns information about an active uniform variable for the specified program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="index">
            <para>
            Specifies the index of the uniform variable to be queried.
            </para>
            </param>
            <param name="bufSize">
            <para>
            Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
            </para>
            </param>
            <param name="size">
            <para>
            Returns the size of the uniform variable.
            </para>
            </param>
            <param name="type">
            <para>
            Returns the data type of the uniform variable.
            </para>
            </param>
            <param name="name">
            <para>
            Returns a null terminated string containing the name of the uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetAttachedShaders(System.Int32,System.Int32,System.Int32*,System.Int32*)">
            <summary>
            Returns the handles of the shader objects attached to a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="maxCount">
            <para>
            Specifies the size of the array for storing the returned object names.
            </para>
            </param>
            <param name="count">
            <para>
            Returns the number of names actually returned in objects.
            </para>
            </param>
            <param name="shaders">
            <para>
            Specifies an array that is used to return the names of attached shader objects.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetAttachedShaders(System.Int32,System.Int32,System.Int32*,System.Int32[])">
            <summary>
            Returns the handles of the shader objects attached to a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="maxCount">
            <para>
            Specifies the size of the array for storing the returned object names.
            </para>
            </param>
            <param name="count">
            <para>
            Returns the number of names actually returned in objects.
            </para>
            </param>
            <param name="shaders">
            <para>
            Specifies an array that is used to return the names of attached shader objects.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetAttachedShaders(System.Int32,System.Int32,System.Int32@,System.Int32@)">
            <summary>
            Returns the handles of the shader objects attached to a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="maxCount">
            <para>
            Specifies the size of the array for storing the returned object names.
            </para>
            </param>
            <param name="count">
            <para>
            Returns the number of names actually returned in objects.
            </para>
            </param>
            <param name="shaders">
            <para>
            Specifies an array that is used to return the names of attached shader objects.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetAttachedShaders(System.UInt32,System.Int32,System.Int32*,System.UInt32*)">
            <summary>
            Returns the handles of the shader objects attached to a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="maxCount">
            <para>
            Specifies the size of the array for storing the returned object names.
            </para>
            </param>
            <param name="count">
            <para>
            Returns the number of names actually returned in objects.
            </para>
            </param>
            <param name="shaders">
            <para>
            Specifies an array that is used to return the names of attached shader objects.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetAttachedShaders(System.UInt32,System.Int32,System.Int32*,System.UInt32[])">
            <summary>
            Returns the handles of the shader objects attached to a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="maxCount">
            <para>
            Specifies the size of the array for storing the returned object names.
            </para>
            </param>
            <param name="count">
            <para>
            Returns the number of names actually returned in objects.
            </para>
            </param>
            <param name="shaders">
            <para>
            Specifies an array that is used to return the names of attached shader objects.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetAttachedShaders(System.UInt32,System.Int32,System.Int32@,System.UInt32@)">
            <summary>
            Returns the handles of the shader objects attached to a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="maxCount">
            <para>
            Specifies the size of the array for storing the returned object names.
            </para>
            </param>
            <param name="count">
            <para>
            Returns the number of names actually returned in objects.
            </para>
            </param>
            <param name="shaders">
            <para>
            Specifies an array that is used to return the names of attached shader objects.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetAttribLocation(System.Int32,System.String)">
            <summary>
            Returns the location of an attribute variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="name">
            <para>
            Points to a null terminated string containing the name of the attribute variable whose location is to be queried.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetAttribLocation(System.UInt32,System.String)">
            <summary>
            Returns the location of an attribute variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="name">
            <para>
            Points to a null terminated string containing the name of the attribute variable whose location is to be queried.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetBufferParameter(OpenTK.Graphics.BufferTarget,OpenTK.Graphics.BufferParameterName,System.Int32*)">
            <summary>
            Return parameters of a buffer object
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="value">
            <para>
            Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE.
            </para>
            </param>
            <param name="data">
            <para>
            Returns the requested parameter.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetBufferParameter(OpenTK.Graphics.BufferTarget,OpenTK.Graphics.BufferParameterName,System.Int32[])">
            <summary>
            Return parameters of a buffer object
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="value">
            <para>
            Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE.
            </para>
            </param>
            <param name="data">
            <para>
            Returns the requested parameter.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetBufferParameter(OpenTK.Graphics.BufferTarget,OpenTK.Graphics.BufferParameterName,System.Int32@)">
            <summary>
            Return parameters of a buffer object
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="value">
            <para>
            Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE.
            </para>
            </param>
            <param name="data">
            <para>
            Returns the requested parameter.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetBufferPointer``1(OpenTK.Graphics.BufferTarget,OpenTK.Graphics.BufferPointer,``0@)">
            <summary>
            Return the pointer to a mapped buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the pointer value specified by pname.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetBufferPointer``1(OpenTK.Graphics.BufferTarget,OpenTK.Graphics.BufferPointer,``0[0:,0:,0:])">
            <summary>
            Return the pointer to a mapped buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the pointer value specified by pname.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetBufferPointer``1(OpenTK.Graphics.BufferTarget,OpenTK.Graphics.BufferPointer,``0[0:,0:])">
            <summary>
            Return the pointer to a mapped buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the pointer value specified by pname.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetBufferPointer``1(OpenTK.Graphics.BufferTarget,OpenTK.Graphics.BufferPointer,``0[])">
            <summary>
            Return the pointer to a mapped buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the pointer value specified by pname.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetBufferPointer(OpenTK.Graphics.BufferTarget,OpenTK.Graphics.BufferPointer,System.IntPtr)">
            <summary>
            Return the pointer to a mapped buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the pointer value specified by pname.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetBufferSubData``1(OpenTK.Graphics.BufferTarget,System.IntPtr,System.IntPtr,``0@)">
            <summary>
            Returns a subset of a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="offset">
            <para>
            Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the data store region being returned.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the location where buffer object data is returned.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetBufferSubData``1(OpenTK.Graphics.BufferTarget,System.IntPtr,System.IntPtr,``0[0:,0:,0:])">
            <summary>
            Returns a subset of a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="offset">
            <para>
            Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the data store region being returned.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the location where buffer object data is returned.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetBufferSubData``1(OpenTK.Graphics.BufferTarget,System.IntPtr,System.IntPtr,``0[0:,0:])">
            <summary>
            Returns a subset of a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="offset">
            <para>
            Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the data store region being returned.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the location where buffer object data is returned.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetBufferSubData``1(OpenTK.Graphics.BufferTarget,System.IntPtr,System.IntPtr,``0[])">
            <summary>
            Returns a subset of a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="offset">
            <para>
            Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the data store region being returned.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the location where buffer object data is returned.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetBufferSubData(OpenTK.Graphics.BufferTarget,System.IntPtr,System.IntPtr,System.IntPtr)">
            <summary>
            Returns a subset of a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="offset">
            <para>
            Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the data store region being returned.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the location where buffer object data is returned.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetClipPlane(OpenTK.Graphics.ClipPlaneName,System.Double*)">
            <summary>
            Return the coefficients of the specified clipping plane
            </summary>
            <param name="plane">
            <para>
            Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1.
            </para>
            </param>
            <param name="equation">
            <para>
            Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetClipPlane(OpenTK.Graphics.ClipPlaneName,System.Double[])">
            <summary>
            Return the coefficients of the specified clipping plane
            </summary>
            <param name="plane">
            <para>
            Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1.
            </para>
            </param>
            <param name="equation">
            <para>
            Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetClipPlane(OpenTK.Graphics.ClipPlaneName,System.Double@)">
            <summary>
            Return the coefficients of the specified clipping plane
            </summary>
            <param name="plane">
            <para>
            Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1.
            </para>
            </param>
            <param name="equation">
            <para>
            Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetColorTable``1(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Retrieve contents of a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="table">
            <para>
            Pointer to a one-dimensional array of pixel data containing the contents of the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetColorTable``1(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Retrieve contents of a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="table">
            <para>
            Pointer to a one-dimensional array of pixel data containing the contents of the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetColorTable``1(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Retrieve contents of a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="table">
            <para>
            Pointer to a one-dimensional array of pixel data containing the contents of the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetColorTable``1(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Retrieve contents of a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="table">
            <para>
            Pointer to a one-dimensional array of pixel data containing the contents of the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetColorTable(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Retrieve contents of a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="table">
            <para>
            Pointer to a one-dimensional array of pixel data containing the contents of the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetColorTableParameter(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.GetColorTableParameterPName,System.Single@)">
            <summary>
            Get color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameter will be stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetColorTableParameter(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.GetColorTableParameterPName,System.Single*)">
            <summary>
            Get color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameter will be stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetColorTableParameter(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.GetColorTableParameterPName,System.Single[])">
            <summary>
            Get color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameter will be stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetColorTableParameter(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.GetColorTableParameterPName,System.Int32*)">
            <summary>
            Get color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameter will be stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetColorTableParameter(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.GetColorTableParameterPName,System.Int32[])">
            <summary>
            Get color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameter will be stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetColorTableParameter(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.GetColorTableParameterPName,System.Int32@)">
            <summary>
            Get color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameter will be stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetCompressedTexImage``1(OpenTK.Graphics.TextureTarget,System.Int32,``0@)">
            <summary>
            Return a compressed texture image
            </summary>
            <param name="target">
            <para>
            Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, and GL_TEXTURE_3D GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted.
            </para>
            </param>
            <param name="lod">
            <para>
            Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
            </para>
            </param>
            <param name="img">
            <para>
            Returns the compressed texture image.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetCompressedTexImage``1(OpenTK.Graphics.TextureTarget,System.Int32,``0[0:,0:,0:])">
            <summary>
            Return a compressed texture image
            </summary>
            <param name="target">
            <para>
            Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, and GL_TEXTURE_3D GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted.
            </para>
            </param>
            <param name="lod">
            <para>
            Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
            </para>
            </param>
            <param name="img">
            <para>
            Returns the compressed texture image.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetCompressedTexImage``1(OpenTK.Graphics.TextureTarget,System.Int32,``0[0:,0:])">
            <summary>
            Return a compressed texture image
            </summary>
            <param name="target">
            <para>
            Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, and GL_TEXTURE_3D GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted.
            </para>
            </param>
            <param name="lod">
            <para>
            Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
            </para>
            </param>
            <param name="img">
            <para>
            Returns the compressed texture image.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetCompressedTexImage``1(OpenTK.Graphics.TextureTarget,System.Int32,``0[])">
            <summary>
            Return a compressed texture image
            </summary>
            <param name="target">
            <para>
            Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, and GL_TEXTURE_3D GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted.
            </para>
            </param>
            <param name="lod">
            <para>
            Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
            </para>
            </param>
            <param name="img">
            <para>
            Returns the compressed texture image.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetCompressedTexImage(OpenTK.Graphics.TextureTarget,System.Int32,System.IntPtr)">
            <summary>
            Return a compressed texture image
            </summary>
            <param name="target">
            <para>
            Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, and GL_TEXTURE_3D GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted.
            </para>
            </param>
            <param name="lod">
            <para>
            Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
            </para>
            </param>
            <param name="img">
            <para>
            Returns the compressed texture image.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetConvolutionFilter``1(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Get current 1D or 2D convolution filter kernel
            </summary>
            <param name="target">
            <para>
            The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="image">
            <para>
            Pointer to storage for the output image.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetConvolutionFilter``1(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Get current 1D or 2D convolution filter kernel
            </summary>
            <param name="target">
            <para>
            The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="image">
            <para>
            Pointer to storage for the output image.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetConvolutionFilter``1(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Get current 1D or 2D convolution filter kernel
            </summary>
            <param name="target">
            <para>
            The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="image">
            <para>
            Pointer to storage for the output image.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetConvolutionFilter``1(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Get current 1D or 2D convolution filter kernel
            </summary>
            <param name="target">
            <para>
            The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="image">
            <para>
            Pointer to storage for the output image.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetConvolutionFilter(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Get current 1D or 2D convolution filter kernel
            </summary>
            <param name="target">
            <para>
            The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="image">
            <para>
            Pointer to storage for the output image.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetConvolutionParameter(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.Version12Deprecated,System.Single@)">
            <summary>
            Get convolution parameters
            </summary>
            <param name="target">
            <para>
            The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT.
            </para>
            </param>
            <param name="params">
            <para>
            Pointer to storage for the parameters to be retrieved.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetConvolutionParameter(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.Version12Deprecated,System.Single*)">
            <summary>
            Get convolution parameters
            </summary>
            <param name="target">
            <para>
            The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT.
            </para>
            </param>
            <param name="params">
            <para>
            Pointer to storage for the parameters to be retrieved.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetConvolutionParameter(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.Version12Deprecated,System.Single[])">
            <summary>
            Get convolution parameters
            </summary>
            <param name="target">
            <para>
            The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT.
            </para>
            </param>
            <param name="params">
            <para>
            Pointer to storage for the parameters to be retrieved.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetConvolutionParameter(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.Version12Deprecated,System.Int32*)">
            <summary>
            Get convolution parameters
            </summary>
            <param name="target">
            <para>
            The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT.
            </para>
            </param>
            <param name="params">
            <para>
            Pointer to storage for the parameters to be retrieved.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetConvolutionParameter(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.Version12Deprecated,System.Int32[])">
            <summary>
            Get convolution parameters
            </summary>
            <param name="target">
            <para>
            The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT.
            </para>
            </param>
            <param name="params">
            <para>
            Pointer to storage for the parameters to be retrieved.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetConvolutionParameter(OpenTK.Graphics.ConvolutionTarget,OpenTK.Graphics.Version12Deprecated,System.Int32@)">
            <summary>
            Get convolution parameters
            </summary>
            <param name="target">
            <para>
            The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT.
            </para>
            </param>
            <param name="params">
            <para>
            Pointer to storage for the parameters to be retrieved.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetError">
            <summary>
            Return error information
            </summary>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetHistogram``1(OpenTK.Graphics.Version12Deprecated,System.Boolean,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Get histogram table
            </summary>
            <param name="target">
            <para>
            Must be GL_HISTOGRAM.
            </para>
            </param>
            <param name="reset">
            <para>
            If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified.
            </para>
            </param>
            <param name="format">
            <para>
            The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="values">
            <para>
            A pointer to storage for the returned histogram table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetHistogram``1(OpenTK.Graphics.Version12Deprecated,System.Boolean,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Get histogram table
            </summary>
            <param name="target">
            <para>
            Must be GL_HISTOGRAM.
            </para>
            </param>
            <param name="reset">
            <para>
            If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified.
            </para>
            </param>
            <param name="format">
            <para>
            The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="values">
            <para>
            A pointer to storage for the returned histogram table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetHistogram``1(OpenTK.Graphics.Version12Deprecated,System.Boolean,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Get histogram table
            </summary>
            <param name="target">
            <para>
            Must be GL_HISTOGRAM.
            </para>
            </param>
            <param name="reset">
            <para>
            If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified.
            </para>
            </param>
            <param name="format">
            <para>
            The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="values">
            <para>
            A pointer to storage for the returned histogram table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetHistogram``1(OpenTK.Graphics.Version12Deprecated,System.Boolean,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Get histogram table
            </summary>
            <param name="target">
            <para>
            Must be GL_HISTOGRAM.
            </para>
            </param>
            <param name="reset">
            <para>
            If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified.
            </para>
            </param>
            <param name="format">
            <para>
            The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="values">
            <para>
            A pointer to storage for the returned histogram table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetHistogram(OpenTK.Graphics.Version12Deprecated,System.Boolean,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Get histogram table
            </summary>
            <param name="target">
            <para>
            Must be GL_HISTOGRAM.
            </para>
            </param>
            <param name="reset">
            <para>
            If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified.
            </para>
            </param>
            <param name="format">
            <para>
            The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="values">
            <para>
            A pointer to storage for the returned histogram table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetHistogramParameter(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.Version12Deprecated,System.Single@)">
            <summary>
            Get histogram parameters
            </summary>
            <param name="target">
            <para>
            Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM.
            </para>
            </param>
            <param name="pname">
            <para>
            The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK.
            </para>
            </param>
            <param name="params">
            <para>
            Pointer to storage for the returned values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetHistogramParameter(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.Version12Deprecated,System.Single*)">
            <summary>
            Get histogram parameters
            </summary>
            <param name="target">
            <para>
            Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM.
            </para>
            </param>
            <param name="pname">
            <para>
            The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK.
            </para>
            </param>
            <param name="params">
            <para>
            Pointer to storage for the returned values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetHistogramParameter(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.Version12Deprecated,System.Single[])">
            <summary>
            Get histogram parameters
            </summary>
            <param name="target">
            <para>
            Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM.
            </para>
            </param>
            <param name="pname">
            <para>
            The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK.
            </para>
            </param>
            <param name="params">
            <para>
            Pointer to storage for the returned values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetHistogramParameter(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.Version12Deprecated,System.Int32*)">
            <summary>
            Get histogram parameters
            </summary>
            <param name="target">
            <para>
            Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM.
            </para>
            </param>
            <param name="pname">
            <para>
            The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK.
            </para>
            </param>
            <param name="params">
            <para>
            Pointer to storage for the returned values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetHistogramParameter(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.Version12Deprecated,System.Int32[])">
            <summary>
            Get histogram parameters
            </summary>
            <param name="target">
            <para>
            Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM.
            </para>
            </param>
            <param name="pname">
            <para>
            The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK.
            </para>
            </param>
            <param name="params">
            <para>
            Pointer to storage for the returned values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetHistogramParameter(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.Version12Deprecated,System.Int32@)">
            <summary>
            Get histogram parameters
            </summary>
            <param name="target">
            <para>
            Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM.
            </para>
            </param>
            <param name="pname">
            <para>
            The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK.
            </para>
            </param>
            <param name="params">
            <para>
            Pointer to storage for the returned values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetLight(OpenTK.Graphics.LightName,OpenTK.Graphics.LightParameter,System.Single@)">
            <summary>
            Return light source parameter values
            </summary>
            <param name="light">
            <para>
            Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetLight(OpenTK.Graphics.LightName,OpenTK.Graphics.LightParameter,System.Single*)">
            <summary>
            Return light source parameter values
            </summary>
            <param name="light">
            <para>
            Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetLight(OpenTK.Graphics.LightName,OpenTK.Graphics.LightParameter,System.Single[])">
            <summary>
            Return light source parameter values
            </summary>
            <param name="light">
            <para>
            Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetLight(OpenTK.Graphics.LightName,OpenTK.Graphics.LightParameter,System.Int32*)">
            <summary>
            Return light source parameter values
            </summary>
            <param name="light">
            <para>
            Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetLight(OpenTK.Graphics.LightName,OpenTK.Graphics.LightParameter,System.Int32[])">
            <summary>
            Return light source parameter values
            </summary>
            <param name="light">
            <para>
            Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetLight(OpenTK.Graphics.LightName,OpenTK.Graphics.LightParameter,System.Int32@)">
            <summary>
            Return light source parameter values
            </summary>
            <param name="light">
            <para>
            Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetMap(OpenTK.Graphics.MapTarget,OpenTK.Graphics.GetMapQuery,System.Double*)">
            <summary>
            Return evaluator parameters
            </summary>
            <param name="target">
            <para>
            Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4.
            </para>
            </param>
            <param name="query">
            <para>
            Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted.
            </para>
            </param>
            <param name="v">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetMap(OpenTK.Graphics.MapTarget,OpenTK.Graphics.GetMapQuery,System.Double[])">
            <summary>
            Return evaluator parameters
            </summary>
            <param name="target">
            <para>
            Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4.
            </para>
            </param>
            <param name="query">
            <para>
            Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted.
            </para>
            </param>
            <param name="v">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetMap(OpenTK.Graphics.MapTarget,OpenTK.Graphics.GetMapQuery,System.Double@)">
            <summary>
            Return evaluator parameters
            </summary>
            <param name="target">
            <para>
            Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4.
            </para>
            </param>
            <param name="query">
            <para>
            Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted.
            </para>
            </param>
            <param name="v">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetMap(OpenTK.Graphics.MapTarget,OpenTK.Graphics.GetMapQuery,System.Single@)">
            <summary>
            Return evaluator parameters
            </summary>
            <param name="target">
            <para>
            Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4.
            </para>
            </param>
            <param name="query">
            <para>
            Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted.
            </para>
            </param>
            <param name="v">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetMap(OpenTK.Graphics.MapTarget,OpenTK.Graphics.GetMapQuery,System.Single*)">
            <summary>
            Return evaluator parameters
            </summary>
            <param name="target">
            <para>
            Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4.
            </para>
            </param>
            <param name="query">
            <para>
            Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted.
            </para>
            </param>
            <param name="v">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetMap(OpenTK.Graphics.MapTarget,OpenTK.Graphics.GetMapQuery,System.Single[])">
            <summary>
            Return evaluator parameters
            </summary>
            <param name="target">
            <para>
            Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4.
            </para>
            </param>
            <param name="query">
            <para>
            Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted.
            </para>
            </param>
            <param name="v">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetMap(OpenTK.Graphics.MapTarget,OpenTK.Graphics.GetMapQuery,System.Int32*)">
            <summary>
            Return evaluator parameters
            </summary>
            <param name="target">
            <para>
            Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4.
            </para>
            </param>
            <param name="query">
            <para>
            Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted.
            </para>
            </param>
            <param name="v">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetMap(OpenTK.Graphics.MapTarget,OpenTK.Graphics.GetMapQuery,System.Int32[])">
            <summary>
            Return evaluator parameters
            </summary>
            <param name="target">
            <para>
            Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4.
            </para>
            </param>
            <param name="query">
            <para>
            Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted.
            </para>
            </param>
            <param name="v">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetMap(OpenTK.Graphics.MapTarget,OpenTK.Graphics.GetMapQuery,System.Int32@)">
            <summary>
            Return evaluator parameters
            </summary>
            <param name="target">
            <para>
            Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4.
            </para>
            </param>
            <param name="query">
            <para>
            Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted.
            </para>
            </param>
            <param name="v">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetMaterial(OpenTK.Graphics.MaterialFace,OpenTK.Graphics.MaterialParameter,System.Single@)">
            <summary>
            Return material parameters
            </summary>
            <param name="face">
            <para>
            Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetMaterial(OpenTK.Graphics.MaterialFace,OpenTK.Graphics.MaterialParameter,System.Single*)">
            <summary>
            Return material parameters
            </summary>
            <param name="face">
            <para>
            Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetMaterial(OpenTK.Graphics.MaterialFace,OpenTK.Graphics.MaterialParameter,System.Single[])">
            <summary>
            Return material parameters
            </summary>
            <param name="face">
            <para>
            Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetMaterial(OpenTK.Graphics.MaterialFace,OpenTK.Graphics.MaterialParameter,System.Int32*)">
            <summary>
            Return material parameters
            </summary>
            <param name="face">
            <para>
            Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetMaterial(OpenTK.Graphics.MaterialFace,OpenTK.Graphics.MaterialParameter,System.Int32[])">
            <summary>
            Return material parameters
            </summary>
            <param name="face">
            <para>
            Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetMaterial(OpenTK.Graphics.MaterialFace,OpenTK.Graphics.MaterialParameter,System.Int32@)">
            <summary>
            Return material parameters
            </summary>
            <param name="face">
            <para>
            Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetMinmax``1(OpenTK.Graphics.Version12Deprecated,System.Boolean,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Get minimum and maximum pixel values
            </summary>
            <param name="target">
            <para>
            Must be GL_MINMAX.
            </para>
            </param>
            <param name="reset">
            <para>
            If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="types">
            <para>
            The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="values">
            <para>
            A pointer to storage for the returned values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetMinmax``1(OpenTK.Graphics.Version12Deprecated,System.Boolean,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Get minimum and maximum pixel values
            </summary>
            <param name="target">
            <para>
            Must be GL_MINMAX.
            </para>
            </param>
            <param name="reset">
            <para>
            If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="types">
            <para>
            The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="values">
            <para>
            A pointer to storage for the returned values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetMinmax``1(OpenTK.Graphics.Version12Deprecated,System.Boolean,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Get minimum and maximum pixel values
            </summary>
            <param name="target">
            <para>
            Must be GL_MINMAX.
            </para>
            </param>
            <param name="reset">
            <para>
            If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="types">
            <para>
            The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="values">
            <para>
            A pointer to storage for the returned values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetMinmax``1(OpenTK.Graphics.Version12Deprecated,System.Boolean,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Get minimum and maximum pixel values
            </summary>
            <param name="target">
            <para>
            Must be GL_MINMAX.
            </para>
            </param>
            <param name="reset">
            <para>
            If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="types">
            <para>
            The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="values">
            <para>
            A pointer to storage for the returned values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetMinmax(OpenTK.Graphics.Version12Deprecated,System.Boolean,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Get minimum and maximum pixel values
            </summary>
            <param name="target">
            <para>
            Must be GL_MINMAX.
            </para>
            </param>
            <param name="reset">
            <para>
            If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="types">
            <para>
            The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="values">
            <para>
            A pointer to storage for the returned values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetMinmaxParameter(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.Version12Deprecated,System.Single@)">
            <summary>
            Get minmax parameters
            </summary>
            <param name="target">
            <para>
            Must be GL_MINMAX.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to storage for the retrieved parameters.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetMinmaxParameter(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.Version12Deprecated,System.Single*)">
            <summary>
            Get minmax parameters
            </summary>
            <param name="target">
            <para>
            Must be GL_MINMAX.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to storage for the retrieved parameters.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetMinmaxParameter(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.Version12Deprecated,System.Single[])">
            <summary>
            Get minmax parameters
            </summary>
            <param name="target">
            <para>
            Must be GL_MINMAX.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to storage for the retrieved parameters.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetMinmaxParameter(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.Version12Deprecated,System.Int32*)">
            <summary>
            Get minmax parameters
            </summary>
            <param name="target">
            <para>
            Must be GL_MINMAX.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to storage for the retrieved parameters.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetMinmaxParameter(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.Version12Deprecated,System.Int32[])">
            <summary>
            Get minmax parameters
            </summary>
            <param name="target">
            <para>
            Must be GL_MINMAX.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to storage for the retrieved parameters.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetMinmaxParameter(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.Version12Deprecated,System.Int32@)">
            <summary>
            Get minmax parameters
            </summary>
            <param name="target">
            <para>
            Must be GL_MINMAX.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to storage for the retrieved parameters.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetPixelMap(OpenTK.Graphics.PixelMap,System.Single@)">
            <summary>
            Return the specified pixel map
            </summary>
            <param name="map">
            <para>
            Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="data">
            <para>
            Returns the pixel map contents.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetPixelMap(OpenTK.Graphics.PixelMap,System.Single*)">
            <summary>
            Return the specified pixel map
            </summary>
            <param name="map">
            <para>
            Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="data">
            <para>
            Returns the pixel map contents.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetPixelMap(OpenTK.Graphics.PixelMap,System.Single[])">
            <summary>
            Return the specified pixel map
            </summary>
            <param name="map">
            <para>
            Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="data">
            <para>
            Returns the pixel map contents.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetPixelMap(OpenTK.Graphics.PixelMap,System.Int32*)">
            <summary>
            Return the specified pixel map
            </summary>
            <param name="map">
            <para>
            Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="data">
            <para>
            Returns the pixel map contents.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetPixelMap(OpenTK.Graphics.PixelMap,System.Int32[])">
            <summary>
            Return the specified pixel map
            </summary>
            <param name="map">
            <para>
            Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="data">
            <para>
            Returns the pixel map contents.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetPixelMap(OpenTK.Graphics.PixelMap,System.Int32@)">
            <summary>
            Return the specified pixel map
            </summary>
            <param name="map">
            <para>
            Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="data">
            <para>
            Returns the pixel map contents.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetPixelMap(OpenTK.Graphics.PixelMap,System.UInt32@)">
            <summary>
            Return the specified pixel map
            </summary>
            <param name="map">
            <para>
            Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="data">
            <para>
            Returns the pixel map contents.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetPixelMap(OpenTK.Graphics.PixelMap,System.UInt32*)">
            <summary>
            Return the specified pixel map
            </summary>
            <param name="map">
            <para>
            Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="data">
            <para>
            Returns the pixel map contents.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetPixelMap(OpenTK.Graphics.PixelMap,System.UInt32[])">
            <summary>
            Return the specified pixel map
            </summary>
            <param name="map">
            <para>
            Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="data">
            <para>
            Returns the pixel map contents.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetPixelMap(OpenTK.Graphics.PixelMap,System.Int16*)">
            <summary>
            Return the specified pixel map
            </summary>
            <param name="map">
            <para>
            Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="data">
            <para>
            Returns the pixel map contents.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetPixelMap(OpenTK.Graphics.PixelMap,System.Int16[])">
            <summary>
            Return the specified pixel map
            </summary>
            <param name="map">
            <para>
            Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="data">
            <para>
            Returns the pixel map contents.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetPixelMap(OpenTK.Graphics.PixelMap,System.Int16@)">
            <summary>
            Return the specified pixel map
            </summary>
            <param name="map">
            <para>
            Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="data">
            <para>
            Returns the pixel map contents.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetPixelMap(OpenTK.Graphics.PixelMap,System.UInt16@)">
            <summary>
            Return the specified pixel map
            </summary>
            <param name="map">
            <para>
            Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="data">
            <para>
            Returns the pixel map contents.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetPixelMap(OpenTK.Graphics.PixelMap,System.UInt16*)">
            <summary>
            Return the specified pixel map
            </summary>
            <param name="map">
            <para>
            Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="data">
            <para>
            Returns the pixel map contents.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetPixelMap(OpenTK.Graphics.PixelMap,System.UInt16[])">
            <summary>
            Return the specified pixel map
            </summary>
            <param name="map">
            <para>
            Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="data">
            <para>
            Returns the pixel map contents.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetPointer``1(OpenTK.Graphics.GetPointervPName,``0@)">
            <summary>
            Return the address of the specified pointer
            </summary>
            <param name="pname">
            <para>
            Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the pointer value specified by pname.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetPointer``1(OpenTK.Graphics.GetPointervPName,``0[0:,0:,0:])">
            <summary>
            Return the address of the specified pointer
            </summary>
            <param name="pname">
            <para>
            Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the pointer value specified by pname.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetPointer``1(OpenTK.Graphics.GetPointervPName,``0[0:,0:])">
            <summary>
            Return the address of the specified pointer
            </summary>
            <param name="pname">
            <para>
            Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the pointer value specified by pname.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetPointer``1(OpenTK.Graphics.GetPointervPName,``0[])">
            <summary>
            Return the address of the specified pointer
            </summary>
            <param name="pname">
            <para>
            Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the pointer value specified by pname.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetPointer(OpenTK.Graphics.GetPointervPName,System.IntPtr)">
            <summary>
            Return the address of the specified pointer
            </summary>
            <param name="pname">
            <para>
            Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the pointer value specified by pname.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetPolygonStipple(System.Byte*)">
            <summary>
            Return the polygon stipple pattern
            </summary>
            <param name="pattern">
            <para>
            Returns the stipple pattern. The initial value is all 1's.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetPolygonStipple(System.Byte[])">
            <summary>
            Return the polygon stipple pattern
            </summary>
            <param name="pattern">
            <para>
            Returns the stipple pattern. The initial value is all 1's.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetPolygonStipple(System.Byte@)">
            <summary>
            Return the polygon stipple pattern
            </summary>
            <param name="pattern">
            <para>
            Returns the stipple pattern. The initial value is all 1's.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetProgramInfoLog(System.Int32,System.Int32,System.Int32*,System.Text.StringBuilder)">
            <summary>
            Returns the information log for a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object whose information log is to be queried.
            </para>
            </param>
            <param name="maxLength">
            <para>
            Specifies the size of the character buffer for storing the returned information log.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the length of the string returned in infoLog (excluding the null terminator).
            </para>
            </param>
            <param name="infoLog">
            <para>
            Specifies an array of characters that is used to return the information log.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetProgramInfoLog(System.Int32,System.Int32,System.Int32@,System.Text.StringBuilder)">
            <summary>
            Returns the information log for a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object whose information log is to be queried.
            </para>
            </param>
            <param name="maxLength">
            <para>
            Specifies the size of the character buffer for storing the returned information log.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the length of the string returned in infoLog (excluding the null terminator).
            </para>
            </param>
            <param name="infoLog">
            <para>
            Specifies an array of characters that is used to return the information log.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetProgramInfoLog(System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
            <summary>
            Returns the information log for a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object whose information log is to be queried.
            </para>
            </param>
            <param name="maxLength">
            <para>
            Specifies the size of the character buffer for storing the returned information log.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the length of the string returned in infoLog (excluding the null terminator).
            </para>
            </param>
            <param name="infoLog">
            <para>
            Specifies an array of characters that is used to return the information log.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetProgramInfoLog(System.UInt32,System.Int32,System.Int32@,System.Text.StringBuilder)">
            <summary>
            Returns the information log for a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object whose information log is to be queried.
            </para>
            </param>
            <param name="maxLength">
            <para>
            Specifies the size of the character buffer for storing the returned information log.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the length of the string returned in infoLog (excluding the null terminator).
            </para>
            </param>
            <param name="infoLog">
            <para>
            Specifies an array of characters that is used to return the information log.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetProgram(System.Int32,OpenTK.Graphics.ProgramParameter,System.Int32*)">
            <summary>
            Returns a parameter from a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_MAX_LENGTH.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested object parameter.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetProgram(System.Int32,OpenTK.Graphics.ProgramParameter,System.Int32[])">
            <summary>
            Returns a parameter from a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_MAX_LENGTH.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested object parameter.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetProgram(System.Int32,OpenTK.Graphics.ProgramParameter,System.Int32@)">
            <summary>
            Returns a parameter from a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_MAX_LENGTH.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested object parameter.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetProgram(System.UInt32,OpenTK.Graphics.ProgramParameter,System.Int32*)">
            <summary>
            Returns a parameter from a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_MAX_LENGTH.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested object parameter.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetProgram(System.UInt32,OpenTK.Graphics.ProgramParameter,System.Int32[])">
            <summary>
            Returns a parameter from a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_MAX_LENGTH.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested object parameter.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetProgram(System.UInt32,OpenTK.Graphics.ProgramParameter,System.Int32@)">
            <summary>
            Returns a parameter from a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_MAX_LENGTH.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested object parameter.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetQuery(OpenTK.Graphics.QueryTarget,OpenTK.Graphics.GetQueryParam,System.Int32*)">
            <summary>
            Return parameters of a query object target
            </summary>
            <param name="target">
            <para>
            Specifies a query object target. Must be GL_SAMPLES_PASSED.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetQuery(OpenTK.Graphics.QueryTarget,OpenTK.Graphics.GetQueryParam,System.Int32[])">
            <summary>
            Return parameters of a query object target
            </summary>
            <param name="target">
            <para>
            Specifies a query object target. Must be GL_SAMPLES_PASSED.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetQuery(OpenTK.Graphics.QueryTarget,OpenTK.Graphics.GetQueryParam,System.Int32@)">
            <summary>
            Return parameters of a query object target
            </summary>
            <param name="target">
            <para>
            Specifies a query object target. Must be GL_SAMPLES_PASSED.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetQueryObject(System.Int32,OpenTK.Graphics.GetQueryObjectParam,System.Int32*)">
            <summary>
            Return parameters of a query object
            </summary>
            <param name="id">
            <para>
            Specifies the name of a query object.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetQueryObject(System.Int32,OpenTK.Graphics.GetQueryObjectParam,System.Int32[])">
            <summary>
            Return parameters of a query object
            </summary>
            <param name="id">
            <para>
            Specifies the name of a query object.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetQueryObject(System.Int32,OpenTK.Graphics.GetQueryObjectParam,System.Int32@)">
            <summary>
            Return parameters of a query object
            </summary>
            <param name="id">
            <para>
            Specifies the name of a query object.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetQueryObject(System.UInt32,OpenTK.Graphics.GetQueryObjectParam,System.Int32*)">
            <summary>
            Return parameters of a query object
            </summary>
            <param name="id">
            <para>
            Specifies the name of a query object.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetQueryObject(System.UInt32,OpenTK.Graphics.GetQueryObjectParam,System.Int32[])">
            <summary>
            Return parameters of a query object
            </summary>
            <param name="id">
            <para>
            Specifies the name of a query object.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetQueryObject(System.UInt32,OpenTK.Graphics.GetQueryObjectParam,System.Int32@)">
            <summary>
            Return parameters of a query object
            </summary>
            <param name="id">
            <para>
            Specifies the name of a query object.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetQueryObject(System.UInt32,OpenTK.Graphics.GetQueryObjectParam,System.UInt32@)">
            <summary>
            Return parameters of a query object
            </summary>
            <param name="id">
            <para>
            Specifies the name of a query object.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetQueryObject(System.UInt32,OpenTK.Graphics.GetQueryObjectParam,System.UInt32*)">
            <summary>
            Return parameters of a query object
            </summary>
            <param name="id">
            <para>
            Specifies the name of a query object.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetQueryObject(System.UInt32,OpenTK.Graphics.GetQueryObjectParam,System.UInt32[])">
            <summary>
            Return parameters of a query object
            </summary>
            <param name="id">
            <para>
            Specifies the name of a query object.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetSeparableFilter``3(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@,``1[0:,0:,0:],``2[0:,0:,0:])">
            <summary>
            Get separable convolution filter kernel images
            </summary>
            <param name="target">
            <para>
            The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to storage for the row filter image.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to storage for the column filter image.
            </para>
            </param>
            <param name="span">
            <para>
            Pointer to storage for the span filter image (currently unused).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetSeparableFilter``3(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:],``1[0:,0:,0:],``2[0:,0:,0:])">
            <summary>
            Get separable convolution filter kernel images
            </summary>
            <param name="target">
            <para>
            The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to storage for the row filter image.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to storage for the column filter image.
            </para>
            </param>
            <param name="span">
            <para>
            Pointer to storage for the span filter image (currently unused).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetSeparableFilter``3(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:],``1[0:,0:,0:],``2[0:,0:,0:])">
            <summary>
            Get separable convolution filter kernel images
            </summary>
            <param name="target">
            <para>
            The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to storage for the row filter image.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to storage for the column filter image.
            </para>
            </param>
            <param name="span">
            <para>
            Pointer to storage for the span filter image (currently unused).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetSeparableFilter``3(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[],``1[0:,0:,0:],``2[0:,0:,0:])">
            <summary>
            Get separable convolution filter kernel images
            </summary>
            <param name="target">
            <para>
            The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to storage for the row filter image.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to storage for the column filter image.
            </para>
            </param>
            <param name="span">
            <para>
            Pointer to storage for the span filter image (currently unused).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetSeparableFilter``2(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,``0@,``1[0:,0:,0:])">
            <summary>
            Get separable convolution filter kernel images
            </summary>
            <param name="target">
            <para>
            The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to storage for the row filter image.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to storage for the column filter image.
            </para>
            </param>
            <param name="span">
            <para>
            Pointer to storage for the span filter image (currently unused).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetSeparableFilter``2(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,``0[0:,0:,0:],``1[0:,0:,0:])">
            <summary>
            Get separable convolution filter kernel images
            </summary>
            <param name="target">
            <para>
            The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to storage for the row filter image.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to storage for the column filter image.
            </para>
            </param>
            <param name="span">
            <para>
            Pointer to storage for the span filter image (currently unused).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetSeparableFilter``2(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,``0[0:,0:],``1[0:,0:,0:])">
            <summary>
            Get separable convolution filter kernel images
            </summary>
            <param name="target">
            <para>
            The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to storage for the row filter image.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to storage for the column filter image.
            </para>
            </param>
            <param name="span">
            <para>
            Pointer to storage for the span filter image (currently unused).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetSeparableFilter``2(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,``0[],``1[0:,0:,0:])">
            <summary>
            Get separable convolution filter kernel images
            </summary>
            <param name="target">
            <para>
            The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to storage for the row filter image.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to storage for the column filter image.
            </para>
            </param>
            <param name="span">
            <para>
            Pointer to storage for the span filter image (currently unused).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetSeparableFilter``1(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,System.IntPtr,``0@)">
            <summary>
            Get separable convolution filter kernel images
            </summary>
            <param name="target">
            <para>
            The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to storage for the row filter image.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to storage for the column filter image.
            </para>
            </param>
            <param name="span">
            <para>
            Pointer to storage for the span filter image (currently unused).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetSeparableFilter``1(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,System.IntPtr,``0[0:,0:,0:])">
            <summary>
            Get separable convolution filter kernel images
            </summary>
            <param name="target">
            <para>
            The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to storage for the row filter image.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to storage for the column filter image.
            </para>
            </param>
            <param name="span">
            <para>
            Pointer to storage for the span filter image (currently unused).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetSeparableFilter``1(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,System.IntPtr,``0[0:,0:])">
            <summary>
            Get separable convolution filter kernel images
            </summary>
            <param name="target">
            <para>
            The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to storage for the row filter image.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to storage for the column filter image.
            </para>
            </param>
            <param name="span">
            <para>
            Pointer to storage for the span filter image (currently unused).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetSeparableFilter``1(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,System.IntPtr,``0[])">
            <summary>
            Get separable convolution filter kernel images
            </summary>
            <param name="target">
            <para>
            The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to storage for the row filter image.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to storage for the column filter image.
            </para>
            </param>
            <param name="span">
            <para>
            Pointer to storage for the span filter image (currently unused).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetSeparableFilter(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,System.IntPtr,System.IntPtr)">
            <summary>
            Get separable convolution filter kernel images
            </summary>
            <param name="target">
            <para>
            The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to storage for the row filter image.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to storage for the column filter image.
            </para>
            </param>
            <param name="span">
            <para>
            Pointer to storage for the span filter image (currently unused).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetShaderInfoLog(System.Int32,System.Int32,System.Int32*,System.Text.StringBuilder)">
            <summary>
            Returns the information log for a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the shader object whose information log is to be queried.
            </para>
            </param>
            <param name="maxLength">
            <para>
            Specifies the size of the character buffer for storing the returned information log.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the length of the string returned in infoLog (excluding the null terminator).
            </para>
            </param>
            <param name="infoLog">
            <para>
            Specifies an array of characters that is used to return the information log.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetShaderInfoLog(System.Int32,System.Int32,System.Int32@,System.Text.StringBuilder)">
            <summary>
            Returns the information log for a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the shader object whose information log is to be queried.
            </para>
            </param>
            <param name="maxLength">
            <para>
            Specifies the size of the character buffer for storing the returned information log.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the length of the string returned in infoLog (excluding the null terminator).
            </para>
            </param>
            <param name="infoLog">
            <para>
            Specifies an array of characters that is used to return the information log.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetShaderInfoLog(System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
            <summary>
            Returns the information log for a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the shader object whose information log is to be queried.
            </para>
            </param>
            <param name="maxLength">
            <para>
            Specifies the size of the character buffer for storing the returned information log.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the length of the string returned in infoLog (excluding the null terminator).
            </para>
            </param>
            <param name="infoLog">
            <para>
            Specifies an array of characters that is used to return the information log.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetShaderInfoLog(System.UInt32,System.Int32,System.Int32@,System.Text.StringBuilder)">
            <summary>
            Returns the information log for a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the shader object whose information log is to be queried.
            </para>
            </param>
            <param name="maxLength">
            <para>
            Specifies the size of the character buffer for storing the returned information log.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the length of the string returned in infoLog (excluding the null terminator).
            </para>
            </param>
            <param name="infoLog">
            <para>
            Specifies an array of characters that is used to return the information log.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetShader(System.Int32,OpenTK.Graphics.ShaderParameter,System.Int32*)">
            <summary>
            Returns a parameter from a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the shader object to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested object parameter.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetShader(System.Int32,OpenTK.Graphics.ShaderParameter,System.Int32[])">
            <summary>
            Returns a parameter from a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the shader object to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested object parameter.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetShader(System.Int32,OpenTK.Graphics.ShaderParameter,System.Int32@)">
            <summary>
            Returns a parameter from a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the shader object to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested object parameter.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetShader(System.UInt32,OpenTK.Graphics.ShaderParameter,System.Int32*)">
            <summary>
            Returns a parameter from a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the shader object to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested object parameter.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetShader(System.UInt32,OpenTK.Graphics.ShaderParameter,System.Int32[])">
            <summary>
            Returns a parameter from a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the shader object to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested object parameter.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetShader(System.UInt32,OpenTK.Graphics.ShaderParameter,System.Int32@)">
            <summary>
            Returns a parameter from a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the shader object to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested object parameter.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetShaderSource(System.Int32,System.Int32,System.Int32*,System.Text.StringBuilder)">
            <summary>
            Returns the source code string from a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the shader object to be queried.
            </para>
            </param>
            <param name="bufSize">
            <para>
            Specifies the size of the character buffer for storing the returned source code string.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the length of the string returned in source (excluding the null terminator).
            </para>
            </param>
            <param name="source">
            <para>
            Specifies an array of characters that is used to return the source code string.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetShaderSource(System.Int32,System.Int32,System.Int32@,System.Text.StringBuilder)">
            <summary>
            Returns the source code string from a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the shader object to be queried.
            </para>
            </param>
            <param name="bufSize">
            <para>
            Specifies the size of the character buffer for storing the returned source code string.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the length of the string returned in source (excluding the null terminator).
            </para>
            </param>
            <param name="source">
            <para>
            Specifies an array of characters that is used to return the source code string.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetShaderSource(System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
            <summary>
            Returns the source code string from a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the shader object to be queried.
            </para>
            </param>
            <param name="bufSize">
            <para>
            Specifies the size of the character buffer for storing the returned source code string.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the length of the string returned in source (excluding the null terminator).
            </para>
            </param>
            <param name="source">
            <para>
            Specifies an array of characters that is used to return the source code string.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetShaderSource(System.UInt32,System.Int32,System.Int32@,System.Text.StringBuilder)">
            <summary>
            Returns the source code string from a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the shader object to be queried.
            </para>
            </param>
            <param name="bufSize">
            <para>
            Specifies the size of the character buffer for storing the returned source code string.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the length of the string returned in source (excluding the null terminator).
            </para>
            </param>
            <param name="source">
            <para>
            Specifies an array of characters that is used to return the source code string.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetString(OpenTK.Graphics.StringName)">
            <summary>
            Return a string describing the current GL connection
            </summary>
            <param name="name">
            <para>
            Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, GL_SHADING_LANGUAGE_VERSION, or GL_EXTENSIONS.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetString(OpenTK.Graphics.StringName,System.Int32)">
            <summary>
            Return a string describing the current GL connection
            </summary>
            <param name="name">
            <para>
            Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, GL_SHADING_LANGUAGE_VERSION, or GL_EXTENSIONS.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetString(OpenTK.Graphics.StringName,System.UInt32)">
            <summary>
            Return a string describing the current GL connection
            </summary>
            <param name="name">
            <para>
            Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, GL_SHADING_LANGUAGE_VERSION, or GL_EXTENSIONS.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexEnv(OpenTK.Graphics.TextureEnvTarget,OpenTK.Graphics.TextureEnvParameter,System.Single@)">
            <summary>
            Return texture environment parameters
            </summary>
            <param name="target">
            <para>
            Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexEnv(OpenTK.Graphics.TextureEnvTarget,OpenTK.Graphics.TextureEnvParameter,System.Single*)">
            <summary>
            Return texture environment parameters
            </summary>
            <param name="target">
            <para>
            Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexEnv(OpenTK.Graphics.TextureEnvTarget,OpenTK.Graphics.TextureEnvParameter,System.Single[])">
            <summary>
            Return texture environment parameters
            </summary>
            <param name="target">
            <para>
            Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexEnv(OpenTK.Graphics.TextureEnvTarget,OpenTK.Graphics.TextureEnvParameter,System.Int32*)">
            <summary>
            Return texture environment parameters
            </summary>
            <param name="target">
            <para>
            Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexEnv(OpenTK.Graphics.TextureEnvTarget,OpenTK.Graphics.TextureEnvParameter,System.Int32[])">
            <summary>
            Return texture environment parameters
            </summary>
            <param name="target">
            <para>
            Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexEnv(OpenTK.Graphics.TextureEnvTarget,OpenTK.Graphics.TextureEnvParameter,System.Int32@)">
            <summary>
            Return texture environment parameters
            </summary>
            <param name="target">
            <para>
            Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexGen(OpenTK.Graphics.TextureCoordName,OpenTK.Graphics.TextureGenParameter,System.Double*)">
            <summary>
            Return texture coordinate generation parameters
            </summary>
            <param name="coord">
            <para>
            Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexGen(OpenTK.Graphics.TextureCoordName,OpenTK.Graphics.TextureGenParameter,System.Double[])">
            <summary>
            Return texture coordinate generation parameters
            </summary>
            <param name="coord">
            <para>
            Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexGen(OpenTK.Graphics.TextureCoordName,OpenTK.Graphics.TextureGenParameter,System.Double@)">
            <summary>
            Return texture coordinate generation parameters
            </summary>
            <param name="coord">
            <para>
            Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexGen(OpenTK.Graphics.TextureCoordName,OpenTK.Graphics.TextureGenParameter,System.Single@)">
            <summary>
            Return texture coordinate generation parameters
            </summary>
            <param name="coord">
            <para>
            Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexGen(OpenTK.Graphics.TextureCoordName,OpenTK.Graphics.TextureGenParameter,System.Single*)">
            <summary>
            Return texture coordinate generation parameters
            </summary>
            <param name="coord">
            <para>
            Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexGen(OpenTK.Graphics.TextureCoordName,OpenTK.Graphics.TextureGenParameter,System.Single[])">
            <summary>
            Return texture coordinate generation parameters
            </summary>
            <param name="coord">
            <para>
            Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexGen(OpenTK.Graphics.TextureCoordName,OpenTK.Graphics.TextureGenParameter,System.Int32*)">
            <summary>
            Return texture coordinate generation parameters
            </summary>
            <param name="coord">
            <para>
            Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexGen(OpenTK.Graphics.TextureCoordName,OpenTK.Graphics.TextureGenParameter,System.Int32[])">
            <summary>
            Return texture coordinate generation parameters
            </summary>
            <param name="coord">
            <para>
            Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexGen(OpenTK.Graphics.TextureCoordName,OpenTK.Graphics.TextureGenParameter,System.Int32@)">
            <summary>
            Return texture coordinate generation parameters
            </summary>
            <param name="coord">
            <para>
            Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexImage``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Return a texture image
            </summary>
            <param name="target">
            <para>
            Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies a pixel format for the returned data. The supported formats are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="img">
            <para>
            Returns the texture image. Should be a pointer to an array of the type specified by type.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexImage``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Return a texture image
            </summary>
            <param name="target">
            <para>
            Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies a pixel format for the returned data. The supported formats are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="img">
            <para>
            Returns the texture image. Should be a pointer to an array of the type specified by type.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexImage``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Return a texture image
            </summary>
            <param name="target">
            <para>
            Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies a pixel format for the returned data. The supported formats are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="img">
            <para>
            Returns the texture image. Should be a pointer to an array of the type specified by type.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexImage``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Return a texture image
            </summary>
            <param name="target">
            <para>
            Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies a pixel format for the returned data. The supported formats are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="img">
            <para>
            Returns the texture image. Should be a pointer to an array of the type specified by type.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexImage(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Return a texture image
            </summary>
            <param name="target">
            <para>
            Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies a pixel format for the returned data. The supported formats are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="img">
            <para>
            Returns the texture image. Should be a pointer to an array of the type specified by type.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexLevelParameter(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.GetTextureParameter,System.Single@)">
            <summary>
            Return texture parameter values for a specific level of detail
            </summary>
            <param name="target">
            <para>
            Specifies the symbolic name of the target texture, either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_BORDER, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, and GL_TEXTURE_COMPRESSED_IMAGE_SIZE are accepted.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexLevelParameter(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.GetTextureParameter,System.Single*)">
            <summary>
            Return texture parameter values for a specific level of detail
            </summary>
            <param name="target">
            <para>
            Specifies the symbolic name of the target texture, either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_BORDER, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, and GL_TEXTURE_COMPRESSED_IMAGE_SIZE are accepted.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexLevelParameter(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.GetTextureParameter,System.Single[])">
            <summary>
            Return texture parameter values for a specific level of detail
            </summary>
            <param name="target">
            <para>
            Specifies the symbolic name of the target texture, either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_BORDER, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, and GL_TEXTURE_COMPRESSED_IMAGE_SIZE are accepted.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexLevelParameter(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.GetTextureParameter,System.Int32*)">
            <summary>
            Return texture parameter values for a specific level of detail
            </summary>
            <param name="target">
            <para>
            Specifies the symbolic name of the target texture, either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_BORDER, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, and GL_TEXTURE_COMPRESSED_IMAGE_SIZE are accepted.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexLevelParameter(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.GetTextureParameter,System.Int32[])">
            <summary>
            Return texture parameter values for a specific level of detail
            </summary>
            <param name="target">
            <para>
            Specifies the symbolic name of the target texture, either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_BORDER, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, and GL_TEXTURE_COMPRESSED_IMAGE_SIZE are accepted.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexLevelParameter(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.GetTextureParameter,System.Int32@)">
            <summary>
            Return texture parameter values for a specific level of detail
            </summary>
            <param name="target">
            <para>
            Specifies the symbolic name of the target texture, either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_BORDER, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, and GL_TEXTURE_COMPRESSED_IMAGE_SIZE are accepted.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexParameter(OpenTK.Graphics.TextureTarget,OpenTK.Graphics.GetTextureParameter,System.Single@)">
            <summary>
            Return texture parameter values
            </summary>
            <param name="target">
            <para>
            Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, and GL_TEXTURE_CUBE_MAP are accepted.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a texture parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_PRIORITY, GL_TEXTURE_RESIDENT, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_DEPTH_TEXTURE_MODE, and GL_GENERATE_MIPMAP are accepted.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the texture parameters.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexParameter(OpenTK.Graphics.TextureTarget,OpenTK.Graphics.GetTextureParameter,System.Single*)">
            <summary>
            Return texture parameter values
            </summary>
            <param name="target">
            <para>
            Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, and GL_TEXTURE_CUBE_MAP are accepted.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a texture parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_PRIORITY, GL_TEXTURE_RESIDENT, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_DEPTH_TEXTURE_MODE, and GL_GENERATE_MIPMAP are accepted.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the texture parameters.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexParameter(OpenTK.Graphics.TextureTarget,OpenTK.Graphics.GetTextureParameter,System.Single[])">
            <summary>
            Return texture parameter values
            </summary>
            <param name="target">
            <para>
            Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, and GL_TEXTURE_CUBE_MAP are accepted.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a texture parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_PRIORITY, GL_TEXTURE_RESIDENT, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_DEPTH_TEXTURE_MODE, and GL_GENERATE_MIPMAP are accepted.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the texture parameters.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexParameter(OpenTK.Graphics.TextureTarget,OpenTK.Graphics.GetTextureParameter,System.Int32*)">
            <summary>
            Return texture parameter values
            </summary>
            <param name="target">
            <para>
            Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, and GL_TEXTURE_CUBE_MAP are accepted.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a texture parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_PRIORITY, GL_TEXTURE_RESIDENT, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_DEPTH_TEXTURE_MODE, and GL_GENERATE_MIPMAP are accepted.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the texture parameters.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexParameter(OpenTK.Graphics.TextureTarget,OpenTK.Graphics.GetTextureParameter,System.Int32[])">
            <summary>
            Return texture parameter values
            </summary>
            <param name="target">
            <para>
            Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, and GL_TEXTURE_CUBE_MAP are accepted.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a texture parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_PRIORITY, GL_TEXTURE_RESIDENT, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_DEPTH_TEXTURE_MODE, and GL_GENERATE_MIPMAP are accepted.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the texture parameters.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetTexParameter(OpenTK.Graphics.TextureTarget,OpenTK.Graphics.GetTextureParameter,System.Int32@)">
            <summary>
            Return texture parameter values
            </summary>
            <param name="target">
            <para>
            Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, and GL_TEXTURE_CUBE_MAP are accepted.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a texture parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_PRIORITY, GL_TEXTURE_RESIDENT, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_DEPTH_TEXTURE_MODE, and GL_GENERATE_MIPMAP are accepted.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the texture parameters.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetUniform(System.Int32,System.Int32,System.Single@)">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetUniform(System.Int32,System.Int32,System.Single*)">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetUniform(System.Int32,System.Int32,System.Single[])">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetUniform(System.UInt32,System.Int32,System.Single@)">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetUniform(System.UInt32,System.Int32,System.Single*)">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetUniform(System.UInt32,System.Int32,System.Single[])">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetUniform(System.Int32,System.Int32,System.Int32*)">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetUniform(System.Int32,System.Int32,System.Int32[])">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetUniform(System.Int32,System.Int32,System.Int32@)">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetUniform(System.UInt32,System.Int32,System.Int32*)">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetUniform(System.UInt32,System.Int32,System.Int32[])">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetUniform(System.UInt32,System.Int32,System.Int32@)">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetUniformLocation(System.Int32,System.String)">
            <summary>
            Returns the location of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="name">
            <para>
            Points to a null terminated string containing the name of the uniform variable whose location is to be queried.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetUniformLocation(System.UInt32,System.String)">
            <summary>
            Returns the location of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="name">
            <para>
            Points to a null terminated string containing the name of the uniform variable whose location is to be queried.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetUniform(System.UInt32,System.Int32,System.UInt32@)">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetUniform(System.UInt32,System.Int32,System.UInt32*)">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetUniform(System.UInt32,System.Int32,System.UInt32[])">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttrib(System.Int32,OpenTK.Graphics.VertexAttribParameter,System.Double*)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttrib(System.Int32,OpenTK.Graphics.VertexAttribParameter,System.Double[])">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttrib(System.Int32,OpenTK.Graphics.VertexAttribParameter,System.Double@)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttrib(System.UInt32,OpenTK.Graphics.VertexAttribParameter,System.Double*)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttrib(System.UInt32,OpenTK.Graphics.VertexAttribParameter,System.Double[])">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttrib(System.UInt32,OpenTK.Graphics.VertexAttribParameter,System.Double@)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttrib(System.Int32,OpenTK.Graphics.VertexAttribParameter,System.Single@)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttrib(System.Int32,OpenTK.Graphics.VertexAttribParameter,System.Single*)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttrib(System.Int32,OpenTK.Graphics.VertexAttribParameter,System.Single[])">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttrib(System.UInt32,OpenTK.Graphics.VertexAttribParameter,System.Single@)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttrib(System.UInt32,OpenTK.Graphics.VertexAttribParameter,System.Single*)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttrib(System.UInt32,OpenTK.Graphics.VertexAttribParameter,System.Single[])">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttrib(System.Int32,OpenTK.Graphics.VertexAttribParameter,System.Int32*)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttrib(System.Int32,OpenTK.Graphics.VertexAttribParameter,System.Int32[])">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttrib(System.Int32,OpenTK.Graphics.VertexAttribParameter,System.Int32@)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttrib(System.UInt32,OpenTK.Graphics.VertexAttribParameter,System.Int32*)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttrib(System.UInt32,OpenTK.Graphics.VertexAttribParameter,System.Int32[])">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttrib(System.UInt32,OpenTK.Graphics.VertexAttribParameter,System.Int32@)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttribPointer``1(System.Int32,OpenTK.Graphics.VertexAttribPointerType,``0@)">
            <summary>
            Return the address of the specified generic vertex attribute pointer
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be returned.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
            </para>
            </param>
            <param name="pointer">
            <para>
            Returns the pointer value.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttribPointer``1(System.Int32,OpenTK.Graphics.VertexAttribPointerType,``0[0:,0:,0:])">
            <summary>
            Return the address of the specified generic vertex attribute pointer
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be returned.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
            </para>
            </param>
            <param name="pointer">
            <para>
            Returns the pointer value.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttribPointer``1(System.Int32,OpenTK.Graphics.VertexAttribPointerType,``0[0:,0:])">
            <summary>
            Return the address of the specified generic vertex attribute pointer
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be returned.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
            </para>
            </param>
            <param name="pointer">
            <para>
            Returns the pointer value.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttribPointer``1(System.Int32,OpenTK.Graphics.VertexAttribPointerType,``0[])">
            <summary>
            Return the address of the specified generic vertex attribute pointer
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be returned.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
            </para>
            </param>
            <param name="pointer">
            <para>
            Returns the pointer value.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttribPointer(System.Int32,OpenTK.Graphics.VertexAttribPointerType,System.IntPtr)">
            <summary>
            Return the address of the specified generic vertex attribute pointer
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be returned.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
            </para>
            </param>
            <param name="pointer">
            <para>
            Returns the pointer value.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttribPointer``1(System.UInt32,OpenTK.Graphics.VertexAttribPointerType,``0@)">
            <summary>
            Return the address of the specified generic vertex attribute pointer
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be returned.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
            </para>
            </param>
            <param name="pointer">
            <para>
            Returns the pointer value.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttribPointer``1(System.UInt32,OpenTK.Graphics.VertexAttribPointerType,``0[0:,0:,0:])">
            <summary>
            Return the address of the specified generic vertex attribute pointer
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be returned.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
            </para>
            </param>
            <param name="pointer">
            <para>
            Returns the pointer value.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttribPointer``1(System.UInt32,OpenTK.Graphics.VertexAttribPointerType,``0[0:,0:])">
            <summary>
            Return the address of the specified generic vertex attribute pointer
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be returned.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
            </para>
            </param>
            <param name="pointer">
            <para>
            Returns the pointer value.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttribPointer``1(System.UInt32,OpenTK.Graphics.VertexAttribPointerType,``0[])">
            <summary>
            Return the address of the specified generic vertex attribute pointer
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be returned.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
            </para>
            </param>
            <param name="pointer">
            <para>
            Returns the pointer value.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.GetVertexAttribPointer(System.UInt32,OpenTK.Graphics.VertexAttribPointerType,System.IntPtr)">
            <summary>
            Return the address of the specified generic vertex attribute pointer
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be returned.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
            </para>
            </param>
            <param name="pointer">
            <para>
            Returns the pointer value.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Hint(OpenTK.Graphics.HintTarget,OpenTK.Graphics.HintMode)">
            <summary>
            Specify implementation-specific hints
            </summary>
            <param name="target">
            <para>
            Specifies a symbolic constant indicating the behavior to be controlled. GL_FOG_HINT, GL_GENERATE_MIPMAP_HINT, GL_LINE_SMOOTH_HINT, GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT, GL_TEXTURE_COMPRESSION_HINT, and GL_FRAGMENT_SHADER_DERIVATIVE_HINT are accepted.
            </para>
            </param>
            <param name="mode">
            <para>
            Specifies a symbolic constant indicating the desired behavior. GL_FASTEST, GL_NICEST, and GL_DONT_CARE are accepted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Histogram(OpenTK.Graphics.Version12Deprecated,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Boolean)">
            <summary>
            Define histogram table
            </summary>
            <param name="target">
            <para>
            The histogram whose parameters are to be set. Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM.
            </para>
            </param>
            <param name="width">
            <para>
            The number of entries in the histogram table. Must be a power of 2.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The format of entries in the histogram table. Must be one of GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="sink">
            <para>
            If GL_TRUE, pixels will be consumed by the histogramming process and no drawing or texture loading will take place. If GL_FALSE, pixels will proceed to the minmax process after histogramming.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Index(System.Double)">
            <summary>
            Set the current color index
            </summary>
            <param name="c">
            <para>
            Specifies the new value for the current color index.
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Index(System.Double*)">
            <summary>
            Set the current color index
            </summary>
            <param name="c">
            <para>
            Specifies the new value for the current color index.
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Index(System.Single)">
            <summary>
            Set the current color index
            </summary>
            <param name="c">
            <para>
            Specifies the new value for the current color index.
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Index(System.Single*)">
            <summary>
            Set the current color index
            </summary>
            <param name="c">
            <para>
            Specifies the new value for the current color index.
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Index(System.Int32)">
            <summary>
            Set the current color index
            </summary>
            <param name="c">
            <para>
            Specifies the new value for the current color index.
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Index(System.Int32*)">
            <summary>
            Set the current color index
            </summary>
            <param name="c">
            <para>
            Specifies the new value for the current color index.
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.IndexMask(System.Int32)">
            <summary>
            Control the writing of individual bits in the color index buffers
            </summary>
            <param name="mask">
            <para>
            Specifies a bit mask to enable and disable the writing of individual bits in the color index buffers. Initially, the mask is all 1's.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.IndexMask(System.UInt32)">
            <summary>
            Control the writing of individual bits in the color index buffers
            </summary>
            <param name="mask">
            <para>
            Specifies a bit mask to enable and disable the writing of individual bits in the color index buffers. Initially, the mask is all 1's.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.IndexPointer``1(OpenTK.Graphics.IndexPointerType,System.Int32,``0@)">
            <summary>
            Define an array of color indexes
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first index in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.IndexPointer``1(OpenTK.Graphics.IndexPointerType,System.Int32,``0[0:,0:,0:])">
            <summary>
            Define an array of color indexes
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first index in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.IndexPointer``1(OpenTK.Graphics.IndexPointerType,System.Int32,``0[0:,0:])">
            <summary>
            Define an array of color indexes
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first index in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.IndexPointer``1(OpenTK.Graphics.IndexPointerType,System.Int32,``0[])">
            <summary>
            Define an array of color indexes
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first index in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.IndexPointer(OpenTK.Graphics.IndexPointerType,System.Int32,System.IntPtr)">
            <summary>
            Define an array of color indexes
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first index in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Index(System.Int16)">
            <summary>
            Set the current color index
            </summary>
            <param name="c">
            <para>
            Specifies the new value for the current color index.
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Index(System.Int16*)">
            <summary>
            Set the current color index
            </summary>
            <param name="c">
            <para>
            Specifies the new value for the current color index.
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Index(System.Byte)">
            <summary>
            Set the current color index
            </summary>
            <param name="c">
            <para>
            Specifies the new value for the current color index.
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Index(System.Byte*)">
            <summary>
            Set the current color index
            </summary>
            <param name="c">
            <para>
            Specifies the new value for the current color index.
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.InitNames">
            <summary>
            Initialize the name stack
            </summary>
        </member>
        <member name="M:OpenTK.Graphics.GL.InterleavedArrays``1(OpenTK.Graphics.InterleavedArrayFormat,System.Int32,``0@)">
            <summary>
            Simultaneously specify and enable several interleaved arrays
            </summary>
            <param name="format">
            <para>
            Specifies the type of array to enable. Symbolic constants GL_V2F, GL_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_C3F_V3F, GL_N3F_V3F, GL_C4F_N3F_V3F, GL_T2F_V3F, GL_T4F_V4F, GL_T2F_C4UB_V3F, GL_T2F_C3F_V3F, GL_T2F_N3F_V3F, GL_T2F_C4F_N3F_V3F, and GL_T4F_C4F_N3F_V4F are accepted.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the offset in bytes between each aggregate array element.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.InterleavedArrays``1(OpenTK.Graphics.InterleavedArrayFormat,System.Int32,``0[0:,0:,0:])">
            <summary>
            Simultaneously specify and enable several interleaved arrays
            </summary>
            <param name="format">
            <para>
            Specifies the type of array to enable. Symbolic constants GL_V2F, GL_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_C3F_V3F, GL_N3F_V3F, GL_C4F_N3F_V3F, GL_T2F_V3F, GL_T4F_V4F, GL_T2F_C4UB_V3F, GL_T2F_C3F_V3F, GL_T2F_N3F_V3F, GL_T2F_C4F_N3F_V3F, and GL_T4F_C4F_N3F_V4F are accepted.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the offset in bytes between each aggregate array element.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.InterleavedArrays``1(OpenTK.Graphics.InterleavedArrayFormat,System.Int32,``0[0:,0:])">
            <summary>
            Simultaneously specify and enable several interleaved arrays
            </summary>
            <param name="format">
            <para>
            Specifies the type of array to enable. Symbolic constants GL_V2F, GL_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_C3F_V3F, GL_N3F_V3F, GL_C4F_N3F_V3F, GL_T2F_V3F, GL_T4F_V4F, GL_T2F_C4UB_V3F, GL_T2F_C3F_V3F, GL_T2F_N3F_V3F, GL_T2F_C4F_N3F_V3F, and GL_T4F_C4F_N3F_V4F are accepted.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the offset in bytes between each aggregate array element.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.InterleavedArrays``1(OpenTK.Graphics.InterleavedArrayFormat,System.Int32,``0[])">
            <summary>
            Simultaneously specify and enable several interleaved arrays
            </summary>
            <param name="format">
            <para>
            Specifies the type of array to enable. Symbolic constants GL_V2F, GL_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_C3F_V3F, GL_N3F_V3F, GL_C4F_N3F_V3F, GL_T2F_V3F, GL_T4F_V4F, GL_T2F_C4UB_V3F, GL_T2F_C3F_V3F, GL_T2F_N3F_V3F, GL_T2F_C4F_N3F_V3F, and GL_T4F_C4F_N3F_V4F are accepted.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the offset in bytes between each aggregate array element.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.InterleavedArrays(OpenTK.Graphics.InterleavedArrayFormat,System.Int32,System.IntPtr)">
            <summary>
            Simultaneously specify and enable several interleaved arrays
            </summary>
            <param name="format">
            <para>
            Specifies the type of array to enable. Symbolic constants GL_V2F, GL_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_C3F_V3F, GL_N3F_V3F, GL_C4F_N3F_V3F, GL_T2F_V3F, GL_T4F_V4F, GL_T2F_C4UB_V3F, GL_T2F_C3F_V3F, GL_T2F_N3F_V3F, GL_T2F_C4F_N3F_V3F, and GL_T4F_C4F_N3F_V4F are accepted.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the offset in bytes between each aggregate array element.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.IsBuffer(System.Int32)">
            <summary>
            Determine if a name corresponds to a buffer object
            </summary>
            <param name="buffer">
            <para>
            Specifies a value that may be the name of a buffer object.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.IsBuffer(System.UInt32)">
            <summary>
            Determine if a name corresponds to a buffer object
            </summary>
            <param name="buffer">
            <para>
            Specifies a value that may be the name of a buffer object.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.IsEnabled(OpenTK.Graphics.EnableCap)">
            <summary>
            Test whether a capability is enabled
            </summary>
            <param name="cap">
            <para>
            Specifies a symbolic constant indicating a GL capability.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.IsEnabled(OpenTK.Graphics.IndexedEnableCap,System.Int32)">
            <summary>
            Test whether a capability is enabled
            </summary>
            <param name="cap">
            <para>
            Specifies a symbolic constant indicating a GL capability.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.IsEnabled(OpenTK.Graphics.IndexedEnableCap,System.UInt32)">
            <summary>
            Test whether a capability is enabled
            </summary>
            <param name="cap">
            <para>
            Specifies a symbolic constant indicating a GL capability.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.IsList(System.Int32)">
            <summary>
            Determine if a name corresponds to a display list
            </summary>
            <param name="list">
            <para>
            Specifies a potential display list name.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.IsList(System.UInt32)">
            <summary>
            Determine if a name corresponds to a display list
            </summary>
            <param name="list">
            <para>
            Specifies a potential display list name.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.IsProgram(System.Int32)">
            <summary>
            Determines if a name corresponds to a program object
            </summary>
            <param name="program">
            <para>
            Specifies a potential program object.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.IsProgram(System.UInt32)">
            <summary>
            Determines if a name corresponds to a program object
            </summary>
            <param name="program">
            <para>
            Specifies a potential program object.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.IsQuery(System.Int32)">
            <summary>
            Determine if a name corresponds to a query object
            </summary>
            <param name="id">
            <para>
            Specifies a value that may be the name of a query object.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.IsQuery(System.UInt32)">
            <summary>
            Determine if a name corresponds to a query object
            </summary>
            <param name="id">
            <para>
            Specifies a value that may be the name of a query object.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.IsShader(System.Int32)">
            <summary>
            Determines if a name corresponds to a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies a potential shader object.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.IsShader(System.UInt32)">
            <summary>
            Determines if a name corresponds to a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies a potential shader object.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.IsTexture(System.Int32)">
            <summary>
            Determine if a name corresponds to a texture
            </summary>
            <param name="texture">
            <para>
            Specifies a value that may be the name of a texture.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.IsTexture(System.UInt32)">
            <summary>
            Determine if a name corresponds to a texture
            </summary>
            <param name="texture">
            <para>
            Specifies a value that may be the name of a texture.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Light(OpenTK.Graphics.LightName,OpenTK.Graphics.LightParameter,System.Single)">
            <summary>
            Set light source parameters
            </summary>
            <param name="light">
            <para>
            Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that parameter pname of light source light will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Light(OpenTK.Graphics.LightName,OpenTK.Graphics.LightParameter,System.Single*)">
            <summary>
            Set light source parameters
            </summary>
            <param name="light">
            <para>
            Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that parameter pname of light source light will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Light(OpenTK.Graphics.LightName,OpenTK.Graphics.LightParameter,System.Single[])">
            <summary>
            Set light source parameters
            </summary>
            <param name="light">
            <para>
            Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that parameter pname of light source light will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Light(OpenTK.Graphics.LightName,OpenTK.Graphics.LightParameter,System.Int32)">
            <summary>
            Set light source parameters
            </summary>
            <param name="light">
            <para>
            Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that parameter pname of light source light will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Light(OpenTK.Graphics.LightName,OpenTK.Graphics.LightParameter,System.Int32*)">
            <summary>
            Set light source parameters
            </summary>
            <param name="light">
            <para>
            Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that parameter pname of light source light will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Light(OpenTK.Graphics.LightName,OpenTK.Graphics.LightParameter,System.Int32[])">
            <summary>
            Set light source parameters
            </summary>
            <param name="light">
            <para>
            Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that parameter pname of light source light will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.LightModel(OpenTK.Graphics.LightModelParameter,System.Single)">
            <summary>
            Set the lighting model parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that param will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.LightModel(OpenTK.Graphics.LightModelParameter,System.Single*)">
            <summary>
            Set the lighting model parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that param will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.LightModel(OpenTK.Graphics.LightModelParameter,System.Single[])">
            <summary>
            Set the lighting model parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that param will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.LightModel(OpenTK.Graphics.LightModelParameter,System.Int32)">
            <summary>
            Set the lighting model parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that param will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.LightModel(OpenTK.Graphics.LightModelParameter,System.Int32*)">
            <summary>
            Set the lighting model parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that param will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.LightModel(OpenTK.Graphics.LightModelParameter,System.Int32[])">
            <summary>
            Set the lighting model parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that param will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.LineStipple(System.Int32,System.Int16)">
            <summary>
            Specify the line stipple pattern
            </summary>
            <param name="factor">
            <para>
            Specifies a multiplier for each bit in the line stipple pattern. If factor is 3, for example, each bit in the pattern is used three times before the next bit in the pattern is used. factor is clamped to the range [1, 256] and defaults to 1.
            </para>
            </param>
            <param name="pattern">
            <para>
            Specifies a 16-bit integer whose bit pattern determines which fragments of a line will be drawn when the line is rasterized. Bit zero is used first; the default pattern is all 1's.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.LineStipple(System.Int32,System.UInt16)">
            <summary>
            Specify the line stipple pattern
            </summary>
            <param name="factor">
            <para>
            Specifies a multiplier for each bit in the line stipple pattern. If factor is 3, for example, each bit in the pattern is used three times before the next bit in the pattern is used. factor is clamped to the range [1, 256] and defaults to 1.
            </para>
            </param>
            <param name="pattern">
            <para>
            Specifies a 16-bit integer whose bit pattern determines which fragments of a line will be drawn when the line is rasterized. Bit zero is used first; the default pattern is all 1's.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.LineWidth(System.Single)">
            <summary>
            Specify the width of rasterized lines
            </summary>
            <param name="width">
            <para>
            Specifies the width of rasterized lines. The initial value is 1.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.LinkProgram(System.Int32)">
            <summary>
            Links a program object
            </summary>
            <param name="program">
            <para>
            Specifies the handle of the program object to be linked.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.LinkProgram(System.UInt32)">
            <summary>
            Links a program object
            </summary>
            <param name="program">
            <para>
            Specifies the handle of the program object to be linked.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ListBase(System.Int32)">
            <summary>
            Set the display-list base for glCallLists
            </summary>
            <param name="base">
            <para>
            Specifies an integer offset that will be added to glCallLists offsets to generate display-list names. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ListBase(System.UInt32)">
            <summary>
            Set the display-list base for glCallLists
            </summary>
            <param name="base">
            <para>
            Specifies an integer offset that will be added to glCallLists offsets to generate display-list names. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.LoadIdentity">
            <summary>
            Replace the current matrix with the identity matrix
            </summary>
        </member>
        <member name="M:OpenTK.Graphics.GL.LoadMatrix(System.Double*)">
            <summary>
            Replace the current matrix with the specified matrix
            </summary>
            <param name="m">
            <para>
            Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.LoadMatrix(System.Double[])">
            <summary>
            Replace the current matrix with the specified matrix
            </summary>
            <param name="m">
            <para>
            Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.LoadMatrix(System.Double@)">
            <summary>
            Replace the current matrix with the specified matrix
            </summary>
            <param name="m">
            <para>
            Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.LoadMatrix(System.Single@)">
            <summary>
            Replace the current matrix with the specified matrix
            </summary>
            <param name="m">
            <para>
            Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.LoadMatrix(System.Single*)">
            <summary>
            Replace the current matrix with the specified matrix
            </summary>
            <param name="m">
            <para>
            Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.LoadMatrix(System.Single[])">
            <summary>
            Replace the current matrix with the specified matrix
            </summary>
            <param name="m">
            <para>
            Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.LoadName(System.Int32)">
            <summary>
            Load a name onto the name stack
            </summary>
            <param name="name">
            <para>
            Specifies a name that will replace the top value on the name stack.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.LoadName(System.UInt32)">
            <summary>
            Load a name onto the name stack
            </summary>
            <param name="name">
            <para>
            Specifies a name that will replace the top value on the name stack.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.LoadTransposeMatrix(System.Double*)">
            <summary>
            Replace the current matrix with the specified row-major ordered matrix
            </summary>
            <param name="m">
            <para>
            Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.LoadTransposeMatrix(System.Double[])">
            <summary>
            Replace the current matrix with the specified row-major ordered matrix
            </summary>
            <param name="m">
            <para>
            Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.LoadTransposeMatrix(System.Double@)">
            <summary>
            Replace the current matrix with the specified row-major ordered matrix
            </summary>
            <param name="m">
            <para>
            Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.LoadTransposeMatrix(System.Single@)">
            <summary>
            Replace the current matrix with the specified row-major ordered matrix
            </summary>
            <param name="m">
            <para>
            Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.LoadTransposeMatrix(System.Single*)">
            <summary>
            Replace the current matrix with the specified row-major ordered matrix
            </summary>
            <param name="m">
            <para>
            Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.LoadTransposeMatrix(System.Single[])">
            <summary>
            Replace the current matrix with the specified row-major ordered matrix
            </summary>
            <param name="m">
            <para>
            Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.LogicOp(OpenTK.Graphics.LogicOp)">
            <summary>
            Specify a logical pixel operation for color index rendering
            </summary>
            <param name="opcode">
            <para>
            Specifies a symbolic constant that selects a logical operation. The following symbols are accepted: GL_CLEAR, GL_SET, GL_COPY, GL_COPY_INVERTED, GL_NOOP, GL_INVERT, GL_AND, GL_NAND, GL_OR, GL_NOR, GL_XOR, GL_EQUIV, GL_AND_REVERSE, GL_AND_INVERTED, GL_OR_REVERSE, and GL_OR_INVERTED. The initial value is GL_COPY.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Map1(OpenTK.Graphics.MapTarget,System.Double,System.Double,System.Int32,System.Int32,System.Double*)">
            <summary>
            Define a one-dimensional evaluator
            </summary>
            <param name="target">
            <para>
            Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are accepted.
            </para>
            </param>
            <param name="u1">
            <para>
            Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations.
            </para>
            </param>
            <param name="order">
            <para>
            Specifies the number of control points. Must be positive.
            </para>
            </param>
            <param name="points">
            <para>
            Specifies a pointer to the array of control points.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Map1(OpenTK.Graphics.MapTarget,System.Double,System.Double,System.Int32,System.Int32,System.Double[])">
            <summary>
            Define a one-dimensional evaluator
            </summary>
            <param name="target">
            <para>
            Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are accepted.
            </para>
            </param>
            <param name="u1">
            <para>
            Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations.
            </para>
            </param>
            <param name="order">
            <para>
            Specifies the number of control points. Must be positive.
            </para>
            </param>
            <param name="points">
            <para>
            Specifies a pointer to the array of control points.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Map1(OpenTK.Graphics.MapTarget,System.Double,System.Double,System.Int32,System.Int32,System.Double@)">
            <summary>
            Define a one-dimensional evaluator
            </summary>
            <param name="target">
            <para>
            Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are accepted.
            </para>
            </param>
            <param name="u1">
            <para>
            Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations.
            </para>
            </param>
            <param name="order">
            <para>
            Specifies the number of control points. Must be positive.
            </para>
            </param>
            <param name="points">
            <para>
            Specifies a pointer to the array of control points.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Map1(OpenTK.Graphics.MapTarget,System.Single,System.Single,System.Int32,System.Int32,System.Single@)">
            <summary>
            Define a one-dimensional evaluator
            </summary>
            <param name="target">
            <para>
            Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are accepted.
            </para>
            </param>
            <param name="u1">
            <para>
            Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations.
            </para>
            </param>
            <param name="order">
            <para>
            Specifies the number of control points. Must be positive.
            </para>
            </param>
            <param name="points">
            <para>
            Specifies a pointer to the array of control points.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Map1(OpenTK.Graphics.MapTarget,System.Single,System.Single,System.Int32,System.Int32,System.Single*)">
            <summary>
            Define a one-dimensional evaluator
            </summary>
            <param name="target">
            <para>
            Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are accepted.
            </para>
            </param>
            <param name="u1">
            <para>
            Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations.
            </para>
            </param>
            <param name="order">
            <para>
            Specifies the number of control points. Must be positive.
            </para>
            </param>
            <param name="points">
            <para>
            Specifies a pointer to the array of control points.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Map1(OpenTK.Graphics.MapTarget,System.Single,System.Single,System.Int32,System.Int32,System.Single[])">
            <summary>
            Define a one-dimensional evaluator
            </summary>
            <param name="target">
            <para>
            Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are accepted.
            </para>
            </param>
            <param name="u1">
            <para>
            Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations.
            </para>
            </param>
            <param name="order">
            <para>
            Specifies the number of control points. Must be positive.
            </para>
            </param>
            <param name="points">
            <para>
            Specifies a pointer to the array of control points.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Map2(OpenTK.Graphics.MapTarget,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double*)">
            <summary>
            Define a two-dimensional evaluator
            </summary>
            <param name="target">
            <para>
            Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4 are accepted.
            </para>
            </param>
            <param name="u1">
            <para>
            Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1.
            </para>
            </param>
            <param name="ustride">
            <para>
            Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0.
            </para>
            </param>
            <param name="uorder">
            <para>
            Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1.
            </para>
            </param>
            <param name="v1">
            <para>
            Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1.
            </para>
            </param>
            <param name="vstride">
            <para>
            Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0.
            </para>
            </param>
            <param name="vorder">
            <para>
            Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1.
            </para>
            </param>
            <param name="points">
            <para>
            Specifies a pointer to the array of control points.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Map2(OpenTK.Graphics.MapTarget,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double[])">
            <summary>
            Define a two-dimensional evaluator
            </summary>
            <param name="target">
            <para>
            Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4 are accepted.
            </para>
            </param>
            <param name="u1">
            <para>
            Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1.
            </para>
            </param>
            <param name="ustride">
            <para>
            Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0.
            </para>
            </param>
            <param name="uorder">
            <para>
            Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1.
            </para>
            </param>
            <param name="v1">
            <para>
            Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1.
            </para>
            </param>
            <param name="vstride">
            <para>
            Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0.
            </para>
            </param>
            <param name="vorder">
            <para>
            Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1.
            </para>
            </param>
            <param name="points">
            <para>
            Specifies a pointer to the array of control points.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Map2(OpenTK.Graphics.MapTarget,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double@)">
            <summary>
            Define a two-dimensional evaluator
            </summary>
            <param name="target">
            <para>
            Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4 are accepted.
            </para>
            </param>
            <param name="u1">
            <para>
            Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1.
            </para>
            </param>
            <param name="ustride">
            <para>
            Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0.
            </para>
            </param>
            <param name="uorder">
            <para>
            Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1.
            </para>
            </param>
            <param name="v1">
            <para>
            Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1.
            </para>
            </param>
            <param name="vstride">
            <para>
            Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0.
            </para>
            </param>
            <param name="vorder">
            <para>
            Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1.
            </para>
            </param>
            <param name="points">
            <para>
            Specifies a pointer to the array of control points.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Map2(OpenTK.Graphics.MapTarget,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Single,System.Int32,System.Int32,System.Single@)">
            <summary>
            Define a two-dimensional evaluator
            </summary>
            <param name="target">
            <para>
            Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4 are accepted.
            </para>
            </param>
            <param name="u1">
            <para>
            Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1.
            </para>
            </param>
            <param name="ustride">
            <para>
            Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0.
            </para>
            </param>
            <param name="uorder">
            <para>
            Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1.
            </para>
            </param>
            <param name="v1">
            <para>
            Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1.
            </para>
            </param>
            <param name="vstride">
            <para>
            Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0.
            </para>
            </param>
            <param name="vorder">
            <para>
            Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1.
            </para>
            </param>
            <param name="points">
            <para>
            Specifies a pointer to the array of control points.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Map2(OpenTK.Graphics.MapTarget,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Single,System.Int32,System.Int32,System.Single*)">
            <summary>
            Define a two-dimensional evaluator
            </summary>
            <param name="target">
            <para>
            Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4 are accepted.
            </para>
            </param>
            <param name="u1">
            <para>
            Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1.
            </para>
            </param>
            <param name="ustride">
            <para>
            Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0.
            </para>
            </param>
            <param name="uorder">
            <para>
            Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1.
            </para>
            </param>
            <param name="v1">
            <para>
            Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1.
            </para>
            </param>
            <param name="vstride">
            <para>
            Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0.
            </para>
            </param>
            <param name="vorder">
            <para>
            Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1.
            </para>
            </param>
            <param name="points">
            <para>
            Specifies a pointer to the array of control points.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Map2(OpenTK.Graphics.MapTarget,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Single,System.Int32,System.Int32,System.Single[])">
            <summary>
            Define a two-dimensional evaluator
            </summary>
            <param name="target">
            <para>
            Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4 are accepted.
            </para>
            </param>
            <param name="u1">
            <para>
            Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1.
            </para>
            </param>
            <param name="ustride">
            <para>
            Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0.
            </para>
            </param>
            <param name="uorder">
            <para>
            Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1.
            </para>
            </param>
            <param name="v1">
            <para>
            Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1.
            </para>
            </param>
            <param name="vstride">
            <para>
            Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0.
            </para>
            </param>
            <param name="vorder">
            <para>
            Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1.
            </para>
            </param>
            <param name="points">
            <para>
            Specifies a pointer to the array of control points.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MapBuffer(OpenTK.Graphics.BufferTarget,OpenTK.Graphics.BufferAccess)">
            <summary>
            Map a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object being mapped. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="access">
            <para>
            Specifies the access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object's mapped data store. The symbolic constant must be GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MapGrid1(System.Int32,System.Double,System.Double)">
            <summary>
            Define a one- or two-dimensional mesh
            </summary>
            <param name="un">
            <para>
            Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive.
            </para>
            </param>
            <param name="u1">
            <para>
            Specify the mappings for integer grid domain values i = 0 and i = un.
            </para>
            </param>
            <param name="vn">
            <para>
            Specifies the number of partitions in the grid range interval [v1, v2] (glMapGrid2 only).
            </para>
            </param>
            <param name="v1">
            <para>
            Specify the mappings for integer grid domain values j = 0 and j = vn (glMapGrid2 only).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MapGrid1(System.Int32,System.Single,System.Single)">
            <summary>
            Define a one- or two-dimensional mesh
            </summary>
            <param name="un">
            <para>
            Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive.
            </para>
            </param>
            <param name="u1">
            <para>
            Specify the mappings for integer grid domain values i = 0 and i = un.
            </para>
            </param>
            <param name="vn">
            <para>
            Specifies the number of partitions in the grid range interval [v1, v2] (glMapGrid2 only).
            </para>
            </param>
            <param name="v1">
            <para>
            Specify the mappings for integer grid domain values j = 0 and j = vn (glMapGrid2 only).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MapGrid2(System.Int32,System.Double,System.Double,System.Int32,System.Double,System.Double)">
            <summary>
            Define a one- or two-dimensional mesh
            </summary>
            <param name="un">
            <para>
            Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive.
            </para>
            </param>
            <param name="u1">
            <para>
            Specify the mappings for integer grid domain values i = 0 and i = un.
            </para>
            </param>
            <param name="vn">
            <para>
            Specifies the number of partitions in the grid range interval [v1, v2] (glMapGrid2 only).
            </para>
            </param>
            <param name="v1">
            <para>
            Specify the mappings for integer grid domain values j = 0 and j = vn (glMapGrid2 only).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MapGrid2(System.Int32,System.Single,System.Single,System.Int32,System.Single,System.Single)">
            <summary>
            Define a one- or two-dimensional mesh
            </summary>
            <param name="un">
            <para>
            Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive.
            </para>
            </param>
            <param name="u1">
            <para>
            Specify the mappings for integer grid domain values i = 0 and i = un.
            </para>
            </param>
            <param name="vn">
            <para>
            Specifies the number of partitions in the grid range interval [v1, v2] (glMapGrid2 only).
            </para>
            </param>
            <param name="v1">
            <para>
            Specify the mappings for integer grid domain values j = 0 and j = vn (glMapGrid2 only).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Material(OpenTK.Graphics.MaterialFace,OpenTK.Graphics.MaterialParameter,System.Single)">
            <summary>
            Specify material parameters for the lighting model
            </summary>
            <param name="face">
            <para>
            Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that parameter GL_SHININESS will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Material(OpenTK.Graphics.MaterialFace,OpenTK.Graphics.MaterialParameter,System.Single*)">
            <summary>
            Specify material parameters for the lighting model
            </summary>
            <param name="face">
            <para>
            Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that parameter GL_SHININESS will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Material(OpenTK.Graphics.MaterialFace,OpenTK.Graphics.MaterialParameter,System.Single[])">
            <summary>
            Specify material parameters for the lighting model
            </summary>
            <param name="face">
            <para>
            Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that parameter GL_SHININESS will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Material(OpenTK.Graphics.MaterialFace,OpenTK.Graphics.MaterialParameter,System.Int32)">
            <summary>
            Specify material parameters for the lighting model
            </summary>
            <param name="face">
            <para>
            Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that parameter GL_SHININESS will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Material(OpenTK.Graphics.MaterialFace,OpenTK.Graphics.MaterialParameter,System.Int32*)">
            <summary>
            Specify material parameters for the lighting model
            </summary>
            <param name="face">
            <para>
            Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that parameter GL_SHININESS will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Material(OpenTK.Graphics.MaterialFace,OpenTK.Graphics.MaterialParameter,System.Int32[])">
            <summary>
            Specify material parameters for the lighting model
            </summary>
            <param name="face">
            <para>
            Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that parameter GL_SHININESS will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MatrixMode(OpenTK.Graphics.MatrixMode)">
            <summary>
            Specify which matrix is the current matrix
            </summary>
            <param name="mode">
            <para>
            Specifies which matrix stack is the target for subsequent matrix operations. Three values are accepted: GL_MODELVIEW, GL_PROJECTION, and GL_TEXTURE. The initial value is GL_MODELVIEW. Additionally, if the ARB_imaging extension is supported, GL_COLOR is also accepted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Minmax(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.PixelInternalFormat,System.Boolean)">
            <summary>
            Define minmax table
            </summary>
            <param name="target">
            <para>
            The minmax table whose parameters are to be set. Must be GL_MINMAX.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The format of entries in the minmax table. Must be one of GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="sink">
            <para>
            If GL_TRUE, pixels will be consumed by the minmax process and no drawing or texture loading will take place. If GL_FALSE, pixels will proceed to the final conversion process after minmax.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiDrawArrays(OpenTK.Graphics.BeginMode,System.Int32*,System.Int32*,System.Int32)">
            <summary>
            Render multiple sets of primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="first">
            <para>
            Points to an array of starting indices in the enabled arrays.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the number of indices to be rendered.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the first and count
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiDrawArrays(OpenTK.Graphics.BeginMode,System.Int32[],System.Int32[],System.Int32)">
            <summary>
            Render multiple sets of primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="first">
            <para>
            Points to an array of starting indices in the enabled arrays.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the number of indices to be rendered.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the first and count
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiDrawArrays(OpenTK.Graphics.BeginMode,System.Int32@,System.Int32@,System.Int32)">
            <summary>
            Render multiple sets of primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="first">
            <para>
            Points to an array of starting indices in the enabled arrays.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the number of indices to be rendered.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the first and count
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiDrawElements``1(OpenTK.Graphics.BeginMode,System.Int32*,OpenTK.Graphics.DrawElementsType,``0@,System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiDrawElements``1(OpenTK.Graphics.BeginMode,System.Int32*,OpenTK.Graphics.DrawElementsType,``0[0:,0:,0:],System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiDrawElements``1(OpenTK.Graphics.BeginMode,System.Int32*,OpenTK.Graphics.DrawElementsType,``0[0:,0:],System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiDrawElements``1(OpenTK.Graphics.BeginMode,System.Int32*,OpenTK.Graphics.DrawElementsType,``0[],System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiDrawElements(OpenTK.Graphics.BeginMode,System.Int32*,OpenTK.Graphics.DrawElementsType,System.IntPtr,System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiDrawElements``1(OpenTK.Graphics.BeginMode,System.Int32[],OpenTK.Graphics.DrawElementsType,``0@,System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiDrawElements``1(OpenTK.Graphics.BeginMode,System.Int32[],OpenTK.Graphics.DrawElementsType,``0[0:,0:,0:],System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiDrawElements``1(OpenTK.Graphics.BeginMode,System.Int32[],OpenTK.Graphics.DrawElementsType,``0[0:,0:],System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiDrawElements``1(OpenTK.Graphics.BeginMode,System.Int32[],OpenTK.Graphics.DrawElementsType,``0[],System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiDrawElements(OpenTK.Graphics.BeginMode,System.Int32[],OpenTK.Graphics.DrawElementsType,System.IntPtr,System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiDrawElements``1(OpenTK.Graphics.BeginMode,System.Int32@,OpenTK.Graphics.DrawElementsType,``0@,System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiDrawElements``1(OpenTK.Graphics.BeginMode,System.Int32@,OpenTK.Graphics.DrawElementsType,``0[0:,0:,0:],System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiDrawElements``1(OpenTK.Graphics.BeginMode,System.Int32@,OpenTK.Graphics.DrawElementsType,``0[0:,0:],System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiDrawElements``1(OpenTK.Graphics.BeginMode,System.Int32@,OpenTK.Graphics.DrawElementsType,``0[],System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiDrawElements(OpenTK.Graphics.BeginMode,System.Int32@,OpenTK.Graphics.DrawElementsType,System.IntPtr,System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord1(OpenTK.Graphics.TextureUnit,System.Double)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord1(OpenTK.Graphics.TextureUnit,System.Double*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord1(OpenTK.Graphics.TextureUnit,System.Single)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord1(OpenTK.Graphics.TextureUnit,System.Single*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord1(OpenTK.Graphics.TextureUnit,System.Int32)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord1(OpenTK.Graphics.TextureUnit,System.Int32*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord1(OpenTK.Graphics.TextureUnit,System.Int16)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord1(OpenTK.Graphics.TextureUnit,System.Int16*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Double,System.Double)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Double*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Double[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Double@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Single,System.Single)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Single@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Single*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Single[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Int32,System.Int32)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Int32*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Int32[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Int32@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Int16,System.Int16)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Int16*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Int16[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Int16@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Double,System.Double,System.Double)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Double*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Double[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Double@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Single,System.Single,System.Single)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Single@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Single*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Single[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Int32,System.Int32,System.Int32)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Int32*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Int32[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Int32@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Int16,System.Int16,System.Int16)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Int16*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Int16[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Int16@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Double*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Double[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Double@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Single@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Single*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Single[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Int32*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Int32[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Int32@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Int16,System.Int16,System.Int16,System.Int16)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Int16*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Int16[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Int16@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultMatrix(System.Double*)">
            <summary>
            Multiply the current matrix with the specified matrix
            </summary>
            <param name="m">
            <para>
            Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultMatrix(System.Double[])">
            <summary>
            Multiply the current matrix with the specified matrix
            </summary>
            <param name="m">
            <para>
            Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultMatrix(System.Double@)">
            <summary>
            Multiply the current matrix with the specified matrix
            </summary>
            <param name="m">
            <para>
            Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultMatrix(System.Single@)">
            <summary>
            Multiply the current matrix with the specified matrix
            </summary>
            <param name="m">
            <para>
            Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultMatrix(System.Single*)">
            <summary>
            Multiply the current matrix with the specified matrix
            </summary>
            <param name="m">
            <para>
            Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultMatrix(System.Single[])">
            <summary>
            Multiply the current matrix with the specified matrix
            </summary>
            <param name="m">
            <para>
            Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultTransposeMatrix(System.Double*)">
            <summary>
            Multiply the current matrix with the specified row-major ordered matrix
            </summary>
            <param name="m">
            <para>
            Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultTransposeMatrix(System.Double[])">
            <summary>
            Multiply the current matrix with the specified row-major ordered matrix
            </summary>
            <param name="m">
            <para>
            Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultTransposeMatrix(System.Double@)">
            <summary>
            Multiply the current matrix with the specified row-major ordered matrix
            </summary>
            <param name="m">
            <para>
            Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultTransposeMatrix(System.Single@)">
            <summary>
            Multiply the current matrix with the specified row-major ordered matrix
            </summary>
            <param name="m">
            <para>
            Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultTransposeMatrix(System.Single*)">
            <summary>
            Multiply the current matrix with the specified row-major ordered matrix
            </summary>
            <param name="m">
            <para>
            Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.MultTransposeMatrix(System.Single[])">
            <summary>
            Multiply the current matrix with the specified row-major ordered matrix
            </summary>
            <param name="m">
            <para>
            Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NewList(System.Int32,OpenTK.Graphics.ListMode)">
            <summary>
            Create or replace a display list
            </summary>
            <param name="list">
            <para>
            Specifies the display-list name.
            </para>
            </param>
            <param name="mode">
            <para>
            Specifies the compilation mode, which can be GL_COMPILE or GL_COMPILE_AND_EXECUTE.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NewList(System.UInt32,OpenTK.Graphics.ListMode)">
            <summary>
            Create or replace a display list
            </summary>
            <param name="list">
            <para>
            Specifies the display-list name.
            </para>
            </param>
            <param name="mode">
            <para>
            Specifies the compilation mode, which can be GL_COMPILE or GL_COMPILE_AND_EXECUTE.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Normal3(System.Byte,System.Byte,System.Byte)">
            <summary>
            Set the current normal vector
            </summary>
            <param name="nx">
            <para>
            Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Normal3(System.SByte,System.SByte,System.SByte)">
            <summary>
            Set the current normal vector
            </summary>
            <param name="nx">
            <para>
            Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Normal3(System.Byte*)">
            <summary>
            Set the current normal vector
            </summary>
            <param name="nx">
            <para>
            Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Normal3(System.Byte[])">
            <summary>
            Set the current normal vector
            </summary>
            <param name="nx">
            <para>
            Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Normal3(System.Byte@)">
            <summary>
            Set the current normal vector
            </summary>
            <param name="nx">
            <para>
            Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Normal3(System.SByte@)">
            <summary>
            Set the current normal vector
            </summary>
            <param name="nx">
            <para>
            Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Normal3(System.SByte*)">
            <summary>
            Set the current normal vector
            </summary>
            <param name="nx">
            <para>
            Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Normal3(System.SByte[])">
            <summary>
            Set the current normal vector
            </summary>
            <param name="nx">
            <para>
            Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Normal3(System.Double,System.Double,System.Double)">
            <summary>
            Set the current normal vector
            </summary>
            <param name="nx">
            <para>
            Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Normal3(System.Double*)">
            <summary>
            Set the current normal vector
            </summary>
            <param name="nx">
            <para>
            Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Normal3(System.Double[])">
            <summary>
            Set the current normal vector
            </summary>
            <param name="nx">
            <para>
            Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Normal3(System.Double@)">
            <summary>
            Set the current normal vector
            </summary>
            <param name="nx">
            <para>
            Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Normal3(System.Single,System.Single,System.Single)">
            <summary>
            Set the current normal vector
            </summary>
            <param name="nx">
            <para>
            Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Normal3(System.Single@)">
            <summary>
            Set the current normal vector
            </summary>
            <param name="nx">
            <para>
            Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Normal3(System.Single*)">
            <summary>
            Set the current normal vector
            </summary>
            <param name="nx">
            <para>
            Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Normal3(System.Single[])">
            <summary>
            Set the current normal vector
            </summary>
            <param name="nx">
            <para>
            Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Normal3(System.Int32,System.Int32,System.Int32)">
            <summary>
            Set the current normal vector
            </summary>
            <param name="nx">
            <para>
            Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Normal3(System.Int32*)">
            <summary>
            Set the current normal vector
            </summary>
            <param name="nx">
            <para>
            Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Normal3(System.Int32[])">
            <summary>
            Set the current normal vector
            </summary>
            <param name="nx">
            <para>
            Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Normal3(System.Int32@)">
            <summary>
            Set the current normal vector
            </summary>
            <param name="nx">
            <para>
            Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Normal3(System.Int16,System.Int16,System.Int16)">
            <summary>
            Set the current normal vector
            </summary>
            <param name="nx">
            <para>
            Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Normal3(System.Int16*)">
            <summary>
            Set the current normal vector
            </summary>
            <param name="nx">
            <para>
            Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Normal3(System.Int16[])">
            <summary>
            Set the current normal vector
            </summary>
            <param name="nx">
            <para>
            Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Normal3(System.Int16@)">
            <summary>
            Set the current normal vector
            </summary>
            <param name="nx">
            <para>
            Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NormalPointer``1(OpenTK.Graphics.NormalPointerType,System.Int32,``0@)">
            <summary>
            Define an array of normals
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NormalPointer``1(OpenTK.Graphics.NormalPointerType,System.Int32,``0[0:,0:,0:])">
            <summary>
            Define an array of normals
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NormalPointer``1(OpenTK.Graphics.NormalPointerType,System.Int32,``0[0:,0:])">
            <summary>
            Define an array of normals
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NormalPointer``1(OpenTK.Graphics.NormalPointerType,System.Int32,``0[])">
            <summary>
            Define an array of normals
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NormalPointer(OpenTK.Graphics.NormalPointerType,System.Int32,System.IntPtr)">
            <summary>
            Define an array of normals
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ortho(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Multiply the current matrix with an orthographic matrix
            </summary>
            <param name="left">
            <para>
            Specify the coordinates for the left and right vertical clipping planes.
            </para>
            </param>
            <param name="bottom">
            <para>
            Specify the coordinates for the bottom and top horizontal clipping planes.
            </para>
            </param>
            <param name="nearVal">
            <para>
            Specify the distances to the nearer and farther depth clipping planes. These values are negative if the plane is to be behind the viewer.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PassThrough(System.Single)">
            <summary>
            Place a marker in the feedback buffer
            </summary>
            <param name="token">
            <para>
            Specifies a marker value to be placed in the feedback buffer following a GL_PASS_THROUGH_TOKEN.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PixelMap(OpenTK.Graphics.PixelMap,System.Int32,System.Single@)">
            <summary>
            Set up pixel transfer maps
            </summary>
            <param name="map">
            <para>
            Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="mapsize">
            <para>
            Specifies the size of the map being defined.
            </para>
            </param>
            <param name="values">
            <para>
            Specifies an array of mapsize values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PixelMap(OpenTK.Graphics.PixelMap,System.Int32,System.Single*)">
            <summary>
            Set up pixel transfer maps
            </summary>
            <param name="map">
            <para>
            Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="mapsize">
            <para>
            Specifies the size of the map being defined.
            </para>
            </param>
            <param name="values">
            <para>
            Specifies an array of mapsize values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PixelMap(OpenTK.Graphics.PixelMap,System.Int32,System.Single[])">
            <summary>
            Set up pixel transfer maps
            </summary>
            <param name="map">
            <para>
            Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="mapsize">
            <para>
            Specifies the size of the map being defined.
            </para>
            </param>
            <param name="values">
            <para>
            Specifies an array of mapsize values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PixelMap(OpenTK.Graphics.PixelMap,System.Int32,System.Int32*)">
            <summary>
            Set up pixel transfer maps
            </summary>
            <param name="map">
            <para>
            Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="mapsize">
            <para>
            Specifies the size of the map being defined.
            </para>
            </param>
            <param name="values">
            <para>
            Specifies an array of mapsize values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PixelMap(OpenTK.Graphics.PixelMap,System.Int32,System.Int32[])">
            <summary>
            Set up pixel transfer maps
            </summary>
            <param name="map">
            <para>
            Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="mapsize">
            <para>
            Specifies the size of the map being defined.
            </para>
            </param>
            <param name="values">
            <para>
            Specifies an array of mapsize values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PixelMap(OpenTK.Graphics.PixelMap,System.Int32,System.Int32@)">
            <summary>
            Set up pixel transfer maps
            </summary>
            <param name="map">
            <para>
            Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="mapsize">
            <para>
            Specifies the size of the map being defined.
            </para>
            </param>
            <param name="values">
            <para>
            Specifies an array of mapsize values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PixelMap(OpenTK.Graphics.PixelMap,System.Int32,System.UInt32@)">
            <summary>
            Set up pixel transfer maps
            </summary>
            <param name="map">
            <para>
            Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="mapsize">
            <para>
            Specifies the size of the map being defined.
            </para>
            </param>
            <param name="values">
            <para>
            Specifies an array of mapsize values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PixelMap(OpenTK.Graphics.PixelMap,System.Int32,System.UInt32*)">
            <summary>
            Set up pixel transfer maps
            </summary>
            <param name="map">
            <para>
            Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="mapsize">
            <para>
            Specifies the size of the map being defined.
            </para>
            </param>
            <param name="values">
            <para>
            Specifies an array of mapsize values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PixelMap(OpenTK.Graphics.PixelMap,System.Int32,System.UInt32[])">
            <summary>
            Set up pixel transfer maps
            </summary>
            <param name="map">
            <para>
            Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="mapsize">
            <para>
            Specifies the size of the map being defined.
            </para>
            </param>
            <param name="values">
            <para>
            Specifies an array of mapsize values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PixelMap(OpenTK.Graphics.PixelMap,System.Int32,System.Int16*)">
            <summary>
            Set up pixel transfer maps
            </summary>
            <param name="map">
            <para>
            Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="mapsize">
            <para>
            Specifies the size of the map being defined.
            </para>
            </param>
            <param name="values">
            <para>
            Specifies an array of mapsize values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PixelMap(OpenTK.Graphics.PixelMap,System.Int32,System.Int16[])">
            <summary>
            Set up pixel transfer maps
            </summary>
            <param name="map">
            <para>
            Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="mapsize">
            <para>
            Specifies the size of the map being defined.
            </para>
            </param>
            <param name="values">
            <para>
            Specifies an array of mapsize values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PixelMap(OpenTK.Graphics.PixelMap,System.Int32,System.Int16@)">
            <summary>
            Set up pixel transfer maps
            </summary>
            <param name="map">
            <para>
            Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="mapsize">
            <para>
            Specifies the size of the map being defined.
            </para>
            </param>
            <param name="values">
            <para>
            Specifies an array of mapsize values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PixelMap(OpenTK.Graphics.PixelMap,System.Int32,System.UInt16@)">
            <summary>
            Set up pixel transfer maps
            </summary>
            <param name="map">
            <para>
            Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="mapsize">
            <para>
            Specifies the size of the map being defined.
            </para>
            </param>
            <param name="values">
            <para>
            Specifies an array of mapsize values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PixelMap(OpenTK.Graphics.PixelMap,System.Int32,System.UInt16*)">
            <summary>
            Set up pixel transfer maps
            </summary>
            <param name="map">
            <para>
            Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="mapsize">
            <para>
            Specifies the size of the map being defined.
            </para>
            </param>
            <param name="values">
            <para>
            Specifies an array of mapsize values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PixelMap(OpenTK.Graphics.PixelMap,System.Int32,System.UInt16[])">
            <summary>
            Set up pixel transfer maps
            </summary>
            <param name="map">
            <para>
            Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A.
            </para>
            </param>
            <param name="mapsize">
            <para>
            Specifies the size of the map being defined.
            </para>
            </param>
            <param name="values">
            <para>
            Specifies an array of mapsize values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PixelStore(OpenTK.Graphics.PixelStoreParameter,System.Single)">
            <summary>
            Set pixel storage modes
            </summary>
            <param name="pname">
            <para>
            Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT. Six more affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, and GL_UNPACK_ALIGNMENT.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname is set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PixelStore(OpenTK.Graphics.PixelStoreParameter,System.Int32)">
            <summary>
            Set pixel storage modes
            </summary>
            <param name="pname">
            <para>
            Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT. Six more affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, and GL_UNPACK_ALIGNMENT.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname is set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PixelTransfer(OpenTK.Graphics.PixelTransferParameter,System.Single)">
            <summary>
            Set pixel transfer modes
            </summary>
            <param name="pname">
            <para>
            Specifies the symbolic name of the pixel transfer parameter to be set. Must be one of the following: GL_MAP_COLOR, GL_MAP_STENCIL, GL_INDEX_SHIFT, GL_INDEX_OFFSET, GL_RED_SCALE, GL_RED_BIAS, GL_GREEN_SCALE, GL_GREEN_BIAS, GL_BLUE_SCALE, GL_BLUE_BIAS, GL_ALPHA_SCALE, GL_ALPHA_BIAS, GL_DEPTH_SCALE, or GL_DEPTH_BIAS.
            </para>
            <para>
            Additionally, if the ARB_imaging extension is supported, the following symbolic names are accepted: GL_POST_COLOR_MATRIX_RED_SCALE, GL_POST_COLOR_MATRIX_GREEN_SCALE, GL_POST_COLOR_MATRIX_BLUE_SCALE, GL_POST_COLOR_MATRIX_ALPHA_SCALE, GL_POST_COLOR_MATRIX_RED_BIAS, GL_POST_COLOR_MATRIX_GREEN_BIAS, GL_POST_COLOR_MATRIX_BLUE_BIAS, GL_POST_COLOR_MATRIX_ALPHA_BIAS, GL_POST_CONVOLUTION_RED_SCALE, GL_POST_CONVOLUTION_GREEN_SCALE, GL_POST_CONVOLUTION_BLUE_SCALE, GL_POST_CONVOLUTION_ALPHA_SCALE, GL_POST_CONVOLUTION_RED_BIAS, GL_POST_CONVOLUTION_GREEN_BIAS, GL_POST_CONVOLUTION_BLUE_BIAS, and GL_POST_CONVOLUTION_ALPHA_BIAS.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname is set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PixelTransfer(OpenTK.Graphics.PixelTransferParameter,System.Int32)">
            <summary>
            Set pixel transfer modes
            </summary>
            <param name="pname">
            <para>
            Specifies the symbolic name of the pixel transfer parameter to be set. Must be one of the following: GL_MAP_COLOR, GL_MAP_STENCIL, GL_INDEX_SHIFT, GL_INDEX_OFFSET, GL_RED_SCALE, GL_RED_BIAS, GL_GREEN_SCALE, GL_GREEN_BIAS, GL_BLUE_SCALE, GL_BLUE_BIAS, GL_ALPHA_SCALE, GL_ALPHA_BIAS, GL_DEPTH_SCALE, or GL_DEPTH_BIAS.
            </para>
            <para>
            Additionally, if the ARB_imaging extension is supported, the following symbolic names are accepted: GL_POST_COLOR_MATRIX_RED_SCALE, GL_POST_COLOR_MATRIX_GREEN_SCALE, GL_POST_COLOR_MATRIX_BLUE_SCALE, GL_POST_COLOR_MATRIX_ALPHA_SCALE, GL_POST_COLOR_MATRIX_RED_BIAS, GL_POST_COLOR_MATRIX_GREEN_BIAS, GL_POST_COLOR_MATRIX_BLUE_BIAS, GL_POST_COLOR_MATRIX_ALPHA_BIAS, GL_POST_CONVOLUTION_RED_SCALE, GL_POST_CONVOLUTION_GREEN_SCALE, GL_POST_CONVOLUTION_BLUE_SCALE, GL_POST_CONVOLUTION_ALPHA_SCALE, GL_POST_CONVOLUTION_RED_BIAS, GL_POST_CONVOLUTION_GREEN_BIAS, GL_POST_CONVOLUTION_BLUE_BIAS, and GL_POST_CONVOLUTION_ALPHA_BIAS.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname is set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PixelZoom(System.Single,System.Single)">
            <summary>
            Specify the pixel zoom factors
            </summary>
            <param name="xfactor">
            <para>
            Specify the and zoom factors for pixel write operations.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PointParameter(OpenTK.Graphics.PointParameterName,System.Single)">
            <summary>
            Specify point parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued point parameter. GL_POINT_SIZE_MIN, GL_POINT_SIZE_MAX, GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PointParameter(OpenTK.Graphics.PointParameterName,System.Single*)">
            <summary>
            Specify point parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued point parameter. GL_POINT_SIZE_MIN, GL_POINT_SIZE_MAX, GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PointParameter(OpenTK.Graphics.PointParameterName,System.Single[])">
            <summary>
            Specify point parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued point parameter. GL_POINT_SIZE_MIN, GL_POINT_SIZE_MAX, GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PointParameter(OpenTK.Graphics.PointParameterName,System.Int32)">
            <summary>
            Specify point parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued point parameter. GL_POINT_SIZE_MIN, GL_POINT_SIZE_MAX, GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PointParameter(OpenTK.Graphics.PointParameterName,System.Int32*)">
            <summary>
            Specify point parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued point parameter. GL_POINT_SIZE_MIN, GL_POINT_SIZE_MAX, GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PointParameter(OpenTK.Graphics.PointParameterName,System.Int32[])">
            <summary>
            Specify point parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued point parameter. GL_POINT_SIZE_MIN, GL_POINT_SIZE_MAX, GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PointSize(System.Single)">
            <summary>
            Specify the diameter of rasterized points
            </summary>
            <param name="size">
            <para>
            Specifies the diameter of rasterized points. The initial value is 1.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PolygonMode(OpenTK.Graphics.MaterialFace,OpenTK.Graphics.PolygonMode)">
            <summary>
            Select a polygon rasterization mode
            </summary>
            <param name="face">
            <para>
            Specifies the polygons that mode applies to. Must be GL_FRONT for front-facing polygons, GL_BACK for back-facing polygons, or GL_FRONT_AND_BACK for front- and back-facing polygons.
            </para>
            </param>
            <param name="mode">
            <para>
            Specifies how polygons will be rasterized. Accepted values are GL_POINT, GL_LINE, and GL_FILL. The initial value is GL_FILL for both front- and back-facing polygons.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PolygonOffset(System.Single,System.Single)">
            <summary>
            Set the scale and units used to calculate depth values
            </summary>
            <param name="factor">
            <para>
            Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0.
            </para>
            </param>
            <param name="units">
            <para>
            Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PolygonStipple(System.Byte*)">
            <summary>
            Set the polygon stippling pattern
            </summary>
            <param name="pattern">
            <para>
            Specifies a pointer to a 32 times 32 stipple pattern that will be unpacked from memory in the same way that glDrawPixels unpacks pixels.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PolygonStipple(System.Byte[])">
            <summary>
            Set the polygon stippling pattern
            </summary>
            <param name="pattern">
            <para>
            Specifies a pointer to a 32 times 32 stipple pattern that will be unpacked from memory in the same way that glDrawPixels unpacks pixels.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PolygonStipple(System.Byte@)">
            <summary>
            Set the polygon stippling pattern
            </summary>
            <param name="pattern">
            <para>
            Specifies a pointer to a 32 times 32 stipple pattern that will be unpacked from memory in the same way that glDrawPixels unpacks pixels.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PrioritizeTextures(System.Int32,System.Int32*,System.Single*)">
            <summary>
            Set texture residence priority
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be prioritized.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array containing the names of the textures to be prioritized.
            </para>
            </param>
            <param name="priorities">
            <para>
            Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PrioritizeTextures(System.Int32,System.Int32[],System.Single[])">
            <summary>
            Set texture residence priority
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be prioritized.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array containing the names of the textures to be prioritized.
            </para>
            </param>
            <param name="priorities">
            <para>
            Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PrioritizeTextures(System.Int32,System.Int32@,System.Single@)">
            <summary>
            Set texture residence priority
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be prioritized.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array containing the names of the textures to be prioritized.
            </para>
            </param>
            <param name="priorities">
            <para>
            Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PrioritizeTextures(System.Int32,System.UInt32@,System.Single@)">
            <summary>
            Set texture residence priority
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be prioritized.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array containing the names of the textures to be prioritized.
            </para>
            </param>
            <param name="priorities">
            <para>
            Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PrioritizeTextures(System.Int32,System.UInt32*,System.Single*)">
            <summary>
            Set texture residence priority
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be prioritized.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array containing the names of the textures to be prioritized.
            </para>
            </param>
            <param name="priorities">
            <para>
            Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PrioritizeTextures(System.Int32,System.UInt32[],System.Single[])">
            <summary>
            Set texture residence priority
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be prioritized.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array containing the names of the textures to be prioritized.
            </para>
            </param>
            <param name="priorities">
            <para>
            Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PushAttrib(OpenTK.Graphics.AttribMask)">
            <summary>
            Push and pop the server attribute stack
            </summary>
            <param name="mask">
            <para>
            Specifies a mask that indicates which attributes to save. Values for mask are listed below.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PushClientAttrib(OpenTK.Graphics.ClientAttribMask)">
            <summary>
            Push and pop the client attribute stack
            </summary>
            <param name="mask">
            <para>
            Specifies a mask that indicates which attributes to save. Values for mask are listed below.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PushMatrix">
            <summary>
            Push and pop the current matrix stack
            </summary>
        </member>
        <member name="M:OpenTK.Graphics.GL.PushName(System.Int32)">
            <summary>
            Push and pop the name stack
            </summary>
            <param name="name">
            <para>
            Specifies a name that will be pushed onto the name stack.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.PushName(System.UInt32)">
            <summary>
            Push and pop the name stack
            </summary>
            <param name="name">
            <para>
            Specifies a name that will be pushed onto the name stack.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos2(System.Double,System.Double)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos2(System.Double*)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos2(System.Double[])">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos2(System.Double@)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos2(System.Single,System.Single)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos2(System.Single@)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos2(System.Single*)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos2(System.Single[])">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos2(System.Int32,System.Int32)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos2(System.Int32*)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos2(System.Int32[])">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos2(System.Int32@)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos2(System.Int16,System.Int16)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos2(System.Int16*)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos2(System.Int16[])">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos2(System.Int16@)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos3(System.Double,System.Double,System.Double)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos3(System.Double*)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos3(System.Double[])">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos3(System.Double@)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos3(System.Single,System.Single,System.Single)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos3(System.Single@)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos3(System.Single*)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos3(System.Single[])">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos3(System.Int32,System.Int32,System.Int32)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos3(System.Int32*)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos3(System.Int32[])">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos3(System.Int32@)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos3(System.Int16,System.Int16,System.Int16)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos3(System.Int16*)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos3(System.Int16[])">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos3(System.Int16@)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos4(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos4(System.Double*)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos4(System.Double[])">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos4(System.Double@)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos4(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos4(System.Single@)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos4(System.Single*)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos4(System.Single[])">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos4(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos4(System.Int32*)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos4(System.Int32[])">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos4(System.Int32@)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos4(System.Int16,System.Int16,System.Int16,System.Int16)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos4(System.Int16*)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos4(System.Int16[])">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RasterPos4(System.Int16@)">
            <summary>
            Specify the raster position for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , , and object coordinates (if present) for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ReadBuffer(OpenTK.Graphics.ReadBufferMode)">
            <summary>
            Select a color buffer source for pixels
            </summary>
            <param name="mode">
            <para>
            Specifies a color buffer. Accepted values are GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, and GL_AUXi, where i is between 0 and the value of GL_AUX_BUFFERS minus 1.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ReadPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Read a block of pixels from the frame buffer
            </summary>
            <param name="x">
            <para>
            Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
            </para>
            </param>
            <param name="width">
            <para>
            Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Returns the pixel data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ReadPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Read a block of pixels from the frame buffer
            </summary>
            <param name="x">
            <para>
            Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
            </para>
            </param>
            <param name="width">
            <para>
            Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Returns the pixel data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ReadPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Read a block of pixels from the frame buffer
            </summary>
            <param name="x">
            <para>
            Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
            </para>
            </param>
            <param name="width">
            <para>
            Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Returns the pixel data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ReadPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Read a block of pixels from the frame buffer
            </summary>
            <param name="x">
            <para>
            Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
            </para>
            </param>
            <param name="width">
            <para>
            Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Returns the pixel data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ReadPixels(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Read a block of pixels from the frame buffer
            </summary>
            <param name="x">
            <para>
            Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
            </para>
            </param>
            <param name="width">
            <para>
            Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Returns the pixel data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Rect(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Draw a rectangle
            </summary>
            <param name="x1">
            <para>
            Specify one vertex of a rectangle.
            </para>
            </param>
            <param name="x2">
            <para>
            Specify the opposite vertex of the rectangle.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Rect(System.Double*,System.Double*)">
            <summary>
            Draw a rectangle
            </summary>
            <param name="x1">
            <para>
            Specify one vertex of a rectangle.
            </para>
            </param>
            <param name="x2">
            <para>
            Specify the opposite vertex of the rectangle.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Rect(System.Double[],System.Double[])">
            <summary>
            Draw a rectangle
            </summary>
            <param name="x1">
            <para>
            Specify one vertex of a rectangle.
            </para>
            </param>
            <param name="x2">
            <para>
            Specify the opposite vertex of the rectangle.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Rect(System.Double@,System.Double@)">
            <summary>
            Draw a rectangle
            </summary>
            <param name="x1">
            <para>
            Specify one vertex of a rectangle.
            </para>
            </param>
            <param name="x2">
            <para>
            Specify the opposite vertex of the rectangle.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Rect(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Draw a rectangle
            </summary>
            <param name="x1">
            <para>
            Specify one vertex of a rectangle.
            </para>
            </param>
            <param name="x2">
            <para>
            Specify the opposite vertex of the rectangle.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Rect(System.Single@,System.Single@)">
            <summary>
            Draw a rectangle
            </summary>
            <param name="x1">
            <para>
            Specify one vertex of a rectangle.
            </para>
            </param>
            <param name="x2">
            <para>
            Specify the opposite vertex of the rectangle.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Rect(System.Single*,System.Single*)">
            <summary>
            Draw a rectangle
            </summary>
            <param name="x1">
            <para>
            Specify one vertex of a rectangle.
            </para>
            </param>
            <param name="x2">
            <para>
            Specify the opposite vertex of the rectangle.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Rect(System.Single[],System.Single[])">
            <summary>
            Draw a rectangle
            </summary>
            <param name="x1">
            <para>
            Specify one vertex of a rectangle.
            </para>
            </param>
            <param name="x2">
            <para>
            Specify the opposite vertex of the rectangle.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Rect(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Draw a rectangle
            </summary>
            <param name="x1">
            <para>
            Specify one vertex of a rectangle.
            </para>
            </param>
            <param name="x2">
            <para>
            Specify the opposite vertex of the rectangle.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Rect(System.Int32*,System.Int32*)">
            <summary>
            Draw a rectangle
            </summary>
            <param name="x1">
            <para>
            Specify one vertex of a rectangle.
            </para>
            </param>
            <param name="x2">
            <para>
            Specify the opposite vertex of the rectangle.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Rect(System.Int32[],System.Int32[])">
            <summary>
            Draw a rectangle
            </summary>
            <param name="x1">
            <para>
            Specify one vertex of a rectangle.
            </para>
            </param>
            <param name="x2">
            <para>
            Specify the opposite vertex of the rectangle.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Rect(System.Int32@,System.Int32@)">
            <summary>
            Draw a rectangle
            </summary>
            <param name="x1">
            <para>
            Specify one vertex of a rectangle.
            </para>
            </param>
            <param name="x2">
            <para>
            Specify the opposite vertex of the rectangle.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Rect(System.Int16*,System.Int16*)">
            <summary>
            Draw a rectangle
            </summary>
            <param name="x1">
            <para>
            Specify one vertex of a rectangle.
            </para>
            </param>
            <param name="x2">
            <para>
            Specify the opposite vertex of the rectangle.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Rect(System.Int16[],System.Int16[])">
            <summary>
            Draw a rectangle
            </summary>
            <param name="x1">
            <para>
            Specify one vertex of a rectangle.
            </para>
            </param>
            <param name="x2">
            <para>
            Specify the opposite vertex of the rectangle.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Rect(System.Int16@,System.Int16@)">
            <summary>
            Draw a rectangle
            </summary>
            <param name="x1">
            <para>
            Specify one vertex of a rectangle.
            </para>
            </param>
            <param name="x2">
            <para>
            Specify the opposite vertex of the rectangle.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.RenderMode(OpenTK.Graphics.RenderingMode)">
            <summary>
            Set rasterization mode
            </summary>
            <param name="mode">
            <para>
            Specifies the rasterization mode. Three values are accepted: GL_RENDER, GL_SELECT, and GL_FEEDBACK. The initial value is GL_RENDER.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ResetHistogram(OpenTK.Graphics.Version12Deprecated)">
            <summary>
            Reset histogram table entries to zero
            </summary>
            <param name="target">
            <para>
            Must be GL_HISTOGRAM.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ResetMinmax(OpenTK.Graphics.Version12Deprecated)">
            <summary>
            Reset minmax table entries to initial values
            </summary>
            <param name="target">
            <para>
            Must be GL_MINMAX.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Rotate(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Multiply the current matrix by a rotation matrix
            </summary>
            <param name="angle">
            <para>
            Specifies the angle of rotation, in degrees.
            </para>
            </param>
            <param name="x">
            <para>
            Specify the x, y, and z coordinates of a vector, respectively.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Rotate(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Multiply the current matrix by a rotation matrix
            </summary>
            <param name="angle">
            <para>
            Specifies the angle of rotation, in degrees.
            </para>
            </param>
            <param name="x">
            <para>
            Specify the x, y, and z coordinates of a vector, respectively.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SampleCoverage(System.Single,System.Boolean)">
            <summary>
            Specify multisample coverage parameters
            </summary>
            <param name="value">
            <para>
            Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0.
            </para>
            </param>
            <param name="invert">
            <para>
            Specify a single boolean value representing if the coverage masks should be inverted. GL_TRUE and GL_FALSE are accepted. The initial value is GL_FALSE.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Scale(System.Double,System.Double,System.Double)">
            <summary>
            Multiply the current matrix by a general scaling matrix
            </summary>
            <param name="x">
            <para>
            Specify scale factors along the x, y, and z axes, respectively.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Scale(System.Single,System.Single,System.Single)">
            <summary>
            Multiply the current matrix by a general scaling matrix
            </summary>
            <param name="x">
            <para>
            Specify scale factors along the x, y, and z axes, respectively.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Scissor(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Define the scissor box
            </summary>
            <param name="x">
            <para>
            Specify the lower left corner of the scissor box. Initially (0, 0).
            </para>
            </param>
            <param name="width">
            <para>
            Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.SByte,System.SByte,System.SByte)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.SByte@)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.SByte*)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.SByte[])">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.Double,System.Double,System.Double)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.Double*)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.Double[])">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.Double@)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.Single,System.Single,System.Single)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.Single@)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.Single*)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.Single[])">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.Int32,System.Int32,System.Int32)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.Int32*)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.Int32[])">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.Int32@)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.Int16,System.Int16,System.Int16)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.Int16*)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.Int16[])">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.Int16@)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.Byte,System.Byte,System.Byte)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.Byte*)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.Byte[])">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.Byte@)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.UInt32,System.UInt32,System.UInt32)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.UInt32@)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.UInt32*)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.UInt32[])">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.UInt16,System.UInt16,System.UInt16)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.UInt16@)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.UInt16*)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColor3(System.UInt16[])">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColorPointer``1(System.Int32,OpenTK.Graphics.ColorPointerType,System.Int32,``0@)">
            <summary>
            Define an array of secondary colors
            </summary>
            <param name="size">
            <para>
            Specifies the number of components per color. Must be 3.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColorPointer``1(System.Int32,OpenTK.Graphics.ColorPointerType,System.Int32,``0[0:,0:,0:])">
            <summary>
            Define an array of secondary colors
            </summary>
            <param name="size">
            <para>
            Specifies the number of components per color. Must be 3.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColorPointer``1(System.Int32,OpenTK.Graphics.ColorPointerType,System.Int32,``0[0:,0:])">
            <summary>
            Define an array of secondary colors
            </summary>
            <param name="size">
            <para>
            Specifies the number of components per color. Must be 3.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColorPointer``1(System.Int32,OpenTK.Graphics.ColorPointerType,System.Int32,``0[])">
            <summary>
            Define an array of secondary colors
            </summary>
            <param name="size">
            <para>
            Specifies the number of components per color. Must be 3.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SecondaryColorPointer(System.Int32,OpenTK.Graphics.ColorPointerType,System.Int32,System.IntPtr)">
            <summary>
            Define an array of secondary colors
            </summary>
            <param name="size">
            <para>
            Specifies the number of components per color. Must be 3.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SelectBuffer(System.Int32,System.Int32*)">
            <summary>
            Establish a buffer for selection mode values
            </summary>
            <param name="size">
            <para>
            Specifies the size of buffer.
            </para>
            </param>
            <param name="buffer">
            <para>
            Returns the selection data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SelectBuffer(System.Int32,System.Int32[])">
            <summary>
            Establish a buffer for selection mode values
            </summary>
            <param name="size">
            <para>
            Specifies the size of buffer.
            </para>
            </param>
            <param name="buffer">
            <para>
            Returns the selection data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SelectBuffer(System.Int32,System.Int32@)">
            <summary>
            Establish a buffer for selection mode values
            </summary>
            <param name="size">
            <para>
            Specifies the size of buffer.
            </para>
            </param>
            <param name="buffer">
            <para>
            Returns the selection data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SelectBuffer(System.Int32,System.UInt32@)">
            <summary>
            Establish a buffer for selection mode values
            </summary>
            <param name="size">
            <para>
            Specifies the size of buffer.
            </para>
            </param>
            <param name="buffer">
            <para>
            Returns the selection data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SelectBuffer(System.Int32,System.UInt32*)">
            <summary>
            Establish a buffer for selection mode values
            </summary>
            <param name="size">
            <para>
            Specifies the size of buffer.
            </para>
            </param>
            <param name="buffer">
            <para>
            Returns the selection data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SelectBuffer(System.Int32,System.UInt32[])">
            <summary>
            Establish a buffer for selection mode values
            </summary>
            <param name="size">
            <para>
            Specifies the size of buffer.
            </para>
            </param>
            <param name="buffer">
            <para>
            Returns the selection data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SeparableFilter2D``2(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@,``1[0:,0:,0:])">
            <summary>
            Define a separable two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
            </para>
            </param>
            <param name="height">
            <para>
            The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SeparableFilter2D``2(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:],``1[0:,0:,0:])">
            <summary>
            Define a separable two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
            </para>
            </param>
            <param name="height">
            <para>
            The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SeparableFilter2D``2(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:],``1[0:,0:,0:])">
            <summary>
            Define a separable two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
            </para>
            </param>
            <param name="height">
            <para>
            The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SeparableFilter2D``2(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[],``1[0:,0:,0:])">
            <summary>
            Define a separable two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
            </para>
            </param>
            <param name="height">
            <para>
            The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SeparableFilter2D``1(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,``0@)">
            <summary>
            Define a separable two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
            </para>
            </param>
            <param name="height">
            <para>
            The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SeparableFilter2D``1(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,``0[0:,0:,0:])">
            <summary>
            Define a separable two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
            </para>
            </param>
            <param name="height">
            <para>
            The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SeparableFilter2D``1(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,``0[0:,0:])">
            <summary>
            Define a separable two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
            </para>
            </param>
            <param name="height">
            <para>
            The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SeparableFilter2D``1(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,``0[])">
            <summary>
            Define a separable two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
            </para>
            </param>
            <param name="height">
            <para>
            The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.SeparableFilter2D(OpenTK.Graphics.Version12Deprecated,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,System.IntPtr)">
            <summary>
            Define a separable two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
            </para>
            </param>
            <param name="height">
            <para>
            The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ShadeModel(OpenTK.Graphics.ShadingModel)">
            <summary>
            Select flat or smooth shading
            </summary>
            <param name="mode">
            <para>
            Specifies a symbolic value representing a shading technique. Accepted values are GL_FLAT and GL_SMOOTH. The initial value is GL_SMOOTH.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ShaderSource(System.Int32,System.Int32,System.String[],System.Int32*)">
            <summary>
            Replaces the source code in a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the handle of the shader object whose source code is to be replaced.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements in the string and length arrays.
            </para>
            </param>
            <param name="string">
            <para>
            Specifies an array of pointers to strings containing the source code to be loaded into the shader.
            </para>
            </param>
            <param name="length">
            <para>
            Specifies an array of string lengths.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ShaderSource(System.Int32,System.Int32,System.String[],System.Int32@)">
            <summary>
            Replaces the source code in a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the handle of the shader object whose source code is to be replaced.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements in the string and length arrays.
            </para>
            </param>
            <param name="string">
            <para>
            Specifies an array of pointers to strings containing the source code to be loaded into the shader.
            </para>
            </param>
            <param name="length">
            <para>
            Specifies an array of string lengths.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ShaderSource(System.UInt32,System.Int32,System.String[],System.Int32*)">
            <summary>
            Replaces the source code in a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the handle of the shader object whose source code is to be replaced.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements in the string and length arrays.
            </para>
            </param>
            <param name="string">
            <para>
            Specifies an array of pointers to strings containing the source code to be loaded into the shader.
            </para>
            </param>
            <param name="length">
            <para>
            Specifies an array of string lengths.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ShaderSource(System.UInt32,System.Int32,System.String[],System.Int32@)">
            <summary>
            Replaces the source code in a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the handle of the shader object whose source code is to be replaced.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements in the string and length arrays.
            </para>
            </param>
            <param name="string">
            <para>
            Specifies an array of pointers to strings containing the source code to be loaded into the shader.
            </para>
            </param>
            <param name="length">
            <para>
            Specifies an array of string lengths.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.StencilFunc(OpenTK.Graphics.StencilFunction,System.Int32,System.Int32)">
            <summary>
            Set front and back function and reference value for stencil testing
            </summary>
            <param name="func">
            <para>
            Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS.
            </para>
            </param>
            <param name="ref">
            <para>
            Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
            </para>
            </param>
            <param name="mask">
            <para>
            Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.StencilFunc(OpenTK.Graphics.StencilFunction,System.Int32,System.UInt32)">
            <summary>
            Set front and back function and reference value for stencil testing
            </summary>
            <param name="func">
            <para>
            Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS.
            </para>
            </param>
            <param name="ref">
            <para>
            Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
            </para>
            </param>
            <param name="mask">
            <para>
            Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.StencilFuncSeparate(OpenTK.Graphics.StencilFace,OpenTK.Graphics.StencilFunction,System.Int32,System.Int32)">
            <summary>
            Set front and/or back function and reference value for stencil testing
            </summary>
            <param name="face">
            <para>
            Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK.
            </para>
            </param>
            <param name="func">
            <para>
            Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS.
            </para>
            </param>
            <param name="ref">
            <para>
            Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
            </para>
            </param>
            <param name="mask">
            <para>
            Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.StencilFuncSeparate(OpenTK.Graphics.StencilFace,OpenTK.Graphics.StencilFunction,System.Int32,System.UInt32)">
            <summary>
            Set front and/or back function and reference value for stencil testing
            </summary>
            <param name="face">
            <para>
            Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK.
            </para>
            </param>
            <param name="func">
            <para>
            Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS.
            </para>
            </param>
            <param name="ref">
            <para>
            Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
            </para>
            </param>
            <param name="mask">
            <para>
            Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.StencilMask(System.Int32)">
            <summary>
            Control the front and back writing of individual bits in the stencil planes
            </summary>
            <param name="mask">
            <para>
            Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.StencilMask(System.UInt32)">
            <summary>
            Control the front and back writing of individual bits in the stencil planes
            </summary>
            <param name="mask">
            <para>
            Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.StencilMaskSeparate(OpenTK.Graphics.StencilFace,System.Int32)">
            <summary>
            Control the front and/or back writing of individual bits in the stencil planes
            </summary>
            <param name="face">
            <para>
            Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK.
            </para>
            </param>
            <param name="mask">
            <para>
            Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.StencilMaskSeparate(OpenTK.Graphics.StencilFace,System.UInt32)">
            <summary>
            Control the front and/or back writing of individual bits in the stencil planes
            </summary>
            <param name="face">
            <para>
            Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK.
            </para>
            </param>
            <param name="mask">
            <para>
            Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.StencilOp(OpenTK.Graphics.StencilOp,OpenTK.Graphics.StencilOp,OpenTK.Graphics.StencilOp)">
            <summary>
            Set front and back stencil test actions
            </summary>
            <param name="sfail">
            <para>
            Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP.
            </para>
            </param>
            <param name="dpfail">
            <para>
            Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP.
            </para>
            </param>
            <param name="dppass">
            <para>
            Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.StencilOpSeparate(OpenTK.Graphics.StencilFace,OpenTK.Graphics.StencilOp,OpenTK.Graphics.StencilOp,OpenTK.Graphics.StencilOp)">
            <summary>
            Set front and/or back stencil test actions
            </summary>
            <param name="face">
            <para>
            Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK.
            </para>
            </param>
            <param name="sfail">
            <para>
            Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP.
            </para>
            </param>
            <param name="dpfail">
            <para>
            Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP.
            </para>
            </param>
            <param name="dppass">
            <para>
            Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord1(System.Double)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord1(System.Double*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord1(System.Single)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord1(System.Single*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord1(System.Int32)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord1(System.Int32*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord1(System.Int16)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord1(System.Int16*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord2(System.Double,System.Double)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord2(System.Double*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord2(System.Double[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord2(System.Double@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord2(System.Single,System.Single)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord2(System.Single@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord2(System.Single*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord2(System.Single[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord2(System.Int32,System.Int32)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord2(System.Int32*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord2(System.Int32[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord2(System.Int32@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord2(System.Int16,System.Int16)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord2(System.Int16*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord2(System.Int16[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord2(System.Int16@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord3(System.Double,System.Double,System.Double)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord3(System.Double*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord3(System.Double[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord3(System.Double@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord3(System.Single,System.Single,System.Single)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord3(System.Single@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord3(System.Single*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord3(System.Single[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord3(System.Int32,System.Int32,System.Int32)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord3(System.Int32*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord3(System.Int32[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord3(System.Int32@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord3(System.Int16,System.Int16,System.Int16)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord3(System.Int16*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord3(System.Int16[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord3(System.Int16@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord4(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord4(System.Double*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord4(System.Double[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord4(System.Double@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord4(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord4(System.Single@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord4(System.Single*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord4(System.Single[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord4(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord4(System.Int32*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord4(System.Int32[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord4(System.Int32@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord4(System.Int16,System.Int16,System.Int16,System.Int16)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord4(System.Int16*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord4(System.Int16[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoord4(System.Int16@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoordPointer``1(System.Int32,OpenTK.Graphics.TexCoordPointerType,System.Int32,``0@)">
            <summary>
            Define an array of texture coordinates
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoordPointer``1(System.Int32,OpenTK.Graphics.TexCoordPointerType,System.Int32,``0[0:,0:,0:])">
            <summary>
            Define an array of texture coordinates
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoordPointer``1(System.Int32,OpenTK.Graphics.TexCoordPointerType,System.Int32,``0[0:,0:])">
            <summary>
            Define an array of texture coordinates
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoordPointer``1(System.Int32,OpenTK.Graphics.TexCoordPointerType,System.Int32,``0[])">
            <summary>
            Define an array of texture coordinates
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexCoordPointer(System.Int32,OpenTK.Graphics.TexCoordPointerType,System.Int32,System.IntPtr)">
            <summary>
            Define an array of texture coordinates
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexEnv(OpenTK.Graphics.TextureEnvTarget,OpenTK.Graphics.TextureEnvParameter,System.Single)">
            <summary>
            Set texture environment parameters
            </summary>
            <param name="target">
            <para>
            Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexEnv(OpenTK.Graphics.TextureEnvTarget,OpenTK.Graphics.TextureEnvParameter,System.Single*)">
            <summary>
            Set texture environment parameters
            </summary>
            <param name="target">
            <para>
            Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexEnv(OpenTK.Graphics.TextureEnvTarget,OpenTK.Graphics.TextureEnvParameter,System.Single[])">
            <summary>
            Set texture environment parameters
            </summary>
            <param name="target">
            <para>
            Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexEnv(OpenTK.Graphics.TextureEnvTarget,OpenTK.Graphics.TextureEnvParameter,System.Int32)">
            <summary>
            Set texture environment parameters
            </summary>
            <param name="target">
            <para>
            Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexEnv(OpenTK.Graphics.TextureEnvTarget,OpenTK.Graphics.TextureEnvParameter,System.Int32*)">
            <summary>
            Set texture environment parameters
            </summary>
            <param name="target">
            <para>
            Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexEnv(OpenTK.Graphics.TextureEnvTarget,OpenTK.Graphics.TextureEnvParameter,System.Int32[])">
            <summary>
            Set texture environment parameters
            </summary>
            <param name="target">
            <para>
            Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexGen(OpenTK.Graphics.TextureCoordName,OpenTK.Graphics.TextureGenParameter,System.Double*)">
            <summary>
            Control the generation of texture coordinates
            </summary>
            <param name="coord">
            <para>
            Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexGen(OpenTK.Graphics.TextureCoordName,OpenTK.Graphics.TextureGenParameter,System.Double[])">
            <summary>
            Control the generation of texture coordinates
            </summary>
            <param name="coord">
            <para>
            Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexGen(OpenTK.Graphics.TextureCoordName,OpenTK.Graphics.TextureGenParameter,System.Double@)">
            <summary>
            Control the generation of texture coordinates
            </summary>
            <param name="coord">
            <para>
            Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexGen(OpenTK.Graphics.TextureCoordName,OpenTK.Graphics.TextureGenParameter,System.Single)">
            <summary>
            Control the generation of texture coordinates
            </summary>
            <param name="coord">
            <para>
            Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexGen(OpenTK.Graphics.TextureCoordName,OpenTK.Graphics.TextureGenParameter,System.Single*)">
            <summary>
            Control the generation of texture coordinates
            </summary>
            <param name="coord">
            <para>
            Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexGen(OpenTK.Graphics.TextureCoordName,OpenTK.Graphics.TextureGenParameter,System.Single[])">
            <summary>
            Control the generation of texture coordinates
            </summary>
            <param name="coord">
            <para>
            Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexGen(OpenTK.Graphics.TextureCoordName,OpenTK.Graphics.TextureGenParameter,System.Int32)">
            <summary>
            Control the generation of texture coordinates
            </summary>
            <param name="coord">
            <para>
            Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexGen(OpenTK.Graphics.TextureCoordName,OpenTK.Graphics.TextureGenParameter,System.Int32*)">
            <summary>
            Control the generation of texture coordinates
            </summary>
            <param name="coord">
            <para>
            Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexGen(OpenTK.Graphics.TextureCoordName,OpenTK.Graphics.TextureGenParameter,System.Int32[])">
            <summary>
            Control the generation of texture coordinates
            </summary>
            <param name="coord">
            <para>
            Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Specify a one-dimensional texture image
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalFormat">
            <para>
            Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Specify a one-dimensional texture image
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalFormat">
            <para>
            Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Specify a one-dimensional texture image
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalFormat">
            <para>
            Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Specify a one-dimensional texture image
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalFormat">
            <para>
            Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexImage1D(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Specify a one-dimensional texture image
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalFormat">
            <para>
            Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Specify a two-dimensional texture image
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalFormat">
            <para>
            Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels high.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Specify a two-dimensional texture image
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalFormat">
            <para>
            Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels high.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Specify a two-dimensional texture image
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalFormat">
            <para>
            Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels high.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Specify a two-dimensional texture image
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalFormat">
            <para>
            Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels high.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexImage2D(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Specify a two-dimensional texture image
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalFormat">
            <para>
            Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels high.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Specify a three-dimensional texture image
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
            </para>
            </param>
            <param name="internalFormat">
            <para>
            Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup k + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Specify a three-dimensional texture image
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
            </para>
            </param>
            <param name="internalFormat">
            <para>
            Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup k + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Specify a three-dimensional texture image
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
            </para>
            </param>
            <param name="internalFormat">
            <para>
            Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup k + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Specify a three-dimensional texture image
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
            </para>
            </param>
            <param name="internalFormat">
            <para>
            Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup k + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexImage3D(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Specify a three-dimensional texture image
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
            </para>
            </param>
            <param name="internalFormat">
            <para>
            Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup k + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexParameter(OpenTK.Graphics.TextureTarget,OpenTK.Graphics.TextureParameterName,System.Single)">
            <summary>
            Set texture parameters
            </summary>
            <param name="target">
            <para>
            Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_PRIORITY, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_DEPTH_TEXTURE_MODE, or GL_GENERATE_MIPMAP.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value of pname.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexParameter(OpenTK.Graphics.TextureTarget,OpenTK.Graphics.TextureParameterName,System.Single*)">
            <summary>
            Set texture parameters
            </summary>
            <param name="target">
            <para>
            Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_PRIORITY, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_DEPTH_TEXTURE_MODE, or GL_GENERATE_MIPMAP.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value of pname.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexParameter(OpenTK.Graphics.TextureTarget,OpenTK.Graphics.TextureParameterName,System.Single[])">
            <summary>
            Set texture parameters
            </summary>
            <param name="target">
            <para>
            Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_PRIORITY, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_DEPTH_TEXTURE_MODE, or GL_GENERATE_MIPMAP.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value of pname.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexParameter(OpenTK.Graphics.TextureTarget,OpenTK.Graphics.TextureParameterName,System.Int32)">
            <summary>
            Set texture parameters
            </summary>
            <param name="target">
            <para>
            Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_PRIORITY, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_DEPTH_TEXTURE_MODE, or GL_GENERATE_MIPMAP.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value of pname.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexParameter(OpenTK.Graphics.TextureTarget,OpenTK.Graphics.TextureParameterName,System.Int32*)">
            <summary>
            Set texture parameters
            </summary>
            <param name="target">
            <para>
            Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_PRIORITY, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_DEPTH_TEXTURE_MODE, or GL_GENERATE_MIPMAP.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value of pname.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexParameter(OpenTK.Graphics.TextureTarget,OpenTK.Graphics.TextureParameterName,System.Int32[])">
            <summary>
            Set texture parameters
            </summary>
            <param name="target">
            <para>
            Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_PRIORITY, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_DEPTH_TEXTURE_MODE, or GL_GENERATE_MIPMAP.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value of pname.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexSubImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Specify a one-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexSubImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Specify a one-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexSubImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Specify a one-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexSubImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Specify a one-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexSubImage1D(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Specify a one-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexSubImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Specify a two-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexSubImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Specify a two-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexSubImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Specify a two-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexSubImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Specify a two-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexSubImage2D(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Specify a two-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexSubImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Specify a three-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="zoffset">
            <para>
            Specifies a texel offset in the z direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexSubImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Specify a three-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="zoffset">
            <para>
            Specifies a texel offset in the z direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexSubImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Specify a three-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="zoffset">
            <para>
            Specifies a texel offset in the z direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexSubImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Specify a three-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="zoffset">
            <para>
            Specifies a texel offset in the z direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.TexSubImage3D(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Specify a three-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="zoffset">
            <para>
            Specifies a texel offset in the z direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Translate(System.Double,System.Double,System.Double)">
            <summary>
            Multiply the current matrix by a translation matrix
            </summary>
            <param name="x">
            <para>
            Specify the x, y, and z coordinates of a translation vector.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Translate(System.Single,System.Single,System.Single)">
            <summary>
            Multiply the current matrix by a translation matrix
            </summary>
            <param name="x">
            <para>
            Specify the x, y, and z coordinates of a translation vector.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform1(System.Int32,System.Single)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform1(System.Int32,System.Int32,System.Single@)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform1(System.Int32,System.Int32,System.Single*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform1(System.Int32,System.Int32,System.Single[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform1(System.Int32,System.Int32)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform1(System.Int32,System.Int32,System.Int32*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform1(System.Int32,System.Int32,System.Int32[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform1(System.Int32,System.Int32,System.Int32@)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform1(System.Int32,System.UInt32)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform1(System.Int32,System.Int32,System.UInt32@)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform1(System.Int32,System.Int32,System.UInt32*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform1(System.Int32,System.Int32,System.UInt32[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform2(System.Int32,System.Single,System.Single)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform2(System.Int32,System.Int32,System.Single@)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform2(System.Int32,System.Int32,System.Single*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform2(System.Int32,System.Int32,System.Single[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform2(System.Int32,System.Int32,System.Int32)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform2(System.Int32,System.Int32,System.Int32*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform2(System.Int32,System.Int32,System.Int32[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform2(System.Int32,System.UInt32,System.UInt32)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform2(System.Int32,System.Int32,System.UInt32@)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform2(System.Int32,System.Int32,System.UInt32*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform2(System.Int32,System.Int32,System.UInt32[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform3(System.Int32,System.Single,System.Single,System.Single)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform3(System.Int32,System.Int32,System.Single@)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform3(System.Int32,System.Int32,System.Single*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform3(System.Int32,System.Int32,System.Single[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform3(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform3(System.Int32,System.Int32,System.Int32*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform3(System.Int32,System.Int32,System.Int32[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform3(System.Int32,System.Int32,System.Int32@)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform3(System.Int32,System.UInt32,System.UInt32,System.UInt32)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform3(System.Int32,System.Int32,System.UInt32@)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform3(System.Int32,System.Int32,System.UInt32*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform3(System.Int32,System.Int32,System.UInt32[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform4(System.Int32,System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform4(System.Int32,System.Int32,System.Single@)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform4(System.Int32,System.Int32,System.Single*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform4(System.Int32,System.Int32,System.Single[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform4(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform4(System.Int32,System.Int32,System.Int32*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform4(System.Int32,System.Int32,System.Int32[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform4(System.Int32,System.Int32,System.Int32@)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform4(System.Int32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform4(System.Int32,System.Int32,System.UInt32@)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform4(System.Int32,System.Int32,System.UInt32*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Uniform4(System.Int32,System.Int32,System.UInt32[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.UseProgram(System.Int32)">
            <summary>
            Installs a program object as part of current rendering state
            </summary>
            <param name="program">
            <para>
            Specifies the handle of the program object whose executables are to be used as part of current rendering state.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.UseProgram(System.UInt32)">
            <summary>
            Installs a program object as part of current rendering state
            </summary>
            <param name="program">
            <para>
            Specifies the handle of the program object whose executables are to be used as part of current rendering state.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ValidateProgram(System.Int32)">
            <summary>
            Validates a program object
            </summary>
            <param name="program">
            <para>
            Specifies the handle of the program object to be validated.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.ValidateProgram(System.UInt32)">
            <summary>
            Validates a program object
            </summary>
            <param name="program">
            <para>
            Specifies the handle of the program object to be validated.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex2(System.Double,System.Double)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex2(System.Double*)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex2(System.Double[])">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex2(System.Double@)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex2(System.Single,System.Single)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex2(System.Single@)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex2(System.Single*)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex2(System.Single[])">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex2(System.Int32,System.Int32)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex2(System.Int32*)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex2(System.Int32[])">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex2(System.Int32@)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex2(System.Int16,System.Int16)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex2(System.Int16*)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex2(System.Int16[])">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex2(System.Int16@)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex3(System.Double,System.Double,System.Double)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex3(System.Double*)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex3(System.Double[])">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex3(System.Double@)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex3(System.Single,System.Single,System.Single)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex3(System.Single@)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex3(System.Single*)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex3(System.Single[])">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex3(System.Int32,System.Int32,System.Int32)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex3(System.Int32*)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex3(System.Int32[])">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex3(System.Int32@)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex3(System.Int16,System.Int16,System.Int16)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex3(System.Int16*)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex3(System.Int16[])">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex3(System.Int16@)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex4(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex4(System.Double*)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex4(System.Double[])">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex4(System.Double@)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex4(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex4(System.Single@)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex4(System.Single*)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex4(System.Single[])">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex4(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex4(System.Int32*)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex4(System.Int32[])">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex4(System.Int32@)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex4(System.Int16,System.Int16,System.Int16,System.Int16)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex4(System.Int16*)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex4(System.Int16[])">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Vertex4(System.Int16@)">
            <summary>
            Specify a vertex
            </summary>
            <param name="x">
            <para>
            Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttrib1(System.Int32,System.Double)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttrib1(System.UInt32,System.Double)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttrib1(System.Int32,System.Double*)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttrib1(System.UInt32,System.Double*)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttrib1(System.Int32,System.Single)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttrib1(System.UInt32,System.Single)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttrib1(System.Int32,System.Single*)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttrib1(System.UInt32,System.Single*)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttrib1(System.Int32,System.Int16)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttrib1(System.UInt32,System.Int16)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttrib1(System.Int32,System.Int16*)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttrib1(System.UInt32,System.Int16*)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttrib2(System.Int32,System.Double,System.Double)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttrib2(System.UInt32,System.Double,System.Double)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttrib2(System.Int32,System.Double*)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttrib2(System.Int32,System.Double[])">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttrib2(System.Int32,System.Double@)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttrib2(System.UInt32,System.Double*)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttrib2(System.UInt32,System.Double[])">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttrib2(System.UInt32,System.Double@)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttrib2(System.Int32,System.Single,System.Single)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttrib2(System.UInt32,System.Single,System.Single)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
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            <para>
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            <para>
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        <member name="M:OpenTK.Graphics.GL.VertexAttrib4(System.Int32,System.Int16,System.Int16,System.Int16,System.Int16)">
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        <member name="M:OpenTK.Graphics.GL.VertexAttrib4(System.UInt32,System.Int16,System.Int16,System.Int16,System.Int16)">
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        <member name="M:OpenTK.Graphics.GL.VertexAttrib4(System.Int32,System.Int16*)">
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        <member name="M:OpenTK.Graphics.GL.VertexAttrib4(System.Int32,System.Int16[])">
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            <para>
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        <member name="M:OpenTK.Graphics.GL.VertexAttrib4(System.Int32,System.Int16@)">
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            Specifies the index of the generic vertex attribute to be modified.
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            <param name="v0">
            <para>
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        <member name="M:OpenTK.Graphics.GL.VertexAttrib4(System.UInt32,System.Int16*)">
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        <member name="M:OpenTK.Graphics.GL.VertexAttrib4(System.UInt32,System.Int16[])">
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        <member name="M:OpenTK.Graphics.GL.VertexAttrib4(System.Int32,System.Byte*)">
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        <member name="M:OpenTK.Graphics.GL.VertexAttrib4(System.Int32,System.Byte[])">
            <summary>
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            <summary>
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        <member name="M:OpenTK.Graphics.GL.VertexAttrib4(System.UInt32,System.Byte@)">
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            <para>
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        <member name="M:OpenTK.Graphics.GL.VertexAttrib4(System.UInt32,System.UInt32*)">
            <summary>
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            <para>
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        <member name="M:OpenTK.Graphics.GL.VertexAttrib4(System.UInt32,System.UInt32[])">
            <summary>
            Specifies the value of a generic vertex attribute
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            <para>
            Specifies the index of the generic vertex attribute to be modified.
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            <param name="v0">
            <para>
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        <member name="M:OpenTK.Graphics.GL.VertexAttrib4(System.UInt32,System.UInt16@)">
            <summary>
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            <para>
            Specifies the index of the generic vertex attribute to be modified.
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            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
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        <member name="M:OpenTK.Graphics.GL.VertexAttrib4(System.UInt32,System.UInt16*)">
            <summary>
            Specifies the value of a generic vertex attribute
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            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
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            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
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        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttrib4(System.UInt32,System.UInt16[])">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
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            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
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        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttribPointer``1(System.Int32,System.Int32,OpenTK.Graphics.VertexAttribPointerType,System.Boolean,System.Int32,``0@)">
            <summary>
            Define an array of generic vertex attribute data
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
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            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
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            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
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            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
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            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
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            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
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        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttribPointer``1(System.Int32,System.Int32,OpenTK.Graphics.VertexAttribPointerType,System.Boolean,System.Int32,``0[0:,0:,0:])">
            <summary>
            Define an array of generic vertex attribute data
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            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
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            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
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            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
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            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
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            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
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        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttribPointer``1(System.Int32,System.Int32,OpenTK.Graphics.VertexAttribPointerType,System.Boolean,System.Int32,``0[0:,0:])">
            <summary>
            Define an array of generic vertex attribute data
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
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            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
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            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
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            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
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            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
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        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttribPointer``1(System.Int32,System.Int32,OpenTK.Graphics.VertexAttribPointerType,System.Boolean,System.Int32,``0[])">
            <summary>
            Define an array of generic vertex attribute data
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
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            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
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            </param>
            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
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            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
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        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttribPointer(System.Int32,System.Int32,OpenTK.Graphics.VertexAttribPointerType,System.Boolean,System.Int32,System.IntPtr)">
            <summary>
            Define an array of generic vertex attribute data
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
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            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
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            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
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            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
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            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
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            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
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        <member name="M:OpenTK.Graphics.GL.VertexAttribPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.VertexAttribPointerType,System.Boolean,System.Int32,``0@)">
            <summary>
            Define an array of generic vertex attribute data
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            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
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            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
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            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
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            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
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            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
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        <member name="M:OpenTK.Graphics.GL.VertexAttribPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.VertexAttribPointerType,System.Boolean,System.Int32,``0[0:,0:,0:])">
            <summary>
            Define an array of generic vertex attribute data
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            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
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            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
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            </param>
            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
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            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
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            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
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        <member name="M:OpenTK.Graphics.GL.VertexAttribPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.VertexAttribPointerType,System.Boolean,System.Int32,``0[0:,0:])">
            <summary>
            Define an array of generic vertex attribute data
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            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
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            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
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            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
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            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
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            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
            </para>
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            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttribPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.VertexAttribPointerType,System.Boolean,System.Int32,``0[])">
            <summary>
            Define an array of generic vertex attribute data
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexAttribPointer(System.UInt32,System.Int32,OpenTK.Graphics.VertexAttribPointerType,System.Boolean,System.Int32,System.IntPtr)">
            <summary>
            Define an array of generic vertex attribute data
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexPointer``1(System.Int32,OpenTK.Graphics.VertexPointerType,System.Int32,``0@)">
            <summary>
            Define an array of vertex data
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexPointer``1(System.Int32,OpenTK.Graphics.VertexPointerType,System.Int32,``0[0:,0:,0:])">
            <summary>
            Define an array of vertex data
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexPointer``1(System.Int32,OpenTK.Graphics.VertexPointerType,System.Int32,``0[0:,0:])">
            <summary>
            Define an array of vertex data
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexPointer``1(System.Int32,OpenTK.Graphics.VertexPointerType,System.Int32,``0[])">
            <summary>
            Define an array of vertex data
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.VertexPointer(System.Int32,OpenTK.Graphics.VertexPointerType,System.Int32,System.IntPtr)">
            <summary>
            Define an array of vertex data
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Viewport(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Set the viewport
            </summary>
            <param name="x">
            <para>
            Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
            </para>
            </param>
            <param name="width">
            <para>
            Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos2(System.Double,System.Double)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos2(System.Double*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos2(System.Double[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos2(System.Double@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos2(System.Single,System.Single)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos2(System.Single@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos2(System.Single*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos2(System.Single[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos2(System.Int32,System.Int32)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos2(System.Int32*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos2(System.Int32[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos2(System.Int32@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos2(System.Int16,System.Int16)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos2(System.Int16*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos2(System.Int16[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos2(System.Int16@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos3(System.Double,System.Double,System.Double)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos3(System.Double*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos3(System.Double[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos3(System.Double@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos3(System.Single,System.Single,System.Single)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos3(System.Single@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos3(System.Single*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos3(System.Single[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos3(System.Int32,System.Int32,System.Int32)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos3(System.Int32*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos3(System.Int32[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos3(System.Int32@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos3(System.Int16,System.Int16,System.Int16)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos3(System.Int16*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos3(System.Int16[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.WindowPos3(System.Int16@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.ActiveTexture(OpenTK.Graphics.TextureUnit)">
            <summary>
            Select active texture unit
            </summary>
            <param name="texture">
            <para>
            Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTURE, where i ranges from 0 to the larger of (GL_MAX_TEXTURE_COORDS - 1) and (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). The initial value is GL_TEXTURE0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.BeginQuery(OpenTK.Graphics.ArbOcclusionQuery,System.Int32)">
            <summary>
            Delimit the boundaries of a query object
            </summary>
            <param name="target">
            <para>
            Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be GL_SAMPLES_PASSED.
            </para>
            </param>
            <param name="id">
            <para>
            Specifies the name of a query object.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.BeginQuery(OpenTK.Graphics.ArbOcclusionQuery,System.UInt32)">
            <summary>
            Delimit the boundaries of a query object
            </summary>
            <param name="target">
            <para>
            Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be GL_SAMPLES_PASSED.
            </para>
            </param>
            <param name="id">
            <para>
            Specifies the name of a query object.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.BindAttribLocation(System.Int32,System.Int32,System.String)">
            <summary>
            Associates a generic vertex attribute index with a named attribute variable
            </summary>
            <param name="program">
            <para>
            Specifies the handle of the program object in which the association is to be made.
            </para>
            </param>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be bound.
            </para>
            </param>
            <param name="name">
            <para>
            Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.BindAttribLocation(System.UInt32,System.UInt32,System.String)">
            <summary>
            Associates a generic vertex attribute index with a named attribute variable
            </summary>
            <param name="program">
            <para>
            Specifies the handle of the program object in which the association is to be made.
            </para>
            </param>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be bound.
            </para>
            </param>
            <param name="name">
            <para>
            Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.BindBuffer(OpenTK.Graphics.BufferTargetArb,System.Int32)">
            <summary>
            Bind a named buffer object
            </summary>
            <param name="target">
            <para>
            Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="buffer">
            <para>
            Specifies the name of a buffer object.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.BindBuffer(OpenTK.Graphics.BufferTargetArb,System.UInt32)">
            <summary>
            Bind a named buffer object
            </summary>
            <param name="target">
            <para>
            Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="buffer">
            <para>
            Specifies the name of a buffer object.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.BufferData``1(OpenTK.Graphics.BufferTargetArb,System.IntPtr,``0@,OpenTK.Graphics.BufferUsageArb)">
            <summary>
            Creates and initializes a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the buffer object's new data store.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
            </para>
            </param>
            <param name="usage">
            <para>
            Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.BufferData``1(OpenTK.Graphics.BufferTargetArb,System.IntPtr,``0[0:,0:,0:],OpenTK.Graphics.BufferUsageArb)">
            <summary>
            Creates and initializes a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the buffer object's new data store.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
            </para>
            </param>
            <param name="usage">
            <para>
            Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.BufferData``1(OpenTK.Graphics.BufferTargetArb,System.IntPtr,``0[0:,0:],OpenTK.Graphics.BufferUsageArb)">
            <summary>
            Creates and initializes a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the buffer object's new data store.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
            </para>
            </param>
            <param name="usage">
            <para>
            Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.BufferData``1(OpenTK.Graphics.BufferTargetArb,System.IntPtr,``0[],OpenTK.Graphics.BufferUsageArb)">
            <summary>
            Creates and initializes a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the buffer object's new data store.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
            </para>
            </param>
            <param name="usage">
            <para>
            Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.BufferData(OpenTK.Graphics.BufferTargetArb,System.IntPtr,System.IntPtr,OpenTK.Graphics.BufferUsageArb)">
            <summary>
            Creates and initializes a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the buffer object's new data store.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
            </para>
            </param>
            <param name="usage">
            <para>
            Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.BufferSubData``1(OpenTK.Graphics.BufferTargetArb,System.IntPtr,System.IntPtr,``0@)">
            <summary>
            Updates a subset of a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="offset">
            <para>
            Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the data store region being replaced.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the new data that will be copied into the data store.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.BufferSubData``1(OpenTK.Graphics.BufferTargetArb,System.IntPtr,System.IntPtr,``0[0:,0:,0:])">
            <summary>
            Updates a subset of a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="offset">
            <para>
            Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the data store region being replaced.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the new data that will be copied into the data store.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.BufferSubData``1(OpenTK.Graphics.BufferTargetArb,System.IntPtr,System.IntPtr,``0[0:,0:])">
            <summary>
            Updates a subset of a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="offset">
            <para>
            Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the data store region being replaced.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the new data that will be copied into the data store.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.BufferSubData``1(OpenTK.Graphics.BufferTargetArb,System.IntPtr,System.IntPtr,``0[])">
            <summary>
            Updates a subset of a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="offset">
            <para>
            Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the data store region being replaced.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the new data that will be copied into the data store.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.BufferSubData(OpenTK.Graphics.BufferTargetArb,System.IntPtr,System.IntPtr,System.IntPtr)">
            <summary>
            Updates a subset of a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="offset">
            <para>
            Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the data store region being replaced.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the new data that will be copied into the data store.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.ClientActiveTexture(OpenTK.Graphics.TextureUnit)">
            <summary>
            Select active texture unit
            </summary>
            <param name="texture">
            <para>
            Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTURE, where i ranges from 0 to the value of GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. The initial value is GL_TEXTURE0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompileShader(System.Int32)">
            <summary>
            Compiles a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the shader object to be compiled.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompileShader(System.UInt32)">
            <summary>
            Compiles a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the shader object to be compiled.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,``0@)">
            <summary>
            Specify a one-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,``0[0:,0:,0:])">
            <summary>
            Specify a one-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,``0[0:,0:])">
            <summary>
            Specify a one-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,``0[])">
            <summary>
            Specify a one-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexImage1D(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.IntPtr)">
            <summary>
            Specify a one-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,``0@)">
            <summary>
            Specify a two-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be Must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:,0:])">
            <summary>
            Specify a two-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be Must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:])">
            <summary>
            Specify a two-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be Must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,``0[])">
            <summary>
            Specify a two-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be Must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexImage2D(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
            <summary>
            Specify a two-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be Must be 2 sup n + 2 ( border ) for some integer . All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,``0@)">
            <summary>
            Specify a three-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:,0:])">
            <summary>
            Specify a three-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:])">
            <summary>
            Specify a three-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,``0[])">
            <summary>
            Specify a three-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexImage3D(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
            <summary>
            Specify a three-dimensional texture image in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexSubImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,``0@)">
            <summary>
            Specify a one-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexSubImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,``0[0:,0:,0:])">
            <summary>
            Specify a one-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexSubImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,``0[0:,0:])">
            <summary>
            Specify a one-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexSubImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,``0[])">
            <summary>
            Specify a one-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexSubImage1D(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,System.IntPtr)">
            <summary>
            Specify a one-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexSubImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,``0@)">
            <summary>
            Specify a two-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexSubImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,``0[0:,0:,0:])">
            <summary>
            Specify a two-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexSubImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,``0[0:,0:])">
            <summary>
            Specify a two-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexSubImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,``0[])">
            <summary>
            Specify a two-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexSubImage2D(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,System.IntPtr)">
            <summary>
            Specify a two-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexSubImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,``0@)">
            <summary>
            Specify a three-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexSubImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,``0[0:,0:,0:])">
            <summary>
            Specify a three-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexSubImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,``0[0:,0:])">
            <summary>
            Specify a three-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexSubImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,``0[])">
            <summary>
            Specify a three-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.CompressedTexSubImage3D(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,System.Int32,System.IntPtr)">
            <summary>
            Specify a three-dimensional texture subimage in a compressed format
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the compressed image data stored at address data.
            </para>
            </param>
            <param name="imageSize">
            <para>
            Specifies the number of unsigned bytes of image data starting at the address specified by data.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the compressed image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.DeleteBuffers(System.Int32,System.Int32*)">
            <summary>
            Delete named buffer objects
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffer objects to be deleted.
            </para>
            </param>
            <param name="buffers">
            <para>
            Specifies an array of buffer objects to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.DeleteBuffers(System.Int32,System.Int32[])">
            <summary>
            Delete named buffer objects
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffer objects to be deleted.
            </para>
            </param>
            <param name="buffers">
            <para>
            Specifies an array of buffer objects to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.DeleteBuffers(System.Int32,System.Int32@)">
            <summary>
            Delete named buffer objects
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffer objects to be deleted.
            </para>
            </param>
            <param name="buffers">
            <para>
            Specifies an array of buffer objects to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.DeleteBuffers(System.Int32,System.UInt32@)">
            <summary>
            Delete named buffer objects
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffer objects to be deleted.
            </para>
            </param>
            <param name="buffers">
            <para>
            Specifies an array of buffer objects to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.DeleteBuffers(System.Int32,System.UInt32*)">
            <summary>
            Delete named buffer objects
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffer objects to be deleted.
            </para>
            </param>
            <param name="buffers">
            <para>
            Specifies an array of buffer objects to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.DeleteBuffers(System.Int32,System.UInt32[])">
            <summary>
            Delete named buffer objects
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffer objects to be deleted.
            </para>
            </param>
            <param name="buffers">
            <para>
            Specifies an array of buffer objects to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.DeleteProgram(System.Int32,System.Int32*)">
            <summary>
            Deletes a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.DeleteProgram(System.Int32,System.Int32[])">
            <summary>
            Deletes a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.DeleteProgram(System.Int32,System.Int32@)">
            <summary>
            Deletes a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.DeleteProgram(System.Int32,System.UInt32@)">
            <summary>
            Deletes a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.DeleteProgram(System.Int32,System.UInt32*)">
            <summary>
            Deletes a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.DeleteProgram(System.Int32,System.UInt32[])">
            <summary>
            Deletes a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.DeleteQueries(System.Int32,System.Int32*)">
            <summary>
            Delete named query objects
            </summary>
            <param name="n">
            <para>
            Specifies the number of query objects to be deleted.
            </para>
            </param>
            <param name="ids">
            <para>
            Specifies an array of query objects to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.DeleteQueries(System.Int32,System.Int32[])">
            <summary>
            Delete named query objects
            </summary>
            <param name="n">
            <para>
            Specifies the number of query objects to be deleted.
            </para>
            </param>
            <param name="ids">
            <para>
            Specifies an array of query objects to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.DeleteQueries(System.Int32,System.Int32@)">
            <summary>
            Delete named query objects
            </summary>
            <param name="n">
            <para>
            Specifies the number of query objects to be deleted.
            </para>
            </param>
            <param name="ids">
            <para>
            Specifies an array of query objects to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.DeleteQueries(System.Int32,System.UInt32@)">
            <summary>
            Delete named query objects
            </summary>
            <param name="n">
            <para>
            Specifies the number of query objects to be deleted.
            </para>
            </param>
            <param name="ids">
            <para>
            Specifies an array of query objects to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.DeleteQueries(System.Int32,System.UInt32*)">
            <summary>
            Delete named query objects
            </summary>
            <param name="n">
            <para>
            Specifies the number of query objects to be deleted.
            </para>
            </param>
            <param name="ids">
            <para>
            Specifies an array of query objects to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.DeleteQueries(System.Int32,System.UInt32[])">
            <summary>
            Delete named query objects
            </summary>
            <param name="n">
            <para>
            Specifies the number of query objects to be deleted.
            </para>
            </param>
            <param name="ids">
            <para>
            Specifies an array of query objects to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.DrawBuffers(System.Int32,OpenTK.Graphics.ArbDrawBuffers*)">
            <summary>
            Specifies a list of color buffers to be drawn into
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffers in bufs.
            </para>
            </param>
            <param name="bufs">
            <para>
            Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.DrawBuffers(System.Int32,OpenTK.Graphics.ArbDrawBuffers[])">
            <summary>
            Specifies a list of color buffers to be drawn into
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffers in bufs.
            </para>
            </param>
            <param name="bufs">
            <para>
            Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.DrawBuffers(System.Int32,OpenTK.Graphics.ArbDrawBuffers@)">
            <summary>
            Specifies a list of color buffers to be drawn into
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffers in bufs.
            </para>
            </param>
            <param name="bufs">
            <para>
            Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.EnableVertexAttribArray(System.Int32)">
            <summary>
            Enable or disable a generic vertex attribute array
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be enabled or disabled.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.EnableVertexAttribArray(System.UInt32)">
            <summary>
            Enable or disable a generic vertex attribute array
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be enabled or disabled.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GenBuffers(System.Int32,System.Int32*)">
            <summary>
            Generate buffer object names
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffer object names to be generated.
            </para>
            </param>
            <param name="buffers">
            <para>
            Specifies an array in which the generated buffer object names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GenBuffers(System.Int32,System.Int32[])">
            <summary>
            Generate buffer object names
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffer object names to be generated.
            </para>
            </param>
            <param name="buffers">
            <para>
            Specifies an array in which the generated buffer object names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GenBuffers(System.Int32,System.Int32@)">
            <summary>
            Generate buffer object names
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffer object names to be generated.
            </para>
            </param>
            <param name="buffers">
            <para>
            Specifies an array in which the generated buffer object names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GenBuffers(System.Int32,System.UInt32@)">
            <summary>
            Generate buffer object names
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffer object names to be generated.
            </para>
            </param>
            <param name="buffers">
            <para>
            Specifies an array in which the generated buffer object names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GenBuffers(System.Int32,System.UInt32*)">
            <summary>
            Generate buffer object names
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffer object names to be generated.
            </para>
            </param>
            <param name="buffers">
            <para>
            Specifies an array in which the generated buffer object names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GenBuffers(System.Int32,System.UInt32[])">
            <summary>
            Generate buffer object names
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffer object names to be generated.
            </para>
            </param>
            <param name="buffers">
            <para>
            Specifies an array in which the generated buffer object names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GenQueries(System.Int32,System.Int32*)">
            <summary>
            Generate query object names
            </summary>
            <param name="n">
            <para>
            Specifies the number of query object names to be generated.
            </para>
            </param>
            <param name="ids">
            <para>
            Specifies an array in which the generated query object names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GenQueries(System.Int32,System.Int32[])">
            <summary>
            Generate query object names
            </summary>
            <param name="n">
            <para>
            Specifies the number of query object names to be generated.
            </para>
            </param>
            <param name="ids">
            <para>
            Specifies an array in which the generated query object names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GenQueries(System.Int32,System.Int32@)">
            <summary>
            Generate query object names
            </summary>
            <param name="n">
            <para>
            Specifies the number of query object names to be generated.
            </para>
            </param>
            <param name="ids">
            <para>
            Specifies an array in which the generated query object names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GenQueries(System.Int32,System.UInt32@)">
            <summary>
            Generate query object names
            </summary>
            <param name="n">
            <para>
            Specifies the number of query object names to be generated.
            </para>
            </param>
            <param name="ids">
            <para>
            Specifies an array in which the generated query object names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GenQueries(System.Int32,System.UInt32*)">
            <summary>
            Generate query object names
            </summary>
            <param name="n">
            <para>
            Specifies the number of query object names to be generated.
            </para>
            </param>
            <param name="ids">
            <para>
            Specifies an array in which the generated query object names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GenQueries(System.Int32,System.UInt32[])">
            <summary>
            Generate query object names
            </summary>
            <param name="n">
            <para>
            Specifies the number of query object names to be generated.
            </para>
            </param>
            <param name="ids">
            <para>
            Specifies an array in which the generated query object names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetActiveAttrib(System.Int32,System.Int32,System.Int32,System.Int32*,System.Int32*,OpenTK.Graphics.ArbVertexShader*,System.Text.StringBuilder)">
            <summary>
            Returns information about an active attribute variable for the specified program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="index">
            <para>
            Specifies the index of the attribute variable to be queried.
            </para>
            </param>
            <param name="bufSize">
            <para>
            Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
            </para>
            </param>
            <param name="size">
            <para>
            Returns the size of the attribute variable.
            </para>
            </param>
            <param name="type">
            <para>
            Returns the data type of the attribute variable.
            </para>
            </param>
            <param name="name">
            <para>
            Returns a null terminated string containing the name of the attribute variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetActiveAttrib(System.Int32,System.Int32,System.Int32,System.Int32@,System.Int32@,OpenTK.Graphics.ArbVertexShader@,System.Text.StringBuilder)">
            <summary>
            Returns information about an active attribute variable for the specified program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="index">
            <para>
            Specifies the index of the attribute variable to be queried.
            </para>
            </param>
            <param name="bufSize">
            <para>
            Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
            </para>
            </param>
            <param name="size">
            <para>
            Returns the size of the attribute variable.
            </para>
            </param>
            <param name="type">
            <para>
            Returns the data type of the attribute variable.
            </para>
            </param>
            <param name="name">
            <para>
            Returns a null terminated string containing the name of the attribute variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetActiveAttrib(System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Int32*,OpenTK.Graphics.ArbVertexShader*,System.Text.StringBuilder)">
            <summary>
            Returns information about an active attribute variable for the specified program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="index">
            <para>
            Specifies the index of the attribute variable to be queried.
            </para>
            </param>
            <param name="bufSize">
            <para>
            Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
            </para>
            </param>
            <param name="size">
            <para>
            Returns the size of the attribute variable.
            </para>
            </param>
            <param name="type">
            <para>
            Returns the data type of the attribute variable.
            </para>
            </param>
            <param name="name">
            <para>
            Returns a null terminated string containing the name of the attribute variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetActiveAttrib(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.Int32@,OpenTK.Graphics.ArbVertexShader@,System.Text.StringBuilder)">
            <summary>
            Returns information about an active attribute variable for the specified program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="index">
            <para>
            Specifies the index of the attribute variable to be queried.
            </para>
            </param>
            <param name="bufSize">
            <para>
            Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
            </para>
            </param>
            <param name="size">
            <para>
            Returns the size of the attribute variable.
            </para>
            </param>
            <param name="type">
            <para>
            Returns the data type of the attribute variable.
            </para>
            </param>
            <param name="name">
            <para>
            Returns a null terminated string containing the name of the attribute variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetActiveUniform(System.Int32,System.Int32,System.Int32,System.Int32*,System.Int32*,OpenTK.Graphics.ArbShaderObjects*,System.Text.StringBuilder)">
            <summary>
            Returns information about an active uniform variable for the specified program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="index">
            <para>
            Specifies the index of the uniform variable to be queried.
            </para>
            </param>
            <param name="bufSize">
            <para>
            Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
            </para>
            </param>
            <param name="size">
            <para>
            Returns the size of the uniform variable.
            </para>
            </param>
            <param name="type">
            <para>
            Returns the data type of the uniform variable.
            </para>
            </param>
            <param name="name">
            <para>
            Returns a null terminated string containing the name of the uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetActiveUniform(System.Int32,System.Int32,System.Int32,System.Int32@,System.Int32@,OpenTK.Graphics.ArbShaderObjects@,System.Text.StringBuilder)">
            <summary>
            Returns information about an active uniform variable for the specified program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="index">
            <para>
            Specifies the index of the uniform variable to be queried.
            </para>
            </param>
            <param name="bufSize">
            <para>
            Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
            </para>
            </param>
            <param name="size">
            <para>
            Returns the size of the uniform variable.
            </para>
            </param>
            <param name="type">
            <para>
            Returns the data type of the uniform variable.
            </para>
            </param>
            <param name="name">
            <para>
            Returns a null terminated string containing the name of the uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetActiveUniform(System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Int32*,OpenTK.Graphics.ArbShaderObjects*,System.Text.StringBuilder)">
            <summary>
            Returns information about an active uniform variable for the specified program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="index">
            <para>
            Specifies the index of the uniform variable to be queried.
            </para>
            </param>
            <param name="bufSize">
            <para>
            Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
            </para>
            </param>
            <param name="size">
            <para>
            Returns the size of the uniform variable.
            </para>
            </param>
            <param name="type">
            <para>
            Returns the data type of the uniform variable.
            </para>
            </param>
            <param name="name">
            <para>
            Returns a null terminated string containing the name of the uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetActiveUniform(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.Int32@,OpenTK.Graphics.ArbShaderObjects@,System.Text.StringBuilder)">
            <summary>
            Returns information about an active uniform variable for the specified program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="index">
            <para>
            Specifies the index of the uniform variable to be queried.
            </para>
            </param>
            <param name="bufSize">
            <para>
            Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
            </para>
            </param>
            <param name="size">
            <para>
            Returns the size of the uniform variable.
            </para>
            </param>
            <param name="type">
            <para>
            Returns the data type of the uniform variable.
            </para>
            </param>
            <param name="name">
            <para>
            Returns a null terminated string containing the name of the uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetAttribLocation(System.Int32,System.String)">
            <summary>
            Returns the location of an attribute variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="name">
            <para>
            Points to a null terminated string containing the name of the attribute variable whose location is to be queried.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetAttribLocation(System.UInt32,System.String)">
            <summary>
            Returns the location of an attribute variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="name">
            <para>
            Points to a null terminated string containing the name of the attribute variable whose location is to be queried.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetBufferSubData``1(OpenTK.Graphics.BufferTargetArb,System.IntPtr,System.IntPtr,``0@)">
            <summary>
            Returns a subset of a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="offset">
            <para>
            Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the data store region being returned.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the location where buffer object data is returned.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetBufferSubData``1(OpenTK.Graphics.BufferTargetArb,System.IntPtr,System.IntPtr,``0[0:,0:,0:])">
            <summary>
            Returns a subset of a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="offset">
            <para>
            Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the data store region being returned.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the location where buffer object data is returned.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetBufferSubData``1(OpenTK.Graphics.BufferTargetArb,System.IntPtr,System.IntPtr,``0[0:,0:])">
            <summary>
            Returns a subset of a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="offset">
            <para>
            Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the data store region being returned.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the location where buffer object data is returned.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetBufferSubData``1(OpenTK.Graphics.BufferTargetArb,System.IntPtr,System.IntPtr,``0[])">
            <summary>
            Returns a subset of a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="offset">
            <para>
            Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the data store region being returned.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the location where buffer object data is returned.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetBufferSubData(OpenTK.Graphics.BufferTargetArb,System.IntPtr,System.IntPtr,System.IntPtr)">
            <summary>
            Returns a subset of a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="offset">
            <para>
            Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the size in bytes of the data store region being returned.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the location where buffer object data is returned.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetCompressedTexImage``1(OpenTK.Graphics.TextureTarget,System.Int32,``0@)">
            <summary>
            Return a compressed texture image
            </summary>
            <param name="target">
            <para>
            Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, and GL_TEXTURE_3D GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted.
            </para>
            </param>
            <param name="lod">
            <para>
            Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
            </para>
            </param>
            <param name="img">
            <para>
            Returns the compressed texture image.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetCompressedTexImage``1(OpenTK.Graphics.TextureTarget,System.Int32,``0[0:,0:,0:])">
            <summary>
            Return a compressed texture image
            </summary>
            <param name="target">
            <para>
            Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, and GL_TEXTURE_3D GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted.
            </para>
            </param>
            <param name="lod">
            <para>
            Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
            </para>
            </param>
            <param name="img">
            <para>
            Returns the compressed texture image.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetCompressedTexImage``1(OpenTK.Graphics.TextureTarget,System.Int32,``0[0:,0:])">
            <summary>
            Return a compressed texture image
            </summary>
            <param name="target">
            <para>
            Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, and GL_TEXTURE_3D GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted.
            </para>
            </param>
            <param name="lod">
            <para>
            Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
            </para>
            </param>
            <param name="img">
            <para>
            Returns the compressed texture image.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetCompressedTexImage``1(OpenTK.Graphics.TextureTarget,System.Int32,``0[])">
            <summary>
            Return a compressed texture image
            </summary>
            <param name="target">
            <para>
            Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, and GL_TEXTURE_3D GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted.
            </para>
            </param>
            <param name="lod">
            <para>
            Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
            </para>
            </param>
            <param name="img">
            <para>
            Returns the compressed texture image.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetCompressedTexImage(OpenTK.Graphics.TextureTarget,System.Int32,System.IntPtr)">
            <summary>
            Return a compressed texture image
            </summary>
            <param name="target">
            <para>
            Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, and GL_TEXTURE_3D GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted.
            </para>
            </param>
            <param name="lod">
            <para>
            Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
            </para>
            </param>
            <param name="img">
            <para>
            Returns the compressed texture image.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetProgram(OpenTK.Graphics.AssemblyProgramTargetArb,OpenTK.Graphics.AssemblyProgramParameterArb,System.Int32*)">
            <summary>
            Returns a parameter from a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_MAX_LENGTH.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested object parameter.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetProgram(OpenTK.Graphics.AssemblyProgramTargetArb,OpenTK.Graphics.AssemblyProgramParameterArb,System.Int32@)">
            <summary>
            Returns a parameter from a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_MAX_LENGTH.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested object parameter.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetQueryObject(System.Int32,OpenTK.Graphics.ArbOcclusionQuery,System.Int32*)">
            <summary>
            Return parameters of a query object
            </summary>
            <param name="id">
            <para>
            Specifies the name of a query object.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetQueryObject(System.Int32,OpenTK.Graphics.ArbOcclusionQuery,System.Int32[])">
            <summary>
            Return parameters of a query object
            </summary>
            <param name="id">
            <para>
            Specifies the name of a query object.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetQueryObject(System.Int32,OpenTK.Graphics.ArbOcclusionQuery,System.Int32@)">
            <summary>
            Return parameters of a query object
            </summary>
            <param name="id">
            <para>
            Specifies the name of a query object.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetQueryObject(System.UInt32,OpenTK.Graphics.ArbOcclusionQuery,System.Int32*)">
            <summary>
            Return parameters of a query object
            </summary>
            <param name="id">
            <para>
            Specifies the name of a query object.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetQueryObject(System.UInt32,OpenTK.Graphics.ArbOcclusionQuery,System.Int32[])">
            <summary>
            Return parameters of a query object
            </summary>
            <param name="id">
            <para>
            Specifies the name of a query object.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetQueryObject(System.UInt32,OpenTK.Graphics.ArbOcclusionQuery,System.Int32@)">
            <summary>
            Return parameters of a query object
            </summary>
            <param name="id">
            <para>
            Specifies the name of a query object.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetQueryObject(System.UInt32,OpenTK.Graphics.ArbOcclusionQuery,System.UInt32@)">
            <summary>
            Return parameters of a query object
            </summary>
            <param name="id">
            <para>
            Specifies the name of a query object.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetQueryObject(System.UInt32,OpenTK.Graphics.ArbOcclusionQuery,System.UInt32*)">
            <summary>
            Return parameters of a query object
            </summary>
            <param name="id">
            <para>
            Specifies the name of a query object.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetQueryObject(System.UInt32,OpenTK.Graphics.ArbOcclusionQuery,System.UInt32[])">
            <summary>
            Return parameters of a query object
            </summary>
            <param name="id">
            <para>
            Specifies the name of a query object.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetShaderSource(System.Int32,System.Int32,System.Int32*,System.Text.StringBuilder)">
            <summary>
            Returns the source code string from a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the shader object to be queried.
            </para>
            </param>
            <param name="bufSize">
            <para>
            Specifies the size of the character buffer for storing the returned source code string.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the length of the string returned in source (excluding the null terminator).
            </para>
            </param>
            <param name="source">
            <para>
            Specifies an array of characters that is used to return the source code string.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetShaderSource(System.Int32,System.Int32,System.Int32@,System.Text.StringBuilder)">
            <summary>
            Returns the source code string from a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the shader object to be queried.
            </para>
            </param>
            <param name="bufSize">
            <para>
            Specifies the size of the character buffer for storing the returned source code string.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the length of the string returned in source (excluding the null terminator).
            </para>
            </param>
            <param name="source">
            <para>
            Specifies an array of characters that is used to return the source code string.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetShaderSource(System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
            <summary>
            Returns the source code string from a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the shader object to be queried.
            </para>
            </param>
            <param name="bufSize">
            <para>
            Specifies the size of the character buffer for storing the returned source code string.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the length of the string returned in source (excluding the null terminator).
            </para>
            </param>
            <param name="source">
            <para>
            Specifies an array of characters that is used to return the source code string.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetShaderSource(System.UInt32,System.Int32,System.Int32@,System.Text.StringBuilder)">
            <summary>
            Returns the source code string from a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the shader object to be queried.
            </para>
            </param>
            <param name="bufSize">
            <para>
            Specifies the size of the character buffer for storing the returned source code string.
            </para>
            </param>
            <param name="length">
            <para>
            Returns the length of the string returned in source (excluding the null terminator).
            </para>
            </param>
            <param name="source">
            <para>
            Specifies an array of characters that is used to return the source code string.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetUniform(System.Int32,System.Int32,System.Single@)">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetUniform(System.Int32,System.Int32,System.Single*)">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetUniform(System.Int32,System.Int32,System.Single[])">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetUniform(System.UInt32,System.Int32,System.Single@)">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetUniform(System.UInt32,System.Int32,System.Single*)">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetUniform(System.UInt32,System.Int32,System.Single[])">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetUniform(System.Int32,System.Int32,System.Int32*)">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetUniform(System.Int32,System.Int32,System.Int32[])">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetUniform(System.Int32,System.Int32,System.Int32@)">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetUniform(System.UInt32,System.Int32,System.Int32*)">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetUniform(System.UInt32,System.Int32,System.Int32[])">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetUniform(System.UInt32,System.Int32,System.Int32@)">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetUniformLocation(System.Int32,System.String)">
            <summary>
            Returns the location of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="name">
            <para>
            Points to a null terminated string containing the name of the uniform variable whose location is to be queried.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetUniformLocation(System.UInt32,System.String)">
            <summary>
            Returns the location of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="name">
            <para>
            Points to a null terminated string containing the name of the uniform variable whose location is to be queried.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetVertexAttrib(System.Int32,OpenTK.Graphics.VertexAttribParameterArb,System.Double*)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetVertexAttrib(System.Int32,OpenTK.Graphics.VertexAttribParameterArb,System.Double[])">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetVertexAttrib(System.Int32,OpenTK.Graphics.VertexAttribParameterArb,System.Double@)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetVertexAttrib(System.UInt32,OpenTK.Graphics.VertexAttribParameterArb,System.Double*)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetVertexAttrib(System.UInt32,OpenTK.Graphics.VertexAttribParameterArb,System.Double[])">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetVertexAttrib(System.UInt32,OpenTK.Graphics.VertexAttribParameterArb,System.Double@)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetVertexAttrib(System.Int32,OpenTK.Graphics.VertexAttribParameterArb,System.Single@)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetVertexAttrib(System.Int32,OpenTK.Graphics.VertexAttribParameterArb,System.Single*)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetVertexAttrib(System.Int32,OpenTK.Graphics.VertexAttribParameterArb,System.Single[])">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetVertexAttrib(System.UInt32,OpenTK.Graphics.VertexAttribParameterArb,System.Single@)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetVertexAttrib(System.UInt32,OpenTK.Graphics.VertexAttribParameterArb,System.Single*)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetVertexAttrib(System.UInt32,OpenTK.Graphics.VertexAttribParameterArb,System.Single[])">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetVertexAttrib(System.Int32,OpenTK.Graphics.VertexAttribParameterArb,System.Int32*)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetVertexAttrib(System.Int32,OpenTK.Graphics.VertexAttribParameterArb,System.Int32[])">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetVertexAttrib(System.Int32,OpenTK.Graphics.VertexAttribParameterArb,System.Int32@)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetVertexAttrib(System.UInt32,OpenTK.Graphics.VertexAttribParameterArb,System.Int32*)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetVertexAttrib(System.UInt32,OpenTK.Graphics.VertexAttribParameterArb,System.Int32[])">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.GetVertexAttrib(System.UInt32,OpenTK.Graphics.VertexAttribParameterArb,System.Int32@)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.IsBuffer(System.Int32)">
            <summary>
            Determine if a name corresponds to a buffer object
            </summary>
            <param name="buffer">
            <para>
            Specifies a value that may be the name of a buffer object.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.IsBuffer(System.UInt32)">
            <summary>
            Determine if a name corresponds to a buffer object
            </summary>
            <param name="buffer">
            <para>
            Specifies a value that may be the name of a buffer object.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.IsProgram(System.Int32)">
            <summary>
            Determines if a name corresponds to a program object
            </summary>
            <param name="program">
            <para>
            Specifies a potential program object.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.IsProgram(System.UInt32)">
            <summary>
            Determines if a name corresponds to a program object
            </summary>
            <param name="program">
            <para>
            Specifies a potential program object.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.IsQuery(System.Int32)">
            <summary>
            Determine if a name corresponds to a query object
            </summary>
            <param name="id">
            <para>
            Specifies a value that may be the name of a query object.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.IsQuery(System.UInt32)">
            <summary>
            Determine if a name corresponds to a query object
            </summary>
            <param name="id">
            <para>
            Specifies a value that may be the name of a query object.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.LinkProgram(System.Int32)">
            <summary>
            Links a program object
            </summary>
            <param name="program">
            <para>
            Specifies the handle of the program object to be linked.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.LinkProgram(System.UInt32)">
            <summary>
            Links a program object
            </summary>
            <param name="program">
            <para>
            Specifies the handle of the program object to be linked.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.LoadTransposeMatrix(System.Double*)">
            <summary>
            Replace the current matrix with the specified row-major ordered matrix
            </summary>
            <param name="m">
            <para>
            Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.LoadTransposeMatrix(System.Double[])">
            <summary>
            Replace the current matrix with the specified row-major ordered matrix
            </summary>
            <param name="m">
            <para>
            Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.LoadTransposeMatrix(System.Double@)">
            <summary>
            Replace the current matrix with the specified row-major ordered matrix
            </summary>
            <param name="m">
            <para>
            Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.LoadTransposeMatrix(System.Single@)">
            <summary>
            Replace the current matrix with the specified row-major ordered matrix
            </summary>
            <param name="m">
            <para>
            Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.LoadTransposeMatrix(System.Single*)">
            <summary>
            Replace the current matrix with the specified row-major ordered matrix
            </summary>
            <param name="m">
            <para>
            Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.LoadTransposeMatrix(System.Single[])">
            <summary>
            Replace the current matrix with the specified row-major ordered matrix
            </summary>
            <param name="m">
            <para>
            Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MapBuffer(OpenTK.Graphics.BufferTargetArb,OpenTK.Graphics.ArbVertexBufferObject)">
            <summary>
            Map a buffer object's data store
            </summary>
            <param name="target">
            <para>
            Specifies the target buffer object being mapped. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
            </para>
            </param>
            <param name="access">
            <para>
            Specifies the access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object's mapped data store. The symbolic constant must be GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord1(OpenTK.Graphics.TextureUnit,System.Double)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord1(OpenTK.Graphics.TextureUnit,System.Double*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord1(OpenTK.Graphics.TextureUnit,System.Single)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord1(OpenTK.Graphics.TextureUnit,System.Single*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord1(OpenTK.Graphics.TextureUnit,System.Int32)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord1(OpenTK.Graphics.TextureUnit,System.Int32*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord1(OpenTK.Graphics.TextureUnit,System.Int16)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord1(OpenTK.Graphics.TextureUnit,System.Int16*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Double,System.Double)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Double*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Double[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Double@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Single,System.Single)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Single@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Single*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Single[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Int32,System.Int32)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Int32*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Int32[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Int32@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Int16,System.Int16)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Int16*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Int16[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord2(OpenTK.Graphics.TextureUnit,System.Int16@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Double,System.Double,System.Double)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Double*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Double[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Double@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Single,System.Single,System.Single)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Single@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Single*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Single[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Int32,System.Int32,System.Int32)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Int32*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Int32[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Int32@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Int16,System.Int16,System.Int16)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Int16*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Int16[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord3(OpenTK.Graphics.TextureUnit,System.Int16@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Double*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Double[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Double@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Single@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Single*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Single[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Int32*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Int32[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Int32@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Int16,System.Int16,System.Int16,System.Int16)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Int16*)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Int16[])">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultiTexCoord4(OpenTK.Graphics.TextureUnit,System.Int16@)">
            <summary>
            Set the current texture coordinates
            </summary>
            <param name="target">
            <para>
            Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
            </para>
            </param>
            <param name="s">
            <para>
            Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultTransposeMatrix(System.Double*)">
            <summary>
            Multiply the current matrix with the specified row-major ordered matrix
            </summary>
            <param name="m">
            <para>
            Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultTransposeMatrix(System.Double[])">
            <summary>
            Multiply the current matrix with the specified row-major ordered matrix
            </summary>
            <param name="m">
            <para>
            Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultTransposeMatrix(System.Double@)">
            <summary>
            Multiply the current matrix with the specified row-major ordered matrix
            </summary>
            <param name="m">
            <para>
            Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultTransposeMatrix(System.Single@)">
            <summary>
            Multiply the current matrix with the specified row-major ordered matrix
            </summary>
            <param name="m">
            <para>
            Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultTransposeMatrix(System.Single*)">
            <summary>
            Multiply the current matrix with the specified row-major ordered matrix
            </summary>
            <param name="m">
            <para>
            Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.MultTransposeMatrix(System.Single[])">
            <summary>
            Multiply the current matrix with the specified row-major ordered matrix
            </summary>
            <param name="m">
            <para>
            Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.PointParameter(OpenTK.Graphics.ArbPointParameters,System.Single)">
            <summary>
            Specify point parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued point parameter. GL_POINT_SIZE_MIN, GL_POINT_SIZE_MAX, GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.PointParameter(OpenTK.Graphics.ArbPointParameters,System.Single*)">
            <summary>
            Specify point parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued point parameter. GL_POINT_SIZE_MIN, GL_POINT_SIZE_MAX, GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.PointParameter(OpenTK.Graphics.ArbPointParameters,System.Single[])">
            <summary>
            Specify point parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued point parameter. GL_POINT_SIZE_MIN, GL_POINT_SIZE_MAX, GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.SampleCoverage(System.Single,System.Boolean)">
            <summary>
            Specify multisample coverage parameters
            </summary>
            <param name="value">
            <para>
            Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0.
            </para>
            </param>
            <param name="invert">
            <para>
            Specify a single boolean value representing if the coverage masks should be inverted. GL_TRUE and GL_FALSE are accepted. The initial value is GL_FALSE.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.ShaderSource(System.Int32,System.Int32,System.String[],System.Int32*)">
            <summary>
            Replaces the source code in a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the handle of the shader object whose source code is to be replaced.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements in the string and length arrays.
            </para>
            </param>
            <param name="string">
            <para>
            Specifies an array of pointers to strings containing the source code to be loaded into the shader.
            </para>
            </param>
            <param name="length">
            <para>
            Specifies an array of string lengths.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.ShaderSource(System.Int32,System.Int32,System.String[],System.Int32@)">
            <summary>
            Replaces the source code in a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the handle of the shader object whose source code is to be replaced.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements in the string and length arrays.
            </para>
            </param>
            <param name="string">
            <para>
            Specifies an array of pointers to strings containing the source code to be loaded into the shader.
            </para>
            </param>
            <param name="length">
            <para>
            Specifies an array of string lengths.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.ShaderSource(System.UInt32,System.Int32,System.String[],System.Int32*)">
            <summary>
            Replaces the source code in a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the handle of the shader object whose source code is to be replaced.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements in the string and length arrays.
            </para>
            </param>
            <param name="string">
            <para>
            Specifies an array of pointers to strings containing the source code to be loaded into the shader.
            </para>
            </param>
            <param name="length">
            <para>
            Specifies an array of string lengths.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.ShaderSource(System.UInt32,System.Int32,System.String[],System.Int32@)">
            <summary>
            Replaces the source code in a shader object
            </summary>
            <param name="shader">
            <para>
            Specifies the handle of the shader object whose source code is to be replaced.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements in the string and length arrays.
            </para>
            </param>
            <param name="string">
            <para>
            Specifies an array of pointers to strings containing the source code to be loaded into the shader.
            </para>
            </param>
            <param name="length">
            <para>
            Specifies an array of string lengths.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform1(System.Int32,System.Single)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform1(System.Int32,System.Int32,System.Single@)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform1(System.Int32,System.Int32,System.Single*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform1(System.Int32,System.Int32,System.Single[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform1(System.Int32,System.Int32)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform1(System.Int32,System.Int32,System.Int32*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform1(System.Int32,System.Int32,System.Int32[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform1(System.Int32,System.Int32,System.Int32@)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform2(System.Int32,System.Single,System.Single)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform2(System.Int32,System.Int32,System.Single@)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform2(System.Int32,System.Int32,System.Single*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform2(System.Int32,System.Int32,System.Single[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform2(System.Int32,System.Int32,System.Int32)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform2(System.Int32,System.Int32,System.Int32*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform2(System.Int32,System.Int32,System.Int32[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform3(System.Int32,System.Single,System.Single,System.Single)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform3(System.Int32,System.Int32,System.Single@)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform3(System.Int32,System.Int32,System.Single*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform3(System.Int32,System.Int32,System.Single[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform3(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform3(System.Int32,System.Int32,System.Int32*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform3(System.Int32,System.Int32,System.Int32[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform3(System.Int32,System.Int32,System.Int32@)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform4(System.Int32,System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform4(System.Int32,System.Int32,System.Single@)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform4(System.Int32,System.Int32,System.Single*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform4(System.Int32,System.Int32,System.Single[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform4(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform4(System.Int32,System.Int32,System.Int32*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform4(System.Int32,System.Int32,System.Int32[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.Uniform4(System.Int32,System.Int32,System.Int32@)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.ValidateProgram(System.Int32)">
            <summary>
            Validates a program object
            </summary>
            <param name="program">
            <para>
            Specifies the handle of the program object to be validated.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.ValidateProgram(System.UInt32)">
            <summary>
            Validates a program object
            </summary>
            <param name="program">
            <para>
            Specifies the handle of the program object to be validated.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.VertexAttrib1(System.Int32,System.Double)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
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            Define an array of generic vertex attribute data
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            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.VertexAttribPointer``1(System.Int32,System.Int32,OpenTK.Graphics.VertexAttribPointerTypeArb,System.Boolean,System.Int32,``0[0:,0:,0:])">
            <summary>
            Define an array of generic vertex attribute data
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.VertexAttribPointer``1(System.Int32,System.Int32,OpenTK.Graphics.VertexAttribPointerTypeArb,System.Boolean,System.Int32,``0[0:,0:])">
            <summary>
            Define an array of generic vertex attribute data
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.VertexAttribPointer``1(System.Int32,System.Int32,OpenTK.Graphics.VertexAttribPointerTypeArb,System.Boolean,System.Int32,``0[])">
            <summary>
            Define an array of generic vertex attribute data
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.VertexAttribPointer(System.Int32,System.Int32,OpenTK.Graphics.VertexAttribPointerTypeArb,System.Boolean,System.Int32,System.IntPtr)">
            <summary>
            Define an array of generic vertex attribute data
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.VertexAttribPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.VertexAttribPointerTypeArb,System.Boolean,System.Int32,``0@)">
            <summary>
            Define an array of generic vertex attribute data
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.VertexAttribPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.VertexAttribPointerTypeArb,System.Boolean,System.Int32,``0[0:,0:,0:])">
            <summary>
            Define an array of generic vertex attribute data
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.VertexAttribPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.VertexAttribPointerTypeArb,System.Boolean,System.Int32,``0[0:,0:])">
            <summary>
            Define an array of generic vertex attribute data
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.VertexAttribPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.VertexAttribPointerTypeArb,System.Boolean,System.Int32,``0[])">
            <summary>
            Define an array of generic vertex attribute data
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.VertexAttribPointer(System.UInt32,System.Int32,OpenTK.Graphics.VertexAttribPointerTypeArb,System.Boolean,System.Int32,System.IntPtr)">
            <summary>
            Define an array of generic vertex attribute data
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos2(System.Double,System.Double)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos2(System.Double*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos2(System.Double[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos2(System.Double@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos2(System.Single,System.Single)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos2(System.Single@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos2(System.Single*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos2(System.Single[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos2(System.Int32,System.Int32)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos2(System.Int32*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos2(System.Int32[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos2(System.Int32@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos2(System.Int16,System.Int16)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos2(System.Int16*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos2(System.Int16[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos2(System.Int16@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos3(System.Double,System.Double,System.Double)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos3(System.Double*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos3(System.Double[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos3(System.Double@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos3(System.Single,System.Single,System.Single)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos3(System.Single@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos3(System.Single*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos3(System.Single[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos3(System.Int32,System.Int32,System.Int32)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos3(System.Int32*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos3(System.Int32[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos3(System.Int32@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos3(System.Int16,System.Int16,System.Int16)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos3(System.Int16*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos3(System.Int16[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Arb.WindowPos3(System.Int16@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ati.DrawBuffers(System.Int32,OpenTK.Graphics.AtiDrawBuffers*)">
            <summary>
            Specifies a list of color buffers to be drawn into
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffers in bufs.
            </para>
            </param>
            <param name="bufs">
            <para>
            Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ati.DrawBuffers(System.Int32,OpenTK.Graphics.AtiDrawBuffers[])">
            <summary>
            Specifies a list of color buffers to be drawn into
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffers in bufs.
            </para>
            </param>
            <param name="bufs">
            <para>
            Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ati.DrawBuffers(System.Int32,OpenTK.Graphics.AtiDrawBuffers@)">
            <summary>
            Specifies a list of color buffers to be drawn into
            </summary>
            <param name="n">
            <para>
            Specifies the number of buffers in bufs.
            </para>
            </param>
            <param name="bufs">
            <para>
            Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ati.StencilFuncSeparate(OpenTK.Graphics.StencilFunction,OpenTK.Graphics.StencilFunction,System.Int32,System.Int32)">
            <summary>
            Set front and/or back function and reference value for stencil testing
            </summary>
            <param name="face">
            <para>
            Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK.
            </para>
            </param>
            <param name="func">
            <para>
            Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS.
            </para>
            </param>
            <param name="ref">
            <para>
            Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
            </para>
            </param>
            <param name="mask">
            <para>
            Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ati.StencilFuncSeparate(OpenTK.Graphics.StencilFunction,OpenTK.Graphics.StencilFunction,System.Int32,System.UInt32)">
            <summary>
            Set front and/or back function and reference value for stencil testing
            </summary>
            <param name="face">
            <para>
            Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK.
            </para>
            </param>
            <param name="func">
            <para>
            Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS.
            </para>
            </param>
            <param name="ref">
            <para>
            Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
            </para>
            </param>
            <param name="mask">
            <para>
            Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ati.StencilOpSeparate(OpenTK.Graphics.AtiSeparateStencil,OpenTK.Graphics.StencilOp,OpenTK.Graphics.StencilOp,OpenTK.Graphics.StencilOp)">
            <summary>
            Set front and/or back stencil test actions
            </summary>
            <param name="face">
            <para>
            Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK.
            </para>
            </param>
            <param name="sfail">
            <para>
            Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP.
            </para>
            </param>
            <param name="dpfail">
            <para>
            Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP.
            </para>
            </param>
            <param name="dppass">
            <para>
            Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.AreTexturesResident(System.Int32,System.Int32*,System.Boolean*)">
            <summary>
            Determine if textures are loaded in texture memory
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be queried.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array containing the names of the textures to be queried.
            </para>
            </param>
            <param name="residences">
            <para>
            Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.AreTexturesResident(System.Int32,System.Int32[],System.Boolean[])">
            <summary>
            Determine if textures are loaded in texture memory
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be queried.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array containing the names of the textures to be queried.
            </para>
            </param>
            <param name="residences">
            <para>
            Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.AreTexturesResident(System.Int32,System.Int32@,System.Boolean@)">
            <summary>
            Determine if textures are loaded in texture memory
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be queried.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array containing the names of the textures to be queried.
            </para>
            </param>
            <param name="residences">
            <para>
            Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.AreTexturesResident(System.Int32,System.UInt32@,System.Boolean@)">
            <summary>
            Determine if textures are loaded in texture memory
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be queried.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array containing the names of the textures to be queried.
            </para>
            </param>
            <param name="residences">
            <para>
            Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.AreTexturesResident(System.Int32,System.UInt32*,System.Boolean*)">
            <summary>
            Determine if textures are loaded in texture memory
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be queried.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array containing the names of the textures to be queried.
            </para>
            </param>
            <param name="residences">
            <para>
            Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.AreTexturesResident(System.Int32,System.UInt32[],System.Boolean[])">
            <summary>
            Determine if textures are loaded in texture memory
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be queried.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array containing the names of the textures to be queried.
            </para>
            </param>
            <param name="residences">
            <para>
            Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ArrayElement(System.Int32)">
            <summary>
            Render a vertex using the specified vertex array element
            </summary>
            <param name="i">
            <para>
            Specifies an index into the enabled vertex data arrays.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.BindTexture(OpenTK.Graphics.TextureTarget,System.Int32)">
            <summary>
            Bind a named texture to a texturing target
            </summary>
            <param name="target">
            <para>
            Specifies the target to which the texture is bound. Must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="texture">
            <para>
            Specifies the name of a texture.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.BindTexture(OpenTK.Graphics.TextureTarget,System.UInt32)">
            <summary>
            Bind a named texture to a texturing target
            </summary>
            <param name="target">
            <para>
            Specifies the target to which the texture is bound. Must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_CUBE_MAP.
            </para>
            </param>
            <param name="texture">
            <para>
            Specifies the name of a texture.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.BlendColor(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Set the blend color
            </summary>
            <param name="red">
            <para>
            specify the components of GL_BLEND_COLOR
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.BlendEquation(OpenTK.Graphics.ExtBlendMinmax)">
            <summary>
            Specify the equation used for both the RGB blend equation and the Alpha blend equation
            </summary>
            <param name="mode">
            <para>
            specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.BlendEquationSeparate(OpenTK.Graphics.ExtBlendEquationSeparate,OpenTK.Graphics.ExtBlendEquationSeparate)">
            <summary>
            Set the RGB blend equation and the alpha blend equation separately
            </summary>
            <param name="modeRGB">
            <para>
            specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
            </para>
            </param>
            <param name="modeAlpha">
            <para>
            specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.BlendFuncSeparate(OpenTK.Graphics.ExtBlendFuncSeparate,OpenTK.Graphics.ExtBlendFuncSeparate,OpenTK.Graphics.ExtBlendFuncSeparate,OpenTK.Graphics.ExtBlendFuncSeparate)">
            <summary>
            Specify pixel arithmetic for RGB and alpha components separately
            </summary>
            <param name="srcRGB">
            <para>
            Specifies how the red, green, and blue blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, and GL_SRC_ALPHA_SATURATE. The initial value is GL_ONE.
            </para>
            </param>
            <param name="dstRGB">
            <para>
            Specifies how the red, green, and blue destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO.
            </para>
            </param>
            <param name="srcAlpha">
            <para>
            Specified how the alpha source blending factor is computed. The same symbolic constants are accepted as for srcRGB. The initial value is GL_ONE.
            </para>
            </param>
            <param name="dstAlpha">
            <para>
            Specified how the alpha destination blending factor is computed. The same symbolic constants are accepted as for dstRGB. The initial value is GL_ZERO.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ColorPointer``1(System.Int32,OpenTK.Graphics.ColorPointerType,System.Int32,System.Int32,``0@)">
            <summary>
            Define an array of colors
            </summary>
            <param name="size">
            <para>
            Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ColorPointer``1(System.Int32,OpenTK.Graphics.ColorPointerType,System.Int32,System.Int32,``0[0:,0:,0:])">
            <summary>
            Define an array of colors
            </summary>
            <param name="size">
            <para>
            Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ColorPointer``1(System.Int32,OpenTK.Graphics.ColorPointerType,System.Int32,System.Int32,``0[0:,0:])">
            <summary>
            Define an array of colors
            </summary>
            <param name="size">
            <para>
            Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ColorPointer``1(System.Int32,OpenTK.Graphics.ColorPointerType,System.Int32,System.Int32,``0[])">
            <summary>
            Define an array of colors
            </summary>
            <param name="size">
            <para>
            Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ColorPointer(System.Int32,OpenTK.Graphics.ColorPointerType,System.Int32,System.Int32,System.IntPtr)">
            <summary>
            Define an array of colors
            </summary>
            <param name="size">
            <para>
            Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ColorSubTable``1(OpenTK.Graphics.ColorTableTarget,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Respecify a portion of a color table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="start">
            <para>
            The starting index of the portion of the color table to be replaced.
            </para>
            </param>
            <param name="count">
            <para>
            The number of table entries to replace.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ColorSubTable``1(OpenTK.Graphics.ColorTableTarget,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Respecify a portion of a color table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="start">
            <para>
            The starting index of the portion of the color table to be replaced.
            </para>
            </param>
            <param name="count">
            <para>
            The number of table entries to replace.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ColorSubTable``1(OpenTK.Graphics.ColorTableTarget,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Respecify a portion of a color table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="start">
            <para>
            The starting index of the portion of the color table to be replaced.
            </para>
            </param>
            <param name="count">
            <para>
            The number of table entries to replace.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ColorSubTable``1(OpenTK.Graphics.ColorTableTarget,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Respecify a portion of a color table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="start">
            <para>
            The starting index of the portion of the color table to be replaced.
            </para>
            </param>
            <param name="count">
            <para>
            The number of table entries to replace.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ColorSubTable(OpenTK.Graphics.ColorTableTarget,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Respecify a portion of a color table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="start">
            <para>
            The starting index of the portion of the color table to be replaced.
            </para>
            </param>
            <param name="count">
            <para>
            The number of table entries to replace.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ColorTable``1(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.PixelInternalFormat,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Define a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of entries in the color lookup table specified by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ColorTable``1(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.PixelInternalFormat,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Define a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of entries in the color lookup table specified by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ColorTable``1(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.PixelInternalFormat,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Define a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of entries in the color lookup table specified by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ColorTable``1(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.PixelInternalFormat,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Define a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of entries in the color lookup table specified by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ColorTable(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.PixelInternalFormat,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Define a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of entries in the color lookup table specified by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ConvolutionFilter1D``1(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelInternalFormat,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Define a one-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_CONVOLUTION_1D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The width of the pixel array referenced by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ConvolutionFilter1D``1(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelInternalFormat,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Define a one-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_CONVOLUTION_1D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The width of the pixel array referenced by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ConvolutionFilter1D``1(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelInternalFormat,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Define a one-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_CONVOLUTION_1D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The width of the pixel array referenced by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ConvolutionFilter1D``1(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelInternalFormat,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Define a one-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_CONVOLUTION_1D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The width of the pixel array referenced by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ConvolutionFilter1D(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelInternalFormat,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Define a one-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_CONVOLUTION_1D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The width of the pixel array referenced by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ConvolutionFilter2D``1(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Define a two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_CONVOLUTION_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The width of the pixel array referenced by data.
            </para>
            </param>
            <param name="height">
            <para>
            The height of the pixel array referenced by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ConvolutionFilter2D``1(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Define a two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_CONVOLUTION_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The width of the pixel array referenced by data.
            </para>
            </param>
            <param name="height">
            <para>
            The height of the pixel array referenced by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ConvolutionFilter2D``1(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Define a two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_CONVOLUTION_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The width of the pixel array referenced by data.
            </para>
            </param>
            <param name="height">
            <para>
            The height of the pixel array referenced by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ConvolutionFilter2D``1(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Define a two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_CONVOLUTION_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The width of the pixel array referenced by data.
            </para>
            </param>
            <param name="height">
            <para>
            The height of the pixel array referenced by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ConvolutionFilter2D(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Define a two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_CONVOLUTION_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The width of the pixel array referenced by data.
            </para>
            </param>
            <param name="height">
            <para>
            The height of the pixel array referenced by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ConvolutionParameter(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.ExtConvolution,System.Single)">
            <summary>
            Set convolution parameters
            </summary>
            <param name="target">
            <para>
            The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE.
            </para>
            </param>
            <param name="params">
            <para>
            The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER.
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ConvolutionParameter(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.ExtConvolution,System.Single*)">
            <summary>
            Set convolution parameters
            </summary>
            <param name="target">
            <para>
            The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE.
            </para>
            </param>
            <param name="params">
            <para>
            The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER.
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ConvolutionParameter(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.ExtConvolution,System.Single[])">
            <summary>
            Set convolution parameters
            </summary>
            <param name="target">
            <para>
            The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE.
            </para>
            </param>
            <param name="params">
            <para>
            The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER.
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ConvolutionParameter(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.ExtConvolution,System.Int32)">
            <summary>
            Set convolution parameters
            </summary>
            <param name="target">
            <para>
            The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE.
            </para>
            </param>
            <param name="params">
            <para>
            The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER.
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ConvolutionParameter(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.ExtConvolution,System.Int32*)">
            <summary>
            Set convolution parameters
            </summary>
            <param name="target">
            <para>
            The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE.
            </para>
            </param>
            <param name="params">
            <para>
            The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER.
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ConvolutionParameter(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.ExtConvolution,System.Int32[])">
            <summary>
            Set convolution parameters
            </summary>
            <param name="target">
            <para>
            The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE.
            </para>
            </param>
            <param name="params">
            <para>
            The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER.
            </para>
            <para>
            
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.CopyColorSubTable(OpenTK.Graphics.ColorTableTarget,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Respecify a portion of a color table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="start">
            <para>
            The starting index of the portion of the color table to be replaced.
            </para>
            </param>
            <param name="x">
            <para>
            The window coordinates of the left corner of the row of pixels to be copied.
            </para>
            </param>
            <param name="width">
            <para>
            The number of table entries to replace.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.CopyConvolutionFilter1D(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32)">
            <summary>
            Copy pixels into a one-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_CONVOLUTION_1D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="x">
            <para>
            The window space coordinates of the lower-left coordinate of the pixel array to copy.
            </para>
            </param>
            <param name="width">
            <para>
            The width of the pixel array to copy.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.CopyConvolutionFilter2D(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Copy pixels into a two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_CONVOLUTION_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="x">
            <para>
            The window space coordinates of the lower-left coordinate of the pixel array to copy.
            </para>
            </param>
            <param name="width">
            <para>
            The width of the pixel array to copy.
            </para>
            </param>
            <param name="height">
            <para>
            The height of the pixel array to copy.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.CopyTexImage1D(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Copy pixels into a 1D texture image
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
            </para>
            </param>
            <param name="x">
            <para>
            Specify the window coordinates of the left corner of the row of pixels to be copied.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image. Must be 0 or 2 sup n + 2 ( border ) for some integer . The height of the texture image is 1.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.CopyTexImage2D(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Copy pixels into a 2D texture image
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="internalformat">
            <para>
            Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
            </para>
            </param>
            <param name="x">
            <para>
            Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image. Must be 0 or 2 sup n + 2 ( border ) for some integer .
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image. Must be 0 or 2 sup m + 2 ( border ) for some integer .
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.CopyTexSubImage1D(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Copy a one-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies the texel offset within the texture array.
            </para>
            </param>
            <param name="x">
            <para>
            Specify the window coordinates of the left corner of the row of pixels to be copied.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.CopyTexSubImage2D(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Copy a two-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="x">
            <para>
            Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.CopyTexSubImage3D(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Copy a three-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="zoffset">
            <para>
            Specifies a texel offset in the z direction within the texture array.
            </para>
            </param>
            <param name="x">
            <para>
            Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.DeleteTextures(System.Int32,System.Int32*)">
            <summary>
            Delete named textures
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be deleted.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array of textures to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.DeleteTextures(System.Int32,System.Int32[])">
            <summary>
            Delete named textures
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be deleted.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array of textures to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.DeleteTextures(System.Int32,System.Int32@)">
            <summary>
            Delete named textures
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be deleted.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array of textures to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.DeleteTextures(System.Int32,System.UInt32@)">
            <summary>
            Delete named textures
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be deleted.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array of textures to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.DeleteTextures(System.Int32,System.UInt32*)">
            <summary>
            Delete named textures
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be deleted.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array of textures to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.DeleteTextures(System.Int32,System.UInt32[])">
            <summary>
            Delete named textures
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be deleted.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array of textures to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.DrawArrays(OpenTK.Graphics.BeginMode,System.Int32,System.Int32)">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="first">
            <para>
            Specifies the starting index in the enabled arrays.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of indices to be rendered.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.DrawRangeElements``1(OpenTK.Graphics.BeginMode,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.DrawElementsType,``0@)">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="start">
            <para>
            Specifies the minimum array index contained in indices.
            </para>
            </param>
            <param name="end">
            <para>
            Specifies the maximum array index contained in indices.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements to be rendered.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.DrawRangeElements``1(OpenTK.Graphics.BeginMode,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.DrawElementsType,``0[0:,0:,0:])">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="start">
            <para>
            Specifies the minimum array index contained in indices.
            </para>
            </param>
            <param name="end">
            <para>
            Specifies the maximum array index contained in indices.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements to be rendered.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.DrawRangeElements``1(OpenTK.Graphics.BeginMode,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.DrawElementsType,``0[0:,0:])">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="start">
            <para>
            Specifies the minimum array index contained in indices.
            </para>
            </param>
            <param name="end">
            <para>
            Specifies the maximum array index contained in indices.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements to be rendered.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.DrawRangeElements``1(OpenTK.Graphics.BeginMode,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.DrawElementsType,``0[])">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="start">
            <para>
            Specifies the minimum array index contained in indices.
            </para>
            </param>
            <param name="end">
            <para>
            Specifies the maximum array index contained in indices.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements to be rendered.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.DrawRangeElements(OpenTK.Graphics.BeginMode,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.DrawElementsType,System.IntPtr)">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="start">
            <para>
            Specifies the minimum array index contained in indices.
            </para>
            </param>
            <param name="end">
            <para>
            Specifies the maximum array index contained in indices.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements to be rendered.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.DrawRangeElements``1(OpenTK.Graphics.BeginMode,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.DrawElementsType,``0@)">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="start">
            <para>
            Specifies the minimum array index contained in indices.
            </para>
            </param>
            <param name="end">
            <para>
            Specifies the maximum array index contained in indices.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements to be rendered.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.DrawRangeElements``1(OpenTK.Graphics.BeginMode,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.DrawElementsType,``0[0:,0:,0:])">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="start">
            <para>
            Specifies the minimum array index contained in indices.
            </para>
            </param>
            <param name="end">
            <para>
            Specifies the maximum array index contained in indices.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements to be rendered.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.DrawRangeElements``1(OpenTK.Graphics.BeginMode,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.DrawElementsType,``0[0:,0:])">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="start">
            <para>
            Specifies the minimum array index contained in indices.
            </para>
            </param>
            <param name="end">
            <para>
            Specifies the maximum array index contained in indices.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements to be rendered.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.DrawRangeElements``1(OpenTK.Graphics.BeginMode,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.DrawElementsType,``0[])">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="start">
            <para>
            Specifies the minimum array index contained in indices.
            </para>
            </param>
            <param name="end">
            <para>
            Specifies the maximum array index contained in indices.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements to be rendered.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.DrawRangeElements(OpenTK.Graphics.BeginMode,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.DrawElementsType,System.IntPtr)">
            <summary>
            Render primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="start">
            <para>
            Specifies the minimum array index contained in indices.
            </para>
            </param>
            <param name="end">
            <para>
            Specifies the maximum array index contained in indices.
            </para>
            </param>
            <param name="count">
            <para>
            Specifies the number of elements to be rendered.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.EdgeFlagPointer(System.Int32,System.Int32,System.Boolean*)">
            <summary>
            Define an array of edge flags
            </summary>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first edge flag in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.EdgeFlagPointer(System.Int32,System.Int32,System.Boolean[])">
            <summary>
            Define an array of edge flags
            </summary>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first edge flag in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.EdgeFlagPointer(System.Int32,System.Int32,System.Boolean@)">
            <summary>
            Define an array of edge flags
            </summary>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first edge flag in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.FogCoord(System.Double)">
            <summary>
            Set the current fog coordinates
            </summary>
            <param name="coord">
            <para>
            Specify the fog distance.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.FogCoord(System.Double*)">
            <summary>
            Set the current fog coordinates
            </summary>
            <param name="coord">
            <para>
            Specify the fog distance.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.FogCoord(System.Single)">
            <summary>
            Set the current fog coordinates
            </summary>
            <param name="coord">
            <para>
            Specify the fog distance.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.FogCoord(System.Single*)">
            <summary>
            Set the current fog coordinates
            </summary>
            <param name="coord">
            <para>
            Specify the fog distance.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.FogCoordPointer``1(OpenTK.Graphics.ExtFogCoord,System.Int32,``0@)">
            <summary>
            Define an array of fog coordinates
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.FogCoordPointer``1(OpenTK.Graphics.ExtFogCoord,System.Int32,``0[0:,0:,0:])">
            <summary>
            Define an array of fog coordinates
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.FogCoordPointer``1(OpenTK.Graphics.ExtFogCoord,System.Int32,``0[0:,0:])">
            <summary>
            Define an array of fog coordinates
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.FogCoordPointer``1(OpenTK.Graphics.ExtFogCoord,System.Int32,``0[])">
            <summary>
            Define an array of fog coordinates
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.FogCoordPointer(OpenTK.Graphics.ExtFogCoord,System.Int32,System.IntPtr)">
            <summary>
            Define an array of fog coordinates
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GenTextures(System.Int32,System.Int32*)">
            <summary>
            Generate texture names
            </summary>
            <param name="n">
            <para>
            Specifies the number of texture names to be generated.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array in which the generated texture names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GenTextures(System.Int32,System.Int32[])">
            <summary>
            Generate texture names
            </summary>
            <param name="n">
            <para>
            Specifies the number of texture names to be generated.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array in which the generated texture names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GenTextures(System.Int32,System.Int32@)">
            <summary>
            Generate texture names
            </summary>
            <param name="n">
            <para>
            Specifies the number of texture names to be generated.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array in which the generated texture names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GenTextures(System.Int32,System.UInt32@)">
            <summary>
            Generate texture names
            </summary>
            <param name="n">
            <para>
            Specifies the number of texture names to be generated.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array in which the generated texture names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GenTextures(System.Int32,System.UInt32*)">
            <summary>
            Generate texture names
            </summary>
            <param name="n">
            <para>
            Specifies the number of texture names to be generated.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array in which the generated texture names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GenTextures(System.Int32,System.UInt32[])">
            <summary>
            Generate texture names
            </summary>
            <param name="n">
            <para>
            Specifies the number of texture names to be generated.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array in which the generated texture names are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetColorTable``1(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Retrieve contents of a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="table">
            <para>
            Pointer to a one-dimensional array of pixel data containing the contents of the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetColorTable``1(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Retrieve contents of a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="table">
            <para>
            Pointer to a one-dimensional array of pixel data containing the contents of the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetColorTable``1(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Retrieve contents of a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="table">
            <para>
            Pointer to a one-dimensional array of pixel data containing the contents of the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetColorTable``1(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Retrieve contents of a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="table">
            <para>
            Pointer to a one-dimensional array of pixel data containing the contents of the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetColorTable(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Retrieve contents of a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="table">
            <para>
            Pointer to a one-dimensional array of pixel data containing the contents of the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetColorTableParameter(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.GetColorTableParameterPName,System.Single@)">
            <summary>
            Get color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameter will be stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetColorTableParameter(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.GetColorTableParameterPName,System.Single*)">
            <summary>
            Get color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameter will be stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetColorTableParameter(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.GetColorTableParameterPName,System.Single[])">
            <summary>
            Get color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameter will be stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetColorTableParameter(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.GetColorTableParameterPName,System.Int32*)">
            <summary>
            Get color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameter will be stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetColorTableParameter(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.GetColorTableParameterPName,System.Int32[])">
            <summary>
            Get color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameter will be stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetColorTableParameter(OpenTK.Graphics.ColorTableTarget,OpenTK.Graphics.GetColorTableParameterPName,System.Int32@)">
            <summary>
            Get color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameter will be stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetConvolutionFilter``1(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Get current 1D or 2D convolution filter kernel
            </summary>
            <param name="target">
            <para>
            The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="image">
            <para>
            Pointer to storage for the output image.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetConvolutionFilter``1(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Get current 1D or 2D convolution filter kernel
            </summary>
            <param name="target">
            <para>
            The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="image">
            <para>
            Pointer to storage for the output image.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetConvolutionFilter``1(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Get current 1D or 2D convolution filter kernel
            </summary>
            <param name="target">
            <para>
            The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="image">
            <para>
            Pointer to storage for the output image.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetConvolutionFilter``1(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Get current 1D or 2D convolution filter kernel
            </summary>
            <param name="target">
            <para>
            The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="image">
            <para>
            Pointer to storage for the output image.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetConvolutionFilter(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Get current 1D or 2D convolution filter kernel
            </summary>
            <param name="target">
            <para>
            The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="image">
            <para>
            Pointer to storage for the output image.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetConvolutionParameter(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.ExtConvolution,System.Single@)">
            <summary>
            Get convolution parameters
            </summary>
            <param name="target">
            <para>
            The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT.
            </para>
            </param>
            <param name="params">
            <para>
            Pointer to storage for the parameters to be retrieved.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetConvolutionParameter(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.ExtConvolution,System.Single*)">
            <summary>
            Get convolution parameters
            </summary>
            <param name="target">
            <para>
            The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT.
            </para>
            </param>
            <param name="params">
            <para>
            Pointer to storage for the parameters to be retrieved.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetConvolutionParameter(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.ExtConvolution,System.Single[])">
            <summary>
            Get convolution parameters
            </summary>
            <param name="target">
            <para>
            The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT.
            </para>
            </param>
            <param name="params">
            <para>
            Pointer to storage for the parameters to be retrieved.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetConvolutionParameter(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.ExtConvolution,System.Int32*)">
            <summary>
            Get convolution parameters
            </summary>
            <param name="target">
            <para>
            The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT.
            </para>
            </param>
            <param name="params">
            <para>
            Pointer to storage for the parameters to be retrieved.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetConvolutionParameter(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.ExtConvolution,System.Int32[])">
            <summary>
            Get convolution parameters
            </summary>
            <param name="target">
            <para>
            The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT.
            </para>
            </param>
            <param name="params">
            <para>
            Pointer to storage for the parameters to be retrieved.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetConvolutionParameter(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.ExtConvolution,System.Int32@)">
            <summary>
            Get convolution parameters
            </summary>
            <param name="target">
            <para>
            The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT.
            </para>
            </param>
            <param name="params">
            <para>
            Pointer to storage for the parameters to be retrieved.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetHistogram``1(OpenTK.Graphics.ExtHistogram,System.Boolean,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Get histogram table
            </summary>
            <param name="target">
            <para>
            Must be GL_HISTOGRAM.
            </para>
            </param>
            <param name="reset">
            <para>
            If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified.
            </para>
            </param>
            <param name="format">
            <para>
            The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="values">
            <para>
            A pointer to storage for the returned histogram table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetHistogram``1(OpenTK.Graphics.ExtHistogram,System.Boolean,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Get histogram table
            </summary>
            <param name="target">
            <para>
            Must be GL_HISTOGRAM.
            </para>
            </param>
            <param name="reset">
            <para>
            If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified.
            </para>
            </param>
            <param name="format">
            <para>
            The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="values">
            <para>
            A pointer to storage for the returned histogram table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetHistogram``1(OpenTK.Graphics.ExtHistogram,System.Boolean,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Get histogram table
            </summary>
            <param name="target">
            <para>
            Must be GL_HISTOGRAM.
            </para>
            </param>
            <param name="reset">
            <para>
            If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified.
            </para>
            </param>
            <param name="format">
            <para>
            The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="values">
            <para>
            A pointer to storage for the returned histogram table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetHistogram``1(OpenTK.Graphics.ExtHistogram,System.Boolean,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Get histogram table
            </summary>
            <param name="target">
            <para>
            Must be GL_HISTOGRAM.
            </para>
            </param>
            <param name="reset">
            <para>
            If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified.
            </para>
            </param>
            <param name="format">
            <para>
            The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="values">
            <para>
            A pointer to storage for the returned histogram table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetHistogram(OpenTK.Graphics.ExtHistogram,System.Boolean,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Get histogram table
            </summary>
            <param name="target">
            <para>
            Must be GL_HISTOGRAM.
            </para>
            </param>
            <param name="reset">
            <para>
            If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified.
            </para>
            </param>
            <param name="format">
            <para>
            The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="values">
            <para>
            A pointer to storage for the returned histogram table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetHistogramParameter(OpenTK.Graphics.ExtHistogram,OpenTK.Graphics.ExtHistogram,System.Single@)">
            <summary>
            Get histogram parameters
            </summary>
            <param name="target">
            <para>
            Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM.
            </para>
            </param>
            <param name="pname">
            <para>
            The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK.
            </para>
            </param>
            <param name="params">
            <para>
            Pointer to storage for the returned values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetHistogramParameter(OpenTK.Graphics.ExtHistogram,OpenTK.Graphics.ExtHistogram,System.Single*)">
            <summary>
            Get histogram parameters
            </summary>
            <param name="target">
            <para>
            Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM.
            </para>
            </param>
            <param name="pname">
            <para>
            The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK.
            </para>
            </param>
            <param name="params">
            <para>
            Pointer to storage for the returned values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetHistogramParameter(OpenTK.Graphics.ExtHistogram,OpenTK.Graphics.ExtHistogram,System.Single[])">
            <summary>
            Get histogram parameters
            </summary>
            <param name="target">
            <para>
            Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM.
            </para>
            </param>
            <param name="pname">
            <para>
            The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK.
            </para>
            </param>
            <param name="params">
            <para>
            Pointer to storage for the returned values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetHistogramParameter(OpenTK.Graphics.ExtHistogram,OpenTK.Graphics.ExtHistogram,System.Int32*)">
            <summary>
            Get histogram parameters
            </summary>
            <param name="target">
            <para>
            Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM.
            </para>
            </param>
            <param name="pname">
            <para>
            The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK.
            </para>
            </param>
            <param name="params">
            <para>
            Pointer to storage for the returned values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetHistogramParameter(OpenTK.Graphics.ExtHistogram,OpenTK.Graphics.ExtHistogram,System.Int32[])">
            <summary>
            Get histogram parameters
            </summary>
            <param name="target">
            <para>
            Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM.
            </para>
            </param>
            <param name="pname">
            <para>
            The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK.
            </para>
            </param>
            <param name="params">
            <para>
            Pointer to storage for the returned values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetHistogramParameter(OpenTK.Graphics.ExtHistogram,OpenTK.Graphics.ExtHistogram,System.Int32@)">
            <summary>
            Get histogram parameters
            </summary>
            <param name="target">
            <para>
            Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM.
            </para>
            </param>
            <param name="pname">
            <para>
            The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK.
            </para>
            </param>
            <param name="params">
            <para>
            Pointer to storage for the returned values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetMinmax``1(OpenTK.Graphics.ExtHistogram,System.Boolean,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Get minimum and maximum pixel values
            </summary>
            <param name="target">
            <para>
            Must be GL_MINMAX.
            </para>
            </param>
            <param name="reset">
            <para>
            If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="types">
            <para>
            The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="values">
            <para>
            A pointer to storage for the returned values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetMinmax``1(OpenTK.Graphics.ExtHistogram,System.Boolean,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Get minimum and maximum pixel values
            </summary>
            <param name="target">
            <para>
            Must be GL_MINMAX.
            </para>
            </param>
            <param name="reset">
            <para>
            If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="types">
            <para>
            The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="values">
            <para>
            A pointer to storage for the returned values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetMinmax``1(OpenTK.Graphics.ExtHistogram,System.Boolean,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Get minimum and maximum pixel values
            </summary>
            <param name="target">
            <para>
            Must be GL_MINMAX.
            </para>
            </param>
            <param name="reset">
            <para>
            If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="types">
            <para>
            The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="values">
            <para>
            A pointer to storage for the returned values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetMinmax``1(OpenTK.Graphics.ExtHistogram,System.Boolean,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Get minimum and maximum pixel values
            </summary>
            <param name="target">
            <para>
            Must be GL_MINMAX.
            </para>
            </param>
            <param name="reset">
            <para>
            If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="types">
            <para>
            The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="values">
            <para>
            A pointer to storage for the returned values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetMinmax(OpenTK.Graphics.ExtHistogram,System.Boolean,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Get minimum and maximum pixel values
            </summary>
            <param name="target">
            <para>
            Must be GL_MINMAX.
            </para>
            </param>
            <param name="reset">
            <para>
            If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="types">
            <para>
            The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="values">
            <para>
            A pointer to storage for the returned values.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetMinmaxParameter(OpenTK.Graphics.ExtHistogram,OpenTK.Graphics.ExtHistogram,System.Single@)">
            <summary>
            Get minmax parameters
            </summary>
            <param name="target">
            <para>
            Must be GL_MINMAX.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to storage for the retrieved parameters.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetMinmaxParameter(OpenTK.Graphics.ExtHistogram,OpenTK.Graphics.ExtHistogram,System.Single*)">
            <summary>
            Get minmax parameters
            </summary>
            <param name="target">
            <para>
            Must be GL_MINMAX.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to storage for the retrieved parameters.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetMinmaxParameter(OpenTK.Graphics.ExtHistogram,OpenTK.Graphics.ExtHistogram,System.Single[])">
            <summary>
            Get minmax parameters
            </summary>
            <param name="target">
            <para>
            Must be GL_MINMAX.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to storage for the retrieved parameters.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetMinmaxParameter(OpenTK.Graphics.ExtHistogram,OpenTK.Graphics.ExtHistogram,System.Int32*)">
            <summary>
            Get minmax parameters
            </summary>
            <param name="target">
            <para>
            Must be GL_MINMAX.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to storage for the retrieved parameters.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetMinmaxParameter(OpenTK.Graphics.ExtHistogram,OpenTK.Graphics.ExtHistogram,System.Int32[])">
            <summary>
            Get minmax parameters
            </summary>
            <param name="target">
            <para>
            Must be GL_MINMAX.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to storage for the retrieved parameters.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetMinmaxParameter(OpenTK.Graphics.ExtHistogram,OpenTK.Graphics.ExtHistogram,System.Int32@)">
            <summary>
            Get minmax parameters
            </summary>
            <param name="target">
            <para>
            Must be GL_MINMAX.
            </para>
            </param>
            <param name="pname">
            <para>
            The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to storage for the retrieved parameters.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetSeparableFilter``3(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@,``1[0:,0:,0:],``2[0:,0:,0:])">
            <summary>
            Get separable convolution filter kernel images
            </summary>
            <param name="target">
            <para>
            The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to storage for the row filter image.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to storage for the column filter image.
            </para>
            </param>
            <param name="span">
            <para>
            Pointer to storage for the span filter image (currently unused).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetSeparableFilter``3(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:],``1[0:,0:,0:],``2[0:,0:,0:])">
            <summary>
            Get separable convolution filter kernel images
            </summary>
            <param name="target">
            <para>
            The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to storage for the row filter image.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to storage for the column filter image.
            </para>
            </param>
            <param name="span">
            <para>
            Pointer to storage for the span filter image (currently unused).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetSeparableFilter``3(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:],``1[0:,0:,0:],``2[0:,0:,0:])">
            <summary>
            Get separable convolution filter kernel images
            </summary>
            <param name="target">
            <para>
            The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to storage for the row filter image.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to storage for the column filter image.
            </para>
            </param>
            <param name="span">
            <para>
            Pointer to storage for the span filter image (currently unused).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetSeparableFilter``3(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[],``1[0:,0:,0:],``2[0:,0:,0:])">
            <summary>
            Get separable convolution filter kernel images
            </summary>
            <param name="target">
            <para>
            The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to storage for the row filter image.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to storage for the column filter image.
            </para>
            </param>
            <param name="span">
            <para>
            Pointer to storage for the span filter image (currently unused).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetSeparableFilter``2(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,``0@,``1[0:,0:,0:])">
            <summary>
            Get separable convolution filter kernel images
            </summary>
            <param name="target">
            <para>
            The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to storage for the row filter image.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to storage for the column filter image.
            </para>
            </param>
            <param name="span">
            <para>
            Pointer to storage for the span filter image (currently unused).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetSeparableFilter``2(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,``0[0:,0:,0:],``1[0:,0:,0:])">
            <summary>
            Get separable convolution filter kernel images
            </summary>
            <param name="target">
            <para>
            The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to storage for the row filter image.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to storage for the column filter image.
            </para>
            </param>
            <param name="span">
            <para>
            Pointer to storage for the span filter image (currently unused).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetSeparableFilter``2(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,``0[0:,0:],``1[0:,0:,0:])">
            <summary>
            Get separable convolution filter kernel images
            </summary>
            <param name="target">
            <para>
            The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to storage for the row filter image.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to storage for the column filter image.
            </para>
            </param>
            <param name="span">
            <para>
            Pointer to storage for the span filter image (currently unused).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetSeparableFilter``2(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,``0[],``1[0:,0:,0:])">
            <summary>
            Get separable convolution filter kernel images
            </summary>
            <param name="target">
            <para>
            The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to storage for the row filter image.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to storage for the column filter image.
            </para>
            </param>
            <param name="span">
            <para>
            Pointer to storage for the span filter image (currently unused).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetSeparableFilter``1(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,System.IntPtr,``0@)">
            <summary>
            Get separable convolution filter kernel images
            </summary>
            <param name="target">
            <para>
            The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to storage for the row filter image.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to storage for the column filter image.
            </para>
            </param>
            <param name="span">
            <para>
            Pointer to storage for the span filter image (currently unused).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetSeparableFilter``1(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,System.IntPtr,``0[0:,0:,0:])">
            <summary>
            Get separable convolution filter kernel images
            </summary>
            <param name="target">
            <para>
            The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to storage for the row filter image.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to storage for the column filter image.
            </para>
            </param>
            <param name="span">
            <para>
            Pointer to storage for the span filter image (currently unused).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetSeparableFilter``1(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,System.IntPtr,``0[0:,0:])">
            <summary>
            Get separable convolution filter kernel images
            </summary>
            <param name="target">
            <para>
            The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to storage for the row filter image.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to storage for the column filter image.
            </para>
            </param>
            <param name="span">
            <para>
            Pointer to storage for the span filter image (currently unused).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetSeparableFilter``1(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,System.IntPtr,``0[])">
            <summary>
            Get separable convolution filter kernel images
            </summary>
            <param name="target">
            <para>
            The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to storage for the row filter image.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to storage for the column filter image.
            </para>
            </param>
            <param name="span">
            <para>
            Pointer to storage for the span filter image (currently unused).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetSeparableFilter(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,System.IntPtr,System.IntPtr)">
            <summary>
            Get separable convolution filter kernel images
            </summary>
            <param name="target">
            <para>
            The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="format">
            <para>
            Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to storage for the row filter image.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to storage for the column filter image.
            </para>
            </param>
            <param name="span">
            <para>
            Pointer to storage for the span filter image (currently unused).
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetUniform(System.Int32,System.Int32,System.Int32*)">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetUniform(System.Int32,System.Int32,System.Int32[])">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetUniform(System.Int32,System.Int32,System.Int32@)">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetUniform(System.UInt32,System.Int32,System.UInt32@)">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetUniform(System.UInt32,System.Int32,System.UInt32*)">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.GetUniform(System.UInt32,System.Int32,System.UInt32[])">
            <summary>
            Returns the value of a uniform variable
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be queried.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the value of the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Histogram(OpenTK.Graphics.ExtHistogram,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Boolean)">
            <summary>
            Define histogram table
            </summary>
            <param name="target">
            <para>
            The histogram whose parameters are to be set. Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM.
            </para>
            </param>
            <param name="width">
            <para>
            The number of entries in the histogram table. Must be a power of 2.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The format of entries in the histogram table. Must be one of GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="sink">
            <para>
            If GL_TRUE, pixels will be consumed by the histogramming process and no drawing or texture loading will take place. If GL_FALSE, pixels will proceed to the minmax process after histogramming.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.IndexPointer``1(OpenTK.Graphics.IndexPointerType,System.Int32,System.Int32,``0@)">
            <summary>
            Define an array of color indexes
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first index in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.IndexPointer``1(OpenTK.Graphics.IndexPointerType,System.Int32,System.Int32,``0[0:,0:,0:])">
            <summary>
            Define an array of color indexes
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first index in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.IndexPointer``1(OpenTK.Graphics.IndexPointerType,System.Int32,System.Int32,``0[0:,0:])">
            <summary>
            Define an array of color indexes
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first index in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.IndexPointer``1(OpenTK.Graphics.IndexPointerType,System.Int32,System.Int32,``0[])">
            <summary>
            Define an array of color indexes
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first index in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.IndexPointer(OpenTK.Graphics.IndexPointerType,System.Int32,System.Int32,System.IntPtr)">
            <summary>
            Define an array of color indexes
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first index in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.IsTexture(System.Int32)">
            <summary>
            Determine if a name corresponds to a texture
            </summary>
            <param name="texture">
            <para>
            Specifies a value that may be the name of a texture.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.IsTexture(System.UInt32)">
            <summary>
            Determine if a name corresponds to a texture
            </summary>
            <param name="texture">
            <para>
            Specifies a value that may be the name of a texture.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Minmax(OpenTK.Graphics.ExtHistogram,OpenTK.Graphics.PixelInternalFormat,System.Boolean)">
            <summary>
            Define minmax table
            </summary>
            <param name="target">
            <para>
            The minmax table whose parameters are to be set. Must be GL_MINMAX.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The format of entries in the minmax table. Must be one of GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="sink">
            <para>
            If GL_TRUE, pixels will be consumed by the minmax process and no drawing or texture loading will take place. If GL_FALSE, pixels will proceed to the final conversion process after minmax.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.MultiDrawArrays(OpenTK.Graphics.BeginMode,System.Int32*,System.Int32*,System.Int32)">
            <summary>
            Render multiple sets of primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="first">
            <para>
            Points to an array of starting indices in the enabled arrays.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the number of indices to be rendered.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the first and count
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.MultiDrawArrays(OpenTK.Graphics.BeginMode,System.Int32[],System.Int32[],System.Int32)">
            <summary>
            Render multiple sets of primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="first">
            <para>
            Points to an array of starting indices in the enabled arrays.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the number of indices to be rendered.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the first and count
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.MultiDrawArrays(OpenTK.Graphics.BeginMode,System.Int32@,System.Int32@,System.Int32)">
            <summary>
            Render multiple sets of primitives from array data
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="first">
            <para>
            Points to an array of starting indices in the enabled arrays.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the number of indices to be rendered.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the first and count
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.BeginMode,System.Int32*,OpenTK.Graphics.DrawElementsType,``0@,System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.BeginMode,System.Int32*,OpenTK.Graphics.DrawElementsType,``0[0:,0:,0:],System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.BeginMode,System.Int32*,OpenTK.Graphics.DrawElementsType,``0[0:,0:],System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.BeginMode,System.Int32*,OpenTK.Graphics.DrawElementsType,``0[],System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.MultiDrawElements(OpenTK.Graphics.BeginMode,System.Int32*,OpenTK.Graphics.DrawElementsType,System.IntPtr,System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.BeginMode,System.Int32[],OpenTK.Graphics.DrawElementsType,``0@,System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.BeginMode,System.Int32[],OpenTK.Graphics.DrawElementsType,``0[0:,0:,0:],System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.BeginMode,System.Int32[],OpenTK.Graphics.DrawElementsType,``0[0:,0:],System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.BeginMode,System.Int32[],OpenTK.Graphics.DrawElementsType,``0[],System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.MultiDrawElements(OpenTK.Graphics.BeginMode,System.Int32[],OpenTK.Graphics.DrawElementsType,System.IntPtr,System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.BeginMode,System.Int32@,OpenTK.Graphics.DrawElementsType,``0@,System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.BeginMode,System.Int32@,OpenTK.Graphics.DrawElementsType,``0[0:,0:,0:],System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.BeginMode,System.Int32@,OpenTK.Graphics.DrawElementsType,``0[0:,0:],System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.BeginMode,System.Int32@,OpenTK.Graphics.DrawElementsType,``0[],System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.MultiDrawElements(OpenTK.Graphics.BeginMode,System.Int32@,OpenTK.Graphics.DrawElementsType,System.IntPtr,System.Int32)">
            <summary>
            Render multiple sets of primitives by specifying indices of array data elements
            </summary>
            <param name="mode">
            <para>
            Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
            </para>
            </param>
            <param name="count">
            <para>
            Points to an array of the elements counts.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
            </para>
            </param>
            <param name="indices">
            <para>
            Specifies a pointer to the location where the indices are stored.
            </para>
            </param>
            <param name="primcount">
            <para>
            Specifies the size of the count array.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.NormalPointer``1(OpenTK.Graphics.NormalPointerType,System.Int32,System.Int32,``0@)">
            <summary>
            Define an array of normals
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.NormalPointer``1(OpenTK.Graphics.NormalPointerType,System.Int32,System.Int32,``0[0:,0:,0:])">
            <summary>
            Define an array of normals
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.NormalPointer``1(OpenTK.Graphics.NormalPointerType,System.Int32,System.Int32,``0[0:,0:])">
            <summary>
            Define an array of normals
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.NormalPointer``1(OpenTK.Graphics.NormalPointerType,System.Int32,System.Int32,``0[])">
            <summary>
            Define an array of normals
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.NormalPointer(OpenTK.Graphics.NormalPointerType,System.Int32,System.Int32,System.IntPtr)">
            <summary>
            Define an array of normals
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.PointParameter(OpenTK.Graphics.ExtPointParameters,System.Single)">
            <summary>
            Specify point parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued point parameter. GL_POINT_SIZE_MIN, GL_POINT_SIZE_MAX, GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.PointParameter(OpenTK.Graphics.ExtPointParameters,System.Single*)">
            <summary>
            Specify point parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued point parameter. GL_POINT_SIZE_MIN, GL_POINT_SIZE_MAX, GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.PointParameter(OpenTK.Graphics.ExtPointParameters,System.Single[])">
            <summary>
            Specify point parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued point parameter. GL_POINT_SIZE_MIN, GL_POINT_SIZE_MAX, GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.PolygonOffset(System.Single,System.Single)">
            <summary>
            Set the scale and units used to calculate depth values
            </summary>
            <param name="factor">
            <para>
            Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0.
            </para>
            </param>
            <param name="units">
            <para>
            Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.PrioritizeTextures(System.Int32,System.Int32*,System.Single*)">
            <summary>
            Set texture residence priority
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be prioritized.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array containing the names of the textures to be prioritized.
            </para>
            </param>
            <param name="priorities">
            <para>
            Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.PrioritizeTextures(System.Int32,System.Int32[],System.Single[])">
            <summary>
            Set texture residence priority
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be prioritized.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array containing the names of the textures to be prioritized.
            </para>
            </param>
            <param name="priorities">
            <para>
            Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.PrioritizeTextures(System.Int32,System.Int32@,System.Single@)">
            <summary>
            Set texture residence priority
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be prioritized.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array containing the names of the textures to be prioritized.
            </para>
            </param>
            <param name="priorities">
            <para>
            Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.PrioritizeTextures(System.Int32,System.UInt32@,System.Single@)">
            <summary>
            Set texture residence priority
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be prioritized.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array containing the names of the textures to be prioritized.
            </para>
            </param>
            <param name="priorities">
            <para>
            Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.PrioritizeTextures(System.Int32,System.UInt32*,System.Single*)">
            <summary>
            Set texture residence priority
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be prioritized.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array containing the names of the textures to be prioritized.
            </para>
            </param>
            <param name="priorities">
            <para>
            Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.PrioritizeTextures(System.Int32,System.UInt32[],System.Single[])">
            <summary>
            Set texture residence priority
            </summary>
            <param name="n">
            <para>
            Specifies the number of textures to be prioritized.
            </para>
            </param>
            <param name="textures">
            <para>
            Specifies an array containing the names of the textures to be prioritized.
            </para>
            </param>
            <param name="priorities">
            <para>
            Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ResetHistogram(OpenTK.Graphics.ExtHistogram)">
            <summary>
            Reset histogram table entries to zero
            </summary>
            <param name="target">
            <para>
            Must be GL_HISTOGRAM.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.ResetMinmax(OpenTK.Graphics.ExtHistogram)">
            <summary>
            Reset minmax table entries to initial values
            </summary>
            <param name="target">
            <para>
            Must be GL_MINMAX.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.SByte,System.SByte,System.SByte)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.SByte@)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.SByte*)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.SByte[])">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.Double,System.Double,System.Double)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.Double*)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.Double[])">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.Double@)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.Single,System.Single,System.Single)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.Single@)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.Single*)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.Single[])">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.Int32,System.Int32,System.Int32)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.Int32*)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.Int32[])">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.Int32@)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.Int16,System.Int16,System.Int16)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.Int16*)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.Int16[])">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.Int16@)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.Byte,System.Byte,System.Byte)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.Byte*)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.Byte[])">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.Byte@)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.UInt32,System.UInt32,System.UInt32)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.UInt32@)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.UInt32*)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.UInt32[])">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.UInt16,System.UInt16,System.UInt16)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.UInt16@)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.UInt16*)">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColor3(System.UInt16[])">
            <summary>
            Set the current secondary color
            </summary>
            <param name="red">
            <para>
            Specify new red, green, and blue values for the current secondary color.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColorPointer``1(System.Int32,OpenTK.Graphics.ColorPointerType,System.Int32,``0@)">
            <summary>
            Define an array of secondary colors
            </summary>
            <param name="size">
            <para>
            Specifies the number of components per color. Must be 3.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColorPointer``1(System.Int32,OpenTK.Graphics.ColorPointerType,System.Int32,``0[0:,0:,0:])">
            <summary>
            Define an array of secondary colors
            </summary>
            <param name="size">
            <para>
            Specifies the number of components per color. Must be 3.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColorPointer``1(System.Int32,OpenTK.Graphics.ColorPointerType,System.Int32,``0[0:,0:])">
            <summary>
            Define an array of secondary colors
            </summary>
            <param name="size">
            <para>
            Specifies the number of components per color. Must be 3.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColorPointer``1(System.Int32,OpenTK.Graphics.ColorPointerType,System.Int32,``0[])">
            <summary>
            Define an array of secondary colors
            </summary>
            <param name="size">
            <para>
            Specifies the number of components per color. Must be 3.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SecondaryColorPointer(System.Int32,OpenTK.Graphics.ColorPointerType,System.Int32,System.IntPtr)">
            <summary>
            Define an array of secondary colors
            </summary>
            <param name="size">
            <para>
            Specifies the number of components per color. Must be 3.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SeparableFilter2D``2(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@,``1[0:,0:,0:])">
            <summary>
            Define a separable two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
            </para>
            </param>
            <param name="height">
            <para>
            The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SeparableFilter2D``2(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:],``1[0:,0:,0:])">
            <summary>
            Define a separable two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
            </para>
            </param>
            <param name="height">
            <para>
            The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SeparableFilter2D``2(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:],``1[0:,0:,0:])">
            <summary>
            Define a separable two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
            </para>
            </param>
            <param name="height">
            <para>
            The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SeparableFilter2D``2(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[],``1[0:,0:,0:])">
            <summary>
            Define a separable two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
            </para>
            </param>
            <param name="height">
            <para>
            The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SeparableFilter2D``1(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,``0@)">
            <summary>
            Define a separable two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
            </para>
            </param>
            <param name="height">
            <para>
            The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SeparableFilter2D``1(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,``0[0:,0:,0:])">
            <summary>
            Define a separable two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
            </para>
            </param>
            <param name="height">
            <para>
            The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SeparableFilter2D``1(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,``0[0:,0:])">
            <summary>
            Define a separable two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
            </para>
            </param>
            <param name="height">
            <para>
            The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SeparableFilter2D``1(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,``0[])">
            <summary>
            Define a separable two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
            </para>
            </param>
            <param name="height">
            <para>
            The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.SeparableFilter2D(OpenTK.Graphics.ExtConvolution,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr,System.IntPtr)">
            <summary>
            Define a separable two-dimensional convolution filter
            </summary>
            <param name="target">
            <para>
            Must be GL_SEPARABLE_2D.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
            </para>
            </param>
            <param name="height">
            <para>
            The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="row">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
            </para>
            </param>
            <param name="column">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.TexCoordPointer``1(System.Int32,OpenTK.Graphics.TexCoordPointerType,System.Int32,System.Int32,``0@)">
            <summary>
            Define an array of texture coordinates
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.TexCoordPointer``1(System.Int32,OpenTK.Graphics.TexCoordPointerType,System.Int32,System.Int32,``0[0:,0:,0:])">
            <summary>
            Define an array of texture coordinates
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.TexCoordPointer``1(System.Int32,OpenTK.Graphics.TexCoordPointerType,System.Int32,System.Int32,``0[0:,0:])">
            <summary>
            Define an array of texture coordinates
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.TexCoordPointer``1(System.Int32,OpenTK.Graphics.TexCoordPointerType,System.Int32,System.Int32,``0[])">
            <summary>
            Define an array of texture coordinates
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.TexCoordPointer(System.Int32,OpenTK.Graphics.TexCoordPointerType,System.Int32,System.Int32,System.IntPtr)">
            <summary>
            Define an array of texture coordinates
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.TexImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Specify a three-dimensional texture image
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
            </para>
            </param>
            <param name="internalFormat">
            <para>
            Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup k + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.TexImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Specify a three-dimensional texture image
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
            </para>
            </param>
            <param name="internalFormat">
            <para>
            Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup k + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.TexImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Specify a three-dimensional texture image
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
            </para>
            </param>
            <param name="internalFormat">
            <para>
            Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup k + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.TexImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Specify a three-dimensional texture image
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
            </para>
            </param>
            <param name="internalFormat">
            <para>
            Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup k + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.TexImage3D(OpenTK.Graphics.TextureTarget,System.Int32,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Specify a three-dimensional texture image
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D or GL_PROXY_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
            </para>
            </param>
            <param name="internalFormat">
            <para>
            Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_COMPRESSED_ALPHA, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SLUMINANCE, GL_SLUMINANCE8, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup n + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels wide.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup m + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels high.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be 2 sup k + 2 ( border ) for some integer . All implementations support 3D texture images that are at least 16 texels deep.
            </para>
            </param>
            <param name="border">
            <para>
            Specifies the width of the border. Must be either 0 or 1.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.TexSubImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Specify a one-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.TexSubImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Specify a one-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.TexSubImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Specify a one-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.TexSubImage1D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Specify a one-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.TexSubImage1D(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Specify a one-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_1D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.TexSubImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Specify a two-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.TexSubImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Specify a two-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.TexSubImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Specify a two-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.TexSubImage2D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Specify a two-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.TexSubImage2D(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Specify a two-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.TexSubImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Specify a three-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="zoffset">
            <para>
            Specifies a texel offset in the z direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.TexSubImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Specify a three-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="zoffset">
            <para>
            Specifies a texel offset in the z direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.TexSubImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Specify a three-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="zoffset">
            <para>
            Specifies a texel offset in the z direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.TexSubImage3D``1(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Specify a three-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="zoffset">
            <para>
            Specifies a texel offset in the z direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.TexSubImage3D(OpenTK.Graphics.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Specify a three-dimensional texture subimage
            </summary>
            <param name="target">
            <para>
            Specifies the target texture. Must be GL_TEXTURE_3D.
            </para>
            </param>
            <param name="level">
            <para>
            Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
            </para>
            </param>
            <param name="xoffset">
            <para>
            Specifies a texel offset in the x direction within the texture array.
            </para>
            </param>
            <param name="yoffset">
            <para>
            Specifies a texel offset in the y direction within the texture array.
            </para>
            </param>
            <param name="zoffset">
            <para>
            Specifies a texel offset in the z direction within the texture array.
            </para>
            </param>
            <param name="width">
            <para>
            Specifies the width of the texture subimage.
            </para>
            </param>
            <param name="height">
            <para>
            Specifies the height of the texture subimage.
            </para>
            </param>
            <param name="depth">
            <para>
            Specifies the depth of the texture subimage.
            </para>
            </param>
            <param name="format">
            <para>
            Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Specifies a pointer to the image data in memory.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform1(System.Int32,System.Int32)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform1(System.Int32,System.UInt32)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform1(System.Int32,System.Int32,System.Int32*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform1(System.Int32,System.Int32,System.Int32[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform1(System.Int32,System.Int32,System.Int32@)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform1(System.Int32,System.Int32,System.UInt32@)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform1(System.Int32,System.Int32,System.UInt32*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform1(System.Int32,System.Int32,System.UInt32[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform2(System.Int32,System.Int32,System.Int32)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform2(System.Int32,System.UInt32,System.UInt32)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform2(System.Int32,System.Int32,System.Int32*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform2(System.Int32,System.Int32,System.Int32[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform2(System.Int32,System.Int32,System.UInt32@)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform2(System.Int32,System.Int32,System.UInt32*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform2(System.Int32,System.Int32,System.UInt32[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform3(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform3(System.Int32,System.UInt32,System.UInt32,System.UInt32)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform3(System.Int32,System.Int32,System.Int32*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform3(System.Int32,System.Int32,System.Int32[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform3(System.Int32,System.Int32,System.Int32@)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform3(System.Int32,System.Int32,System.UInt32@)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform3(System.Int32,System.Int32,System.UInt32*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform3(System.Int32,System.Int32,System.UInt32[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform4(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform4(System.Int32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform4(System.Int32,System.Int32,System.Int32*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform4(System.Int32,System.Int32,System.Int32[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform4(System.Int32,System.Int32,System.Int32@)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform4(System.Int32,System.Int32,System.UInt32@)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform4(System.Int32,System.Int32,System.UInt32*)">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.Uniform4(System.Int32,System.Int32,System.UInt32[])">
            <summary>
            Specify the value of a uniform variable for the current program object
            </summary>
            <param name="location">
            <para>
            Specifies the location of the uniform variable to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified uniform variable.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.VertexPointer``1(System.Int32,OpenTK.Graphics.VertexPointerType,System.Int32,System.Int32,``0@)">
            <summary>
            Define an array of vertex data
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.VertexPointer``1(System.Int32,OpenTK.Graphics.VertexPointerType,System.Int32,System.Int32,``0[0:,0:,0:])">
            <summary>
            Define an array of vertex data
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.VertexPointer``1(System.Int32,OpenTK.Graphics.VertexPointerType,System.Int32,System.Int32,``0[0:,0:])">
            <summary>
            Define an array of vertex data
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.VertexPointer``1(System.Int32,OpenTK.Graphics.VertexPointerType,System.Int32,System.Int32,``0[])">
            <summary>
            Define an array of vertex data
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ext.VertexPointer(System.Int32,OpenTK.Graphics.VertexPointerType,System.Int32,System.Int32,System.IntPtr)">
            <summary>
            Define an array of vertex data
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Ingr.BlendFuncSeparate(OpenTK.Graphics.All,OpenTK.Graphics.All,OpenTK.Graphics.All,OpenTK.Graphics.All)">
            <summary>
            Specify pixel arithmetic for RGB and alpha components separately
            </summary>
            <param name="srcRGB">
            <para>
            Specifies how the red, green, and blue blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, and GL_SRC_ALPHA_SATURATE. The initial value is GL_ONE.
            </para>
            </param>
            <param name="dstRGB">
            <para>
            Specifies how the red, green, and blue destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO.
            </para>
            </param>
            <param name="srcAlpha">
            <para>
            Specified how the alpha source blending factor is computed. The same symbolic constants are accepted as for srcRGB. The initial value is GL_ONE.
            </para>
            </param>
            <param name="dstAlpha">
            <para>
            Specified how the alpha destination blending factor is computed. The same symbolic constants are accepted as for dstRGB. The initial value is GL_ZERO.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Intel.ColorPointer``1(System.Int32,OpenTK.Graphics.VertexPointerType,``0@)">
            <summary>
            Define an array of colors
            </summary>
            <param name="size">
            <para>
            Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Intel.ColorPointer``1(System.Int32,OpenTK.Graphics.VertexPointerType,``0[0:,0:,0:])">
            <summary>
            Define an array of colors
            </summary>
            <param name="size">
            <para>
            Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Intel.ColorPointer``1(System.Int32,OpenTK.Graphics.VertexPointerType,``0[0:,0:])">
            <summary>
            Define an array of colors
            </summary>
            <param name="size">
            <para>
            Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Intel.ColorPointer``1(System.Int32,OpenTK.Graphics.VertexPointerType,``0[])">
            <summary>
            Define an array of colors
            </summary>
            <param name="size">
            <para>
            Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Intel.ColorPointer(System.Int32,OpenTK.Graphics.VertexPointerType,System.IntPtr)">
            <summary>
            Define an array of colors
            </summary>
            <param name="size">
            <para>
            Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Intel.NormalPointer``1(OpenTK.Graphics.NormalPointerType,``0@)">
            <summary>
            Define an array of normals
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Intel.NormalPointer``1(OpenTK.Graphics.NormalPointerType,``0[0:,0:,0:])">
            <summary>
            Define an array of normals
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Intel.NormalPointer``1(OpenTK.Graphics.NormalPointerType,``0[0:,0:])">
            <summary>
            Define an array of normals
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Intel.NormalPointer``1(OpenTK.Graphics.NormalPointerType,``0[])">
            <summary>
            Define an array of normals
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Intel.NormalPointer(OpenTK.Graphics.NormalPointerType,System.IntPtr)">
            <summary>
            Define an array of normals
            </summary>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Intel.TexCoordPointer``1(System.Int32,OpenTK.Graphics.VertexPointerType,``0@)">
            <summary>
            Define an array of texture coordinates
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Intel.TexCoordPointer``1(System.Int32,OpenTK.Graphics.VertexPointerType,``0[0:,0:,0:])">
            <summary>
            Define an array of texture coordinates
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Intel.TexCoordPointer``1(System.Int32,OpenTK.Graphics.VertexPointerType,``0[0:,0:])">
            <summary>
            Define an array of texture coordinates
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Intel.TexCoordPointer``1(System.Int32,OpenTK.Graphics.VertexPointerType,``0[])">
            <summary>
            Define an array of texture coordinates
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Intel.TexCoordPointer(System.Int32,OpenTK.Graphics.VertexPointerType,System.IntPtr)">
            <summary>
            Define an array of texture coordinates
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Intel.VertexPointer``1(System.Int32,OpenTK.Graphics.VertexPointerType,``0@)">
            <summary>
            Define an array of vertex data
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Intel.VertexPointer``1(System.Int32,OpenTK.Graphics.VertexPointerType,``0[0:,0:,0:])">
            <summary>
            Define an array of vertex data
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Intel.VertexPointer``1(System.Int32,OpenTK.Graphics.VertexPointerType,``0[0:,0:])">
            <summary>
            Define an array of vertex data
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Intel.VertexPointer``1(System.Int32,OpenTK.Graphics.VertexPointerType,``0[])">
            <summary>
            Define an array of vertex data
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Intel.VertexPointer(System.Int32,OpenTK.Graphics.VertexPointerType,System.IntPtr)">
            <summary>
            Define an array of vertex data
            </summary>
            <param name="size">
            <para>
            Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos2(System.Double,System.Double)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos2(System.Double*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos2(System.Double[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos2(System.Double@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos2(System.Single,System.Single)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos2(System.Single@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos2(System.Single*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos2(System.Single[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos2(System.Int32,System.Int32)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos2(System.Int32*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos2(System.Int32[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos2(System.Int32@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos2(System.Int16,System.Int16)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos2(System.Int16*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos2(System.Int16[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos2(System.Int16@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos3(System.Double,System.Double,System.Double)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos3(System.Double*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos3(System.Double[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos3(System.Double@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos3(System.Single,System.Single,System.Single)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos3(System.Single@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos3(System.Single*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos3(System.Single[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos3(System.Int32,System.Int32,System.Int32)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos3(System.Int32*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos3(System.Int32[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos3(System.Int32@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos3(System.Int16,System.Int16,System.Int16)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos3(System.Int16*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos3(System.Int16[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos3(System.Int16@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos4(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos4(System.Double*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos4(System.Double[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos4(System.Double@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos4(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos4(System.Single@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos4(System.Single*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos4(System.Single[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos4(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos4(System.Int32*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos4(System.Int32[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos4(System.Int32@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos4(System.Int16,System.Int16,System.Int16,System.Int16)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos4(System.Int16*)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos4(System.Int16[])">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Mesa.WindowPos4(System.Int16@)">
            <summary>
            Specify the raster position in window coordinates for pixel operations
            </summary>
            <param name="x">
            <para>
            Specify the , , coordinates for the raster position.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.ClearDepth(System.Double)">
            <summary>
            Specify the clear value for the depth buffer
            </summary>
            <param name="depth">
            <para>
            Specifies the depth value used when the depth buffer is cleared. The initial value is 1.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.DeleteProgram(System.Int32,System.Int32*)">
            <summary>
            Deletes a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.DeleteProgram(System.Int32,System.Int32[])">
            <summary>
            Deletes a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.DeleteProgram(System.Int32,System.Int32@)">
            <summary>
            Deletes a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.DeleteProgram(System.Int32,System.UInt32@)">
            <summary>
            Deletes a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.DeleteProgram(System.Int32,System.UInt32*)">
            <summary>
            Deletes a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.DeleteProgram(System.Int32,System.UInt32[])">
            <summary>
            Deletes a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be deleted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.DepthRange(System.Double,System.Double)">
            <summary>
            Specify mapping of depth values from normalized device coordinates to window coordinates
            </summary>
            <param name="nearVal">
            <para>
            Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
            </para>
            </param>
            <param name="farVal">
            <para>
            Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.GetProgram(System.Int32,OpenTK.Graphics.NvVertexProgram,System.Int32*)">
            <summary>
            Returns a parameter from a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_MAX_LENGTH.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested object parameter.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.GetProgram(System.Int32,OpenTK.Graphics.NvVertexProgram,System.Int32[])">
            <summary>
            Returns a parameter from a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_MAX_LENGTH.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested object parameter.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.GetProgram(System.Int32,OpenTK.Graphics.NvVertexProgram,System.Int32@)">
            <summary>
            Returns a parameter from a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_MAX_LENGTH.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested object parameter.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.GetProgram(System.UInt32,OpenTK.Graphics.NvVertexProgram,System.Int32*)">
            <summary>
            Returns a parameter from a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_MAX_LENGTH.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested object parameter.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.GetProgram(System.UInt32,OpenTK.Graphics.NvVertexProgram,System.Int32[])">
            <summary>
            Returns a parameter from a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_MAX_LENGTH.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested object parameter.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.GetProgram(System.UInt32,OpenTK.Graphics.NvVertexProgram,System.Int32@)">
            <summary>
            Returns a parameter from a program object
            </summary>
            <param name="program">
            <para>
            Specifies the program object to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_MAX_LENGTH.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested object parameter.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.GetVertexAttrib(System.Int32,OpenTK.Graphics.NvVertexProgram,System.Double*)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.GetVertexAttrib(System.Int32,OpenTK.Graphics.NvVertexProgram,System.Double@)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.GetVertexAttrib(System.UInt32,OpenTK.Graphics.NvVertexProgram,System.Double*)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.GetVertexAttrib(System.UInt32,OpenTK.Graphics.NvVertexProgram,System.Double@)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.GetVertexAttrib(System.Int32,OpenTK.Graphics.NvVertexProgram,System.Single@)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.GetVertexAttrib(System.Int32,OpenTK.Graphics.NvVertexProgram,System.Single*)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.GetVertexAttrib(System.UInt32,OpenTK.Graphics.NvVertexProgram,System.Single@)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.GetVertexAttrib(System.UInt32,OpenTK.Graphics.NvVertexProgram,System.Single*)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.GetVertexAttrib(System.Int32,OpenTK.Graphics.NvVertexProgram,System.Int32*)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.GetVertexAttrib(System.Int32,OpenTK.Graphics.NvVertexProgram,System.Int32@)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.GetVertexAttrib(System.UInt32,OpenTK.Graphics.NvVertexProgram,System.Int32*)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.GetVertexAttrib(System.UInt32,OpenTK.Graphics.NvVertexProgram,System.Int32@)">
            <summary>
            Return a generic vertex attribute parameter
            </summary>
            <param name="index">
            <para>
            Specifies the generic vertex attribute parameter to be queried.
            </para>
            </param>
            <param name="pname">
            <para>
            Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, or GL_CURRENT_VERTEX_ATTRIB.
            </para>
            </param>
            <param name="params">
            <para>
            Returns the requested data.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.IsProgram(System.Int32)">
            <summary>
            Determines if a name corresponds to a program object
            </summary>
            <param name="program">
            <para>
            Specifies a potential program object.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.IsProgram(System.UInt32)">
            <summary>
            Determines if a name corresponds to a program object
            </summary>
            <param name="program">
            <para>
            Specifies a potential program object.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.PointParameter(OpenTK.Graphics.NvPointSprite,System.Int32)">
            <summary>
            Specify point parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued point parameter. GL_POINT_SIZE_MIN, GL_POINT_SIZE_MAX, GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.PointParameter(OpenTK.Graphics.NvPointSprite,System.Int32*)">
            <summary>
            Specify point parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued point parameter. GL_POINT_SIZE_MIN, GL_POINT_SIZE_MAX, GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.PointParameter(OpenTK.Graphics.NvPointSprite,System.Int32[])">
            <summary>
            Specify point parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued point parameter. GL_POINT_SIZE_MIN, GL_POINT_SIZE_MAX, GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib1(System.Int32,System.Double)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib1(System.UInt32,System.Double)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib1(System.Int32,System.Double*)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib1(System.UInt32,System.Double*)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib1(System.Int32,System.Single)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib1(System.UInt32,System.Single)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib1(System.Int32,System.Single*)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib1(System.UInt32,System.Single*)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib1(System.Int32,System.Int16)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib1(System.UInt32,System.Int16)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib1(System.Int32,System.Int16*)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib1(System.UInt32,System.Int16*)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib2(System.Int32,System.Double,System.Double)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib2(System.UInt32,System.Double,System.Double)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib2(System.Int32,System.Double*)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib2(System.Int32,System.Double[])">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib2(System.Int32,System.Double@)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib2(System.UInt32,System.Double*)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib2(System.UInt32,System.Double[])">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib2(System.UInt32,System.Double@)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib2(System.Int32,System.Single,System.Single)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib2(System.UInt32,System.Single,System.Single)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib2(System.Int32,System.Single@)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
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        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib4(System.Int32,System.Int16,System.Int16,System.Int16,System.Int16)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib4(System.UInt32,System.Int16,System.Int16,System.Int16,System.Int16)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib4(System.Int32,System.Int16*)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib4(System.Int32,System.Int16[])">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib4(System.Int32,System.Int16@)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib4(System.UInt32,System.Int16*)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib4(System.UInt32,System.Int16[])">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib4(System.UInt32,System.Int16@)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib4(System.Int32,System.Byte,System.Byte,System.Byte,System.Byte)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib4(System.UInt32,System.Byte,System.Byte,System.Byte,System.Byte)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib4(System.Int32,System.Byte*)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib4(System.Int32,System.Byte[])">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib4(System.Int32,System.Byte@)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib4(System.UInt32,System.Byte*)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib4(System.UInt32,System.Byte[])">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttrib4(System.UInt32,System.Byte@)">
            <summary>
            Specifies the value of a generic vertex attribute
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="v0">
            <para>
            Specifies the new values to be used for the specified vertex attribute.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttribPointer``1(System.Int32,System.Int32,OpenTK.Graphics.VertexAttribParameterArb,System.Int32,``0@)">
            <summary>
            Define an array of generic vertex attribute data
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttribPointer``1(System.Int32,System.Int32,OpenTK.Graphics.VertexAttribParameterArb,System.Int32,``0[0:,0:,0:])">
            <summary>
            Define an array of generic vertex attribute data
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttribPointer``1(System.Int32,System.Int32,OpenTK.Graphics.VertexAttribParameterArb,System.Int32,``0[0:,0:])">
            <summary>
            Define an array of generic vertex attribute data
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttribPointer``1(System.Int32,System.Int32,OpenTK.Graphics.VertexAttribParameterArb,System.Int32,``0[])">
            <summary>
            Define an array of generic vertex attribute data
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttribPointer(System.Int32,System.Int32,OpenTK.Graphics.VertexAttribParameterArb,System.Int32,System.IntPtr)">
            <summary>
            Define an array of generic vertex attribute data
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttribPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.VertexAttribParameterArb,System.Int32,``0@)">
            <summary>
            Define an array of generic vertex attribute data
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttribPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.VertexAttribParameterArb,System.Int32,``0[0:,0:,0:])">
            <summary>
            Define an array of generic vertex attribute data
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttribPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.VertexAttribParameterArb,System.Int32,``0[0:,0:])">
            <summary>
            Define an array of generic vertex attribute data
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttribPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.VertexAttribParameterArb,System.Int32,``0[])">
            <summary>
            Define an array of generic vertex attribute data
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.NV.VertexAttribPointer(System.UInt32,System.Int32,OpenTK.Graphics.VertexAttribParameterArb,System.Int32,System.IntPtr)">
            <summary>
            Define an array of generic vertex attribute data
            </summary>
            <param name="index">
            <para>
            Specifies the index of the generic vertex attribute to be modified.
            </para>
            </param>
            <param name="size">
            <para>
            Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4.
            </para>
            </param>
            <param name="type">
            <para>
            Specifies the data type of each component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
            </para>
            </param>
            <param name="normalized">
            <para>
            Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
            </para>
            </param>
            <param name="stride">
            <para>
            Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
            </para>
            </param>
            <param name="pointer">
            <para>
            Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Pgi.Hint(OpenTK.Graphics.PgiMiscHints,System.Int32)">
            <summary>
            Specify implementation-specific hints
            </summary>
            <param name="target">
            <para>
            Specifies a symbolic constant indicating the behavior to be controlled. GL_FOG_HINT, GL_GENERATE_MIPMAP_HINT, GL_LINE_SMOOTH_HINT, GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT, GL_TEXTURE_COMPRESSION_HINT, and GL_FRAGMENT_SHADER_DERIVATIVE_HINT are accepted.
            </para>
            </param>
            <param name="mode">
            <para>
            Specifies a symbolic constant indicating the desired behavior. GL_FASTEST, GL_NICEST, and GL_DONT_CARE are accepted.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Sgi.ColorTableParameter(OpenTK.Graphics.SgiColorTable,OpenTK.Graphics.SgiColorTable,System.Single@)">
            <summary>
            Set color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameters are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Sgi.ColorTableParameter(OpenTK.Graphics.SgiColorTable,OpenTK.Graphics.SgiColorTable,System.Single*)">
            <summary>
            Set color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameters are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Sgi.ColorTableParameter(OpenTK.Graphics.SgiColorTable,OpenTK.Graphics.SgiColorTable,System.Single[])">
            <summary>
            Set color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameters are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Sgi.ColorTableParameter(OpenTK.Graphics.SgiColorTable,OpenTK.Graphics.SgiColorTable,System.Int32*)">
            <summary>
            Set color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameters are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Sgi.ColorTableParameter(OpenTK.Graphics.SgiColorTable,OpenTK.Graphics.SgiColorTable,System.Int32[])">
            <summary>
            Set color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameters are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Sgi.ColorTableParameter(OpenTK.Graphics.SgiColorTable,OpenTK.Graphics.SgiColorTable,System.Int32@)">
            <summary>
            Set color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameters are stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Sgi.ColorTable``1(OpenTK.Graphics.SgiColorTable,OpenTK.Graphics.PixelInternalFormat,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Define a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of entries in the color lookup table specified by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Sgi.ColorTable``1(OpenTK.Graphics.SgiColorTable,OpenTK.Graphics.PixelInternalFormat,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Define a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of entries in the color lookup table specified by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Sgi.ColorTable``1(OpenTK.Graphics.SgiColorTable,OpenTK.Graphics.PixelInternalFormat,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Define a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of entries in the color lookup table specified by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Sgi.ColorTable``1(OpenTK.Graphics.SgiColorTable,OpenTK.Graphics.PixelInternalFormat,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Define a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of entries in the color lookup table specified by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Sgi.ColorTable(OpenTK.Graphics.SgiColorTable,OpenTK.Graphics.PixelInternalFormat,System.Int32,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Define a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16.
            </para>
            </param>
            <param name="width">
            <para>
            The number of entries in the color lookup table specified by data.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
            </para>
            </param>
            <param name="data">
            <para>
            Pointer to a one-dimensional array of pixel data that is processed to build the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Sgi.CopyColorTable(OpenTK.Graphics.SgiColorTable,OpenTK.Graphics.PixelInternalFormat,System.Int32,System.Int32,System.Int32)">
            <summary>
            Copy pixels into a color table
            </summary>
            <param name="target">
            <para>
            The color table target. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="internalformat">
            <para>
            The internal storage format of the texture image. Must be one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
            </para>
            </param>
            <param name="x">
            <para>
            The x coordinate of the lower-left corner of the pixel rectangle to be transferred to the color table.
            </para>
            </param>
            <param name="y">
            <para>
            The y coordinate of the lower-left corner of the pixel rectangle to be transferred to the color table.
            </para>
            </param>
            <param name="width">
            <para>
            The width of the pixel rectangle.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Sgi.GetColorTableParameter(OpenTK.Graphics.SgiColorTable,OpenTK.Graphics.SgiColorTable,System.Single@)">
            <summary>
            Get color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameter will be stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Sgi.GetColorTableParameter(OpenTK.Graphics.SgiColorTable,OpenTK.Graphics.SgiColorTable,System.Single*)">
            <summary>
            Get color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameter will be stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Sgi.GetColorTableParameter(OpenTK.Graphics.SgiColorTable,OpenTK.Graphics.SgiColorTable,System.Single[])">
            <summary>
            Get color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameter will be stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Sgi.GetColorTableParameter(OpenTK.Graphics.SgiColorTable,OpenTK.Graphics.SgiColorTable,System.Int32*)">
            <summary>
            Get color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameter will be stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Sgi.GetColorTableParameter(OpenTK.Graphics.SgiColorTable,OpenTK.Graphics.SgiColorTable,System.Int32[])">
            <summary>
            Get color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameter will be stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Sgi.GetColorTableParameter(OpenTK.Graphics.SgiColorTable,OpenTK.Graphics.SgiColorTable,System.Int32@)">
            <summary>
            Get color lookup table parameters
            </summary>
            <param name="target">
            <para>
            The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="pname">
            <para>
            The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE.
            </para>
            </param>
            <param name="params">
            <para>
            A pointer to an array where the values of the parameter will be stored.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Sgi.GetColorTable``1(OpenTK.Graphics.SgiColorTable,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0@)">
            <summary>
            Retrieve contents of a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="table">
            <para>
            Pointer to a one-dimensional array of pixel data containing the contents of the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Sgi.GetColorTable``1(OpenTK.Graphics.SgiColorTable,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:,0:])">
            <summary>
            Retrieve contents of a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="table">
            <para>
            Pointer to a one-dimensional array of pixel data containing the contents of the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Sgi.GetColorTable``1(OpenTK.Graphics.SgiColorTable,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[0:,0:])">
            <summary>
            Retrieve contents of a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="table">
            <para>
            Pointer to a one-dimensional array of pixel data containing the contents of the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Sgi.GetColorTable``1(OpenTK.Graphics.SgiColorTable,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,``0[])">
            <summary>
            Retrieve contents of a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="table">
            <para>
            Pointer to a one-dimensional array of pixel data containing the contents of the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Sgi.GetColorTable(OpenTK.Graphics.SgiColorTable,OpenTK.Graphics.PixelFormat,OpenTK.Graphics.PixelType,System.IntPtr)">
            <summary>
            Retrieve contents of a color lookup table
            </summary>
            <param name="target">
            <para>
            Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
            </para>
            </param>
            <param name="format">
            <para>
            The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
            </para>
            </param>
            <param name="type">
            <para>
            The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
            </para>
            </param>
            <param name="table">
            <para>
            Pointer to a one-dimensional array of pixel data containing the contents of the color table.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Sgis.PointParameter(OpenTK.Graphics.SgisPointParameters,System.Single)">
            <summary>
            Specify point parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued point parameter. GL_POINT_SIZE_MIN, GL_POINT_SIZE_MAX, GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Sgis.PointParameter(OpenTK.Graphics.SgisPointParameters,System.Single*)">
            <summary>
            Specify point parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued point parameter. GL_POINT_SIZE_MIN, GL_POINT_SIZE_MAX, GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname will be set to.
            </para>
            </param>
        </member>
        <member name="M:OpenTK.Graphics.GL.Sgis.PointParameter(OpenTK.Graphics.SgisPointParameters,System.Single[])">
            <summary>
            Specify point parameters
            </summary>
            <param name="pname">
            <para>
            Specifies a single-valued point parameter. GL_POINT_SIZE_MIN, GL_POINT_SIZE_MAX, GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted.
            </para>
            </param>
            <param name="param">
            <para>
            Specifies the value that pname will be set to.
            </para>
            </param>
        </member>
        <member name="T:OpenTK.Graphics.GraphicsResourceException">
            <summary>
            Represents exceptions related to IGraphicsResources.
            </summary>
        </member>
        <member name="M:OpenTK.Graphics.GraphicsResourceException.#ctor">
            <summary>Constructs a new GraphicsResourceException.</summary>
        </member>
        <member name="M:OpenTK.Graphics.GraphicsResourceException.#ctor(System.String)">
            <summary>Constructs a new string with the specified error message.</summary>
        </member>
        <member name="T:OpenTK.Graphics.AlphaTexture2D">
            <summary>
            Encapsulates an OpenGL texture.
            </summary>
        </member>
        <member name="T:OpenTK.Graphics.IGraphicsResource">
            <summary>
            Defines a common interface to all OpenGL resources.
            </summary>
        </member>
        <member name="P:OpenTK.Graphics.IGraphicsResource.Context">
            <summary>
            Gets the GraphicsContext that owns this resource.
            </summary>
        </member>
        <member name="P:OpenTK.Graphics.IGraphicsResource.Id">
            <summary>
            Gets the Id of this IGraphicsResource.
            </summary>
        </member>
        <member name="P:OpenTK.Graphics.Texture2D.Width">
            <summary>Gets the width of the texture.</summary>
        </member>
        <member name="P:OpenTK.Graphics.Texture2D.Height">
            <summary>Gets the height of the texture.</summary>
        </member>
        <member name="M:OpenTK.Graphics.AlphaTexture2D.#ctor(System.Int32,System.Int32)">
            <summary>
            Constructs a new Texture.
            </summary>
        </member>
        <member name="M:OpenTK.Audio.AL.Enable(OpenTK.Audio.ALCapability)">
            <summary>This function enables a feature of the OpenAL driver. There are no capabilities defined in OpenAL 1.1 to be used with this function, but it may be used by an extension.</summary>
            <param name="capability">The name of a capability to enable.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.Disable(OpenTK.Audio.ALCapability)">
            <summary>This function disables a feature of the OpenAL driver.</summary>
            <param name="capability">The name of a capability to disable.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.IsEnabled(OpenTK.Audio.ALCapability)">
            <summary>This function returns a boolean indicating if a specific feature is enabled in the OpenAL driver.</summary>
            <param name="capability">The name of a capability to enable.</param>
            <returns>True if enabled, False if disabled.</returns>
        </member>
        <member name="M:OpenTK.Audio.AL.Get(OpenTK.Audio.ALGetString)">
            <summary>This function retrieves an OpenAL string property.</summary>
            <param name="param">The property to be returned: Vendor, Version, Renderer and Extensions</param>
            <returns>Returns a pointer to a null-terminated string.</returns>
        </member>
        <member name="M:OpenTK.Audio.AL.GetErrorString(OpenTK.Audio.ALError)">
            <summary>This function retrieves an OpenAL string property.</summary>
            <param name="param">The human-readable errorstring to be returned.</param>
            <returns>Returns a pointer to a null-terminated string.</returns>
        </member>
        <member name="M:OpenTK.Audio.AL.Get(OpenTK.Audio.ALGetInteger)">
            <summary>This function returns an integer OpenAL state.</summary>
            <param name="param">the state to be queried: DistanceModel.</param>
            <returns>The integer state described by param will be returned.</returns>
        </member>
        <member name="M:OpenTK.Audio.AL.Get(OpenTK.Audio.ALGetFloat)">
            <summary>This function returns a floating-point OpenAL state.</summary>
            <param name="param">the state to be queried: DopplerFactor, SpeedOfSound.</param>
            <returns>The floating-point state described by param will be returned.</returns>
        </member>
        <member name="M:OpenTK.Audio.AL.GetError">
            <summary>Error support. Obtain the most recent error generated in the AL state machine. When an error is detected by AL, a flag is set and the error code is recorded. Further errors, if they occur, do not affect this recorded code. When alGetError is called, the code is returned and the flag is cleared, so that a further error will again record its code.</summary>
            <returns>The first error that occured. can be used with AL.GetString. Returns an Alenum representing the error state. When an OpenAL error occurs, the error state is set and will not be changed until the error state is retrieved using alGetError. Whenever alGetError is called, the error state is cleared and the last state (the current state when the call was made) is returned. To isolate error detection to a specific portion of code, alGetError should be called before the isolated section to clear the current error state.</returns>
        </member>
        <member name="M:OpenTK.Audio.AL.IsExtensionPresent(System.String)">
            <summary>This function tests if a specific Extension is available for the OpenAL driver.</summary>
             <param name="extname">A string naming the desired extension. Example: "EAX-RAM"</param>
             <returns>Returns True if the Extension is available or False if not available.</returns>
        </member>
        <member name="M:OpenTK.Audio.AL.GetProcAddress(System.String)">
            <summary>This function returns the address of an OpenAL extension function. Handle with care.</summary>
            <param name="fname">A string containing the function name.</param>
            <returns>The return value is a pointer to the specified function. The return value will be IntPtr.Zero if the function is not found.</returns>
        </member>
        <member name="M:OpenTK.Audio.AL.GetEnumValue(System.String)">
            <summary>This function returns the enumeration value of an OpenAL token, described by a string.</summary>
            <param name="ename">A string describing an OpenAL token. Example "AL_DISTANCE_MODEL"</param>
            <returns>Returns the actual ALenum described by a string. Returns 0 if the string doesn’t describe a valid OpenAL token.</returns>
        </member>
        <member name="M:OpenTK.Audio.AL.Listener(OpenTK.Audio.ALListenerf,System.Single)">
            <summary>This function sets a floating-point property for the listener.</summary>
            <param name="param">The name of the attribute to be set: ALListenerf.Gain</param>
            <param name="value">The float value to set the attribute to.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.Listener(OpenTK.Audio.ALListener3f,System.Single,System.Single,System.Single)">
            <summary>This function sets a floating-point property for the listener.</summary>
            <param name="param">The name of the attribute to set: ALListener3f.Position, ALListener3f.Velocity</param>
            <param name="value1">The value to set the attribute to.</param>
            <param name="value2">The value to set the attribute to.</param>
            <param name="value3">The value to set the attribute to.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.Listener(OpenTK.Audio.ALListener3f,OpenTK.Vector3@)">
            <summary>This function sets a Math.Vector3 property for the listener.</summary>
            <param name="param">The name of the attribute to set: ALListener3f.Position, ALListener3f.Velocity</param>
            <param name="values">The Math.Vector3 to set the attribute to.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.Listener(OpenTK.Audio.ALListenerfv,System.Single[]@)">
            <summary>This function sets a floating-point vector property of the listener.</summary>
            <param name="param">The name of the attribute to be set: ALListener3f.Position, ALListener3f.Velocity, ALListenerfv.Orientation</param>
            <param name="values">Pointer to floating-point vector values.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.Listener(OpenTK.Audio.ALListenerfv,OpenTK.Vector3@,OpenTK.Vector3@)">
            <summary>This function sets two Math.Vector3 properties of the listener.</summary>
            <param name="param">The name of the attribute to be set: ALListenerfv.Orientation</param>
            <param name="at">A Math.Vector3 for the At-Vector.</param>
            <param name="up">A Math.Vector3 for the Up-Vector.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.GetListener(OpenTK.Audio.ALListenerf,System.Single@)">
            <summary>This function retrieves a floating-point property of the listener.</summary>
            <param name="param">the name of the attribute to be retrieved: ALListenerf.Gain</param>
            <param name="value">a pointer to the floating-point value being retrieved.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.GetListener(OpenTK.Audio.ALListener3f,System.Single@,System.Single@,System.Single@)">
            <summary>This function retrieves a set of three floating-point values from a property of the listener.</summary>
            <param name="param">The name of the attribute to be retrieved: ALListener3f.Position, ALListener3f.Velocity</param>
            <param name="value1">Pointers to the three floating-point being retrieved.</param>
            <param name="value2">Pointers to the three floating-point being retrieved.</param>
            <param name="value3">Pointers to the three floating-point being retrieved.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.GetListener(OpenTK.Audio.ALListener3f,OpenTK.Vector3@)">
            <summary>This function retrieves a Math.Vector3 from a property of the listener.</summary>
            <param name="param">The name of the attribute to be retrieved: ALListener3f.Position, ALListener3f.Velocity</param>
            <param name="values">A Math.Vector3 to hold the three floats being retrieved.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.GetListener(OpenTK.Audio.ALListenerfv,System.Single*)">
            <summary>This function retrieves a floating-point vector property of the listener. You must pin it manually.</summary>
            <param name="param">the name of the attribute to be retrieved: ALListener3f.Position, ALListener3f.Velocity, ALListenerfv.Orientation</param>
            <param name="values">A pointer to the floating-point vector value being retrieved.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.GetListener(OpenTK.Audio.ALListenerfv,OpenTK.Vector3@,OpenTK.Vector3@)">
            <summary>This function retrieves two Math.Vector3 properties of the listener.</summary>
            <param name="param">the name of the attribute to be retrieved: ALListenerfv.Orientation</param>
            <param name="at">A Math.Vector3 for the At-Vector.</param>
            <param name="up">A Math.Vector3 for the Up-Vector.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.GenSources(System.Int32,System.UInt32@)">
            <summary>This function generates one or more sources. References to sources are uint values, which are used wherever a source reference is needed (in calls such as AL.DeleteSources and AL.Source with parameter ALSourcei).</summary>
            <param name="n">The number of sources to be generated.</param>
            <param name="sources">Pointer to an array of uint values which will store the names of the new sources.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.GenSources(System.Int32,System.Int32@)">
            <summary>This function generates one or more sources. References to sources are int values, which are used wherever a source reference is needed (in calls such as AL.DeleteSources and AL.Source with parameter ALSourcei).</summary>
            <param name="n">The number of sources to be generated.</param>
            <param name="sources">Pointer to an array of int values which will store the names of the new sources.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.GenSources(System.Int32[])">
            <summary>This function generates one or more sources. References to sources are int values, which are used wherever a source reference is needed (in calls such as AL.DeleteSources and AL.Source with parameter ALSourcei).</summary>
            <param name="sources">Pointer to an array of int values which will store the names of the new sources.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.GenSources(System.Int32)">
            <summary>This function generates one or more sources. References to sources are int values, which are used wherever a source reference is needed (in calls such as AL.DeleteSources and AL.Source with parameter ALSourcei).</summary>
            <param name="n">The number of sources to be generated.</param>
            <returns>Pointer to an array of int values which will store the names of the new sources.</returns>
        </member>
        <member name="M:OpenTK.Audio.AL.GenSource">
            <summary>This function generates one source only. References to sources are int values, which are used wherever a source reference is needed (in calls such as AL.DeleteSources and AL.Source with parameter ALSourcei).</summary>
            <returns>Pointer to an int value which will store the name of the new source.</returns>
        </member>
        <member name="M:OpenTK.Audio.AL.GenSource(System.UInt32@)">
            <summary>This function generates one source only. References to sources are uint values, which are used wherever a source reference is needed (in calls such as AL.DeleteSources and AL.Source with parameter ALSourcei).</summary>
            <param name="source">Pointer to an uint value which will store the name of the new source.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.DeleteSources(System.Int32,System.UInt32*)">
            <summary>This function deletes one or more sources.</summary>
            <param name="n">The number of sources to be deleted.</param>
            <param name="sources">Pointer to an array of source names identifying the sources to be deleted.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.DeleteSources(System.Int32,System.UInt32@)">
            <summary>This function deletes one or more sources.</summary>
            <param name="n">The number of sources to be deleted.</param>
            <param name="sources">Reference to a single source, or an array of source names identifying the sources to be deleted.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.DeleteSources(System.Int32,System.Int32@)">
            <summary>This function deletes one or more sources.</summary>
            <param name="n">The number of sources to be deleted.</param>
            <param name="sources">Reference to a single source, or an array of source names identifying the sources to be deleted.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.DeleteSources(System.UInt32[])">
            <summary>This function deletes one or more sources.</summary>
            <param name="sources">An array of source names identifying the sources to be deleted.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.DeleteSources(System.Int32[])">
            <summary>This function deletes one or more sources.</summary>
            <param name="sources">An array of source names identifying the sources to be deleted.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.DeleteSource(System.UInt32@)">
            <summary>This function deletes one source only.</summary>
            <param name="source">Pointer to a source name identifying the source to be deleted.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.DeleteSource(System.Int32)">
            <summary>This function deletes one source only.</summary>
            <param name="source">Pointer to a source name identifying the source to be deleted.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.IsSource(System.UInt32)">
            <summary>This function tests if a source name is valid, returning True if valid and False if not.</summary>
            <param name="sid">A source name to be tested for validity</param>
            <returns>Success.</returns>
        </member>
        <member name="M:OpenTK.Audio.AL.IsSource(System.Int32)">
            <summary>This function tests if a source name is valid, returning True if valid and False if not.</summary>
            <param name="sid">A source name to be tested for validity</param>
            <returns>Success.</returns>
        </member>
        <member name="M:OpenTK.Audio.AL.Source(System.UInt32,OpenTK.Audio.ALSourcef,System.Single)">
            <summary>This function sets a floating-point property of a source.</summary>
            <param name="sid">Source name whose attribute is being set</param>
            <param name="param">The name of the attribute to set: ALSourcef.Pitch, Gain, MinGain, MaxGain, MaxDistance, RolloffFactor, ConeOuterGain, ConeInnerAngle, ConeOuterAngle, ReferenceDistance, EfxAirAbsorptionFactor, EfxRoomRolloffFactor, EfxConeOuterGainHighFrequency.</param>
            <param name="value">The value to set the attribute to.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.Source(System.Int32,OpenTK.Audio.ALSourcef,System.Single)">
            <summary>This function sets a floating-point property of a source.</summary>
            <param name="sid">Source name whose attribute is being set</param>
            <param name="param">The name of the attribute to set: ALSourcef.Pitch, Gain, MinGain, MaxGain, MaxDistance, RolloffFactor, ConeOuterGain, ConeInnerAngle, ConeOuterAngle, ReferenceDistance, EfxAirAbsorptionFactor, EfxRoomRolloffFactor, EfxConeOuterGainHighFrequency.</param>
            <param name="value">The value to set the attribute to.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.Source(System.UInt32,OpenTK.Audio.ALSource3f,System.Single,System.Single,System.Single)">
            <summary>This function sets a source property requiring three floating-point values.</summary>
            <param name="sid">Source name whose attribute is being set.</param>
            <param name="param">The name of the attribute to set: ALSource3f.Position, Velocity, Direction.</param>
            <param name="value1">The three ALfloat values which the attribute will be set to.</param>
            <param name="value2">The three ALfloat values which the attribute will be set to.</param>
            <param name="value3">The three ALfloat values which the attribute will be set to.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.Source(System.Int32,OpenTK.Audio.ALSource3f,System.Single,System.Single,System.Single)">
            <summary>This function sets a source property requiring three floating-point values.</summary>
            <param name="sid">Source name whose attribute is being set.</param>
            <param name="param">The name of the attribute to set: ALSource3f.Position, Velocity, Direction.</param>
            <param name="value1">The three ALfloat values which the attribute will be set to.</param>
            <param name="value2">The three ALfloat values which the attribute will be set to.</param>
            <param name="value3">The three ALfloat values which the attribute will be set to.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.Source(System.UInt32,OpenTK.Audio.ALSource3f,OpenTK.Vector3@)">
            <summary>This function sets a source property requiring three floating-point values.</summary>
            <param name="sid">Source name whose attribute is being set.</param>
            <param name="param">The name of the attribute to set: ALSource3f.Position, Velocity, Direction.</param>
            <param name="values">A Math.Vector3 which the attribute will be set to.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.Source(System.Int32,OpenTK.Audio.ALSource3f,OpenTK.Vector3@)">
            <summary>This function sets a source property requiring three floating-point values.</summary>
            <param name="sid">Source name whose attribute is being set.</param>
            <param name="param">The name of the attribute to set: ALSource3f.Position, Velocity, Direction.</param>
            <param name="values">A Math.Vector3 which the attribute will be set to.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.Source(System.UInt32,OpenTK.Audio.ALSourcei,System.Int32)">
            <summary>This function sets an integer property of a source.</summary>
            <param name="sid">Source name whose attribute is being set.</param>
            <param name="param">The name of the attribute to set: ALSourcei.SourceRelative, ConeInnerAngle, ConeOuterAngle, Looping, Buffer, SourceState.</param>
            <param name="value">The value to set the attribute to.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.Source(System.Int32,OpenTK.Audio.ALSourcei,System.Int32)">
            <summary>This function sets an integer property of a source.</summary>
            <param name="sid">Source name whose attribute is being set.</param>
            <param name="param">The name of the attribute to set: ALSourcei.SourceRelative, ConeInnerAngle, ConeOuterAngle, Looping, Buffer, SourceState.</param>
            <param name="value">The value to set the attribute to.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.Source(System.UInt32,OpenTK.Audio.ALSourceb,System.Boolean)">
            <summary>This function sets an bool property of a source.</summary>
            <param name="sid">Source name whose attribute is being set.</param>
            <param name="param">The name of the attribute to set: ALSourceb.SourceRelative, Looping.</param>
            <param name="value">The value to set the attribute to.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.Source(System.Int32,OpenTK.Audio.ALSourceb,System.Boolean)">
            <summary>This function sets an bool property of a source.</summary>
            <param name="sid">Source name whose attribute is being set.</param>
            <param name="param">The name of the attribute to set: ALSourceb.SourceRelative, Looping.</param>
            <param name="value">The value to set the attribute to.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.BindBufferToSource(System.UInt32,System.UInt32)">
            <summary>(Helper) Binds a Buffer to a Source handle.</summary>
            <param name="source">Source name to attach the Buffer to.</param>
            <param name="buffer">Buffer name which is attached to the Source.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.BindBufferToSource(System.Int32,System.Int32)">
            <summary>(Helper) Binds a Buffer to a Source handle.</summary>
            <param name="source">Source name to attach the Buffer to.</param>
            <param name="buffer">Buffer name which is attached to the Source.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.Source(System.UInt32,OpenTK.Audio.ALSource3i,System.Int32,System.Int32,System.Int32)">
             <summary>This function sets 3 integer properties of a source. This property is used to establish connections between Sources and Auxiliary Effect Slots.</summary>
             <param name="sid">Source name whose attribute is being set.</param>
             <param name="param">The name of the attribute to set: EfxAuxiliarySendFilter</param>
             <param name="value1">The value to set the attribute to. (EFX Extension) The destination Auxiliary Effect Slot ID</param>
             <param name="value2">The value to set the attribute to. (EFX Extension) The Auxiliary Send number.</param>
            <param name="value3">The value to set the attribute to. (EFX Extension) optional Filter ID.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.Source(System.Int32,OpenTK.Audio.ALSource3i,System.Int32,System.Int32,System.Int32)">
             <summary>This function sets 3 integer properties of a source. This property is used to establish connections between Sources and Auxiliary Effect Slots.</summary>
             <param name="sid">Source name whose attribute is being set.</param>
             <param name="param">The name of the attribute to set: EfxAuxiliarySendFilter</param>
             <param name="value1">The value to set the attribute to. (EFX Extension) The destination Auxiliary Effect Slot ID</param>
             <param name="value2">The value to set the attribute to. (EFX Extension) The Auxiliary Send number.</param>
            <param name="value3">The value to set the attribute to. (EFX Extension) optional Filter ID.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.GetSource(System.UInt32,OpenTK.Audio.ALSourcef,System.Single@)">
            <summary>This function retrieves a floating-point property of a source.</summary>
            <param name="sid">Source name whose attribute is being retrieved.</param>
            <param name="param">The name of the attribute to set: ALSourcef.Pitch, Gain, MinGain, MaxGain, MaxDistance, RolloffFactor, ConeOuterGain, ConeInnerAngle, ConeOuterAngle, ReferenceDistance, EfxAirAbsorptionFactor, EfxRoomRolloffFactor, EfxConeOuterGainHighFrequency.</param>
            <param name="value">A pointer to the floating-point value being retrieved</param>
        </member>
        <member name="M:OpenTK.Audio.AL.GetSource(System.Int32,OpenTK.Audio.ALSourcef,System.Single@)">
            <summary>This function retrieves a floating-point property of a source.</summary>
            <param name="sid">Source name whose attribute is being retrieved.</param>
            <param name="param">The name of the attribute to set: ALSourcef.Pitch, Gain, MinGain, MaxGain, MaxDistance, RolloffFactor, ConeOuterGain, ConeInnerAngle, ConeOuterAngle, ReferenceDistance, EfxAirAbsorptionFactor, EfxRoomRolloffFactor, EfxConeOuterGainHighFrequency.</param>
            <param name="value">A pointer to the floating-point value being retrieved</param>
        </member>
        <member name="M:OpenTK.Audio.AL.GetSource(System.UInt32,OpenTK.Audio.ALSource3f,System.Single@,System.Single@,System.Single@)">
            <summary>This function retrieves three floating-point values representing a property of a source.</summary>
            <param name="sid">Source name whose attribute is being retrieved.</param>
            <param name="param">the name of the attribute being retrieved: ALSource3f.Position, Velocity, Direction.</param>
            <param name="value1">Pointer to the value to retrieve.</param>
            <param name="value2">Pointer to the value to retrieve.</param>
            <param name="value3">Pointer to the value to retrieve.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.GetSource(System.Int32,OpenTK.Audio.ALSource3f,System.Single@,System.Single@,System.Single@)">
            <summary>This function retrieves three floating-point values representing a property of a source.</summary>
            <param name="sid">Source name whose attribute is being retrieved.</param>
            <param name="param">the name of the attribute being retrieved: ALSource3f.Position, Velocity, Direction.</param>
            <param name="value1">Pointer to the value to retrieve.</param>
            <param name="value2">Pointer to the value to retrieve.</param>
            <param name="value3">Pointer to the value to retrieve.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.GetSource(System.UInt32,OpenTK.Audio.ALSource3f,OpenTK.Vector3@)">
            <summary>This function retrieves three floating-point values representing a property of a source.</summary>
            <param name="sid">Source name whose attribute is being retrieved.</param>
            <param name="param">the name of the attribute being retrieved: ALSource3f.Position, Velocity, Direction.</param>
            <param name="values">A Math.Vector3 to retrieve the values to.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.GetSource(System.Int32,OpenTK.Audio.ALSource3f,OpenTK.Vector3@)">
            <summary>This function retrieves three floating-point values representing a property of a source.</summary>
            <param name="sid">Source name whose attribute is being retrieved.</param>
            <param name="param">the name of the attribute being retrieved: ALSource3f.Position, Velocity, Direction.</param>
            <param name="values">A Math.Vector3 to retrieve the values to.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.GetSource(System.UInt32,OpenTK.Audio.ALGetSourcei,System.Int32@)">
            <summary>This function retrieves an integer property of a source.</summary>
            <param name="sid">Source name whose attribute is being retrieved.</param>
            <param name="param">The name of the attribute to retrieve: ALSourcei.SourceRelative, Buffer, SourceState, BuffersQueued, BuffersProcessed.</param>
            <param name="value">A pointer to the integer value being retrieved.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.GetSource(System.Int32,OpenTK.Audio.ALGetSourcei,System.Int32@)">
            <summary>This function retrieves an integer property of a source.</summary>
            <param name="sid">Source name whose attribute is being retrieved.</param>
            <param name="param">The name of the attribute to retrieve: ALSourcei.SourceRelative, Buffer, SourceState, BuffersQueued, BuffersProcessed.</param>
            <param name="value">A pointer to the integer value being retrieved.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.GetSource(System.UInt32,OpenTK.Audio.ALSourceb,System.Boolean@)">
            <summary>This function retrieves a bool property of a source.</summary>
            <param name="sid">Source name whose attribute is being retrieved.</param>
            <param name="param">The name of the attribute to get: ALSourceb.SourceRelative, Looping.</param>
            <param name="value">A pointer to the bool value being retrieved.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.GetSource(System.Int32,OpenTK.Audio.ALSourceb,System.Boolean@)">
            <summary>This function retrieves a bool property of a source.</summary>
            <param name="sid">Source name whose attribute is being retrieved.</param>
            <param name="param">The name of the attribute to get: ALSourceb.SourceRelative, Looping.</param>
            <param name="value">A pointer to the bool value being retrieved.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourcePlay(System.Int32,System.UInt32*)">
            <summary>This function plays a set of sources. The playing sources will have their state changed to ALSourceState.Playing. When called on a source which is already playing, the source will restart at the beginning. When the attached buffer(s) are done playing, the source will progress to the ALSourceState.Stopped state.</summary>
            <param name="ns">The number of sources to be played.</param>
            <param name="sids">A pointer to an array of sources to be played.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourcePlay(System.Int32,System.UInt32[])">
            <summary>This function plays a set of sources. The playing sources will have their state changed to ALSourceState.Playing. When called on a source which is already playing, the source will restart at the beginning. When the attached buffer(s) are done playing, the source will progress to the ALSourceState.Stopped state.</summary>
            <param name="ns">The number of sources to be played.</param>
            <param name="sids">A pointer to an array of sources to be played.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourcePlay(System.Int32,System.Int32[])">
            <summary>This function plays a set of sources. The playing sources will have their state changed to ALSourceState.Playing. When called on a source which is already playing, the source will restart at the beginning. When the attached buffer(s) are done playing, the source will progress to the ALSourceState.Stopped state.</summary>
            <param name="ns">The number of sources to be played.</param>
            <param name="sids">A pointer to an array of sources to be played.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourcePlay(System.Int32,System.UInt32@)">
            <summary>This function plays a set of sources. The playing sources will have their state changed to ALSourceState.Playing. When called on a source which is already playing, the source will restart at the beginning. When the attached buffer(s) are done playing, the source will progress to the ALSourceState.Stopped state.</summary>
            <param name="ns">The number of sources to be played.</param>
            <param name="sids">A pointer to an array of sources to be played.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourceStop(System.Int32,System.UInt32*)">
            <summary>This function stops a set of sources. The stopped sources will have their state changed to ALSourceState.Stopped.</summary>
            <param name="ns">The number of sources to stop.</param>
            <param name="sids">A pointer to an array of sources to be stopped.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourceStop(System.Int32,System.UInt32[])">
            <summary>This function stops a set of sources. The stopped sources will have their state changed to ALSourceState.Stopped.</summary>
            <param name="ns">The number of sources to stop.</param>
            <param name="sids">A pointer to an array of sources to be stopped.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourceStop(System.Int32,System.Int32[])">
            <summary>This function stops a set of sources. The stopped sources will have their state changed to ALSourceState.Stopped.</summary>
            <param name="ns">The number of sources to stop.</param>
            <param name="sids">A pointer to an array of sources to be stopped.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourceStop(System.Int32,System.UInt32@)">
            <summary>This function stops a set of sources. The stopped sources will have their state changed to ALSourceState.Stopped.</summary>
            <param name="ns">The number of sources to stop.</param>
            <param name="sids">A pointer to an array of sources to be stopped.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourceRewind(System.Int32,System.UInt32*)">
            <summary>This function stops a set of sources and sets all their states to ALSourceState.Initial.</summary>
            <param name="ns">The number of sources to be rewound.</param>
            <param name="sids">A pointer to an array of sources to be rewound.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourceRewind(System.Int32,System.UInt32[])">
            <summary>This function stops a set of sources and sets all their states to ALSourceState.Initial.</summary>
            <param name="ns">The number of sources to be rewound.</param>
            <param name="sids">A pointer to an array of sources to be rewound.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourceRewind(System.Int32,System.Int32[])">
            <summary>This function stops a set of sources and sets all their states to ALSourceState.Initial.</summary>
            <param name="ns">The number of sources to be rewound.</param>
            <param name="sids">A pointer to an array of sources to be rewound.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourceRewind(System.Int32,System.UInt32@)">
            <summary>This function stops a set of sources and sets all their states to ALSourceState.Initial.</summary>
            <param name="ns">The number of sources to be rewound.</param>
            <param name="sids">A pointer to an array of sources to be rewound.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourcePause(System.Int32,System.UInt32*)">
            <summary>This function pauses a set of sources. The paused sources will have their state changed to ALSourceState.Paused.</summary>
            <param name="ns">The number of sources to be paused.</param>
            <param name="sids">A pointer to an array of sources to be paused.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourcePause(System.Int32,System.UInt32[])">
            <summary>This function pauses a set of sources. The paused sources will have their state changed to ALSourceState.Paused.</summary>
            <param name="ns">The number of sources to be paused.</param>
            <param name="sids">A pointer to an array of sources to be paused.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourcePause(System.Int32,System.Int32[])">
            <summary>This function pauses a set of sources. The paused sources will have their state changed to ALSourceState.Paused.</summary>
            <param name="ns">The number of sources to be paused.</param>
            <param name="sids">A pointer to an array of sources to be paused.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourcePause(System.Int32,System.UInt32@)">
            <summary>This function pauses a set of sources. The paused sources will have their state changed to ALSourceState.Paused.</summary>
            <param name="ns">The number of sources to be paused.</param>
            <param name="sids">A pointer to an array of sources to be paused.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourcePlay(System.UInt32)">
            <summary>This function plays, replays or resumes a source. The playing source will have it's state changed to ALSourceState.Playing. When called on a source which is already playing, the source will restart at the beginning. When the attached buffer(s) are done playing, the source will progress to the ALSourceState.Stopped state.</summary>
            <param name="sid">The name of the source to be played.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourcePlay(System.Int32)">
            <summary>This function plays, replays or resumes a source. The playing source will have it's state changed to ALSourceState.Playing. When called on a source which is already playing, the source will restart at the beginning. When the attached buffer(s) are done playing, the source will progress to the ALSourceState.Stopped state.</summary>
            <param name="sid">The name of the source to be played.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourceStop(System.UInt32)">
            <summary>This function stops a source. The stopped source will have it's state changed to ALSourceState.Stopped.</summary>
            <param name="sid">The name of the source to be stopped.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourceStop(System.Int32)">
            <summary>This function stops a source. The stopped source will have it's state changed to ALSourceState.Stopped.</summary>
            <param name="sid">The name of the source to be stopped.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourceRewind(System.UInt32)">
            <summary>This function stops the source and sets its state to ALSourceState.Initial.</summary>
            <param name="sid">The name of the source to be rewound.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourceRewind(System.Int32)">
            <summary>This function stops the source and sets its state to ALSourceState.Initial.</summary>
            <param name="sid">The name of the source to be rewound.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourcePause(System.UInt32)">
            <summary>This function pauses a source. The paused source will have its state changed to ALSourceState.Paused.</summary>
            <param name="sid">The name of the source to be paused.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourcePause(System.Int32)">
            <summary>This function pauses a source. The paused source will have its state changed to ALSourceState.Paused.</summary>
            <param name="sid">The name of the source to be paused.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourceQueueBuffers(System.UInt32,System.Int32,System.UInt32*)">
            <summary>This function queues a set of buffers on a source. All buffers attached to a source will be played in sequence, and the number of processed buffers can be detected using AL.GetSource with parameter ALGetSourcei.BuffersProcessed. When first created, a source will be of type ALSourceType.Undetermined. A successful AL.SourceQueueBuffers call will change the source type to ALSourceType.Streaming.</summary>
            <param name="sid">The name of the source to queue buffers onto.</param>
            <param name="numEntries">The number of buffers to be queued.</param>
            <param name="bids">A pointer to an array of buffer names to be queued.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourceQueueBuffers(System.UInt32,System.Int32,System.UInt32[])">
            <summary>This function queues a set of buffers on a source. All buffers attached to a source will be played in sequence, and the number of processed buffers can be detected using AL.GetSource with parameter ALGetSourcei.BuffersProcessed. When first created, a source will be of type ALSourceType.Undetermined. A successful AL.SourceQueueBuffers call will change the source type to ALSourceType.Streaming.</summary>
            <param name="sid">The name of the source to queue buffers onto.</param>
            <param name="numEntries">The number of buffers to be queued.</param>
            <param name="bids">A pointer to an array of buffer names to be queued.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourceQueueBuffers(System.Int32,System.Int32,System.Int32[])">
            <summary>This function queues a set of buffers on a source. All buffers attached to a source will be played in sequence, and the number of processed buffers can be detected using AL.GetSource with parameter ALGetSourcei.BuffersProcessed. When first created, a source will be of type ALSourceType.Undetermined. A successful AL.SourceQueueBuffers call will change the source type to ALSourceType.Streaming.</summary>
            <param name="sid">The name of the source to queue buffers onto.</param>
            <param name="numEntries">The number of buffers to be queued.</param>
            <param name="bids">A pointer to an array of buffer names to be queued.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourceQueueBuffers(System.UInt32,System.Int32,System.UInt32@)">
            <summary>This function queues a set of buffers on a source. All buffers attached to a source will be played in sequence, and the number of processed buffers can be detected using AL.GetSource with parameter ALGetSourcei.BuffersProcessed. When first created, a source will be of type ALSourceType.Undetermined. A successful AL.SourceQueueBuffers call will change the source type to ALSourceType.Streaming.</summary>
            <param name="sid">The name of the source to queue buffers onto.</param>
            <param name="numEntries">The number of buffers to be queued.</param>
            <param name="bids">A pointer to an array of buffer names to be queued.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourceQueueBuffer(System.Int32,System.Int32)">
            <summary>This function queues a set of buffers on a source. All buffers attached to a source will be played in sequence, and the number of processed buffers can be detected using AL.GetSource with parameter ALGetSourcei.BuffersProcessed. When first created, a source will be of type ALSourceType.Undetermined. A successful AL.SourceQueueBuffers call will change the source type to ALSourceType.Streaming.</summary>
            <param name="source">The name of the source to queue buffers onto.</param>
            <param name="buffer">The name of the buffer to be queued.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourceUnqueueBuffers(System.UInt32,System.Int32,System.UInt32*)">
            <summary>This function unqueues a set of buffers attached to a source. The number of processed buffers can be detected using AL.GetSource with parameter ALGetSourcei.BuffersProcessed, which is the maximum number of buffers that can be unqueued using this call. The unqueue operation will only take place if all n buffers can be removed from the queue.</summary>
            <param name="sid">The name of the source to unqueue buffers from.</param>
            <param name="numEntries">The number of buffers to be unqueued.</param>
            <param name="bids">A pointer to an array of buffer names that were removed.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourceUnqueueBuffers(System.UInt32,System.Int32,System.UInt32[])">
            <summary>This function unqueues a set of buffers attached to a source. The number of processed buffers can be detected using AL.GetSource with parameter ALGetSourcei.BuffersProcessed, which is the maximum number of buffers that can be unqueued using this call. The unqueue operation will only take place if all n buffers can be removed from the queue.</summary>
            <param name="sid">The name of the source to unqueue buffers from.</param>
            <param name="numEntries">The number of buffers to be unqueued.</param>
            <param name="bids">A pointer to an array of buffer names that were removed.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourceUnqueueBuffers(System.Int32,System.Int32,System.Int32[])">
            <summary>This function unqueues a set of buffers attached to a source. The number of processed buffers can be detected using AL.GetSource with parameter ALGetSourcei.BuffersProcessed, which is the maximum number of buffers that can be unqueued using this call. The unqueue operation will only take place if all n buffers can be removed from the queue.</summary>
            <param name="sid">The name of the source to unqueue buffers from.</param>
            <param name="numEntries">The number of buffers to be unqueued.</param>
            <param name="bids">A pointer to an array of buffer names that were removed.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourceUnqueueBuffers(System.UInt32,System.Int32,System.UInt32@)">
            <summary>This function unqueues a set of buffers attached to a source. The number of processed buffers can be detected using AL.GetSource with parameter ALGetSourcei.BuffersProcessed, which is the maximum number of buffers that can be unqueued using this call. The unqueue operation will only take place if all n buffers can be removed from the queue.</summary>
            <param name="sid">The name of the source to unqueue buffers from.</param>
            <param name="numEntries">The number of buffers to be unqueued.</param>
            <param name="bids">A pointer to an array of buffer names that were removed.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourceUnqueueBuffers(System.Int32,System.Int32,System.Int32@)">
            <summary>This function unqueues a set of buffers attached to a source. The number of processed buffers can be detected using AL.GetSource with parameter ALGetSourcei.BuffersProcessed, which is the maximum number of buffers that can be unqueued using this call. The unqueue operation will only take place if all n buffers can be removed from the queue.</summary>
            <param name="sid">The name of the source to unqueue buffers from.</param>
            <param name="numEntries">The number of buffers to be unqueued.</param>
            <param name="bids">A pointer to an array of buffer names that were removed.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourceUnqueueBuffer(System.Int32)">
            <summary>This function unqueues a set of buffers attached to a source. The number of processed buffers can be detected using AL.GetSource with parameter ALGetSourcei.BuffersProcessed, which is the maximum number of buffers that can be unqueued using this call. The unqueue operation will only take place if all n buffers can be removed from the queue.</summary>
            <param name="sid">The name of the source to unqueue buffers from.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SourceUnqueueBuffers(System.Int32,System.Int32)">
            <summary>This function unqueues a set of buffers attached to a source. The number of processed buffers can be detected using AL.GetSource with parameter ALGetSourcei.BuffersProcessed, which is the maximum number of buffers that can be unqueued using this call. The unqueue operation will only take place if all n buffers can be removed from the queue.</summary>
            <param name="sid">The name of the source to unqueue buffers from.</param>
            <param name="numEntries">The number of buffers to be unqueued.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.GenBuffers(System.Int32,System.UInt32*)">
            <summary>This function generates one or more buffers, which contain audio buffer (see AL.BufferData). References to buffers are uint values, which are used wherever a buffer reference is needed (in calls such as AL.DeleteBuffers, AL.Source with parameter ALSourcei, AL.SourceQueueBuffers, and AL.SourceUnqueueBuffers).</summary>
            <param name="n">The number of buffers to be generated.</param>
            <param name="buffers">Pointer to an array of uint values which will store the names of the new buffers.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.GenBuffers(System.Int32,System.UInt32@)">
            <summary>This function generates one or more buffers, which contain audio buffer (see AL.BufferData). References to buffers are uint values, which are used wherever a buffer reference is needed (in calls such as AL.DeleteBuffers, AL.Source with parameter ALSourcei, AL.SourceQueueBuffers, and AL.SourceUnqueueBuffers).</summary>
            <param name="n">The number of buffers to be generated.</param>
            <param name="buffers">Pointer to an array of uint values which will store the names of the new buffers.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.GenBuffers(System.Int32,System.Int32@)">
            <summary>This function generates one or more buffers, which contain audio buffer (see AL.BufferData). References to buffers are uint values, which are used wherever a buffer reference is needed (in calls such as AL.DeleteBuffers, AL.Source with parameter ALSourcei, AL.SourceQueueBuffers, and AL.SourceUnqueueBuffers).</summary>
            <param name="n">The number of buffers to be generated.</param>
            <param name="buffers">Pointer to an array of uint values which will store the names of the new buffers.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.GenBuffers(System.Int32)">
            <summary>This function generates one or more buffers, which contain audio data (see AL.BufferData). References to buffers are uint values, which are used wherever a buffer reference is needed (in calls such as AL.DeleteBuffers, AL.Source with parameter ALSourcei, AL.SourceQueueBuffers, and AL.SourceUnqueueBuffers).</summary>
            <param name="n">The number of buffers to be generated.</param>
            <returns>Pointer to an array of uint values which will store the names of the new buffers.</returns>
        </member>
        <member name="M:OpenTK.Audio.AL.GenBuffer">
            <summary>This function generates one buffer only, which contain audio data (see AL.BufferData). References to buffers are uint values, which are used wherever a buffer reference is needed (in calls such as AL.DeleteBuffers, AL.Source with parameter ALSourcei, AL.SourceQueueBuffers, and AL.SourceUnqueueBuffers).</summary>
            <returns>Pointer to an uint value which will store the name of the new buffer.</returns>
        </member>
        <member name="M:OpenTK.Audio.AL.GenBuffer(System.UInt32@)">
            <summary>This function generates one buffer only, which contain audio data (see AL.BufferData). References to buffers are uint values, which are used wherever a buffer reference is needed (in calls such as AL.DeleteBuffers, AL.Source with parameter ALSourcei, AL.SourceQueueBuffers, and AL.SourceUnqueueBuffers).</summary>
            <param name="buffer">Pointer to an uint value which will store the names of the new buffer.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.DeleteBuffers(System.Int32,System.UInt32*)">
            <summary>This function deletes one or more buffers, freeing the resources used by the buffer. Buffers which are attached to a source can not be deleted. See AL.Source (ALSourcei) and AL.SourceUnqueueBuffers for information on how to detach a buffer from a source.</summary>
            <param name="n">The number of buffers to be deleted.</param>
            <param name="buffers">Pointer to an array of buffer names identifying the buffers to be deleted.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.DeleteBuffers(System.Int32,System.UInt32@)">
            <summary>This function deletes one or more buffers, freeing the resources used by the buffer. Buffers which are attached to a source can not be deleted. See AL.Source (ALSourcei) and AL.SourceUnqueueBuffers for information on how to detach a buffer from a source.</summary>
            <param name="n">The number of buffers to be deleted.</param>
            <param name="buffers">Pointer to an array of buffer names identifying the buffers to be deleted.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.DeleteBuffers(System.Int32,System.Int32@)">
            <summary>This function deletes one or more buffers, freeing the resources used by the buffer. Buffers which are attached to a source can not be deleted. See AL.Source (ALSourcei) and AL.SourceUnqueueBuffers for information on how to detach a buffer from a source.</summary>
            <param name="n">The number of buffers to be deleted.</param>
            <param name="buffers">Pointer to an array of buffer names identifying the buffers to be deleted.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.DeleteBuffers(System.UInt32[])">
            <summary>This function deletes one buffer only, freeing the resources used by the buffer. Buffers which are attached to a source can not be deleted. See AL.Source (ALSourcei) and AL.SourceUnqueueBuffers for information on how to detach a buffer from a source.</summary>
            <param name="buffers">Pointer to a buffer name identifying the buffer to be deleted.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.DeleteBuffers(System.Int32[])">
            <summary>This function deletes one or more buffers, freeing the resources used by the buffer. Buffers which are attached to a source can not be deleted. See AL.Source (ALSourcei) and AL.SourceUnqueueBuffers for information on how to detach a buffer from a source.</summary>
            <param name="buffers">Pointer to an array of buffer names identifying the buffers to be deleted.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.DeleteBuffer(System.UInt32@)">
            <summary>This function deletes one buffer only, freeing the resources used by the buffer. Buffers which are attached to a source can not be deleted. See AL.Source (ALSourcei) and AL.SourceUnqueueBuffers for information on how to detach a buffer from a source.</summary>
            <param name="buffer">Pointer to a buffer name identifying the buffer to be deleted.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.DeleteBuffer(System.Int32)">
            <summary>This function deletes one buffer only, freeing the resources used by the buffer. Buffers which are attached to a source can not be deleted. See AL.Source (ALSourcei) and AL.SourceUnqueueBuffers for information on how to detach a buffer from a source.</summary>
            <param name="buffer">Pointer to a buffer name identifying the buffer to be deleted.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.IsBuffer(System.UInt32)">
            <summary>This function tests if a buffer name is valid, returning True if valid, False if not.</summary>
            <param name="bid">A buffer Handle previously allocated with <see cref="M:OpenTK.Audio.AL.GenBuffers(System.Int32)"/>.</param>
            <returns>Success.</returns>
        </member>
        <member name="M:OpenTK.Audio.AL.IsBuffer(System.Int32)">
            <summary>This function tests if a buffer name is valid, returning True if valid, False if not.</summary>
            <param name="bid">A buffer Handle previously allocated with <see cref="M:OpenTK.Audio.AL.GenBuffers(System.Int32)"/>.</param>
            <returns>Success.</returns>
        </member>
        <member name="M:OpenTK.Audio.AL.BufferData(System.UInt32,OpenTK.Audio.ALFormat,System.IntPtr,System.Int32,System.Int32)">
            <summary>This function fills a buffer with audio buffer. All the pre-defined formats are PCM buffer, but this function may be used by extensions to load other buffer types as well.</summary>
            <param name="bid">buffer Handle/Name to be filled with buffer.</param>
            <param name="format">Format type from among the following: ALFormat.Mono8, ALFormat.Mono16, ALFormat.Stereo8, ALFormat.Stereo16.</param>
            <param name="buffer">Pointer to a pinned audio buffer.</param>
            <param name="size">The size of the audio buffer in bytes.</param>
            <param name="freq">The frequency of the audio buffer.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.BufferData(System.Int32,OpenTK.Audio.ALFormat,System.IntPtr,System.Int32,System.Int32)">
            <summary>This function fills a buffer with audio buffer. All the pre-defined formats are PCM buffer, but this function may be used by extensions to load other buffer types as well.</summary>
            <param name="bid">buffer Handle/Name to be filled with buffer.</param>
            <param name="format">Format type from among the following: ALFormat.Mono8, ALFormat.Mono16, ALFormat.Stereo8, ALFormat.Stereo16.</param>
            <param name="buffer">Pointer to a pinned audio buffer.</param>
            <param name="size">The size of the audio buffer in bytes.</param>
            <param name="freq">The frequency of the audio buffer.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.BufferData``1(System.Int32,OpenTK.Audio.ALFormat,``0[],System.Int32,System.Int32)">
            <summary>This function fills a buffer with audio buffer. All the pre-defined formats are PCM buffer, but this function may be used by extensions to load other buffer types as well.</summary>
            <param name="bid">buffer Handle/Name to be filled with buffer.</param>
            <param name="format">Format type from among the following: ALFormat.Mono8, ALFormat.Mono16, ALFormat.Stereo8, ALFormat.Stereo16.</param>
            <param name="buffer">The audio buffer.</param>
            <param name="size">The size of the audio buffer in bytes.</param>
            <param name="freq">The frequency of the audio buffer.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.BufferData(System.UInt32,OpenTK.Audio.SoundData)">
            <summary>This function fills a buffer with audio buffer (PCM format).</summary>
            <param name="bid">Buffer Handle/Name to be filled with buffer.</param>
            <param name="buffer">A SoundData object containing the buffer to upload.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.BufferData(System.Int32,OpenTK.Audio.SoundData)">
            <summary>This function fills a buffer with audio buffer (PCM format).</summary>
            <param name="bid">Buffer Handle/Name to be filled with buffer.</param>
            <param name="data">A SoundData object containing the buffer to upload.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.GetBuffer(System.UInt32,OpenTK.Audio.ALGetBufferi,System.Int32@)">
            <summary>This function retrieves an integer property of a buffer.</summary>
            <param name="bid">Buffer name whose attribute is being retrieved</param>
            <param name="param">The name of the attribute to be retrieved: ALGetBufferi.Frequency, Bits, Channels, Size, and the currently hidden AL_DATA (dangerous).</param>
            <param name="value">A pointer to an int to hold the retrieved buffer</param>
        </member>
        <member name="M:OpenTK.Audio.AL.GetBuffer(System.Int32,OpenTK.Audio.ALGetBufferi,System.Int32@)">
            <summary>This function retrieves an integer property of a buffer.</summary>
            <param name="bid">Buffer name whose attribute is being retrieved</param>
            <param name="param">The name of the attribute to be retrieved: ALGetBufferi.Frequency, Bits, Channels, Size, and the currently hidden AL_DATA (dangerous).</param>
            <param name="value">A pointer to an int to hold the retrieved buffer</param>
        </member>
        <member name="M:OpenTK.Audio.AL.DopplerFactor(System.Single)">
            <summary>AL.DopplerFactor is a simple scaling of source and listener velocities to exaggerate or deemphasize the Doppler (pitch) shift resulting from the calculation.</summary>
            <param name="value">A negative value will result in an error, the command is then ignored. The default value is 1f. The current setting can be queried using AL.Get with parameter ALGetFloat.SpeedOfSound.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.DopplerVelocity(System.Single)">
            <summary>This function is deprecated and should not be used.</summary>
            <param name="value">The default is 1.0f.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.SpeedOfSound(System.Single)">
            <summary>AL.SpeedOfSound allows the application to change the reference (propagation) speed used in the Doppler calculation. The source and listener velocities should be expressed in the same units as the speed of sound.</summary>
            <param name="value">A negative or zero value will result in an error, and the command is ignored. Default: 343.3f (appropriate for velocity units of meters and air as the propagation medium). The current setting can be queried using AL.Get with parameter ALGetFloat.SpeedOfSound.</param>
        </member>
        <member name="M:OpenTK.Audio.AL.DistanceModel(OpenTK.Audio.ALDistanceModel)">
            <summary>This function selects the OpenAL distance model – ALDistanceModel.InverseDistance, ALDistanceModel.InverseDistanceClamped, ALDistanceModel.LinearDistance, ALDistanceModel.LinearDistanceClamped, ALDistanceModel.ExponentDistance, ALDistanceModel.ExponentDistanceClamped, or ALDistanceModel.None. The default distance model in OpenAL is ALDistanceModel.InverseDistanceClamped.</summary>
            <remarks>
            The ALDistanceModel .InverseDistance model works according to the following formula:
            gain = ALSourcef.ReferenceDistance / (ALSourcef.ReferenceDistance + ALSourcef.RolloffFactor * (distance – ALSourcef.ReferenceDistance));
            
            The ALDistanceModel .InverseDistanceClamped model works according to the following formula:
            distance = max(distance,ALSourcef.ReferenceDistance);
            distance = min(distance,ALSourcef.MaxDistance);
            gain = ALSourcef.ReferenceDistance / (ALSourcef.ReferenceDistance + ALSourcef.RolloffFactor * (distance – ALSourcef.ReferenceDistance));
            
            The ALDistanceModel.LinearDistance model works according to the following formula: 
            distance = min(distance, ALSourcef.MaxDistance) // avoid negative gain
            gain = (1 – ALSourcef.RolloffFactor * (distance – ALSourcef.ReferenceDistance) / (ALSourcef.MaxDistance – ALSourcef.ReferenceDistance))
            
            The ALDistanceModel.LinearDistanceClamped model works according to the following formula:
            distance = max(distance, ALSourcef.ReferenceDistance)
            distance = min(distance, ALSourcef.MaxDistance)
            gain = (1 – ALSourcef.RolloffFactor * (distance – ALSourcef.ReferenceDistance) / (ALSourcef.MaxDistance – ALSourcef.ReferenceDistance))
            
            The ALDistanceModel.ExponentDistance model works according to the following formula:
            gain = (distance / ALSourcef.ReferenceDistance) ^ (- ALSourcef.RolloffFactor) 
            
            The ALDistanceModel.ExponentDistanceClamped model works according to the following formula:
            distance = max(distance, ALSourcef.ReferenceDistance)
            distance = min(distance, ALSourcef.MaxDistance)
            gain = (distance / ALSourcef.ReferenceDistance) ^ (- ALSourcef.RolloffFactor)
            
            The ALDistanceModel.None model works according to the following formula:
            gain = 1f;
            </remarks>
            <param name="distancemodel"></param>
        </member>
        <member name="M:OpenTK.Audio.AL.GetSourceState(System.UInt32)">
            <summary>(Helper) Returns Source state information.</summary>
            <param name="sid">The source to be queried.</param>
            <returns>state information from OpenAL.</returns>
        </member>
        <member name="M:OpenTK.Audio.AL.GetSourceState(System.Int32)">
            <summary>(Helper) Returns Source state information.</summary>
            <param name="sid">The source to be queried.</param>
            <returns>state information from OpenAL.</returns>
        </member>
        <member name="M:OpenTK.Audio.AL.GetSourceType(System.UInt32)">
            <summary>(Helper) Returns Source type information.</summary>
            <param name="sid">The source to be queried.</param>
            <returns>type information from OpenAL.</returns>
        </member>
        <member name="M:OpenTK.Audio.AL.GetSourceType(System.Int32)">
            <summary>(Helper) Returns Source type information.</summary>
            <param name="sid">The source to be queried.</param>
            <returns>type information from OpenAL.</returns>
        </member>
        <member name="T:OpenTK.Math.Vector3h">
            <summary>
            3-component Vector of the Half type. Occupies 6 Byte total.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector3h.X">
            <summary>The X component of the Half3.</summary>
        </member>
        <member name="F:OpenTK.Math.Vector3h.Y">
            <summary>The Y component of the Half3.</summary>
        </member>
        <member name="F:OpenTK.Math.Vector3h.Z">
            <summary>The Z component of the Half3.</summary>
        </member>
        <member name="M:OpenTK.Math.Vector3h.#ctor(OpenTK.Math.Half,OpenTK.Math.Half,OpenTK.Math.Half)">
            <summary>
            The new Half3 instance will avoid conversion and copy directly from the Half parameters.
            </summary>
            <param name="x">An Half instance of a 16-bit half-precision floating-point number.</param>
            <param name="y">An Half instance of a 16-bit half-precision floating-point number.</param>
            <param name="z">An Half instance of a 16-bit half-precision floating-point number.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3h.#ctor(System.Single,System.Single,System.Single)">
            <summary>
            The new Half3 instance will convert the 3 parameters into 16-bit half-precision floating-point.
            </summary>
            <param name="x">32-bit single-precision floating-point number.</param>
            <param name="y">32-bit single-precision floating-point number.</param>
            <param name="z">32-bit single-precision floating-point number.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3h.#ctor(System.Single,System.Single,System.Single,System.Boolean)">
            <summary>
            The new Half3 instance will convert the 3 parameters into 16-bit half-precision floating-point.
            </summary>
            <param name="x">32-bit single-precision floating-point number.</param>
            <param name="y">32-bit single-precision floating-point number.</param>
            <param name="z">32-bit single-precision floating-point number.</param>
            <param name="throwOnError">Enable checks that will throw if the conversion result is not meaningful.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3h.#ctor(OpenTK.Math.Vector3)">
            <summary>
            The new Half3 instance will convert the Vector3 into 16-bit half-precision floating-point.
            </summary>
            <param name="v">OpenTK.Vector3</param>
        </member>
        <member name="M:OpenTK.Math.Vector3h.#ctor(OpenTK.Math.Vector3,System.Boolean)">
            <summary>
            The new Half3 instance will convert the Vector3 into 16-bit half-precision floating-point.
            </summary>
            <param name="v">OpenTK.Vector3</param>
            <param name="throwOnError">Enable checks that will throw if the conversion result is not meaningful.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3h.#ctor(OpenTK.Math.Vector3@)">
            <summary>
            The new Half3 instance will convert the Vector3 into 16-bit half-precision floating-point.
            This is the fastest constructor.
            </summary>
            <param name="v">OpenTK.Vector3</param>
        </member>
        <member name="M:OpenTK.Math.Vector3h.#ctor(OpenTK.Math.Vector3@,System.Boolean)">
            <summary>
            The new Half3 instance will convert the Vector3 into 16-bit half-precision floating-point.
            </summary>
            <param name="v">OpenTK.Vector3</param>
            <param name="throwOnError">Enable checks that will throw if the conversion result is not meaningful.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3h.#ctor(OpenTK.Math.Vector3d)">
            <summary>
            The new Half3 instance will convert the Vector3d into 16-bit half-precision floating-point.
            </summary>
            <param name="v">OpenTK.Vector3d</param>
        </member>
        <member name="M:OpenTK.Math.Vector3h.#ctor(OpenTK.Math.Vector3d,System.Boolean)">
            <summary>
            The new Half3 instance will convert the Vector3d into 16-bit half-precision floating-point.
            </summary>
            <param name="v">OpenTK.Vector3d</param>
            <param name="throwOnError">Enable checks that will throw if the conversion result is not meaningful.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3h.#ctor(OpenTK.Math.Vector3d@)">
            <summary>
            The new Half3 instance will convert the Vector3d into 16-bit half-precision floating-point.
            This is the faster constructor.
            </summary>
            <param name="v">OpenTK.Vector3d</param>
        </member>
        <member name="M:OpenTK.Math.Vector3h.#ctor(OpenTK.Math.Vector3d@,System.Boolean)">
            <summary>
            The new Half3 instance will convert the Vector3d into 16-bit half-precision floating-point.
            </summary>
            <param name="v">OpenTK.Vector3d</param>
            <param name="throwOnError">Enable checks that will throw if the conversion result is not meaningful.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3h.ToVector3">
            <summary>
            Returns this Half3 instance's contents as Vector3.
            </summary>
            <returns>OpenTK.Vector3</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3h.ToVector3d">
            <summary>
            Returns this Half3 instance's contents as Vector3d.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Vector3h.op_Explicit(OpenTK.Math.Vector3)~OpenTK.Math.Vector3h">
            <summary>Converts OpenTK.Vector3 to OpenTK.Half3.</summary>
            <param name="v3f">The Vector3 to convert.</param>
            <returns>The resulting Half vector.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3h.op_Explicit(OpenTK.Math.Vector3d)~OpenTK.Math.Vector3h">
            <summary>Converts OpenTK.Vector3d to OpenTK.Half3.</summary>
            <param name="v3d">The Vector3d to convert.</param>
            <returns>The resulting Half vector.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3h.op_Explicit(OpenTK.Math.Vector3h)~OpenTK.Math.Vector3">
            <summary>Converts OpenTK.Half3 to OpenTK.Vector3.</summary>
            <param name="h3">The Half3 to convert.</param>
            <returns>The resulting Vector3.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3h.op_Explicit(OpenTK.Math.Vector3h)~OpenTK.Math.Vector3d">
            <summary>Converts OpenTK.Half3 to OpenTK.Vector3d.</summary>
            <param name="h3">The Half3 to convert.</param>
            <returns>The resulting Vector3d.</returns>
        </member>
        <member name="F:OpenTK.Math.Vector3h.SizeInBytes">
            <summary>The size in bytes for an instance of the Half3 struct is 6.</summary>
        </member>
        <member name="M:OpenTK.Math.Vector3h.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
            <summary>Constructor used by ISerializable to deserialize the object.</summary>
            <param name="info"></param>
            <param name="context"></param>
        </member>
        <member name="M:OpenTK.Math.Vector3h.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
            <summary>Used by ISerialize to serialize the object.</summary>
            <param name="info"></param>
            <param name="context"></param>
        </member>
        <member name="M:OpenTK.Math.Vector3h.FromBinaryStream(System.IO.BinaryReader)">
            <summary>Updates the X,Y and Z components of this instance by reading from a Stream.</summary>
            <param name="bin">A BinaryReader instance associated with an open Stream.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3h.ToBinaryStream(System.IO.BinaryWriter)">
            <summary>Writes the X,Y and Z components of this instance into a Stream.</summary>
            <param name="bin">A BinaryWriter instance associated with an open Stream.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3h.Equals(OpenTK.Math.Vector3h)">
            <summary>Returns a value indicating whether this instance is equal to a specified OpenTK.Half3 vector.</summary>
            <param name="other">OpenTK.Half3 to compare to this instance..</param>
            <returns>True, if other is equal to this instance; false otherwise.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3h.ToString">
            <summary>Returns a string that contains this Half3's numbers in human-legible form.</summary>
        </member>
        <member name="M:OpenTK.Math.Vector3h.GetBytes(OpenTK.Math.Vector3h)">
            <summary>Returns the Half3 as an array of bytes.</summary>
            <param name="h">The Half3 to convert.</param>
            <returns>The input as byte array.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3h.FromBytes(System.Byte[],System.Int32)">
            <summary>Converts an array of bytes into Half3.</summary>
            <param name="value">A Half3 in it's byte[] representation.</param>
            <param name="startIndex">The starting position within value.</param>
            <returns>A new Half3 instance.</returns>
        </member>
        <member name="P:OpenTK.Math.Vector3h.Xy">
            <summary>
            Gets or sets an OpenTK.Vector2h with the X and Y components of this instance.
            </summary>
        </member>
        <member name="M:OpenTK.Graphics.Text.Glyph.#ctor(System.Char,System.Drawing.Font)">
            <summary>
            Constructs a new Glyph that represents the given character and Font.
            </summary>
            <param name="c">The character to represent.</param>
            <param name="font">The Font of the character.</param>
        </member>
        <member name="M:OpenTK.Graphics.Text.Glyph.Equals(System.Object)">
            <summary>
            Checks whether the given object is equal (memberwise) to the current Glyph.
            </summary>
            <param name="obj">The obj to check.</param>
            <returns>True, if the object is identical to the current Glyph.</returns>
        </member>
        <member name="M:OpenTK.Graphics.Text.Glyph.ToString">
            <summary>
            Describes this Glyph object.
            </summary>
            <returns>Returns a System.String describing this Glyph.</returns>
        </member>
        <member name="M:OpenTK.Graphics.Text.Glyph.GetHashCode">
            <summary>
            Calculates the hashcode for this Glyph.
            </summary>
            <returns>A System.Int32 containing a hashcode that uniquely identifies this Glyph.</returns>
        </member>
        <member name="P:OpenTK.Graphics.Text.Glyph.Character">
            <summary>
            Gets the character represented by this Glyph.
            </summary>
        </member>
        <member name="P:OpenTK.Graphics.Text.Glyph.Font">
            <summary>
             Gets the Font of this Glyph.
            </summary>
        </member>
        <member name="T:OpenTK.Audio.AlutVersions">
            <summary>
            Defines the version of the Alut library.
            </summary>
        </member>
        <member name="F:OpenTK.Audio.AlutVersions.ApiMajorVersion">
            <summary>Defines the A in OpenAL A.B</summary>
        </member>
        <member name="F:OpenTK.Audio.AlutVersions.ApiMinorVersion">
            <summary>Defines the B in OpenAL A.B</summary>
        </member>
        <member name="T:OpenTK.Audio.AlutError">
            <summary>
            Defines available alut error codes.
            </summary>
        </member>
        <member name="F:OpenTK.Audio.AlutError.NoError">
            <summary>No ALUT error found.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlutError.OutOfMemory">
            <summary>ALUT ran out of memory.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlutError.InvalidEnum">
            <summary>ALUT was given an invalid enumeration token.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlutError.InvalidValue">
            <summary>ALUT was given an invalid value.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlutError.InvalidOperation">
            <summary>The operation is invalid in the current ALUT state.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlutError.NoCurrentContext">
            <summary>There is no current AL context.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlutError.AlErrorOnEntry">
            <summary>There was already an AL error on entry to an ALUT function.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlutError.AlcErrorOnEntry">
            <summary>There was already an ALC error on entry to an ALUT function.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlutError.OpenDevice">
            <summary>There was an error opening the ALC device.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlutError.CloseDevice">
            <summary>There was an error closing the ALC device.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlutError.CreateContext">
            <summary>There was an error creating an ALC context.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlutError.MakeContextCurrent">
            <summary>Could not change the current ALC context.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlutError.DestroyContext">
            <summary>There was an error destroying the ALC context.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlutError.GenBuffers">
            <summary>There was an error generating an AL buffer.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlutError.BufferData">
            <summary>There was an error passing buffer buffer to AL.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlutError.IoError">
            <summary>I/O error, consult errno for more details.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlutError.UnsupportedFileType">
            <summary>Unsupported file type.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlutError.UnsupportedFileSubtype">
            <summary>Unsupported mode within an otherwise usable file type.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlutError.CorruptOrTruncatedData">
            <summary>The sound buffer was corrupt or truncated.</summary>
        </member>
        <member name="T:OpenTK.Audio.AlutWaveform">
            <summary>
            Defines available alut waveform types.
            </summary>
        </member>
        <member name="F:OpenTK.Audio.AlutWaveform.Sine">
            <summary>A sine waveform</summary>
        </member>
        <member name="F:OpenTK.Audio.AlutWaveform.Square">
            <summary>A square waveform</summary>
        </member>
        <member name="F:OpenTK.Audio.AlutWaveform.SawTooth">
            <summary>A sawtooth waveform</summary>
        </member>
        <member name="F:OpenTK.Audio.AlutWaveform.WhiteNoise">
            <summary>A waveform containing white noise</summary>
        </member>
        <member name="F:OpenTK.Audio.AlutWaveform.Impulse">
            <summary>A waveform containing an impusle</summary>
        </member>
        <member name="T:OpenTK.Audio.AlutLoader">
            <summary>
            Defines parameters for alut loaders.
            </summary>
        </member>
        <member name="F:OpenTK.Audio.AlutLoader.Buffer">
            <summary>For the loaders returning sound buffer in an OpenAL buffer, e.g. Alut.CreateBufferFromFile and Alut.CreateBufferFromFileImage</summary>
        </member>
        <member name="F:OpenTK.Audio.AlutLoader.Memory">
            <summary>For the loaders returning sound buffer in a newly allocated memory region, e.g. Alut.LoadMemoryFromFile and Alut.LoadMemoryFromFileImage.</summary>
        </member>
        <member name="M:OpenTK.TexturePacker`1.Clear">
            <summary>
            Discards all packed items.
            </summary>
        </member>
        <member name="M:OpenTK.TexturePacker`1.ChangeSize(System.Int32,System.Int32)">
            <summary>
            Changes the dimensions of the TexturePacker surface.
            </summary>
            <param name="new_width">The new width of the TexturePacker surface.</param>
            <param name="new_height">The new height of the TexturePacker surface.</param>
            <remarks>Changing the size of the TexturePacker surface will implicitly call TexturePacker.Clear().</remarks>
            <seealso cref="M:OpenTK.TexturePacker`1.Clear"/>
        </member>
        <member name="T:OpenTK.Math.Vector4h">
            <summary>
            4-component Vector of the Half type. Occupies 8 Byte total.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector4h.X">
            <summary>The X component of the Half4.</summary>
        </member>
        <member name="F:OpenTK.Math.Vector4h.Y">
            <summary>The Y component of the Half4.</summary>
        </member>
        <member name="F:OpenTK.Math.Vector4h.Z">
            <summary>The Z component of the Half4.</summary>
        </member>
        <member name="F:OpenTK.Math.Vector4h.W">
            <summary>The W component of the Half4.</summary>
        </member>
        <member name="M:OpenTK.Math.Vector4h.#ctor(OpenTK.Math.Half,OpenTK.Math.Half,OpenTK.Math.Half,OpenTK.Math.Half)">
            <summary>
            The new Half4 instance will avoid conversion and copy directly from the Half parameters.
            </summary>
            <param name="x">An Half instance of a 16-bit half-precision floating-point number.</param>
            <param name="y">An Half instance of a 16-bit half-precision floating-point number.</param>
            <param name="z">An Half instance of a 16-bit half-precision floating-point number.</param>
            <param name="w">An Half instance of a 16-bit half-precision floating-point number.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4h.#ctor(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            The new Half4 instance will convert the 4 parameters into 16-bit half-precision floating-point.
            </summary>
            <param name="x">32-bit single-precision floating-point number.</param>
            <param name="y">32-bit single-precision floating-point number.</param>
            <param name="z">32-bit single-precision floating-point number.</param>
            <param name="w">32-bit single-precision floating-point number.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4h.#ctor(System.Single,System.Single,System.Single,System.Single,System.Boolean)">
            <summary>
            The new Half4 instance will convert the 4 parameters into 16-bit half-precision floating-point.
            </summary>
            <param name="x">32-bit single-precision floating-point number.</param>
            <param name="y">32-bit single-precision floating-point number.</param>
            <param name="z">32-bit single-precision floating-point number.</param>
            <param name="w">32-bit single-precision floating-point number.</param>
            <param name="throwOnError">Enable checks that will throw if the conversion result is not meaningful.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4h.#ctor(OpenTK.Math.Vector4)">
            <summary>
            The new Half4 instance will convert the Vector4 into 16-bit half-precision floating-point.
            </summary>
            <param name="v">OpenTK.Vector4</param>
        </member>
        <member name="M:OpenTK.Math.Vector4h.#ctor(OpenTK.Math.Vector4,System.Boolean)">
            <summary>
            The new Half4 instance will convert the Vector4 into 16-bit half-precision floating-point.
            </summary>
            <param name="v">OpenTK.Vector4</param>
            <param name="throwOnError">Enable checks that will throw if the conversion result is not meaningful.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4h.#ctor(OpenTK.Math.Vector4@)">
            <summary>
            The new Half4 instance will convert the Vector4 into 16-bit half-precision floating-point.
            This is the fastest constructor.
            </summary>
            <param name="v">OpenTK.Vector4</param>
        </member>
        <member name="M:OpenTK.Math.Vector4h.#ctor(OpenTK.Math.Vector4@,System.Boolean)">
            <summary>
            The new Half4 instance will convert the Vector4 into 16-bit half-precision floating-point.
            </summary>
            <param name="v">OpenTK.Vector4</param>
            <param name="throwOnError">Enable checks that will throw if the conversion result is not meaningful.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4h.#ctor(OpenTK.Math.Vector4d)">
            <summary>
            The new Half4 instance will convert the Vector4d into 16-bit half-precision floating-point.
            </summary>
            <param name="v">OpenTK.Vector4d</param>
        </member>
        <member name="M:OpenTK.Math.Vector4h.#ctor(OpenTK.Math.Vector4d,System.Boolean)">
            <summary>
            The new Half4 instance will convert the Vector4d into 16-bit half-precision floating-point.
            </summary>
            <param name="v">OpenTK.Vector4d</param>
            <param name="throwOnError">Enable checks that will throw if the conversion result is not meaningful.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4h.#ctor(OpenTK.Math.Vector4d@)">
            <summary>
            The new Half4 instance will convert the Vector4d into 16-bit half-precision floating-point.
            This is the faster constructor.
            </summary>
            <param name="v">OpenTK.Vector4d</param>
        </member>
        <member name="M:OpenTK.Math.Vector4h.#ctor(OpenTK.Math.Vector4d@,System.Boolean)">
            <summary>
            The new Half4 instance will convert the Vector4d into 16-bit half-precision floating-point.
            </summary>
            <param name="v">OpenTK.Vector4d</param>
            <param name="throwOnError">Enable checks that will throw if the conversion result is not meaningful.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4h.ToVector4">
            <summary>
            Returns this Half4 instance's contents as Vector4.
            </summary>
            <returns>OpenTK.Vector4</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4h.ToVector4d">
            <summary>
            Returns this Half4 instance's contents as Vector4d.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Vector4h.op_Explicit(OpenTK.Math.Vector4)~OpenTK.Math.Vector4h">
            <summary>Converts OpenTK.Vector4 to OpenTK.Half4.</summary>
            <param name="v4f">The Vector4 to convert.</param>
            <returns>The resulting Half vector.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4h.op_Explicit(OpenTK.Math.Vector4d)~OpenTK.Math.Vector4h">
            <summary>Converts OpenTK.Vector4d to OpenTK.Half4.</summary>
            <param name="v4d">The Vector4d to convert.</param>
            <returns>The resulting Half vector.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4h.op_Explicit(OpenTK.Math.Vector4h)~OpenTK.Math.Vector4">
            <summary>Converts OpenTK.Half4 to OpenTK.Vector4.</summary>
            <param name="h4">The Half4 to convert.</param>
            <returns>The resulting Vector4.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4h.op_Explicit(OpenTK.Math.Vector4h)~OpenTK.Math.Vector4d">
            <summary>Converts OpenTK.Half4 to OpenTK.Vector4d.</summary>
            <param name="h4">The Half4 to convert.</param>
            <returns>The resulting Vector4d.</returns>
        </member>
        <member name="F:OpenTK.Math.Vector4h.SizeInBytes">
            <summary>The size in bytes for an instance of the Half4 struct is 8.</summary>
        </member>
        <member name="M:OpenTK.Math.Vector4h.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
            <summary>Constructor used by ISerializable to deserialize the object.</summary>
            <param name="info"></param>
            <param name="context"></param>
        </member>
        <member name="M:OpenTK.Math.Vector4h.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
            <summary>Used by ISerialize to serialize the object.</summary>
            <param name="info"></param>
            <param name="context"></param>
        </member>
        <member name="M:OpenTK.Math.Vector4h.FromBinaryStream(System.IO.BinaryReader)">
            <summary>Updates the X,Y,Z and W components of this instance by reading from a Stream.</summary>
            <param name="bin">A BinaryReader instance associated with an open Stream.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4h.ToBinaryStream(System.IO.BinaryWriter)">
            <summary>Writes the X,Y,Z and W components of this instance into a Stream.</summary>
            <param name="bin">A BinaryWriter instance associated with an open Stream.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4h.Equals(OpenTK.Math.Vector4h)">
            <summary>Returns a value indicating whether this instance is equal to a specified OpenTK.Half4 vector.</summary>
            <param name="other">OpenTK.Half4 to compare to this instance..</param>
            <returns>True, if other is equal to this instance; false otherwise.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4h.ToString">
            <summary>Returns a string that contains this Half4's numbers in human-legible form.</summary>
        </member>
        <member name="M:OpenTK.Math.Vector4h.GetBytes(OpenTK.Math.Vector4h)">
            <summary>Returns the Half4 as an array of bytes.</summary>
            <param name="h">The Half4 to convert.</param>
            <returns>The input as byte array.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4h.FromBytes(System.Byte[],System.Int32)">
            <summary>Converts an array of bytes into Half4.</summary>
            <param name="value">A Half4 in it's byte[] representation.</param>
            <param name="startIndex">The starting position within value.</param>
            <returns>A new Half4 instance.</returns>
        </member>
        <member name="P:OpenTK.Math.Vector4h.Xy">
            <summary>
            Gets or sets an OpenTK.Vector2h with the X and Y components of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Vector4h.Xyz">
            <summary>
            Gets or sets an OpenTK.Vector3h with the X, Y and Z components of this instance.
            </summary>
        </member>
        <member name="T:OpenTK.Math.Matrix4">
            <summary>
            Represents a 4x4 Matrix
            </summary>
        </member>
        <member name="F:OpenTK.Math.Matrix4.Row0">
            <summary>
            Top row of the matrix
            </summary>
        </member>
        <member name="F:OpenTK.Math.Matrix4.Row1">
            <summary>
            2nd row of the matrix
            </summary>
        </member>
        <member name="F:OpenTK.Math.Matrix4.Row2">
            <summary>
            3rd row of the matrix
            </summary>
        </member>
        <member name="F:OpenTK.Math.Matrix4.Row3">
            <summary>
            Bottom row of the matrix
            </summary>
        </member>
        <member name="F:OpenTK.Math.Matrix4.Identity">
            <summary>
            The identity matrix
            </summary>
        </member>
        <member name="M:OpenTK.Math.Matrix4.#ctor(OpenTK.Math.Vector4,OpenTK.Math.Vector4,OpenTK.Math.Vector4,OpenTK.Math.Vector4)">
            <summary>
            Constructs a new instance.
            </summary>
            <param name="row0">Top row of the matrix</param>
            <param name="row1">Second row of the matrix</param>
            <param name="row2">Third row of the matrix</param>
            <param name="row3">Bottom row of the matrix</param>
        </member>
        <member name="M:OpenTK.Math.Matrix4.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Constructs a new instance.
            </summary>
            <param name="m00">First item of the first row of the matrix.</param>
            <param name="m01">Second item of the first row of the matrix.</param>
            <param name="m02">Third item of the first row of the matrix.</param>
            <param name="m03">Fourth item of the first row of the matrix.</param>
            <param name="m10">First item of the second row of the matrix.</param>
            <param name="m11">Second item of the second row of the matrix.</param>
            <param name="m12">Third item of the second row of the matrix.</param>
            <param name="m13">Fourth item of the second row of the matrix.</param>
            <param name="m20">First item of the third row of the matrix.</param>
            <param name="m21">Second item of the third row of the matrix.</param>
            <param name="m22">Third item of the third row of the matrix.</param>
            <param name="m23">First item of the third row of the matrix.</param>
            <param name="m30">Fourth item of the fourth row of the matrix.</param>
            <param name="m31">Second item of the fourth row of the matrix.</param>
            <param name="m32">Third item of the fourth row of the matrix.</param>
            <param name="m33">Fourth item of the fourth row of the matrix.</param>
        </member>
        <member name="M:OpenTK.Math.Matrix4.Transpose">
            <summary>
            Calculates the transpose of this instance.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Matrix4.CreateFromAxisAngle(OpenTK.Math.Vector3,System.Single,OpenTK.Math.Matrix4@)">
            <summary>
            Build a rotation matrix from the specified axis/angle rotation.
            </summary>
            <param name="axis">The axis to rotate about.</param>
            <param name="angle">Angle in radians to rotate counter-clockwise (looking in the direction of the given axis).</param>
            <param name="result">A matrix instance.</param>
        </member>
        <member name="M:OpenTK.Math.Matrix4.CreateFromAxisAngle(OpenTK.Math.Vector3,System.Single)">
            <summary>
            Build a rotation matrix from the specified axis/angle rotation.
            </summary>
            <param name="axis">The axis to rotate about.</param>
            <param name="angle">Angle in radians to rotate counter-clockwise (looking in the direction of the given axis).</param>
            <returns>A matrix instance.</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4.CreateTranslation(System.Single,System.Single,System.Single,OpenTK.Math.Matrix4@)">
            <summary>
            Creates a translation matrix.
            </summary>
            <param name="x">X translation.</param>
            <param name="y">Y translation.</param>
            <param name="z">Z translation.</param>
            <param name="result">The resulting Matrix4 instance.</param>
        </member>
        <member name="M:OpenTK.Math.Matrix4.CreateTranslation(OpenTK.Math.Vector3@,OpenTK.Math.Matrix4@)">
            <summary>
            Creates a translation matrix.
            </summary>
            <param name="vector">The translation vector.</param>
            <param name="result">The resulting Matrix4 instance.</param>
        </member>
        <member name="M:OpenTK.Math.Matrix4.CreateTranslation(System.Single,System.Single,System.Single)">
            <summary>
            Creates a translation matrix.
            </summary>
            <param name="x">X translation.</param>
            <param name="y">Y translation.</param>
            <param name="z">Z translation.</param>
            <returns>The resulting Matrix4 instance.</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4.CreateTranslation(OpenTK.Math.Vector3)">
            <summary>
            Creates a translation matrix.
            </summary>
            <param name="vector">The translation vector.</param>
            <returns>The resulting Matrix4 instance.</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4.CreateOrthographic(System.Single,System.Single,System.Single,System.Single,OpenTK.Math.Matrix4@)">
            <summary>
            Creates an orthographic projection matrix.
            </summary>
            <param name="width">The width of the projection volume.</param>
            <param name="height">The height of the projection volume.</param>
            <param name="zNear">The near edge of the projection volume.</param>
            <param name="zFar">The far edge of the projection volume.</param>
            <param name="result">The resulting Matrix4 instance.</param>
        </member>
        <member name="M:OpenTK.Math.Matrix4.CreateOrthographic(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Creates an orthographic projection matrix.
            </summary>
            <param name="width">The width of the projection volume.</param>
            <param name="height">The height of the projection volume.</param>
            <param name="zNear">The near edge of the projection volume.</param>
            <param name="zFar">The far edge of the projection volume.</param>
            <rereturns>The resulting Matrix4 instance.</rereturns>
        </member>
        <member name="M:OpenTK.Math.Matrix4.CreateOrthographicOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,OpenTK.Math.Matrix4@)">
            <summary>
            Creates an orthographic projection matrix.
            </summary>
            <param name="left">The left edge of the projection volume.</param>
            <param name="right">The right edge of the projection volume.</param>
            <param name="bottom">The bottom edge of the projection volume.</param>
            <param name="top">The top edge of the projection volume.</param>
            <param name="zNear">The near edge of the projection volume.</param>
            <param name="zFar">The far edge of the projection volume.</param>
            <param name="result">The resulting Matrix4 instance.</param>
        </member>
        <member name="M:OpenTK.Math.Matrix4.CreateOrthographicOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Creates an orthographic projection matrix.
            </summary>
            <param name="left">The left edge of the projection volume.</param>
            <param name="right">The right edge of the projection volume.</param>
            <param name="bottom">The bottom edge of the projection volume.</param>
            <param name="top">The top edge of the projection volume.</param>
            <param name="zNear">The near edge of the projection volume.</param>
            <param name="zFar">The far edge of the projection volume.</param>
            <returns>The resulting Matrix4 instance.</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4.CreatePerspectiveFieldOfView(System.Single,System.Single,System.Single,System.Single,OpenTK.Math.Matrix4@)">
            <summary>
            Creates a perspective projection matrix.
            </summary>
            <param name="fovy">Angle of the field of view in the y direction (in radians)</param>
            <param name="aspect">Aspect ratio of the view (width / height)</param>
            <param name="zNear">Distance to the near clip plane</param>
            <param name="zFar">Distance to the far clip plane</param>
            <param name="result">A projection matrix that transforms camera space to raster space</param>
            <exception cref="T:System.ArgumentOutOfRangeException">
            Thrown under the following conditions:
            <list type="bullet">
            <item>fovy is zero, less than zero or larger than Math.PI</item>
            <item>aspect is negative or zero</item>
            <item>zNear is negative or zero</item>
            <item>zFar is negative or zero</item>
            <item>zNear is larger than zFar</item>
            </list>
            </exception>
        </member>
        <member name="M:OpenTK.Math.Matrix4.CreatePerspectiveFieldOfView(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Creates a perspective projection matrix.
            </summary>
            <param name="fovy">Angle of the field of view in the y direction (in radians)</param>
            <param name="aspect">Aspect ratio of the view (width / height)</param>
            <param name="zNear">Distance to the near clip plane</param>
            <param name="zFar">Distance to the far clip plane</param>
            <returns>A projection matrix that transforms camera space to raster space</returns>
            <exception cref="T:System.ArgumentOutOfRangeException">
            Thrown under the following conditions:
            <list type="bullet">
            <item>fovy is zero, less than zero or larger than Math.PI</item>
            <item>aspect is negative or zero</item>
            <item>zNear is negative or zero</item>
            <item>zFar is negative or zero</item>
            <item>zNear is larger than zFar</item>
            </list>
            </exception>
        </member>
        <member name="M:OpenTK.Math.Matrix4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,OpenTK.Math.Matrix4@)">
            <summary>
            Creates an perspective projection matrix.
            </summary>
            <param name="left">Left edge of the view frustum</param>
            <param name="right">Right edge of the view frustum</param>
            <param name="bottom">Bottom edge of the view frustum</param>
            <param name="top">Top edge of the view frustum</param>
            <param name="zNear">Distance to the near clip plane</param>
            <param name="zFar">Distance to the far clip plane</param>
            <param name="result">A projection matrix that transforms camera space to raster space</param>
            <exception cref="T:System.ArgumentOutOfRangeException">
            Thrown under the following conditions:
            <list type="bullet">
            <item>zNear is negative or zero</item>
            <item>zFar is negative or zero</item>
            <item>zNear is larger than zFar</item>
            </list>
            </exception>
        </member>
        <member name="M:OpenTK.Math.Matrix4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Creates an perspective projection matrix.
            </summary>
            <param name="left">Left edge of the view frustum</param>
            <param name="right">Right edge of the view frustum</param>
            <param name="bottom">Bottom edge of the view frustum</param>
            <param name="top">Top edge of the view frustum</param>
            <param name="zNear">Distance to the near clip plane</param>
            <param name="zFar">Distance to the far clip plane</param>
            <returns>A projection matrix that transforms camera space to raster space</returns>
            <exception cref="T:System.ArgumentOutOfRangeException">
            Thrown under the following conditions:
            <list type="bullet">
            <item>zNear is negative or zero</item>
            <item>zFar is negative or zero</item>
            <item>zNear is larger than zFar</item>
            </list>
            </exception>
        </member>
        <member name="M:OpenTK.Math.Matrix4.Translation(OpenTK.Math.Vector3)">
            <summary>
            Builds a translation matrix.
            </summary>
            <param name="trans">The translation vector.</param>
            <returns>A new Matrix4 instance.</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4.Translation(System.Single,System.Single,System.Single)">
            <summary>
            Build a translation matrix with the given translation
            </summary>
            <param name="x">X translation</param>
            <param name="y">Y translation</param>
            <param name="z">Z translation</param>
            <returns>A Translation matrix</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4.Scale(System.Single)">
            <summary>
            Build a scaling matrix
            </summary>
            <param name="scale">Single scale factor for x,y and z axes</param>
            <returns>A scaling matrix</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4.Scale(OpenTK.Math.Vector3)">
            <summary>
            Build a scaling matrix
            </summary>
            <param name="scale">Scale factors for x,y and z axes</param>
            <returns>A scaling matrix</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4.Scale(System.Single,System.Single,System.Single)">
            <summary>
            Build a scaling matrix
            </summary>
            <param name="x">Scale factor for x-axis</param>
            <param name="y">Scale factor for y-axis</param>
            <param name="z">Scale factor for z-axis</param>
            <returns>A scaling matrix</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4.RotateX(System.Single)">
            <summary>
            Build a rotation matrix that rotates about the x-axis
            </summary>
            <param name="angle">angle in radians to rotate counter-clockwise around the x-axis</param>
            <returns>A rotation matrix</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4.RotateY(System.Single)">
            <summary>
            Build a rotation matrix that rotates about the y-axis
            </summary>
            <param name="angle">angle in radians to rotate counter-clockwise around the y-axis</param>
            <returns>A rotation matrix</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4.RotateZ(System.Single)">
            <summary>
            Build a rotation matrix that rotates about the z-axis
            </summary>
            <param name="angle">angle in radians to rotate counter-clockwise around the z-axis</param>
            <returns>A rotation matrix</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4.Rotate(OpenTK.Math.Vector3,System.Single)">
            <summary>
            Build a rotation matrix to rotate about the given axis
            </summary>
            <param name="axis">the axis to rotate about</param>
            <param name="angle">angle in radians to rotate counter-clockwise (looking in the direction of the given axis)</param>
            <returns>A rotation matrix</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4.Rotate(OpenTK.Math.Quaternion)">
            <summary>
            Build a rotation matrix from a quaternion
            </summary>
            <param name="q">the quaternion</param>
            <returns>A rotation matrix</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4.LookAt(OpenTK.Math.Vector3,OpenTK.Math.Vector3,OpenTK.Math.Vector3)">
            <summary>
            Build a world space to camera space matrix
            </summary>
            <param name="eye">Eye (camera) position in world space</param>
            <param name="target">Target position in world space</param>
            <param name="up">Up vector in world space (should not be parallel to the camera direction, that is target - eye)</param>
            <returns>A Matrix4 that transforms world space to camera space</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4.LookAt(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Build a world space to camera space matrix
            </summary>
            <param name="eyeX">Eye (camera) position in world space</param>
            <param name="eyeY">Eye (camera) position in world space</param>
            <param name="eyeZ">Eye (camera) position in world space</param>
            <param name="targetX">Target position in world space</param>
            <param name="targetY">Target position in world space</param>
            <param name="targetZ">Target position in world space</param>
            <param name="upX">Up vector in world space (should not be parallel to the camera direction, that is target - eye)</param>
            <param name="upY">Up vector in world space (should not be parallel to the camera direction, that is target - eye)</param>
            <param name="upZ">Up vector in world space (should not be parallel to the camera direction, that is target - eye)</param>
            <returns>A Matrix4 that transforms world space to camera space</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4.Frustum(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Build a projection matrix
            </summary>
            <param name="left">Left edge of the view frustum</param>
            <param name="right">Right edge of the view frustum</param>
            <param name="bottom">Bottom edge of the view frustum</param>
            <param name="top">Top edge of the view frustum</param>
            <param name="near">Distance to the near clip plane</param>
            <param name="far">Distance to the far clip plane</param>
            <returns>A projection matrix that transforms camera space to raster space</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4.Perspective(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Build a projection matrix
            </summary>
            <param name="fovy">Angle of the field of view in the y direction (in radians)</param>
            <param name="aspect">Aspect ratio of the view (width / height)</param>
            <param name="near">Distance to the near clip plane</param>
            <param name="far">Distance to the far clip plane</param>
            <returns>A projection matrix that transforms camera space to raster space</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4.Mult(OpenTK.Math.Matrix4,OpenTK.Math.Matrix4)">
            <summary>
            Multiplies two instances.
            </summary>
            <param name="left">The left operand of the multiplication.</param>
            <param name="right">The right operand of the multiplication.</param>
            <returns>A new instance that is the result of the multiplication</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4.Mult(OpenTK.Math.Matrix4@,OpenTK.Math.Matrix4@,OpenTK.Math.Matrix4@)">
            <summary>
            Multiplies two instances.
            </summary>
            <param name="left">The left operand of the multiplication.</param>
            <param name="right">The right operand of the multiplication.</param>
            <param name="result">A new instance that is the result of the multiplication</param>
        </member>
        <member name="M:OpenTK.Math.Matrix4.Invert(OpenTK.Math.Matrix4)">
            <summary>
            Calculate the inverse of the given matrix
            </summary>
            <param name="mat">The matrix to invert</param>
            <returns>The inverse of the given matrix if it has one, or the input if it is singular</returns>
            <exception cref="T:System.InvalidOperationException">Thrown if the Matrix4 is singular.</exception>
        </member>
        <member name="M:OpenTK.Math.Matrix4.Transpose(OpenTK.Math.Matrix4)">
            <summary>
            Calculate the transpose of the given matrix
            </summary>
            <param name="mat">The matrix to transpose</param>
            <returns>The transpose of the given matrix</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4.Transpose(OpenTK.Math.Matrix4@,OpenTK.Math.Matrix4@)">
            <summary>
            Calculate the transpose of the given matrix
            </summary>
            <param name="mat">The matrix to transpose</param>
            <param name="result">The result of the calculation</param>
        </member>
        <member name="M:OpenTK.Math.Matrix4.op_Multiply(OpenTK.Math.Matrix4,OpenTK.Math.Matrix4)">
            <summary>
            Matrix multiplication
            </summary>
            <param name="left">left-hand operand</param>
            <param name="right">right-hand operand</param>
            <returns>A new Matrix44 which holds the result of the multiplication</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4.ToString">
            <summary>
            Returns a System.String that represents the current Matrix44.
            </summary>
            <returns></returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4.GetHashCode">
            <summary>
            Returns the hashcode for this instance.
            </summary>
            <returns>A System.Int32 containing the unique hashcode for this instance.</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4.Equals(System.Object)">
            <summary>
            Indicates whether this instance and a specified object are equal.
            </summary>
            <param name="obj">The object to compare tresult.</param>
            <returns>True if the instances are equal; false otherwise.</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4.Equals(OpenTK.Math.Matrix4)">
            <summary>Indicates whether the current matrix is equal to another matrix.</summary>
            <param name="other">An matrix to compare with this matrix.</param>
            <returns>true if the current matrix is equal to the matrix parameter; otherwise, false.</returns>
        </member>
        <member name="P:OpenTK.Math.Matrix4.Determinant">
            <summary>
            The determinant of this matrix
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4.Column0">
            <summary>
            The first column of this matrix
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4.Column1">
            <summary>
            The second column of this matrix
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4.Column2">
            <summary>
            The third column of this matrix
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4.Column3">
            <summary>
            The fourth column of this matrix
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4.M11">
            <summary>
            Gets or sets the value at row 1, column 1 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4.M12">
            <summary>
            Gets or sets the value at row 1, column 2 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4.M13">
            <summary>
            Gets or sets the value at row 1, column 3 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4.M14">
            <summary>
            Gets or sets the value at row 1, column 4 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4.M21">
            <summary>
            Gets or sets the value at row 2, column 1 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4.M22">
            <summary>
            Gets or sets the value at row 2, column 2 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4.M23">
            <summary>
            Gets or sets the value at row 2, column 3 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4.M24">
            <summary>
            Gets or sets the value at row 2, column 4 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4.M31">
            <summary>
            Gets or sets the value at row 3, column 1 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4.M32">
            <summary>
            Gets or sets the value at row 3, column 2 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4.M33">
            <summary>
            Gets or sets the value at row 3, column 3 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4.M34">
            <summary>
            Gets or sets the value at row 3, column 4 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4.M41">
            <summary>
            Gets or sets the value at row 4, column 1 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4.M42">
            <summary>
            Gets or sets the value at row 4, column 3 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4.M43">
            <summary>
            Gets or sets the value at row 4, column 3 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4.M44">
            <summary>
            Gets or sets the value at row 4, column 4 of this instance.
            </summary>
        </member>
        <member name="T:OpenTK.Audio.AudioReaderException">
            <summary>Represents exceptions related to OpenTK.Audio.AudioReader objects.</summary>
        </member>
        <member name="M:OpenTK.Audio.AudioReaderException.#ctor">
            <summary>Constructs a new AudioReaderException.</summary>
        </member>
        <member name="M:OpenTK.Audio.AudioReaderException.#ctor(System.String)">
            <summary>Constructs a new AudioReaderException with the specified error message.</summary>
            <param name="message">The error message of the AudioReaderException.</param>
        </member>
        <member name="T:Tao.OpenAl.Alc">
            <summary>
                OpenAL binding for .NET, implementing ALC 1.1.
            </summary>
            <remarks>
                Binds functions and definitions in OpenAL32.dll or libAL.so.
            </remarks>
        </member>
        <member name="F:Tao.OpenAl.Alc.ALC_NATIVE_LIBRARY">
            <summary>
                Specifies OpenAl's native library archive.
            </summary>
            <remarks>
                Specifies OpenAl32.dll everywhere; will be mapped via .config for mono.
            </remarks>
        </member>
        <member name="F:Tao.OpenAl.Alc.CALLING_CONVENTION">
            <summary>
                Specifies the calling convention.
            </summary>
            <remarks>
                Specifies <see cref="F:System.Runtime.InteropServices.CallingConvention.Cdecl"/>.
            </remarks>
        </member>
        <member name="F:Tao.OpenAl.Alc.ALC_INVALID">
            <summary>
                Bad value.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alc.ALC_FALSE">
            <summary>
                bool false.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alc.ALC_TRUE">
            <summary>
                bool true.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alc.ALC_NO_ERROR">
            <summary>
                No error.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alc.ALC_MAJOR_VERSION">
            <summary>
                Major version.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alc.ALC_MINOR_VERSION">
            <summary>
                Minor version.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alc.ALC_ATTRIBUTES_SIZE">
            <summary>
                Attributes size.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alc.ALC_ALL_ATTRIBUTES">
            <summary>
                All attributes.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alc.ALC_CAPTURE_DEVICE_SPECIFIER">
            <summary>
                Capture device specifier.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alc.ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER">
            <summary>
                Capture default device specifier.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alc.ALC_CAPTURE_SAMPLES">
            <summary>
                Capture samples.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alc.ALC_DEFAULT_DEVICE_SPECIFIER">
            <summary>
                Default device specifier.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alc.ALC_DEVICE_SPECIFIER">
            <summary>
                Device specifier.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alc.ALC_EXTENSIONS">
            <summary>
                Extensions.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alc.ALC_FREQUENCY">
            <summary>
                Frequency.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alc.ALC_REFRESH">
            <summary>
                Refresh.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alc.ALC_SYNC">
            <summary>
                Sync.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alc.ALC_MONO_SOURCES">
            <summary>
                Num of requested Mono (3D) Sources
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alc.ALC_STEREO_SOURCES">
            <summary>
                Num of requested Stereo Sources
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alc.ALC_INVALID_DEVICE">
            <summary>
                The device argument does not name a valid device.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alc.ALC_INVALID_CONTEXT">
            <summary>
                The context argument does not name a valid context.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alc.ALC_INVALID_ENUM">
            <summary>
                A function was called at inappropriate time, or in an inappropriate way, causing
                an illegal state.  This can be an incompatible value, object ID, and/or function.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alc.ALC_INVALID_VALUE">
            <summary>
                Illegal value passed as an argument to an AL call.  Applies to parameter values,
                but not to enumerations.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alc.ALC_OUT_OF_MEMORY">
            <summary>
                A function could not be completed, because there is not enough memory available.
            </summary>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcCloseDevice(System.IntPtr)">
            <summary>
                Closes a device.
            </summary>
            <param name="device">
                A pointer to an opened device.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcCreateContext(System.IntPtr,System.Int32@)">
            <summary>
                Creates a context using a specified device.
            </summary>
            <param name="device">
                A pointer to a device.
            </param>
            <param name="attribute">
                <para>
                    A pointer to a set of attributes:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_FREQUENCY"/></item>
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_REFRESH"/></item>
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_SYNC"/></item>
                    </list>
                </para>
            </param>
            <returns>
                Returns a pointer to the new context (IntPtr.Zero on failure).
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcCreateContext(System.IntPtr,System.Int32[])">
            <summary>
                Creates a context using a specified device.
            </summary>
            <param name="device">
                A pointer to a device.
            </param>
            <param name="attribute">
                <para>
                    A pointer to a set of attributes:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_FREQUENCY"/></item>
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_REFRESH"/></item>
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_SYNC"/></item>
                    </list>
                </para>
            </param>
            <returns>
                Returns a pointer to the new context (IntPtr.Zero on failure).
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcCreateContext(System.IntPtr,System.IntPtr)">
            <summary>
                Creates a context using a specified device.
            </summary>
            <param name="device">
                A pointer to a device.
            </param>
            <param name="attribute">
                <para>
                    A pointer to a set of attributes:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_FREQUENCY"/></item>
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_REFRESH"/></item>
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_SYNC"/></item>
                    </list>
                </para>
            </param>
            <returns>
                Returns a pointer to the new context (IntPtr.Zero on failure).
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcCreateContext(System.IntPtr,System.Int32*)">
            <summary>
                Creates a context using a specified device.
            </summary>
            <param name="device">
                A pointer to a device.
            </param>
            <param name="attribute">
                <para>
                    A pointer to a set of attributes:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_FREQUENCY"/></item>
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_REFRESH"/></item>
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_SYNC"/></item>
                    </list>
                </para>
            </param>
            <returns>
                Returns a pointer to the new context (IntPtr.Zero on failure).
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcDestroyContext(System.IntPtr)">
            <summary>
                Destroys a context.
            </summary>
            <param name="context">
                Pointer to the context to be destroyed.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcGetContextsDevice(System.IntPtr)">
            <summary>
                Gets the device for a context.
            </summary>
            <param name="context">
                The context to query.
            </param>
            <returns>
                A pointer to a device or IntPtr.Zero on failue.
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcGetCurrentContext">
            <summary>
                Retrieves the current context.
            </summary>
            <returns>
                Returns a pointer to the current context or IntPtr.Zero on failure.
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcGetEnumValue(System.IntPtr,System.String)">
            <summary>
                Retrieves the enum value for a specified enumeration name.
            </summary>
            <param name="device">
                The device to be queried.
            </param>
            <param name="enumName">
                A null terminated string describing the enum value.
            </param>
            <returns>
                Returns the enum value described by the <i>enumName</i> string.
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcGetError(System.IntPtr)">
            <summary>
                Retrieves the current context error state.
            </summary>
            <param name="device">
                The device to query.
            </param>
            <returns>
                The current context error state will be returned.
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcGetIntegerv(System.IntPtr,System.Int32,System.Int32,System.Int32@)">
            <summary>
                Returns integers related to the context.
            </summary>
            <param name="device">
                The device to be queried.
            </param>
            <param name="attribute">
                <para>
                    An attribute to be retrieved:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_MAJOR_VERSION"/></item>
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_MINOR_VERSION"/></item>
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_ATTRIBUTES_SIZE"/></item>
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_ALL_ATTRIBUTES"/></item>
                    </list>
                </para>
            </param>
            <param name="size">
                The size of the destination buffer provided.
            </param>
            <param name="data">
                A pointer to the data to be returned.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcGetIntegerv(System.IntPtr,System.Int32,System.Int32,System.Int32[])">
            <summary>
                Returns integers related to the context.
            </summary>
            <param name="device">
                The device to be queried.
            </param>
            <param name="attribute">
                <para>
                    An attribute to be retrieved:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_MAJOR_VERSION"/></item>
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_MINOR_VERSION"/></item>
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_ATTRIBUTES_SIZE"/></item>
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_ALL_ATTRIBUTES"/></item>
                    </list>
                </para>
            </param>
            <param name="size">
                The size of the destination buffer provided.
            </param>
            <param name="data">
                A pointer to the data to be returned.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcGetIntegerv(System.IntPtr,System.Int32,System.Int32,System.IntPtr)">
            <summary>
                Returns integers related to the context.
            </summary>
            <param name="device">
                The device to be queried.
            </param>
            <param name="attribute">
                <para>
                    An attribute to be retrieved:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_MAJOR_VERSION"/></item>
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_MINOR_VERSION"/></item>
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_ATTRIBUTES_SIZE"/></item>
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_ALL_ATTRIBUTES"/></item>
                    </list>
                </para>
            </param>
            <param name="size">
                The size of the destination buffer provided.
            </param>
            <param name="data">
                A pointer to the data to be returned.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcGetIntegerv(System.IntPtr,System.Int32,System.Int32,System.Int32*)">
            <summary>
                Returns integers related to the context.
            </summary>
            <param name="device">
                The device to be queried.
            </param>
            <param name="attribute">
                <para>
                    An attribute to be retrieved:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_MAJOR_VERSION"/></item>
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_MINOR_VERSION"/></item>
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_ATTRIBUTES_SIZE"/></item>
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_ALL_ATTRIBUTES"/></item>
                    </list>
                </para>
            </param>
            <param name="size">
                The size of the destination buffer provided.
            </param>
            <param name="data">
                A pointer to the data to be returned.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcGetProcAddress(System.IntPtr,System.String)">
            <summary>
                Retrieves the address of a specified context extension function.
            </summary>
            <param name="device">
                The device to be queried for the function.
            </param>
            <param name="functionName">
                A null terminated string describing the function.
            </param>
            <returns>
                Returns the address of the function, or IntPtr.Zero if it is not found.
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcGetString(System.IntPtr,System.Int32)">
            <summary>
                Returns strings related to the context.
            </summary>
            <param name="device">
                The device to be queried.
            </param>
            <param name="attribute">
                <para>
                    An attribute to be retrieved:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_DEFAULT_DEVICE_SPECIFIER"/></item>
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_DEVICE_SPECIFIER"/></item>
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_EXTENSIONS"/></item>
                    </list>
                </para>
            </param>
            <returns>
                Returns a pointer to a string.
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcGetStringv(System.IntPtr,System.Int32)">
            <summary>
                Returns strings related to the context.
            </summary>
            <param name="device">
                The device to be queried.
            </param>
            <param name="attribute">
                <para>
                    An attribute to be retrieved:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_DEFAULT_DEVICE_SPECIFIER"/></item>
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_DEVICE_SPECIFIER"/></item>
                        <item><see cref="F:Tao.OpenAl.Alc.ALC_EXTENSIONS"/></item>
                    </list>
                </para>
            </param>
            <returns>
                Returns a pointer to a string.
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcIsExtensionPresent(System.IntPtr,System.String)">
            <summary>
                Queries if a specified context extension is available.
            </summary>
            <param name="device">
                The device to be queried for an extension.
            </param>
            <param name="extensionName">
                A null terminated string describing the extension.
            </param>
            <returns>
                Returns <see cref="F:Tao.OpenAl.Alc.ALC_TRUE"/> if the extension is available,
                <see cref="F:Tao.OpenAl.Alc.ALC_FALSE"/> if the extension is not available.
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcMakeContextCurrent(System.IntPtr)">
            <summary>
                Makes a specified context the current context.
            </summary>
            <param name="context">
                Pointer to the new context.
            </param>
            <returns>
                Returns an error code on failure.
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcOpenDevice(System.String)">
            <summary>
                Opens a device by name.
            </summary>
            <param name="deviceName">
                A null-terminated string describing a device.
            </param>
            <returns>
                Returns a pointer to the opened device.
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcProcessContext(System.IntPtr)">
            <summary>
                Tells a context to begin processing.
            </summary>
            <param name="context">
                Pointer to the new context.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcSuspendContext(System.IntPtr)">
            <summary>
                Suspends processing on a specified context.
            </summary>
            <param name="context">
                A pointer to the context to be suspended.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcCaptureOpenDevice(System.String,System.Int32,System.Int32,System.Int32)">
            <summary>
                
            </summary>
            <returns>
                The Open Device will be captured
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcCaptureCloseDevice(System.IntPtr)">
            <summary>
                
            </summary>
            <returns>
                
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcCaptureStart(System.IntPtr)">
            <summary>
                
            </summary>
            <returns>
                
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcCaptureStop(System.IntPtr)">
            <summary>
                
            </summary>
            <returns>
                
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Alc.alcCaptureSamples(System.IntPtr,System.IntPtr,System.Int32)">
            <summary>
                
            </summary>
            <returns>
                
            </returns>
        </member>
        <member name="T:Tao.OpenAl.Alc.LPALCCREATECONTEXTDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Alc.LPALCMAKECONTEXTCURRENTDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Alc.LPALCPROCESSCONTEXTDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Alc.LPALCSUSPENDCONTEXTDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Alc.LPALCDESTROYCONTEXTDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Alc.LPALCGETCURRENTECONTEXTDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Alc.LPALCGETCONTEXTSDEVICEDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Alc.LPALCOPENDEVICEDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Alc.LPALCCLOSEDEVICEDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Alc.LPALCGETERRORDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Alc.LPALCISEXTENSIONPRESENTDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Alc.LPALCGETPROCADDRESSDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Alc.LPALCGETENUMVALUEDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Alc.LPALCGETSTRINGDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Alc.LPALCGETINTEGERVDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Alc.LPALCCAPTUREOPENDEVICEDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Alc.LPALCCAPTURECLOSEDEVICEDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Alc.LPALCCAPTURESTARTDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Alc.LPALCCAPTURESTOPDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Alc.LPALCCAPTURESAMPLESDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:OpenTK.Graphics.Glu">
            <summary>
            Provides access to the OpenGL Utilities library.
            Methods i this library are considered deprecated and should be avoided.
            </summary>
        </member>
        <member name="M:OpenTK.Graphics.Glu.LoadDelegate(System.String,System.Type)">
            <summary>
            Creates a System.Delegate that can be used to call a GLU function, core or extension.
            </summary>
            <param name="name">The name of the GLU function (eg. "gluBuild2DMipmaps")</param>
            <param name="signature">The signature of the GLU function.</param>
            <returns>
            A System.Delegate that can be used to call this GLU function, or null if the specified
            function name did not correspond to an GLU function.
            </returns>
        </member>
        <member name="M:OpenTK.Graphics.Glu.LoadAll">
            <summary>
            Loads all GLU functions (core and extensions).
            </summary>
            <remarks>
            <para>
            Call this function manually whenever you need to update GLU entry points.
            This need will never arise under normal usage patterns.
            </para>
            </remarks>
        </member>
        <member name="M:OpenTK.Graphics.Glu.Load(System.String)">
            <summary>
            Tries to reload the given GLU function (core or extension).
            </summary>
            <param name="function">The name of the GLU function.</param>
            <returns>True if the function was found and reloaded, false otherwise.</returns>
            <remarks>
            <para>
            While the automatic initialisation will load all GLU entry points, in some cases
            the initialization can take place before a render context has been established.
            In this case, use this function to load the entry points for the GLU functions
            you will need, or use LoadAll() to load all available entry points.
            </para>
            <para>
            This function returns true if the given GLU function is supported, false otherwise.
            </para>
            <para>
            To query for supported extensions use the IsExtensionSupported() function instead.
            </para>
            </remarks>
        </member>
        <member name="M:OpenTK.Graphics.Glu.SupportsExtension(System.String)">
            <summary>
            Determines whether the specified GLU extension is available in
            the current GLU context.
            </summary>
            <param name="name">The string for the GLU extension.</param>
            <returns>True if the specified extension is available, false otherwise.</returns>
        </member>
        <member name="M:OpenTK.Graphics.Glu.BuildExtensionList">
            <summary>
            Builds a cache of the supported extensions to speed up searches.
            </summary>
        </member>
        <member name="T:OpenTK.Graphics.TextQuality">
            <summary>
            Defines available quality levels for text printing.
            </summary>
        </member>
        <member name="F:OpenTK.Graphics.TextQuality.Default">
            <summary>Use the default quality, as specified by the operating system.</summary>
        </member>
        <member name="F:OpenTK.Graphics.TextQuality.Low">
            <summary>Use fast, low quality text (typically non-antialiased) .</summary>
        </member>
        <member name="F:OpenTK.Graphics.TextQuality.Medium">
            <summary>Use medium quality text (typically grayscale antialiased).</summary>
        </member>
        <member name="F:OpenTK.Graphics.TextQuality.High">
            <summary>Use slow, high quality text (typically subpixel antialiased).</summary>
        </member>
        <member name="T:OpenTK.Graphics.ITextPrinter">
            <summary>
            Defines the interface for a TextPrinter.
            </summary>
        </member>
        <member name="M:OpenTK.Graphics.ITextPrinter.Print(System.String,System.Drawing.Font,System.Drawing.Color)">
            <summary>
            Prints text using the specified color and layout options.
            </summary>
            <param name="text">The System.String to print.</param>
            <param name="font">The System.Drawing.Font that will be used to print text.</param>
            <param name="color">The System.Drawing.Color that will be used to print text.</param>
        </member>
        <member name="M:OpenTK.Graphics.ITextPrinter.Print(System.String,System.Drawing.Font,System.Drawing.Color,System.Drawing.RectangleF)">
            <summary>
            Prints text using the specified color and layout options.
            </summary>
            <param name="text">The System.String to print.</param>
            <param name="font">The System.Drawing.Font that will be used to print text.</param>
            <param name="color">The System.Drawing.Color that will be used to print text.</param>
            <param name="rect">The System.Drawing.Rectangle that defines the bounds for text layout.</param>
        </member>
        <member name="M:OpenTK.Graphics.ITextPrinter.Print(System.String,System.Drawing.Font,System.Drawing.Color,System.Drawing.RectangleF,OpenTK.Graphics.TextPrinterOptions)">
            <summary>
            Prints text using the specified color and layout options.
            </summary>
            <param name="text">The System.String to print.</param>
            <param name="font">The System.Drawing.Font that will be used to print text.</param>
            <param name="color">The System.Drawing.Color that will be used to print text.</param>
            <param name="rect">The System.Drawing.Rectangle that defines the bounds for text layout.</param>
            <param name="options">The OpenTK.Graphics.TextPrinterOptions that will be used to print text.</param>
        </member>
        <member name="M:OpenTK.Graphics.ITextPrinter.Print(System.String,System.Drawing.Font,System.Drawing.Color,System.Drawing.RectangleF,OpenTK.Graphics.TextPrinterOptions,OpenTK.Graphics.TextAlignment)">
            <summary>
            Prints text using the specified color and layout options.
            </summary>
            <param name="text">The System.String to print.</param>
            <param name="font">The System.Drawing.Font that will be used to print text.</param>
            <param name="color">The System.Drawing.Color that will be used to print text.</param>
            <param name="rect">The System.Drawing.Rectangle that defines the bounds for text layout.</param>
            <param name="options">The OpenTK.Graphics.TextPrinterOptions that will be used to print text.</param>
            <param name="alignment">The OpenTK.Graphics.TextAlignment that will be used to print text.</param>
        </member>
        <member name="M:OpenTK.Graphics.ITextPrinter.Print(System.String,System.Drawing.Font,System.Drawing.Color,System.Drawing.RectangleF,OpenTK.Graphics.TextPrinterOptions,OpenTK.Graphics.TextAlignment,OpenTK.Graphics.TextDirection)">
            <summary>
            Prints text using the specified color and layout options.
            </summary>
            <param name="text">The System.String to print.</param>
            <param name="font">The System.Drawing.Font that will be used to print text.</param>
            <param name="color">The System.Drawing.Color that will be used to print text.</param>
            <param name="rect">The System.Drawing.Rectangle that defines the bounds for text layout.</param>
            <param name="options">The OpenTK.Graphics.TextPrinterOptions that will be used to print text.</param>
            <param name="alignment">The OpenTK.Graphics.TextAlignment that will be used to print text.</param>
            <param name="direction">The OpenTK.Graphics.TextDirection that will be used to print text.</param>
        </member>
        <member name="M:OpenTK.Graphics.ITextPrinter.Measure(System.String,System.Drawing.Font)">
            <summary>
            Measures text using the specified layout options.
            </summary>
            <param name="text">The System.String to measure.</param>
            <param name="font">The System.Drawing.Font that will be used to measure text.</param>
            <returns>An OpenTK.Graphics.TextExtents instance that contains the results of the measurement.</returns>
        </member>
        <member name="M:OpenTK.Graphics.ITextPrinter.Measure(System.String,System.Drawing.Font,System.Drawing.RectangleF)">
            <summary>
            Measures text using the specified layout options.
            </summary>
            <param name="text">The System.String to measure.</param>
            <param name="font">The System.Drawing.Font that will be used to measure text.</param>
            <param name="rect">The System.Drawing.Rectangle that defines the bounds for text layout.</param>
            <returns>An OpenTK.Graphics.TextExtents instance that contains the results of the measurement.</returns>
        </member>
        <member name="M:OpenTK.Graphics.ITextPrinter.Measure(System.String,System.Drawing.Font,System.Drawing.RectangleF,OpenTK.Graphics.TextPrinterOptions)">
            <summary>
            Measures text using the specified layout options.
            </summary>
            <param name="text">The System.String to measure.</param>
            <param name="font">The System.Drawing.Font that will be used to measure text.</param>
            <param name="rect">The System.Drawing.Rectangle that defines the bounds for text layout.</param>
            <param name="options">The OpenTK.Graphics.TextPrinterOptions that will be used to measure text.</param>
            <returns>An OpenTK.Graphics.TextExtents instance that contains the results of the measurement.</returns>
        </member>
        <member name="M:OpenTK.Graphics.ITextPrinter.Measure(System.String,System.Drawing.Font,System.Drawing.RectangleF,OpenTK.Graphics.TextPrinterOptions,OpenTK.Graphics.TextAlignment)">
            <summary>
            Measures text using the specified layout options.
            </summary>
            <param name="text">The System.String to measure.</param>
            <param name="font">The System.Drawing.Font that will be used to measure text.</param>
            <param name="rect">The System.Drawing.Rectangle that defines the bounds for text layout.</param>
            <param name="options">The OpenTK.Graphics.TextPrinterOptions that will be used to measure text.</param>
            <param name="alignment">The OpenTK.Graphics.TextAlignment that will be used to measure text.</param>
            <returns>An OpenTK.Graphics.TextExtents instance that contains the results of the measurement.</returns>
        </member>
        <member name="M:OpenTK.Graphics.ITextPrinter.Measure(System.String,System.Drawing.Font,System.Drawing.RectangleF,OpenTK.Graphics.TextPrinterOptions,OpenTK.Graphics.TextAlignment,OpenTK.Graphics.TextDirection)">
            <summary>
            Measures text using the specified layout options.
            </summary>
            <param name="text">The System.String to measure.</param>
            <param name="font">The System.Drawing.Font that will be used to measure text.</param>
            <param name="rect">The System.Drawing.Rectangle that defines the bounds for text layout.</param>
            <param name="options">The OpenTK.Graphics.TextPrinterOptions that will be used to measure text.</param>
            <param name="alignment">The OpenTK.Graphics.TextAlignment that will be used to measure text.</param>
            <param name="direction">The OpenTK.Graphics.TextDirection that will be used to measure text.</param>
            <returns>An OpenTK.Graphics.TextExtents instance that contains the results of the measurement.</returns>
        </member>
        <member name="M:OpenTK.Graphics.ITextPrinter.Begin">
            <summary>
            Sets up a resolution-dependent orthographic projection.
            </summary>
        </member>
        <member name="M:OpenTK.Graphics.ITextPrinter.End">
            <summary>
            Restores the projection and modelview matrices to their previous state.
            </summary>
        </member>
        <member name="M:Tao.OpenAl.Delegates.GetDelegateForExtensionMethod(System.String,System.Type)">
            <summary>
            Creates a System.Delegate that can be used to call a dynamically exported OpenAL function.
            </summary>
            <param name="name">The function string for the OpenAL function</param>
            <param name="signature">The signature of the OpenAL function.</param>
            <returns>
            A System.Delegate that can be used to call this OpenAL function or null
            if the function is not available in the current OpenAL context.
            </returns>
        </member>
        <member name="T:OpenTK.Math.Vector4">
            <summary>Represents a 4D vector using four single-precision floating-point numbers.</summary>
            <remarks>
            The Vector4 structure is suitable for interoperation with unmanaged code requiring four consecutive floats.
            </remarks>
        </member>
        <member name="F:OpenTK.Math.Vector4.X">
            <summary>
            The X component of the Vector4.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector4.Y">
            <summary>
            The Y component of the Vector4.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector4.Z">
            <summary>
            The Z component of the Vector4.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector4.W">
            <summary>
            The W component of the Vector4.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector4.UnitX">
            <summary>
            Defines a unit-length Vector4 that points towards the X-axis.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector4.UnitY">
            <summary>
            Defines a unit-length Vector4 that points towards the Y-axis.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector4.UnitZ">
            <summary>
            Defines a unit-length Vector4 that points towards the Z-axis.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector4.UnitW">
            <summary>
            Defines a unit-length Vector4 that points towards the W-axis.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector4.Zero">
            <summary>
            Defines a zero-length Vector4.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector4.One">
            <summary>
            Defines an instance with all components set to 1.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector4.SizeInBytes">
            <summary>
            Defines the size of the Vector4 struct in bytes.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Vector4.#ctor(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Constructs a new Vector4.
            </summary>
            <param name="x">The x component of the Vector4.</param>
            <param name="y">The y component of the Vector4.</param>
            <param name="z">The z component of the Vector4.</param>
            <param name="w">The w component of the Vector4.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.#ctor(OpenTK.Math.Vector2)">
            <summary>
            Constructs a new Vector4 from the given Vector2.
            </summary>
            <param name="v">The Vector2 to copy components from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.#ctor(OpenTK.Math.Vector3)">
            <summary>
            Constructs a new Vector4 from the given Vector3.
            </summary>
            <param name="v">The Vector3 to copy components from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.#ctor(OpenTK.Math.Vector3,System.Single)">
            <summary>
            Constructs a new Vector4 from the specified Vector3 and w component.
            </summary>
            <param name="v">The Vector3 to copy components from.</param>
            <param name="w">The w component of the new Vector4.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.#ctor(OpenTK.Math.Vector4)">
            <summary>
            Constructs a new Vector4 from the given Vector4.
            </summary>
            <param name="v">The Vector4 to copy components from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.Add(OpenTK.Math.Vector4)">
            <summary>Add the Vector passed as parameter to this instance.</summary>
            <param name="right">Right operand. This parameter is only read from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.Add(OpenTK.Math.Vector4@)">
            <summary>Add the Vector passed as parameter to this instance.</summary>
            <param name="right">Right operand. This parameter is only read from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.Sub(OpenTK.Math.Vector4)">
            <summary>Subtract the Vector passed as parameter from this instance.</summary>
            <param name="right">Right operand. This parameter is only read from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.Sub(OpenTK.Math.Vector4@)">
            <summary>Subtract the Vector passed as parameter from this instance.</summary>
            <param name="right">Right operand. This parameter is only read from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.Mult(System.Single)">
            <summary>Multiply this instance by a scalar.</summary>
            <param name="f">Scalar operand.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.Div(System.Single)">
            <summary>Divide this instance by a scalar.</summary>
            <param name="f">Scalar operand.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.Normalize">
            <summary>
            Scales the Vector4 to unit length.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Vector4.NormalizeFast">
            <summary>
            Scales the Vector4 to approximately unit length.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Vector4.Scale(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Scales the current Vector4 by the given amounts.
            </summary>
            <param name="sx">The scale of the X component.</param>
            <param name="sy">The scale of the Y component.</param>
            <param name="sz">The scale of the Z component.</param>
            <param name="sw">The scale of the Z component.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.Scale(OpenTK.Math.Vector4)">
            <summary>Scales this instance by the given parameter.</summary>
            <param name="scale">The scaling of the individual components.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.Scale(OpenTK.Math.Vector4@)">
            <summary>Scales this instance by the given parameter.</summary>
            <param name="scale">The scaling of the individual components.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.Add(OpenTK.Math.Vector4,OpenTK.Math.Vector4)">
            <summary>
            Add two Vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <returns>Result of addition</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4.Add(OpenTK.Math.Vector4@,OpenTK.Math.Vector4@,OpenTK.Math.Vector4@)">
            <summary>
            Add two Vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <param name="result">Result of addition</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.Sub(OpenTK.Math.Vector4,OpenTK.Math.Vector4)">
            <summary>
            Subtract one Vector from another
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <returns>Result of subtraction</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4.Sub(OpenTK.Math.Vector4@,OpenTK.Math.Vector4@,OpenTK.Math.Vector4@)">
            <summary>
            Subtract one Vector from another
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <param name="result">Result of subtraction</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.Mult(OpenTK.Math.Vector4,System.Single)">
            <summary>
            Multiply a vector and a scalar
            </summary>
            <param name="a">Vector operand</param>
            <param name="f">Scalar operand</param>
            <returns>Result of the multiplication</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4.Mult(OpenTK.Math.Vector4@,System.Single,OpenTK.Math.Vector4@)">
            <summary>
            Multiply a vector and a scalar
            </summary>
            <param name="a">Vector operand</param>
            <param name="f">Scalar operand</param>
            <param name="result">Result of the multiplication</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.Div(OpenTK.Math.Vector4,System.Single)">
            <summary>
            Divide a vector by a scalar
            </summary>
            <param name="a">Vector operand</param>
            <param name="f">Scalar operand</param>
            <returns>Result of the division</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4.Div(OpenTK.Math.Vector4@,System.Single,OpenTK.Math.Vector4@)">
            <summary>
            Divide a vector by a scalar
            </summary>
            <param name="a">Vector operand</param>
            <param name="f">Scalar operand</param>
            <param name="result">Result of the division</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.Min(OpenTK.Math.Vector4,OpenTK.Math.Vector4)">
            <summary>
            Calculate the component-wise minimum of two vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <returns>The component-wise minimum</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4.Min(OpenTK.Math.Vector4@,OpenTK.Math.Vector4@,OpenTK.Math.Vector4@)">
            <summary>
            Calculate the component-wise minimum of two vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <param name="result">The component-wise minimum</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.Max(OpenTK.Math.Vector4,OpenTK.Math.Vector4)">
            <summary>
            Calculate the component-wise maximum of two vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <returns>The component-wise maximum</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4.Max(OpenTK.Math.Vector4@,OpenTK.Math.Vector4@,OpenTK.Math.Vector4@)">
            <summary>
            Calculate the component-wise maximum of two vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <param name="result">The component-wise maximum</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.Clamp(OpenTK.Math.Vector4,OpenTK.Math.Vector4,OpenTK.Math.Vector4)">
            <summary>
            Clamp a vector to the given minimum and maximum vectors
            </summary>
            <param name="vec">Input vector</param>
            <param name="min">Minimum vector</param>
            <param name="max">Maximum vector</param>
            <returns>The clamped vector</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4.Clamp(OpenTK.Math.Vector4@,OpenTK.Math.Vector4@,OpenTK.Math.Vector4@,OpenTK.Math.Vector4@)">
            <summary>
            Clamp a vector to the given minimum and maximum vectors
            </summary>
            <param name="vec">Input vector</param>
            <param name="min">Minimum vector</param>
            <param name="max">Maximum vector</param>
            <param name="result">The clamped vector</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.Normalize(OpenTK.Math.Vector4)">
            <summary>
            Scale a vector to unit length
            </summary>
            <param name="vec">The input vector</param>
            <returns>The normalized vector</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4.Normalize(OpenTK.Math.Vector4@,OpenTK.Math.Vector4@)">
            <summary>
            Scale a vector to unit length
            </summary>
            <param name="vec">The input vector</param>
            <param name="result">The normalized vector</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.NormalizeFast(OpenTK.Math.Vector4)">
            <summary>
            Scale a vector to approximately unit length
            </summary>
            <param name="vec">The input vector</param>
            <returns>The normalized vector</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4.NormalizeFast(OpenTK.Math.Vector4@,OpenTK.Math.Vector4@)">
            <summary>
            Scale a vector to approximately unit length
            </summary>
            <param name="vec">The input vector</param>
            <param name="result">The normalized vector</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.Dot(OpenTK.Math.Vector4,OpenTK.Math.Vector4)">
            <summary>
            Calculate the dot product of two vectors
            </summary>
            <param name="left">First operand</param>
            <param name="right">Second operand</param>
            <returns>The dot product of the two inputs</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4.Dot(OpenTK.Math.Vector4@,OpenTK.Math.Vector4@,System.Single@)">
            <summary>
            Calculate the dot product of two vectors
            </summary>
            <param name="left">First operand</param>
            <param name="right">Second operand</param>
            <param name="result">The dot product of the two inputs</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.Lerp(OpenTK.Math.Vector4,OpenTK.Math.Vector4,System.Single)">
            <summary>
            Returns a new Vector that is the linear blend of the 2 given Vectors
            </summary>
            <param name="a">First input vector</param>
            <param name="b">Second input vector</param>
            <param name="blend">The blend factor. a when blend=0, b when blend=1.</param>
            <returns>a when blend=0, b when blend=1, and a linear combination otherwise</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4.Lerp(OpenTK.Math.Vector4@,OpenTK.Math.Vector4@,System.Single,OpenTK.Math.Vector4@)">
            <summary>
            Returns a new Vector that is the linear blend of the 2 given Vectors
            </summary>
            <param name="a">First input vector</param>
            <param name="b">Second input vector</param>
            <param name="blend">The blend factor. a when blend=0, b when blend=1.</param>
            <param name="result">a when blend=0, b when blend=1, and a linear combination otherwise</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.BaryCentric(OpenTK.Math.Vector4,OpenTK.Math.Vector4,OpenTK.Math.Vector4,System.Single,System.Single)">
            <summary>
            Interpolate 3 Vectors using Barycentric coordinates
            </summary>
            <param name="a">First input Vector</param>
            <param name="b">Second input Vector</param>
            <param name="c">Third input Vector</param>
            <param name="u">First Barycentric Coordinate</param>
            <param name="v">Second Barycentric Coordinate</param>
            <returns>a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4.BaryCentric(OpenTK.Math.Vector4@,OpenTK.Math.Vector4@,OpenTK.Math.Vector4@,System.Single,System.Single,OpenTK.Math.Vector4@)">
            <summary>Interpolate 3 Vectors using Barycentric coordinates</summary>
            <param name="a">First input Vector.</param>
            <param name="b">Second input Vector.</param>
            <param name="c">Third input Vector.</param>
            <param name="u">First Barycentric Coordinate.</param>
            <param name="v">Second Barycentric Coordinate.</param>
            <param name="result">Output Vector. a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.Transform(OpenTK.Math.Vector4,OpenTK.Math.Matrix4)">
            <summary>Transform a Vector by the given Matrix</summary>
            <param name="vec">The vector to transform</param>
            <param name="mat">The desired transformation</param>
            <returns>The transformed vector</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4.Transform(OpenTK.Math.Vector4@,OpenTK.Math.Matrix4@,OpenTK.Math.Vector4@)">
            <summary>Transform a Vector by the given Matrix</summary>
            <param name="vec">The vector to transform</param>
            <param name="mat">The desired transformation</param>
            <param name="result">The transformed vector</param>
        </member>
        <member name="M:OpenTK.Math.Vector4.ToString">
            <summary>
            Returns a System.String that represents the current Vector4.
            </summary>
            <returns></returns>
        </member>
        <member name="M:OpenTK.Math.Vector4.GetHashCode">
            <summary>
            Returns the hashcode for this instance.
            </summary>
            <returns>A System.Int32 containing the unique hashcode for this instance.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4.Equals(System.Object)">
            <summary>
            Indicates whether this instance and a specified object are equal.
            </summary>
            <param name="obj">The object to compare to.</param>
            <returns>True if the instances are equal; false otherwise.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4.Equals(OpenTK.Math.Vector4)">
            <summary>Indicates whether the current vector is equal to another vector.</summary>
            <param name="other">A vector to compare with this vector.</param>
            <returns>true if the current vector is equal to the vector parameter; otherwise, false.</returns>
        </member>
        <member name="P:OpenTK.Math.Vector4.Length">
            <summary>
            Gets the length (magnitude) of the vector.
            </summary>
            <see cref="P:OpenTK.Math.Vector4.LengthFast"/>
            <seealso cref="P:OpenTK.Math.Vector4.LengthSquared"/>
        </member>
        <member name="P:OpenTK.Math.Vector4.LengthFast">
            <summary>
            Gets an approximation of the vector length (magnitude).
            </summary>
            <remarks>
            This property uses an approximation of the square root function to calculate vector magnitude, with
            an upper error bound of 0.001.
            </remarks>
            <see cref="P:OpenTK.Math.Vector4.Length"/>
            <seealso cref="P:OpenTK.Math.Vector4.LengthSquared"/>
        </member>
        <member name="P:OpenTK.Math.Vector4.LengthSquared">
            <summary>
            Gets the square of the vector length (magnitude).
            </summary>
            <remarks>
            This property avoids the costly square root operation required by the Length property. This makes it more suitable
            for comparisons.
            </remarks>
            <see cref="P:OpenTK.Math.Vector4.Length"/>
            <seealso cref="P:OpenTK.Math.Vector4.LengthFast"/>
        </member>
        <member name="P:OpenTK.Math.Vector4.Xy">
            <summary>
            Gets or sets an OpenTK.Vector2 with the X and Y components of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Vector4.Xyz">
            <summary>
            Gets or sets an OpenTK.Vector3 with the X, Y and Z components of this instance.
            </summary>
        </member>
        <member name="T:OpenTK.Math.Vector2d">
            <summary>Represents a 2D vector using two double-precision floating-point numbers.</summary>
        </member>
        <member name="F:OpenTK.Math.Vector2d.X">
            <summary>The X coordinate of this instance.</summary>
        </member>
        <member name="F:OpenTK.Math.Vector2d.Y">
            <summary>The Y coordinate of this instance.</summary>
        </member>
        <member name="F:OpenTK.Math.Vector2d.UnitX">
            <summary>
            Defines a unit-length Vector2d that points towards the X-axis.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector2d.UnitY">
            <summary>
            Defines a unit-length Vector2d that points towards the Y-axis.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector2d.Zero">
            <summary>
            Defines a zero-length Vector2d.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector2d.One">
            <summary>
            Defines an instance with all components set to 1.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector2d.SizeInBytes">
            <summary>
            Defines the size of the Vector2d struct in bytes.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Vector2d.#ctor(System.Double,System.Double)">
            <summary>Constructs left vector with the given coordinates.</summary>
            <param name="x">The X coordinate.</param>
            <param name="y">The Y coordinate.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Add(OpenTK.Math.Vector2d)">
            <summary>Add the Vector passed as parameter to this instance.</summary>
            <param name="right">Right operand. This parameter is only read from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Add(OpenTK.Math.Vector2d@)">
            <summary>Add the Vector passed as parameter to this instance.</summary>
            <param name="right">Right operand. This parameter is only read from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Sub(OpenTK.Math.Vector2d)">
            <summary>Subtract the Vector passed as parameter from this instance.</summary>
            <param name="right">Right operand. This parameter is only read from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Sub(OpenTK.Math.Vector2d@)">
            <summary>Subtract the Vector passed as parameter from this instance.</summary>
            <param name="right">Right operand. This parameter is only read from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Mult(System.Double)">
            <summary>Multiply this instance by a scalar.</summary>
            <param name="f">Scalar operand.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Div(System.Double)">
            <summary>Divide this instance by a scalar.</summary>
            <param name="f">Scalar operand.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Normalize">
            <summary>
            Scales the Vector2 to unit length.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Scale(System.Double,System.Double)">
            <summary>
            Scales the current Vector2 by the given amounts.
            </summary>
            <param name="sx">The scale of the X component.</param>
            <param name="sy">The scale of the Y component.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Scale(OpenTK.Math.Vector2d)">
            <summary>Scales this instance by the given parameter.</summary>
            <param name="scale">The scaling of the individual components.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Scale(OpenTK.Math.Vector2d@)">
            <summary>Scales this instance by the given parameter.</summary>
            <param name="scale">The scaling of the individual components.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Add(OpenTK.Math.Vector2d,OpenTK.Math.Vector2d)">
            <summary>
            Add two Vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <returns>Result of addition</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Add(OpenTK.Math.Vector2d@,OpenTK.Math.Vector2d@,OpenTK.Math.Vector2d@)">
            <summary>
            Add two Vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <param name="result">Result of addition</param>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Sub(OpenTK.Math.Vector2d,OpenTK.Math.Vector2d)">
            <summary>
            Subtract one Vector from another
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <returns>Result of subtraction</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Sub(OpenTK.Math.Vector2d@,OpenTK.Math.Vector2d@,OpenTK.Math.Vector2d@)">
            <summary>
            Subtract one Vector from another
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <param name="result">Result of subtraction</param>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Mult(OpenTK.Math.Vector2d,System.Double)">
            <summary>
            Multiply a vector and a scalar
            </summary>
            <param name="a">Vector operand</param>
            <param name="d">Scalar operand</param>
            <returns>Result of the multiplication</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Mult(OpenTK.Math.Vector2d@,System.Double,OpenTK.Math.Vector2d@)">
            <summary>
            Multiply a vector and a scalar
            </summary>
            <param name="a">Vector operand</param>
            <param name="d">Scalar operand</param>
            <param name="result">Result of the multiplication</param>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Div(OpenTK.Math.Vector2d,System.Double)">
            <summary>
            Divide a vector by a scalar
            </summary>
            <param name="a">Vector operand</param>
            <param name="d">Scalar operand</param>
            <returns>Result of the division</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Div(OpenTK.Math.Vector2d@,System.Double,OpenTK.Math.Vector2d@)">
            <summary>
            Divide a vector by a scalar
            </summary>
            <param name="a">Vector operand</param>
            <param name="d">Scalar operand</param>
            <param name="result">Result of the division</param>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Min(OpenTK.Math.Vector2d,OpenTK.Math.Vector2d)">
            <summary>
            Calculate the component-wise minimum of two vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <returns>The component-wise minimum</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Min(OpenTK.Math.Vector2d@,OpenTK.Math.Vector2d@,OpenTK.Math.Vector2d@)">
            <summary>
            Calculate the component-wise minimum of two vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <param name="result">The component-wise minimum</param>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Max(OpenTK.Math.Vector2d,OpenTK.Math.Vector2d)">
            <summary>
            Calculate the component-wise maximum of two vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <returns>The component-wise maximum</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Max(OpenTK.Math.Vector2d@,OpenTK.Math.Vector2d@,OpenTK.Math.Vector2d@)">
            <summary>
            Calculate the component-wise maximum of two vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <param name="result">The component-wise maximum</param>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Clamp(OpenTK.Math.Vector2d,OpenTK.Math.Vector2d,OpenTK.Math.Vector2d)">
            <summary>
            Clamp a vector to the given minimum and maximum vectors
            </summary>
            <param name="vec">Input vector</param>
            <param name="min">Minimum vector</param>
            <param name="max">Maximum vector</param>
            <returns>The clamped vector</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Clamp(OpenTK.Math.Vector2d@,OpenTK.Math.Vector2d@,OpenTK.Math.Vector2d@,OpenTK.Math.Vector2d@)">
            <summary>
            Clamp a vector to the given minimum and maximum vectors
            </summary>
            <param name="vec">Input vector</param>
            <param name="min">Minimum vector</param>
            <param name="max">Maximum vector</param>
            <param name="result">The clamped vector</param>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Normalize(OpenTK.Math.Vector2d)">
            <summary>
            Scale a vector to unit length
            </summary>
            <param name="vec">The input vector</param>
            <returns>The normalized vector</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Normalize(OpenTK.Math.Vector2d@,OpenTK.Math.Vector2d@)">
            <summary>
            Scale a vector to unit length
            </summary>
            <param name="vec">The input vector</param>
            <param name="result">The normalized vector</param>
        </member>
        <member name="M:OpenTK.Math.Vector2d.NormalizeFast(OpenTK.Math.Vector2d)">
            <summary>
            Scale a vector to approximately unit length
            </summary>
            <param name="vec">The input vector</param>
            <returns>The normalized vector</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2d.NormalizeFast(OpenTK.Math.Vector2d@,OpenTK.Math.Vector2d@)">
            <summary>
            Scale a vector to approximately unit length
            </summary>
            <param name="vec">The input vector</param>
            <param name="result">The normalized vector</param>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Dot(OpenTK.Math.Vector2d,OpenTK.Math.Vector2d)">
            <summary>
            Calculate the dot (scalar) product of two vectors
            </summary>
            <param name="left">First operand</param>
            <param name="right">Second operand</param>
            <returns>The dot product of the two inputs</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Dot(OpenTK.Math.Vector2d@,OpenTK.Math.Vector2d@,System.Double@)">
            <summary>
            Calculate the dot (scalar) product of two vectors
            </summary>
            <param name="left">First operand</param>
            <param name="right">Second operand</param>
            <param name="result">The dot product of the two inputs</param>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Lerp(OpenTK.Math.Vector2d,OpenTK.Math.Vector2d,System.Double)">
            <summary>
            Returns a new Vector that is the linear blend of the 2 given Vectors
            </summary>
            <param name="a">First input vector</param>
            <param name="b">Second input vector</param>
            <param name="blend">The blend factor. a when blend=0, b when blend=1.</param>
            <returns>a when blend=0, b when blend=1, and a linear combination otherwise</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Lerp(OpenTK.Math.Vector2d@,OpenTK.Math.Vector2d@,System.Double,OpenTK.Math.Vector2d@)">
            <summary>
            Returns a new Vector that is the linear blend of the 2 given Vectors
            </summary>
            <param name="a">First input vector</param>
            <param name="b">Second input vector</param>
            <param name="blend">The blend factor. a when blend=0, b when blend=1.</param>
            <param name="result">a when blend=0, b when blend=1, and a linear combination otherwise</param>
        </member>
        <member name="M:OpenTK.Math.Vector2d.BaryCentric(OpenTK.Math.Vector2d,OpenTK.Math.Vector2d,OpenTK.Math.Vector2d,System.Double,System.Double)">
            <summary>
            Interpolate 3 Vectors using Barycentric coordinates
            </summary>
            <param name="a">First input Vector</param>
            <param name="b">Second input Vector</param>
            <param name="c">Third input Vector</param>
            <param name="u">First Barycentric Coordinate</param>
            <param name="v">Second Barycentric Coordinate</param>
            <returns>a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2d.BaryCentric(OpenTK.Math.Vector2d@,OpenTK.Math.Vector2d@,OpenTK.Math.Vector2d@,System.Single,System.Single,OpenTK.Math.Vector2d@)">
            <summary>Interpolate 3 Vectors using Barycentric coordinates</summary>
            <param name="a">First input Vector.</param>
            <param name="b">Second input Vector.</param>
            <param name="c">Third input Vector.</param>
            <param name="u">First Barycentric Coordinate.</param>
            <param name="v">Second Barycentric Coordinate.</param>
            <param name="result">Output Vector. a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise</param>
        </member>
        <member name="M:OpenTK.Math.Vector2d.op_Addition(OpenTK.Math.Vector2d,OpenTK.Math.Vector2d)">
            <summary>
            Adds two instances.
            </summary>
            <param name="left">The left instance.</param>
            <param name="right">The right instance.</param>
            <returns>The result of the operation.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2d.op_Subtraction(OpenTK.Math.Vector2d,OpenTK.Math.Vector2d)">
            <summary>
            Subtracts two instances.
            </summary>
            <param name="left">The left instance.</param>
            <param name="right">The right instance.</param>
            <returns>The result of the operation.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2d.op_UnaryNegation(OpenTK.Math.Vector2d)">
            <summary>
            Negates an instance.
            </summary>
            <param name="vec">The instance.</param>
            <returns>The result of the operation.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2d.op_Multiply(OpenTK.Math.Vector2d,System.Double)">
            <summary>
            Multiplies an instance by a scalar.
            </summary>
            <param name="vec">The instance.</param>
            <param name="f">The scalar.</param>
            <returns>The result of the operation.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2d.op_Multiply(System.Double,OpenTK.Math.Vector2d)">
            <summary>
            Multiply an instance by a scalar.
            </summary>
            <param name="f">The scalar.</param>
            <param name="vec">The instance.</param>
            <returns>The result of the operation.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2d.op_Division(OpenTK.Math.Vector2d,System.Double)">
            <summary>
            Divides an instance by a scalar.
            </summary>
            <param name="vec">The instance.</param>
            <param name="f">The scalar.</param>
            <returns>The result of the operation.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2d.op_Equality(OpenTK.Math.Vector2d,OpenTK.Math.Vector2d)">
            <summary>
            Compares two instances for equality.
            </summary>
            <param name="left">The left instance.</param>
            <param name="right">The right instance.</param>
            <returns>True, if both instances are equal; false otherwise.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2d.op_Inequality(OpenTK.Math.Vector2d,OpenTK.Math.Vector2d)">
            <summary>
            Compares two instances for ienquality.
            </summary>
            <param name="left">The left instance.</param>
            <param name="right">The right instance.</param>
            <returns>True, if the instances are not equal; false otherwise.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2d.op_Explicit(OpenTK.Math.Vector2)~OpenTK.Math.Vector2d">
            <summary>Converts OpenTK.Vector2 to OpenTK.Vector2d.</summary>
            <param name="v2">The Vector2 to convert.</param>
            <returns>The resulting Vector2d.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2d.op_Explicit(OpenTK.Math.Vector2d)~OpenTK.Math.Vector2">
            <summary>Converts OpenTK.Vector2d to OpenTK.Vector2.</summary>
            <param name="v2d">The Vector2d to convert.</param>
            <returns>The resulting Vector2.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2d.ToString">
            <summary>
            Returns a System.String that represents the current instance.
            </summary>
            <returns></returns>
        </member>
        <member name="M:OpenTK.Math.Vector2d.GetHashCode">
            <summary>
            Returns the hashcode for this instance.
            </summary>
            <returns>A System.Int32 containing the unique hashcode for this instance.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Equals(System.Object)">
            <summary>
            Indicates whether this instance and a specified object are equal.
            </summary>
            <param name="obj">The object to compare to.</param>
            <returns>True if the instances are equal; false otherwise.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2d.Equals(OpenTK.Math.Vector2d)">
            <summary>Indicates whether the current vector is equal to another vector.</summary>
            <param name="other">A vector to compare with this vector.</param>
            <returns>true if the current vector is equal to the vector parameter; otherwise, false.</returns>
        </member>
        <member name="P:OpenTK.Math.Vector2d.Length">
            <summary>
            Gets the length (magnitude) of the vector.
            </summary>
            <seealso cref="P:OpenTK.Math.Vector2d.LengthSquared"/>
        </member>
        <member name="P:OpenTK.Math.Vector2d.LengthSquared">
            <summary>
            Gets the square of the vector length (magnitude).
            </summary>
            <remarks>
            This property avoids the costly square root operation required by the Length property. This makes it more suitable
            for comparisons.
            </remarks>
            <see cref="P:OpenTK.Math.Vector2d.Length"/>
        </member>
        <member name="P:OpenTK.Math.Vector2d.PerpendicularRight">
            <summary>
            Gets the perpendicular vector on the right side of this vector.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Vector2d.PerpendicularLeft">
            <summary>
            Gets the perpendicular vector on the left side of this vector.
            </summary>
        </member>
        <member name="T:OpenTK.Graphics.TextAlignment">
            <summary>
            Defines available alignments for text.
            </summary>
        </member>
        <member name="F:OpenTK.Graphics.TextAlignment.Near">
            <summary>The text is aligned to the near side (left for left-to-right text and right for right-to-left text).</summary>
        </member>
        <member name="F:OpenTK.Graphics.TextAlignment.Center">
            <summary>The text is aligned to the center.</summary>
        </member>
        <member name="F:OpenTK.Graphics.TextAlignment.Far">
            <summary>The text is aligned to the far side (right for left-to-right text and left for right-to-left text).</summary>
        </member>
        <member name="M:OpenTK.Graphics.TextureFont.#ctor(System.Drawing.Font)">
            <summary>
            Constructs a new TextureFont, using the specified System.Drawing.Font.
            </summary>
            <param name="font">The System.Drawing.Font to use.</param>
        </member>
        <member name="M:OpenTK.Graphics.TextureFont.#ctor(System.Drawing.FontFamily,System.Single)">
            <summary>
            Constructs a new TextureFont, using the specified parameters.
            </summary>
            <param name="family">The System.Drawing.FontFamily to use for the typeface.</param>
            <param name="emSize">The em size to use for the typeface.</param>
        </member>
        <member name="M:OpenTK.Graphics.TextureFont.#ctor(System.Drawing.FontFamily,System.Single,System.Drawing.FontStyle)">
            <summary>
            Constructs a new TextureFont, using the specified parameters.
            </summary>
            <param name="family">The System.Drawing.FontFamily to use for the typeface.</param>
            <param name="emSize">The em size to use for the typeface.</param>
            <param name="style">The style to use for the typeface.</param>
        </member>
        <member name="M:OpenTK.Graphics.TextureFont.LoadGlyphs(System.String)">
            <summary>
            Prepares the specified glyphs for rendering.
            </summary>
            <param name="glyphs">The glyphs to prepare for rendering.</param>
        </member>
        <member name="M:OpenTK.Graphics.TextureFont.LoadGlyph(System.Char)">
            <summary>
            Prepares the specified glyph for rendering.
            </summary>
            <param name="glyph">The glyph to prepare for rendering.</param>
        </member>
        <member name="M:OpenTK.Graphics.TextureFont.GlyphData(System.Char,System.Single@,System.Single@,System.Drawing.RectangleF@,System.Int32@)">
            <summary>
            Returns the characteristics of a loaded glyph.
            </summary>
            <param name="glyph">The character corresponding to this glyph.</param>
            <param name="width">The width of this glyph.</param>
            <param name="height">The height of this glyph (line spacing).</param>
            <param name="textureRectangle">The bounding box of the texture buffer of this glyph.</param>
            <param name="texture">The handle to the texture that contains this glyph.</param>
            <returns>True if the glyph has been loaded, false otherwise.</returns>
            <seealso cref="M:OpenTK.Graphics.TextureFont.LoadGlyphs(System.String)"/>
        </member>
        <member name="M:OpenTK.Graphics.TextureFont.MeasureString(System.String,System.Single@,System.Single@,System.Boolean)">
            <summary>
            Measures the width of the specified string.
            </summary>
            <param name="str">The string to measure.</param>
            <param name="width">The measured width.</param>
            <param name="height">The measured height.</param>
            <param name="accountForOverhangs">If true, adds space to account for glyph overhangs. Set to true if you wish to measure a complete string. Set to false if you wish to perform layout on adjacent strings.</param>
        </member>
        <member name="M:OpenTK.Graphics.TextureFont.MeasureString(System.String,System.Single@,System.Single@)">
            <summary>
            Measures the width of the specified string.
            </summary>
            <param name="str">The string to measure.</param>
            <param name="width">The measured width.</param>
            <param name="height">The measured height.</param>
            <seealso cref="M:OpenTK.Graphics.TextureFont.MeasureString(System.String,System.Single@,System.Single@,System.Boolean)"/>
        </member>
        <member name="M:OpenTK.Graphics.TextureFont.MeasureText(System.String)">
            <summary>
            Calculates size information for the specified text.
            </summary>
            <param name="text">The string to measure.</param>
            <returns>A RectangleF containing the bounding box for the specified text.</returns>
        </member>
        <member name="M:OpenTK.Graphics.TextureFont.MeasureText(System.String,System.Drawing.SizeF)">
            <summary>
            Calculates size information for the specified text.
            </summary>
            <param name="text">The string to measure.</param>
            <param name="bounds">A SizeF structure containing the maximum desired width and height of the text. Default is SizeF.Empty.</param>
            <returns>A RectangleF containing the bounding box for the specified text.</returns>
        </member>
        <member name="M:OpenTK.Graphics.TextureFont.MeasureText(System.String,System.Drawing.SizeF,System.Drawing.StringFormat)">
            <summary>
            Calculates size information for the specified text.
            </summary>
            <param name="text">The string to measure.</param>
            <param name="bounds">A SizeF structure containing the maximum desired width and height of the text. Pass SizeF.Empty to disable wrapping calculations. A width or height of 0 disables the relevant calculation.</param>
            <param name="format">A StringFormat object which specifies the measurement format of the string. Pass null to use the default StringFormat (StringFormat.GenericTypographic).</param>
            <returns>A RectangleF containing the bounding box for the specified text.</returns>
        </member>
        <member name="M:OpenTK.Graphics.TextureFont.MeasureText(System.String,System.Drawing.SizeF,System.Drawing.StringFormat,System.Collections.Generic.List{System.Drawing.RectangleF})">
            <summary>
            Calculates size information for the specified text.
            </summary>
            <param name="text">The string to measure.</param>
            <param name="bounds">A SizeF structure containing the maximum desired width and height of the text. Pass SizeF.Empty to disable wrapping calculations. A width or height of 0 disables the relevant calculation.</param>
            <param name="format">A StringFormat object which specifies the measurement format of the string. Pass null to use the default StringFormat (StringFormat.GenericDefault).</param>
            <param name="ranges">Fills the specified IList of RectangleF structures with position information for individual characters. If this argument is null, these calculations are skipped.</param>
            <returns>A RectangleF containing the bounding box for the specified text.</returns>
        </member>
        <member name="M:OpenTK.Graphics.TextureFont.PrepareTexturePacker">
            <summary>
            Calculates the optimal size for the font texture and TexturePacker, and creates both.
            </summary>
        </member>
        <member name="M:OpenTK.Graphics.TextureFont.Dispose">
            <summary>
            Releases all resources used by this OpenTK.Graphics.TextureFont.
            </summary>
        </member>
        <member name="M:OpenTK.Graphics.TextureFont.Finalize">
            <summary>
            Finalizes this TextureFont.
            </summary>
        </member>
        <member name="P:OpenTK.Graphics.TextureFont.Height">
            <summary>
            Gets a float indicating the default line spacing of this font.
            </summary>
        </member>
        <member name="P:OpenTK.Graphics.TextureFont.Width">
            <summary>
            Gets a float indicating the default size of this font, in points.
            </summary>
        </member>
        <member name="P:OpenTK.Graphics.TextureFont.Texture">
            <summary>
            Gets the handle to the texture were this font resides.
            </summary>
        </member>
        <member name="T:OpenTK.Audio.Alc">
            <summary>Alc = Audio Library Context</summary>
        </member>
        <member name="M:OpenTK.Audio.Alc.CreateContext(System.IntPtr,System.Int32*)">
            <summary>This function creates a context using a specified device.</summary>
            <param name="device">a pointer to a device</param>
            <param name="attrlist">a pointer to a set of attributes: ALC_FREQUENCY, ALC_MONO_SOURCES, ALC_REFRESH, ALC_STEREO_SOURCES, ALC_SYNC</param>
            <returns>Returns a pointer to the new context (NULL on failure). The attribute list can be NULL, or a zero terminated list of integer pairs composed of valid ALC attribute tokens and requested values.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alc.CreateContext(System.IntPtr,System.Int32[])">
            <summary>This function creates a context using a specified device.</summary>
            <param name="device">a pointer to a device</param>
            <param name="attriblist">an array of a set of attributes: ALC_FREQUENCY, ALC_MONO_SOURCES, ALC_REFRESH, ALC_STEREO_SOURCES, ALC_SYNC</param>
            <returns>Returns a pointer to the new context (NULL on failure).</returns>
            <remarks>The attribute list can be NULL, or a zero terminated list of integer pairs composed of valid ALC attribute tokens and requested values.</remarks>
        </member>
        <member name="M:OpenTK.Audio.Alc.MakeContextCurrent(OpenTK.ContextHandle)">
            <summary>This function makes a specified context the current context.</summary>
            <param name="context">A pointer to the new context.</param>
            <returns>Returns True on success, or False on failure.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alc.ProcessContext(OpenTK.ContextHandle)">
            <summary>This function tells a context to begin processing. When a context is suspended, changes in OpenAL state will be accepted but will not be processed. alcSuspendContext can be used to suspend a context, and then all the OpenAL state changes can be applied at once, followed by a call to alcProcessContext to apply all the state changes immediately. In some cases, this procedure may be more efficient than application of properties in a non-suspended state. In some implementations, process and suspend calls are each a NOP.</summary>
            <param name="context">a pointer to the new context</param>
        </member>
        <member name="M:OpenTK.Audio.Alc.SuspendContext(OpenTK.ContextHandle)">
            <summary>This function suspends processing on a specified context. When a context is suspended, changes in OpenAL state will be accepted but will not be processed. A typical use of alcSuspendContext would be to suspend a context, apply all the OpenAL state changes at once, and then call alcProcessContext to apply all the state changes at once. In some cases, this procedure may be more efficient than application of properties in a non-suspended state. In some implementations, process and suspend calls are each a NOP.</summary>
            <param name="context">a pointer to the context to be suspended.</param>
        </member>
        <member name="M:OpenTK.Audio.Alc.DestroyContext(OpenTK.ContextHandle)">
            <summary>This function destroys a context.</summary>
            <param name="context">a pointer to the new context.</param>
        </member>
        <member name="M:OpenTK.Audio.Alc.GetCurrentContext">
            <summary>This function retrieves the current context.</summary>
            <returns>Returns a pointer to the current context.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alc.GetContextsDevice(OpenTK.ContextHandle)">
            <summary>This function retrieves a context's device pointer.</summary>
            <param name="context">a pointer to a context.</param>
            <returns>Returns a pointer to the specified context's device.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alc.OpenDevice(System.String)">
            <summary>This function opens a device by name.</summary>
            <param name="devicename">a null-terminated string describing a device.</param>
            <returns>Returns a pointer to the opened device. The return value will be NULL if there is an error.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alc.CloseDevice(System.IntPtr)">
            <summary>This function closes a device by name.</summary>
            <param name="device">a pointer to an opened device</param>
            <returns>True will be returned on success or False on failure. Closing a device will fail if the device contains any contexts or buffers.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alc.GetError(System.IntPtr)">
            <summary>This function retrieves the current context error state.</summary>
            <param name="device">a pointer to the device to retrieve the error state from</param>
            <returns>Errorcode Int32.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alc.IsExtensionPresent(System.IntPtr,System.String)">
            <summary>This function queries if a specified context extension is available.</summary>
            <param name="device">a pointer to the device to be queried for an extension.</param>
            <param name="extname">a null-terminated string describing the extension.</param>
            <returns>Returns True if the extension is available, False if the extension is not available.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alc.GetProcAddress(System.IntPtr,System.String)">
            <summary>This function retrieves the address of a specified context extension function.</summary>
            <param name="device">a pointer to the device to be queried for the function.</param>
            <param name="funcname">a null-terminated string describing the function.</param>
            <returns>Returns the address of the function, or NULL if it is not found.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alc.GetEnumValue(System.IntPtr,System.String)">
            <summary>This function retrieves the enum value for a specified enumeration name.</summary>
            <param name="device">a pointer to the device to be queried.</param>
            <param name="enumname">a null terminated string describing the enum value.</param>
            <returns>Returns the enum value described by the enumName string. This is most often used for querying an enum value for an ALC extension.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alc.GetString(System.IntPtr,OpenTK.Audio.AlcGetString)">
            <summary>This function returns pointers to strings related to the context.</summary>
            <remarks>
            ALC_DEFAULT_DEVICE_SPECIFIER will return the name of the default output device.
            ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER will return the name of the default capture device.
            ALC_DEVICE_SPECIFIER will return the name of the specified output device if a pointer is supplied, or will return a list of all available devices if a NULL device pointer is supplied. A list is a pointer to a series of strings separated by NULL characters, with the list terminated by two NULL characters. See Enumeration Extension for more details.
            ALC_CAPTURE_DEVICE_SPECIFIER will return the name of the specified capture device if a pointer is supplied, or will return a list of all available devices if a NULL device pointer is supplied.
            ALC_EXTENSIONS returns a list of available context extensions, with each extension separated by a space and the list terminated by a NULL character.
            </remarks>
            <param name="device">a pointer to the device to be queried.</param>
            <param name="param">an attribute to be retrieved: ALC_DEFAULT_DEVICE_SPECIFIER, ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER, ALC_DEVICE_SPECIFIER, ALC_CAPTURE_DEVICE_SPECIFIER, ALC_EXTENSIONS</param>
            <returns>A string containing the name of the Device.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alc.GetString(System.IntPtr,OpenTK.Audio.AlcGetStringList)">
            <summary>This function returns a List of strings related to the context.</summary>
            <remarks>
            ALC_DEVICE_SPECIFIER will return the name of the specified output device if a pointer is supplied, or will return a list of all available devices if a NULL device pointer is supplied. A list is a pointer to a series of strings separated by NULL characters, with the list terminated by two NULL characters. See Enumeration Extension for more details.
            ALC_CAPTURE_DEVICE_SPECIFIER will return the name of the specified capture device if a pointer is supplied, or will return a list of all available devices if a NULL device pointer is supplied.
            ALC_EXTENSIONS returns a list of available context extensions, with each extension separated by a space and the list terminated by a NULL character.
            </remarks>
            <param name="device">a pointer to the device to be queried.</param>
            <param name="param">an attribute to be retrieved: ALC_DEVICE_SPECIFIER, ALC_CAPTURE_DEVICE_SPECIFIER, ALC_ALL_DEVICES_SPECIFIER</param>
            <returns>A List of strings containing the names of the Devices.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alc.GetInteger(System.IntPtr,OpenTK.Audio.AlcGetInteger,System.Int32,System.Int32@)">
            <summary>This function returns integers related to the context.</summary>
            <param name="device">a pointer to the device to be queried.</param>
            <param name="param">an attribute to be retrieved: ALC_MAJOR_VERSION, ALC_MINOR_VERSION, ALC_ATTRIBUTES_SIZE, ALC_ALL_ATTRIBUTES</param>
            <param name="size">the size of the destination buffer provided, in number of integers.</param>
            <param name="data">a pointer to the buffer to be returned</param>
        </member>
        <member name="M:OpenTK.Audio.Alc.GetInteger(System.IntPtr,OpenTK.Audio.AlcGetInteger,System.Int32,System.Int32[])">
            <summary>This function returns integers related to the context.</summary>
            <param name="device">a pointer to the device to be queried.</param>
            <param name="param">an attribute to be retrieved: ALC_MAJOR_VERSION, ALC_MINOR_VERSION, ALC_ATTRIBUTES_SIZE, ALC_ALL_ATTRIBUTES</param>
            <param name="size">the size of the destination buffer provided, in number of integers.</param>
            <param name="data">a pointer to the buffer to be returned</param>
        </member>
        <member name="M:OpenTK.Audio.Alc.CaptureOpenDevice(System.String,System.UInt32,OpenTK.Audio.ALFormat,System.Int32)">
            <summary>This function opens a capture device by name. </summary>
            <param name="devicename">a pointer to a device name string.</param>
            <param name="frequency">the frequency that the buffer should be captured at.</param>
            <param name="format">the requested capture buffer format.</param>
            <param name="buffersize">the size of the capture buffer in samples, not bytes.</param>
            <returns>Returns the capture device pointer, or NULL on failure.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alc.CaptureOpenDevice(System.String,System.Int32,OpenTK.Audio.ALFormat,System.Int32)">
            <summary>This function opens a capture device by name. </summary>
            <param name="devicename">a pointer to a device name string.</param>
            <param name="frequency">the frequency that the buffer should be captured at.</param>
            <param name="format">the requested capture buffer format.</param>
            <param name="buffersize">the size of the capture buffer in samples, not bytes.</param>
            <returns>Returns the capture device pointer, or NULL on failure.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alc.CaptureCloseDevice(System.IntPtr)">
            <summary>This function closes the specified capture device.</summary>
            <param name="device">a pointer to a capture device.</param>
            <returns>Returns True if the close operation was successful, False on failure.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alc.CaptureStart(System.IntPtr)">
            <summary>This function begins a capture operation.</summary>
            <remarks>alcCaptureStart will begin recording to an internal ring buffer of the size specified when opening the capture device. The application can then retrieve the number of samples currently available using the ALC_CAPTURE_SAPMPLES token with alcGetIntegerv. When the application determines that enough samples are available for processing, then it can obtain them with a call to alcCaptureSamples.</remarks>
            <param name="device">a pointer to a capture device.</param>
        </member>
        <member name="M:OpenTK.Audio.Alc.CaptureStop(System.IntPtr)">
            <summary>This function stops a capture operation.</summary>
            <param name="device">a pointer to a capture device.</param>
        </member>
        <member name="M:OpenTK.Audio.Alc.CaptureSamples(System.IntPtr,System.IntPtr,System.Int32)">
            <summary>This function completes a capture operation, and does not block.</summary>
            <param name="device">a pointer to a capture device.</param>
            <param name="buffer">a pointer to a buffer, which must be large enough to accommodate the number of samples.</param>
            <param name="samples">the number of samples to be retrieved.</param>
        </member>
        <member name="M:OpenTK.Audio.Alc.CaptureSamples``1(System.IntPtr,``0@,System.Int32)">
            <summary>This function completes a capture operation, and does not block.</summary>
            <param name="device">a pointer to a capture device.</param>
            <param name="buffer">a reference to a buffer, which must be large enough to accommodate the number of samples.</param>
            <param name="samples">the number of samples to be retrieved.</param>
        </member>
        <member name="M:OpenTK.Audio.Alc.CaptureSamples``1(System.IntPtr,``0[],System.Int32)">
            <summary>This function completes a capture operation, and does not block.</summary>
            <param name="device">a pointer to a capture device.</param>
            <param name="buffer">a buffer, which must be large enough to accommodate the number of samples.</param>
            <param name="samples">the number of samples to be retrieved.</param>
        </member>
        <member name="M:OpenTK.Audio.Alc.CaptureSamples``1(System.IntPtr,``0[0:,0:],System.Int32)">
            <summary>This function completes a capture operation, and does not block.</summary>
            <param name="device">a pointer to a capture device.</param>
            <param name="buffer">a buffer, which must be large enough to accommodate the number of samples.</param>
            <param name="samples">the number of samples to be retrieved.</param>
        </member>
        <member name="M:OpenTK.Audio.Alc.CaptureSamples``1(System.IntPtr,``0[0:,0:,0:],System.Int32)">
            <summary>This function completes a capture operation, and does not block.</summary>
            <param name="device">a pointer to a capture device.</param>
            <param name="buffer">a buffer, which must be large enough to accommodate the number of samples.</param>
            <param name="samples">the number of samples to be retrieved.</param>
        </member>
        <member name="T:OpenTK.Math.Vector3d">
            <summary>
            Represents a 3D vector using three double-precision floating-point numbers.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector3d.X">
            <summary>
            The X component of the Vector3.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector3d.Y">
            <summary>
            The Y component of the Vector3.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector3d.Z">
            <summary>
            The Z component of the Vector3.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Vector3d.#ctor(System.Double,System.Double,System.Double)">
            <summary>
            Constructs a new Vector3.
            </summary>
            <param name="x">The x component of the Vector3.</param>
            <param name="y">The y component of the Vector3.</param>
            <param name="z">The z component of the Vector3.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.#ctor(OpenTK.Math.Vector2d)">
            <summary>
            Constructs a new instance from the given Vector2d.
            </summary>
            <param name="v">The Vector2d to copy components from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.#ctor(OpenTK.Math.Vector3d)">
            <summary>
            Constructs a new instance from the given Vector3d.
            </summary>
            <param name="v">The Vector3d to copy components from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.#ctor(OpenTK.Math.Vector4d)">
            <summary>
            Constructs a new instance from the given Vector4d.
            </summary>
            <param name="v">The Vector4d to copy components from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Add(OpenTK.Math.Vector3d)">
            <summary>Add the Vector passed as parameter to this instance.</summary>
            <param name="right">Right operand. This parameter is only read from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Add(OpenTK.Math.Vector3d@)">
            <summary>Add the Vector passed as parameter to this instance.</summary>
            <param name="right">Right operand. This parameter is only read from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Sub(OpenTK.Math.Vector3d)">
            <summary>Subtract the Vector passed as parameter from this instance.</summary>
            <param name="right">Right operand. This parameter is only read from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Sub(OpenTK.Math.Vector3d@)">
            <summary>Subtract the Vector passed as parameter from this instance.</summary>
            <param name="right">Right operand. This parameter is only read from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Mult(System.Double)">
            <summary>Multiply this instance by a scalar.</summary>
            <param name="f">Scalar operand.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Div(System.Double)">
            <summary>Divide this instance by a scalar.</summary>
            <param name="f">Scalar operand.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Normalize">
            <summary>
            Scales the Vector3d to unit length.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Vector3d.NormalizeFast">
            <summary>
            Scales the Vector3d to approximately unit length.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Scale(System.Double,System.Double,System.Double)">
            <summary>
            Scales the current Vector3d by the given amounts.
            </summary>
            <param name="sx">The scale of the X component.</param>
            <param name="sy">The scale of the Y component.</param>
            <param name="sz">The scale of the Z component.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Scale(OpenTK.Math.Vector3d)">
            <summary>Scales this instance by the given parameter.</summary>
            <param name="scale">The scaling of the individual components.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Scale(OpenTK.Math.Vector3d@)">
            <summary>Scales this instance by the given parameter.</summary>
            <param name="scale">The scaling of the individual components.</param>
        </member>
        <member name="F:OpenTK.Math.Vector3d.UnitX">
            <summary>
            Defines a unit-length Vector3d that points towards the X-axis.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector3d.UnitY">
            <summary>
            Defines a unit-length Vector3d that points towards the Y-axis.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector3d.UnitZ">
            <summary>
            /// Defines a unit-length Vector3d that points towards the Z-axis.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector3d.Zero">
            <summary>
            Defines a zero-length Vector3.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector3d.One">
            <summary>
            Defines an instance with all components set to 1.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector3d.SizeInBytes">
            <summary>
            Defines the size of the Vector3d struct in bytes.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Add(OpenTK.Math.Vector3d,OpenTK.Math.Vector3d)">
            <summary>
            Add two Vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <returns>Result of addition</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Add(OpenTK.Math.Vector3d@,OpenTK.Math.Vector3d@,OpenTK.Math.Vector3d@)">
            <summary>
            Add two Vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <param name="result">Result of addition</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Sub(OpenTK.Math.Vector3d,OpenTK.Math.Vector3d)">
            <summary>
            Subtract one Vector from another
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <returns>Result of subtraction</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Sub(OpenTK.Math.Vector3d@,OpenTK.Math.Vector3d@,OpenTK.Math.Vector3d@)">
            <summary>
            Subtract one Vector from another
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <param name="result">Result of subtraction</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Mult(OpenTK.Math.Vector3d,System.Double)">
            <summary>
            Multiply a vector and a scalar
            </summary>
            <param name="a">Vector operand</param>
            <param name="f">Scalar operand</param>
            <returns>Result of the multiplication</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Mult(OpenTK.Math.Vector3d@,System.Double,OpenTK.Math.Vector3d@)">
            <summary>
            Multiply a vector and a scalar
            </summary>
            <param name="a">Vector operand</param>
            <param name="f">Scalar operand</param>
            <param name="result">Result of the multiplication</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Div(OpenTK.Math.Vector3d,System.Double)">
            <summary>
            Divide a vector by a scalar
            </summary>
            <param name="a">Vector operand</param>
            <param name="f">Scalar operand</param>
            <returns>Result of the division</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Div(OpenTK.Math.Vector3d@,System.Double,OpenTK.Math.Vector3d@)">
            <summary>
            Divide a vector by a scalar
            </summary>
            <param name="a">Vector operand</param>
            <param name="f">Scalar operand</param>
            <param name="result">Result of the division</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.ComponentMin(OpenTK.Math.Vector3d,OpenTK.Math.Vector3d)">
            <summary>
            Calculate the component-wise minimum of two vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <returns>The component-wise minimum</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3d.ComponentMin(OpenTK.Math.Vector3d@,OpenTK.Math.Vector3d@,OpenTK.Math.Vector3d@)">
            <summary>
            Calculate the component-wise minimum of two vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <param name="result">The component-wise minimum</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.ComponentMax(OpenTK.Math.Vector3d,OpenTK.Math.Vector3d)">
            <summary>
            Calculate the component-wise maximum of two vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <returns>The component-wise maximum</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3d.ComponentMax(OpenTK.Math.Vector3d@,OpenTK.Math.Vector3d@,OpenTK.Math.Vector3d@)">
            <summary>
            Calculate the component-wise maximum of two vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <param name="result">The component-wise maximum</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Min(OpenTK.Math.Vector3d,OpenTK.Math.Vector3d)">
            <summary>
            Returns the Vector3d with the minimum magnitude
            </summary>
            <param name="left">Left operand</param>
            <param name="right">Right operand</param>
            <returns>The minimum Vector3</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Max(OpenTK.Math.Vector3d,OpenTK.Math.Vector3d)">
            <summary>
            Returns the Vector3d with the minimum magnitude
            </summary>
            <param name="left">Left operand</param>
            <param name="right">Right operand</param>
            <returns>The minimum Vector3</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Clamp(OpenTK.Math.Vector3d,OpenTK.Math.Vector3d,OpenTK.Math.Vector3d)">
            <summary>
            Clamp a vector to the given minimum and maximum vectors
            </summary>
            <param name="vec">Input vector</param>
            <param name="min">Minimum vector</param>
            <param name="max">Maximum vector</param>
            <returns>The clamped vector</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Clamp(OpenTK.Math.Vector3d@,OpenTK.Math.Vector3d@,OpenTK.Math.Vector3d@,OpenTK.Math.Vector3d@)">
            <summary>
            Clamp a vector to the given minimum and maximum vectors
            </summary>
            <param name="vec">Input vector</param>
            <param name="min">Minimum vector</param>
            <param name="max">Maximum vector</param>
            <param name="result">The clamped vector</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Normalize(OpenTK.Math.Vector3d)">
            <summary>
            Scale a vector to unit length
            </summary>
            <param name="vec">The input vector</param>
            <returns>The normalized vector</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Normalize(OpenTK.Math.Vector3d@,OpenTK.Math.Vector3d@)">
            <summary>
            Scale a vector to unit length
            </summary>
            <param name="vec">The input vector</param>
            <param name="result">The normalized vector</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.NormalizeFast(OpenTK.Math.Vector3d)">
            <summary>
            Scale a vector to approximately unit length
            </summary>
            <param name="vec">The input vector</param>
            <returns>The normalized vector</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3d.NormalizeFast(OpenTK.Math.Vector3d@,OpenTK.Math.Vector3d@)">
            <summary>
            Scale a vector to approximately unit length
            </summary>
            <param name="vec">The input vector</param>
            <param name="result">The normalized vector</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Dot(OpenTK.Math.Vector3d,OpenTK.Math.Vector3d)">
            <summary>
            Calculate the dot (scalar) product of two vectors
            </summary>
            <param name="left">First operand</param>
            <param name="right">Second operand</param>
            <returns>The dot product of the two inputs</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Dot(OpenTK.Math.Vector3d@,OpenTK.Math.Vector3d@,System.Double@)">
            <summary>
            Calculate the dot (scalar) product of two vectors
            </summary>
            <param name="left">First operand</param>
            <param name="right">Second operand</param>
            <param name="result">The dot product of the two inputs</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Cross(OpenTK.Math.Vector3d,OpenTK.Math.Vector3d)">
            <summary>
            Caclulate the cross (vector) product of two vectors
            </summary>
            <param name="left">First operand</param>
            <param name="right">Second operand</param>
            <returns>The cross product of the two inputs</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Cross(OpenTK.Math.Vector3d@,OpenTK.Math.Vector3d@,OpenTK.Math.Vector3d@)">
            <summary>
            Caclulate the cross (vector) product of two vectors
            </summary>
            <param name="left">First operand</param>
            <param name="right">Second operand</param>
            <returns>The cross product of the two inputs</returns>
            <param name="result">The cross product of the two inputs</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Lerp(OpenTK.Math.Vector3d,OpenTK.Math.Vector3d,System.Double)">
            <summary>
            Returns a new Vector that is the linear blend of the 2 given Vectors
            </summary>
            <param name="a">First input vector</param>
            <param name="b">Second input vector</param>
            <param name="blend">The blend factor. a when blend=0, b when blend=1.</param>
            <returns>a when blend=0, b when blend=1, and a linear combination otherwise</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Lerp(OpenTK.Math.Vector3d@,OpenTK.Math.Vector3d@,System.Double,OpenTK.Math.Vector3d@)">
            <summary>
            Returns a new Vector that is the linear blend of the 2 given Vectors
            </summary>
            <param name="a">First input vector</param>
            <param name="b">Second input vector</param>
            <param name="blend">The blend factor. a when blend=0, b when blend=1.</param>
            <param name="result">a when blend=0, b when blend=1, and a linear combination otherwise</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.BaryCentric(OpenTK.Math.Vector3d,OpenTK.Math.Vector3d,OpenTK.Math.Vector3d,System.Double,System.Double)">
            <summary>
            Interpolate 3 Vectors using Barycentric coordinates
            </summary>
            <param name="a">First input Vector</param>
            <param name="b">Second input Vector</param>
            <param name="c">Third input Vector</param>
            <param name="u">First Barycentric Coordinate</param>
            <param name="v">Second Barycentric Coordinate</param>
            <returns>a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3d.BaryCentric(OpenTK.Math.Vector3d@,OpenTK.Math.Vector3d@,OpenTK.Math.Vector3d@,System.Single,System.Single,OpenTK.Math.Vector3d@)">
            <summary>Interpolate 3 Vectors using Barycentric coordinates</summary>
            <param name="a">First input Vector.</param>
            <param name="b">Second input Vector.</param>
            <param name="c">Third input Vector.</param>
            <param name="u">First Barycentric Coordinate.</param>
            <param name="v">Second Barycentric Coordinate.</param>
            <param name="result">Output Vector. a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.TransformVector(OpenTK.Math.Vector3d,OpenTK.Math.Matrix4d)">
            <summary>Transform a direction vector by the given Matrix
            Assumes the matrix has a bottom row of (0,0,0,1), that is the translation part is ignored.
            </summary>
            <param name="vec">The vector to transform</param>
            <param name="mat">The desired transformation</param>
            <returns>The transformed vector</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3d.TransformVector(OpenTK.Math.Vector3d@,OpenTK.Math.Matrix4d@,OpenTK.Math.Vector3d@)">
            <summary>Transform a direction vector by the given Matrix
            Assumes the matrix has a bottom row of (0,0,0,1), that is the translation part is ignored.
            </summary>
            <param name="vec">The vector to transform</param>
            <param name="mat">The desired transformation</param>
            <param name="result">The transformed vector</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.TransformNormal(OpenTK.Math.Vector3d,OpenTK.Math.Matrix4d)">
            <summary>Transform a Normal by the given Matrix</summary>
            <remarks>
            This calculates the inverse of the given matrix, use TransformNormalInverse if you
            already have the inverse to avoid this extra calculation
            </remarks>
            <param name="norm">The normal to transform</param>
            <param name="mat">The desired transformation</param>
            <returns>The transformed normal</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3d.TransformNormal(OpenTK.Math.Vector3d@,OpenTK.Math.Matrix4d@,OpenTK.Math.Vector3d@)">
            <summary>Transform a Normal by the given Matrix</summary>
            <remarks>
            This calculates the inverse of the given matrix, use TransformNormalInverse if you
            already have the inverse to avoid this extra calculation
            </remarks>
            <param name="norm">The normal to transform</param>
            <param name="mat">The desired transformation</param>
            <param name="result">The transformed normal</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.TransformNormalInverse(OpenTK.Math.Vector3d,OpenTK.Math.Matrix4d)">
            <summary>Transform a Normal by the (transpose of the) given Matrix</summary>
            <remarks>
            This version doesn't calculate the inverse matrix.
            Use this version if you already have the inverse of the desired transform to hand
            </remarks>
            <param name="norm">The normal to transform</param>
            <param name="invMat">The inverse of the desired transformation</param>
            <returns>The transformed normal</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3d.TransformNormalInverse(OpenTK.Math.Vector3d@,OpenTK.Math.Matrix4d@,OpenTK.Math.Vector3d@)">
            <summary>Transform a Normal by the (transpose of the) given Matrix</summary>
            <remarks>
            This version doesn't calculate the inverse matrix.
            Use this version if you already have the inverse of the desired transform to hand
            </remarks>
            <param name="norm">The normal to transform</param>
            <param name="invMat">The inverse of the desired transformation</param>
            <param name="result">The transformed normal</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.TransformPosition(OpenTK.Math.Vector3d,OpenTK.Math.Matrix4d)">
            <summary>Transform a Position by the given Matrix</summary>
            <param name="pos">The position to transform</param>
            <param name="mat">The desired transformation</param>
            <returns>The transformed position</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3d.TransformPosition(OpenTK.Math.Vector3d@,OpenTK.Math.Matrix4d@,OpenTK.Math.Vector3d@)">
            <summary>Transform a Position by the given Matrix</summary>
            <param name="pos">The position to transform</param>
            <param name="mat">The desired transformation</param>
            <param name="result">The transformed position</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Transform(OpenTK.Math.Vector3d,OpenTK.Math.Matrix4d)">
            <summary>Transform a Vector by the given Matrix</summary>
            <param name="vec">The vector to transform</param>
            <param name="mat">The desired transformation</param>
            <returns>The transformed vector</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Transform(OpenTK.Math.Vector3d@,OpenTK.Math.Matrix4d@,OpenTK.Math.Vector4d@)">
            <summary>Transform a Vector by the given Matrix</summary>
            <param name="vec">The vector to transform</param>
            <param name="mat">The desired transformation</param>
            <param name="result">The transformed vector</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.TransformPerspective(OpenTK.Math.Vector3d,OpenTK.Math.Matrix4d)">
            <summary>
            Transform a Vector3d by the given Matrix, and project the resulting Vector4 back to a Vector3
            </summary>
            <param name="vec">The vector to transform</param>
            <param name="mat">The desired transformation</param>
            <returns>The transformed vector</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3d.TransformPerspective(OpenTK.Math.Vector3d@,OpenTK.Math.Matrix4d@,OpenTK.Math.Vector3d@)">
            <summary>Transform a Vector3d by the given Matrix, and project the resulting Vector4d back to a Vector3d</summary>
            <param name="vec">The vector to transform</param>
            <param name="mat">The desired transformation</param>
            <param name="result">The transformed vector</param>
        </member>
        <member name="M:OpenTK.Math.Vector3d.CalculateAngle(OpenTK.Math.Vector3d,OpenTK.Math.Vector3d)">
            <summary>
            Calculates the angle (in radians) between two vectors.
            </summary>
            <param name="first">The first vector.</param>
            <param name="second">The second vector.</param>
            <returns>Angle (in radians) between the vectors.</returns>
            <remarks>Note that the returned angle is never bigger than the constant Pi.</remarks>
        </member>
        <member name="M:OpenTK.Math.Vector3d.CalculateAngle(OpenTK.Math.Vector3d@,OpenTK.Math.Vector3d@,System.Double@)">
            <summary>Calculates the angle (in radians) between two vectors.</summary>
            <param name="first">The first vector.</param>
            <param name="second">The second vector.</param>
            <param name="result">Angle (in radians) between the vectors.</param>
            <remarks>Note that the returned angle is never bigger than the constant Pi.</remarks>
        </member>
        <member name="M:OpenTK.Math.Vector3d.op_Explicit(OpenTK.Math.Vector3)~OpenTK.Math.Vector3d">
            <summary>Converts OpenTK.Vector3 to OpenTK.Vector3d.</summary>
            <param name="v3">The Vector3 to convert.</param>
            <returns>The resulting Vector3d.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3d.op_Explicit(OpenTK.Math.Vector3d)~OpenTK.Math.Vector3">
            <summary>Converts OpenTK.Vector3d to OpenTK.Vector3.</summary>
            <param name="v3d">The Vector3d to convert.</param>
            <returns>The resulting Vector3.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3d.ToString">
            <summary>
            Returns a System.String that represents the current Vector3.
            </summary>
            <returns></returns>
        </member>
        <member name="M:OpenTK.Math.Vector3d.GetHashCode">
            <summary>
            Returns the hashcode for this instance.
            </summary>
            <returns>A System.Int32 containing the unique hashcode for this instance.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Equals(System.Object)">
            <summary>
            Indicates whether this instance and a specified object are equal.
            </summary>
            <param name="obj">The object to compare to.</param>
            <returns>True if the instances are equal; false otherwise.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3d.Equals(OpenTK.Math.Vector3d)">
            <summary>Indicates whether the current vector is equal to another vector.</summary>
            <param name="other">A vector to compare with this vector.</param>
            <returns>true if the current vector is equal to the vector parameter; otherwise, false.</returns>
        </member>
        <member name="P:OpenTK.Math.Vector3d.Length">
            <summary>
            Gets the length (magnitude) of the vector.
            </summary>
            <see cref="P:OpenTK.Math.Vector3d.LengthFast"/>
            <seealso cref="P:OpenTK.Math.Vector3d.LengthSquared"/>
        </member>
        <member name="P:OpenTK.Math.Vector3d.LengthFast">
            <summary>
            Gets an approximation of the vector length (magnitude).
            </summary>
            <remarks>
            This property uses an approximation of the square root function to calculate vector magnitude, with
            an upper error bound of 0.001.
            </remarks>
            <see cref="P:OpenTK.Math.Vector3d.Length"/>
            <seealso cref="P:OpenTK.Math.Vector3d.LengthSquared"/>
        </member>
        <member name="P:OpenTK.Math.Vector3d.LengthSquared">
            <summary>
            Gets the square of the vector length (magnitude).
            </summary>
            <remarks>
            This property avoids the costly square root operation required by the Length property. This makes it more suitable
            for comparisons.
            </remarks>
            <see cref="P:OpenTK.Math.Vector3d.Length"/>
            <seealso cref="P:OpenTK.Math.Vector3d.LengthFast"/>
        </member>
        <member name="P:OpenTK.Math.Vector3d.Xy">
            <summary>
            Gets or sets an OpenTK.Vector2d with the X and Y components of this instance.
            </summary>
        </member>
        <member name="T:OpenTK.Math.Vector3">
            <summary>
            Represents a 3D vector using three single-precision floating-point numbers.
            </summary>
            <remarks>
            The Vector3 structure is suitable for interoperation with unmanaged code requiring three consecutive floats.
            </remarks>
        </member>
        <member name="F:OpenTK.Math.Vector3.X">
            <summary>
            The X component of the Vector3.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector3.Y">
            <summary>
            The Y component of the Vector3.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector3.Z">
            <summary>
            The Z component of the Vector3.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Vector3.#ctor(System.Single,System.Single,System.Single)">
            <summary>
            Constructs a new Vector3.
            </summary>
            <param name="x">The x component of the Vector3.</param>
            <param name="y">The y component of the Vector3.</param>
            <param name="z">The z component of the Vector3.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.#ctor(OpenTK.Math.Vector2)">
            <summary>
            Constructs a new Vector3 from the given Vector2.
            </summary>
            <param name="v">The Vector2 to copy components from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.#ctor(OpenTK.Math.Vector3)">
            <summary>
            Constructs a new Vector3 from the given Vector3.
            </summary>
            <param name="v">The Vector3 to copy components from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.#ctor(OpenTK.Math.Vector4)">
            <summary>
            Constructs a new Vector3 from the given Vector4.
            </summary>
            <param name="v">The Vector4 to copy components from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.Add(OpenTK.Math.Vector3)">
            <summary>Add the Vector passed as parameter to this instance.</summary>
            <param name="right">Right operand. This parameter is only read from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.Add(OpenTK.Math.Vector3@)">
            <summary>Add the Vector passed as parameter to this instance.</summary>
            <param name="right">Right operand. This parameter is only read from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.Sub(OpenTK.Math.Vector3)">
            <summary>Subtract the Vector passed as parameter from this instance.</summary>
            <param name="right">Right operand. This parameter is only read from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.Sub(OpenTK.Math.Vector3@)">
            <summary>Subtract the Vector passed as parameter from this instance.</summary>
            <param name="right">Right operand. This parameter is only read from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.Mult(System.Single)">
            <summary>Multiply this instance by a scalar.</summary>
            <param name="f">Scalar operand.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.Div(System.Single)">
            <summary>Divide this instance by a scalar.</summary>
            <param name="f">Scalar operand.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.Normalize">
            <summary>
            Scales the Vector3 to unit length.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Vector3.NormalizeFast">
            <summary>
            Scales the Vector3 to approximately unit length.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Vector3.Scale(System.Single,System.Single,System.Single)">
            <summary>
            Scales the current Vector3 by the given amounts.
            </summary>
            <param name="sx">The scale of the X component.</param>
            <param name="sy">The scale of the Y component.</param>
            <param name="sz">The scale of the Z component.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.Scale(OpenTK.Math.Vector3)">
            <summary>Scales this instance by the given parameter.</summary>
            <param name="scale">The scaling of the individual components.</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.Scale(OpenTK.Math.Vector3@)">
            <summary>Scales this instance by the given parameter.</summary>
            <param name="scale">The scaling of the individual components.</param>
        </member>
        <member name="F:OpenTK.Math.Vector3.UnitX">
            <summary>
            Defines a unit-length Vector3 that points towards the X-axis.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector3.UnitY">
            <summary>
            Defines a unit-length Vector3 that points towards the Y-axis.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector3.UnitZ">
            <summary>
            /// Defines a unit-length Vector3 that points towards the Z-axis.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector3.Zero">
            <summary>
            Defines a zero-length Vector3.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector3.One">
            <summary>
            Defines an instance with all components set to 1.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector3.SizeInBytes">
            <summary>
            Defines the size of the Vector3 struct in bytes.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Vector3.Add(OpenTK.Math.Vector3,OpenTK.Math.Vector3)">
            <summary>
            Add two Vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <returns>Result of addition</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3.Add(OpenTK.Math.Vector3@,OpenTK.Math.Vector3@,OpenTK.Math.Vector3@)">
            <summary>
            Add two Vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <param name="result">Result of addition</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.Sub(OpenTK.Math.Vector3,OpenTK.Math.Vector3)">
            <summary>
            Subtract one Vector from another
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <returns>Result of subtraction</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3.Sub(OpenTK.Math.Vector3@,OpenTK.Math.Vector3@,OpenTK.Math.Vector3@)">
            <summary>
            Subtract one Vector from another
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <param name="result">Result of subtraction</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.Mult(OpenTK.Math.Vector3,System.Single)">
            <summary>
            Multiply a vector and a scalar
            </summary>
            <param name="a">Vector operand</param>
            <param name="f">Scalar operand</param>
            <returns>Result of the multiplication</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3.Mult(OpenTK.Math.Vector3@,System.Single,OpenTK.Math.Vector3@)">
            <summary>
            Multiply a vector and a scalar
            </summary>
            <param name="a">Vector operand</param>
            <param name="f">Scalar operand</param>
            <param name="result">Result of the multiplication</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.Div(OpenTK.Math.Vector3,System.Single)">
            <summary>
            Divide a vector by a scalar
            </summary>
            <param name="a">Vector operand</param>
            <param name="f">Scalar operand</param>
            <returns>Result of the division</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3.Div(OpenTK.Math.Vector3@,System.Single,OpenTK.Math.Vector3@)">
            <summary>
            Divide a vector by a scalar
            </summary>
            <param name="a">Vector operand</param>
            <param name="f">Scalar operand</param>
            <param name="result">Result of the division</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.ComponentMin(OpenTK.Math.Vector3,OpenTK.Math.Vector3)">
            <summary>
            Calculate the component-wise minimum of two vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <returns>The component-wise minimum</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3.ComponentMin(OpenTK.Math.Vector3@,OpenTK.Math.Vector3@,OpenTK.Math.Vector3@)">
            <summary>
            Calculate the component-wise minimum of two vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <param name="result">The component-wise minimum</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.ComponentMax(OpenTK.Math.Vector3,OpenTK.Math.Vector3)">
            <summary>
            Calculate the component-wise maximum of two vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <returns>The component-wise maximum</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3.ComponentMax(OpenTK.Math.Vector3@,OpenTK.Math.Vector3@,OpenTK.Math.Vector3@)">
            <summary>
            Calculate the component-wise maximum of two vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <param name="result">The component-wise maximum</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.Min(OpenTK.Math.Vector3,OpenTK.Math.Vector3)">
            <summary>
            Returns the Vector3 with the minimum magnitude
            </summary>
            <param name="left">Left operand</param>
            <param name="right">Right operand</param>
            <returns>The minimum Vector3</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3.Max(OpenTK.Math.Vector3,OpenTK.Math.Vector3)">
            <summary>
            Returns the Vector3 with the minimum magnitude
            </summary>
            <param name="left">Left operand</param>
            <param name="right">Right operand</param>
            <returns>The minimum Vector3</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3.Clamp(OpenTK.Math.Vector3,OpenTK.Math.Vector3,OpenTK.Math.Vector3)">
            <summary>
            Clamp a vector to the given minimum and maximum vectors
            </summary>
            <param name="vec">Input vector</param>
            <param name="min">Minimum vector</param>
            <param name="max">Maximum vector</param>
            <returns>The clamped vector</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3.Clamp(OpenTK.Math.Vector3@,OpenTK.Math.Vector3@,OpenTK.Math.Vector3@,OpenTK.Math.Vector3@)">
            <summary>
            Clamp a vector to the given minimum and maximum vectors
            </summary>
            <param name="vec">Input vector</param>
            <param name="min">Minimum vector</param>
            <param name="max">Maximum vector</param>
            <param name="result">The clamped vector</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.Normalize(OpenTK.Math.Vector3)">
            <summary>
            Scale a vector to unit length
            </summary>
            <param name="vec">The input vector</param>
            <returns>The normalized vector</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3.Normalize(OpenTK.Math.Vector3@,OpenTK.Math.Vector3@)">
            <summary>
            Scale a vector to unit length
            </summary>
            <param name="vec">The input vector</param>
            <param name="result">The normalized vector</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.NormalizeFast(OpenTK.Math.Vector3)">
            <summary>
            Scale a vector to approximately unit length
            </summary>
            <param name="vec">The input vector</param>
            <returns>The normalized vector</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3.NormalizeFast(OpenTK.Math.Vector3@,OpenTK.Math.Vector3@)">
            <summary>
            Scale a vector to approximately unit length
            </summary>
            <param name="vec">The input vector</param>
            <param name="result">The normalized vector</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.Dot(OpenTK.Math.Vector3,OpenTK.Math.Vector3)">
            <summary>
            Calculate the dot (scalar) product of two vectors
            </summary>
            <param name="left">First operand</param>
            <param name="right">Second operand</param>
            <returns>The dot product of the two inputs</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3.Dot(OpenTK.Math.Vector3@,OpenTK.Math.Vector3@,System.Single@)">
            <summary>
            Calculate the dot (scalar) product of two vectors
            </summary>
            <param name="left">First operand</param>
            <param name="right">Second operand</param>
            <param name="result">The dot product of the two inputs</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.Cross(OpenTK.Math.Vector3,OpenTK.Math.Vector3)">
            <summary>
            Caclulate the cross (vector) product of two vectors
            </summary>
            <param name="left">First operand</param>
            <param name="right">Second operand</param>
            <returns>The cross product of the two inputs</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3.Cross(OpenTK.Math.Vector3@,OpenTK.Math.Vector3@,OpenTK.Math.Vector3@)">
            <summary>
            Caclulate the cross (vector) product of two vectors
            </summary>
            <param name="left">First operand</param>
            <param name="right">Second operand</param>
            <returns>The cross product of the two inputs</returns>
            <param name="result">The cross product of the two inputs</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.Lerp(OpenTK.Math.Vector3,OpenTK.Math.Vector3,System.Single)">
            <summary>
            Returns a new Vector that is the linear blend of the 2 given Vectors
            </summary>
            <param name="a">First input vector</param>
            <param name="b">Second input vector</param>
            <param name="blend">The blend factor. a when blend=0, b when blend=1.</param>
            <returns>a when blend=0, b when blend=1, and a linear combination otherwise</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3.Lerp(OpenTK.Math.Vector3@,OpenTK.Math.Vector3@,System.Single,OpenTK.Math.Vector3@)">
            <summary>
            Returns a new Vector that is the linear blend of the 2 given Vectors
            </summary>
            <param name="a">First input vector</param>
            <param name="b">Second input vector</param>
            <param name="blend">The blend factor. a when blend=0, b when blend=1.</param>
            <param name="result">a when blend=0, b when blend=1, and a linear combination otherwise</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.BaryCentric(OpenTK.Math.Vector3,OpenTK.Math.Vector3,OpenTK.Math.Vector3,System.Single,System.Single)">
            <summary>
            Interpolate 3 Vectors using Barycentric coordinates
            </summary>
            <param name="a">First input Vector</param>
            <param name="b">Second input Vector</param>
            <param name="c">Third input Vector</param>
            <param name="u">First Barycentric Coordinate</param>
            <param name="v">Second Barycentric Coordinate</param>
            <returns>a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3.BaryCentric(OpenTK.Math.Vector3@,OpenTK.Math.Vector3@,OpenTK.Math.Vector3@,System.Single,System.Single,OpenTK.Math.Vector3@)">
            <summary>Interpolate 3 Vectors using Barycentric coordinates</summary>
            <param name="a">First input Vector.</param>
            <param name="b">Second input Vector.</param>
            <param name="c">Third input Vector.</param>
            <param name="u">First Barycentric Coordinate.</param>
            <param name="v">Second Barycentric Coordinate.</param>
            <param name="result">Output Vector. a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.TransformVector(OpenTK.Math.Vector3,OpenTK.Math.Matrix4)">
            <summary>Transform a direction vector by the given Matrix
            Assumes the matrix has a bottom row of (0,0,0,1), that is the translation part is ignored.
            </summary>
            <param name="vec">The vector to transform</param>
            <param name="mat">The desired transformation</param>
            <returns>The transformed vector</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3.TransformVector(OpenTK.Math.Vector3@,OpenTK.Math.Matrix4@,OpenTK.Math.Vector3@)">
            <summary>Transform a direction vector by the given Matrix
            Assumes the matrix has a bottom row of (0,0,0,1), that is the translation part is ignored.
            </summary>
            <param name="vec">The vector to transform</param>
            <param name="mat">The desired transformation</param>
            <param name="result">The transformed vector</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.TransformNormal(OpenTK.Math.Vector3,OpenTK.Math.Matrix4)">
            <summary>Transform a Normal by the given Matrix</summary>
            <remarks>
            This calculates the inverse of the given matrix, use TransformNormalInverse if you
            already have the inverse to avoid this extra calculation
            </remarks>
            <param name="norm">The normal to transform</param>
            <param name="mat">The desired transformation</param>
            <returns>The transformed normal</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3.TransformNormal(OpenTK.Math.Vector3@,OpenTK.Math.Matrix4@,OpenTK.Math.Vector3@)">
            <summary>Transform a Normal by the given Matrix</summary>
            <remarks>
            This calculates the inverse of the given matrix, use TransformNormalInverse if you
            already have the inverse to avoid this extra calculation
            </remarks>
            <param name="norm">The normal to transform</param>
            <param name="mat">The desired transformation</param>
            <param name="result">The transformed normal</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.TransformNormalInverse(OpenTK.Math.Vector3,OpenTK.Math.Matrix4)">
            <summary>Transform a Normal by the (transpose of the) given Matrix</summary>
            <remarks>
            This version doesn't calculate the inverse matrix.
            Use this version if you already have the inverse of the desired transform to hand
            </remarks>
            <param name="norm">The normal to transform</param>
            <param name="invMat">The inverse of the desired transformation</param>
            <returns>The transformed normal</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3.TransformNormalInverse(OpenTK.Math.Vector3@,OpenTK.Math.Matrix4@,OpenTK.Math.Vector3@)">
            <summary>Transform a Normal by the (transpose of the) given Matrix</summary>
            <remarks>
            This version doesn't calculate the inverse matrix.
            Use this version if you already have the inverse of the desired transform to hand
            </remarks>
            <param name="norm">The normal to transform</param>
            <param name="invMat">The inverse of the desired transformation</param>
            <param name="result">The transformed normal</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.TransformPosition(OpenTK.Math.Vector3,OpenTK.Math.Matrix4)">
            <summary>Transform a Position by the given Matrix</summary>
            <param name="pos">The position to transform</param>
            <param name="mat">The desired transformation</param>
            <returns>The transformed position</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3.TransformPosition(OpenTK.Math.Vector3@,OpenTK.Math.Matrix4@,OpenTK.Math.Vector3@)">
            <summary>Transform a Position by the given Matrix</summary>
            <param name="pos">The position to transform</param>
            <param name="mat">The desired transformation</param>
            <param name="result">The transformed position</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.Transform(OpenTK.Math.Vector3,OpenTK.Math.Matrix4)">
            <summary>Transform a Vector by the given Matrix</summary>
            <param name="vec">The vector to transform</param>
            <param name="mat">The desired transformation</param>
            <returns>The transformed vector</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3.Transform(OpenTK.Math.Vector3@,OpenTK.Math.Matrix4@,OpenTK.Math.Vector4@)">
            <summary>Transform a Vector by the given Matrix</summary>
            <param name="vec">The vector to transform</param>
            <param name="mat">The desired transformation</param>
            <param name="result">The transformed vector</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.TransformPerspective(OpenTK.Math.Vector3,OpenTK.Math.Matrix4)">
            <summary>Transform a Vector3 by the given Matrix, and project the resulting Vector4 back to a Vector3</summary>
            <param name="vec">The vector to transform</param>
            <param name="mat">The desired transformation</param>
            <returns>The transformed vector</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3.TransformPerspective(OpenTK.Math.Vector3@,OpenTK.Math.Matrix4@,OpenTK.Math.Vector3@)">
            <summary>Transform a Vector3 by the given Matrix, and project the resulting Vector4 back to a Vector3</summary>
            <param name="vec">The vector to transform</param>
            <param name="mat">The desired transformation</param>
            <param name="result">The transformed vector</param>
        </member>
        <member name="M:OpenTK.Math.Vector3.CalculateAngle(OpenTK.Math.Vector3,OpenTK.Math.Vector3)">
            <summary>
            Calculates the angle (in radians) between two vectors.
            </summary>
            <param name="first">The first vector.</param>
            <param name="second">The second vector.</param>
            <returns>Angle (in radians) between the vectors.</returns>
            <remarks>Note that the returned angle is never bigger than the constant Pi.</remarks>
        </member>
        <member name="M:OpenTK.Math.Vector3.CalculateAngle(OpenTK.Math.Vector3@,OpenTK.Math.Vector3@,System.Single@)">
            <summary>Calculates the angle (in radians) between two vectors.</summary>
            <param name="first">The first vector.</param>
            <param name="second">The second vector.</param>
            <param name="result">Angle (in radians) between the vectors.</param>
            <remarks>Note that the returned angle is never bigger than the constant Pi.</remarks>
        </member>
        <member name="M:OpenTK.Math.Vector3.ToString">
            <summary>
            Returns a System.String that represents the current Vector3.
            </summary>
            <returns></returns>
        </member>
        <member name="M:OpenTK.Math.Vector3.GetHashCode">
            <summary>
            Returns the hashcode for this instance.
            </summary>
            <returns>A System.Int32 containing the unique hashcode for this instance.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3.Equals(System.Object)">
            <summary>
            Indicates whether this instance and a specified object are equal.
            </summary>
            <param name="obj">The object to compare to.</param>
            <returns>True if the instances are equal; false otherwise.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector3.Equals(OpenTK.Math.Vector3)">
            <summary>Indicates whether the current vector is equal to another vector.</summary>
            <param name="other">A vector to compare with this vector.</param>
            <returns>true if the current vector is equal to the vector parameter; otherwise, false.</returns>
        </member>
        <member name="P:OpenTK.Math.Vector3.Length">
            <summary>
            Gets the length (magnitude) of the vector.
            </summary>
            <see cref="P:OpenTK.Math.Vector3.LengthFast"/>
            <seealso cref="P:OpenTK.Math.Vector3.LengthSquared"/>
        </member>
        <member name="P:OpenTK.Math.Vector3.LengthFast">
            <summary>
            Gets an approximation of the vector length (magnitude).
            </summary>
            <remarks>
            This property uses an approximation of the square root function to calculate vector magnitude, with
            an upper error bound of 0.001.
            </remarks>
            <see cref="P:OpenTK.Math.Vector3.Length"/>
            <seealso cref="P:OpenTK.Math.Vector3.LengthSquared"/>
        </member>
        <member name="P:OpenTK.Math.Vector3.LengthSquared">
            <summary>
            Gets the square of the vector length (magnitude).
            </summary>
            <remarks>
            This property avoids the costly square root operation required by the Length property. This makes it more suitable
            for comparisons.
            </remarks>
            <see cref="P:OpenTK.Math.Vector3.Length"/>
            <seealso cref="P:OpenTK.Math.Vector3.LengthFast"/>
        </member>
        <member name="P:OpenTK.Math.Vector3.Xy">
            <summary>
            Gets or sets an OpenTK.Vector2 with the X and Y components of this instance.
            </summary>
        </member>
        <member name="T:OpenTK.Graphics.TextPrinterOptions">
            <summary>
            Defines available options for the TextPrinter.
            </summary>
        </member>
        <member name="F:OpenTK.Graphics.TextPrinterOptions.Default">
            <summary>The TextPrinter will use default printing options.</summary>
        </member>
        <member name="F:OpenTK.Graphics.TextPrinterOptions.NoCache">
            <summary>The TextPrinter will not cache text blocks as they are measured or printed.</summary>
        </member>
        <member name="T:OpenTK.Graphics.TextHandle">
            <summary>
            Represents a handle to cached text.
            </summary>
        </member>
        <member name="M:OpenTK.Graphics.TextHandle.#ctor(System.Int32)">
            <summary>
            Constructs a new TextHandle,
            </summary>
            <param name="handle"></param>
        </member>
        <member name="M:OpenTK.Graphics.TextHandle.ToString">
            <summary>
            Returns a System.String that represents the current TextHandle.
            </summary>
            <returns>a System.String that descibes the current TextHandle.</returns>
        </member>
        <member name="M:OpenTK.Graphics.TextHandle.Dispose">
            <summary>
            Frees the resource consumed by the TextHandle.
            </summary>
        </member>
        <member name="P:OpenTK.Graphics.TextHandle.Handle">
            <summary>
            Gets the handle of the cached text run. Call the OpenTK.Graphics.ITextPrinter.Draw() method
            to draw the text represented by this TextHandle.
            </summary>
        </member>
        <member name="P:OpenTK.Graphics.TextHandle.Font">
            <summary>
            Gets the TextureFont used for this text run.
            </summary>
        </member>
        <member name="T:OpenTK.Audio.Alut">
            <summary>Alut, FreeAlut = Free Audio Library Utilities</summary>
        </member>
        <member name="M:OpenTK.Audio.Alut.Init(System.IntPtr,System.IntPtr)">
            <summary>Alut.Init initializes the ALUT internals and creates an OpenAL context on the default device and makes it the current OpenAL context. If you want something more complex than that (e.g. running on a non-default device or opening multiple contexts on multiple devices), you can use alutInitWithoutContext  instead. alutInit examines the commandline arguments passed to it and remove those it recognizes. It is acceptable to pass two NULL  pointers in settings where no useful information can be obtained from argc and argv.</summary>
            <param name="argcp">Application Main Parameters. Can be IntPtr.Zero.</param>
            <param name="argv">Application Main Parameters. Can be IntPtr.Zero.</param>
            <returns>Success.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alut.Init">
            <summary>Parameterless function for convenience. Internally passes IntPtr.Zero as parameters.</summary>
            <returns>Success.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alut.InitWithoutContext(System.IntPtr,System.IntPtr)">
            <summary>Alut.InitWithoutContext initializes the ALUT internals. It does not create any OpenAL context or device, so this has to be done via the usual ALC calls. alutInitWithoutContext examines the commandline arguments passed to it and remove those it recognizes. It is acceptable to pass two NULL pointers in settings where no useful information can be obtained from argc and argv.</summary>
            <param name="argcp">Application Main Parameters</param>
            <param name="argv">Application Main Parameters</param>
            <returns>Success.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alut.InitWithoutContext">
            <summary>Alut.InitWithoutContext initializes the ALUT internals. It does not create any OpenAL context or device, so this has to be done via the usual ALC calls. alutInitWithoutContext examines the commandline arguments passed to it and remove those it recognizes. It is acceptable to pass two NULL pointers in settings where no useful information can be obtained from argc and argv.</summary>
            <returns>Success.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alut.Exit">
            <summary>When the application has finished playing audio, it should shut down ALUT using Alut.Exit. This closes any OpenAL device/context that ALUT may have created in alutInit (but not any that the application created using ALC). After calling alutExit, you may subsequently call alutInit or alutInitWithoutContext again. Note that under well-behaved operating systems, it should be acceptable to simply exit from your program without bothering to call alutExit, relying on the OS to clean up after you. However, it is dangerous to rely on this behavior if portable operation is expected.</summary>
            <returns>Success.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alut.GetError">
            <summary>Any ALUT routine that fails will return AL_FALSE / AL_NONE / NULL and set the global error state. If a subsequent error occurs while there is still an error recorded internally, the second error will simply be ignored. Calling alutGetError will reset the error code to ALUT_ERROR_NO_ERROR. Note that the error state is not cleared by other successful ALUT calls. Alut.GetError can be called in any ALUT state and will never fail.</summary>
            <returns><see cref="T:OpenTK.Audio.AlutError"/></returns>
        </member>
        <member name="M:OpenTK.Audio.Alut.GetErrorString(OpenTK.Audio.AlutError)">
            <summary>Alut.GetErrorString can be used to convert an error code into a human-readable description. The precise text of these descriptions may vary from implementation to implementation and should not be relied upon by the application.</summary>
            <param name="error">Retrieve first occured error with Alut.GetError</param>
            <returns>A human-readable description of the Error.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alut.CreateBufferFromFile(System.String)">
            <summary>Alut.CreateBufferFromFile tries to guess the sound buffer format by looking at the filename and/or the file contents and loads the sound buffer into an OpenAL buffer.</summary>
            <param name="filename">The file to be loaded</param>
            <returns>OpenAL Buffer, 0 on failure.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alut.CreateBufferFromFileImage(System.IntPtr,System.Int32)">
            <summary>Alut.CreateBufferFromFileImage tries to guess the sound buffer format by looking at the contents of the memory region given as parameters and loads the sound buffer into an OpenAL buffer.</summary>
            <param name="buffer">A Pointer to the sound buffer in memory.</param>
            <param name="length">Size in Bytes of the sound buffer.</param>
            <returns>OpenAL Buffer, 0 on failure.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alut.CreateBufferHelloWorld">
            <summary>Alut.CreateBufferHelloWorld returns a handle to an OpenAL buffer containing the sound of someone saying 'Hello, world!'.</summary>
            <returns>OpenAL Buffer, 0 on failure.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alut.CreateBufferWaveform(OpenTK.Audio.AlutWaveform,System.Single,System.Single,System.Single)">
            <summary>Alut.CreateBufferWaveform returns a handle to an OpenAL buffer containing a snippet of audio with the specified waveshape at the specified frequency (in hertz), phase (in degrees: -180 to +180) and duration (in seconds).</summary>
            <param name="waveshape"></param>
            <param name="frequency">Frequency in hertz [Hz].</param>
            <param name="phase">Phase (in degrees: -180 to +180)</param>
            <param name="duration">Duration (in seconds)</param>
            <returns>OpenAL Buffer, 0 on failure.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alut.GetMIMETypes(OpenTK.Audio.AlutLoader)">
            <summary>Alut.GetMIMETypes returns a comma-separated list of supported MIME types for the given loader type, e.g. something like "audio/basic,audio/mpeg,audio/x-wav". 
            It is possible that AlutLoader.Memory loaders will be unable to support some file types that AlutLoader.Buffer loaders can support (although the reverse is never the case). Furthermore, it is possible that for some file types (notably audio/x-wav) the support may be only for a few sub-formats. For example, an implementation may advertise that audio/x-wav is supported when in fact it only supports uncompressed (i.e. PCM) WAV files and not any of the compressed subformats. In this event, the various ALUT loaders may return an error and set ALUT_ERROR_UNSUPPORTED_FILE_SUBTYPE rather than ALUT_ERROR_UNSUPPORTED_FILE_TYPE which would indicate that no files of this type are allowed.
            </summary>
            <param name="loader"><see cref="T:OpenTK.Audio.AlutLoader"/></param>
            <returns>A comma-separated list of supported MIME types.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alut.GetMajorVersion">
            <summary>Alut.GetMajorVersion returns the major version number of the ALUT in use, which will match the major version number of the corresponding ALUT specification document. Can be compared using AlutVersions.</summary>
            <returns>Major Version Number.</returns>
        </member>
        <member name="M:OpenTK.Audio.Alut.GetMinorVersion">
            <summary>Alut.GetMinorVersion returns the minor version number of the ALUT in use, which will match the minor version number of the corresponding ALUT specification document. Can be compared using AlutVersions.</summary>
            <returns>Minor Version Number.</returns>
        </member>
        <member name="T:OpenTK.Audio.AudioReader">
            <summary>
            Encapsulates a sound stream and provides decoding and streaming capabilities.
            </summary>
        </member>
        <member name="M:OpenTK.Audio.AudioReader.#ctor(System.String)">
            <summary>Creates a new AudioReader that can read the specified sound file.</summary>
            <param name="filename">The path to the sound file.</param>
            <returns>A new OpenTK.Audio.AudioReader, which can be used to read from the specified sound file.</returns>
        </member>
        <member name="M:OpenTK.Audio.AudioReader.#ctor(System.IO.Stream)">
            <summary>Creates a new AudioReader that can read the specified soundstream.</summary>
            <param name="s">The System.IO.Stream to read from.</param>
            <returns>A new OpenTK.Audio.AudioReader, which can be used to read from the specified sound stream.</returns>
        </member>
        <member name="M:OpenTK.Audio.AudioReader.Supports(System.IO.Stream)">
            <summary>When overriden in a derived class, checks if the decoder supports the specified sound stream.</summary>
            <param name="s">The System.IO.Stream to check.</param>
            <returns>True if the sound stream is supported; false otherwise.</returns>
        </member>
        <member name="M:OpenTK.Audio.AudioReader.ReadSamples(System.Int64)">
            <summary>
            When overriden in a derived class, reads and decodes the specified number of samples from the sound stream.
            </summary>
            <param name="count">The number of samples to read and decode.</param>
            <returns>An OpenTK.Audio.SoundData object that contains the decoded buffer.</returns>
        </member>
        <member name="M:OpenTK.Audio.AudioReader.ReadToEnd">
            <summary>
            When overriden in a derived class, reads and decodes the sound stream.
            </summary>
            <returns>An OpenTK.Audio.SoundData object that contains the decoded buffer.</returns>
        </member>
        <member name="M:OpenTK.Audio.AudioReader.Dispose">
            <summary>Closes the underlying Stream and disposes of the AudioReader resources.</summary>
        </member>
        <member name="M:OpenTK.Audio.AudioReader.Finalize">
            <summary>
            Finalizes this AudioReader.
            </summary>
        </member>
        <member name="P:OpenTK.Audio.AudioReader.Frequency">
            <summary>
            
            </summary>
        </member>
        <member name="P:OpenTK.Audio.AudioReader.EndOfFile">
            <summary>
            Returns true if the AudioReader has reached the end of the file.
            </summary>
        </member>
        <member name="P:OpenTK.Audio.AudioReader.Stream">
            <summary>
            Gets or sets the input <see cref="T:System.IO.Stream"/> of the AudioReader.
            </summary>
        </member>
        <member name="M:OpenTK.Audio.WaveReader.Supports(System.IO.Stream)">
            <summary>
            Checks whether the specified stream contains valid WAVE/RIFF buffer.
            </summary>
            <param name="s">The System.IO.Stream to check.</param>
            <returns>True if the stream is a valid WAVE/RIFF file; false otherwise.</returns>
        </member>
        <member name="M:OpenTK.Audio.WaveReader.ReadSamples(System.Int64)">
            <summary>
            Reads and decodes the specified number of samples from the sound stream.
            </summary>
            <param name="samples">The number of samples to read and decode.</param>
            <returns>An OpenTK.Audio.SoundData object that contains the decoded buffer.</returns>
        </member>
        <member name="M:OpenTK.Audio.WaveReader.ReadToEnd">
            <summary>
            Reads and decodes the sound stream.
            </summary>
            <returns>An OpenTK.Audio.SoundData object that contains the decoded buffer.</returns>
        </member>
        <member name="T:OpenTK.Audio.SoundData">
            <summary>Encapsulates a pointer to a decoded sound buffer.</summary>
        </member>
        <member name="M:OpenTK.Audio.SoundData.#ctor(OpenTK.Audio.SoundFormat,System.Byte[])">
            <internal />
            <summary>Constructs a new SoundData object.</summary>
            <param name="format">The SoundFormat of these SoundData.</param>
            <param name="data">An array of PCM buffer.</param>
        </member>
        <member name="P:OpenTK.Audio.SoundData.Data">
            <summary>Gets the raw PCM buffer.</summary>
        </member>
        <member name="P:OpenTK.Audio.SoundData.SoundFormat">
            <summary>Gets the SoundFormat of the SoundData.</summary>
        </member>
        <member name="T:OpenTK.IPackable`1">
            <summary>
            Represents an item that can be packed with the TexturePacker.
            </summary>
            <typeparam name="T">The type of the packable item.</typeparam>
        </member>
        <member name="T:Tao.OpenAl.Alut">
            <summary>
            OpenAL binding for .NET, implementing ALUT 1.1.
            </summary>
            <remarks>
            ALUT is non-standard.
            </remarks>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_NATIVE_LIBRARY">
            <summary>
            Specifies OpenAl's native library archive.
            </summary>
            <remarks>
            Specifies OpenAl32.dll everywhere; will be mapped via .config for mono.
            </remarks>
        </member>
        <member name="F:Tao.OpenAl.Alut.CALLING_CONVENTION">
            <summary>
            Specifies the calling convention.
            </summary>
            <remarks>
            Specifies <see cref="F:System.Runtime.InteropServices.CallingConvention.Cdecl"/>.
            </remarks>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_API_MAJOR_VERSION">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_API_MINOR_VERSION">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_ERROR_NO_ERROR">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_ERROR_OUT_OF_MEMORY">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_ERROR_INVALID_ENUM">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_ERROR_INVALID_VALUE">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_ERROR_INVALID_OPERATION">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_ERROR_NO_CURRENT_CONTEXT">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_ERROR_AL_ERROR_ON_ENTRY">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_ERROR_ALC_ERROR_ON_ENTRY">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_ERROR_OPEN_DEVICE">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_ERROR_CLOSE_DEVICE">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_ERROR_CREATE_CONTEXT">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_ERROR_MAKE_CONTEXT_CURRENT">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_ERROR_DESTROY_CONTEXT">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_ERROR_GEN_BUFFERS">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_ERROR_BUFFER_DATA">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_ERROR_IO_ERROR">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_ERROR_UNSUPPORTED_FILE_TYPE">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_ERROR_UNSUPPORTED_FILE_SUBTYPE">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_ERROR_CORRUPT_OR_TRUNCATED_DATA">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_WAVEFORM_SINE">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_WAVEFORM_SQUARE">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_WAVEFORM_SAWTOOTH">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_WAVEFORM_WHITENOISE">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_WAVEFORM_IMPULSE">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_LOADER_BUFFER">
            <summary>
            
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Alut.ALUT_LOADER_MEMORY">
            <summary>
            
            </summary>
        </member>
        <member name="M:Tao.OpenAl.Alut.alutInit(System.Int32[],System.String[])">
            <summary>
            
            </summary>
            <param name="argcp"></param>
            <param name="argv"></param>
            <returns></returns>
        </member>
        <member name="M:Tao.OpenAl.Alut.alutInit">
            <summary>
            
            </summary>
            <returns></returns>
        </member>
        <member name="M:Tao.OpenAl.Alut.alutInitWithoutContext(System.Int32[],System.String[])">
            <summary>
            
            </summary>
            <param name="argcp"></param>
            <param name="argv"></param>
            <returns></returns>
        </member>
        <member name="M:Tao.OpenAl.Alut.alutExit">
            <summary>
            
            </summary>
        </member>
        <member name="M:Tao.OpenAl.Alut.alutGetError">
            <summary>
            
            </summary>
        </member>
        <member name="M:Tao.OpenAl.Alut.alutGetErrorString(System.Int32)">
            <summary>
            
            </summary>
            <returns></returns>
        </member>
        <member name="M:Tao.OpenAl.Alut.alutCreateBufferFromFile(System.String)">
            <summary>
            
            </summary>
            <param name="fileName"></param>
            <returns></returns>
        </member>
        <member name="M:Tao.OpenAl.Alut.alutCreateBufferFromFileImage(System.IntPtr,System.Int32)">
            <summary>
            
            </summary>
            <param name="data"></param>
            <param name="length"></param>
            <returns></returns>
        </member>
        <member name="M:Tao.OpenAl.Alut.alutCreateBufferHelloWorld">
            <summary>
            
            </summary>
            <returns></returns>
        </member>
        <member name="M:Tao.OpenAl.Alut.alutCreateBufferWaveform(System.Int32,System.Single,System.Single,System.Single)">
            <summary>
            
            </summary>
            <param name="waveshape"></param>
            <param name="frequency"></param>
            <param name="phase"></param>
            <param name="duration"></param>
            <returns></returns>
        </member>
        <member name="M:Tao.OpenAl.Alut.alutLoadMemoryFromFile(System.String,System.Int32@,System.Int32@,System.Single@)">
            <summary>
            
            </summary>
            <param name="fileName"></param>
            <param name="format"></param>
            <param name="size"></param>
            <param name="frequency"></param>
            <returns></returns>
        </member>
        <member name="M:Tao.OpenAl.Alut.alutLoadMemoryFromFileImage(System.IntPtr,System.Int32,System.Int32@,System.Int32@,System.Single@)">
            <summary>
            
            </summary>
            <param name="data"></param>
            <param name="length"></param>
            <param name="format"></param>
            <param name="size"></param>
            <param name="frequency"></param>
            <returns></returns>
        </member>
        <member name="M:Tao.OpenAl.Alut.alutLoadMemoryHelloWorld(System.Int32@,System.Int32@,System.Single@)">
            <summary>
            
            </summary>
            <param name="format"></param>
            <param name="size"></param>
            <param name="frequency"></param>
            <returns></returns>
        </member>
        <member name="M:Tao.OpenAl.Alut.alutLoadMemoryWaveform(System.Int32,System.Single,System.Single,System.Single,System.Int32@,System.Int32@,System.Single@)">
            <summary>
            
            </summary>
            <param name="waveshape"></param>
            <param name="frequency"></param>
            <param name="phase"></param>
            <param name="duration"></param>
            <param name="format"></param>
            <param name="size"></param>
            <param name="freq"></param>
            <returns></returns>
        </member>
        <member name="M:Tao.OpenAl.Alut.alutGetMIMETypes(System.Int32)">
            <summary>
            
            </summary>
            <param name="loader"></param>
            <returns></returns>
        </member>
        <member name="M:Tao.OpenAl.Alut.alutGetMajorVersion">
            <summary>
            
            </summary>
            <returns></returns>
        </member>
        <member name="M:Tao.OpenAl.Alut.alutGetMinorVersion">
            <summary>
            
            </summary>
            <returns></returns>
        </member>
        <member name="M:Tao.OpenAl.Alut.alutSleep(System.Single)">
            <summary>
            
            </summary>
            <param name="duration"></param>
            <returns></returns>
        </member>
        <member name="T:OpenTK.Math.Vector4d">
            <summary>Represents a 4D vector using four double-precision floating-point numbers.</summary>
        </member>
        <member name="F:OpenTK.Math.Vector4d.X">
            <summary>
            The X component of the Vector4d.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector4d.Y">
            <summary>
            The Y component of the Vector4d.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector4d.Z">
            <summary>
            The Z component of the Vector4d.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector4d.W">
            <summary>
            The W component of the Vector4d.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector4d.UnitX">
            <summary>
            Defines a unit-length Vector4d that points towards the X-axis.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector4d.UnitY">
            <summary>
            Defines a unit-length Vector4d that points towards the Y-axis.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector4d.UnitZ">
            <summary>
            Defines a unit-length Vector4d that points towards the Z-axis.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector4d.UnitW">
            <summary>
            Defines a unit-length Vector4d that points towards the W-axis.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector4d.Zero">
            <summary>
            Defines a zero-length Vector4d.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector4d.One">
            <summary>
            Defines an instance with all components set to 1.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector4d.SizeInBytes">
            <summary>
            Defines the size of the Vector4d struct in bytes.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Vector4d.#ctor(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Constructs a new Vector4d.
            </summary>
            <param name="x">The x component of the Vector4d.</param>
            <param name="y">The y component of the Vector4d.</param>
            <param name="z">The z component of the Vector4d.</param>
            <param name="w">The w component of the Vector4d.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.#ctor(OpenTK.Math.Vector2d)">
            <summary>
            Constructs a new Vector4d from the given Vector2d.
            </summary>
            <param name="v">The Vector2d to copy components from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.#ctor(OpenTK.Math.Vector3d)">
            <summary>
            Constructs a new Vector4d from the given Vector3d.
            </summary>
            <param name="v">The Vector3d to copy components from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.#ctor(OpenTK.Math.Vector3,System.Double)">
            <summary>
            Constructs a new Vector4d from the specified Vector3d and w component.
            </summary>
            <param name="v">The Vector3d to copy components from.</param>
            <param name="w">The w component of the new Vector4.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.#ctor(OpenTK.Math.Vector4d)">
            <summary>
            Constructs a new Vector4d from the given Vector4d.
            </summary>
            <param name="v">The Vector4d to copy components from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Add(OpenTK.Math.Vector4d)">
            <summary>Add the Vector passed as parameter to this instance.</summary>
            <param name="right">Right operand. This parameter is only read from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Add(OpenTK.Math.Vector4d@)">
            <summary>Add the Vector passed as parameter to this instance.</summary>
            <param name="right">Right operand. This parameter is only read from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Sub(OpenTK.Math.Vector4d)">
            <summary>Subtract the Vector passed as parameter from this instance.</summary>
            <param name="right">Right operand. This parameter is only read from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Sub(OpenTK.Math.Vector4d@)">
            <summary>Subtract the Vector passed as parameter from this instance.</summary>
            <param name="right">Right operand. This parameter is only read from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Mult(System.Double)">
            <summary>Multiply this instance by a scalar.</summary>
            <param name="f">Scalar operand.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Div(System.Double)">
            <summary>Divide this instance by a scalar.</summary>
            <param name="f">Scalar operand.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Normalize">
            <summary>
            Scales the Vector4d to unit length.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Vector4d.NormalizeFast">
            <summary>
            Scales the Vector4d to approximately unit length.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Scale(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Scales the current Vector4d by the given amounts.
            </summary>
            <param name="sx">The scale of the X component.</param>
            <param name="sy">The scale of the Y component.</param>
            <param name="sz">The scale of the Z component.</param>
            <param name="sw">The scale of the Z component.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Scale(OpenTK.Math.Vector4d)">
            <summary>Scales this instance by the given parameter.</summary>
            <param name="scale">The scaling of the individual components.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Scale(OpenTK.Math.Vector4d@)">
            <summary>Scales this instance by the given parameter.</summary>
            <param name="scale">The scaling of the individual components.</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Add(OpenTK.Math.Vector4d,OpenTK.Math.Vector4d)">
            <summary>
            Add two Vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <returns>Result of addition</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Add(OpenTK.Math.Vector4d@,OpenTK.Math.Vector4d@,OpenTK.Math.Vector4d@)">
            <summary>
            Add two Vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <param name="result">Result of addition</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Sub(OpenTK.Math.Vector4d,OpenTK.Math.Vector4d)">
            <summary>
            Subtract one Vector from another
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <returns>Result of subtraction</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Sub(OpenTK.Math.Vector4d@,OpenTK.Math.Vector4d@,OpenTK.Math.Vector4d@)">
            <summary>
            Subtract one Vector from another
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <param name="result">Result of subtraction</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Mult(OpenTK.Math.Vector4d,System.Double)">
            <summary>
            Multiply a vector and a scalar
            </summary>
            <param name="a">Vector operand</param>
            <param name="f">Scalar operand</param>
            <returns>Result of the multiplication</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Mult(OpenTK.Math.Vector4d@,System.Double,OpenTK.Math.Vector4d@)">
            <summary>
            Multiply a vector and a scalar
            </summary>
            <param name="a">Vector operand</param>
            <param name="f">Scalar operand</param>
            <param name="result">Result of the multiplication</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Div(OpenTK.Math.Vector4d,System.Double)">
            <summary>
            Divide a vector by a scalar
            </summary>
            <param name="a">Vector operand</param>
            <param name="f">Scalar operand</param>
            <returns>Result of the division</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Div(OpenTK.Math.Vector4d@,System.Double,OpenTK.Math.Vector4d@)">
            <summary>
            Divide a vector by a scalar
            </summary>
            <param name="a">Vector operand</param>
            <param name="f">Scalar operand</param>
            <param name="result">Result of the division</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Min(OpenTK.Math.Vector4d,OpenTK.Math.Vector4d)">
            <summary>
            Calculate the component-wise minimum of two vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <returns>The component-wise minimum</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Min(OpenTK.Math.Vector4d@,OpenTK.Math.Vector4d@,OpenTK.Math.Vector4d@)">
            <summary>
            Calculate the component-wise minimum of two vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <param name="result">The component-wise minimum</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Max(OpenTK.Math.Vector4d,OpenTK.Math.Vector4d)">
            <summary>
            Calculate the component-wise maximum of two vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <returns>The component-wise maximum</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Max(OpenTK.Math.Vector4d@,OpenTK.Math.Vector4d@,OpenTK.Math.Vector4d@)">
            <summary>
            Calculate the component-wise maximum of two vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <param name="result">The component-wise maximum</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Clamp(OpenTK.Math.Vector4d,OpenTK.Math.Vector4d,OpenTK.Math.Vector4d)">
            <summary>
            Clamp a vector to the given minimum and maximum vectors
            </summary>
            <param name="vec">Input vector</param>
            <param name="min">Minimum vector</param>
            <param name="max">Maximum vector</param>
            <returns>The clamped vector</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Clamp(OpenTK.Math.Vector4d@,OpenTK.Math.Vector4d@,OpenTK.Math.Vector4d@,OpenTK.Math.Vector4d@)">
            <summary>
            Clamp a vector to the given minimum and maximum vectors
            </summary>
            <param name="vec">Input vector</param>
            <param name="min">Minimum vector</param>
            <param name="max">Maximum vector</param>
            <param name="result">The clamped vector</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Normalize(OpenTK.Math.Vector4d)">
            <summary>
            Scale a vector to unit length
            </summary>
            <param name="vec">The input vector</param>
            <returns>The normalized vector</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Normalize(OpenTK.Math.Vector4d@,OpenTK.Math.Vector4d@)">
            <summary>
            Scale a vector to unit length
            </summary>
            <param name="vec">The input vector</param>
            <param name="result">The normalized vector</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.NormalizeFast(OpenTK.Math.Vector4d)">
            <summary>
            Scale a vector to approximately unit length
            </summary>
            <param name="vec">The input vector</param>
            <returns>The normalized vector</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4d.NormalizeFast(OpenTK.Math.Vector4d@,OpenTK.Math.Vector4d@)">
            <summary>
            Scale a vector to approximately unit length
            </summary>
            <param name="vec">The input vector</param>
            <param name="result">The normalized vector</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Dot(OpenTK.Math.Vector4d,OpenTK.Math.Vector4d)">
            <summary>
            Calculate the dot product of two vectors
            </summary>
            <param name="left">First operand</param>
            <param name="right">Second operand</param>
            <returns>The dot product of the two inputs</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Dot(OpenTK.Math.Vector4d@,OpenTK.Math.Vector4d@,System.Double@)">
            <summary>
            Calculate the dot product of two vectors
            </summary>
            <param name="left">First operand</param>
            <param name="right">Second operand</param>
            <param name="result">The dot product of the two inputs</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Lerp(OpenTK.Math.Vector4d,OpenTK.Math.Vector4d,System.Double)">
            <summary>
            Returns a new Vector that is the linear blend of the 2 given Vectors
            </summary>
            <param name="a">First input vector</param>
            <param name="b">Second input vector</param>
            <param name="blend">The blend factor. a when blend=0, b when blend=1.</param>
            <returns>a when blend=0, b when blend=1, and a linear combination otherwise</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Lerp(OpenTK.Math.Vector4d@,OpenTK.Math.Vector4d@,System.Double,OpenTK.Math.Vector4d@)">
            <summary>
            Returns a new Vector that is the linear blend of the 2 given Vectors
            </summary>
            <param name="a">First input vector</param>
            <param name="b">Second input vector</param>
            <param name="blend">The blend factor. a when blend=0, b when blend=1.</param>
            <param name="result">a when blend=0, b when blend=1, and a linear combination otherwise</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.BaryCentric(OpenTK.Math.Vector4d,OpenTK.Math.Vector4d,OpenTK.Math.Vector4d,System.Double,System.Double)">
            <summary>
            Interpolate 3 Vectors using Barycentric coordinates
            </summary>
            <param name="a">First input Vector</param>
            <param name="b">Second input Vector</param>
            <param name="c">Third input Vector</param>
            <param name="u">First Barycentric Coordinate</param>
            <param name="v">Second Barycentric Coordinate</param>
            <returns>a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4d.BaryCentric(OpenTK.Math.Vector4d@,OpenTK.Math.Vector4d@,OpenTK.Math.Vector4d@,System.Single,System.Single,OpenTK.Math.Vector4d@)">
            <summary>Interpolate 3 Vectors using Barycentric coordinates</summary>
            <param name="a">First input Vector.</param>
            <param name="b">Second input Vector.</param>
            <param name="c">Third input Vector.</param>
            <param name="u">First Barycentric Coordinate.</param>
            <param name="v">Second Barycentric Coordinate.</param>
            <param name="result">Output Vector. a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Transform(OpenTK.Math.Vector4d,OpenTK.Math.Matrix4d)">
            <summary>Transform a Vector by the given Matrix</summary>
            <param name="vec">The vector to transform</param>
            <param name="mat">The desired transformation</param>
            <returns>The transformed vector</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Transform(OpenTK.Math.Vector4d@,OpenTK.Math.Matrix4d@,OpenTK.Math.Vector4d@)">
            <summary>Transform a Vector by the given Matrix</summary>
            <param name="vec">The vector to transform</param>
            <param name="mat">The desired transformation</param>
            <param name="result">The transformed vector</param>
        </member>
        <member name="M:OpenTK.Math.Vector4d.op_Explicit(OpenTK.Math.Vector4)~OpenTK.Math.Vector4d">
            <summary>Converts OpenTK.Vector4 to OpenTK.Vector4d.</summary>
            <param name="v4">The Vector4 to convert.</param>
            <returns>The resulting Vector4d.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4d.op_Explicit(OpenTK.Math.Vector4d)~OpenTK.Math.Vector4">
            <summary>Converts OpenTK.Vector4d to OpenTK.Vector4.</summary>
            <param name="v4d">The Vector4d to convert.</param>
            <returns>The resulting Vector4.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4d.ToString">
            <summary>
            Returns a System.String that represents the current Vector4d.
            </summary>
            <returns></returns>
        </member>
        <member name="M:OpenTK.Math.Vector4d.GetHashCode">
            <summary>
            Returns the hashcode for this instance.
            </summary>
            <returns>A System.Int32 containing the unique hashcode for this instance.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Equals(System.Object)">
            <summary>
            Indicates whether this instance and a specified object are equal.
            </summary>
            <param name="obj">The object to compare to.</param>
            <returns>True if the instances are equal; false otherwise.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector4d.Equals(OpenTK.Math.Vector4d)">
            <summary>Indicates whether the current vector is equal to another vector.</summary>
            <param name="other">A vector to compare with this vector.</param>
            <returns>true if the current vector is equal to the vector parameter; otherwise, false.</returns>
        </member>
        <member name="P:OpenTK.Math.Vector4d.Length">
            <summary>
            Gets the length (magnitude) of the vector.
            </summary>
            <see cref="P:OpenTK.Math.Vector4d.LengthFast"/>
            <seealso cref="P:OpenTK.Math.Vector4d.LengthSquared"/>
        </member>
        <member name="P:OpenTK.Math.Vector4d.LengthFast">
            <summary>
            Gets an approximation of the vector length (magnitude).
            </summary>
            <remarks>
            This property uses an approximation of the square root function to calculate vector magnitude, with
            an upper error bound of 0.001.
            </remarks>
            <see cref="P:OpenTK.Math.Vector4d.Length"/>
            <seealso cref="P:OpenTK.Math.Vector4d.LengthSquared"/>
        </member>
        <member name="P:OpenTK.Math.Vector4d.LengthSquared">
            <summary>
            Gets the square of the vector length (magnitude).
            </summary>
            <remarks>
            This property avoids the costly square root operation required by the Length property. This makes it more suitable
            for comparisons.
            </remarks>
            <see cref="P:OpenTK.Math.Vector4d.Length"/>
        </member>
        <member name="P:OpenTK.Math.Vector4d.Xy">
            <summary>
            Gets or sets an OpenTK.Vector2d with the X and Y components of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Vector4d.Xyz">
            <summary>
            Gets or sets an OpenTK.Vector3d with the X, Y and Z components of this instance.
            </summary>
        </member>
        <member name="T:OpenTK.Math.Vector2">
            <summary>Represents a 2D vector using two single-precision floating-point numbers.</summary>
            <remarks>
            The Vector2 structure is suitable for interoperation with unmanaged code requiring two consecutive floats.
            </remarks>
        </member>
        <member name="F:OpenTK.Math.Vector2.X">
            <summary>
            The X component of the Vector2.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector2.Y">
            <summary>
            The Y component of the Vector2.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Vector2.#ctor(System.Single,System.Single)">
            <summary>
            Constructs a new Vector2.
            </summary>
            <param name="x">The x coordinate of the net Vector2.</param>
            <param name="y">The y coordinate of the net Vector2.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2.#ctor(OpenTK.Math.Vector2)">
            <summary>
            Constructs a new Vector2 from the given Vector2.
            </summary>
            <param name="v">The Vector2 to copy components from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2.#ctor(OpenTK.Math.Vector3)">
            <summary>
            Constructs a new Vector2 from the given Vector3.
            </summary>
            <param name="v">The Vector3 to copy components from. Z is discarded.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2.#ctor(OpenTK.Math.Vector4)">
            <summary>
            Constructs a new Vector2 from the given Vector4.
            </summary>
            <param name="v">The Vector4 to copy components from. Z and W are discarded.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2.Add(OpenTK.Math.Vector2)">
            <summary>Add the Vector passed as parameter to this instance.</summary>
            <param name="right">Right operand. This parameter is only read from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2.Add(OpenTK.Math.Vector2@)">
            <summary>Add the Vector passed as parameter to this instance.</summary>
            <param name="right">Right operand. This parameter is only read from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2.Sub(OpenTK.Math.Vector2)">
            <summary>Subtract the Vector passed as parameter from this instance.</summary>
            <param name="right">Right operand. This parameter is only read from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2.Sub(OpenTK.Math.Vector2@)">
            <summary>Subtract the Vector passed as parameter from this instance.</summary>
            <param name="right">Right operand. This parameter is only read from.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2.Mult(System.Single)">
            <summary>Multiply this instance by a scalar.</summary>
            <param name="f">Scalar operand.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2.Div(System.Single)">
            <summary>Divide this instance by a scalar.</summary>
            <param name="f">Scalar operand.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2.Normalize">
            <summary>
            Scales the Vector2 to unit length.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Vector2.NormalizeFast">
            <summary>
            Scales the Vector2 to approximately unit length.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Vector2.Scale(System.Single,System.Single)">
            <summary>
            Scales the current Vector2 by the given amounts.
            </summary>
            <param name="sx">The scale of the X component.</param>
            <param name="sy">The scale of the Y component.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2.Scale(OpenTK.Math.Vector2)">
            <summary>Scales this instance by the given parameter.</summary>
            <param name="scale">The scaling of the individual components.</param>
        </member>
        <member name="M:OpenTK.Math.Vector2.Scale(OpenTK.Math.Vector2@)">
            <summary>Scales this instance by the given parameter.</summary>
            <param name="scale">The scaling of the individual components.</param>
        </member>
        <member name="F:OpenTK.Math.Vector2.UnitX">
            <summary>
            Defines a unit-length Vector2 that points towards the X-axis.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector2.UnitY">
            <summary>
            Defines a unit-length Vector2 that points towards the Y-axis.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector2.Zero">
            <summary>
            Defines a zero-length Vector2.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector2.One">
            <summary>
            Defines an instance with all components set to 1.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Vector2.SizeInBytes">
            <summary>
            Defines the size of the Vector2 struct in bytes.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Vector2.Add(OpenTK.Math.Vector2,OpenTK.Math.Vector2)">
            <summary>
            Add the specified instances
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <returns>Result of addition</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2.Add(OpenTK.Math.Vector2@,OpenTK.Math.Vector2@,OpenTK.Math.Vector2@)">
            <summary>
            Add two Vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <param name="result">Result of addition</param>
        </member>
        <member name="M:OpenTK.Math.Vector2.Sub(OpenTK.Math.Vector2,OpenTK.Math.Vector2)">
            <summary>
            Subtract one Vector from another
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <returns>Result of subtraction</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2.Sub(OpenTK.Math.Vector2@,OpenTK.Math.Vector2@,OpenTK.Math.Vector2@)">
            <summary>
            Subtract one Vector from another
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <param name="result">Result of subtraction</param>
        </member>
        <member name="M:OpenTK.Math.Vector2.Mult(OpenTK.Math.Vector2,System.Single)">
            <summary>
            Multiply a vector and a scalar
            </summary>
            <param name="a">Vector operand</param>
            <param name="f">Scalar operand</param>
            <returns>Result of the multiplication</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2.Mult(OpenTK.Math.Vector2@,System.Single,OpenTK.Math.Vector2@)">
            <summary>
            Multiply a vector and a scalar
            </summary>
            <param name="a">Vector operand</param>
            <param name="f">Scalar operand</param>
            <param name="result">Result of the multiplication</param>
        </member>
        <member name="M:OpenTK.Math.Vector2.Div(OpenTK.Math.Vector2,System.Single)">
            <summary>
            Divide a vector by a scalar
            </summary>
            <param name="a">Vector operand</param>
            <param name="f">Scalar operand</param>
            <returns>Result of the division</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2.Div(OpenTK.Math.Vector2@,System.Single,OpenTK.Math.Vector2@)">
            <summary>
            Divide a vector by a scalar
            </summary>
            <param name="a">Vector operand</param>
            <param name="f">Scalar operand</param>
            <param name="result">Result of the division</param>
        </member>
        <member name="M:OpenTK.Math.Vector2.ComponentMin(OpenTK.Math.Vector2,OpenTK.Math.Vector2)">
            <summary>
            Calculate the component-wise minimum of two vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <returns>The component-wise minimum</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2.ComponentMin(OpenTK.Math.Vector2@,OpenTK.Math.Vector2@,OpenTK.Math.Vector2@)">
            <summary>
            Calculate the component-wise minimum of two vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <param name="result">The component-wise minimum</param>
        </member>
        <member name="M:OpenTK.Math.Vector2.ComponentMax(OpenTK.Math.Vector2,OpenTK.Math.Vector2)">
            <summary>
            Calculate the component-wise maximum of two vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <returns>The component-wise maximum</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2.ComponentMax(OpenTK.Math.Vector2@,OpenTK.Math.Vector2@,OpenTK.Math.Vector2@)">
            <summary>
            Calculate the component-wise maximum of two vectors
            </summary>
            <param name="a">First operand</param>
            <param name="b">Second operand</param>
            <param name="result">The component-wise maximum</param>
        </member>
        <member name="M:OpenTK.Math.Vector2.Min(OpenTK.Math.Vector2,OpenTK.Math.Vector2)">
            <summary>
            Returns the Vector3 with the minimum magnitude
            </summary>
            <param name="left">Left operand</param>
            <param name="right">Right operand</param>
            <returns>The minimum Vector3</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2.Max(OpenTK.Math.Vector2,OpenTK.Math.Vector2)">
            <summary>
            Returns the Vector3 with the minimum magnitude
            </summary>
            <param name="left">Left operand</param>
            <param name="right">Right operand</param>
            <returns>The minimum Vector3</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2.Clamp(OpenTK.Math.Vector2,OpenTK.Math.Vector2,OpenTK.Math.Vector2)">
            <summary>
            Clamp a vector to the given minimum and maximum vectors
            </summary>
            <param name="vec">Input vector</param>
            <param name="min">Minimum vector</param>
            <param name="max">Maximum vector</param>
            <returns>The clamped vector</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2.Clamp(OpenTK.Math.Vector2@,OpenTK.Math.Vector2@,OpenTK.Math.Vector2@,OpenTK.Math.Vector2@)">
            <summary>
            Clamp a vector to the given minimum and maximum vectors
            </summary>
            <param name="vec">Input vector</param>
            <param name="min">Minimum vector</param>
            <param name="max">Maximum vector</param>
            <param name="result">The clamped vector</param>
        </member>
        <member name="M:OpenTK.Math.Vector2.Normalize(OpenTK.Math.Vector2)">
            <summary>
            Scale a vector to unit length
            </summary>
            <param name="vec">The input vector</param>
            <returns>The normalized vector</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2.Normalize(OpenTK.Math.Vector2@,OpenTK.Math.Vector2@)">
            <summary>
            Scale a vector to unit length
            </summary>
            <param name="vec">The input vector</param>
            <param name="result">The normalized vector</param>
        </member>
        <member name="M:OpenTK.Math.Vector2.NormalizeFast(OpenTK.Math.Vector2)">
            <summary>
            Scale a vector to approximately unit length
            </summary>
            <param name="vec">The input vector</param>
            <returns>The normalized vector</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2.NormalizeFast(OpenTK.Math.Vector2@,OpenTK.Math.Vector2@)">
            <summary>
            Scale a vector to approximately unit length
            </summary>
            <param name="vec">The input vector</param>
            <param name="result">The normalized vector</param>
        </member>
        <member name="M:OpenTK.Math.Vector2.Dot(OpenTK.Math.Vector2,OpenTK.Math.Vector2)">
            <summary>
            Calculate the dot (scalar) product of two vectors
            </summary>
            <param name="left">First operand</param>
            <param name="right">Second operand</param>
            <returns>The dot product of the two inputs</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2.Dot(OpenTK.Math.Vector2@,OpenTK.Math.Vector2@,System.Single@)">
            <summary>
            Calculate the dot (scalar) product of two vectors
            </summary>
            <param name="left">First operand</param>
            <param name="right">Second operand</param>
            <param name="result">The dot product of the two inputs</param>
        </member>
        <member name="M:OpenTK.Math.Vector2.Lerp(OpenTK.Math.Vector2,OpenTK.Math.Vector2,System.Single)">
            <summary>
            Returns a new Vector that is the linear blend of the 2 given Vectors
            </summary>
            <param name="a">First input vector</param>
            <param name="b">Second input vector</param>
            <param name="blend">The blend factor. a when blend=0, b when blend=1.</param>
            <returns>a when blend=0, b when blend=1, and a linear combination otherwise</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2.Lerp(OpenTK.Math.Vector2@,OpenTK.Math.Vector2@,System.Single,OpenTK.Math.Vector2@)">
            <summary>
            Returns a new Vector that is the linear blend of the 2 given Vectors
            </summary>
            <param name="a">First input vector</param>
            <param name="b">Second input vector</param>
            <param name="blend">The blend factor. a when blend=0, b when blend=1.</param>
            <param name="result">a when blend=0, b when blend=1, and a linear combination otherwise</param>
        </member>
        <member name="M:OpenTK.Math.Vector2.BaryCentric(OpenTK.Math.Vector2,OpenTK.Math.Vector2,OpenTK.Math.Vector2,System.Single,System.Single)">
            <summary>
            Interpolate 3 Vectors using Barycentric coordinates
            </summary>
            <param name="a">First input Vector</param>
            <param name="b">Second input Vector</param>
            <param name="c">Third input Vector</param>
            <param name="u">First Barycentric Coordinate</param>
            <param name="v">Second Barycentric Coordinate</param>
            <returns>a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2.BaryCentric(OpenTK.Math.Vector2@,OpenTK.Math.Vector2@,OpenTK.Math.Vector2@,System.Single,System.Single,OpenTK.Math.Vector2@)">
            <summary>Interpolate 3 Vectors using Barycentric coordinates</summary>
            <param name="a">First input Vector.</param>
            <param name="b">Second input Vector.</param>
            <param name="c">Third input Vector.</param>
            <param name="u">First Barycentric Coordinate.</param>
            <param name="v">Second Barycentric Coordinate.</param>
            <param name="result">Output Vector. a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise</param>
        </member>
        <member name="M:OpenTK.Math.Vector2.op_Addition(OpenTK.Math.Vector2,OpenTK.Math.Vector2)">
            <summary>
            Adds the specified instances.
            </summary>
            <param name="left">Left operand.</param>
            <param name="right">Right operand.</param>
            <returns>Result of addition.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2.op_Subtraction(OpenTK.Math.Vector2,OpenTK.Math.Vector2)">
            <summary>
            Subtracts the specified instances.
            </summary>
            <param name="left">Left operand.</param>
            <param name="right">Right operand.</param>
            <returns>Result of subtraction.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2.op_UnaryNegation(OpenTK.Math.Vector2)">
            <summary>
            Negates the specified instance.
            </summary>
            <param name="vec">Operand.</param>
            <returns>Result of negation.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2.op_Multiply(OpenTK.Math.Vector2,System.Single)">
            <summary>
            Multiplies the specified instance by a scalar.
            </summary>
            <param name="vec">Left operand.</param>
            <param name="scale">Right operand.</param>
            <returns>Result of multiplication.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2.op_Multiply(System.Single,OpenTK.Math.Vector2)">
            <summary>
            Multiplies the specified instance by a scalar.
            </summary>
            <param name="scale">Left operand.</param>
            <param name="vec">Right operand.</param>
            <returns>Result of multiplication.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2.op_Division(OpenTK.Math.Vector2,System.Single)">
            <summary>
            Divides the specified instance by a scalar.
            </summary>
            <param name="vec">Left operand</param>
            <param name="scale">Right operand</param>
            <returns>Result of the division.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2.op_Equality(OpenTK.Math.Vector2,OpenTK.Math.Vector2)">
            <summary>
            Compares the specified instances for equality.
            </summary>
            <param name="left">Left operand.</param>
            <param name="right">Right operand.</param>
            <returns>True if both instances are equal; false otherwise.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2.op_Inequality(OpenTK.Math.Vector2,OpenTK.Math.Vector2)">
            <summary>
            Compares the specified instances for inequality.
            </summary>
            <param name="left">Left operand.</param>
            <param name="right">Right operand.</param>
            <returns>True if both instances are not equal; false otherwise.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2.ToString">
            <summary>
            Returns a System.String that represents the current Vector2.
            </summary>
            <returns></returns>
        </member>
        <member name="M:OpenTK.Math.Vector2.GetHashCode">
            <summary>
            Returns the hashcode for this instance.
            </summary>
            <returns>A System.Int32 containing the unique hashcode for this instance.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2.Equals(System.Object)">
            <summary>
            Indicates whether this instance and a specified object are equal.
            </summary>
            <param name="obj">The object to compare to.</param>
            <returns>True if the instances are equal; false otherwise.</returns>
        </member>
        <member name="M:OpenTK.Math.Vector2.Equals(OpenTK.Math.Vector2)">
            <summary>Indicates whether the current vector is equal to another vector.</summary>
            <param name="other">A vector to compare with this vector.</param>
            <returns>true if the current vector is equal to the vector parameter; otherwise, false.</returns>
        </member>
        <member name="P:OpenTK.Math.Vector2.Length">
            <summary>
            Gets the length (magnitude) of the vector.
            </summary>
            <see cref="P:OpenTK.Math.Vector2.LengthFast"/>
            <seealso cref="P:OpenTK.Math.Vector2.LengthSquared"/>
        </member>
        <member name="P:OpenTK.Math.Vector2.LengthFast">
            <summary>
            Gets an approximation of the vector length (magnitude).
            </summary>
            <remarks>
            This property uses an approximation of the square root function to calculate vector magnitude, with
            an upper error bound of 0.001.
            </remarks>
            <see cref="P:OpenTK.Math.Vector2.Length"/>
            <seealso cref="P:OpenTK.Math.Vector2.LengthSquared"/>
        </member>
        <member name="P:OpenTK.Math.Vector2.LengthSquared">
            <summary>
            Gets the square of the vector length (magnitude).
            </summary>
            <remarks>
            This property avoids the costly square root operation required by the Length property. This makes it more suitable
            for comparisons.
            </remarks>
            <see cref="P:OpenTK.Math.Vector2.Length"/>
            <seealso cref="P:OpenTK.Math.Vector2.LengthFast"/>
        </member>
        <member name="P:OpenTK.Math.Vector2.PerpendicularRight">
            <summary>
            Gets the perpendicular vector on the right side of this vector.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Vector2.PerpendicularLeft">
            <summary>
            Gets the perpendicular vector on the left side of this vector.
            </summary>
        </member>
        <member name="T:OpenTK.Math.Matrix4d">
            <summary>
            Represents a 4x4 Matrix with double-precision components.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Matrix4d.Row0">
            <summary>
            Top row of the matrix
            </summary>
        </member>
        <member name="F:OpenTK.Math.Matrix4d.Row1">
            <summary>
            2nd row of the matrix
            </summary>
        </member>
        <member name="F:OpenTK.Math.Matrix4d.Row2">
            <summary>
            3rd row of the matrix
            </summary>
        </member>
        <member name="F:OpenTK.Math.Matrix4d.Row3">
            <summary>
            Bottom row of the matrix
            </summary>
        </member>
        <member name="F:OpenTK.Math.Matrix4d.Identity">
            <summary>
            The identity matrix
            </summary>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.#ctor(OpenTK.Math.Vector4d,OpenTK.Math.Vector4d,OpenTK.Math.Vector4d,OpenTK.Math.Vector4d)">
            <summary>
            Constructs a new instance.
            </summary>
            <param name="row0">Top row of the matrix</param>
            <param name="row1">Second row of the matrix</param>
            <param name="row2">Third row of the matrix</param>
            <param name="row3">Bottom row of the matrix</param>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Constructs a new instance.
            </summary>
            <param name="m00">First item of the first row.</param>
            <param name="m01">Second item of the first row.</param>
            <param name="m02">Third item of the first row.</param>
            <param name="m03">Fourth item of the first row.</param>
            <param name="m10">First item of the second row.</param>
            <param name="m11">Second item of the second row.</param>
            <param name="m12">Third item of the second row.</param>
            <param name="m13">Fourth item of the second row.</param>
            <param name="m20">First item of the third row.</param>
            <param name="m21">Second item of the third row.</param>
            <param name="m22">Third item of the third row.</param>
            <param name="m23">First item of the third row.</param>
            <param name="m30">Fourth item of the fourth row.</param>
            <param name="m31">Second item of the fourth row.</param>
            <param name="m32">Third item of the fourth row.</param>
            <param name="m33">Fourth item of the fourth row.</param>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.CreateTranslation(System.Double,System.Double,System.Double,OpenTK.Math.Matrix4d@)">
            <summary>
            Creates a translation matrix.
            </summary>
            <param name="x">X translation.</param>
            <param name="y">Y translation.</param>
            <param name="z">Z translation.</param>
            <param name="result">The resulting Matrix4d instance.</param>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.CreateTranslation(OpenTK.Math.Vector3d@,OpenTK.Math.Matrix4d@)">
            <summary>
            Creates a translation matrix.
            </summary>
            <param name="vector">The translation vector.</param>
            <param name="result">The resulting Matrix4d instance.</param>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.CreateTranslation(System.Double,System.Double,System.Double)">
            <summary>
            Creates a translation matrix.
            </summary>
            <param name="x">X translation.</param>
            <param name="y">Y translation.</param>
            <param name="z">Z translation.</param>
            <returns>The resulting Matrix4d instance.</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.CreateTranslation(OpenTK.Math.Vector3d)">
            <summary>
            Creates a translation matrix.
            </summary>
            <param name="vector">The translation vector.</param>
            <returns>The resulting Matrix4d instance.</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.CreateOrthographic(System.Double,System.Double,System.Double,System.Double,OpenTK.Math.Matrix4d@)">
            <summary>
            Creates an orthographic projection matrix.
            </summary>
            <param name="width">The width of the projection volume.</param>
            <param name="height">The height of the projection volume.</param>
            <param name="zNear">The near edge of the projection volume.</param>
            <param name="zFar">The far edge of the projection volume.</param>
            <param name="result">The resulting Matrix4d instance.</param>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.CreateOrthographic(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Creates an orthographic projection matrix.
            </summary>
            <param name="width">The width of the projection volume.</param>
            <param name="height">The height of the projection volume.</param>
            <param name="zNear">The near edge of the projection volume.</param>
            <param name="zFar">The far edge of the projection volume.</param>
            <rereturns>The resulting Matrix4d instance.</rereturns>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.CreateOrthographicOffCenter(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,OpenTK.Math.Matrix4d@)">
            <summary>
            Creates an orthographic projection matrix.
            </summary>
            <param name="left">The left edge of the projection volume.</param>
            <param name="right">The right edge of the projection volume.</param>
            <param name="bottom">The bottom edge of the projection volume.</param>
            <param name="top">The top edge of the projection volume.</param>
            <param name="zNear">The near edge of the projection volume.</param>
            <param name="zFar">The far edge of the projection volume.</param>
            <param name="result">The resulting Matrix4d instance.</param>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.CreateOrthographicOffCenter(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Creates an orthographic projection matrix.
            </summary>
            <param name="left">The left edge of the projection volume.</param>
            <param name="right">The right edge of the projection volume.</param>
            <param name="bottom">The bottom edge of the projection volume.</param>
            <param name="top">The top edge of the projection volume.</param>
            <param name="zNear">The near edge of the projection volume.</param>
            <param name="zFar">The far edge of the projection volume.</param>
            <returns>The resulting Matrix4d instance.</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.Translation(OpenTK.Math.Vector3d)">
            <summary>
            Build a translation matrix with the given translation
            </summary>
            <param name="trans">The vector to translate along</param>
            <returns>A Translation matrix</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.Translation(System.Double,System.Double,System.Double)">
            <summary>
            Build a translation matrix with the given translation
            </summary>
            <param name="x">X translation</param>
            <param name="y">Y translation</param>
            <param name="z">Z translation</param>
            <returns>A Translation matrix</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.Scale(System.Double)">
            <summary>
            Build a scaling matrix
            </summary>
            <param name="scale">Single scale factor for x,y and z axes</param>
            <returns>A scaling matrix</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.Scale(OpenTK.Math.Vector3d)">
            <summary>
            Build a scaling matrix
            </summary>
            <param name="scale">Scale factors for x,y and z axes</param>
            <returns>A scaling matrix</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.Scale(System.Double,System.Double,System.Double)">
            <summary>
            Build a scaling matrix
            </summary>
            <param name="x">Scale factor for x-axis</param>
            <param name="y">Scale factor for y-axis</param>
            <param name="z">Scale factor for z-axis</param>
            <returns>A scaling matrix</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.RotateX(System.Double)">
            <summary>
            Build a rotation matrix that rotates about the x-axis
            </summary>
            <param name="angle">angle in radians to rotate counter-clockwise around the x-axis</param>
            <returns>A rotation matrix</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.RotateY(System.Double)">
            <summary>
            Build a rotation matrix that rotates about the y-axis
            </summary>
            <param name="angle">angle in radians to rotate counter-clockwise around the y-axis</param>
            <returns>A rotation matrix</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.RotateZ(System.Double)">
            <summary>
            Build a rotation matrix that rotates about the z-axis
            </summary>
            <param name="angle">angle in radians to rotate counter-clockwise around the z-axis</param>
            <returns>A rotation matrix</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.Rotate(OpenTK.Math.Vector3d,System.Double)">
            <summary>
            Build a rotation matrix to rotate about the given axis
            </summary>
            <param name="axis">the axis to rotate about</param>
            <param name="angle">angle in radians to rotate counter-clockwise (looking in the direction of the given axis)</param>
            <returns>A rotation matrix</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.Rotate(OpenTK.Math.Quaterniond)">
            <summary>
            Build a rotation matrix from a quaternion
            </summary>
            <param name="q">the quaternion</param>
            <returns>A rotation matrix</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.LookAt(OpenTK.Math.Vector3d,OpenTK.Math.Vector3d,OpenTK.Math.Vector3d)">
            <summary>
            Build a world space to camera space matrix
            </summary>
            <param name="eye">Eye (camera) position in world space</param>
            <param name="target">Target position in world space</param>
            <param name="up">Up vector in world space (should not be parallel to the camera direction, that is target - eye)</param>
            <returns>A Matrix that transforms world space to camera space</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.LookAt(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Build a world space to camera space matrix
            </summary>
            <param name="eyeX">Eye (camera) position in world space</param>
            <param name="eyeY">Eye (camera) position in world space</param>
            <param name="eyeZ">Eye (camera) position in world space</param>
            <param name="targetX">Target position in world space</param>
            <param name="targetY">Target position in world space</param>
            <param name="targetZ">Target position in world space</param>
            <param name="upX">Up vector in world space (should not be parallel to the camera direction, that is target - eye)</param>
            <param name="upY">Up vector in world space (should not be parallel to the camera direction, that is target - eye)</param>
            <param name="upZ">Up vector in world space (should not be parallel to the camera direction, that is target - eye)</param>
            <returns>A Matrix4 that transforms world space to camera space</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.Frustum(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Build a projection matrix
            </summary>
            <param name="left">Left edge of the view frustum</param>
            <param name="right">Right edge of the view frustum</param>
            <param name="bottom">Bottom edge of the view frustum</param>
            <param name="top">Top edge of the view frustum</param>
            <param name="near">Distance to the near clip plane</param>
            <param name="far">Distance to the far clip plane</param>
            <returns>A projection matrix that transforms camera space to raster space</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.Perspective(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Build a projection matrix
            </summary>
            <param name="fovy">Angle of the field of view in the y direction (in radians)</param>
            <param name="aspect">Aspect ratio of the view (width / height)</param>
            <param name="near">Distance to the near clip plane</param>
            <param name="far">Distance to the far clip plane</param>
            <returns>A projection matrix that transforms camera space to raster space</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.Mult(OpenTK.Math.Matrix4d,OpenTK.Math.Matrix4d)">
            <summary>
            Multiplies two instances.
            </summary>
            <param name="left">The left operand of the multiplication.</param>
            <param name="right">The right operand of the multiplication.</param>
            <returns>A new instance that is the result of the multiplication</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.Mult(OpenTK.Math.Matrix4d@,OpenTK.Math.Matrix4d@,OpenTK.Math.Matrix4d@)">
            <summary>
            Multiplies two instances.
            </summary>
            <param name="left">The left operand of the multiplication.</param>
            <param name="right">The right operand of the multiplication.</param>
            <param name="result">A new instance that is the result of the multiplication</param>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.Invert(OpenTK.Math.Matrix4d)">
            <summary>
            Calculate the inverse of the given matrix
            </summary>
            <param name="mat">The matrix to invert</param>
            <returns>The inverse of the given matrix if it has one, or the input if it is singular</returns>
            <exception cref="T:System.InvalidOperationException">Thrown if the Matrix4d is singular.</exception>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.Transpose(OpenTK.Math.Matrix4d)">
            <summary>
            Calculate the transpose of the given matrix
            </summary>
            <param name="mat">The matrix to transpose</param>
            <returns>The transpose of the given matrix</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.Transpose(OpenTK.Math.Matrix4d@,OpenTK.Math.Matrix4d@)">
            <summary>
            Calculate the transpose of the given matrix
            </summary>
            <param name="mat">The matrix to transpose</param>
            <param name="result">The result of the calculation</param>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.op_Multiply(OpenTK.Math.Matrix4d,OpenTK.Math.Matrix4d)">
            <summary>
            Matrix multiplication
            </summary>
            <param name="left">left-hand operand</param>
            <param name="right">right-hand operand</param>
            <returns>A new Matrix44 which holds the result of the multiplication</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.ToString">
            <summary>
            Returns a System.String that represents the current Matrix44.
            </summary>
            <returns></returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.GetHashCode">
            <summary>
            Returns the hashcode for this instance.
            </summary>
            <returns>A System.Int32 containing the unique hashcode for this instance.</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.Equals(System.Object)">
            <summary>
            Indicates whether this instance and a specified object are equal.
            </summary>
            <param name="obj">The object to compare to.</param>
            <returns>True if the instances are equal; false otherwise.</returns>
        </member>
        <member name="M:OpenTK.Math.Matrix4d.Equals(OpenTK.Math.Matrix4d)">
            <summary>Indicates whether the current matrix is equal to another matrix.</summary>
            <param name="other">An matrix to compare with this matrix.</param>
            <returns>true if the current matrix is equal to the matrix parameter; otherwise, false.</returns>
        </member>
        <member name="P:OpenTK.Math.Matrix4d.Determinant">
            <summary>
            The determinant of this matrix
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4d.Column0">
            <summary>
            The first column of this matrix
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4d.Column1">
            <summary>
            The second column of this matrix
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4d.Column2">
            <summary>
            The third column of this matrix
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4d.Column3">
            <summary>
            The fourth column of this matrix
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4d.M11">
            <summary>
            Gets or sets the value at row 1, column 1 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4d.M12">
            <summary>
            Gets or sets the value at row 1, column 2 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4d.M13">
            <summary>
            Gets or sets the value at row 1, column 3 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4d.M14">
            <summary>
            Gets or sets the value at row 1, column 4 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4d.M21">
            <summary>
            Gets or sets the value at row 2, column 1 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4d.M22">
            <summary>
            Gets or sets the value at row 2, column 2 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4d.M23">
            <summary>
            Gets or sets the value at row 2, column 3 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4d.M24">
            <summary>
            Gets or sets the value at row 2, column 4 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4d.M31">
            <summary>
            Gets or sets the value at row 3, column 1 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4d.M32">
            <summary>
            Gets or sets the value at row 3, column 2 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4d.M33">
            <summary>
            Gets or sets the value at row 3, column 3 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4d.M34">
            <summary>
            Gets or sets the value at row 3, column 4 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4d.M41">
            <summary>
            Gets or sets the value at row 4, column 1 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4d.M42">
            <summary>
            Gets or sets the value at row 4, column 3 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4d.M43">
            <summary>
            Gets or sets the value at row 4, column 3 of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Matrix4d.M44">
            <summary>
            Gets or sets the value at row 4, column 4 of this instance.
            </summary>
        </member>
        <member name="T:OpenTK.Graphics.TextPrinter">
            <summary>
            Provides methods to perform layout and print hardware accelerated text.
            </summary>
        </member>
        <member name="M:OpenTK.Graphics.TextPrinter.#ctor">
            <summary>
            Constructs a new TextPrinter instance.
            </summary>
        </member>
        <member name="M:OpenTK.Graphics.TextPrinter.#ctor(OpenTK.Graphics.TextQuality)">
            <summary>
            Constructs a new TextPrinter instance with the specified TextQuality level.
            </summary>
            <param name="quality">The desired TextQuality of this TextPrinter.</param>
        </member>
        <member name="M:OpenTK.Graphics.TextPrinter.Print(System.String,System.Drawing.Font,System.Drawing.Color)">
            <summary>
            Prints text using the specified color and layout options.
            </summary>
            <param name="text">The System.String to print.</param>
            <param name="font">The System.Drawing.Font that will be used to print text.</param>
            <param name="color">The System.Drawing.Color that will be used to print text.</param>
        </member>
        <member name="M:OpenTK.Graphics.TextPrinter.Print(System.String,System.Drawing.Font,System.Drawing.Color,System.Drawing.RectangleF)">
            <summary>
            Prints text using the specified color and layout options.
            </summary>
            <param name="text">The System.String to print.</param>
            <param name="font">The System.Drawing.Font that will be used to print text.</param>
            <param name="color">The System.Drawing.Color that will be used to print text.</param>
            <param name="rect">The System.Drawing.Rectangle that defines the bounds for text layout.</param>
        </member>
        <member name="M:OpenTK.Graphics.TextPrinter.Print(System.String,System.Drawing.Font,System.Drawing.Color,System.Drawing.RectangleF,OpenTK.Graphics.TextPrinterOptions)">
            <summary>
            Prints text using the specified color and layout options.
            </summary>
            <param name="text">The System.String to print.</param>
            <param name="font">The System.Drawing.Font that will be used to print text.</param>
            <param name="color">The System.Drawing.Color that will be used to print text.</param>
            <param name="rect">The System.Drawing.Rectangle that defines the bounds for text layout.</param>
            <param name="options">The OpenTK.Graphics.TextPrinterOptions that will be used to print text.</param>
        </member>
        <member name="M:OpenTK.Graphics.TextPrinter.Print(System.String,System.Drawing.Font,System.Drawing.Color,System.Drawing.RectangleF,OpenTK.Graphics.TextPrinterOptions,OpenTK.Graphics.TextAlignment)">
            <summary>
            Prints text using the specified color and layout options.
            </summary>
            <param name="text">The System.String to print.</param>
            <param name="font">The System.Drawing.Font that will be used to print text.</param>
            <param name="color">The System.Drawing.Color that will be used to print text.</param>
            <param name="rect">The System.Drawing.Rectangle that defines the bounds for text layout.</param>
            <param name="options">The OpenTK.Graphics.TextPrinterOptions that will be used to print text.</param>
            <param name="alignment">The OpenTK.Graphics.TextAlignment that will be used to print text.</param>
        </member>
        <member name="M:OpenTK.Graphics.TextPrinter.Print(System.String,System.Drawing.Font,System.Drawing.Color,System.Drawing.RectangleF,OpenTK.Graphics.TextPrinterOptions,OpenTK.Graphics.TextAlignment,OpenTK.Graphics.TextDirection)">
            <summary>
            Prints text using the specified color and layout options.
            </summary>
            <param name="text">The System.String to print.</param>
            <param name="font">The System.Drawing.Font that will be used to print text.</param>
            <param name="color">The System.Drawing.Color that will be used to print text.</param>
            <param name="rect">The System.Drawing.Rectangle that defines the bounds for text layout.</param>
            <param name="options">The OpenTK.Graphics.TextPrinterOptions that will be used to print text.</param>
            <param name="alignment">The OpenTK.Graphics.TextAlignment that will be used to print text.</param>
            <param name="direction">The OpenTK.Graphics.TextDirection that will be used to print text.</param>
        </member>
        <member name="M:OpenTK.Graphics.TextPrinter.Measure(System.String,System.Drawing.Font)">
            <summary>
            Measures text using the specified layout options.
            </summary>
            <param name="text">The System.String to measure.</param>
            <param name="font">The System.Drawing.Font that will be used to measure text.</param>
            <returns>An OpenTK.Graphics.TextExtents instance that contains the results of the measurement.</returns>
        </member>
        <member name="M:OpenTK.Graphics.TextPrinter.Measure(System.String,System.Drawing.Font,System.Drawing.RectangleF)">
            <summary>
            Measures text using the specified layout options.
            </summary>
            <param name="text">The System.String to measure.</param>
            <param name="font">The System.Drawing.Font that will be used to measure text.</param>
            <param name="rect">The System.Drawing.Rectangle that defines the bounds for text layout.</param>
            <returns>An OpenTK.Graphics.TextExtents instance that contains the results of the measurement.</returns>
        </member>
        <member name="M:OpenTK.Graphics.TextPrinter.Measure(System.String,System.Drawing.Font,System.Drawing.RectangleF,OpenTK.Graphics.TextPrinterOptions)">
            <summary>
            Measures text using the specified layout options.
            </summary>
            <param name="text">The System.String to measure.</param>
            <param name="font">The System.Drawing.Font that will be used to measure text.</param>
            <param name="rect">The System.Drawing.Rectangle that defines the bounds for text layout.</param>
            <param name="options">The OpenTK.Graphics.TextPrinterOptions that will be used to measure text.</param>
            <returns>An OpenTK.Graphics.TextExtents instance that contains the results of the measurement.</returns>
        </member>
        <member name="M:OpenTK.Graphics.TextPrinter.Measure(System.String,System.Drawing.Font,System.Drawing.RectangleF,OpenTK.Graphics.TextPrinterOptions,OpenTK.Graphics.TextAlignment)">
            <summary>
            Measures text using the specified layout options.
            </summary>
            <param name="text">The System.String to measure.</param>
            <param name="font">The System.Drawing.Font that will be used to measure text.</param>
            <param name="rect">The System.Drawing.Rectangle that defines the bounds for text layout.</param>
            <param name="options">The OpenTK.Graphics.TextPrinterOptions that will be used to measure text.</param>
            <param name="alignment">The OpenTK.Graphics.TextAlignment that will be used to measure text.</param>
            <returns>An OpenTK.Graphics.TextExtents instance that contains the results of the measurement.</returns>
        </member>
        <member name="M:OpenTK.Graphics.TextPrinter.Measure(System.String,System.Drawing.Font,System.Drawing.RectangleF,OpenTK.Graphics.TextPrinterOptions,OpenTK.Graphics.TextAlignment,OpenTK.Graphics.TextDirection)">
            <summary>
            Measures text using the specified layout options.
            </summary>
            <param name="text">The System.String to measure.</param>
            <param name="font">The System.Drawing.Font that will be used to measure text.</param>
            <param name="rect">The System.Drawing.Rectangle that defines the bounds for text layout.</param>
            <param name="options">The OpenTK.Graphics.TextPrinterOptions that will be used to measure text.</param>
            <param name="alignment">The OpenTK.Graphics.TextAlignment that will be used to measure text.</param>
            <param name="direction">The OpenTK.Graphics.TextDirection that will be used to measure text.</param>
            <returns>An OpenTK.Graphics.TextExtents instance that contains the results of the measurement.</returns>
        </member>
        <member name="M:OpenTK.Graphics.TextPrinter.Begin">
            <summary>
            Sets up a resolution-dependent orthographic projection.
            </summary>
        </member>
        <member name="M:OpenTK.Graphics.TextPrinter.End">
            <summary>
            Restores the projection and modelview matrices to their previous state.
            </summary>
        </member>
        <member name="M:OpenTK.Graphics.TextPrinter.Dispose">
            <summary>
            Frees the resources consumed by this TextPrinter object.
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al">
            <summary>
                OpenAL binding for .NET, implementing AL 1.1.
            </summary>
            <remarks>
                Binds functions and definitions in OpenAL32.dll or libAL.so.
            </remarks>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_NATIVE_LIBRARY">
            <summary>
                Specifies OpenAl's native library archive.
            </summary>
            <remarks>
                Specifies OpenAl32.dll everywhere; will be mapped via .config for mono.
            </remarks>
        </member>
        <member name="F:Tao.OpenAl.Al.CALLING_CONVENTION">
            <summary>
                Specifies the calling convention.
            </summary>
            <remarks>
                Specifies <see cref="F:System.Runtime.InteropServices.CallingConvention.Cdecl"/>.
            </remarks>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_INVALID">
            <summary>
                Bad value.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_NONE">
            <summary>
                Disable value.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_FALSE">
            <summary>
                bool false.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_TRUE">
            <summary>
                bool true.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_SOURCE_TYPE">
            <summary>
                Indicates the type of AL_SOURCE.  Sources can be spatialized.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_SOURCE_RELATIVE">
            <summary>
                Indicates source has listener-relative coordinates.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_CONE_INNER_ANGLE">
            <summary>
                Directional source, inner cone angle, in degrees.  The accepted range is 0 to
                360, the default value is 360.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_CONE_OUTER_ANGLE">
            <summary>
                Directional source, outer cone angle, in degrees.  The accepted range is 0 to
                360, the default value is 360.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_PITCH">
            <summary>
                Specifies the pitch to be applied, either at source, or on mixer results, at
                listener.  The accepted range is 0.5 to 2.0, the default value is 1.0.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_POSITION">
            <summary>
                Specifies the current location in three dimensional space.  OpenAL, like OpenGL,
                uses a right-handed coordinate system, where in a frontal default view X (thumb)
                points right, Y points up (index finger), and Z points towards the viewer/camera
                (middle finger).  To switch to a left-handed coordinate system, flip the sign on
                the Z coordinate.  Listener position is always in the world coordinate system.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_DIRECTION">
            <summary>
                Specifies the current direction as forward vector.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_VELOCITY">
            <summary>
                Specifies the current velocity in three dimensional space.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_LOOPING">
            <summary>
                Indicates whether source has to loop infinitely.  The accepted values are
                <see cref="F:Tao.OpenAl.Al.AL_TRUE"/> or <see cref="F:Tao.OpenAl.Al.AL_FALSE"/>, the default value is
                <see cref="F:Tao.OpenAl.Al.AL_FALSE"/>.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_STATIC">
            <summary>
                Indicates whether source is meant to be static.  The accepted values are
                <see cref="F:Tao.OpenAl.Al.AL_TRUE"/> or <see cref="F:Tao.OpenAl.Al.AL_FALSE"/>, the default value is
                <see cref="F:Tao.OpenAl.Al.AL_FALSE"/>.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_STREAMING">
            <summary>
                Indicates whether source is meant to be streaming.  The accepted values are
                <see cref="F:Tao.OpenAl.Al.AL_TRUE"/> or <see cref="F:Tao.OpenAl.Al.AL_FALSE"/>, the default value is
                <see cref="F:Tao.OpenAl.Al.AL_FALSE"/>.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_UNDETERMINED">
            <summary>
                Indicates whether source is meant to be undetermined.  The accepted values are
                <see cref="F:Tao.OpenAl.Al.AL_TRUE"/> or <see cref="F:Tao.OpenAl.Al.AL_FALSE"/>, the default value is
                <see cref="F:Tao.OpenAl.Al.AL_FALSE"/>.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_BUFFER">
            <summary>
                Indicates the buffer to provide sound samples.  The accepted range is any valid
                buffer ID.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_GAIN">
            <summary>
                Indicates the gain (volume amplification) applied.  The accepted range is 0.0
                or above.  A value of 1.0 means unattenuated/unchanged.  Each division by 2 equals
                an attenuation of -6dB.  Each multiplication by 2 equals an amplification of +6dB.
                A value of 0.0 is meaningless with respect to a logarithmic scale; it is
                interpreted as zero volume, the channel is effectively disabled.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_MIN_GAIN">
            <summary>
                Indicates minimum source attenuation.  The accepted range is 0.0 to 1.0.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_MAX_GAIN">
            <summary>
                Indicates maximum source attenuation.  The accepted range is 0.0 to 1.0.
            </summary>
            #define AL_MAX_GAIN 0x100E
        </member>
        <member name="F:Tao.OpenAl.Al.AL_ORIENTATION">
            <summary>
                Specifies the current orientation.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_REFERENCE_DISTANCE">
            <summary>
                byte offset into source (in canon format).  -1 if source is not playing.  Do not
                set this, only get this value.  The accepted range is 0.0 or above.  The default
                value is 1.0.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_ROLLOFF_FACTOR">
            <summary>
                Indicates the rolloff factor for the source.  The accepted range is 0.0 or
                above.  The default value is 1.0.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_CONE_OUTER_GAIN">
            <summary>
                Indicates the gain (volume amplification) applied.  The accepted range is 0.0 or
                above.  A value of 1.0 means unattenuated/unchanged.  Each division by 2 equals an
                attenuation of -6dB.  Each multiplication by 2 equals an amplification of +6dB.
                A value of 0.0 is meaningless with respect to a logarithmic scale; it is
                interpreted as zero volume, the channel is effectively disabled.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_MAX_DISTANCE">
            <summary>
                Specifies the maximum distance.  The accepted range is 0.0 or above.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_CHANNEL_MASK">
            <summary>
                Specifies the channel mask.  The accepted range is 0 to 255.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_SOURCE_STATE">
            <summary>
                Source state information.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_INITIAL">
            <summary>
                Source initialized.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_PLAYING">
            <summary>
                Source playing.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_PAUSED">
            <summary>
                Source paused.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_STOPPED">
            <summary>
                Source stopped.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_BUFFERS_QUEUED">
            <summary>
                Buffers are queued.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_BUFFERS_PROCESSED">
            <summary>
                Buffers are processed.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_SEC_OFFSET">
            <summary>
                Source buffer position information.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_SAMPLE_OFFSET">
            <summary>
                Source buffer position information.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_BYTE_OFFSET">
            <summary>
                Source buffer position information.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_FORMAT_MONO8">
            <summary>
                8-bit mono buffer.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_FORMAT_MONO16">
            <summary>
                16-bit mono buffer.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_FORMAT_STEREO8">
            <summary>
                8-bit stereo buffer.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_FORMAT_STEREO16">
            <summary>
                16-bit stereo buffer.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_FREQUENCY">
            <summary>
                Buffer frequency, in units of Hertz (Hz).  This is the number of samples per
                second.  Half of the sample frequency marks the maximum significant frequency
                component.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_BITS">
            <summary>
                Buffer bit depth.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_CHANNELS">
            <summary>
                Buffer channels.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_SIZE">
            <summary>
                Buffer size.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_DATA">
            <summary>
                Buffer data.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_UNUSED">
            <summary>
                Buffer unused.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_QUEUED">
            <summary>
                Buffer queued.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_PENDING">
            <summary>
                Buffer pending.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_CURRENT">
            <summary>
                Buffer current.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_PROCESSED">
            <summary>
                Buffer processed.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_NO_ERROR">
            <summary>
                No error.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_INVALID_NAME">
            <summary>
                Illegal name passed as an argument to an AL call.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_ILLEGAL_ENUM">
            <summary>
                Illegal enum passed as an argument to an AL call.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_INVALID_ENUM">
            <summary>
                Illegal enum passed as an argument to an AL call.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_INVALID_VALUE">
            <summary>
                Illegal value passed as an argument to an AL call.  Applies to parameter
                values, but not to enumerations.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_ILLEGAL_COMMAND">
            <summary>
                A function was called at an inappropriate time or in an inappropriate way,
                causing an illegal state.  This can be an incompatible value, object ID, and/or
                function.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_INVALID_OPERATION">
            <summary>
                A function was called at an inappropriate time or in an inappropriate way,
                causing an illegal state.  This can be an incompatible value, object ID, and/or
                function.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_OUT_OF_MEMORY">
            <summary>
                A function could not be completed, because there is not enough memory available.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_VENDOR">
            <summary>
                Vendor name.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_VERSION">
            <summary>
                Version.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_RENDERER">
            <summary>
                Renderer.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_EXTENSIONS">
            <summary>
                Extensions.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_DOPPLER_FACTOR">
            <summary>
                Doppler scale.  The default value is 1.0.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_DOPPLER_VELOCITY">
            <summary>
                Doppler velocity.  The default value is 1.0.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_SPEED_OF_SOUND">
            <summary>
                Speed of Sound
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_DISTANCE_SCALE">
            <summary>
                Distance scaling.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_DISTANCE_MODEL">
            <summary>
                Distance model.  The default value is <see cref="F:Tao.OpenAl.Al.AL_INVERSE_DISTANCE_CLAMPED"/>.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_INVERSE_DISTANCE">
            <summary>
                Inverse distance model.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_INVERSE_DISTANCE_CLAMPED">
            <summary>
                Inverse distance clamped model.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_LINEAR_DISTANCE">
            <summary>
                
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_LINEAR_DISTANCE_CLAMPED">
            <summary>
                
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_EXPONENT_DISTANCE">
            <summary>
                
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_EXPONENT_DISTANCE_CLAMPED">
            <summary>
                
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_ENV_ROOM_IASIG">
            <summary>
                Room.  The accepted range is -10000 to 0.  The default value is -10000.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_ENV_ROOM_HIGH_FREQUENCY_IASIG">
            <summary>
                Room high frequency.  The accepted range is -10000 to 0.  The default value is 0.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_ENV_ROOM_ROLLOFF_FACTOR">
            <summary>
                Room rolloff factor.  The accepted range is 0.1 to 20.0.  The default value is
                0.0.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_ENV_DECAY_TIME_IASIG">
            <summary>
                Decay time.  The accepted range is 0.1 to 20.0.  The default value is 1.0.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_ENV_DECAY_HIGH_FREQUENCY_RATIO_IASIG">
            <summary>
                Decay high frequency ratio.  The accepted range is 0.1 to 2.0.  The default value
                is 0.5.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_ENV_REFLECTIONS_IASIG">
            <summary>
                Reflections.  The accepted range is -10000 to 1000.  The default value is -10000.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_ENV_REFLECTIONS_DELAY_IASIG">
            <summary>
                Reflections delay.  The accepted range is 0.0 to 0.3.  The default value is 0.02.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_ENV_REVERB_IASIG">
            <summary>
                Reverb.  The accepted range is -10000 to 2000.  The default value is -10000.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_ENV_REVERB_DELAY_IASIG">
            <summary>
                Reverb delay.  The accepted range is 0.0 to 0.1.  The default value is 0.04.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_ENV_DIFFUSION_IASIG">
            <summary>
                Diffusion.  The accepted range is 0.0 to 100.0.  The default value is 100.0.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_ENV_DENSITY_IASIG">
            <summary>
                Density.  The accepted range is 0.0 to 100.0.  The default value is 100.0.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_ENV_HIGH_FREQUENCY_REFERENCE_IASIG">
            <summary>
                High frequency reference.  The accepted range is 20.0 to 20000.0.  The default
                value is 5000.0.
            </summary>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_CHORUS_WAVEFORM">
            * Chorus Parameters */
        </member>
        <member name="F:Tao.OpenAl.Al.AL_DISTORTION_EDGE">
            * Distortion Parameters */
        </member>
        <member name="F:Tao.OpenAl.Al.AL_ECHO_DELAY">
            * Echo Parameters */
        </member>
        <member name="F:Tao.OpenAl.Al.AL_FLANGER_WAVEFORM">
            * Flanger Parameters */
        </member>
        <member name="F:Tao.OpenAl.Al.AL_FREQUENCY_SHIFTER_FREQUENCY">
            * Frequencyshifter Parameters */
        </member>
        <member name="F:Tao.OpenAl.Al.AL_VOCAL_MORPHER_PHONEMEA">
            * Vocalmorpher Parameters */
        </member>
        <member name="F:Tao.OpenAl.Al.AL_PITCH_SHIFTER_COARSE_TUNE">
            * Pitchshifter Parameters */
        </member>
        <member name="F:Tao.OpenAl.Al.AL_RING_MODULATOR_FREQUENCY">
            * Ringmodulator Parameters */
        </member>
        <member name="F:Tao.OpenAl.Al.AL_AUTOWAH_ATTACK_TIME">
            * Autowah Parameters */
        </member>
        <member name="F:Tao.OpenAl.Al.AL_COMPRESSOR_ONOFF">
            * Compressor Parameters */
        </member>
        <member name="F:Tao.OpenAl.Al.AL_EQUALIZER_LOW_GAIN">
            * Equalizer Parameters */
        </member>
        <member name="F:Tao.OpenAl.Al.AL_HIGHPASS_GAIN">
            * Highpass Parameters */
        </member>
        <member name="F:Tao.OpenAl.Al.AL_BANDPASS_GAIN">
            * Bandpass Parameters */
        </member>
        <member name="F:Tao.OpenAl.Al.AL_FILTER_FIRST_PARAMETER">
            * Filter type */
        </member>
        <member name="F:Tao.OpenAl.Al.AL_FILTER_NULL">
            * Filter type definitions to be used with AL_FILTER_TYPE. */
        </member>
        <member name="F:Tao.OpenAl.Al.AL_FORMAT_QUAD16">
            <summary>
                Format specifier for 16bit 4-channel audio.
            </summary>
            <remarks>
            Note that if the enumeration value is not supported by the current OpenAl implementation,
            an OpenAL error is generated the first, but only the first time this field is accessed.
            The field then has a value of zero.
            </remarks>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_FORMAT_51CHN16">
            <summary>
                Format specifier for 16bit 6-channel audio.
            </summary>
            <remarks>
            Note that if the enumeration value is not supported by the current OpenAl implementation,
            an OpenAL error is generated the first, but only the first time this field is accessed.
            The field then has a value of zero.
            </remarks>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_FORMAT_61CHN16">
            <summary>
                Format specifier for 16bit 7-channel audio.
            </summary>
            <remarks>
            Note that if the enumeration value is not supported by the current OpenAl implementation,
            an OpenAL error is generated the first, but only the first time this field is accessed.
            The field then has a value of zero.
            </remarks>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_FORMAT_71CHN16">
            <summary>
                Format specifier for 16bit 8-channel audio.
            </summary>
            <remarks>
            Note that if the enumeration value is not supported by the current OpenAl implementation,
            an OpenAL error is generated the first, but only the first time this field is accessed.
            The field then has a value of zero.
            </remarks>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_STORAGE_AUTOMATIC">
            <summary>
                See 'OpenAL Programmer's Guide' for more information.
            </summary>
            <remarks>
            Note that if the enumeration value is not supported by the current OpenAl implementation,
            an OpenAL error is generated the first, but only the first time this field is accessed.
            The field then has a value of zero.
            </remarks>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_STORAGE_HARDWARE">
            <summary>
                See 'OpenAL Programmer's Guide' for more information.
            </summary>
            <remarks>
            Note that if the enumeration value is not supported by the current OpenAl implementation,
            an OpenAL error is generated the first, but only the first time this field is accessed.
            The field then has a value of zero.
            </remarks>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_STORAGE_ACCESSIBLE">
            <summary>
                See 'OpenAL Programmer's Guide' for more information.
            </summary>
            <remarks>
            Note that if the enumeration value is not supported by the current OpenAl implementation,
            an OpenAL error is generated the first, but only the first time this field is accessed.
            The field then has a value of zero.
            </remarks>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_EAX_RAM_SIZE">
            <summary>
                See 'OpenAL Programmer's Guide' for more information.
            </summary>
            <remarks>
            Note that if the enumeration value is not supported by the current OpenAl implementation,
            an OpenAL error is generated the first, but only the first time this field is accessed.
            The field then has a value of zero.
            </remarks>
        </member>
        <member name="F:Tao.OpenAl.Al.AL_EAX_RAM_FREE">
            <summary>
                See 'OpenAL Programmer's Guide' for more information.
            </summary>
            <remarks>
            Note that if the enumeration value is not supported by the current OpenAl implementation,
            an OpenAL error is generated the first, but only the first time this field is accessed.
            The field then has a value of zero.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alBufferData(System.Int32,System.Int32,System.Byte[],System.Int32,System.Int32)">
            <summary>
                Fills a buffer with audio data.
            </summary>
            <param name="buffer">
                Buffer name to be filled with data.
            </param>
            <param name="format">
                <para>
                    Format type from among the following:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_FORMAT_MONO8"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_FORMAT_MONO16"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_FORMAT_STEREO8"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_FORMAT_STEREO16"/></item>
                    </list>
                </para>
            </param>
            <param name="data">
                Pointer to the audio data.
            </param>
            <param name="size">
                The size of the audio data in bytes.
            </param>
            <param name="frequency">
                The frequency of the audio data.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alBufferData(System.Int32,System.Int32,System.IntPtr,System.Int32,System.Int32)">
            <summary>
                Fills a buffer with audio data.
            </summary>
            <param name="buffer">
                Buffer name to be filled with data.
            </param>
            <param name="format">
                <para>
                    Format type from among the following:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_FORMAT_MONO8"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_FORMAT_MONO16"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_FORMAT_STEREO8"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_FORMAT_STEREO16"/></item>
                    </list>
                </para>
            </param>
            <param name="data">
                Pointer to the audio data.
            </param>
            <param name="size">
                The size of the audio data in bytes.
            </param>
            <param name="frequency">
                The frequency of the audio data.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alBufferData(System.Int32,System.Int32,System.Void*,System.Int32,System.Int32)">
            <summary>
                Fills a buffer with audio data.
            </summary>
            <param name="buffer">
                Buffer name to be filled with data.
            </param>
            <param name="format">
                <para>
                    Format type from among the following:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_FORMAT_MONO8"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_FORMAT_MONO16"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_FORMAT_STEREO8"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_FORMAT_STEREO16"/></item>
                    </list>
                </para>
            </param>
            <param name="data">
                Pointer to the audio data.
            </param>
            <param name="size">
                The size of the audio data in bytes.
            </param>
            <param name="frequency">
                The frequency of the audio data.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alBufferf(System.Int32,System.Int32,System.Single)">
            <summary>
                Set Buffer parameters.
            </summary>
        </member>
        <member name="M:Tao.OpenAl.Al.alBuffer3f(System.Int32,System.Int32,System.Single,System.Single,System.Single)">
            <summary>
                Set Buffer parameters.
            </summary>
        </member>
        <member name="M:Tao.OpenAl.Al.alBufferfv(System.Int32,System.Int32,System.Single@)">
            <summary>
                Set Buffer parameters.
            </summary>
        </member>
        <member name="M:Tao.OpenAl.Al.alBufferi(System.Int32,System.Int32,System.Int32)">
            <summary>
                Set Buffer parameters.
            </summary>
        </member>
        <member name="M:Tao.OpenAl.Al.alBuffer3i(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
                Set Buffer parameters.
            </summary>
        </member>
        <member name="M:Tao.OpenAl.Al.alBufferiv(System.Int32,System.Int32,System.Int32@)">
            <summary>
                Set Buffer parameters.
            </summary>
        </member>
        <member name="M:Tao.OpenAl.Al.alDeleteBuffers(System.Int32,System.Int32@)">
            <summary>
                Deletes one or more buffers.
            </summary>
            <param name="number">
                The number of buffers to be deleted.
            </param>
            <param name="buffer">
                Pointer to an array of buffer names identifying the buffers to be deleted.
            </param>
            <remarks>
                If the requested number of buffers cannot be deleted, an error will be
                generated which can be detected with <see cref="M:Tao.OpenAl.Al.alGetError"/>.  If an error
                occurs, no buffers will be deleted.  If <i>number</i> equals zero,
                <b>alDeleteBuffers</b> does nothing and will not return an error.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alDeleteBuffers(System.Int32,System.Int32[])">
            <summary>
                Deletes one or more buffers.
            </summary>
            <param name="number">
                The number of buffers to be deleted.
            </param>
            <param name="buffers">
                Pointer to an array of buffer names identifying the buffers to be deleted.
            </param>
            <remarks>
                If the requested number of buffers cannot be deleted, an error will be
                generated which can be detected with <see cref="M:Tao.OpenAl.Al.alGetError"/>.  If an error
                occurs, no buffers will be deleted.  If <i>number</i> equals zero,
                <b>alDeleteBuffers</b> does nothing and will not return an error.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alDeleteBuffers(System.Int32,System.IntPtr)">
            <summary>
                Deletes one or more buffers.
            </summary>
            <param name="number">
                The number of buffers to be deleted.
            </param>
            <param name="buffers">
                Pointer to an array of buffer names identifying the buffers to be deleted.
            </param>
            <remarks>
                If the requested number of buffers cannot be deleted, an error will be
                generated which can be detected with <see cref="M:Tao.OpenAl.Al.alGetError"/>.  If an error
                occurs, no buffers will be deleted.  If <i>number</i> equals zero,
                <b>alDeleteBuffers</b> does nothing and will not return an error.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alDeleteBuffers(System.Int32,System.Int32*)">
            <summary>
                Deletes one or more buffers.
            </summary>
            <param name="number">
                The number of buffers to be deleted.
            </param>
            <param name="buffers">
                Pointer to an array of buffer names identifying the buffers to be deleted.
            </param>
            <remarks>
                If the requested number of buffers cannot be deleted, an error will be
                generated which can be detected with <see cref="M:Tao.OpenAl.Al.alGetError"/>.  If an error
                occurs, no buffers will be deleted.  If <i>number</i> equals zero,
                <b>alDeleteBuffers</b> does nothing and will not return an error.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alDeleteSources(System.Int32,System.Int32@)">
            <summary>
                Deletes one or more sources.
            </summary>
            <param name="number">
                The number of sources to be deleted.
            </param>
            <param name="sources">
                Pointer to an array of source names identifying the sources to be deleted.
            </param>
            <remarks>
                If the requested number of sources cannot be deleted, an error will be generated
                which can be detected with <see cref="M:Tao.OpenAl.Al.alGetError"/>.  If an error occurs, no
                sources will be deleted.  If <i>number</i> equals zero, <b>alDeleteSources</b>
                does nothing and will not return an error.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alDeleteSources(System.Int32,System.Int32[])">
            <summary>
                Deletes one or more sources.
            </summary>
            <param name="number">
                The number of sources to be deleted.
            </param>
            <param name="sources">
                Pointer to an array of source names identifying the sources to be deleted.
            </param>
            <remarks>
                If the requested number of sources cannot be deleted, an error will be generated
                which can be detected with <see cref="M:Tao.OpenAl.Al.alGetError"/>.  If an error occurs, no
                sources will be deleted.  If <i>number</i> equals zero, <b>alDeleteSources</b>
                does nothing and will not return an error.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alDeleteSources(System.Int32,System.IntPtr)">
            <summary>
                Deletes one or more sources.
            </summary>
            <param name="number">
                The number of sources to be deleted.
            </param>
            <param name="sources">
                Pointer to an array of source names identifying the sources to be deleted.
            </param>
            <remarks>
                If the requested number of sources cannot be deleted, an error will be generated
                which can be detected with <see cref="M:Tao.OpenAl.Al.alGetError"/>.  If an error occurs, no
                sources will be deleted.  If <i>number</i> equals zero, <b>alDeleteSources</b>
                does nothing and will not return an error.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alDeleteSources(System.Int32,System.Int32*)">
            <summary>
                Deletes one or more sources.
            </summary>
            <param name="number">
                The number of sources to be deleted.
            </param>
            <param name="sources">
                Pointer to an array of source names identifying the sources to be deleted.
            </param>
            <remarks>
                If the requested number of sources cannot be deleted, an error will be generated
                which can be detected with <see cref="M:Tao.OpenAl.Al.alGetError"/>.  If an error occurs, no
                sources will be deleted.  If <i>number</i> equals zero, <b>alDeleteSources</b>
                does nothing and will not return an error.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alDisable(System.Int32)">
            <summary>
                Disables a feature of the OpenAL driver.
            </summary>
            <param name="capability">
                The capability to disable.
            </param>
            <remarks>
                At the time of this writing, there are no features to be disabled using this
                function, so if it is called the error <see cref="F:Tao.OpenAl.Al.AL_INVALID_ENUM"/> will be
                generated.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alDistanceModel(System.Int32)">
            <summary>
                Selects the OpenAL distance model.
            </summary>
            <param name="val">
                <para>
                    The distance model to be set:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_NONE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_INVERSE_DISTANCE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_INVERSE_DISTANCE_CLAMPED"/></item>
                    </list>
                </para>
            </param>
            <remarks>
                <para>
                    The default distance model in OpenAL is <see cref="F:Tao.OpenAl.Al.AL_INVERSE_DISTANCE"/>.
                </para>
                <para>
                    The <see cref="F:Tao.OpenAl.Al.AL_INVERSE_DISTANCE"/> model works according to the following
                    formula:
                </para>
                <para>
                    <c>
                        G_dB = AL_GAIN – 20log10(1 + AL_ROLLOFF_FACTOR * (distance – AL_REFERENCE_DISTANCE) / AL_REFERENCE_DISTANCE));
                        G_dB = min(G_dB, AL_MAX_GAIN);
                        G_dB = max(G_dB, AL_MIN_GAIN);
                    </c>
                </para>
                <para>
                    The <see cref="F:Tao.OpenAl.Al.AL_INVERSE_DISTANCE_CLAMPED"/> model works according to the
                    following formula:
                </para>
                <para>
                    <c>
                        distance = max(distance, AL_REFERENCE_DISTANCE);
                        distance = min(distance, AL_MAX_DISTANCE);
                        G_dB = AL_GAIN – 20log10(1 + AL_ROLLOFF_FACTOR * (distance – AL_REFERENCE_DISTANCE) / AL_REFERENCE_DISTANCE));
                        G_dB = min(G_dB, AL_MAX_GAIN);
                        G_dB = max(G_dB, AL_MIN_GAIN);
                    </c>
                </para>
                <para>
                    The <see cref="F:Tao.OpenAl.Al.AL_NONE"/> model works according to the following formula:
                </para>
                <para>
                    <c>
                        G_db = AL_GAIN;
                    </c>
                </para>
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alDopplerFactor(System.Single)">
            <summary>
                Selects the OpenAL Doppler factor value.
            </summary>
            <param name="val">
                The Doppler scale value to set.
            </param>
            <remarks>
                The default Doppler factor value is 1.0.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alDopplerVelocity(System.Single)">
            <summary>
                Selects the OpenAL Doppler velocity value.
            </summary>
            <param name="val">
                The Doppler velocity value to set.
            </param>
            <remarks>
                The default Doppler velocity value is 343.3.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alSpeedOfSound(System.Single)">
            <summary>
                Selects the OpenAL Speed of Sound value.
            </summary>
            <param name="val">
                The Speed of Sound value to set.
            </param>
            <remarks>
                
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alEnable(System.Int32)">
            <summary>
                Enables a feature of the OpenAL driver.
            </summary>
            <param name="capability">
                The capability to enable.
            </param>
            <remarks>
                At the time of this writing, there are no features to be enabled using this
                function, so if it is called the error <see cref="F:Tao.OpenAl.Al.AL_INVALID_ENUM"/> will be
                generated.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGenBuffers(System.Int32,System.Int32@)">
            <summary>
                Generates one or more buffers.
            </summary>
            <param name="number">
                The number of buffers to be generated.
            </param>
            <param name="buffer">
                Pointer to an array of integer values which will store the names of the new
                buffers.
            </param>
            <remarks>
                If the requested number of buffers cannot be created, an error will be generated
                which can be detected with <see cref="M:Tao.OpenAl.Al.alGetError"/>.  If an error occurs, no
                buffers will be generated.  If <i>number</i> equals zero, <b>alGenBuffers</b>
                does nothing and does not return an error.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGenBuffers(System.Int32,System.Int32[])">
            <summary>
                Generates one or more buffers.
            </summary>
            <param name="number">
                The number of buffers to be generated.
            </param>
            <param name="buffers">
                Pointer to an array of integer values which will store the names of the new
                buffers.
            </param>
            <remarks>
                If the requested number of buffers cannot be created, an error will be generated
                which can be detected with <see cref="M:Tao.OpenAl.Al.alGetError"/>.  If an error occurs, no
                buffers will be generated.  If <i>number</i> equals zero, <b>alGenBuffers</b>
                does nothing and does not return an error.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGenBuffers(System.Int32,System.IntPtr)">
            <summary>
                Generates one or more buffers.
            </summary>
            <param name="number">
                The number of buffers to be generated.
            </param>
            <param name="buffers">
                Pointer to an array of integer values which will store the names of the new
                buffers.
            </param>
            <remarks>
                If the requested number of buffers cannot be created, an error will be generated
                which can be detected with <see cref="M:Tao.OpenAl.Al.alGetError"/>.  If an error occurs, no
                buffers will be generated.  If <i>number</i> equals zero, <b>alGenBuffers</b>
                does nothing and does not return an error.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGenBuffers(System.Int32,System.Int32*)">
            <summary>
                Generates one or more buffers.
            </summary>
            <param name="number">
                The number of buffers to be generated.
            </param>
            <param name="buffers">
                Pointer to an array of integer values which will store the names of the new
                buffers.
            </param>
            <remarks>
                If the requested number of buffers cannot be created, an error will be generated
                which can be detected with <see cref="M:Tao.OpenAl.Al.alGetError"/>.  If an error occurs, no
                buffers will be generated.  If <i>number</i> equals zero, <b>alGenBuffers</b>
                does nothing and does not return an error.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGenSources(System.Int32,System.Int32@)">
            <summary>
                Generates one or more sources.
            </summary>
            <param name="number">
                The number of sources to be generated.
            </param>
            <param name="source">
                Pointer to an array of integer values which will store the names of the new
                sources.
            </param>
            <remarks>
                If the requested number of sources cannot be created, an error will be generated
                which can be detected with <see cref="M:Tao.OpenAl.Al.alGetError"/>.  If an error occurs, no
                sources will be generated.  If <i>number</i> equals zero, <b>alGenSources</b>
                does nothing and does not return an error.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGenSources(System.Int32,System.Int32[])">
            <summary>
                Generates one or more sources.
            </summary>
            <param name="number">
                The number of sources to be generated.
            </param>
            <param name="sources">
                Pointer to an array of integer values which will store the names of the new
                sources.
            </param>
            <remarks>
                If the requested number of sources cannot be created, an error will be generated
                which can be detected with <see cref="M:Tao.OpenAl.Al.alGetError"/>.  If an error occurs, no
                sources will be generated.  If <i>number</i> equals zero, <b>alGenSources</b>
                does nothing and does not return an error.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGenSources(System.Int32,System.IntPtr)">
            <summary>
                Generates one or more sources.
            </summary>
            <param name="number">
                The number of sources to be generated.
            </param>
            <param name="sources">
                Pointer to an array of integer values which will store the names of the new
                sources.
            </param>
            <remarks>
                If the requested number of sources cannot be created, an error will be generated
                which can be detected with <see cref="M:Tao.OpenAl.Al.alGetError"/>.  If an error occurs, no
                sources will be generated.  If <i>number</i> equals zero, <b>alGenSources</b>
                does nothing and does not return an error.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGenSources(System.Int32,System.Int32*)">
            <summary>
                Generates one or more sources.
            </summary>
            <param name="number">
                The number of sources to be generated.
            </param>
            <param name="sources">
                Pointer to an array of integer values which will store the names of the new
                sources.
            </param>
            <remarks>
                If the requested number of sources cannot be created, an error will be generated
                which can be detected with <see cref="M:Tao.OpenAl.Al.alGetError"/>.  If an error occurs, no
                sources will be generated.  If <i>number</i> equals zero, <b>alGenSources</b>
                does nothing and does not return an error.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetBoolean(System.Int32)">
            <summary>
                Returns a boolean OpenAL state.
            </summary>
            <param name="state">
                The state to be queried.
            </param>
            <returns>
                The boolean value (<see cref="F:Tao.OpenAl.Al.AL_TRUE"/> or <see cref="F:Tao.OpenAl.Al.AL_FALSE"/>) described
                by <i>state</i> will be returned.
            </returns>
            <remarks>
                There aren’t any boolean states defined at the time of this writing, so this
                function will always generate the error <see cref="F:Tao.OpenAl.Al.AL_INVALID_ENUM"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetBooleanv(System.Int32,System.Int32@)">
            <summary>
                Retrieves a boolean OpenAL state.
            </summary>
            <param name="state">
                The state to be queried.
            </param>
            <param name="output">
                A pointer to the location where the state will be stored.
            </param>
            <remarks>
                There aren’t any boolean states defined at the time of this writing, so this
                function will always generate the error <see cref="F:Tao.OpenAl.Al.AL_INVALID_ENUM"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetBooleanv(System.Int32,System.Int32[])">
            <summary>
                Retrieves a boolean OpenAL state.
            </summary>
            <param name="state">
                The state to be queried.
            </param>
            <param name="output">
                A pointer to the location where the state will be stored.
            </param>
            <remarks>
                There aren’t any boolean states defined at the time of this writing, so this
                function will always generate the error <see cref="F:Tao.OpenAl.Al.AL_INVALID_ENUM"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetBooleanv(System.Int32,System.IntPtr)">
            <summary>
                Retrieves a boolean OpenAL state.
            </summary>
            <param name="state">
                The state to be queried.
            </param>
            <param name="output">
                A pointer to the location where the state will be stored.
            </param>
            <remarks>
                There aren’t any boolean states defined at the time of this writing, so this
                function will always generate the error <see cref="F:Tao.OpenAl.Al.AL_INVALID_ENUM"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetBooleanv(System.Int32,System.Int32*)">
            <summary>
                Retrieves a boolean OpenAL state.
            </summary>
            <param name="state">
                The state to be queried.
            </param>
            <param name="output">
                A pointer to the location where the state will be stored.
            </param>
            <remarks>
                There aren’t any boolean states defined at the time of this writing, so this
                function will always generate the error <see cref="F:Tao.OpenAl.Al.AL_INVALID_ENUM"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetBufferf(System.Int32,System.Int32,System.Int32@)">
            <summary>
                Retrieves a floating-point property of a buffer.
            </summary>
            <param name="buffer">
                Buffer name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                The name of the attribute to be retrieved.
            </param>
            <param name="val">
                A pointer to an float to hold the retrieved data.
            </param>
            <remarks>
                There are no float attributes for buffers at this time.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetBufferf(System.Int32,System.Int32,System.Int32[])">
            <summary>
                Retrieves a floating-point property of a buffer.
            </summary>
            <param name="buffer">
                Buffer name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                The name of the attribute to be retrieved.
            </param>
            <param name="val">
                A pointer to an float to hold the retrieved data.
            </param>
            <remarks>
                There are no float attributes for buffers at this time.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetBufferf(System.Int32,System.Int32,System.IntPtr)">
            <summary>
                Retrieves a floating-point property of a buffer.
            </summary>
            <param name="buffer">
                Buffer name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                The name of the attribute to be retrieved.
            </param>
            <param name="val">
                A pointer to an float to hold the retrieved data.
            </param>
            <remarks>
                There are no float attributes for buffers at this time.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetBufferf(System.Int32,System.Int32,System.Single*)">
            <summary>
                Retrieves a floating-point property of a buffer.
            </summary>
            <param name="buffer">
                Buffer name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                The name of the attribute to be retrieved.
            </param>
            <param name="val">
                A pointer to an float to hold the retrieved data.
            </param>
            <remarks>
                There are no float attributes for buffers at this time.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetBuffer3f(System.Int32,System.Int32,System.Single@,System.Single@,System.Single@)">
            <summary>
                Retrieves a floating-point property of a buffer.
            </summary>
            <param name="buffer">
                Buffer name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                The name of the attribute to be retrieved.
            </param>
            <param name="value1">
                A pointer to an float to hold the retrieved data.
            </param>
            <param name="value2">
                A pointer to an float to hold the retrieved data.
            </param>
            <param name="value3">
                A pointer to an float to hold the retrieved data.
            </param>
            <remarks>
                There are no float attributes for buffers at this time.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetBufferfv(System.Int32,System.Int32,System.Single@)">
            <summary>
                Retrieves a floating-point property of a buffer.
            </summary>
            <param name="buffer">
                Buffer name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                The name of the attribute to be retrieved.
            </param>
            <param name="val">
                A pointer to an float to hold the retrieved data.
            </param>
            <remarks>
                There are no float attributes for buffers at this time.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetBufferfv(System.Int32,System.Int32,System.Single[])">
            <summary>
                Retrieves a floating-point property of a buffer.
            </summary>
            <param name="buffer">
                Buffer name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                The name of the attribute to be retrieved.
            </param>
            <param name="val">
                A pointer to an float to hold the retrieved data.
            </param>
            <remarks>
                There are no float attributes for buffers at this time.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetBufferfv(System.Int32,System.Int32,System.IntPtr)">
            <summary>
                Retrieves a floating-point property of a buffer.
            </summary>
            <param name="buffer">
                Buffer name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                The name of the attribute to be retrieved.
            </param>
            <param name="val">
                A pointer to an float to hold the retrieved data.
            </param>
            <remarks>
                There are no float attributes for buffers at this time.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetBufferfv(System.Int32,System.Int32,System.Single*)">
            <summary>
                Retrieves a floating-point property of a buffer.
            </summary>
            <param name="buffer">
                Buffer name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                The name of the attribute to be retrieved.
            </param>
            <param name="val">
                A pointer to an float to hold the retrieved data.
            </param>
            <remarks>
                There are no float attributes for buffers at this time.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetBufferi(System.Int32,System.Int32,System.Int32@)">
            <summary>
                Retrieves an integer property of a buffer.
            </summary>
            <param name="buffer">
                Buffer name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to be retrieved:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_FREQUENCY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BITS"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CHANNELS"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_SIZE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DATA"/></item>
                    </list>
                </para>
            </param>
            <param name="val">
                A pointer to an integer to hold the retrieved data.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetBufferi(System.Int32,System.Int32,System.Int32[])">
            <summary>
                Retrieves an integer property of a buffer.
            </summary>
            <param name="buffer">
                Buffer name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to be retrieved:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_FREQUENCY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BITS"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CHANNELS"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_SIZE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DATA"/></item>
                    </list>
                </para>
            </param>
            <param name="val">
                A pointer to an integer to hold the retrieved data.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetBufferi(System.Int32,System.Int32,System.IntPtr)">
            <summary>
                Retrieves an integer property of a buffer.
            </summary>
            <param name="buffer">
                Buffer name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to be retrieved:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_FREQUENCY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BITS"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CHANNELS"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_SIZE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DATA"/></item>
                    </list>
                </para>
            </param>
            <param name="val">
                A pointer to an integer to hold the retrieved data.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetBufferi(System.Int32,System.Int32,System.Int32*)">
            <summary>
                Retrieves an integer property of a buffer.
            </summary>
            <param name="buffer">
                Buffer name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to be retrieved:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_FREQUENCY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BITS"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CHANNELS"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_SIZE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DATA"/></item>
                    </list>
                </para>
            </param>
            <param name="val">
                A pointer to an integer to hold the retrieved data.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetBuffer3i(System.Int32,System.Int32,System.Int32@,System.Int32@,System.Int32@)">
            <summary>
                Retrieves an integer property of a buffer.
            </summary>
            <param name="buffer">
                Buffer name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                The name of the attribute to be retrieved.
            </param>
            <param name="value1">
                A pointer to an int to hold the retrieved data.
            </param>
            <param name="value2">
                A pointer to an int to hold the retrieved data.
            </param>
            <param name="value3">
                A pointer to an int to hold the retrieved data.
            </param>
            <remarks>
                There are no int attributes for buffers at this time.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetBufferiv(System.Int32,System.Int32,System.Int32@)">
            <summary>
                Retrieves an integer property of a buffer.
            </summary>
            <param name="buffer">
                Buffer name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to be retrieved:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_FREQUENCY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BITS"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CHANNELS"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_SIZE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DATA"/></item>
                    </list>
                </para>
            </param>
            <param name="val">
                A pointer to an integer to hold the retrieved data.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetBufferiv(System.Int32,System.Int32,System.Int32[])">
            <summary>
                Retrieves an integer property of a buffer.
            </summary>
            <param name="buffer">
                Buffer name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to be retrieved:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_FREQUENCY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BITS"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CHANNELS"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_SIZE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DATA"/></item>
                    </list>
                </para>
            </param>
            <param name="val">
                A pointer to an integer to hold the retrieved data.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetBufferiv(System.Int32,System.Int32,System.IntPtr)">
            <summary>
                Retrieves an integer property of a buffer.
            </summary>
            <param name="buffer">
                Buffer name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to be retrieved:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_FREQUENCY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BITS"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CHANNELS"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_SIZE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DATA"/></item>
                    </list>
                </para>
            </param>
            <param name="val">
                A pointer to an integer to hold the retrieved data.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetBufferiv(System.Int32,System.Int32,System.Int32*)">
            <summary>
                Retrieves an integer property of a buffer.
            </summary>
            <param name="buffer">
                Buffer name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to be retrieved:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_FREQUENCY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BITS"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CHANNELS"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_SIZE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DATA"/></item>
                    </list>
                </para>
            </param>
            <param name="val">
                A pointer to an integer to hold the retrieved data.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetDouble(System.Int32)">
            <summary>
                Returns a double-precision floating-point OpenAL state.
            </summary>
            <param name="state">
                The state to be queried.
            </param>
            <returns>
                The double value described by <i>state</i> will be returned.
            </returns>
            <remarks>
                There aren’t any double-precision floating-point states defined at the time of
                this writing, so this function will always generate the error
                <see cref="F:Tao.OpenAl.Al.AL_INVALID_ENUM"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetDoublev(System.Int32,System.Double@)">
            <summary>
                Retrieves a double-precision floating-point OpenAL state.
            </summary>
            <param name="state">
                The state to be queried.
            </param>
            <param name="output">
                A pointer to the location where the state will be stored.
            </param>
            <remarks>
                There aren’t any double-precision floating-point states defined at the time of
                this writing, so this function will always generate the error
                <see cref="F:Tao.OpenAl.Al.AL_INVALID_ENUM"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetDoublev(System.Int32,System.Double[])">
            <summary>
                Retrieves a double-precision floating-point OpenAL state.
            </summary>
            <param name="state">
                The state to be queried.
            </param>
            <param name="output">
                A pointer to the location where the state will be stored.
            </param>
            <remarks>
                There aren’t any double-precision floating-point states defined at the time of
                this writing, so this function will always generate the error
                <see cref="F:Tao.OpenAl.Al.AL_INVALID_ENUM"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetDoublev(System.Int32,System.IntPtr)">
            <summary>
                Retrieves a double-precision floating-point OpenAL state.
            </summary>
            <param name="state">
                The state to be queried.
            </param>
            <param name="output">
                A pointer to the location where the state will be stored.
            </param>
            <remarks>
                There aren’t any double-precision floating-point states defined at the time of
                this writing, so this function will always generate the error
                <see cref="F:Tao.OpenAl.Al.AL_INVALID_ENUM"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetDoublev(System.Int32,System.Double*)">
            <summary>
                Retrieves a double-precision floating-point OpenAL state.
            </summary>
            <param name="state">
                The state to be queried.
            </param>
            <param name="output">
                A pointer to the location where the state will be stored.
            </param>
            <remarks>
                There aren’t any double-precision floating-point states defined at the time of
                this writing, so this function will always generate the error
                <see cref="F:Tao.OpenAl.Al.AL_INVALID_ENUM"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetEnumValue(System.String)">
            <summary>
                Returns the enumeration value of an OpenAL enum described by a string.
            </summary>
            <param name="enumName">
                A string describing an OpenAL enum.
            </param>
            <returns>
                The actual value for the described enum is returned.
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetError">
            <summary>
                Returns the current error state and then clears the error state.
            </summary>
            <returns>
                The error state.
            </returns>
            <remarks>
                When an OpenAL error occurs, the error state is set and will not be changed until
                the error state is retrieved using <b>alGetError</b>.  Whenever <b>alGetError</b>
                is called, the error state is cleared and the last state (the current state when
                the call was made) is returned.  To isolate error detection to a specific portion
                of code, <b>alGetError</b> should be called before the isolated section to clear
                the current error state.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetFloat(System.Int32)">
            <summary>
                Returns a floating-point OpenAL state.
            </summary>
            <param name="state">
                <para>
                    The state to be queried:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_DOPPLER_FACTOR"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DOPPLER_VELOCITY"/></item>
                    </list>
                </para>
            </param>
            <returns>
                The floating-point value described by <i>state</i> will be returned.
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetFloatv(System.Int32,System.Single@)">
            <summary>
                Retrieves a floating-point OpenAL state.
            </summary>
            <param name="state">
                <para>
                    The state to be queried:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_DOPPLER_FACTOR"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DOPPLER_VELOCITY"/></item>
                    </list>
                </para>
            </param>
            <param name="output">
                A pointer to the location where the state will be stored.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetFloatv(System.Int32,System.Single[])">
            <summary>
                Retrieves a floating-point OpenAL state.
            </summary>
            <param name="state">
                <para>
                    The state to be queried:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_DOPPLER_FACTOR"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DOPPLER_VELOCITY"/></item>
                    </list>
                </para>
            </param>
            <param name="output">
                A pointer to the location where the state will be stored.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetFloatv(System.Int32,System.IntPtr)">
            <summary>
                Retrieves a floating-point OpenAL state.
            </summary>
            <param name="state">
                <para>
                    The state to be queried:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_DOPPLER_FACTOR"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DOPPLER_VELOCITY"/></item>
                    </list>
                </para>
            </param>
            <param name="output">
                A pointer to the location where the state will be stored.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetFloatv(System.Int32,System.Single*)">
            <summary>
                Retrieves a floating-point OpenAL state.
            </summary>
            <param name="state">
                <para>
                    The state to be queried:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_DOPPLER_FACTOR"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DOPPLER_VELOCITY"/></item>
                    </list>
                </para>
            </param>
            <param name="output">
                A pointer to the location where the state will be stored.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetInteger(System.Int32)">
            <summary>
                Returns an integer OpenAL state.
            </summary>
            <param name="state">
                <para>
                    The state to be queried:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_DISTANCE_MODEL"/></item>
                    </list>
                </para>
            </param>
            <returns>
                The integer value described by <i>state</i> will be returned.
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetIntegerv(System.Int32,System.Int32@)">
            <summary>
                Retrieves an integer OpenAL state.
            </summary>
            <param name="state">
                <para>
                    The state to be queried:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_DISTANCE_MODEL"/></item>
                    </list>
                </para>
            </param>
            <param name="output">
                A pointer to the location where the state will be stored.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetIntegerv(System.Int32,System.Int32[])">
            <summary>
                Retrieves an integer OpenAL state.
            </summary>
            <param name="state">
                <para>
                    The state to be queried:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_DISTANCE_MODEL"/></item>
                    </list>
                </para>
            </param>
            <param name="output">
                A pointer to the location where the state will be stored.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetIntegerv(System.Int32,System.IntPtr)">
            <summary>
                Retrieves an integer OpenAL state.
            </summary>
            <param name="state">
                <para>
                    The state to be queried:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_DISTANCE_MODEL"/></item>
                    </list>
                </para>
            </param>
            <param name="output">
                A pointer to the location where the state will be stored.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetIntegerv(System.Int32,System.Int32*)">
            <summary>
                Retrieves an integer OpenAL state.
            </summary>
            <param name="state">
                <para>
                    The state to be queried:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_DISTANCE_MODEL"/></item>
                    </list>
                </para>
            </param>
            <param name="output">
                A pointer to the location where the state will be stored.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetListener3f(System.Int32,System.Single@,System.Single@,System.Single@)">
            <summary>
                Retrieves a set of three floating-point values from a property of the listener.
            </summary>
            <param name="attribute">
                <para>
                    The name of the attribute to be queried:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                    </list>
                </para>
            </param>
            <param name="output1">
                Pointer to the the floating-point being retrieved.
            </param>
            <param name="output2">
                Pointer to the the floating-point being retrieved.
            </param>
            <param name="output3">
                Pointer to the the floating-point being retrieved.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetListener3f(System.Int32,System.Single[],System.Single[],System.Single[])">
            <summary>
                Retrieves a set of three floating-point values from a property of the listener.
            </summary>
            <param name="attribute">
                <para>
                    The name of the attribute to be queried:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                    </list>
                </para>
            </param>
            <param name="output1">
                Pointer to the the floating-point being retrieved.
            </param>
            <param name="output2">
                Pointer to the the floating-point being retrieved.
            </param>
            <param name="output3">
                Pointer to the the floating-point being retrieved.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetListener3f(System.Int32,System.IntPtr,System.IntPtr,System.IntPtr)">
            <summary>
                Retrieves a set of three floating-point values from a property of the listener.
            </summary>
            <param name="attribute">
                <para>
                    The name of the attribute to be queried:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                    </list>
                </para>
            </param>
            <param name="output1">
                Pointer to the the floating-point being retrieved.
            </param>
            <param name="output2">
                Pointer to the the floating-point being retrieved.
            </param>
            <param name="output3">
                Pointer to the the floating-point being retrieved.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetListener3f(System.Int32,System.Single*,System.Single*,System.Single*)">
            <summary>
                Retrieves a set of three floating-point values from a property of the listener.
            </summary>
            <param name="attribute">
                <para>
                    The name of the attribute to be queried:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                    </list>
                </para>
            </param>
            <param name="output1">
                Pointer to the the floating-point being retrieved.
            </param>
            <param name="output2">
                Pointer to the the floating-point being retrieved.
            </param>
            <param name="output3">
                Pointer to the the floating-point being retrieved.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetListenerf(System.Int32,System.Single@)">
            <summary>
                Retrieves a floating-point property of the listener.
            </summary>
            <param name="attribute">
                <para>
                    The name of the attribute to be queried:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_GAIN"/></item>
                    </list>
                </para>
            </param>
            <param name="output">
                A pointer to the floating-point value being retrieved.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetListenerf(System.Int32,System.Single[])">
            <summary>
                Retrieves a floating-point property of the listener.
            </summary>
            <param name="attribute">
                <para>
                    The name of the attribute to be queried:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_GAIN"/></item>
                    </list>
                </para>
            </param>
            <param name="output">
                A pointer to the floating-point value being retrieved.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetListenerf(System.Int32,System.IntPtr)">
            <summary>
                Retrieves a floating-point property of the listener.
            </summary>
            <param name="attribute">
                <para>
                    The name of the attribute to be queried:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_GAIN"/></item>
                    </list>
                </para>
            </param>
            <param name="output">
                A pointer to the floating-point value being retrieved.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetListenerf(System.Int32,System.Single*)">
            <summary>
                Retrieves a floating-point property of the listener.
            </summary>
            <param name="attribute">
                <para>
                    The name of the attribute to be queried:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_GAIN"/></item>
                    </list>
                </para>
            </param>
            <param name="output">
                A pointer to the floating-point value being retrieved.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetListenerfv(System.Int32,System.Single@)">
            <summary>
                Retrieves a floating-point vector property of the listener.
            </summary>
            <param name="attribute">
                <para>
                    The name of the attribute to be queried:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_ORIENTATION"/></item>
                    </list>
                </para>
            </param>
            <param name="output">
                A pointer to the floating-point vector value being retrieved.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetListenerfv(System.Int32,System.Single[])">
            <summary>
                Retrieves a floating-point vector property of the listener.
            </summary>
            <param name="attribute">
                <para>
                    The name of the attribute to be queried:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_ORIENTATION"/></item>
                    </list>
                </para>
            </param>
            <param name="output">
                A pointer to the floating-point vector value being retrieved.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetListenerfv(System.Int32,System.IntPtr)">
            <summary>
                Retrieves a floating-point vector property of the listener.
            </summary>
            <param name="attribute">
                <para>
                    The name of the attribute to be queried:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_ORIENTATION"/></item>
                    </list>
                </para>
            </param>
            <param name="output">
                A pointer to the floating-point vector value being retrieved.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetListenerfv(System.Int32,System.Single*)">
            <summary>
                Retrieves a floating-point vector property of the listener.
            </summary>
            <param name="attribute">
                <para>
                    The name of the attribute to be queried:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_ORIENTATION"/></item>
                    </list>
                </para>
            </param>
            <param name="output">
                A pointer to the floating-point vector value being retrieved.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetListeneri(System.Int32,System.Int32@)">
            <summary>
                Retrieves an integer property of the listener.
            </summary>
            <param name="attribute">
                The name of the attribute to be queried.
            </param>
            <param name="output">
                A pointer to the integer value being retrieved.
            </param>
            <remarks>
                There are no integer listener attributes at this time.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetListeneri(System.Int32,System.Int32[])">
            <summary>
                Retrieves an integer property of the listener.
            </summary>
            <param name="attribute">
                The name of the attribute to be queried.
            </param>
            <param name="output">
                A pointer to the integer value being retrieved.
            </param>
            <remarks>
                There are no integer listener attributes at this time.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetListeneri(System.Int32,System.IntPtr)">
            <summary>
                Retrieves an integer property of the listener.
            </summary>
            <param name="attribute">
                The name of the attribute to be queried.
            </param>
            <param name="output">
                A pointer to the integer value being retrieved.
            </param>
            <remarks>
                There are no integer listener attributes at this time.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetListeneri(System.Int32,System.Int32*)">
            <summary>
                Retrieves an integer property of the listener.
            </summary>
            <param name="attribute">
                The name of the attribute to be queried.
            </param>
            <param name="output">
                A pointer to the integer value being retrieved.
            </param>
            <remarks>
                There are no integer listener attributes at this time.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetListener3i(System.Int32,System.Int32*,System.Int32*,System.Int32*)">
            <summary>
                Retrieves a set of three integer values from a property of the listener.
            </summary>
            <param name="attribute">
                <para>
                    The name of the attribute to be queried:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                    </list>
                </para>
            </param>
            <param name="output1">
                Pointer to the integer being retrieved.
            </param>
            <param name="output2">
                Pointer to the integer being retrieved.
            </param>
            <param name="output3">
                Pointer to the intger being retrieved.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetListeneriv(System.Int32,System.Int32@)">
            <summary>
                Retrieves an integer property of the listener.
            </summary>
            <param name="attribute">
                The name of the attribute to be queried.
            </param>
            <param name="output">
                A pointer to the integer value being retrieved.
            </param>
            <remarks>
                There are no integer listener attributes at this time.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetListeneriv(System.Int32,System.Int32[])">
            <summary>
                Retrieves an integer property of the listener.
            </summary>
            <param name="attribute">
                The name of the attribute to be queried.
            </param>
            <param name="output">
                A pointer to the integer value being retrieved.
            </param>
            <remarks>
                There are no integer listener attributes at this time.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetListeneriv(System.Int32,System.IntPtr)">
            <summary>
                Retrieves an integer property of the listener.
            </summary>
            <param name="attribute">
                The name of the attribute to be queried.
            </param>
            <param name="output">
                A pointer to the integer value being retrieved.
            </param>
            <remarks>
                There are no integer listener attributes at this time.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetListeneriv(System.Int32,System.Int32*)">
            <summary>
                Retrieves an integer property of the listener.
            </summary>
            <param name="attribute">
                The name of the attribute to be queried.
            </param>
            <param name="output">
                A pointer to the integer value being retrieved.
            </param>
            <remarks>
                There are no integer listener attributes at this time.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetProcAddress(System.String)">
            <summary>
                Returns the address of an OpenAL extension function.
            </summary>
            <param name="functionName">
                A string containing the function name.
            </param>
            <returns>
                A pointer to the desired function is returned.
            </returns>
            <remarks>
                The return value will be IntPtr.Zero if the function is not found.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetSource3f(System.Int32,System.Int32,System.Single@,System.Single@,System.Single@)">
            <summary>
                Retrieves an integer property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to retrieve:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DIRECTION"/></item>
                    </list>
                </para>
            </param>
            <param name="value1">
                The float values which the attribute will be set to.
            </param>
            <param name="value2">
                The float values which the attribute will be set to.
            </param>
            <param name="value3">
                The float values which the attribute will be set to.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetSource3f(System.Int32,System.Int32,System.Single[],System.Single[],System.Single[])">
            <summary>
                Retrieves an integer property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to retrieve:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DIRECTION"/></item>
                    </list>
                </para>
            </param>
            <param name="value1">
                The float values which the attribute will be set to.
            </param>
            <param name="value2">
                The float values which the attribute will be set to.
            </param>
            <param name="value3">
                The float values which the attribute will be set to.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetSource3f(System.Int32,System.Int32,System.IntPtr,System.IntPtr,System.IntPtr)">
            <summary>
                Retrieves an integer property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to retrieve:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DIRECTION"/></item>
                    </list>
                </para>
            </param>
            <param name="value1">
                The float values which the attribute will be set to.
            </param>
            <param name="value2">
                The float values which the attribute will be set to.
            </param>
            <param name="value3">
                The float values which the attribute will be set to.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetSource3f(System.Int32,System.Int32,System.Single*,System.Single*,System.Single*)">
            <summary>
                Retrieves an integer property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to retrieve:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DIRECTION"/></item>
                    </list>
                </para>
            </param>
            <param name="value1">
                The float values which the attribute will be set to.
            </param>
            <param name="value2">
                The float values which the attribute will be set to.
            </param>
            <param name="value3">
                The float values which the attribute will be set to.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetSourcef(System.Int32,System.Int32,System.Single@)">
            <summary>
                Retrieves a floating-point property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to retrieve:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_PITCH"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_GAIN"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_MIN_GAIN"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_MAX_GAIN"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_MAX_DISTANCE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_ROLLOFF_FACTOR"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CONE_OUTER_GAIN"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CONE_INNER_ANGLE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CONE_OUTER_ANGLE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_REFERENCE_DISTANCE"/></item>
                    </list>
                </para>
            </param>
            <param name="val">
                A pointer to the floating-point value being retrieved.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetSourcef(System.Int32,System.Int32,System.Single[])">
            <summary>
                Retrieves a floating-point property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to retrieve:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_PITCH"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_GAIN"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_MIN_GAIN"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_MAX_GAIN"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_MAX_DISTANCE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_ROLLOFF_FACTOR"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CONE_OUTER_GAIN"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CONE_INNER_ANGLE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CONE_OUTER_ANGLE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_REFERENCE_DISTANCE"/></item>
                    </list>
                </para>
            </param>
            <param name="val">
                A pointer to the floating-point value being retrieved.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetSourcef(System.Int32,System.Int32,System.IntPtr)">
            <summary>
                Retrieves a floating-point property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to retrieve:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_PITCH"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_GAIN"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_MIN_GAIN"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_MAX_GAIN"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_MAX_DISTANCE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_ROLLOFF_FACTOR"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CONE_OUTER_GAIN"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CONE_INNER_ANGLE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CONE_OUTER_ANGLE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_REFERENCE_DISTANCE"/></item>
                    </list>
                </para>
            </param>
            <param name="val">
                A pointer to the floating-point value being retrieved.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetSourcef(System.Int32,System.Int32,System.Single*)">
            <summary>
                Retrieves a floating-point property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to retrieve:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_PITCH"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_GAIN"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_MIN_GAIN"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_MAX_GAIN"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_MAX_DISTANCE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_ROLLOFF_FACTOR"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CONE_OUTER_GAIN"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CONE_INNER_ANGLE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CONE_OUTER_ANGLE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_REFERENCE_DISTANCE"/></item>
                    </list>
                </para>
            </param>
            <param name="val">
                A pointer to the floating-point value being retrieved.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetSourcefv(System.Int32,System.Int32,System.Single@)">
            <summary>
                Retrieves a floating-point vector property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute being retrieved:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DIRECTION"/></item>
                    </list>
                </para>
            </param>
            <param name="val">
                A pointer to the vector to retrieve.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetSourcefv(System.Int32,System.Int32,System.Single[])">
            <summary>
                Retrieves a floating-point vector property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute being retrieved:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DIRECTION"/></item>
                    </list>
                </para>
            </param>
            <param name="values">
                A pointer to the vector to retrieve.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetSourcefv(System.Int32,System.Int32,System.IntPtr)">
            <summary>
                Retrieves a floating-point vector property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute being retrieved:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DIRECTION"/></item>
                    </list>
                </para>
            </param>
            <param name="values">
                A pointer to the vector to retrieve.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetSourcefv(System.Int32,System.Int32,System.Single*)">
            <summary>
                Retrieves a floating-point vector property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute being retrieved:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DIRECTION"/></item>
                    </list>
                </para>
            </param>
            <param name="values">
                A pointer to the vector to retrieve.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetSourcei(System.Int32,System.Int32,System.Int32@)">
            <summary>
                Retrieves an integer property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to retrieve:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_SOURCE_RELATIVE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BUFFER"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_SOURCE_STATE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BUFFERS_QUEUED"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BUFFERS_PROCESSED"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CONE_INNER_ANGLE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CONE_OUTER_ANGLE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_LOOPING"/></item>
                    </list>
                </para>
            </param>
            <param name="val">
                A pointer to the integer value being retrieved.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetSourcei(System.Int32,System.Int32,System.Int32[])">
            <summary>
                Retrieves an integer property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to retrieve:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_SOURCE_RELATIVE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BUFFER"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_SOURCE_STATE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BUFFERS_QUEUED"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BUFFERS_PROCESSED"/></item>
                    </list>
                </para>
            </param>
            <param name="val">
                A pointer to the integer value being retrieved.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetSourcei(System.Int32,System.Int32,System.IntPtr)">
            <summary>
                Retrieves an integer property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to retrieve:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_SOURCE_RELATIVE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BUFFER"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_SOURCE_STATE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BUFFERS_QUEUED"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BUFFERS_PROCESSED"/></item>
                    </list>
                </para>
            </param>
            <param name="val">
                A pointer to the integer value being retrieved.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetSourcei(System.Int32,System.Int32,System.Int32*)">
            <summary>
                Retrieves an integer property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to retrieve:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_SOURCE_RELATIVE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BUFFER"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_SOURCE_STATE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BUFFERS_QUEUED"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BUFFERS_PROCESSED"/></item>
                    </list>
                </para>
            </param>
            <param name="val">
                A pointer to the integer value being retrieved.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetSource3i(System.Int32,System.Int32,System.Int32@,System.Int32@,System.Int32@)">
            <summary>
                Retrieves an integer property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to retrieve:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DIRECTION"/></item>
                    </list>
                </para>
            </param>
            <param name="value1">
                The int values which the attribute will be set to.
            </param>
            <param name="value2">
                The int values which the attribute will be set to.
            </param>
            <param name="value3">
                The int values which the attribute will be set to.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetSourceiv(System.Int32,System.Int32,System.Int32@)">
            <summary>
                Retrieves an integer property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to retrieve:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_SOURCE_RELATIVE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BUFFER"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_SOURCE_STATE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BUFFERS_QUEUED"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BUFFERS_PROCESSED"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CONE_INNER_ANGLE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CONE_OUTER_ANGLE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_LOOPING"/></item>
                    </list>
                </para>
            </param>
            <param name="val">
                A pointer to the integer value being retrieved.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetSourceiv(System.Int32,System.Int32,System.Int32[])">
            <summary>
                Retrieves an integer property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to retrieve:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_SOURCE_RELATIVE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BUFFER"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_SOURCE_STATE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BUFFERS_QUEUED"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BUFFERS_PROCESSED"/></item>
                    </list>
                </para>
            </param>
            <param name="val">
                A pointer to the integer value being retrieved.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetSourceiv(System.Int32,System.Int32,System.IntPtr)">
            <summary>
                Retrieves an integer property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to retrieve:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_SOURCE_RELATIVE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BUFFER"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_SOURCE_STATE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BUFFERS_QUEUED"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BUFFERS_PROCESSED"/></item>
                    </list>
                </para>
            </param>
            <param name="val">
                A pointer to the integer value being retrieved.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetSourceiv(System.Int32,System.Int32,System.Int32*)">
            <summary>
                Retrieves an integer property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being retrieved.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to retrieve:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_SOURCE_RELATIVE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BUFFER"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_SOURCE_STATE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BUFFERS_QUEUED"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BUFFERS_PROCESSED"/></item>
                    </list>
                </para>
            </param>
            <param name="val">
                A pointer to the integer value being retrieved.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alGetString(System.Int32)">
            <summary>
                Retrieves an OpenAL string property.
            </summary>
            <param name="state">
                <para>
                    The property to be queried:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_VENDOR"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VERSION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_RENDERER"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_EXTENSIONS"/></item>
                    </list>
                </para>
            </param>
            <returns>
                A pointer to a null-terminated string.
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Al.alHint(System.Int32,System.Int32)">
            <summary>
                Sets application preferences for driver performance choices.
            </summary>
            <param name="target">
                Unknown.
            </param>
            <param name="mode">
                Unknown.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alIsBuffer(System.Int32)">
            <summary>
                Tests if a buffer name is valid.
            </summary>
            <param name="buffer">
                A buffer name to be tested for validity.
            </param>
            <returns>
                bool value <see cref="F:Tao.OpenAl.Al.AL_TRUE"/> if the buffer name is valid or
                <see cref="F:Tao.OpenAl.Al.AL_FALSE"/> if the buffer name is not valid.
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Al.alIsEnabled(System.Int32)">
            <summary>
                Returns a value indicating if a specific feature is enabled in the OpenAL driver.
            </summary>
            <param name="capability">
                The capability to query.
            </param>
            <returns>
                <see cref="F:Tao.OpenAl.Al.AL_TRUE"/> if the capability is enabled, <see cref="F:Tao.OpenAl.Al.AL_FALSE"/> if
                the capability is disabled.
            </returns>
            <remarks>
                At the time of this writing, this function always returns <see cref="F:Tao.OpenAl.Al.AL_FALSE"/>,
                and since there are no capabilities defined yet, the error
                <see cref="F:Tao.OpenAl.Al.AL_INVALID_ENUM"/> will also be set.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alIsExtensionPresent(System.String)">
            <summary>
                Tests if a specific extension is available for the OpenAL driver.
            </summary>
            <param name="extensionName">
                A string describing the desired extension.
            </param>
            <returns>
                <see cref="F:Tao.OpenAl.Al.AL_TRUE"/> if the extension is available, <see cref="F:Tao.OpenAl.Al.AL_FALSE"/> if
                the extension is not available.
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Al.alIsSource(System.Int32)">
            <summary>
                Tests if a source name is valid.
            </summary>
            <param name="id">
                A source name to be tested for validity.
            </param>
            <returns>
                bool value <see cref="F:Tao.OpenAl.Al.AL_TRUE"/> if the source name is valid or
                <see cref="F:Tao.OpenAl.Al.AL_FALSE"/> if the source name is not valid.
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Al.alListener3f(System.Int32,System.Single,System.Single,System.Single)">
            <summary>
                Sets a floating-point property for the listener.
            </summary>
            <param name="attribute">
                <para>
                    The name of the attribute to set:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                    </list>
                </para>
            </param>
            <param name="value1">
                The value to set the attribute to.
            </param>
            <param name="value2">
                The value to set the attribute to.
            </param>
            <param name="value3">
                The value to set the attribute to.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alListenerf(System.Int32,System.Single)">
            <summary>
                Sets a floating-point property for the listener.
            </summary>
            <param name="attribute">
                The name of the attribute to be set.
            </param>
            <param name="val">
                The float value to set the attribute to.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alListenerfv(System.Int32,System.Single@)">
            <summary>
                Sets a floating-point vector property of the listener.
            </summary>
            <param name="attribute">
                <para>
                    The name of the attribute to be set:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_ORIENTATION"/></item>
                    </list>
                </para>
            </param>
            <param name="values">
                Pointer to floating-point vector values.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alListenerfv(System.Int32,System.Single[])">
            <summary>
                Sets a floating-point vector property of the listener.
            </summary>
            <param name="attribute">
                <para>
                    The name of the attribute to be set:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_ORIENTATION"/></item>
                    </list>
                </para>
            </param>
            <param name="values">
                Pointer to floating-point vector values.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alListenerfv(System.Int32,System.IntPtr)">
            <summary>
                Sets a floating-point vector property of the listener.
            </summary>
            <param name="attribute">
                <para>
                    The name of the attribute to be set:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_ORIENTATION"/></item>
                    </list>
                </para>
            </param>
            <param name="values">
                Pointer to floating-point vector values.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alListenerfv(System.Int32,System.Single*)">
            <summary>
                Sets a floating-point vector property of the listener.
            </summary>
            <param name="attribute">
                <para>
                    The name of the attribute to be set:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_ORIENTATION"/></item>
                    </list>
                </para>
            </param>
            <param name="values">
                Pointer to floating-point vector values.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alListeneri(System.Int32,System.Int32)">
            <summary>
                Sets an integer property of the listener.
            </summary>
            <param name="attribute">
                The name of the attribute to be set.
            </param>
            <param name="val">
                The integer value to set the attribute to.
            </param>
            <remarks>
                There are no integer listener attributes at this time.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alListener3i(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
                Sets an integer property for the listener.
            </summary>
            <param name="attribute">
                <para>
                    The name of the attribute to set:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                    </list>
                </para>
            </param>
            <param name="value1">
                The value to set the attribute to.
            </param>
            <param name="value2">
                The value to set the attribute to.
            </param>
            <param name="value3">
                The value to set the attribute to.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alListeneriv(System.Int32,System.Int32@)">
            <summary>
                Sets a integer-vector property of the listener.
            </summary>
            <param name="attribute">
                <para>
                    The name of the attribute to be set:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_ORIENTATION"/></item>
                    </list>
                </para>
            </param>
            <param name="values">
                Pointer to integer-vector values.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alQueuei(System.Int32,System.Int32,System.Int32)">
            <summary>
                Unknown.
            </summary>
            <param name="source">
                Unknown.
            </param>
            <param name="attribute">
                Unknown.
            </param>
            <param name="val">
                Unknown.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alSource3f(System.Int32,System.Int32,System.Single,System.Single,System.Single)">
            <summary>
                Sets a source property requiring three floating-point values.
            </summary>
            <param name="source">
                Source name whose attribute is being set.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to set:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DIRECTION"/></item>
                    </list>
                </para>
            </param>
            <param name="value1">
                The float values which the attribute will be set to.
            </param>
            <param name="value2">
                The float values which the attribute will be set to.
            </param>
            <param name="value3">
                The float values which the attribute will be set to.
            </param>
            <remarks>
                This function is an alternative to <see cref="M:Tao.OpenAl.Al.alSourcefv(System.Int32,System.Int32,System.IntPtr)"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourcef(System.Int32,System.Int32,System.Single)">
            <summary>
                Sets a floating-point property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being set.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to set:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_PITCH"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_GAIN"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_MAX_DISTANCE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_ROLLOFF_FACTOR"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_REFERENCE_DISTANCE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_MIN_GAIN"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_MAX_GAIN"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CONE_OUTER_GAIN"/></item>
                    </list>
                </para>
            </param>
            <param name="val">
                The value to set the attribute to.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourcefv(System.Int32,System.Int32,System.Single@)">
            <summary>
                Sets a floating-point vector property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being set.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute being set:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DIRECTION"/></item>
                    </list>
                </para>
            </param>
            <param name="values">
                A pointer to the vector to set the attribute to.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourcefv(System.Int32,System.Int32,System.Single[])">
            <summary>
                Sets a floating-point vector property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being set.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute being set:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DIRECTION"/></item>
                    </list>
                </para>
            </param>
            <param name="values">
                A pointer to the vector to set the attribute to.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourcefv(System.Int32,System.Int32,System.IntPtr)">
            <summary>
                Sets a floating-point vector property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being set.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute being set:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DIRECTION"/></item>
                    </list>
                </para>
            </param>
            <param name="values">
                A pointer to the vector to set the attribute to.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourcefv(System.Int32,System.Int32,System.Single*)">
            <summary>
                Sets a floating-point vector property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being set.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute being set:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DIRECTION"/></item>
                    </list>
                </para>
            </param>
            <param name="values">
                A pointer to the vector to set the attribute to.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourcei(System.Int32,System.Int32,System.Int32)">
            <summary>
                Sets an integer property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being set.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to set:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_SOURCE_RELATIVE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CONE_INNER_ANGLE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_CONE_OUTER_ANGLE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_LOOPING"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_BUFFER"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_SOURCE_STATE"/></item>
                    </list>
                </para>
            </param>
            <param name="val">
                The value to set the attribute to.
            </param>
            <remarks>
                The buffer name zero is reserved as a “Null Buffer" and is accepted by
                <b>alSourcei(…, Al.AL_BUFFER, …)</b> as a valid buffer of zero length.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourceiv(System.Int32,System.Int32,System.Int32*)">
            <summary>
                Sets a integer-vector property of a source.
            </summary>
            <param name="source">
                Source name whose attribute is being set.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute being set:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DIRECTION"/></item>
                    </list>
                </para>
            </param>
            <param name="values">
                A pointer to the vector to set the attribute to.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alSource3i(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
                Sets a source property requiring three integer values.
            </summary>
            <param name="source">
                Source name whose attribute is being set.
            </param>
            <param name="attribute">
                <para>
                    The name of the attribute to set:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_POSITION"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_VELOCITY"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_DIRECTION"/></item>
                    </list>
                </para>
            </param>
            <param name="value1">
                The int values which the attribute will be set to.
            </param>
            <param name="value2">
                The int values which the attribute will be set to.
            </param>
            <param name="value3">
                The int values which the attribute will be set to.
            </param>
            <remarks>
                This function is an alternative to <see cref="M:Tao.OpenAl.Al.alSourceiv(System.Int32,System.Int32,System.Int32*)"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourcePause(System.Int32)">
            <summary>
                Pauses a source.
            </summary>
            <param name="source">
                The name of the source to be paused.
            </param>
            <remarks>
                The paused source will have its state changed to <see cref="F:Tao.OpenAl.Al.AL_PAUSED"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourcePausev(System.Int32,System.Int32@)">
            <summary>
                Pauses a set of sources.
            </summary>
            <param name="number">
                The number of sources to be paused.
            </param>
            <param name="source">
                A pointer to an array of sources to be paused.
            </param>
            <remarks>
                The paused sources will have their state changed to <see cref="F:Tao.OpenAl.Al.AL_PAUSED"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourcePausev(System.Int32,System.Int32[])">
            <summary>
                Pauses a set of sources.
            </summary>
            <param name="number">
                The number of sources to be paused.
            </param>
            <param name="sources">
                A pointer to an array of sources to be paused.
            </param>
            <remarks>
                The paused sources will have their state changed to <see cref="F:Tao.OpenAl.Al.AL_PAUSED"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourcePausev(System.Int32,System.IntPtr)">
            <summary>
                Pauses a set of sources.
            </summary>
            <param name="number">
                The number of sources to be paused.
            </param>
            <param name="sources">
                A pointer to an array of sources to be paused.
            </param>
            <remarks>
                The paused sources will have their state changed to <see cref="F:Tao.OpenAl.Al.AL_PAUSED"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourcePausev(System.Int32,System.Int32*)">
            <summary>
                Pauses a set of sources.
            </summary>
            <param name="number">
                The number of sources to be paused.
            </param>
            <param name="sources">
                A pointer to an array of sources to be paused.
            </param>
            <remarks>
                The paused sources will have their state changed to <see cref="F:Tao.OpenAl.Al.AL_PAUSED"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourcePlay(System.Int32)">
            <summary>
                Plays a source.
            </summary>
            <param name="source">
                The name of the source to be played.
            </param>
            <remarks>
                The playing source will have its state changed to <see cref="F:Tao.OpenAl.Al.AL_PLAYING"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourcePlayv(System.Int32,System.Int32@)">
            <summary>
                Plays a set of sources.
            </summary>
            <param name="number">
                The number of sources to be played.
            </param>
            <param name="source">
                A pointer to an array of sources to be played.
            </param>
            <remarks>
                The playing sources will have their state changed to <see cref="F:Tao.OpenAl.Al.AL_PLAYING"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourcePlayv(System.Int32,System.Int32[])">
            <summary>
                Plays a set of sources.
            </summary>
            <param name="number">
                The number of sources to be played.
            </param>
            <param name="sources">
                A pointer to an array of sources to be played.
            </param>
            <remarks>
                The playing sources will have their state changed to <see cref="F:Tao.OpenAl.Al.AL_PLAYING"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourcePlayv(System.Int32,System.IntPtr)">
            <summary>
                Plays a set of sources.
            </summary>
            <param name="number">
                The number of sources to be played.
            </param>
            <param name="sources">
                A pointer to an array of sources to be played.
            </param>
            <remarks>
                The playing sources will have their state changed to <see cref="F:Tao.OpenAl.Al.AL_PLAYING"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourcePlayv(System.Int32,System.Int32*)">
            <summary>
                Plays a set of sources.
            </summary>
            <param name="number">
                The number of sources to be played.
            </param>
            <param name="sources">
                A pointer to an array of sources to be played.
            </param>
            <remarks>
                The playing sources will have their state changed to <see cref="F:Tao.OpenAl.Al.AL_PLAYING"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourceQueueBuffers(System.Int32,System.Int32,System.Int32@)">
            <summary>
                Queues a set of buffers on a source.
            </summary>
            <param name="source">
                The name of the source to queue buffers onto.
            </param>
            <param name="number">
                The number of buffers to be queued.
            </param>
            <param name="buffer">
                A pointer to an array of buffer names to be queued.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourceQueueBuffers(System.Int32,System.Int32,System.Int32[])">
            <summary>
                Queues a set of buffers on a source.
            </summary>
            <param name="source">
                The name of the source to queue buffers onto.
            </param>
            <param name="number">
                The number of buffers to be queued.
            </param>
            <param name="buffers">
                A pointer to an array of buffer names to be queued.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourceQueueBuffers(System.Int32,System.Int32,System.IntPtr)">
            <summary>
                Queues a set of buffers on a source.
            </summary>
            <param name="source">
                The name of the source to queue buffers onto.
            </param>
            <param name="number">
                The number of buffers to be queued.
            </param>
            <param name="buffers">
                A pointer to an array of buffer names to be queued.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourceQueueBuffers(System.Int32,System.Int32,System.Int32*)">
            <summary>
                Queues a set of buffers on a source.
            </summary>
            <param name="source">
                The name of the source to queue buffers onto.
            </param>
            <param name="number">
                The number of buffers to be queued.
            </param>
            <param name="buffers">
                A pointer to an array of buffer names to be queued.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourceRewind(System.Int32)">
            <summary>
                Stops the source and sets its state to <see cref="F:Tao.OpenAl.Al.AL_INITIAL"/>.
            </summary>
            <param name="source">
                The name of the source to be rewound.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourceRewindv(System.Int32,System.Int32@)">
            <summary>
                Stops a set of sources and sets all their states to <see cref="F:Tao.OpenAl.Al.AL_INITIAL"/>.
            </summary>
            <param name="number">
                The number of sources to be rewound.
            </param>
            <param name="source">
                A pointer to an array of sources to be rewound.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourceRewindv(System.Int32,System.Int32[])">
            <summary>
                Stops a set of sources and sets all their states to <see cref="F:Tao.OpenAl.Al.AL_INITIAL"/>.
            </summary>
            <param name="number">
                The number of sources to be rewound.
            </param>
            <param name="sources">
                A pointer to an array of sources to be rewound.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourceRewindv(System.Int32,System.IntPtr)">
            <summary>
                Stops a set of sources and sets all their states to <see cref="F:Tao.OpenAl.Al.AL_INITIAL"/>.
            </summary>
            <param name="number">
                The number of sources to be rewound.
            </param>
            <param name="sources">
                A pointer to an array of sources to be rewound.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourceRewindv(System.Int32,System.Int32*)">
            <summary>
                Stops a set of sources and sets all their states to <see cref="F:Tao.OpenAl.Al.AL_INITIAL"/>.
            </summary>
            <param name="number">
                The number of sources to be rewound.
            </param>
            <param name="sources">
                A pointer to an array of sources to be rewound.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourceStop(System.Int32)">
            <summary>
                Stops a source.
            </summary>
            <param name="source">
                The name of the source to be stopped.
            </param>
            <remarks>
                The stopped source will have its state changed to <see cref="F:Tao.OpenAl.Al.AL_STOPPED"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourceStopv(System.Int32,System.Int32@)">
            <summary>
                Stops a set of sources.
            </summary>
            <param name="number">
                The number of sources to stop.
            </param>
            <param name="source">
                A pointer to an array of sources to be stopped.
            </param>
            <remarks>
                The stopped sources will have their state changed to <see cref="F:Tao.OpenAl.Al.AL_STOPPED"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourceStopv(System.Int32,System.Int32[])">
            <summary>
                Stops a set of sources.
            </summary>
            <param name="number">
                The number of sources to stop.
            </param>
            <param name="sources">
                A pointer to an array of sources to be stopped.
            </param>
            <remarks>
                The stopped sources will have their state changed to <see cref="F:Tao.OpenAl.Al.AL_STOPPED"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourceStopv(System.Int32,System.IntPtr)">
            <summary>
                Stops a set of sources.
            </summary>
            <param name="number">
                The number of sources to stop.
            </param>
            <param name="sources">
                A pointer to an array of sources to be stopped.
            </param>
            <remarks>
                The stopped sources will have their state changed to <see cref="F:Tao.OpenAl.Al.AL_STOPPED"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourceStopv(System.Int32,System.Int32*)">
            <summary>
                Stops a set of sources.
            </summary>
            <param name="number">
                The number of sources to stop.
            </param>
            <param name="sources">
                A pointer to an array of sources to be stopped.
            </param>
            <remarks>
                The stopped sources will have their state changed to <see cref="F:Tao.OpenAl.Al.AL_STOPPED"/>.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourceUnqueueBuffers(System.Int32,System.Int32,System.Int32@)">
            <summary>
                Unqueues a set of buffers attached to a source.
            </summary>
            <param name="source">
                The name of the source to unqueue buffers from.
            </param>
            <param name="number">
                The number of buffers to be unqueued.
            </param>
            <param name="buffer">
                A pointer to an array of buffer names that were removed.
            </param>
            <remarks>
                The unqueue operation will only take place if all <i>number</i> buffers can be
                removed from the queue.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourceUnqueueBuffers(System.Int32,System.Int32,System.Int32[])">
            <summary>
                Unqueues a set of buffers attached to a source.
            </summary>
            <param name="source">
                The name of the source to unqueue buffers from.
            </param>
            <param name="number">
                The number of buffers to be unqueued.
            </param>
            <param name="buffers">
                A pointer to an array of buffer names that were removed.
            </param>
            <remarks>
                The unqueue operation will only take place if all <i>number</i> buffers can be
                removed from the queue.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourceUnqueueBuffers(System.Int32,System.Int32,System.IntPtr)">
            <summary>
                Unqueues a set of buffers attached to a source.
            </summary>
            <param name="source">
                The name of the source to unqueue buffers from.
            </param>
            <param name="number">
                The number of buffers to be unqueued.
            </param>
            <param name="buffers">
                A pointer to an array of buffer names that were removed.
            </param>
            <remarks>
                The unqueue operation will only take place if all <i>number</i> buffers can be
                removed from the queue.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alSourceUnqueueBuffers(System.Int32,System.Int32,System.Int32*)">
            <summary>
                Unqueues a set of buffers attached to a source.
            </summary>
            <param name="source">
                The name of the source to unqueue buffers from.
            </param>
            <param name="number">
                The number of buffers to be unqueued.
            </param>
            <param name="buffers">
                A pointer to an array of buffer names that were removed.
            </param>
            <remarks>
                The unqueue operation will only take place if all <i>number</i> buffers can be
                removed from the queue.
            </remarks>
        </member>
        <member name="M:Tao.OpenAl.Al.alGenEnvironmentIASIG(System.Int32,System.Int32@)">
            <summary>
                Unknown.
            </summary>
            <param name="number">
                Unknown.
            </param>
            <param name="environments">
                Unknown.
            </param>
            <returns>
                Unknown.
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Al.alGenEnvironmentIASIG(System.Int32,System.Int32[])">
            <summary>
                Unknown.
            </summary>
            <param name="number">
                Unknown.
            </param>
            <param name="environments">
                Unknown.
            </param>
            <returns>
                Unknown.
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Al.alGenEnvironmentIASIG(System.Int32,System.IntPtr)">
            <summary>
                Unknown.
            </summary>
            <param name="number">
                Unknown.
            </param>
            <param name="environments">
                Unknown.
            </param>
            <returns>
                Unknown.
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Al.alGenEnvironmentIASIG(System.Int32,System.Int32*)">
            <summary>
                Unknown.
            </summary>
            <param name="number">
                Unknown.
            </param>
            <param name="environments">
                Unknown.
            </param>
            <returns>
                Unknown.
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Al.alDeleteEnvironmentIASIG(System.Int32,System.Int32@)">
            <summary>
                Unknown.
            </summary>
            <param name="number">
                Unknown.
            </param>
            <param name="environments">
                Unknown.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alDeleteEnvironmentIASIG(System.Int32,System.Int32[])">
            <summary>
                Unknown.
            </summary>
            <param name="number">
                Unknown.
            </param>
            <param name="environments">
                Unknown.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alDeleteEnvironmentIASIG(System.Int32,System.IntPtr)">
            <summary>
                Unknown.
            </summary>
            <param name="number">
                Unknown.
            </param>
            <param name="environments">
                Unknown.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alDeleteEnvironmentIASIG(System.Int32,System.Int32*)">
            <summary>
                Unknown.
            </summary>
            <param name="number">
                Unknown.
            </param>
            <param name="environments">
                Unknown.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alIsEnvironmentIASIG(System.Int32)">
            <summary>
                Unknown.
            </summary>
            <param name="environment">
                Unknown.
            </param>
            <returns>
                Unknown.
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Al.alEnvironmentiIASIG(System.Int32,System.Int32,System.Int32)">
            <summary>
                Unknown.
            </summary>
            <param name="environmentId">
                Unknown.
            </param>
            <param name="attribute">
                Unknown.
            </param>
            <param name="val">
                Unknown.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.alEnvironmentfIASIG(System.Int32,System.Int32,System.Int32)">
            <summary>
                Unknown.
            </summary>
            <param name="environmentId">
                Unknown.
            </param>
            <param name="attribute">
                Unknown.
            </param>
            <param name="val">
                Unknown.
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.EAXSetBufferMode(System.Int32,System.Int32*,System.Int32)">
            <summary>
                Sets the X-RAM mode for the specified buffers.
            </summary>
            <param name="n">
                The number of buffers to set.
            </param>
            <param name="buffers">
                A pointer to an array of buffers to set.
            </param>
            <param name="mode">
                <para>
                    The X-RAM buffer mode for the specified buffers.
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_STORAGE_AUTOMATIC"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_STORAGE_HARDWARE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_STORAGE_ACCESSIBLE"/></item>
                    </list>
                </para>
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.EAXSetBufferMode(System.Int32,System.Int32[],System.Int32)">
            <summary>
                Sets the X-RAM mode for the specified buffers.
            </summary>
            <param name="n">
                The number of buffers to set.
            </param>
            <param name="buffers">
                An array of buffers to set, with minimum n elements.
            </param>
            <param name="mode">
                <para>
                    The X-RAM buffer mode for the specified buffers.
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_STORAGE_AUTOMATIC"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_STORAGE_HARDWARE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_STORAGE_ACCESSIBLE"/></item>
                    </list>
                </para>
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.EAXSetBufferMode(System.Int32,System.Int32@,System.Int32)">
            <summary>
                Sets the X-RAM mode for the specified buffers.
            </summary>
            <param name="n">
                The number of buffers to set.
            </param>
            <param name="buffers">
                A pointer to an array of buffers to set.
            </param>
            <param name="mode">
                <para>
                    The X-RAM buffer mode for the specified buffers.
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_STORAGE_AUTOMATIC"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_STORAGE_HARDWARE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_STORAGE_ACCESSIBLE"/></item>
                    </list>
                </para>
            </param>
        </member>
        <member name="M:Tao.OpenAl.Al.EAXGetBufferMode(System.Int32,System.Int32*)">
            <summary>
                Gets the X-RAM mode for the specified buffer.
            </summary>
            <param name="buffer">
                Buffer to retreive the property for.
            </param>
            <param name="reserved">
            Not used yet.
            </param>
            <returns>
                <para>
                    One of the following values:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_STORAGE_AUTOMATIC"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_STORAGE_HARDWARE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_STORAGE_ACCESSIBLE"/></item>
                    </list>
                </para>
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Al.EAXGetBufferMode(System.Int32,System.Int32[])">
            <summary>
                Gets the X-RAM mode for the specified buffer.
            </summary>
            <param name="buffer">
                Buffer to retreive the property for.
            </param>
            <param name="reserved">
            Not used yet.
            </param>
            <returns>
                <para>
                    One of the following values:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_STORAGE_AUTOMATIC"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_STORAGE_HARDWARE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_STORAGE_ACCESSIBLE"/></item>
                    </list>
                </para>
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Al.EAXGetBufferMode(System.Int32,System.Int32@)">
            <summary>
                Gets the X-RAM mode for the specified buffer.
            </summary>
            <param name="buffer">
                Buffer to retreive the property for.
            </param>
            <param name="reserved">
            Not used yet.
            </param>
            <returns>
                <para>
                    One of the following values:
                </para>
                <para>
                    <list type="bullet">
                        <item><see cref="F:Tao.OpenAl.Al.AL_STORAGE_AUTOMATIC"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_STORAGE_HARDWARE"/></item>
                        <item><see cref="F:Tao.OpenAl.Al.AL_STORAGE_ACCESSIBLE"/></item>
                    </list>
                </para>
            </returns>
        </member>
        <member name="M:Tao.OpenAl.Al.ReloadFunctions">
            <summary>
            Reloads OpenAL extension functions.
            </summary>
            <remarks>
            <para>
            Call this function to reload context-dependent extension OpenAL entry points. This should be done 
            whenever you change the current OpenAL context, or in the case you cannot (or do not want)
            to use the automatic initialisation.
            </para>
            <para>
            Calling this function before the automatic initialisation has taken place will result
            in the Al class being initialised twice. This is harmless, but, given the choice, 
            the automatic initialisation should be preferred.
            </para>
            </remarks>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALENABLEDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALDISABLEDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALISENABLEDDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETSTRINGDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETBOOLEANVDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETINTEGERVDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETFLOATVDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETDOUBLEVDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETBOOLEANDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETINTEGERDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETFLOATDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETDOUBLEDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETERRORDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALISEXTENSIONPRESENTDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETPROCADDRESSDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETENUMVALUEDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALLISTENERFDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALLISTENER3FDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALLISTENERFVDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALLISTENERIDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALLISTENER3IDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALLISTENERIVDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETLISTENERFDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETLISTENER3FDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETLISTENERFVDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETLISTENERIDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETLISTENER3IDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETLISTENERIVDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGENSOURCESDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALDELETESOURCESDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALISSOURCEDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALSOURCEFDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALSOURCE3FDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALSOURCEFVDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALSOURCEIDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALSOURCE3IDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALSOURCEIVDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETSOURCEFDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETSOURCE3FDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETSOURCEFVDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETSOURCEIDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETSOURCE3IDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETSOURCEIVDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALSOURCEPLAYVDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALSOURCESTOPVDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALSOURCEREWINDVDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALSOURCEPAUSEVDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALSOURCEPLAYDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALSOURCESTOPDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALSOURCEREWINDDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALSOURCEPAUSEDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALSOURCEQUEUEBUFFERSDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALSOURCEUNQUEUEBUFFERSDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGENBUFFERSDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALDELETEBUFFERSDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALISBUFFERDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALBUFFERDATADelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALBUFFERFDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALBUFFER3FDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALBUFFERFVDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALBUFFERIDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALBUFFER3IDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALBUFFERIVDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETBUFFERFDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETBUFFER3FDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETBUFFERFVDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETBUFFERIDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETBUFFER3IDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALGETBUFFERIVDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALDOPPLERFACTORDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALDOPPLERVELOCITYDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALSPEEDOFSOUNDDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:Tao.OpenAl.Al.LPALDISTANCEMODELDelegate">
            <summary>
            
            </summary>
        </member>
        <member name="T:OpenTK.Math.Functions">
            <summary>
            Contains mathematical functions for the OpenTK.Math toolkit.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Functions.NextPowerOfTwo(System.Int64)">
            <summary>
            Returns the next power of two that is larger than the specified number.
            </summary>
            <param name="n">The specified number.</param>
            <returns>The next power of two.</returns>
        </member>
        <member name="M:OpenTK.Math.Functions.NextPowerOfTwo(System.Int32)">
            <summary>
            Returns the next power of two that is larger than the specified number.
            </summary>
            <param name="n">The specified number.</param>
            <returns>The next power of two.</returns>
        </member>
        <member name="M:OpenTK.Math.Functions.NextPowerOfTwo(System.Single)">
            <summary>
            Returns the next power of two that is larger than the specified number.
            </summary>
            <param name="n">The specified number.</param>
            <returns>The next power of two.</returns>
        </member>
        <member name="M:OpenTK.Math.Functions.NextPowerOfTwo(System.Double)">
            <summary>
            Returns the next power of two that is larger than the specified number.
            </summary>
            <param name="n">The specified number.</param>
            <returns>The next power of two.</returns>
        </member>
        <member name="M:OpenTK.Math.Functions.Factorial(System.Int32)">
            <summary>Calculates the factorial of a given natural number.
            </summary>
            <param name="n">The number.</param>
            <returns>n!</returns>
        </member>
        <member name="M:OpenTK.Math.Functions.BinomialCoefficient(System.Int32,System.Int32)">
            <summary>
            Calculates the binomial coefficient <paramref name="n"/> above <paramref name="k"/>.
            </summary>
            <param name="n">The n.</param>
            <param name="k">The k.</param>
            <returns>n! / (k! * (n - k)!)</returns>
        </member>
        <member name="M:OpenTK.Math.Functions.InverseSqrtFast(System.Single)">
            <summary>
            Returns an approximation of the inverse square root of left number.
            </summary>
            <param name="x">A number.</param>
            <returns>An approximation of the inverse square root of the specified number, with an upper error bound of 0.001</returns>
            <remarks>
            This is an improved implementation of the the method known as Carmack's inverse square root
            which is found in the Quake III source code. This implementation comes from
            http://www.codemaestro.com/reviews/review00000105.html. For the history of this method, see
            http://www.beyond3d.com/content/articles/8/
            </remarks>
        </member>
        <member name="M:OpenTK.Math.Functions.InverseSqrtFast(System.Double)">
            <summary>
            Returns an approximation of the inverse square root of left number.
            </summary>
            <param name="x">A number.</param>
            <returns>An approximation of the inverse square root of the specified number, with an upper error bound of 0.001</returns>
            <remarks>
            This is an improved implementation of the the method known as Carmack's inverse square root
            which is found in the Quake III source code. This implementation comes from
            http://www.codemaestro.com/reviews/review00000105.html. For the history of this method, see
            http://www.beyond3d.com/content/articles/8/
            </remarks>
        </member>
        <member name="M:OpenTK.Math.Functions.DegreesToRadians(System.Single)">
            <summary>
            Convert degrees to radians
            </summary>
            <param name="degrees">An angle in degrees</param>
            <returns>The angle expressed in radians</returns>
        </member>
        <member name="M:OpenTK.Math.Functions.RadiansToDegrees(System.Single)">
            <summary>
            Convert radians to degrees
            </summary>
            <param name="radians">An angle in radians</param>
            <returns>The angle expressed in degrees</returns>
        </member>
        <member name="T:OpenTK.Math.Box2">
            <summary>
            Defines a 2d box (rectangle).
            </summary>
        </member>
        <member name="F:OpenTK.Math.Box2.Left">
            <summary>
            The left boundary of the structure.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Box2.Right">
            <summary>
            The right boundary of the structure.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Box2.Top">
            <summary>
            The top boundary of the structure.
            </summary>
        </member>
        <member name="F:OpenTK.Math.Box2.Bottom">
            <summary>
            The bottom boundary of the structure.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Box2.#ctor(OpenTK.Math.Vector2,OpenTK.Math.Vector2)">
            <summary>
            Constructs a new Box2 with the specified dimensions.
            </summary>
            <param name="topLeft">AnOpenTK.Vector2 describing the top-left corner of the Box2.</param>
            <param name="bottomRight">An OpenTK.Vector2 describing the bottom-right corner of the Box2.</param>
        </member>
        <member name="M:OpenTK.Math.Box2.#ctor(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Constructs a new Box2 with the specified dimensions.
            </summary>
            <param name="left">The position of the left boundary.</param>
            <param name="top">The position of the top boundary.</param>
            <param name="right">The position of the right boundary.</param>
            <param name="bottom">The position of the bottom boundary.</param>
        </member>
        <member name="M:OpenTK.Math.Box2.FromTLRB(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Creates a new Box2 with the specified dimensions.
            </summary>
            <param name="top">The position of the top boundary.</param>
            <param name="left">The position of the left boundary.</param>
            <param name="right">The position of the right boundary.</param>
            <param name="bottom">The position of the bottom boundary.</param>
            <returns>A new OpenTK.Box2 with the specfied dimensions.</returns>
        </member>
        <member name="P:OpenTK.Math.Box2.Width">
            <summary>
            Gets a float describing the width of the Box2 structure.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Box2.Height">
            <summary>
            Gets a float describing the height of the Box2 structure.
            </summary>
        </member>
        <member name="M:OpenTK.Graphics.Text.GlyphPacker.TryAdd(System.Drawing.Rectangle,System.Drawing.Rectangle@)">
            <summary>
            Adds boundingBox to the GlyphPacker.
            </summary>
            <param name="boundingBox">The bounding box of the item to pack.</param>
            <param name="packedRectangle">The System.Drawing.Rectangle that contains the position of the packed item.</param>
            <returns>True, if the item was successfully packed; false if the item is too big for this packer..</returns>
            <exception cref="T:System.InvalidOperationException">Occurs if the item is larger than the available TexturePacker area</exception>
            <exception cref="T:OpenTK.Graphics.Text.TexturePackerFullException">Occurs if the item cannot fit in the remaining packer space.</exception>
        </member>
        <member name="M:OpenTK.Graphics.Text.GlyphPacker.TryAdd(System.Drawing.RectangleF,System.Drawing.RectangleF@)">
            <summary>
            Adds boundingBox to the GlyphPacker.
            </summary>
            <param name="boundingBox">The bounding box of the item to pack.</param>
            <param name="packedRectangle">The System.Drawing.RectangleF that contains the position of the packed item.</param>
            <returns>True, if the item was successfully packed; false if the item is too big for this packer..</returns>
            <exception cref="T:System.InvalidOperationException">Occurs if the item is larger than the available TexturePacker area</exception>
            <exception cref="T:OpenTK.Graphics.Text.TexturePackerFullException">Occurs if the item cannot fit in the remaining packer space.</exception>
        </member>
        <member name="M:OpenTK.Graphics.Text.GlyphPacker.Add(System.Drawing.Rectangle)">
            <summary>
            Adds boundingBox to the GlyphPacker.
            </summary>
            <param name="boundingBox">The bounding box of the item to pack.</param>
            <returns>A System.Drawing.Rectangle containing the coordinates of the packed item.</returns>
            <exception cref="T:System.InvalidOperationException">Occurs if the item is larger than the available TexturePacker area</exception>
            <exception cref="T:OpenTK.Graphics.Text.TexturePackerFullException">Occurs if the item cannot fit in the remaining packer space.</exception>
        </member>
        <member name="M:OpenTK.Graphics.Text.GlyphPacker.Add(System.Drawing.RectangleF)">
            <summary>
            Rounds boundingBox to the largest integer and adds the resulting Rectangle to the GlyphPacker.
            </summary>
            <param name="boundingBox">The bounding box of the item to pack.</param>
            <returns>A System.Drawing.Rectangle containing the coordinates of the packed item.</returns>
            <exception cref="T:System.InvalidOperationException">Occurs if the item is larger than the available TexturePacker area</exception>
            <exception cref="T:System.ArgumentException">Occurs if the item already exists in the TexturePacker.</exception>
        </member>
        <member name="M:OpenTK.Graphics.Text.GlyphPacker.Clear">
            <summary>
            Discards all packed items.
            </summary>
        </member>
        <member name="T:OpenTK.Audio.EfxEffectf">
            <summary>A list of valid 32-bit Float Effect/GetEffect parameters</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.ReverbDensity">
            <summary>Reverb Modal Density controls the coloration of the late reverb. Lowering the value adds more coloration to the late reverb. Range [0.0f .. 1.0f] Default: 1.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.ReverbDiffusion">
            <summary>The Reverb Diffusion property controls the echo density in the reverberation decay. The default 1.0f provides the highest density. Reducing diffusion gives the reverberation a more "grainy" character that is especially noticeable with percussive sound sources. If you set a diffusion value of 0.0f, the later reverberation sounds like a succession of distinct echoes. Range [0.0f .. 1.0f] Default: 1.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.ReverbGain">
            <summary>The Reverb Gain property is the master volume control for the reflected sound - both early reflections and reverberation - that the reverb effect adds to all sound sources. Ranges from 1.0 (0db) (the maximum amount) to 0.0 (-100db) (no reflected sound at all) are accepted. Units: Linear gain Range [0.0f .. 1.0f] Default: 0.32f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.ReverbGainHF">
            <summary>The Reverb Gain HF property further tweaks reflected sound by attenuating it at high frequencies. It controls a low-pass filter that applies globally to the reflected sound of all sound sources feeding the particular instance of the reverb effect. Ranges from 1.0f (0db) (no filter) to 0.0f (-100db) (virtually no reflected sound) are accepted. Units: Linear gain Range [0.0f .. 1.0f] Default: 0.89f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.ReverbDecayTime">
            <summary>The Decay Time property sets the reverberation decay time. It ranges from 0.1f (typically a small room with very dead surfaces) to 20.0 (typically a large room with very live surfaces). Unit: Seconds Range [0.1f .. 20.0f] Default: 1.49f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.ReverbDecayHFRatio">
            <summary>The Decay HF Ratio property sets the spectral quality of the Decay Time parameter. It is the ratio of high-frequency decay time relative to the time set by Decay Time.. Unit: linear multiplier Range [0.1f .. 2.0f] Default: 0.83f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.ReverbReflectionsGain">
            <summary>The Reflections Gain property controls the overall amount of initial reflections relative to the Gain property. The value of Reflections Gain ranges from a maximum of 3.16f (+10 dB) to a minimum of 0.0f (-100 dB) (no initial reflections at all), and is corrected by the value of the Gain property. Unit: Linear gain Range [0.0f .. 3.16f] Default: 0.05f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.ReverbReflectionsDelay">
            <summary>The Reflections Delay property is the amount of delay between the arrival time of the direct path from the source to the first reflection from the source. It ranges from 0 to 300 milliseconds. Unit: Seconds Range [0.0f .. 0.3f] Default: 0.007f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.ReverbLateReverbGain">
            <summary>The Late Reverb Gain property controls the overall amount of later reverberation relative to the Gain property. The value of Late Reverb Gain ranges from a maximum of 10.0f (+20 dB) to a minimum of 0.0f (-100 dB) (no late reverberation at all). Unit: Linear gain Range [0.0f .. 10.0f] Default: 1.26f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.ReverbLateReverbDelay">
            <summary>The Late Reverb Delay property defines the begin time of the late reverberation relative to the time of the initial reflection (the first of the early reflections). It ranges from 0 to 100 milliseconds. Unit: Seconds Range [0.0f .. 0.1f] Default: 0.011f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.ReverbAirAbsorptionGainHF">
            <summary>The Air Absorption Gain HF property controls the distance-dependent attenuation at high frequencies caused by the propagation medium and applies to reflected sound only. Unit: Linear gain per meter Range [0.892f .. 1.0f] Default: 0.994f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.ReverbRoomRolloffFactor">
            <summary>The Room Rolloff Factor property is one of two methods available to attenuate the reflected sound (containing both reflections and reverberation) according to source-listener distance. It's defined the same way as OpenAL's Rolloff Factor, but operates on reverb sound instead of direct-path sound. Unit: Linear multiplier Range [0.0f .. 10.0f] Default: 0.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.ChorusRate">
            <summary>This property sets the modulation rate of the low-frequency oscillator that controls the delay time of the delayed signals. Unit: Hz Range [0.0f .. 10.0f] Default: 1.1f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.ChorusDepth">
            <summary>This property controls the amount by which the delay time is modulated by the low-frequency oscillator. Range [0.0f .. 1.0f] Default: 0.1f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.ChorusFeedback">
            <summary>This property controls the amount of processed signal that is fed back to the input of the chorus effect. Negative values will reverse the phase of the feedback signal. At full magnitude the identical sample will repeat endlessly. Range [-1.0f .. +1.0f] Default: +0.25f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.ChorusDelay">
            <summary>This property controls the average amount of time the sample is delayed before it is played back, and with feedback, the amount of time between iterations of the sample. Larger values lower the pitch. Unit: Seconds Range [0.0f .. 0.016f] Default: 0.016f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.DistortionEdge">
            <summary>This property controls the shape of the distortion. The higher the value for Edge, the "dirtier" and "fuzzier" the effect. Range [0.0f .. 1.0f] Default: 0.2f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.DistortionGain">
            <summary>This property allows you to attenuate the distorted sound. Range [0.01f .. 1.0f] Default: 0.05f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.DistortionLowpassCutoff">
            <summary>Input signals can have a low pass filter applied, to limit the amount of high frequency signal feeding into the distortion effect. Unit: Hz Range [80.0f .. 24000.0f] Default: 8000.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.DistortionEQCenter">
            <summary>This property controls the frequency at which the post-distortion attenuation (Distortion Gain) is active. Unit: Hz Range [80.0f .. 24000.0f] Default: 3600.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.DistortionEQBandwidth">
            <summary>This property controls the bandwidth of the post-distortion attenuation. Unit: Hz Range [80.0f .. 24000.0f] Default: 3600.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EchoDelay">
            <summary>This property controls the delay between the original sound and the first "tap", or echo instance. Subsequently, the value for Echo Delay is used to determine the time delay between each "second tap" and the next "first tap". Unit: Seconds Range [0.0f .. 0.207f] Default: 0.1f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EchoLRDelay">
            <summary>This property controls the delay between the "first tap" and the "second tap". Subsequently, the value for Echo LR Delay is used to determine the time delay between each "first tap" and the next "second tap". Unit: Seconds Range [0.0f .. 0.404f] Default: 0.1f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EchoDamping">
            <summary>This property controls the amount of high frequency damping applied to each echo. As the sound is subsequently fed back for further echoes, damping results in an echo which progressively gets softer in tone as well as intensity. Range [0.0f .. 0.99f] Default: 0.5f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EchoFeedback">
            <summary>This property controls the amount of feedback the output signal fed back into the input. Use this parameter to create "cascading" echoes. At full magnitude, the identical sample will repeat endlessly. Below full magnitude, the sample will repeat and fade. Range [0.0f .. 1.0f] Default: 0.5f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EchoSpread">
            <summary>This property controls how hard panned the individual echoes are. With a value of 1.0f, the first "tap" will be panned hard left, and the second "tap" hard right. –1.0f gives the opposite result and values near to 0.0f result in less emphasized panning. Range [-1.0f .. +1.0f] Default: -1.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.FlangerRate">
            <summary>The number of times per second the low-frequency oscillator controlling the amount of delay repeats. Range [0.0f .. 10.0f] Default: 0.27f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.FlangerDepth">
            <summary>The ratio by which the delay time is modulated by the low-frequency oscillator. Range [0.0f .. 1.0f] Default: 1.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.FlangerFeedback">
            <summary>This is the amount of the output signal level fed back into the effect's input. A negative value will reverse the phase of the feedback signal. Range [-1.0f .. +1.0f] Default: -0.5f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.FlangerDelay">
            <summary>The average amount of time the sample is delayed before it is played back. When used with the Feedback property it's the amount of time between iterations of the sample. Unit: Seconds Range [0.0f .. 0.004f] Default: 0.002f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.FrequencyShifterFrequency">
            <summary>This is the carrier frequency. For carrier frequencies below the audible range, the single sideband modulator may produce phaser effects, spatial effects or a slight pitch-shift. As the carrier frequency increases, the timbre of the sound is affected. Unit: Hz Range [0.0f .. 24000.0f] Default: 0.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.VocalMorpherRate">
            <summary>This controls the frequency of the low-frequency oscillator used to morph between the two phoneme filters. Unit: Hz Range [0.0f .. 10.0f] Default: 1.41f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.RingModulatorFrequency">
            <summary>This is the frequency of the carrier signal. If the carrier signal is slowly varying (less than 20 Hz), the result is a slow amplitude variation effect (tremolo). Unit: Hz Range [0.0f .. 8000.0f] Default: 440.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.RingModulatorHighpassCutoff">
            <summary>This controls the cutoff frequency at which the input signal is high-pass filtered before being ring modulated. Unit: Hz Range [0.0f .. 24000.0f] Default: 800.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.AutowahAttackTime">
            <summary>This property controls the time the filtering effect takes to sweep from minimum to maximum center frequency when it is triggered by input signal. Unit: Seconds Range [0.0001f .. 1.0f] Default: 0.06f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.AutowahReleaseTime">
            <summary>This property controls the time the filtering effect takes to sweep from maximum back to base center frequency, when the input signal ends. Unit: Seconds Range [0.0001f .. 1.0f] Default: 0.06f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.AutowahResonance">
            <summary>This property controls the resonant peak, sometimes known as emphasis or Q, of the auto-wah band-pass filter. Range [2.0f .. 1000.0f] Default: 1000.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.AutowahPeakGain">
            <summary>This property controls the input signal level at which the band-pass filter will be fully opened. Range [0.00003f .. 31621.0f] Default: 11.22f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EqualizerLowGain">
            <summary>This property controls amount of cut or boost on the low frequency range. Range [0.126f .. 7.943f] Default: 1.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EqualizerLowCutoff">
            <summary>This property controls the low frequency below which signal will be cut off. Unit: Hz Range [50.0f .. 800.0f] Default: 200.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EqualizerMid1Gain">
            <summary>This property allows you to cut/boost signal on the "mid1" range. Range [0.126f .. 7.943f] Default: 1.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EqualizerMid1Center">
            <summary>This property sets the center frequency for the "mid1" range. Unit: Hz Range [200.0f .. 3000.0f] Default: 500.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EqualizerMid1Width">
            <summary>This property controls the width of the "mid1" range. Range [0.01f .. 1.0f] Default: 1.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EqualizerMid2Gain">
            <summary>This property allows you to cut/boost signal on the "mid2" range. Range [0.126f .. 7.943f] Default: 1.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EqualizerMid2Center">
            <summary>This property sets the center frequency for the "mid2" range. Unit: Hz Range [1000.0f .. 8000.0f] Default: 3000.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EqualizerMid2Width">
            <summary>This property controls the width of the "mid2" range. Range [0.01f .. 1.0f] Default: 1.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EqualizerHighGain">
            <summary>This property allows to cut/boost the signal at high frequencies. Range [0.126f .. 7.943f] Default: 1.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EqualizerHighCutoff">
            <summary>This property controls the high frequency above which signal will be cut off. Unit: Hz Range [4000.0f .. 16000.0f] Default: 6000.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EaxReverbDensity">
            <summary>Reverb Modal Density controls the coloration of the late reverb. Range [0.0f .. 1.0f] Default: 1.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EaxReverbDiffusion">
            <summary>The Reverb Diffusion property controls the echo density in the reverberation decay. Range [0.0f .. 1.0f] Default: 1.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EaxReverbGain">
            <summary>Reverb Gain controls the level of the reverberant sound in an environment. A high level of reverb is characteristic of rooms with highly reflective walls and/or small dimensions. Unit: Linear gain Range [0.0f .. 1.0f] Default: 0.32f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EaxReverbGainHF">
            <summary>Gain HF is used to attenuate the high frequency content of all the reflected sound in an environment. You can use this property to give a room specific spectral characteristic. Unit: Linear gain Range [0.0f .. 1.0f] Default: 0.89f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EaxReverbGainLF">
            <summary>Gain LF is the low frequency counterpart to Gain HF. Use this to reduce or boost the low frequency content in an environment. Unit: Linear gain Range [0.0f .. 1.0f] Default: 1.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EaxReverbDecayTime">
            <summary>The Decay Time property sets the reverberation decay time. It ranges from 0.1f (typically a small room with very dead surfaces) to 20.0f (typically a large room with very live surfaces). Unit: Seconds Range [0.1f .. 20.0f] Default: 1.49f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EaxReverbDecayHFRatio">
            <summary>Decay HF Ratio scales the decay time of high frequencies relative to the value of the Decay Time property. By changing this value, you are changing the amount of time it takes for the high frequencies to decay compared to the mid frequencies of the reverb. Range [0.1f .. 2.0f] Default: 0.83f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EaxReverbDecayLFRatio">
            <summary>Decay LF Ratio scales the decay time of low frequencies in the reverberation in the same manner that Decay HF Ratio handles high frequencies. Unit: Linear multiplier Range [0.1f .. 2.0f] Default: 1.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EaxReverbReflectionsGain">
            <summary>Reflections Gain sets the level of the early reflections in an environment. Early reflections are used as a cue for determining the size of the environment we are in. Unit: Linear gain Range [0.0f .. 3.16f] Default: 0.05f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EaxReverbReflectionsDelay">
            <summary>Reflections Delay controls the amount of time it takes for the first reflected wave front to reach the listener, relative to the arrival of the direct-path sound. Unit: Seconds Range [0.0f .. 0.3f] Default: 0.007f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EaxReverbLateReverbGain">
            <summary>The Late Reverb Gain property controls the overall amount of later reverberation relative to the Gain property. Range [0.0f .. 10.0f] Default: 1.26f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EaxReverbLateReverbDelay">
            <summary>The Late Reverb Delay property defines the begin time of the late reverberation relative to the time of the initial reflection (the first of the early reflections). It ranges from 0 to 100 milliseconds. Unit: Seconds Range [0.0f .. 0.1f] Default: 0.011f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EaxReverbEchoTime">
            <summary>Echo Time controls the rate at which the cyclic echo repeats itself along the reverberation decay. Range [0.075f .. 0.25f] Default: 0.25f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EaxReverbEchoDepth">
            <summary>Echo Depth introduces a cyclic echo in the reverberation decay, which will be noticeable with transient or percussive sounds. Range [0.0f .. 1.0f] Default: 0.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EaxReverbModulationTime">
            <summary>Modulation Time controls the speed of the rate of periodic changes in pitch (vibrato). Range [0.04f .. 4.0f] Default: 0.25f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EaxReverbModulationDepth">
            <summary>Modulation Depth controls the amount of pitch change. Low values of Diffusion will contribute to reinforcing the perceived effect by reducing the mixing of overlapping reflections in the reverberation decay. Range [0.0f .. 1.0f] Default: 0.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EaxReverbAirAbsorptionGainHF">
            <summary>The Air Absorption Gain HF property controls the distance-dependent attenuation at high frequencies caused by the propagation medium. It applies to reflected sound only. Range [0.892f .. 1.0f] Default: 0.994f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EaxReverbHFReference">
            <summary>The property HF reference determines the frequency at which the high-frequency effects created by Reverb properties are measured. Unit: Hz Range [1000.0f .. 20000.0f] Default: 5000.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EaxReverbLFReference">
            <summary>The property LF reference determines the frequency at which the low-frequency effects created by Reverb properties are measured. Unit: Hz Range [20.0f .. 1000.0f] Default: 250.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectf.EaxReverbRoomRolloffFactor">
            <summary>The Room Rolloff Factor property is one of two methods available to attenuate the reflected sound (containing both reflections and reverberation) according to source-listener distance. It's defined the same way as OpenAL Rolloff Factor, but operates on reverb sound instead of direct-path sound. Range [0.0f .. 10.0f] Default: 0.0f</summary>
        </member>
        <member name="T:OpenTK.Audio.EfxEffect3f">
            <summary>A list of valid Math.Vector3 Effect/GetEffect parameters</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffect3f.EaxReverbLateReverbPan">
            <summary>Reverb Pan does for the Reverb what Reflections Pan does for the Reflections. Unit: Vector3 of length 0f to 1f Default: {0.0f, 0.0f, 0.0f}</summary>  
        </member>
        <member name="F:OpenTK.Audio.EfxEffect3f.EaxReverbReflectionsPan">
            <summary>This Vector3 controls the spatial distribution of the cluster of early reflections. The direction of this vector controls the global direction of the reflections, while its magnitude controls how focused the reflections are towards this direction. For legacy reasons this Vector3 follows a left-handed co-ordinate system! Note that OpenAL uses a right-handed coordinate system. Unit: Vector3 of length 0f to 1f Default: {0.0f, 0.0f, 0.0f}</summary>
        </member>
        <member name="T:OpenTK.Audio.EfxEffecti">
            <summary>A list of valid Int32 Effect/GetEffect parameters</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffecti.ChorusWaveform">
            <summary>This property sets the waveform shape of the low-frequency oscillator that controls the delay time of the delayed signals. Unit: (0) Sinusoid, (1) Triangle Range [0 .. 1] Default: 1</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffecti.ChorusPhase">
            <summary>This property controls the phase difference between the left and right low-frequency oscillators. At zero degrees the two low-frequency oscillators are synchronized. Unit: Degrees Range [-180 .. 180] Default: 90</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffecti.FlangerWaveform">
            <summary>Selects the shape of the low-frequency oscillator waveform that controls the amount of the delay of the sampled signal. Unit: (0) Sinusoid, (1) Triangle Range [0 .. 1] Default: 1</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffecti.FlangerPhase">
            <summary>This changes the phase difference between the left and right low-frequency oscillator's. At zero degrees the two low-frequency oscillators are synchronized. Range [-180 .. +180] Default: 0</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffecti.FrequencyShifterLeftDirection">
            <summary>These select which internal signals are added together to produce the output. Unit: (0) Down, (1) Up, (2) Off Range [0 .. 2] Default: 0</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffecti.FrequencyShifterRightDirection">
            <summary>These select which internal signals are added together to produce the output. Unit: (0) Down, (1) Up, (2) Off Range [0 .. 2] Default: 0</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffecti.VocalMorpherPhonemeA">
            <summary>Sets the vocal morpher 4-band formant filter A, used to impose vocal tract effects upon the input signal. The vocal morpher is not necessarily intended for use on voice signals; it is primarily intended for pitched noise effects, vocal-like wind effects, etc. Unit: Use enum EfxFormantFilterSettings Range [0 .. 29] Default: 0, "Phoneme A"</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffecti.VocalMorpherPhonemeACoarseTuning">
            <summary>This is used to adjust the pitch of phoneme filter A in 1-semitone increments. Unit: Semitones Range [-24 .. +24] Default: 0</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffecti.VocalMorpherPhonemeB">
            <summary>Sets the vocal morpher 4-band formant filter B, used to impose vocal tract effects upon the input signal. The vocal morpher is not necessarily intended for use on voice signals; it is primarily intended for pitched noise effects, vocal-like wind effects, etc. Unit: Use enum EfxFormantFilterSettings Range [0 .. 29] Default: 10, "Phoneme ER"</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffecti.VocalMorpherPhonemeBCoarseTuning">
            <summary>This is used to adjust the pitch of phoneme filter B in 1-semitone increments. Unit: Semitones Range [-24 .. +24] Default: 0</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffecti.VocalMorpherWaveform">
            <summary>This controls the shape of the low-frequency oscillator used to morph between the two phoneme filters. Unit: (0) Sinusoid, (1) Triangle, (2) Sawtooth Range [0 .. 2] Default: 0</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffecti.PitchShifterCoarseTune">
            <summary>This sets the number of semitones by which the pitch is shifted. There are 12 semitones per octave. Unit: Semitones Range [-12 .. +12] Default: +12</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffecti.PitchShifterFineTune">
            <summary>This sets the number of cents between Semitones a pitch is shifted. A Cent is 1/100th of a Semitone. Unit: Cents Range [-50 .. +50] Default: 0</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffecti.RingModulatorWaveform">
            <summary>This controls which waveform is used as the carrier signal. Traditional ring modulator and tremolo effects generally use a sinusoidal carrier. Unit: (0) Sinusoid, (1) Sawtooth, (2) Square Range [0 .. 2] Default: 0</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffecti.CompressorOnoff">
            <summary>Enabling this will result in audio exhibiting smaller variation in intensity between the loudest and quietest portions. Unit: (0) Off, (1) On Range [0 .. 1] Default: 1</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffecti.ReverbDecayHFLimit">
            <summary>When this flag is set, the high-frequency decay time automatically stays below a limit value that's derived from the setting of the property Air Absorption HF. Unit: (0) False, (1) True Range [False, True] Default: True</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffecti.EaxReverbDecayHFLimit">
            <summary>When this flag is set, the high-frequency decay time automatically stays below a limit value that's derived from the setting of the property AirAbsorptionGainHF. Unit: (0) False, (1) True Range [False, True] Default: True</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffecti.EffectType">
            <summary>Used with the enum EfxEffectType as it's parameter.</summary>
        </member>
        <member name="T:OpenTK.Audio.EfxFormantFilterSettings">
            <summary>Vocal morpher effect parameters. If both parameters are set to the same phoneme, that determines the filtering effect that will be heard. If these two parameters are set to different phonemes, the filtering effect will morph between the two settings at a rate specified by EfxEffectf.VocalMorpherRate.</summary>
        </member>
        <member name="T:OpenTK.Audio.EfxEffectType">
            <summary>Effect type definitions to be used with EfxEffecti.EffectType.</summary>  
        </member>
        <member name="F:OpenTK.Audio.EfxEffectType.Null">
            <summary>No Effect, disable. This Effect type is used when an Effect object is initially created.</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectType.Reverb">
            <summary>The Reverb effect is the standard Effects Extension's environmental reverberation effect. It is available on all Generic Software and Generic Hardware devices.</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectType.Chorus">
            <summary>The Chorus effect essentially replays the input audio accompanied by another slightly delayed version of the signal, creating a "doubling" effect.</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectType.Distortion">
            <summary>The Distortion effect simulates turning up (overdriving) the gain stage on a guitar amplifier or adding a distortion pedal to an instrument's output.</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectType.Echo">
            <summary>The Echo effect generates discrete, delayed instances of the input signal.</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectType.Flanger">
            <summary>The Flanger effect creates a "tearing" or "whooshing" sound, like a jet flying overhead.</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectType.FrequencyShifter">
            <summary>The Frequency shifter is a single-sideband modulator, which translates all the component frequencies of the input signal by an equal amount.</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectType.VocalMorpher">
            <summary>The Vocal morpher consists of a pair of 4-band formant filters, used to impose vocal tract effects upon the input signal.</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectType.PitchShifter">
            <summary>The Pitch shifter applies time-invariant pitch shifting to the input signal, over a one octave range and controllable at a semi-tone and cent resolution.</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectType.RingModulator">
            <summary>The Ring modulator multiplies an input signal by a carrier signal in the time domain, resulting in tremolo or inharmonic effects.</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectType.Autowah">
            <summary>The Auto-wah effect emulates the sound of a wah-wah pedal used with an electric guitar, or a mute on a brass instrument.</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectType.Compressor">
            <summary>The Compressor will boost quieter portions of the audio, while louder portions will stay the same or may even be reduced.</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectType.Equalizer">
            <summary>The Equalizer is very flexible, providing tonal control over four different adjustable frequency ranges.</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxEffectType.EaxReverb">
            <summary>The EAX Reverb has a more advanced parameter set than EfxEffectType.Reverb, but is only natively supported on devices that support the EAX 3.0 or above.</summary>
        </member>
        <member name="T:OpenTK.Audio.EfxAuxiliaryi">
            <summary>A list of valid Int32 AuxiliaryEffectSlot/GetAuxiliaryEffectSlot parameters</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxAuxiliaryi.EffectslotEffect">
            <summary>This property is used to attach an Effect object to the Auxiliary Effect Slot object. After the attachment, the Auxiliary Effect Slot object will contain the effect type and have the same effect parameters that were stored in the Effect object. Any Sources feeding the Auxiliary Effect Slot will immediate feed the new effect type and new effect parameters.</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxAuxiliaryi.EffectslotAuxiliarySendAuto">
            <summary>This property is used to enable or disable automatic send adjustments based on the physical positions of the sources and the listener. This property should be enabled when an application wishes to use a reverb effect to simulate the environment surrounding a listener or a collection of Sources. Range [False, True] Default: True </summary>
        </member>
        <member name="T:OpenTK.Audio.EfxAuxiliaryf">
            <summary>A list of valid 32-bits Float AuxiliaryEffectSlot/GetAuxiliaryEffectSlot parameters</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxAuxiliaryf.EffectslotGain">
            <summary>This property is used to specify an output level for the Auxiliary Effect Slot. Setting the gain to 0.0f mutes the output. Range [0.0f .. 1.0f] Default: 1.0f</summary>
        </member>
        <member name="T:OpenTK.Audio.EfxFilterf">
            <summary>A list of valid 32-bits Float Filter/GetFilter parameters</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxFilterf.LowpassGain">
            <summary>Range [0.0f .. 1.0f] Default: 1.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxFilterf.LowpassGainHF">
            <summary>Range [0.0f .. 1.0f] Default: 1.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxFilterf.HighpassGain">
            <summary>Range [0.0f .. 1.0f] Default: 1.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxFilterf.HighpassGainLF">
            <summary>Range [0.0f .. 1.0f] Default: 1.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxFilterf.BandpassGain">
            <summary>Range [0.0f .. 1.0f] Default: 1.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxFilterf.BandpassGainLF">
            <summary>Range [0.0f .. 1.0f] Default: 1.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxFilterf.BandpassGainHF">
            <summary>Range [0.0f .. 1.0f] Default: 1.0f</summary>
        </member>
        <member name="T:OpenTK.Audio.EfxFilteri">
            <summary>A list of valid Int32 Filter/GetFilter parameters</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxFilteri.FilterType">
            <summary>Used with the enum EfxFilterType as Parameter to select a filter logic.</summary>
        </member>
        <member name="T:OpenTK.Audio.EfxFilterType">
            <summary>Filter type definitions to be used with EfxFilteri.FilterType.</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxFilterType.Null">
            <summary>No Filter, disable. This Filter type is used when a Filter object is initially created.</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxFilterType.Lowpass">
            <summary>A low-pass filter is used to remove high frequency content from a signal.</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxFilterType.Highpass">
            <summary>Currently not implemented. A high-pass filter is used to remove low frequency content from a signal.</summary>
        </member>
        <member name="F:OpenTK.Audio.EfxFilterType.Bandpass">
            <summary>Currently not implemented. A band-pass filter is used to remove high and low frequency content from a signal.</summary>
        </member>
        <member name="T:OpenTK.Graphics.Glyph">
            <summary>
            Represents a single character of a specific Font.
            </summary>
        </member>
        <member name="M:OpenTK.Graphics.Glyph.Equals(System.Object)">
            <summary>
            Checks whether the given object is equal (memberwise) to the current Glyph.
            </summary>
            <param name="obj">The obj to check.</param>
            <returns>True, if the object is identical to the current Glyph.</returns>
        </member>
        <member name="M:OpenTK.Graphics.Glyph.ToString">
            <summary>
            Describes this Glyph object.
            </summary>
            <returns>Returns a System.String describing this Glyph.</returns>
        </member>
        <member name="M:OpenTK.Graphics.Glyph.GetHashCode">
            <summary>
            Calculates the hashcode for this Glyph.
            </summary>
            <returns>A System.Int32 containing a hashcode that uniquely identifies this Glyph.</returns>
        </member>
        <member name="M:OpenTK.Graphics.Glyph.Equals(OpenTK.Graphics.Glyph)">
            <summary>
            Compares the current Glyph with the given Glyph.
            </summary>
            <param name="other">The Glyph to compare to.</param>
            <returns>True if both Glyphs represent the same character of the same Font, false otherwise.</returns>
        </member>
        <member name="P:OpenTK.Graphics.Glyph.Character">
            <summary>
            Gets the character represented by this Glyph.
            </summary>
        </member>
        <member name="P:OpenTK.Graphics.Glyph.Font">
            <summary>
             Gets the Font of this Glyph.
            </summary>
        </member>
        <member name="P:OpenTK.Graphics.Glyph.Size">
            <summary>
            Gets the size of this Glyph.
            </summary>
        </member>
        <member name="P:OpenTK.Graphics.Glyph.Rectangle">
            <summary>
            Gets the bounding box of this Glyph.
            </summary>
        </member>
        <member name="P:OpenTK.Graphics.Glyph.Width">
            <summary>
            Gets an integer representing the width of the Glyph in pixels.
            </summary>
        </member>
        <member name="P:OpenTK.Graphics.Glyph.Height">
            <summary>
            Gets an integer representing the height of the Glyph in pixels.
            </summary>
        </member>
        <member name="T:Tao.OpenGl.Glu">
            <summary>
                GLU (OpenGL Utility) binding for .NET, implementing GLU 1.3.
            </summary>
            <remarks>
                <para>
                    Binds functions and definitions in glu32.dll or libGLU.so.
                </para>
                <para>
                    The OpenGL Utility (GLU) library contains several groups of functions that
                    complement the core OpenGL interface by providing support for auxiliary features.
                    These features include: mipmapping, matrix manipulation, polygon tessellation,
                    quadrics, NURBS, and error handling.
                </para>
                <para>
                    Mipmapping routines include image scaling and automatic mipmap generation.  A
                    variety of matrix manipulation functions build projection and viewing matrices,
                    or project vertices from one coordinate system to another.  Polygon tessellation
                    routines convert concave polygons into triangles for easy rendering.  Quadrics
                    support renders a few basic quadrics such as spheres and cones.  NURBS code maps
                    complicated NURBS curves and trimmed surfaces into simpler OpenGL evaluators.
                    Lastly, an error lookup routine translates OpenGL and GLU error codes into
                    strings.  GLU library routines may call OpenGL library routines.  Thus, an OpenGL
                    context should be made current before calling any GLU functions.  Otherwise an
                    OpenGL error may occur.
                </para>
                <para>
                    These utility functions make use of core OpenGL functions, so any OpenGL
                    implementation is guaranteed to support the utility functions.
                </para>
            </remarks>
        </member>
        <member name="F:Tao.OpenGl.Glu.CALLING_CONVENTION">
            <summary>
                Specifies the calling convention.
            </summary>
            <remarks>
                Specifies <see cref="F:System.Runtime.InteropServices.CallingConvention.Winapi"/> for Windows and
                Linux, to indicate that the default should be used.
            </remarks>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_VERSION_1_1">
            <summary>
                GLU API revision.
            </summary>
            <remarks>
                Specifies GLU 1.1.
            </remarks>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_VERSION_1_2">
            <summary>
                GLU API revision.
            </summary>
            <remarks>
                Specifies GLU 1.2.
            </remarks>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_VERSION_1_3">
            <summary>
                GLU API revision.
            </summary>
            <remarks>
                Specifies GLU 1.3.
            </remarks>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_INCOMPATIBLE_GL_VERSION">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_VERSION">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_EXTENSIONS">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TRUE">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_FALSE">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_SMOOTH">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_FLAT">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NONE">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_POINT">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_LINE">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_FILL">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_SILHOUETTE">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_OUTSIDE">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_INSIDE">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_MAX_COORD">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_WINDING_RULE">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_TOLERANCE">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_WINDING_ODD">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_WINDING_NONZERO">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_WINDING_POSITIVE">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_WINDING_NEGATIVE">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_WINDING_ABS_GEQ_TWO">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_BEGIN">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_VERTEX">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_END">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_END">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_ERROR">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_EDGE_FLAG">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN_DATA">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_END_DATA">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_ERROR_DATA">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG_DATA">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_ERROR1">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_ERROR2">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_ERROR3">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_ERROR4">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_ERROR5">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_ERROR6">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_ERROR7">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_ERROR8">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_POLYGON">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_CONTOUR">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_POLYGON">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_CONTOUR">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_AUTO_LOAD_MATRIX">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_CULLING">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_PARAMETRIC_TOLERANCE">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_SAMPLING_TOLERANCE">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_DISPLAY_MODE">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_SAMPLING_METHOD">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_U_STEP">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_V_STEP">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_MODE">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_MODE_EXT">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR_EXT">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_RENDERER">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_RENDERER_EXT">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_OBJECT_PARAMETRIC_ERROR">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_OBJECT_PARAMETRIC_ERROR_EXT">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_OBJECT_PATH_LENGTH">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_OBJECT_PATH_LENGTH_EXT">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_PATH_LENGTH">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_PARAMETRIC_ERROR">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_DOMAIN_DISTANCE">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_MAP1_TRIM_2">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_MAP1_TRIM_3">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_OUTLINE_POLYGON">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_OUTLINE_PATCH">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_ERROR">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN_EXT">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX_EXT">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL_EXT">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR_EXT">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_TEX_COORD_EXT">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_END">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_END_EXT">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN_DATA">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN_DATA_EXT">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX_DATA">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX_DATA_EXT">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL_DATA">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL_DATA_EXT">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR_DATA">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR_DATA_EXT">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD_DATA">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_TEX_COORD_DATA_EXT">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_END_DATA">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_END_DATA_EXT">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR1">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR2">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR3">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR4">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR5">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR6">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR7">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR8">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR9">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR10">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR11">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR12">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR13">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR14">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR15">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR16">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR17">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR18">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR19">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR20">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR21">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR22">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR23">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR24">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR25">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR26">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR27">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR28">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR29">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR30">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR31">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR32">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR33">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR34">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR35">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR36">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR37">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_CW">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_CCW">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_INTERIOR">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_EXTERIOR">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_UNKNOWN">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_EXT_object_space_tess">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLU_EXT_nurbs_tessellator">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginDataCallback)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsColorCallback)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsColorDataCallback)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsEndCallback)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsEndDataCallback)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsErrorCallback)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsNormalCallback)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsNormalDataCallback)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsTexCoordCallback)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsTexCoordDataCallback)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsVertexCallback)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsVertexDataCallback)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluQuadricCallback(Tao.OpenGl.Glu.GLUquadric,System.Int32,Tao.OpenGl.Glu.QuadricErrorCallback)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluQuadricCallback(Tao.OpenGl.Glu.GLUquadric,System.Int32,Tao.OpenGl.Glu.QuadricErrorCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginDataCallback)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessCombineCallback)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessCombineCallback1)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessCombineDataCallback)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessEdgeFlagCallback)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessEdgeFlagDataCallback)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessEndCallback)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessEndDataCallback)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessErrorCallback)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessErrorDataCallback)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessVertexCallback)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessVertexCallback1)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.__gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessVertexDataCallback)">
            <summary>
                Called from <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <remarks>
                <b>This method is not CLS-compliant due to naming conventions.</b>
            </remarks>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBeginCurve(Tao.OpenGl.Glu.GLUnurbs)">
            <summary>
                Delimits a Non-Uniform Rational B-Spline (NURBS) curve definition.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <remarks>
                <para>
                    Use <b>gluBeginCurve</b> to mark the beginning of a NURBS curve definition.
                    After calling <b>gluBeginCurve</b>, make one or more calls to
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)"/> to define the attributes of the curve.  Exactly
                    one of the calls to <see cref="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)"/> must have a curve type of
                    <see cref="F:Tao.OpenGl.Gl.GL_MAP1_VERTEX_3"/> or <see cref="F:Tao.OpenGl.Gl.GL_MAP1_VERTEX_4"/>.  To
                    mark the end of the NURBS curve definition, call <see cref="M:Tao.OpenGl.Glu.gluEndCurve(Tao.OpenGl.Glu.GLUnurbs)"/>.
                </para>
                <para>
                    OpenGL evaluators are used to render the NURBS curve as a series of line
                    segments.  Evaluator state is preserved during rendering with
                    <c>Gl.glPushAttrib(Gl.GL_EVAL_BIT)</c> and <c>Gl.glPopAttrib</c>.  For
                    information on exactly what state these calls preserve, see
                    <see cref="M:Tao.OpenGl.Gl.glPushAttrib(System.Int32)"/>.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following commands render a textured NURBS curve with normals; texture
                    coordinates and normals are also specified as NURBS curves:
                </para>
                <para>
                    <code>
                        Glu.gluBeginCurve(nobj);
                            Glu.gluNurbsCurve(nobj, ..., Gl.GL_MAP1_TEXTURE_COORD_2);
                            Glu.gluNurbsCurve(nobj, ..., Gl.GL_MAP1_NORMAL);
                            Glu.gluNurbsCurve(nobj, ..., Gl.GL_MAP1_VERTEX_4);
                        Glu.gluEndCurve(nobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glPopAttrib"/>
            <seealso cref="M:Tao.OpenGl.Gl.glPushAttrib(System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginSurface(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBeginPolygon(Tao.OpenGl.Glu.GLUtesselator)">
            <summary>
                Delimits a polygon description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <remarks>
                <para>
                    <b>gluBeginPolygon</b> delimits the definition of a nonconvex polygon.  To
                    define such a polygon, first call <b>gluBeginPolygon</b>.  Then define the
                    contours of the polygon by calling <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/> for each
                    vertex and <see cref="M:Tao.OpenGl.Glu.gluNextContour(Tao.OpenGl.Glu.GLUtesselator,System.Int32)"/> to start each new contour.  Finally,
                    call <see cref="M:Tao.OpenGl.Glu.gluEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> to signal the end of the definition.  See
                    the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/> and <see cref="M:Tao.OpenGl.Glu.gluNextContour(Tao.OpenGl.Glu.GLUtesselator,System.Int32)"/> reference
                    pages for more details.
                </para>
                <para>
                    Once <see cref="M:Tao.OpenGl.Glu.gluEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called, the polygon is tessellated, and
                    the resulting triangles are described through callbacks.  See
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> for descriptions of the callback functions.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    This command is obsolete and is provided for backward compatibility only.
                    Calls to <b>gluBeginPolygon</b> are mapped to
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> followed by
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>.  Calls to <see cref="M:Tao.OpenGl.Glu.gluEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
                    are mapped to <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/> followed by
                    <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    A quadrilateral with a triangular hole in it can be described like this:
                </para>
                <para>
                    <code>
                        Glu.gluBeginPolygon(tobj);
                            Glu.gluTessVertex(tobj, v1, v1);
                            Glu.gluTessVertex(tobj, v2, v2);
                            Glu.gluTessVertex(tobj, v3, v3);
                            Glu.gluTessVertex(tobj, v4, v4);
                        Glu.gluNextContour(tobj, Glu.GLU_INTERIOR);
                            Glu.gluTessVertex(tobj, v5, v5);
                            Glu.gluTessVertex(tobj, v6, v6);
                            Glu.gluTessVertex(tobj, v7, v7);
                        Glu.gluEndPolygon(tobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNextContour(Tao.OpenGl.Glu.GLUtesselator,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBeginSurface(Tao.OpenGl.Glu.GLUnurbs)">
            <summary>
                Delimits a NURBS surface definition.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <remarks>
                <para>
                    Use <b>gluBeginSurface</b> to mark the beginning of a NURBS surface
                    definition.  After calling <b>gluBeginSurface</b>, make one or more calls to
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsSurface(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32,System.Single[],System.Int32,System.Int32,System.Int32)"/> to define the attributes of the surface.
                    Exactly one of these calls to <see cref="M:Tao.OpenGl.Glu.gluNurbsSurface(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32,System.Single[],System.Int32,System.Int32,System.Int32)"/> must have a
                    surface type of <see cref="F:Tao.OpenGl.Gl.GL_MAP2_VERTEX_3"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_MAP2_VERTEX_4"/>.  To mark the end of the NURBS surface
                    definition, call <see cref="M:Tao.OpenGl.Glu.gluEndSurface(Tao.OpenGl.Glu.GLUnurbs)"/>.
                </para>
                <para>
                    Trimming of NURBS surfaces is supported with <see cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/>,
                    <see cref="M:Tao.OpenGl.Glu.gluPwlCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Int32)"/>, <see cref="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)"/>, and
                    <see cref="M:Tao.OpenGl.Glu.gluEndTrim(Tao.OpenGl.Glu.GLUnurbs)"/>.  See the <see cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/> reference
                    page for details. 
                </para>
                <para>
                    OpenGL evaluators are used to render the NURBS surface as a set of polygons.
                    Evaluator state is preserved during rendering with
                    <c>Gl.glPushAttrib(Gl.GL_EVAL_BIT)</c> and <c>Gl.glPopAttrib()</c>.  See the
                    <see cref="M:Tao.OpenGl.Gl.glPushAttrib(System.Int32)"/> reference page for details on exactly what
                    state these calls preserve.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following commands render a textured NURBS surface with normals; the
                    texture coordinates and normals are also described as NURBS surfaces:
                </para>
                <para>
                    <code>
                        Glu.gluBeginSurface(nobj);
                            Glu.gluNurbsSurface(nobj, ..., Gl.GL_MAP2_TEXTURE_COORD_2);
                            Glu.gluNurbsSurface(nobj, ..., Gl.GL_MAP2_NORMAL);
                            Glu.gluNurbsSurface(nobj, ..., Gl.GL_MAP2_VERTEX_4);
                        Glu.gluEndSurface(nobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginCurve(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)"/>
            <see cref="M:Tao.OpenGl.Glu.gluNurbsSurface(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32,System.Single[],System.Int32,System.Int32,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluPwlCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)">
            <summary>
                Delimits a NURBS trimming loop definition.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>). 
            </param>
            <remarks>
                <para>
                    Use <b>gluBeginTrim</b> to mark the beginning of a trimming loop, and
                    <see cref="M:Tao.OpenGl.Glu.gluEndTrim(Tao.OpenGl.Glu.GLUnurbs)"/> to mark the end of a trimming loop.  A trimming
                    loop is a set of oriented curve segments (forming a closed curve) that define
                    boundaries of a NURBS surface.  You include these trimming loops in the
                    definition of a NURBS surface, between calls to
                    <see cref="M:Tao.OpenGl.Glu.gluBeginSurface(Tao.OpenGl.Glu.GLUnurbs)"/> and <see cref="M:Tao.OpenGl.Glu.gluEndSurface(Tao.OpenGl.Glu.GLUnurbs)"/>.
                </para>
                <para>
                    The definition for a NURBS surface can contain many trimming loops.  For
                    example, if you wrote a definition for a NURBS surface that resembled a
                    rectangle with a hole punched out, the definition would contain two trimming
                    loops.  One loop would define the outer edge of the rectangle; the other
                    would define the hole punched out of the rectangle.  The definitions of each
                    of these trimming loops would be bracketed by a <b>gluBeginTrim</b> and
                    <see cref="M:Tao.OpenGl.Glu.gluEndTrim(Tao.OpenGl.Glu.GLUnurbs)"/> pair.
                </para>
                <para>
                    The definition of a single closed trimming loop can consist of multiple curve
                    segments, each described as a piecewise linear curve (see
                    <see cref="M:Tao.OpenGl.Glu.gluPwlCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Int32)"/>) or as a single NURBS curve (see
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)"/>), or as a combination of both in any order.  The
                    only library calls that can appear in a trimming loop definition (between the
                    calls to <b>gluBeginTrim</b> and <see cref="M:Tao.OpenGl.Glu.gluEndTrim(Tao.OpenGl.Glu.GLUnurbs)"/>) are
                    <see cref="M:Tao.OpenGl.Glu.gluPwlCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Int32)"/> and <see cref="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)"/>.
                </para>
                <para>
                    The area of the NURBS surface that is displayed is the region in the domain
                    to the left of the trimming curve as the curve parameter increases.  Thus,
                    the retained region of the NURBS surface is inside a counterclockwise
                    trimming loop and outside a clockwise trimming loop.  For the rectangle
                    mentioned earlier, the trimming loop for the outer edge of the rectangle runs
                    counterclockwise, while the trimming loop for the punched-out hole runs
                    clockwise.
                </para>
                <para>
                    If you use more than one curve to define a single trimming loop, the curve
                    segments must form a closed loop (that is, the endpoint of each curve must be
                    the starting point of the next curve, and the endpoint of the final curve
                    must be the starting point of the first curve).  If the endpoints of the
                    curve are sufficiently close together but not exactly coincident, they will
                    be coerced to match.  If the endpoints are not sufficiently close, an error
                    results (see <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
                </para>
                <para>
                    If a trimming loop definition contains multiple curves, the direction of the
                    curves must be consistent (that is, the inside must be to the left of all of
                    the curves).  Nested trimming loops are legal as long as the curve
                    orientations alternate correctly.  If trimming curves are self-intersecting,
                    or intersect one another, an error results.
                </para>
                <para>
                    If no trimming information is given for a NURBS surface, the entire surface
                    is drawn.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    This code fragment defines a trimming loop that consists of one piecewise
                    linear curve, and two NURBS curves:
                </para>
                <para>
                    <code>
                        Glu.gluBeginTrim(nobj);
                            Glu.gluPwlCurve(..., Glu.GLU_MAP1_TRIM_2);
                            Glu.gluNurbsCurve(..., Glu.GLU_MAP1_TRIM_2);
                            Glu.gluNurbsCurve(..., Glu.GLU_MAP1_TRIM_3);
                        Glu.gluEndTrim(nobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginSurface(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluEndSurface(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluPwlCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])">
            <summary>
                Builds a subset of one-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                or 4 or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width in pixels of the texture image.  This should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmapLevels</b> builds a subset of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating data in half until size 1×1 is reached.  At each level, each texel
                    in the halved mipmap level is an average of the corresponding two texels in
                    the larger mipmap level.  <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load
                    these mipmap levels from <i>min</i> to <i>max</i>.  If <i>max</i> is larger
                    than the highest mipmap level for the texture of the specified size, then a
                    GLU error code is returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is
                    loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, the following
                    levels are possible: 16×1, 8×1, 4×1, 2×1, 1×1.  These correspond to levels 2
                    through 6 respectively.  If <i>min</i> is 3 and <i>max</i> is 5, then only
                    mipmap levels 8×1, 4×1 and 2×1 are loaded.  However, if <i>max</i> is 7 then
                    an error is returned and nothing is loaded since <i>max</i> is larger than
                    the highest mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2((width)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>level</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild1DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> are not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameterfv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[0:,0:])">
            <summary>
                Builds a subset of one-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                or 4 or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width in pixels of the texture image.  This should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmapLevels</b> builds a subset of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating data in half until size 1×1 is reached.  At each level, each texel
                    in the halved mipmap level is an average of the corresponding two texels in
                    the larger mipmap level.  <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load
                    these mipmap levels from <i>min</i> to <i>max</i>.  If <i>max</i> is larger
                    than the highest mipmap level for the texture of the specified size, then a
                    GLU error code is returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is
                    loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, the following
                    levels are possible: 16×1, 8×1, 4×1, 2×1, 1×1.  These correspond to levels 2
                    through 6 respectively.  If <i>min</i> is 3 and <i>max</i> is 5, then only
                    mipmap levels 8×1, 4×1 and 2×1 are loaded.  However, if <i>max</i> is 7 then
                    an error is returned and nothing is loaded since <i>max</i> is larger than
                    the highest mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2((width)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>level</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild1DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> are not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameterfv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[0:,0:,0:])">
            <summary>
                Builds a subset of one-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                or 4 or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width in pixels of the texture image.  This should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmapLevels</b> builds a subset of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating data in half until size 1×1 is reached.  At each level, each texel
                    in the halved mipmap level is an average of the corresponding two texels in
                    the larger mipmap level.  <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load
                    these mipmap levels from <i>min</i> to <i>max</i>.  If <i>max</i> is larger
                    than the highest mipmap level for the texture of the specified size, then a
                    GLU error code is returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is
                    loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, the following
                    levels are possible: 16×1, 8×1, 4×1, 2×1, 1×1.  These correspond to levels 2
                    through 6 respectively.  If <i>min</i> is 3 and <i>max</i> is 5, then only
                    mipmap levels 8×1, 4×1 and 2×1 are loaded.  However, if <i>max</i> is 7 then
                    an error is returned and nothing is loaded since <i>max</i> is larger than
                    the highest mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2((width)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>level</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild1DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> are not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameterfv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Double[])">
            <summary>
                Builds a subset of one-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                or 4 or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width in pixels of the texture image.  This should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmapLevels</b> builds a subset of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating data in half until size 1×1 is reached.  At each level, each texel
                    in the halved mipmap level is an average of the corresponding two texels in
                    the larger mipmap level.  <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load
                    these mipmap levels from <i>min</i> to <i>max</i>.  If <i>max</i> is larger
                    than the highest mipmap level for the texture of the specified size, then a
                    GLU error code is returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is
                    loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, the following
                    levels are possible: 16×1, 8×1, 4×1, 2×1, 1×1.  These correspond to levels 2
                    through 6 respectively.  If <i>min</i> is 3 and <i>max</i> is 5, then only
                    mipmap levels 8×1, 4×1 and 2×1 are loaded.  However, if <i>max</i> is 7 then
                    an error is returned and nothing is loaded since <i>max</i> is larger than
                    the highest mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2((width)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>level</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild1DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> are not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Double[0:,0:])">
            <summary>
                Builds a subset of one-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                or 4 or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width in pixels of the texture image.  This should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmapLevels</b> builds a subset of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating data in half until size 1×1 is reached.  At each level, each texel
                    in the halved mipmap level is an average of the corresponding two texels in
                    the larger mipmap level.  <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load
                    these mipmap levels from <i>min</i> to <i>max</i>.  If <i>max</i> is larger
                    than the highest mipmap level for the texture of the specified size, then a
                    GLU error code is returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is
                    loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, the following
                    levels are possible: 16×1, 8×1, 4×1, 2×1, 1×1.  These correspond to levels 2
                    through 6 respectively.  If <i>min</i> is 3 and <i>max</i> is 5, then only
                    mipmap levels 8×1, 4×1 and 2×1 are loaded.  However, if <i>max</i> is 7 then
                    an error is returned and nothing is loaded since <i>max</i> is larger than
                    the highest mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2((width)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>level</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild1DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> are not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameterfv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Double[0:,0:,0:])">
            <summary>
                Builds a subset of one-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                or 4 or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width in pixels of the texture image.  This should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmapLevels</b> builds a subset of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating data in half until size 1×1 is reached.  At each level, each texel
                    in the halved mipmap level is an average of the corresponding two texels in
                    the larger mipmap level.  <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load
                    these mipmap levels from <i>min</i> to <i>max</i>.  If <i>max</i> is larger
                    than the highest mipmap level for the texture of the specified size, then a
                    GLU error code is returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is
                    loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, the following
                    levels are possible: 16×1, 8×1, 4×1, 2×1, 1×1.  These correspond to levels 2
                    through 6 respectively.  If <i>min</i> is 3 and <i>max</i> is 5, then only
                    mipmap levels 8×1, 4×1 and 2×1 are loaded.  However, if <i>max</i> is 7 then
                    an error is returned and nothing is loaded since <i>max</i> is larger than
                    the highest mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2((width)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>level</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild1DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> are not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameterfv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int16[])">
            <summary>
                Builds a subset of one-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                or 4 or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width in pixels of the texture image.  This should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmapLevels</b> builds a subset of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating data in half until size 1×1 is reached.  At each level, each texel
                    in the halved mipmap level is an average of the corresponding two texels in
                    the larger mipmap level.  <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load
                    these mipmap levels from <i>min</i> to <i>max</i>.  If <i>max</i> is larger
                    than the highest mipmap level for the texture of the specified size, then a
                    GLU error code is returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is
                    loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, the following
                    levels are possible: 16×1, 8×1, 4×1, 2×1, 1×1.  These correspond to levels 2
                    through 6 respectively.  If <i>min</i> is 3 and <i>max</i> is 5, then only
                    mipmap levels 8×1, 4×1 and 2×1 are loaded.  However, if <i>max</i> is 7 then
                    an error is returned and nothing is loaded since <i>max</i> is larger than
                    the highest mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2((width)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>level</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild1DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> are not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int16[0:,0:])">
            <summary>
                Builds a subset of one-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                or 4 or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width in pixels of the texture image.  This should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmapLevels</b> builds a subset of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating data in half until size 1×1 is reached.  At each level, each texel
                    in the halved mipmap level is an average of the corresponding two texels in
                    the larger mipmap level.  <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load
                    these mipmap levels from <i>min</i> to <i>max</i>.  If <i>max</i> is larger
                    than the highest mipmap level for the texture of the specified size, then a
                    GLU error code is returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is
                    loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, the following
                    levels are possible: 16×1, 8×1, 4×1, 2×1, 1×1.  These correspond to levels 2
                    through 6 respectively.  If <i>min</i> is 3 and <i>max</i> is 5, then only
                    mipmap levels 8×1, 4×1 and 2×1 are loaded.  However, if <i>max</i> is 7 then
                    an error is returned and nothing is loaded since <i>max</i> is larger than
                    the highest mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2((width)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>level</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild1DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> are not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int16[0:,0:,0:])">
            <summary>
                Builds a subset of one-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                or 4 or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width in pixels of the texture image.  This should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmapLevels</b> builds a subset of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating data in half until size 1×1 is reached.  At each level, each texel
                    in the halved mipmap level is an average of the corresponding two texels in
                    the larger mipmap level.  <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load
                    these mipmap levels from <i>min</i> to <i>max</i>.  If <i>max</i> is larger
                    than the highest mipmap level for the texture of the specified size, then a
                    GLU error code is returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is
                    loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, the following
                    levels are possible: 16×1, 8×1, 4×1, 2×1, 1×1.  These correspond to levels 2
                    through 6 respectively.  If <i>min</i> is 3 and <i>max</i> is 5, then only
                    mipmap levels 8×1, 4×1 and 2×1 are loaded.  However, if <i>max</i> is 7 then
                    an error is returned and nothing is loaded since <i>max</i> is larger than
                    the highest mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2((width)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>level</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild1DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> are not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32[])">
            <summary>
                Builds a subset of one-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                or 4 or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width in pixels of the texture image.  This should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmapLevels</b> builds a subset of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating data in half until size 1×1 is reached.  At each level, each texel
                    in the halved mipmap level is an average of the corresponding two texels in
                    the larger mipmap level.  <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load
                    these mipmap levels from <i>min</i> to <i>max</i>.  If <i>max</i> is larger
                    than the highest mipmap level for the texture of the specified size, then a
                    GLU error code is returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is
                    loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, the following
                    levels are possible: 16×1, 8×1, 4×1, 2×1, 1×1.  These correspond to levels 2
                    through 6 respectively.  If <i>min</i> is 3 and <i>max</i> is 5, then only
                    mipmap levels 8×1, 4×1 and 2×1 are loaded.  However, if <i>max</i> is 7 then
                    an error is returned and nothing is loaded since <i>max</i> is larger than
                    the highest mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2((width)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>level</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild1DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> are not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32[0:,0:])">
            <summary>
                Builds a subset of one-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                or 4 or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width in pixels of the texture image.  This should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmapLevels</b> builds a subset of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating data in half until size 1×1 is reached.  At each level, each texel
                    in the halved mipmap level is an average of the corresponding two texels in
                    the larger mipmap level.  <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load
                    these mipmap levels from <i>min</i> to <i>max</i>.  If <i>max</i> is larger
                    than the highest mipmap level for the texture of the specified size, then a
                    GLU error code is returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is
                    loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, the following
                    levels are possible: 16×1, 8×1, 4×1, 2×1, 1×1.  These correspond to levels 2
                    through 6 respectively.  If <i>min</i> is 3 and <i>max</i> is 5, then only
                    mipmap levels 8×1, 4×1 and 2×1 are loaded.  However, if <i>max</i> is 7 then
                    an error is returned and nothing is loaded since <i>max</i> is larger than
                    the highest mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2((width)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>level</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild1DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> are not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32[0:,0:,0:])">
            <summary>
                Builds a subset of one-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                or 4 or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width in pixels of the texture image.  This should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmapLevels</b> builds a subset of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating data in half until size 1×1 is reached.  At each level, each texel
                    in the halved mipmap level is an average of the corresponding two texels in
                    the larger mipmap level.  <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load
                    these mipmap levels from <i>min</i> to <i>max</i>.  If <i>max</i> is larger
                    than the highest mipmap level for the texture of the specified size, then a
                    GLU error code is returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is
                    loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, the following
                    levels are possible: 16×1, 8×1, 4×1, 2×1, 1×1.  These correspond to levels 2
                    through 6 respectively.  If <i>min</i> is 3 and <i>max</i> is 5, then only
                    mipmap levels 8×1, 4×1 and 2×1 are loaded.  However, if <i>max</i> is 7 then
                    an error is returned and nothing is loaded since <i>max</i> is larger than
                    the highest mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2((width)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>level</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild1DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> are not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single[])">
            <summary>
                Builds a subset of one-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                or 4 or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width in pixels of the texture image.  This should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmapLevels</b> builds a subset of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating data in half until size 1×1 is reached.  At each level, each texel
                    in the halved mipmap level is an average of the corresponding two texels in
                    the larger mipmap level.  <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load
                    these mipmap levels from <i>min</i> to <i>max</i>.  If <i>max</i> is larger
                    than the highest mipmap level for the texture of the specified size, then a
                    GLU error code is returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is
                    loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, the following
                    levels are possible: 16×1, 8×1, 4×1, 2×1, 1×1.  These correspond to levels 2
                    through 6 respectively.  If <i>min</i> is 3 and <i>max</i> is 5, then only
                    mipmap levels 8×1, 4×1 and 2×1 are loaded.  However, if <i>max</i> is 7 then
                    an error is returned and nothing is loaded since <i>max</i> is larger than
                    the highest mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2((width)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>level</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild1DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> are not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single[0:,0:])">
            <summary>
                Builds a subset of one-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                or 4 or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width in pixels of the texture image.  This should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmapLevels</b> builds a subset of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating data in half until size 1×1 is reached.  At each level, each texel
                    in the halved mipmap level is an average of the corresponding two texels in
                    the larger mipmap level.  <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load
                    these mipmap levels from <i>min</i> to <i>max</i>.  If <i>max</i> is larger
                    than the highest mipmap level for the texture of the specified size, then a
                    GLU error code is returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is
                    loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, the following
                    levels are possible: 16×1, 8×1, 4×1, 2×1, 1×1.  These correspond to levels 2
                    through 6 respectively.  If <i>min</i> is 3 and <i>max</i> is 5, then only
                    mipmap levels 8×1, 4×1 and 2×1 are loaded.  However, if <i>max</i> is 7 then
                    an error is returned and nothing is loaded since <i>max</i> is larger than
                    the highest mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2((width)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>level</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild1DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> are not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single[0:,0:,0:])">
            <summary>
                Builds a subset of one-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                or 4 or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width in pixels of the texture image.  This should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmapLevels</b> builds a subset of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating data in half until size 1×1 is reached.  At each level, each texel
                    in the halved mipmap level is an average of the corresponding two texels in
                    the larger mipmap level.  <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load
                    these mipmap levels from <i>min</i> to <i>max</i>.  If <i>max</i> is larger
                    than the highest mipmap level for the texture of the specified size, then a
                    GLU error code is returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is
                    loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, the following
                    levels are possible: 16×1, 8×1, 4×1, 2×1, 1×1.  These correspond to levels 2
                    through 6 respectively.  If <i>min</i> is 3 and <i>max</i> is 5, then only
                    mipmap levels 8×1, 4×1 and 2×1 are loaded.  However, if <i>max</i> is 7 then
                    an error is returned and nothing is loaded since <i>max</i> is larger than
                    the highest mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2((width)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>level</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild1DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> are not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameterfv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt16[])">
            <summary>
                Builds a subset of one-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                or 4 or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width in pixels of the texture image.  This should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmapLevels</b> builds a subset of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating data in half until size 1×1 is reached.  At each level, each texel
                    in the halved mipmap level is an average of the corresponding two texels in
                    the larger mipmap level.  <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load
                    these mipmap levels from <i>min</i> to <i>max</i>.  If <i>max</i> is larger
                    than the highest mipmap level for the texture of the specified size, then a
                    GLU error code is returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is
                    loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, the following
                    levels are possible: 16×1, 8×1, 4×1, 2×1, 1×1.  These correspond to levels 2
                    through 6 respectively.  If <i>min</i> is 3 and <i>max</i> is 5, then only
                    mipmap levels 8×1, 4×1 and 2×1 are loaded.  However, if <i>max</i> is 7 then
                    an error is returned and nothing is loaded since <i>max</i> is larger than
                    the highest mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2((width)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>level</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild1DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> are not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt16[0:,0:])">
            <summary>
                Builds a subset of one-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                or 4 or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width in pixels of the texture image.  This should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmapLevels</b> builds a subset of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating data in half until size 1×1 is reached.  At each level, each texel
                    in the halved mipmap level is an average of the corresponding two texels in
                    the larger mipmap level.  <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load
                    these mipmap levels from <i>min</i> to <i>max</i>.  If <i>max</i> is larger
                    than the highest mipmap level for the texture of the specified size, then a
                    GLU error code is returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is
                    loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, the following
                    levels are possible: 16×1, 8×1, 4×1, 2×1, 1×1.  These correspond to levels 2
                    through 6 respectively.  If <i>min</i> is 3 and <i>max</i> is 5, then only
                    mipmap levels 8×1, 4×1 and 2×1 are loaded.  However, if <i>max</i> is 7 then
                    an error is returned and nothing is loaded since <i>max</i> is larger than
                    the highest mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2((width)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>level</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild1DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> are not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt16[0:,0:,0:])">
            <summary>
                Builds a subset of one-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                or 4 or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width in pixels of the texture image.  This should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmapLevels</b> builds a subset of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating data in half until size 1×1 is reached.  At each level, each texel
                    in the halved mipmap level is an average of the corresponding two texels in
                    the larger mipmap level.  <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load
                    these mipmap levels from <i>min</i> to <i>max</i>.  If <i>max</i> is larger
                    than the highest mipmap level for the texture of the specified size, then a
                    GLU error code is returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is
                    loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, the following
                    levels are possible: 16×1, 8×1, 4×1, 2×1, 1×1.  These correspond to levels 2
                    through 6 respectively.  If <i>min</i> is 3 and <i>max</i> is 5, then only
                    mipmap levels 8×1, 4×1 and 2×1 are loaded.  However, if <i>max</i> is 7 then
                    an error is returned and nothing is loaded since <i>max</i> is larger than
                    the highest mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2((width)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>level</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild1DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> are not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32[])">
            <summary>
                Builds a subset of one-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                or 4 or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width in pixels of the texture image.  This should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmapLevels</b> builds a subset of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating data in half until size 1×1 is reached.  At each level, each texel
                    in the halved mipmap level is an average of the corresponding two texels in
                    the larger mipmap level.  <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load
                    these mipmap levels from <i>min</i> to <i>max</i>.  If <i>max</i> is larger
                    than the highest mipmap level for the texture of the specified size, then a
                    GLU error code is returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is
                    loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, the following
                    levels are possible: 16×1, 8×1, 4×1, 2×1, 1×1.  These correspond to levels 2
                    through 6 respectively.  If <i>min</i> is 3 and <i>max</i> is 5, then only
                    mipmap levels 8×1, 4×1 and 2×1 are loaded.  However, if <i>max</i> is 7 then
                    an error is returned and nothing is loaded since <i>max</i> is larger than
                    the highest mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2((width)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>level</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild1DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> are not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32[0:,0:])">
            <summary>
                Builds a subset of one-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                or 4 or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width in pixels of the texture image.  This should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmapLevels</b> builds a subset of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating data in half until size 1×1 is reached.  At each level, each texel
                    in the halved mipmap level is an average of the corresponding two texels in
                    the larger mipmap level.  <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load
                    these mipmap levels from <i>min</i> to <i>max</i>.  If <i>max</i> is larger
                    than the highest mipmap level for the texture of the specified size, then a
                    GLU error code is returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is
                    loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, the following
                    levels are possible: 16×1, 8×1, 4×1, 2×1, 1×1.  These correspond to levels 2
                    through 6 respectively.  If <i>min</i> is 3 and <i>max</i> is 5, then only
                    mipmap levels 8×1, 4×1 and 2×1 are loaded.  However, if <i>max</i> is 7 then
                    an error is returned and nothing is loaded since <i>max</i> is larger than
                    the highest mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2((width)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>level</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild1DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> are not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32[0:,0:,0:])">
            <summary>
                Builds a subset of one-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                or 4 or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width in pixels of the texture image.  This should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmapLevels</b> builds a subset of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating data in half until size 1×1 is reached.  At each level, each texel
                    in the halved mipmap level is an average of the corresponding two texels in
                    the larger mipmap level.  <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load
                    these mipmap levels from <i>min</i> to <i>max</i>.  If <i>max</i> is larger
                    than the highest mipmap level for the texture of the specified size, then a
                    GLU error code is returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is
                    loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, the following
                    levels are possible: 16×1, 8×1, 4×1, 2×1, 1×1.  These correspond to levels 2
                    through 6 respectively.  If <i>min</i> is 3 and <i>max</i> is 5, then only
                    mipmap levels 8×1, 4×1 and 2×1 are loaded.  However, if <i>max</i> is 7 then
                    an error is returned and nothing is loaded since <i>max</i> is larger than
                    the highest mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2((width)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>level</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild1DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> are not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
            <summary>
                Builds a subset of one-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                or 4 or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width in pixels of the texture image.  This should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmapLevels</b> builds a subset of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating data in half until size 1×1 is reached.  At each level, each texel
                    in the halved mipmap level is an average of the corresponding two texels in
                    the larger mipmap level.  <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load
                    these mipmap levels from <i>min</i> to <i>max</i>.  If <i>max</i> is larger
                    than the highest mipmap level for the texture of the specified size, then a
                    GLU error code is returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is
                    loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, the following
                    levels are possible: 16×1, 8×1, 4×1, 2×1, 1×1.  These correspond to levels 2
                    through 6 respectively.  If <i>min</i> is 3 and <i>max</i> is 5, then only
                    mipmap levels 8×1, 4×1 and 2×1 are loaded.  However, if <i>max</i> is 7 then
                    an error is returned and nothing is loaded since <i>max</i> is larger than
                    the highest mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2((width)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>level</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild1DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> are not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Void*)">
            <summary>
                Builds a subset of one-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                or 4 or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width in pixels of the texture image.  This should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for data.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmapLevels</b> builds a subset of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating data in half until size 1×1 is reached.  At each level, each texel
                    in the halved mipmap level is an average of the corresponding two texels in
                    the larger mipmap level.  <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load
                    these mipmap levels from <i>min</i> to <i>max</i>.  If <i>max</i> is larger
                    than the highest mipmap level for the texture of the specified size, then a
                    GLU error code is returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is
                    loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, the following
                    levels are possible: 16×1, 8×1, 4×1, 2×1, 1×1.  These correspond to levels 2
                    through 6 respectively.  If <i>min</i> is 3 and <i>max</i> is 5, then only
                    mipmap levels 8×1, 4×1 and 2×1 are loaded.  However, if <i>max</i> is 7 then
                    an error is returned and nothing is loaded since <i>max</i> is larger than
                    the highest mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2((width)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>level</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild1DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> are not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])">
            <summary>
                Builds a one-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmaps</b> builds a series of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> of <i>data</i> is checked to see if it is a power
                    of 2.  If not, a copy of <i>data</i> is scaled up or down to the nearest
                    power of 2.  (If <i>width</i> is exactly between powers of 2, then the copy
                    of <i>data</i> will scale upwards.)  This copy will be used for subsequent
                    mipmapping operations described below.  For example, if <i>width</i> is 57
                    then a copy of <i>data</i> will scale up to 64 before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, width
                    is continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half until size 1×1 is reached.  At each level, each texel in the halved
                    mipmap level is an average of the corresponding two texels in the larger
                    mipmap level.
                </para>
                <para>
                    <b>glTexImage1D</b> is called to load each of these mipmap levels.  Level 0
                    is a copy of <i>data</i>.  The highest level is <c>log2(width)</c>.  For
                    example, if <i>width</i> is 64 and the implementation can store a texture of
                    this size, the following mipmap levels are built: 64×1, 32×1, 16×1, 8×1, 4×1,
                    2×1 and 1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for the <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for the <i>data</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Note that there is no direct way of querying the maximum level.  This can be
                    derived indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First,
                    query for the width actually used at level 0.  (The width may not be equal to
                    <i>width</i> since proxy textures might have scaled it to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(width)</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater, and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>format</i> or <i>type</i>
                    are not legal. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[0:,0:])">
            <summary>
                Builds a one-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmaps</b> builds a series of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> of <i>data</i> is checked to see if it is a power
                    of 2.  If not, a copy of <i>data</i> is scaled up or down to the nearest
                    power of 2.  (If <i>width</i> is exactly between powers of 2, then the copy
                    of <i>data</i> will scale upwards.)  This copy will be used for subsequent
                    mipmapping operations described below.  For example, if <i>width</i> is 57
                    then a copy of <i>data</i> will scale up to 64 before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, width
                    is continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half until size 1×1 is reached.  At each level, each texel in the halved
                    mipmap level is an average of the corresponding two texels in the larger
                    mipmap level.
                </para>
                <para>
                    <b>glTexImage1D</b> is called to load each of these mipmap levels.  Level 0
                    is a copy of <i>data</i>.  The highest level is <c>log2(width)</c>.  For
                    example, if <i>width</i> is 64 and the implementation can store a texture of
                    this size, the following mipmap levels are built: 64×1, 32×1, 16×1, 8×1, 4×1,
                    2×1 and 1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for the <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for the <i>data</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Note that there is no direct way of querying the maximum level.  This can be
                    derived indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First,
                    query for the width actually used at level 0.  (The width may not be equal to
                    <i>width</i> since proxy textures might have scaled it to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(width)</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater, and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>format</i> or <i>type</i>
                    are not legal. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[0:,0:,0:])">
            <summary>
                Builds a one-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmaps</b> builds a series of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> of <i>data</i> is checked to see if it is a power
                    of 2.  If not, a copy of <i>data</i> is scaled up or down to the nearest
                    power of 2.  (If <i>width</i> is exactly between powers of 2, then the copy
                    of <i>data</i> will scale upwards.)  This copy will be used for subsequent
                    mipmapping operations described below.  For example, if <i>width</i> is 57
                    then a copy of <i>data</i> will scale up to 64 before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, width
                    is continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half until size 1×1 is reached.  At each level, each texel in the halved
                    mipmap level is an average of the corresponding two texels in the larger
                    mipmap level.
                </para>
                <para>
                    <b>glTexImage1D</b> is called to load each of these mipmap levels.  Level 0
                    is a copy of <i>data</i>.  The highest level is <c>log2(width)</c>.  For
                    example, if <i>width</i> is 64 and the implementation can store a texture of
                    this size, the following mipmap levels are built: 64×1, 32×1, 16×1, 8×1, 4×1,
                    2×1 and 1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for the <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for the <i>data</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Note that there is no direct way of querying the maximum level.  This can be
                    derived indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First,
                    query for the width actually used at level 0.  (The width may not be equal to
                    <i>width</i> since proxy textures might have scaled it to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(width)</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater, and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>format</i> or <i>type</i>
                    are not legal. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Double[])">
            <summary>
                Builds a one-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmaps</b> builds a series of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> of <i>data</i> is checked to see if it is a power
                    of 2.  If not, a copy of <i>data</i> is scaled up or down to the nearest
                    power of 2.  (If <i>width</i> is exactly between powers of 2, then the copy
                    of <i>data</i> will scale upwards.)  This copy will be used for subsequent
                    mipmapping operations described below.  For example, if <i>width</i> is 57
                    then a copy of <i>data</i> will scale up to 64 before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, width
                    is continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half until size 1×1 is reached.  At each level, each texel in the halved
                    mipmap level is an average of the corresponding two texels in the larger
                    mipmap level.
                </para>
                <para>
                    <b>glTexImage1D</b> is called to load each of these mipmap levels.  Level 0
                    is a copy of <i>data</i>.  The highest level is <c>log2(width)</c>.  For
                    example, if <i>width</i> is 64 and the implementation can store a texture of
                    this size, the following mipmap levels are built: 64×1, 32×1, 16×1, 8×1, 4×1,
                    2×1 and 1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for the <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for the <i>data</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Note that there is no direct way of querying the maximum level.  This can be
                    derived indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First,
                    query for the width actually used at level 0.  (The width may not be equal to
                    <i>width</i> since proxy textures might have scaled it to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(width)</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater, and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>format</i> or <i>type</i>
                    are not legal. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Double[0:,0:])">
            <summary>
                Builds a one-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmaps</b> builds a series of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> of <i>data</i> is checked to see if it is a power
                    of 2.  If not, a copy of <i>data</i> is scaled up or down to the nearest
                    power of 2.  (If <i>width</i> is exactly between powers of 2, then the copy
                    of <i>data</i> will scale upwards.)  This copy will be used for subsequent
                    mipmapping operations described below.  For example, if <i>width</i> is 57
                    then a copy of <i>data</i> will scale up to 64 before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, width
                    is continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half until size 1×1 is reached.  At each level, each texel in the halved
                    mipmap level is an average of the corresponding two texels in the larger
                    mipmap level.
                </para>
                <para>
                    <b>glTexImage1D</b> is called to load each of these mipmap levels.  Level 0
                    is a copy of <i>data</i>.  The highest level is <c>log2(width)</c>.  For
                    example, if <i>width</i> is 64 and the implementation can store a texture of
                    this size, the following mipmap levels are built: 64×1, 32×1, 16×1, 8×1, 4×1,
                    2×1 and 1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for the <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for the <i>data</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Note that there is no direct way of querying the maximum level.  This can be
                    derived indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First,
                    query for the width actually used at level 0.  (The width may not be equal to
                    <i>width</i> since proxy textures might have scaled it to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(width)</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater, and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>format</i> or <i>type</i>
                    are not legal. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Double[0:,0:,0:])">
            <summary>
                Builds a one-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmaps</b> builds a series of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> of <i>data</i> is checked to see if it is a power
                    of 2.  If not, a copy of <i>data</i> is scaled up or down to the nearest
                    power of 2.  (If <i>width</i> is exactly between powers of 2, then the copy
                    of <i>data</i> will scale upwards.)  This copy will be used for subsequent
                    mipmapping operations described below.  For example, if <i>width</i> is 57
                    then a copy of <i>data</i> will scale up to 64 before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, width
                    is continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half until size 1×1 is reached.  At each level, each texel in the halved
                    mipmap level is an average of the corresponding two texels in the larger
                    mipmap level.
                </para>
                <para>
                    <b>glTexImage1D</b> is called to load each of these mipmap levels.  Level 0
                    is a copy of <i>data</i>.  The highest level is <c>log2(width)</c>.  For
                    example, if <i>width</i> is 64 and the implementation can store a texture of
                    this size, the following mipmap levels are built: 64×1, 32×1, 16×1, 8×1, 4×1,
                    2×1 and 1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for the <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for the <i>data</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Note that there is no direct way of querying the maximum level.  This can be
                    derived indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First,
                    query for the width actually used at level 0.  (The width may not be equal to
                    <i>width</i> since proxy textures might have scaled it to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(width)</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater, and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>format</i> or <i>type</i>
                    are not legal. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int16[])">
            <summary>
                Builds a one-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmaps</b> builds a series of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> of <i>data</i> is checked to see if it is a power
                    of 2.  If not, a copy of <i>data</i> is scaled up or down to the nearest
                    power of 2.  (If <i>width</i> is exactly between powers of 2, then the copy
                    of <i>data</i> will scale upwards.)  This copy will be used for subsequent
                    mipmapping operations described below.  For example, if <i>width</i> is 57
                    then a copy of <i>data</i> will scale up to 64 before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, width
                    is continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half until size 1×1 is reached.  At each level, each texel in the halved
                    mipmap level is an average of the corresponding two texels in the larger
                    mipmap level.
                </para>
                <para>
                    <b>glTexImage1D</b> is called to load each of these mipmap levels.  Level 0
                    is a copy of <i>data</i>.  The highest level is <c>log2(width)</c>.  For
                    example, if <i>width</i> is 64 and the implementation can store a texture of
                    this size, the following mipmap levels are built: 64×1, 32×1, 16×1, 8×1, 4×1,
                    2×1 and 1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for the <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for the <i>data</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Note that there is no direct way of querying the maximum level.  This can be
                    derived indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First,
                    query for the width actually used at level 0.  (The width may not be equal to
                    <i>width</i> since proxy textures might have scaled it to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(width)</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater, and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>format</i> or <i>type</i>
                    are not legal. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int16[0:,0:])">
            <summary>
                Builds a one-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmaps</b> builds a series of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> of <i>data</i> is checked to see if it is a power
                    of 2.  If not, a copy of <i>data</i> is scaled up or down to the nearest
                    power of 2.  (If <i>width</i> is exactly between powers of 2, then the copy
                    of <i>data</i> will scale upwards.)  This copy will be used for subsequent
                    mipmapping operations described below.  For example, if <i>width</i> is 57
                    then a copy of <i>data</i> will scale up to 64 before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, width
                    is continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half until size 1×1 is reached.  At each level, each texel in the halved
                    mipmap level is an average of the corresponding two texels in the larger
                    mipmap level.
                </para>
                <para>
                    <b>glTexImage1D</b> is called to load each of these mipmap levels.  Level 0
                    is a copy of <i>data</i>.  The highest level is <c>log2(width)</c>.  For
                    example, if <i>width</i> is 64 and the implementation can store a texture of
                    this size, the following mipmap levels are built: 64×1, 32×1, 16×1, 8×1, 4×1,
                    2×1 and 1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for the <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for the <i>data</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Note that there is no direct way of querying the maximum level.  This can be
                    derived indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First,
                    query for the width actually used at level 0.  (The width may not be equal to
                    <i>width</i> since proxy textures might have scaled it to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(width)</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater, and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>format</i> or <i>type</i>
                    are not legal. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int16[0:,0:,0:])">
            <summary>
                Builds a one-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmaps</b> builds a series of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> of <i>data</i> is checked to see if it is a power
                    of 2.  If not, a copy of <i>data</i> is scaled up or down to the nearest
                    power of 2.  (If <i>width</i> is exactly between powers of 2, then the copy
                    of <i>data</i> will scale upwards.)  This copy will be used for subsequent
                    mipmapping operations described below.  For example, if <i>width</i> is 57
                    then a copy of <i>data</i> will scale up to 64 before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, width
                    is continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half until size 1×1 is reached.  At each level, each texel in the halved
                    mipmap level is an average of the corresponding two texels in the larger
                    mipmap level.
                </para>
                <para>
                    <b>glTexImage1D</b> is called to load each of these mipmap levels.  Level 0
                    is a copy of <i>data</i>.  The highest level is <c>log2(width)</c>.  For
                    example, if <i>width</i> is 64 and the implementation can store a texture of
                    this size, the following mipmap levels are built: 64×1, 32×1, 16×1, 8×1, 4×1,
                    2×1 and 1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for the <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for the <i>data</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Note that there is no direct way of querying the maximum level.  This can be
                    derived indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First,
                    query for the width actually used at level 0.  (The width may not be equal to
                    <i>width</i> since proxy textures might have scaled it to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(width)</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater, and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>format</i> or <i>type</i>
                    are not legal. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32[])">
            <summary>
                Builds a one-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmaps</b> builds a series of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> of <i>data</i> is checked to see if it is a power
                    of 2.  If not, a copy of <i>data</i> is scaled up or down to the nearest
                    power of 2.  (If <i>width</i> is exactly between powers of 2, then the copy
                    of <i>data</i> will scale upwards.)  This copy will be used for subsequent
                    mipmapping operations described below.  For example, if <i>width</i> is 57
                    then a copy of <i>data</i> will scale up to 64 before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, width
                    is continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half until size 1×1 is reached.  At each level, each texel in the halved
                    mipmap level is an average of the corresponding two texels in the larger
                    mipmap level.
                </para>
                <para>
                    <b>glTexImage1D</b> is called to load each of these mipmap levels.  Level 0
                    is a copy of <i>data</i>.  The highest level is <c>log2(width)</c>.  For
                    example, if <i>width</i> is 64 and the implementation can store a texture of
                    this size, the following mipmap levels are built: 64×1, 32×1, 16×1, 8×1, 4×1,
                    2×1 and 1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for the <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for the <i>data</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Note that there is no direct way of querying the maximum level.  This can be
                    derived indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First,
                    query for the width actually used at level 0.  (The width may not be equal to
                    <i>width</i> since proxy textures might have scaled it to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(width)</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater, and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>format</i> or <i>type</i>
                    are not legal. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32[0:,0:])">
            <summary>
                Builds a one-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmaps</b> builds a series of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> of <i>data</i> is checked to see if it is a power
                    of 2.  If not, a copy of <i>data</i> is scaled up or down to the nearest
                    power of 2.  (If <i>width</i> is exactly between powers of 2, then the copy
                    of <i>data</i> will scale upwards.)  This copy will be used for subsequent
                    mipmapping operations described below.  For example, if <i>width</i> is 57
                    then a copy of <i>data</i> will scale up to 64 before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, width
                    is continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half until size 1×1 is reached.  At each level, each texel in the halved
                    mipmap level is an average of the corresponding two texels in the larger
                    mipmap level.
                </para>
                <para>
                    <b>glTexImage1D</b> is called to load each of these mipmap levels.  Level 0
                    is a copy of <i>data</i>.  The highest level is <c>log2(width)</c>.  For
                    example, if <i>width</i> is 64 and the implementation can store a texture of
                    this size, the following mipmap levels are built: 64×1, 32×1, 16×1, 8×1, 4×1,
                    2×1 and 1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for the <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for the <i>data</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Note that there is no direct way of querying the maximum level.  This can be
                    derived indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First,
                    query for the width actually used at level 0.  (The width may not be equal to
                    <i>width</i> since proxy textures might have scaled it to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(width)</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater, and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>format</i> or <i>type</i>
                    are not legal. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32[0:,0:,0:])">
            <summary>
                Builds a one-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmaps</b> builds a series of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> of <i>data</i> is checked to see if it is a power
                    of 2.  If not, a copy of <i>data</i> is scaled up or down to the nearest
                    power of 2.  (If <i>width</i> is exactly between powers of 2, then the copy
                    of <i>data</i> will scale upwards.)  This copy will be used for subsequent
                    mipmapping operations described below.  For example, if <i>width</i> is 57
                    then a copy of <i>data</i> will scale up to 64 before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, width
                    is continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half until size 1×1 is reached.  At each level, each texel in the halved
                    mipmap level is an average of the corresponding two texels in the larger
                    mipmap level.
                </para>
                <para>
                    <b>glTexImage1D</b> is called to load each of these mipmap levels.  Level 0
                    is a copy of <i>data</i>.  The highest level is <c>log2(width)</c>.  For
                    example, if <i>width</i> is 64 and the implementation can store a texture of
                    this size, the following mipmap levels are built: 64×1, 32×1, 16×1, 8×1, 4×1,
                    2×1 and 1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for the <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for the <i>data</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Note that there is no direct way of querying the maximum level.  This can be
                    derived indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First,
                    query for the width actually used at level 0.  (The width may not be equal to
                    <i>width</i> since proxy textures might have scaled it to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(width)</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater, and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>format</i> or <i>type</i>
                    are not legal. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single[])">
            <summary>
                Builds a one-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmaps</b> builds a series of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> of <i>data</i> is checked to see if it is a power
                    of 2.  If not, a copy of <i>data</i> is scaled up or down to the nearest
                    power of 2.  (If <i>width</i> is exactly between powers of 2, then the copy
                    of <i>data</i> will scale upwards.)  This copy will be used for subsequent
                    mipmapping operations described below.  For example, if <i>width</i> is 57
                    then a copy of <i>data</i> will scale up to 64 before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, width
                    is continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half until size 1×1 is reached.  At each level, each texel in the halved
                    mipmap level is an average of the corresponding two texels in the larger
                    mipmap level.
                </para>
                <para>
                    <b>glTexImage1D</b> is called to load each of these mipmap levels.  Level 0
                    is a copy of <i>data</i>.  The highest level is <c>log2(width)</c>.  For
                    example, if <i>width</i> is 64 and the implementation can store a texture of
                    this size, the following mipmap levels are built: 64×1, 32×1, 16×1, 8×1, 4×1,
                    2×1 and 1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for the <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for the <i>data</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Note that there is no direct way of querying the maximum level.  This can be
                    derived indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First,
                    query for the width actually used at level 0.  (The width may not be equal to
                    <i>width</i> since proxy textures might have scaled it to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(width)</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater, and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>format</i> or <i>type</i>
                    are not legal. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single[0:,0:])">
            <summary>
                Builds a one-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmaps</b> builds a series of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> of <i>data</i> is checked to see if it is a power
                    of 2.  If not, a copy of <i>data</i> is scaled up or down to the nearest
                    power of 2.  (If <i>width</i> is exactly between powers of 2, then the copy
                    of <i>data</i> will scale upwards.)  This copy will be used for subsequent
                    mipmapping operations described below.  For example, if <i>width</i> is 57
                    then a copy of <i>data</i> will scale up to 64 before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, width
                    is continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half until size 1×1 is reached.  At each level, each texel in the halved
                    mipmap level is an average of the corresponding two texels in the larger
                    mipmap level.
                </para>
                <para>
                    <b>glTexImage1D</b> is called to load each of these mipmap levels.  Level 0
                    is a copy of <i>data</i>.  The highest level is <c>log2(width)</c>.  For
                    example, if <i>width</i> is 64 and the implementation can store a texture of
                    this size, the following mipmap levels are built: 64×1, 32×1, 16×1, 8×1, 4×1,
                    2×1 and 1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for the <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for the <i>data</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Note that there is no direct way of querying the maximum level.  This can be
                    derived indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First,
                    query for the width actually used at level 0.  (The width may not be equal to
                    <i>width</i> since proxy textures might have scaled it to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(width)</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater, and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>format</i> or <i>type</i>
                    are not legal. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single[0:,0:,0:])">
            <summary>
                Builds a one-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmaps</b> builds a series of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> of <i>data</i> is checked to see if it is a power
                    of 2.  If not, a copy of <i>data</i> is scaled up or down to the nearest
                    power of 2.  (If <i>width</i> is exactly between powers of 2, then the copy
                    of <i>data</i> will scale upwards.)  This copy will be used for subsequent
                    mipmapping operations described below.  For example, if <i>width</i> is 57
                    then a copy of <i>data</i> will scale up to 64 before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, width
                    is continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half until size 1×1 is reached.  At each level, each texel in the halved
                    mipmap level is an average of the corresponding two texels in the larger
                    mipmap level.
                </para>
                <para>
                    <b>glTexImage1D</b> is called to load each of these mipmap levels.  Level 0
                    is a copy of <i>data</i>.  The highest level is <c>log2(width)</c>.  For
                    example, if <i>width</i> is 64 and the implementation can store a texture of
                    this size, the following mipmap levels are built: 64×1, 32×1, 16×1, 8×1, 4×1,
                    2×1 and 1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for the <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for the <i>data</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Note that there is no direct way of querying the maximum level.  This can be
                    derived indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First,
                    query for the width actually used at level 0.  (The width may not be equal to
                    <i>width</i> since proxy textures might have scaled it to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(width)</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater, and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>format</i> or <i>type</i>
                    are not legal. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt16[])">
            <summary>
                Builds a one-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmaps</b> builds a series of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> of <i>data</i> is checked to see if it is a power
                    of 2.  If not, a copy of <i>data</i> is scaled up or down to the nearest
                    power of 2.  (If <i>width</i> is exactly between powers of 2, then the copy
                    of <i>data</i> will scale upwards.)  This copy will be used for subsequent
                    mipmapping operations described below.  For example, if <i>width</i> is 57
                    then a copy of <i>data</i> will scale up to 64 before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, width
                    is continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half until size 1×1 is reached.  At each level, each texel in the halved
                    mipmap level is an average of the corresponding two texels in the larger
                    mipmap level.
                </para>
                <para>
                    <b>glTexImage1D</b> is called to load each of these mipmap levels.  Level 0
                    is a copy of <i>data</i>.  The highest level is <c>log2(width)</c>.  For
                    example, if <i>width</i> is 64 and the implementation can store a texture of
                    this size, the following mipmap levels are built: 64×1, 32×1, 16×1, 8×1, 4×1,
                    2×1 and 1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for the <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for the <i>data</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Note that there is no direct way of querying the maximum level.  This can be
                    derived indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First,
                    query for the width actually used at level 0.  (The width may not be equal to
                    <i>width</i> since proxy textures might have scaled it to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(width)</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater, and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>format</i> or <i>type</i>
                    are not legal. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt16[0:,0:])">
            <summary>
                Builds a one-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmaps</b> builds a series of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> of <i>data</i> is checked to see if it is a power
                    of 2.  If not, a copy of <i>data</i> is scaled up or down to the nearest
                    power of 2.  (If <i>width</i> is exactly between powers of 2, then the copy
                    of <i>data</i> will scale upwards.)  This copy will be used for subsequent
                    mipmapping operations described below.  For example, if <i>width</i> is 57
                    then a copy of <i>data</i> will scale up to 64 before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, width
                    is continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half until size 1×1 is reached.  At each level, each texel in the halved
                    mipmap level is an average of the corresponding two texels in the larger
                    mipmap level.
                </para>
                <para>
                    <b>glTexImage1D</b> is called to load each of these mipmap levels.  Level 0
                    is a copy of <i>data</i>.  The highest level is <c>log2(width)</c>.  For
                    example, if <i>width</i> is 64 and the implementation can store a texture of
                    this size, the following mipmap levels are built: 64×1, 32×1, 16×1, 8×1, 4×1,
                    2×1 and 1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for the <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for the <i>data</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Note that there is no direct way of querying the maximum level.  This can be
                    derived indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First,
                    query for the width actually used at level 0.  (The width may not be equal to
                    <i>width</i> since proxy textures might have scaled it to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(width)</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater, and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>format</i> or <i>type</i>
                    are not legal. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt16[0:,0:,0:])">
            <summary>
                Builds a one-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmaps</b> builds a series of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> of <i>data</i> is checked to see if it is a power
                    of 2.  If not, a copy of <i>data</i> is scaled up or down to the nearest
                    power of 2.  (If <i>width</i> is exactly between powers of 2, then the copy
                    of <i>data</i> will scale upwards.)  This copy will be used for subsequent
                    mipmapping operations described below.  For example, if <i>width</i> is 57
                    then a copy of <i>data</i> will scale up to 64 before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, width
                    is continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half until size 1×1 is reached.  At each level, each texel in the halved
                    mipmap level is an average of the corresponding two texels in the larger
                    mipmap level.
                </para>
                <para>
                    <b>glTexImage1D</b> is called to load each of these mipmap levels.  Level 0
                    is a copy of <i>data</i>.  The highest level is <c>log2(width)</c>.  For
                    example, if <i>width</i> is 64 and the implementation can store a texture of
                    this size, the following mipmap levels are built: 64×1, 32×1, 16×1, 8×1, 4×1,
                    2×1 and 1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for the <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for the <i>data</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Note that there is no direct way of querying the maximum level.  This can be
                    derived indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First,
                    query for the width actually used at level 0.  (The width may not be equal to
                    <i>width</i> since proxy textures might have scaled it to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(width)</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater, and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>format</i> or <i>type</i>
                    are not legal. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32[])">
            <summary>
                Builds a one-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmaps</b> builds a series of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> of <i>data</i> is checked to see if it is a power
                    of 2.  If not, a copy of <i>data</i> is scaled up or down to the nearest
                    power of 2.  (If <i>width</i> is exactly between powers of 2, then the copy
                    of <i>data</i> will scale upwards.)  This copy will be used for subsequent
                    mipmapping operations described below.  For example, if <i>width</i> is 57
                    then a copy of <i>data</i> will scale up to 64 before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, width
                    is continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half until size 1×1 is reached.  At each level, each texel in the halved
                    mipmap level is an average of the corresponding two texels in the larger
                    mipmap level.
                </para>
                <para>
                    <b>glTexImage1D</b> is called to load each of these mipmap levels.  Level 0
                    is a copy of <i>data</i>.  The highest level is <c>log2(width)</c>.  For
                    example, if <i>width</i> is 64 and the implementation can store a texture of
                    this size, the following mipmap levels are built: 64×1, 32×1, 16×1, 8×1, 4×1,
                    2×1 and 1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for the <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for the <i>data</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Note that there is no direct way of querying the maximum level.  This can be
                    derived indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First,
                    query for the width actually used at level 0.  (The width may not be equal to
                    <i>width</i> since proxy textures might have scaled it to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(width)</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater, and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>format</i> or <i>type</i>
                    are not legal. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32[0:,0:])">
            <summary>
                Builds a one-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmaps</b> builds a series of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> of <i>data</i> is checked to see if it is a power
                    of 2.  If not, a copy of <i>data</i> is scaled up or down to the nearest
                    power of 2.  (If <i>width</i> is exactly between powers of 2, then the copy
                    of <i>data</i> will scale upwards.)  This copy will be used for subsequent
                    mipmapping operations described below.  For example, if <i>width</i> is 57
                    then a copy of <i>data</i> will scale up to 64 before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, width
                    is continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half until size 1×1 is reached.  At each level, each texel in the halved
                    mipmap level is an average of the corresponding two texels in the larger
                    mipmap level.
                </para>
                <para>
                    <b>glTexImage1D</b> is called to load each of these mipmap levels.  Level 0
                    is a copy of <i>data</i>.  The highest level is <c>log2(width)</c>.  For
                    example, if <i>width</i> is 64 and the implementation can store a texture of
                    this size, the following mipmap levels are built: 64×1, 32×1, 16×1, 8×1, 4×1,
                    2×1 and 1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for the <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for the <i>data</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Note that there is no direct way of querying the maximum level.  This can be
                    derived indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First,
                    query for the width actually used at level 0.  (The width may not be equal to
                    <i>width</i> since proxy textures might have scaled it to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(width)</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater, and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>format</i> or <i>type</i>
                    are not legal. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32[0:,0:,0:])">
            <summary>
                Builds a one-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmaps</b> builds a series of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> of <i>data</i> is checked to see if it is a power
                    of 2.  If not, a copy of <i>data</i> is scaled up or down to the nearest
                    power of 2.  (If <i>width</i> is exactly between powers of 2, then the copy
                    of <i>data</i> will scale upwards.)  This copy will be used for subsequent
                    mipmapping operations described below.  For example, if <i>width</i> is 57
                    then a copy of <i>data</i> will scale up to 64 before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, width
                    is continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half until size 1×1 is reached.  At each level, each texel in the halved
                    mipmap level is an average of the corresponding two texels in the larger
                    mipmap level.
                </para>
                <para>
                    <b>glTexImage1D</b> is called to load each of these mipmap levels.  Level 0
                    is a copy of <i>data</i>.  The highest level is <c>log2(width)</c>.  For
                    example, if <i>width</i> is 64 and the implementation can store a texture of
                    this size, the following mipmap levels are built: 64×1, 32×1, 16×1, 8×1, 4×1,
                    2×1 and 1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for the <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for the <i>data</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Note that there is no direct way of querying the maximum level.  This can be
                    derived indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First,
                    query for the width actually used at level 0.  (The width may not be equal to
                    <i>width</i> since proxy textures might have scaled it to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(width)</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater, and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>format</i> or <i>type</i>
                    are not legal. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
            <summary>
                Builds a one-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmaps</b> builds a series of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> of <i>data</i> is checked to see if it is a power
                    of 2.  If not, a copy of <i>data</i> is scaled up or down to the nearest
                    power of 2.  (If <i>width</i> is exactly between powers of 2, then the copy
                    of <i>data</i> will scale upwards.)  This copy will be used for subsequent
                    mipmapping operations described below.  For example, if <i>width</i> is 57
                    then a copy of <i>data</i> will scale up to 64 before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, width
                    is continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half until size 1×1 is reached.  At each level, each texel in the halved
                    mipmap level is an average of the corresponding two texels in the larger
                    mipmap level.
                </para>
                <para>
                    <b>glTexImage1D</b> is called to load each of these mipmap levels.  Level 0
                    is a copy of <i>data</i>.  The highest level is <c>log2(width)</c>.  For
                    example, if <i>width</i> is 64 and the implementation can store a texture of
                    this size, the following mipmap levels are built: 64×1, 32×1, 16×1, 8×1, 4×1,
                    2×1 and 1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for the <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for the <i>data</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Note that there is no direct way of querying the maximum level.  This can be
                    derived indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First,
                    query for the width actually used at level 0.  (The width may not be equal to
                    <i>width</i> since proxy textures might have scaled it to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(width)</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater, and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>format</i> or <i>type</i>
                    are not legal. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Void*)">
            <summary>
                Builds a one-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_1D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild1DMipmaps</b> builds a series of prefiltered one-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> of <i>data</i> is checked to see if it is a power
                    of 2.  If not, a copy of <i>data</i> is scaled up or down to the nearest
                    power of 2.  (If <i>width</i> is exactly between powers of 2, then the copy
                    of <i>data</i> will scale upwards.)  This copy will be used for subsequent
                    mipmapping operations described below.  For example, if <i>width</i> is 57
                    then a copy of <i>data</i> will scale up to 64 before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, width
                    is continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half until size 1×1 is reached.  At each level, each texel in the halved
                    mipmap level is an average of the corresponding two texels in the larger
                    mipmap level.
                </para>
                <para>
                    <b>glTexImage1D</b> is called to load each of these mipmap levels.  Level 0
                    is a copy of <i>data</i>.  The highest level is <c>log2(width)</c>.  For
                    example, if <i>width</i> is 64 and the implementation can store a texture of
                    this size, the following mipmap levels are built: 64×1, 32×1, 16×1, 8×1, 4×1,
                    2×1 and 1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for the <i>type</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for the <i>data</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Note that there is no direct way of querying the maximum level.  This can be
                    derived indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First,
                    query for the width actually used at level 0.  (The width may not be equal to
                    <i>width</i> since proxy textures might have scaled it to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(width)</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater, and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>format</i> or <i>type</i>
                    are not legal. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])">
            <summary>
                Builds a subset of two-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies the height, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmapLevels</b> builds a subset of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating <i>data</i> in half along both dimensions until size 1×1 is
                    reached.  At each level, each texel in the halved mipmap level is an average
                    of the corresponding four texels in the larger mipmap level.  (In the case of
                    rectangular images, the decimation will ultimately reach an N×1 or 1×N
                    configuration.  Here, two texels are averaged instead.)
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load these mipmap levels from
                    <i>min</i> to <i>max</i>.  If <i>max</i> is larger than the highest mipmap
                    level for the texture of the specified size, then a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16 and <i>height</i> is
                    8, the following levels are possible: 16×8, 8×4, 4×2, 2×1, 1×1.  These
                    correspond to levels 2 through 6 respectively.  If <i>min</i> is 3 and
                    <i>max</i> is 5, then only mipmap levels 8×4, 4×2 and 2×1 are loaded.
                    However, if <i>max</i> is 7 then an error is returned and nothing is loaded
                    since <i>max</i> is larger than the highest mipmap level which is, in this
                    case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild2DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[0:,0:])">
            <summary>
                Builds a subset of two-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies the height, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmapLevels</b> builds a subset of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating <i>data</i> in half along both dimensions until size 1×1 is
                    reached.  At each level, each texel in the halved mipmap level is an average
                    of the corresponding four texels in the larger mipmap level.  (In the case of
                    rectangular images, the decimation will ultimately reach an N×1 or 1×N
                    configuration.  Here, two texels are averaged instead.)
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load these mipmap levels from
                    <i>min</i> to <i>max</i>.  If <i>max</i> is larger than the highest mipmap
                    level for the texture of the specified size, then a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16 and <i>height</i> is
                    8, the following levels are possible: 16×8, 8×4, 4×2, 2×1, 1×1.  These
                    correspond to levels 2 through 6 respectively.  If <i>min</i> is 3 and
                    <i>max</i> is 5, then only mipmap levels 8×4, 4×2 and 2×1 are loaded.
                    However, if <i>max</i> is 7 then an error is returned and nothing is loaded
                    since <i>max</i> is larger than the highest mipmap level which is, in this
                    case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild2DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[0:,0:,0:])">
            <summary>
                Builds a subset of two-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies the height, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmapLevels</b> builds a subset of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating <i>data</i> in half along both dimensions until size 1×1 is
                    reached.  At each level, each texel in the halved mipmap level is an average
                    of the corresponding four texels in the larger mipmap level.  (In the case of
                    rectangular images, the decimation will ultimately reach an N×1 or 1×N
                    configuration.  Here, two texels are averaged instead.)
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load these mipmap levels from
                    <i>min</i> to <i>max</i>.  If <i>max</i> is larger than the highest mipmap
                    level for the texture of the specified size, then a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16 and <i>height</i> is
                    8, the following levels are possible: 16×8, 8×4, 4×2, 2×1, 1×1.  These
                    correspond to levels 2 through 6 respectively.  If <i>min</i> is 3 and
                    <i>max</i> is 5, then only mipmap levels 8×4, 4×2 and 2×1 are loaded.
                    However, if <i>max</i> is 7 then an error is returned and nothing is loaded
                    since <i>max</i> is larger than the highest mipmap level which is, in this
                    case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild2DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Double[])">
            <summary>
                Builds a subset of two-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies the height, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmapLevels</b> builds a subset of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating <i>data</i> in half along both dimensions until size 1×1 is
                    reached.  At each level, each texel in the halved mipmap level is an average
                    of the corresponding four texels in the larger mipmap level.  (In the case of
                    rectangular images, the decimation will ultimately reach an N×1 or 1×N
                    configuration.  Here, two texels are averaged instead.)
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load these mipmap levels from
                    <i>min</i> to <i>max</i>.  If <i>max</i> is larger than the highest mipmap
                    level for the texture of the specified size, then a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16 and <i>height</i> is
                    8, the following levels are possible: 16×8, 8×4, 4×2, 2×1, 1×1.  These
                    correspond to levels 2 through 6 respectively.  If <i>min</i> is 3 and
                    <i>max</i> is 5, then only mipmap levels 8×4, 4×2 and 2×1 are loaded.
                    However, if <i>max</i> is 7 then an error is returned and nothing is loaded
                    since <i>max</i> is larger than the highest mipmap level which is, in this
                    case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild2DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Double[0:,0:])">
            <summary>
                Builds a subset of two-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies the height, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmapLevels</b> builds a subset of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating <i>data</i> in half along both dimensions until size 1×1 is
                    reached.  At each level, each texel in the halved mipmap level is an average
                    of the corresponding four texels in the larger mipmap level.  (In the case of
                    rectangular images, the decimation will ultimately reach an N×1 or 1×N
                    configuration.  Here, two texels are averaged instead.)
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load these mipmap levels from
                    <i>min</i> to <i>max</i>.  If <i>max</i> is larger than the highest mipmap
                    level for the texture of the specified size, then a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16 and <i>height</i> is
                    8, the following levels are possible: 16×8, 8×4, 4×2, 2×1, 1×1.  These
                    correspond to levels 2 through 6 respectively.  If <i>min</i> is 3 and
                    <i>max</i> is 5, then only mipmap levels 8×4, 4×2 and 2×1 are loaded.
                    However, if <i>max</i> is 7 then an error is returned and nothing is loaded
                    since <i>max</i> is larger than the highest mipmap level which is, in this
                    case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild2DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Double[0:,0:,0:])">
            <summary>
                Builds a subset of two-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies the height, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmapLevels</b> builds a subset of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating <i>data</i> in half along both dimensions until size 1×1 is
                    reached.  At each level, each texel in the halved mipmap level is an average
                    of the corresponding four texels in the larger mipmap level.  (In the case of
                    rectangular images, the decimation will ultimately reach an N×1 or 1×N
                    configuration.  Here, two texels are averaged instead.)
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load these mipmap levels from
                    <i>min</i> to <i>max</i>.  If <i>max</i> is larger than the highest mipmap
                    level for the texture of the specified size, then a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16 and <i>height</i> is
                    8, the following levels are possible: 16×8, 8×4, 4×2, 2×1, 1×1.  These
                    correspond to levels 2 through 6 respectively.  If <i>min</i> is 3 and
                    <i>max</i> is 5, then only mipmap levels 8×4, 4×2 and 2×1 are loaded.
                    However, if <i>max</i> is 7 then an error is returned and nothing is loaded
                    since <i>max</i> is larger than the highest mipmap level which is, in this
                    case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild2DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int16[])">
            <summary>
                Builds a subset of two-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies the height, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmapLevels</b> builds a subset of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating <i>data</i> in half along both dimensions until size 1×1 is
                    reached.  At each level, each texel in the halved mipmap level is an average
                    of the corresponding four texels in the larger mipmap level.  (In the case of
                    rectangular images, the decimation will ultimately reach an N×1 or 1×N
                    configuration.  Here, two texels are averaged instead.)
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load these mipmap levels from
                    <i>min</i> to <i>max</i>.  If <i>max</i> is larger than the highest mipmap
                    level for the texture of the specified size, then a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16 and <i>height</i> is
                    8, the following levels are possible: 16×8, 8×4, 4×2, 2×1, 1×1.  These
                    correspond to levels 2 through 6 respectively.  If <i>min</i> is 3 and
                    <i>max</i> is 5, then only mipmap levels 8×4, 4×2 and 2×1 are loaded.
                    However, if <i>max</i> is 7 then an error is returned and nothing is loaded
                    since <i>max</i> is larger than the highest mipmap level which is, in this
                    case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild2DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int16[0:,0:])">
            <summary>
                Builds a subset of two-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies the height, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmapLevels</b> builds a subset of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating <i>data</i> in half along both dimensions until size 1×1 is
                    reached.  At each level, each texel in the halved mipmap level is an average
                    of the corresponding four texels in the larger mipmap level.  (In the case of
                    rectangular images, the decimation will ultimately reach an N×1 or 1×N
                    configuration.  Here, two texels are averaged instead.)
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load these mipmap levels from
                    <i>min</i> to <i>max</i>.  If <i>max</i> is larger than the highest mipmap
                    level for the texture of the specified size, then a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16 and <i>height</i> is
                    8, the following levels are possible: 16×8, 8×4, 4×2, 2×1, 1×1.  These
                    correspond to levels 2 through 6 respectively.  If <i>min</i> is 3 and
                    <i>max</i> is 5, then only mipmap levels 8×4, 4×2 and 2×1 are loaded.
                    However, if <i>max</i> is 7 then an error is returned and nothing is loaded
                    since <i>max</i> is larger than the highest mipmap level which is, in this
                    case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild2DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int16[0:,0:,0:])">
            <summary>
                Builds a subset of two-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies the height, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmapLevels</b> builds a subset of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating <i>data</i> in half along both dimensions until size 1×1 is
                    reached.  At each level, each texel in the halved mipmap level is an average
                    of the corresponding four texels in the larger mipmap level.  (In the case of
                    rectangular images, the decimation will ultimately reach an N×1 or 1×N
                    configuration.  Here, two texels are averaged instead.)
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load these mipmap levels from
                    <i>min</i> to <i>max</i>.  If <i>max</i> is larger than the highest mipmap
                    level for the texture of the specified size, then a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16 and <i>height</i> is
                    8, the following levels are possible: 16×8, 8×4, 4×2, 2×1, 1×1.  These
                    correspond to levels 2 through 6 respectively.  If <i>min</i> is 3 and
                    <i>max</i> is 5, then only mipmap levels 8×4, 4×2 and 2×1 are loaded.
                    However, if <i>max</i> is 7 then an error is returned and nothing is loaded
                    since <i>max</i> is larger than the highest mipmap level which is, in this
                    case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild2DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32[])">
            <summary>
                Builds a subset of two-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies the height, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmapLevels</b> builds a subset of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating <i>data</i> in half along both dimensions until size 1×1 is
                    reached.  At each level, each texel in the halved mipmap level is an average
                    of the corresponding four texels in the larger mipmap level.  (In the case of
                    rectangular images, the decimation will ultimately reach an N×1 or 1×N
                    configuration.  Here, two texels are averaged instead.)
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load these mipmap levels from
                    <i>min</i> to <i>max</i>.  If <i>max</i> is larger than the highest mipmap
                    level for the texture of the specified size, then a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16 and <i>height</i> is
                    8, the following levels are possible: 16×8, 8×4, 4×2, 2×1, 1×1.  These
                    correspond to levels 2 through 6 respectively.  If <i>min</i> is 3 and
                    <i>max</i> is 5, then only mipmap levels 8×4, 4×2 and 2×1 are loaded.
                    However, if <i>max</i> is 7 then an error is returned and nothing is loaded
                    since <i>max</i> is larger than the highest mipmap level which is, in this
                    case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild2DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32[0:,0:])">
            <summary>
                Builds a subset of two-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies the height, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmapLevels</b> builds a subset of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating <i>data</i> in half along both dimensions until size 1×1 is
                    reached.  At each level, each texel in the halved mipmap level is an average
                    of the corresponding four texels in the larger mipmap level.  (In the case of
                    rectangular images, the decimation will ultimately reach an N×1 or 1×N
                    configuration.  Here, two texels are averaged instead.)
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load these mipmap levels from
                    <i>min</i> to <i>max</i>.  If <i>max</i> is larger than the highest mipmap
                    level for the texture of the specified size, then a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16 and <i>height</i> is
                    8, the following levels are possible: 16×8, 8×4, 4×2, 2×1, 1×1.  These
                    correspond to levels 2 through 6 respectively.  If <i>min</i> is 3 and
                    <i>max</i> is 5, then only mipmap levels 8×4, 4×2 and 2×1 are loaded.
                    However, if <i>max</i> is 7 then an error is returned and nothing is loaded
                    since <i>max</i> is larger than the highest mipmap level which is, in this
                    case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild2DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32[0:,0:,0:])">
            <summary>
                Builds a subset of two-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies the height, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmapLevels</b> builds a subset of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating <i>data</i> in half along both dimensions until size 1×1 is
                    reached.  At each level, each texel in the halved mipmap level is an average
                    of the corresponding four texels in the larger mipmap level.  (In the case of
                    rectangular images, the decimation will ultimately reach an N×1 or 1×N
                    configuration.  Here, two texels are averaged instead.)
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load these mipmap levels from
                    <i>min</i> to <i>max</i>.  If <i>max</i> is larger than the highest mipmap
                    level for the texture of the specified size, then a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16 and <i>height</i> is
                    8, the following levels are possible: 16×8, 8×4, 4×2, 2×1, 1×1.  These
                    correspond to levels 2 through 6 respectively.  If <i>min</i> is 3 and
                    <i>max</i> is 5, then only mipmap levels 8×4, 4×2 and 2×1 are loaded.
                    However, if <i>max</i> is 7 then an error is returned and nothing is loaded
                    since <i>max</i> is larger than the highest mipmap level which is, in this
                    case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild2DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single[])">
            <summary>
                Builds a subset of two-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies the height, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmapLevels</b> builds a subset of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating <i>data</i> in half along both dimensions until size 1×1 is
                    reached.  At each level, each texel in the halved mipmap level is an average
                    of the corresponding four texels in the larger mipmap level.  (In the case of
                    rectangular images, the decimation will ultimately reach an N×1 or 1×N
                    configuration.  Here, two texels are averaged instead.)
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load these mipmap levels from
                    <i>min</i> to <i>max</i>.  If <i>max</i> is larger than the highest mipmap
                    level for the texture of the specified size, then a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16 and <i>height</i> is
                    8, the following levels are possible: 16×8, 8×4, 4×2, 2×1, 1×1.  These
                    correspond to levels 2 through 6 respectively.  If <i>min</i> is 3 and
                    <i>max</i> is 5, then only mipmap levels 8×4, 4×2 and 2×1 are loaded.
                    However, if <i>max</i> is 7 then an error is returned and nothing is loaded
                    since <i>max</i> is larger than the highest mipmap level which is, in this
                    case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild2DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single[0:,0:])">
            <summary>
                Builds a subset of two-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies the height, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmapLevels</b> builds a subset of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating <i>data</i> in half along both dimensions until size 1×1 is
                    reached.  At each level, each texel in the halved mipmap level is an average
                    of the corresponding four texels in the larger mipmap level.  (In the case of
                    rectangular images, the decimation will ultimately reach an N×1 or 1×N
                    configuration.  Here, two texels are averaged instead.)
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load these mipmap levels from
                    <i>min</i> to <i>max</i>.  If <i>max</i> is larger than the highest mipmap
                    level for the texture of the specified size, then a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16 and <i>height</i> is
                    8, the following levels are possible: 16×8, 8×4, 4×2, 2×1, 1×1.  These
                    correspond to levels 2 through 6 respectively.  If <i>min</i> is 3 and
                    <i>max</i> is 5, then only mipmap levels 8×4, 4×2 and 2×1 are loaded.
                    However, if <i>max</i> is 7 then an error is returned and nothing is loaded
                    since <i>max</i> is larger than the highest mipmap level which is, in this
                    case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild2DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single[0:,0:,0:])">
            <summary>
                Builds a subset of two-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies the height, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmapLevels</b> builds a subset of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating <i>data</i> in half along both dimensions until size 1×1 is
                    reached.  At each level, each texel in the halved mipmap level is an average
                    of the corresponding four texels in the larger mipmap level.  (In the case of
                    rectangular images, the decimation will ultimately reach an N×1 or 1×N
                    configuration.  Here, two texels are averaged instead.)
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load these mipmap levels from
                    <i>min</i> to <i>max</i>.  If <i>max</i> is larger than the highest mipmap
                    level for the texture of the specified size, then a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16 and <i>height</i> is
                    8, the following levels are possible: 16×8, 8×4, 4×2, 2×1, 1×1.  These
                    correspond to levels 2 through 6 respectively.  If <i>min</i> is 3 and
                    <i>max</i> is 5, then only mipmap levels 8×4, 4×2 and 2×1 are loaded.
                    However, if <i>max</i> is 7 then an error is returned and nothing is loaded
                    since <i>max</i> is larger than the highest mipmap level which is, in this
                    case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild2DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt16[])">
            <summary>
                Builds a subset of two-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies the height, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmapLevels</b> builds a subset of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating <i>data</i> in half along both dimensions until size 1×1 is
                    reached.  At each level, each texel in the halved mipmap level is an average
                    of the corresponding four texels in the larger mipmap level.  (In the case of
                    rectangular images, the decimation will ultimately reach an N×1 or 1×N
                    configuration.  Here, two texels are averaged instead.)
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load these mipmap levels from
                    <i>min</i> to <i>max</i>.  If <i>max</i> is larger than the highest mipmap
                    level for the texture of the specified size, then a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16 and <i>height</i> is
                    8, the following levels are possible: 16×8, 8×4, 4×2, 2×1, 1×1.  These
                    correspond to levels 2 through 6 respectively.  If <i>min</i> is 3 and
                    <i>max</i> is 5, then only mipmap levels 8×4, 4×2 and 2×1 are loaded.
                    However, if <i>max</i> is 7 then an error is returned and nothing is loaded
                    since <i>max</i> is larger than the highest mipmap level which is, in this
                    case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild2DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt16[0:,0:])">
            <summary>
                Builds a subset of two-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies the height, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmapLevels</b> builds a subset of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating <i>data</i> in half along both dimensions until size 1×1 is
                    reached.  At each level, each texel in the halved mipmap level is an average
                    of the corresponding four texels in the larger mipmap level.  (In the case of
                    rectangular images, the decimation will ultimately reach an N×1 or 1×N
                    configuration.  Here, two texels are averaged instead.)
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load these mipmap levels from
                    <i>min</i> to <i>max</i>.  If <i>max</i> is larger than the highest mipmap
                    level for the texture of the specified size, then a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16 and <i>height</i> is
                    8, the following levels are possible: 16×8, 8×4, 4×2, 2×1, 1×1.  These
                    correspond to levels 2 through 6 respectively.  If <i>min</i> is 3 and
                    <i>max</i> is 5, then only mipmap levels 8×4, 4×2 and 2×1 are loaded.
                    However, if <i>max</i> is 7 then an error is returned and nothing is loaded
                    since <i>max</i> is larger than the highest mipmap level which is, in this
                    case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild2DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt16[0:,0:,0:])">
            <summary>
                Builds a subset of two-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies the height, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmapLevels</b> builds a subset of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating <i>data</i> in half along both dimensions until size 1×1 is
                    reached.  At each level, each texel in the halved mipmap level is an average
                    of the corresponding four texels in the larger mipmap level.  (In the case of
                    rectangular images, the decimation will ultimately reach an N×1 or 1×N
                    configuration.  Here, two texels are averaged instead.)
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load these mipmap levels from
                    <i>min</i> to <i>max</i>.  If <i>max</i> is larger than the highest mipmap
                    level for the texture of the specified size, then a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16 and <i>height</i> is
                    8, the following levels are possible: 16×8, 8×4, 4×2, 2×1, 1×1.  These
                    correspond to levels 2 through 6 respectively.  If <i>min</i> is 3 and
                    <i>max</i> is 5, then only mipmap levels 8×4, 4×2 and 2×1 are loaded.
                    However, if <i>max</i> is 7 then an error is returned and nothing is loaded
                    since <i>max</i> is larger than the highest mipmap level which is, in this
                    case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild2DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32[])">
            <summary>
                Builds a subset of two-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies the height, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmapLevels</b> builds a subset of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating <i>data</i> in half along both dimensions until size 1×1 is
                    reached.  At each level, each texel in the halved mipmap level is an average
                    of the corresponding four texels in the larger mipmap level.  (In the case of
                    rectangular images, the decimation will ultimately reach an N×1 or 1×N
                    configuration.  Here, two texels are averaged instead.)
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load these mipmap levels from
                    <i>min</i> to <i>max</i>.  If <i>max</i> is larger than the highest mipmap
                    level for the texture of the specified size, then a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16 and <i>height</i> is
                    8, the following levels are possible: 16×8, 8×4, 4×2, 2×1, 1×1.  These
                    correspond to levels 2 through 6 respectively.  If <i>min</i> is 3 and
                    <i>max</i> is 5, then only mipmap levels 8×4, 4×2 and 2×1 are loaded.
                    However, if <i>max</i> is 7 then an error is returned and nothing is loaded
                    since <i>max</i> is larger than the highest mipmap level which is, in this
                    case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild2DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32[0:,0:])">
            <summary>
                Builds a subset of two-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies the height, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmapLevels</b> builds a subset of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating <i>data</i> in half along both dimensions until size 1×1 is
                    reached.  At each level, each texel in the halved mipmap level is an average
                    of the corresponding four texels in the larger mipmap level.  (In the case of
                    rectangular images, the decimation will ultimately reach an N×1 or 1×N
                    configuration.  Here, two texels are averaged instead.)
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load these mipmap levels from
                    <i>min</i> to <i>max</i>.  If <i>max</i> is larger than the highest mipmap
                    level for the texture of the specified size, then a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16 and <i>height</i> is
                    8, the following levels are possible: 16×8, 8×4, 4×2, 2×1, 1×1.  These
                    correspond to levels 2 through 6 respectively.  If <i>min</i> is 3 and
                    <i>max</i> is 5, then only mipmap levels 8×4, 4×2 and 2×1 are loaded.
                    However, if <i>max</i> is 7 then an error is returned and nothing is loaded
                    since <i>max</i> is larger than the highest mipmap level which is, in this
                    case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild2DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32[0:,0:,0:])">
            <summary>
                Builds a subset of two-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies the height, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmapLevels</b> builds a subset of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating <i>data</i> in half along both dimensions until size 1×1 is
                    reached.  At each level, each texel in the halved mipmap level is an average
                    of the corresponding four texels in the larger mipmap level.  (In the case of
                    rectangular images, the decimation will ultimately reach an N×1 or 1×N
                    configuration.  Here, two texels are averaged instead.)
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load these mipmap levels from
                    <i>min</i> to <i>max</i>.  If <i>max</i> is larger than the highest mipmap
                    level for the texture of the specified size, then a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16 and <i>height</i> is
                    8, the following levels are possible: 16×8, 8×4, 4×2, 2×1, 1×1.  These
                    correspond to levels 2 through 6 respectively.  If <i>min</i> is 3 and
                    <i>max</i> is 5, then only mipmap levels 8×4, 4×2 and 2×1 are loaded.
                    However, if <i>max</i> is 7 then an error is returned and nothing is loaded
                    since <i>max</i> is larger than the highest mipmap level which is, in this
                    case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild2DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
            <summary>
                Builds a subset of two-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies the height, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmapLevels</b> builds a subset of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating <i>data</i> in half along both dimensions until size 1×1 is
                    reached.  At each level, each texel in the halved mipmap level is an average
                    of the corresponding four texels in the larger mipmap level.  (In the case of
                    rectangular images, the decimation will ultimately reach an N×1 or 1×N
                    configuration.  Here, two texels are averaged instead.)
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load these mipmap levels from
                    <i>min</i> to <i>max</i>.  If <i>max</i> is larger than the highest mipmap
                    level for the texture of the specified size, then a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16 and <i>height</i> is
                    8, the following levels are possible: 16×8, 8×4, 4×2, 2×1, 1×1.  These
                    correspond to levels 2 through 6 respectively.  If <i>min</i> is 3 and
                    <i>max</i> is 5, then only mipmap levels 8×4, 4×2 and 2×1 are loaded.
                    However, if <i>max</i> is 7 then an error is returned and nothing is loaded
                    since <i>max</i> is larger than the highest mipmap level which is, in this
                    case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild2DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Void*)">
            <summary>
                Builds a subset of two-dimensional mipmap levels.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies the width, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies the height, in pixels, of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmapLevels</b> builds a subset of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                    decimating <i>data</i> in half along both dimensions until size 1×1 is
                    reached.  At each level, each texel in the halved mipmap level is an average
                    of the corresponding four texels in the larger mipmap level.  (In the case of
                    rectangular images, the decimation will ultimately reach an N×1 or 1×N
                    configuration.  Here, two texels are averaged instead.)
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load these mipmap levels from
                    <i>min</i> to <i>max</i>.  If <i>max</i> is larger than the highest mipmap
                    level for the texture of the specified size, then a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16 and <i>height</i> is
                    8, the following levels are possible: 16×8, 8×4, 4×2, 2×1, 1×1.  These
                    correspond to levels 2 through 6 respectively.  If <i>min</i> is 3 and
                    <i>max</i> is 5, then only mipmap levels 8×4, 4×2 and 2×1 are loaded.
                    However, if <i>max</i> is 7 then an error is returned and nothing is loaded
                    since <i>max</i> is larger than the highest mipmap level which is, in this
                    case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild2DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>. 
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])">
            <summary>
                Builds a two-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmaps</b> builds a series of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for
                    the antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> and <i>height</i> of <i>data</i> are checked to
                    see if they are a power of 2.  If not, a copy of <i>data</i> (not <i>data</i>
                    itself), is scaled up or down to the nearest power of 2.  This copy will be
                    used for subsequent mipmapping operations described below.  (If <i>width</i>
                    or <i>height</i> is exactly between powers of 2, then the copy of <i>data</i>
                    will scale upwards.)  For example, if <i>width</i> is 57 and <i>height</i> is
                    23 then a copy of <i>data</i> will scale up to 64 in <i>width</i> and down to
                    16 in depth, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, both
                    dimensions are continually halved until it fits.  (If the OpenGL version is
                    &lt;= 1.0, both maximum texture dimensions are clamped to the value returned
                    by <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> with the argument
                    <see cref="F:Tao.OpenGl.Gl.GL_MAX_TEXTURE_SIZE"/>.)
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along both dimensions until size 1×1 is reached.  At each level, each
                    texel in the halved mipmap level is an average of the corresponding four
                    texels in the larger mipmap level.  (In the case of rectangular images, the
                    decimation will ultimately reach an N×1 or 1×N configuration.  Here, two
                    texels are averaged instead.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height))</c>.  For example, if <i>width</i> is 64 and
                    <i>height</i> is 16 and the implementation can store a texture of this size,
                    the following mipmap levels are built: 64×16, 32×8, 16×4, 8×2, 4×1, 2×1 and
                    1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter. 
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width and height actually used at level 0.  (The width and height may not
                    be equal to <i>width</i> and <i>height</i> respectively since proxy textures
                    might have scaled them to fit the implementation.)  Then the maximum level
                    can be derived from the formula <c>log2(max(width,height))</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[0:,0:])">
            <summary>
                Builds a two-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmaps</b> builds a series of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for
                    the antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> and <i>height</i> of <i>data</i> are checked to
                    see if they are a power of 2.  If not, a copy of <i>data</i> (not <i>data</i>
                    itself), is scaled up or down to the nearest power of 2.  This copy will be
                    used for subsequent mipmapping operations described below.  (If <i>width</i>
                    or <i>height</i> is exactly between powers of 2, then the copy of <i>data</i>
                    will scale upwards.)  For example, if <i>width</i> is 57 and <i>height</i> is
                    23 then a copy of <i>data</i> will scale up to 64 in <i>width</i> and down to
                    16 in depth, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, both
                    dimensions are continually halved until it fits.  (If the OpenGL version is
                    &lt;= 1.0, both maximum texture dimensions are clamped to the value returned
                    by <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> with the argument
                    <see cref="F:Tao.OpenGl.Gl.GL_MAX_TEXTURE_SIZE"/>.)
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along both dimensions until size 1×1 is reached.  At each level, each
                    texel in the halved mipmap level is an average of the corresponding four
                    texels in the larger mipmap level.  (In the case of rectangular images, the
                    decimation will ultimately reach an N×1 or 1×N configuration.  Here, two
                    texels are averaged instead.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height))</c>.  For example, if <i>width</i> is 64 and
                    <i>height</i> is 16 and the implementation can store a texture of this size,
                    the following mipmap levels are built: 64×16, 32×8, 16×4, 8×2, 4×1, 2×1 and
                    1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter. 
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width and height actually used at level 0.  (The width and height may not
                    be equal to <i>width</i> and <i>height</i> respectively since proxy textures
                    might have scaled them to fit the implementation.)  Then the maximum level
                    can be derived from the formula <c>log2(max(width,height))</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[0:,0:,0:])">
            <summary>
                Builds a two-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmaps</b> builds a series of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for
                    the antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> and <i>height</i> of <i>data</i> are checked to
                    see if they are a power of 2.  If not, a copy of <i>data</i> (not <i>data</i>
                    itself), is scaled up or down to the nearest power of 2.  This copy will be
                    used for subsequent mipmapping operations described below.  (If <i>width</i>
                    or <i>height</i> is exactly between powers of 2, then the copy of <i>data</i>
                    will scale upwards.)  For example, if <i>width</i> is 57 and <i>height</i> is
                    23 then a copy of <i>data</i> will scale up to 64 in <i>width</i> and down to
                    16 in depth, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, both
                    dimensions are continually halved until it fits.  (If the OpenGL version is
                    &lt;= 1.0, both maximum texture dimensions are clamped to the value returned
                    by <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> with the argument
                    <see cref="F:Tao.OpenGl.Gl.GL_MAX_TEXTURE_SIZE"/>.)
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along both dimensions until size 1×1 is reached.  At each level, each
                    texel in the halved mipmap level is an average of the corresponding four
                    texels in the larger mipmap level.  (In the case of rectangular images, the
                    decimation will ultimately reach an N×1 or 1×N configuration.  Here, two
                    texels are averaged instead.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height))</c>.  For example, if <i>width</i> is 64 and
                    <i>height</i> is 16 and the implementation can store a texture of this size,
                    the following mipmap levels are built: 64×16, 32×8, 16×4, 8×2, 4×1, 2×1 and
                    1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter. 
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width and height actually used at level 0.  (The width and height may not
                    be equal to <i>width</i> and <i>height</i> respectively since proxy textures
                    might have scaled them to fit the implementation.)  Then the maximum level
                    can be derived from the formula <c>log2(max(width,height))</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Double[])">
            <summary>
                Builds a two-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmaps</b> builds a series of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for
                    the antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> and <i>height</i> of <i>data</i> are checked to
                    see if they are a power of 2.  If not, a copy of <i>data</i> (not <i>data</i>
                    itself), is scaled up or down to the nearest power of 2.  This copy will be
                    used for subsequent mipmapping operations described below.  (If <i>width</i>
                    or <i>height</i> is exactly between powers of 2, then the copy of <i>data</i>
                    will scale upwards.)  For example, if <i>width</i> is 57 and <i>height</i> is
                    23 then a copy of <i>data</i> will scale up to 64 in <i>width</i> and down to
                    16 in depth, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, both
                    dimensions are continually halved until it fits.  (If the OpenGL version is
                    &lt;= 1.0, both maximum texture dimensions are clamped to the value returned
                    by <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> with the argument
                    <see cref="F:Tao.OpenGl.Gl.GL_MAX_TEXTURE_SIZE"/>.)
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along both dimensions until size 1×1 is reached.  At each level, each
                    texel in the halved mipmap level is an average of the corresponding four
                    texels in the larger mipmap level.  (In the case of rectangular images, the
                    decimation will ultimately reach an N×1 or 1×N configuration.  Here, two
                    texels are averaged instead.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height))</c>.  For example, if <i>width</i> is 64 and
                    <i>height</i> is 16 and the implementation can store a texture of this size,
                    the following mipmap levels are built: 64×16, 32×8, 16×4, 8×2, 4×1, 2×1 and
                    1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter. 
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width and height actually used at level 0.  (The width and height may not
                    be equal to <i>width</i> and <i>height</i> respectively since proxy textures
                    might have scaled them to fit the implementation.)  Then the maximum level
                    can be derived from the formula <c>log2(max(width,height))</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Double[0:,0:])">
            <summary>
                Builds a two-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmaps</b> builds a series of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for
                    the antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> and <i>height</i> of <i>data</i> are checked to
                    see if they are a power of 2.  If not, a copy of <i>data</i> (not <i>data</i>
                    itself), is scaled up or down to the nearest power of 2.  This copy will be
                    used for subsequent mipmapping operations described below.  (If <i>width</i>
                    or <i>height</i> is exactly between powers of 2, then the copy of <i>data</i>
                    will scale upwards.)  For example, if <i>width</i> is 57 and <i>height</i> is
                    23 then a copy of <i>data</i> will scale up to 64 in <i>width</i> and down to
                    16 in depth, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, both
                    dimensions are continually halved until it fits.  (If the OpenGL version is
                    &lt;= 1.0, both maximum texture dimensions are clamped to the value returned
                    by <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> with the argument
                    <see cref="F:Tao.OpenGl.Gl.GL_MAX_TEXTURE_SIZE"/>.)
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along both dimensions until size 1×1 is reached.  At each level, each
                    texel in the halved mipmap level is an average of the corresponding four
                    texels in the larger mipmap level.  (In the case of rectangular images, the
                    decimation will ultimately reach an N×1 or 1×N configuration.  Here, two
                    texels are averaged instead.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height))</c>.  For example, if <i>width</i> is 64 and
                    <i>height</i> is 16 and the implementation can store a texture of this size,
                    the following mipmap levels are built: 64×16, 32×8, 16×4, 8×2, 4×1, 2×1 and
                    1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter. 
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width and height actually used at level 0.  (The width and height may not
                    be equal to <i>width</i> and <i>height</i> respectively since proxy textures
                    might have scaled them to fit the implementation.)  Then the maximum level
                    can be derived from the formula <c>log2(max(width,height))</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Double[0:,0:,0:])">
            <summary>
                Builds a two-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmaps</b> builds a series of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for
                    the antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> and <i>height</i> of <i>data</i> are checked to
                    see if they are a power of 2.  If not, a copy of <i>data</i> (not <i>data</i>
                    itself), is scaled up or down to the nearest power of 2.  This copy will be
                    used for subsequent mipmapping operations described below.  (If <i>width</i>
                    or <i>height</i> is exactly between powers of 2, then the copy of <i>data</i>
                    will scale upwards.)  For example, if <i>width</i> is 57 and <i>height</i> is
                    23 then a copy of <i>data</i> will scale up to 64 in <i>width</i> and down to
                    16 in depth, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, both
                    dimensions are continually halved until it fits.  (If the OpenGL version is
                    &lt;= 1.0, both maximum texture dimensions are clamped to the value returned
                    by <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> with the argument
                    <see cref="F:Tao.OpenGl.Gl.GL_MAX_TEXTURE_SIZE"/>.)
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along both dimensions until size 1×1 is reached.  At each level, each
                    texel in the halved mipmap level is an average of the corresponding four
                    texels in the larger mipmap level.  (In the case of rectangular images, the
                    decimation will ultimately reach an N×1 or 1×N configuration.  Here, two
                    texels are averaged instead.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height))</c>.  For example, if <i>width</i> is 64 and
                    <i>height</i> is 16 and the implementation can store a texture of this size,
                    the following mipmap levels are built: 64×16, 32×8, 16×4, 8×2, 4×1, 2×1 and
                    1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter. 
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width and height actually used at level 0.  (The width and height may not
                    be equal to <i>width</i> and <i>height</i> respectively since proxy textures
                    might have scaled them to fit the implementation.)  Then the maximum level
                    can be derived from the formula <c>log2(max(width,height))</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int16[])">
            <summary>
                Builds a two-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmaps</b> builds a series of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for
                    the antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> and <i>height</i> of <i>data</i> are checked to
                    see if they are a power of 2.  If not, a copy of <i>data</i> (not <i>data</i>
                    itself), is scaled up or down to the nearest power of 2.  This copy will be
                    used for subsequent mipmapping operations described below.  (If <i>width</i>
                    or <i>height</i> is exactly between powers of 2, then the copy of <i>data</i>
                    will scale upwards.)  For example, if <i>width</i> is 57 and <i>height</i> is
                    23 then a copy of <i>data</i> will scale up to 64 in <i>width</i> and down to
                    16 in depth, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, both
                    dimensions are continually halved until it fits.  (If the OpenGL version is
                    &lt;= 1.0, both maximum texture dimensions are clamped to the value returned
                    by <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> with the argument
                    <see cref="F:Tao.OpenGl.Gl.GL_MAX_TEXTURE_SIZE"/>.)
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along both dimensions until size 1×1 is reached.  At each level, each
                    texel in the halved mipmap level is an average of the corresponding four
                    texels in the larger mipmap level.  (In the case of rectangular images, the
                    decimation will ultimately reach an N×1 or 1×N configuration.  Here, two
                    texels are averaged instead.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height))</c>.  For example, if <i>width</i> is 64 and
                    <i>height</i> is 16 and the implementation can store a texture of this size,
                    the following mipmap levels are built: 64×16, 32×8, 16×4, 8×2, 4×1, 2×1 and
                    1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter. 
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width and height actually used at level 0.  (The width and height may not
                    be equal to <i>width</i> and <i>height</i> respectively since proxy textures
                    might have scaled them to fit the implementation.)  Then the maximum level
                    can be derived from the formula <c>log2(max(width,height))</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int16[0:,0:])">
            <summary>
                Builds a two-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmaps</b> builds a series of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for
                    the antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> and <i>height</i> of <i>data</i> are checked to
                    see if they are a power of 2.  If not, a copy of <i>data</i> (not <i>data</i>
                    itself), is scaled up or down to the nearest power of 2.  This copy will be
                    used for subsequent mipmapping operations described below.  (If <i>width</i>
                    or <i>height</i> is exactly between powers of 2, then the copy of <i>data</i>
                    will scale upwards.)  For example, if <i>width</i> is 57 and <i>height</i> is
                    23 then a copy of <i>data</i> will scale up to 64 in <i>width</i> and down to
                    16 in depth, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, both
                    dimensions are continually halved until it fits.  (If the OpenGL version is
                    &lt;= 1.0, both maximum texture dimensions are clamped to the value returned
                    by <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> with the argument
                    <see cref="F:Tao.OpenGl.Gl.GL_MAX_TEXTURE_SIZE"/>.)
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along both dimensions until size 1×1 is reached.  At each level, each
                    texel in the halved mipmap level is an average of the corresponding four
                    texels in the larger mipmap level.  (In the case of rectangular images, the
                    decimation will ultimately reach an N×1 or 1×N configuration.  Here, two
                    texels are averaged instead.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height))</c>.  For example, if <i>width</i> is 64 and
                    <i>height</i> is 16 and the implementation can store a texture of this size,
                    the following mipmap levels are built: 64×16, 32×8, 16×4, 8×2, 4×1, 2×1 and
                    1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter. 
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width and height actually used at level 0.  (The width and height may not
                    be equal to <i>width</i> and <i>height</i> respectively since proxy textures
                    might have scaled them to fit the implementation.)  Then the maximum level
                    can be derived from the formula <c>log2(max(width,height))</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int16[0:,0:,0:])">
            <summary>
                Builds a two-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmaps</b> builds a series of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for
                    the antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> and <i>height</i> of <i>data</i> are checked to
                    see if they are a power of 2.  If not, a copy of <i>data</i> (not <i>data</i>
                    itself), is scaled up or down to the nearest power of 2.  This copy will be
                    used for subsequent mipmapping operations described below.  (If <i>width</i>
                    or <i>height</i> is exactly between powers of 2, then the copy of <i>data</i>
                    will scale upwards.)  For example, if <i>width</i> is 57 and <i>height</i> is
                    23 then a copy of <i>data</i> will scale up to 64 in <i>width</i> and down to
                    16 in depth, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, both
                    dimensions are continually halved until it fits.  (If the OpenGL version is
                    &lt;= 1.0, both maximum texture dimensions are clamped to the value returned
                    by <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> with the argument
                    <see cref="F:Tao.OpenGl.Gl.GL_MAX_TEXTURE_SIZE"/>.)
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along both dimensions until size 1×1 is reached.  At each level, each
                    texel in the halved mipmap level is an average of the corresponding four
                    texels in the larger mipmap level.  (In the case of rectangular images, the
                    decimation will ultimately reach an N×1 or 1×N configuration.  Here, two
                    texels are averaged instead.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height))</c>.  For example, if <i>width</i> is 64 and
                    <i>height</i> is 16 and the implementation can store a texture of this size,
                    the following mipmap levels are built: 64×16, 32×8, 16×4, 8×2, 4×1, 2×1 and
                    1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter. 
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width and height actually used at level 0.  (The width and height may not
                    be equal to <i>width</i> and <i>height</i> respectively since proxy textures
                    might have scaled them to fit the implementation.)  Then the maximum level
                    can be derived from the formula <c>log2(max(width,height))</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32[])">
            <summary>
                Builds a two-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmaps</b> builds a series of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for
                    the antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> and <i>height</i> of <i>data</i> are checked to
                    see if they are a power of 2.  If not, a copy of <i>data</i> (not <i>data</i>
                    itself), is scaled up or down to the nearest power of 2.  This copy will be
                    used for subsequent mipmapping operations described below.  (If <i>width</i>
                    or <i>height</i> is exactly between powers of 2, then the copy of <i>data</i>
                    will scale upwards.)  For example, if <i>width</i> is 57 and <i>height</i> is
                    23 then a copy of <i>data</i> will scale up to 64 in <i>width</i> and down to
                    16 in depth, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, both
                    dimensions are continually halved until it fits.  (If the OpenGL version is
                    &lt;= 1.0, both maximum texture dimensions are clamped to the value returned
                    by <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> with the argument
                    <see cref="F:Tao.OpenGl.Gl.GL_MAX_TEXTURE_SIZE"/>.)
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along both dimensions until size 1×1 is reached.  At each level, each
                    texel in the halved mipmap level is an average of the corresponding four
                    texels in the larger mipmap level.  (In the case of rectangular images, the
                    decimation will ultimately reach an N×1 or 1×N configuration.  Here, two
                    texels are averaged instead.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height))</c>.  For example, if <i>width</i> is 64 and
                    <i>height</i> is 16 and the implementation can store a texture of this size,
                    the following mipmap levels are built: 64×16, 32×8, 16×4, 8×2, 4×1, 2×1 and
                    1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter. 
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width and height actually used at level 0.  (The width and height may not
                    be equal to <i>width</i> and <i>height</i> respectively since proxy textures
                    might have scaled them to fit the implementation.)  Then the maximum level
                    can be derived from the formula <c>log2(max(width,height))</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32[0:,0:])">
            <summary>
                Builds a two-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmaps</b> builds a series of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for
                    the antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> and <i>height</i> of <i>data</i> are checked to
                    see if they are a power of 2.  If not, a copy of <i>data</i> (not <i>data</i>
                    itself), is scaled up or down to the nearest power of 2.  This copy will be
                    used for subsequent mipmapping operations described below.  (If <i>width</i>
                    or <i>height</i> is exactly between powers of 2, then the copy of <i>data</i>
                    will scale upwards.)  For example, if <i>width</i> is 57 and <i>height</i> is
                    23 then a copy of <i>data</i> will scale up to 64 in <i>width</i> and down to
                    16 in depth, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, both
                    dimensions are continually halved until it fits.  (If the OpenGL version is
                    &lt;= 1.0, both maximum texture dimensions are clamped to the value returned
                    by <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> with the argument
                    <see cref="F:Tao.OpenGl.Gl.GL_MAX_TEXTURE_SIZE"/>.)
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along both dimensions until size 1×1 is reached.  At each level, each
                    texel in the halved mipmap level is an average of the corresponding four
                    texels in the larger mipmap level.  (In the case of rectangular images, the
                    decimation will ultimately reach an N×1 or 1×N configuration.  Here, two
                    texels are averaged instead.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height))</c>.  For example, if <i>width</i> is 64 and
                    <i>height</i> is 16 and the implementation can store a texture of this size,
                    the following mipmap levels are built: 64×16, 32×8, 16×4, 8×2, 4×1, 2×1 and
                    1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter. 
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width and height actually used at level 0.  (The width and height may not
                    be equal to <i>width</i> and <i>height</i> respectively since proxy textures
                    might have scaled them to fit the implementation.)  Then the maximum level
                    can be derived from the formula <c>log2(max(width,height))</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32[0:,0:,0:])">
            <summary>
                Builds a two-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmaps</b> builds a series of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for
                    the antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> and <i>height</i> of <i>data</i> are checked to
                    see if they are a power of 2.  If not, a copy of <i>data</i> (not <i>data</i>
                    itself), is scaled up or down to the nearest power of 2.  This copy will be
                    used for subsequent mipmapping operations described below.  (If <i>width</i>
                    or <i>height</i> is exactly between powers of 2, then the copy of <i>data</i>
                    will scale upwards.)  For example, if <i>width</i> is 57 and <i>height</i> is
                    23 then a copy of <i>data</i> will scale up to 64 in <i>width</i> and down to
                    16 in depth, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, both
                    dimensions are continually halved until it fits.  (If the OpenGL version is
                    &lt;= 1.0, both maximum texture dimensions are clamped to the value returned
                    by <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> with the argument
                    <see cref="F:Tao.OpenGl.Gl.GL_MAX_TEXTURE_SIZE"/>.)
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along both dimensions until size 1×1 is reached.  At each level, each
                    texel in the halved mipmap level is an average of the corresponding four
                    texels in the larger mipmap level.  (In the case of rectangular images, the
                    decimation will ultimately reach an N×1 or 1×N configuration.  Here, two
                    texels are averaged instead.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height))</c>.  For example, if <i>width</i> is 64 and
                    <i>height</i> is 16 and the implementation can store a texture of this size,
                    the following mipmap levels are built: 64×16, 32×8, 16×4, 8×2, 4×1, 2×1 and
                    1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter. 
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width and height actually used at level 0.  (The width and height may not
                    be equal to <i>width</i> and <i>height</i> respectively since proxy textures
                    might have scaled them to fit the implementation.)  Then the maximum level
                    can be derived from the formula <c>log2(max(width,height))</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single[])">
            <summary>
                Builds a two-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmaps</b> builds a series of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for
                    the antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> and <i>height</i> of <i>data</i> are checked to
                    see if they are a power of 2.  If not, a copy of <i>data</i> (not <i>data</i>
                    itself), is scaled up or down to the nearest power of 2.  This copy will be
                    used for subsequent mipmapping operations described below.  (If <i>width</i>
                    or <i>height</i> is exactly between powers of 2, then the copy of <i>data</i>
                    will scale upwards.)  For example, if <i>width</i> is 57 and <i>height</i> is
                    23 then a copy of <i>data</i> will scale up to 64 in <i>width</i> and down to
                    16 in depth, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, both
                    dimensions are continually halved until it fits.  (If the OpenGL version is
                    &lt;= 1.0, both maximum texture dimensions are clamped to the value returned
                    by <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> with the argument
                    <see cref="F:Tao.OpenGl.Gl.GL_MAX_TEXTURE_SIZE"/>.)
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along both dimensions until size 1×1 is reached.  At each level, each
                    texel in the halved mipmap level is an average of the corresponding four
                    texels in the larger mipmap level.  (In the case of rectangular images, the
                    decimation will ultimately reach an N×1 or 1×N configuration.  Here, two
                    texels are averaged instead.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height))</c>.  For example, if <i>width</i> is 64 and
                    <i>height</i> is 16 and the implementation can store a texture of this size,
                    the following mipmap levels are built: 64×16, 32×8, 16×4, 8×2, 4×1, 2×1 and
                    1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter. 
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width and height actually used at level 0.  (The width and height may not
                    be equal to <i>width</i> and <i>height</i> respectively since proxy textures
                    might have scaled them to fit the implementation.)  Then the maximum level
                    can be derived from the formula <c>log2(max(width,height))</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single[0:,0:])">
            <summary>
                Builds a two-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmaps</b> builds a series of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for
                    the antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> and <i>height</i> of <i>data</i> are checked to
                    see if they are a power of 2.  If not, a copy of <i>data</i> (not <i>data</i>
                    itself), is scaled up or down to the nearest power of 2.  This copy will be
                    used for subsequent mipmapping operations described below.  (If <i>width</i>
                    or <i>height</i> is exactly between powers of 2, then the copy of <i>data</i>
                    will scale upwards.)  For example, if <i>width</i> is 57 and <i>height</i> is
                    23 then a copy of <i>data</i> will scale up to 64 in <i>width</i> and down to
                    16 in depth, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, both
                    dimensions are continually halved until it fits.  (If the OpenGL version is
                    &lt;= 1.0, both maximum texture dimensions are clamped to the value returned
                    by <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> with the argument
                    <see cref="F:Tao.OpenGl.Gl.GL_MAX_TEXTURE_SIZE"/>.)
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along both dimensions until size 1×1 is reached.  At each level, each
                    texel in the halved mipmap level is an average of the corresponding four
                    texels in the larger mipmap level.  (In the case of rectangular images, the
                    decimation will ultimately reach an N×1 or 1×N configuration.  Here, two
                    texels are averaged instead.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height))</c>.  For example, if <i>width</i> is 64 and
                    <i>height</i> is 16 and the implementation can store a texture of this size,
                    the following mipmap levels are built: 64×16, 32×8, 16×4, 8×2, 4×1, 2×1 and
                    1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter. 
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width and height actually used at level 0.  (The width and height may not
                    be equal to <i>width</i> and <i>height</i> respectively since proxy textures
                    might have scaled them to fit the implementation.)  Then the maximum level
                    can be derived from the formula <c>log2(max(width,height))</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single[0:,0:,0:])">
            <summary>
                Builds a two-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmaps</b> builds a series of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for
                    the antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> and <i>height</i> of <i>data</i> are checked to
                    see if they are a power of 2.  If not, a copy of <i>data</i> (not <i>data</i>
                    itself), is scaled up or down to the nearest power of 2.  This copy will be
                    used for subsequent mipmapping operations described below.  (If <i>width</i>
                    or <i>height</i> is exactly between powers of 2, then the copy of <i>data</i>
                    will scale upwards.)  For example, if <i>width</i> is 57 and <i>height</i> is
                    23 then a copy of <i>data</i> will scale up to 64 in <i>width</i> and down to
                    16 in depth, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, both
                    dimensions are continually halved until it fits.  (If the OpenGL version is
                    &lt;= 1.0, both maximum texture dimensions are clamped to the value returned
                    by <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> with the argument
                    <see cref="F:Tao.OpenGl.Gl.GL_MAX_TEXTURE_SIZE"/>.)
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along both dimensions until size 1×1 is reached.  At each level, each
                    texel in the halved mipmap level is an average of the corresponding four
                    texels in the larger mipmap level.  (In the case of rectangular images, the
                    decimation will ultimately reach an N×1 or 1×N configuration.  Here, two
                    texels are averaged instead.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height))</c>.  For example, if <i>width</i> is 64 and
                    <i>height</i> is 16 and the implementation can store a texture of this size,
                    the following mipmap levels are built: 64×16, 32×8, 16×4, 8×2, 4×1, 2×1 and
                    1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter. 
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width and height actually used at level 0.  (The width and height may not
                    be equal to <i>width</i> and <i>height</i> respectively since proxy textures
                    might have scaled them to fit the implementation.)  Then the maximum level
                    can be derived from the formula <c>log2(max(width,height))</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt16[])">
            <summary>
                Builds a two-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmaps</b> builds a series of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for
                    the antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> and <i>height</i> of <i>data</i> are checked to
                    see if they are a power of 2.  If not, a copy of <i>data</i> (not <i>data</i>
                    itself), is scaled up or down to the nearest power of 2.  This copy will be
                    used for subsequent mipmapping operations described below.  (If <i>width</i>
                    or <i>height</i> is exactly between powers of 2, then the copy of <i>data</i>
                    will scale upwards.)  For example, if <i>width</i> is 57 and <i>height</i> is
                    23 then a copy of <i>data</i> will scale up to 64 in <i>width</i> and down to
                    16 in depth, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, both
                    dimensions are continually halved until it fits.  (If the OpenGL version is
                    &lt;= 1.0, both maximum texture dimensions are clamped to the value returned
                    by <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> with the argument
                    <see cref="F:Tao.OpenGl.Gl.GL_MAX_TEXTURE_SIZE"/>.)
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along both dimensions until size 1×1 is reached.  At each level, each
                    texel in the halved mipmap level is an average of the corresponding four
                    texels in the larger mipmap level.  (In the case of rectangular images, the
                    decimation will ultimately reach an N×1 or 1×N configuration.  Here, two
                    texels are averaged instead.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height))</c>.  For example, if <i>width</i> is 64 and
                    <i>height</i> is 16 and the implementation can store a texture of this size,
                    the following mipmap levels are built: 64×16, 32×8, 16×4, 8×2, 4×1, 2×1 and
                    1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter. 
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width and height actually used at level 0.  (The width and height may not
                    be equal to <i>width</i> and <i>height</i> respectively since proxy textures
                    might have scaled them to fit the implementation.)  Then the maximum level
                    can be derived from the formula <c>log2(max(width,height))</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt16[0:,0:])">
            <summary>
                Builds a two-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmaps</b> builds a series of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for
                    the antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> and <i>height</i> of <i>data</i> are checked to
                    see if they are a power of 2.  If not, a copy of <i>data</i> (not <i>data</i>
                    itself), is scaled up or down to the nearest power of 2.  This copy will be
                    used for subsequent mipmapping operations described below.  (If <i>width</i>
                    or <i>height</i> is exactly between powers of 2, then the copy of <i>data</i>
                    will scale upwards.)  For example, if <i>width</i> is 57 and <i>height</i> is
                    23 then a copy of <i>data</i> will scale up to 64 in <i>width</i> and down to
                    16 in depth, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, both
                    dimensions are continually halved until it fits.  (If the OpenGL version is
                    &lt;= 1.0, both maximum texture dimensions are clamped to the value returned
                    by <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> with the argument
                    <see cref="F:Tao.OpenGl.Gl.GL_MAX_TEXTURE_SIZE"/>.)
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along both dimensions until size 1×1 is reached.  At each level, each
                    texel in the halved mipmap level is an average of the corresponding four
                    texels in the larger mipmap level.  (In the case of rectangular images, the
                    decimation will ultimately reach an N×1 or 1×N configuration.  Here, two
                    texels are averaged instead.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height))</c>.  For example, if <i>width</i> is 64 and
                    <i>height</i> is 16 and the implementation can store a texture of this size,
                    the following mipmap levels are built: 64×16, 32×8, 16×4, 8×2, 4×1, 2×1 and
                    1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter. 
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width and height actually used at level 0.  (The width and height may not
                    be equal to <i>width</i> and <i>height</i> respectively since proxy textures
                    might have scaled them to fit the implementation.)  Then the maximum level
                    can be derived from the formula <c>log2(max(width,height))</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt16[0:,0:,0:])">
            <summary>
                Builds a two-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmaps</b> builds a series of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for
                    the antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> and <i>height</i> of <i>data</i> are checked to
                    see if they are a power of 2.  If not, a copy of <i>data</i> (not <i>data</i>
                    itself), is scaled up or down to the nearest power of 2.  This copy will be
                    used for subsequent mipmapping operations described below.  (If <i>width</i>
                    or <i>height</i> is exactly between powers of 2, then the copy of <i>data</i>
                    will scale upwards.)  For example, if <i>width</i> is 57 and <i>height</i> is
                    23 then a copy of <i>data</i> will scale up to 64 in <i>width</i> and down to
                    16 in depth, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, both
                    dimensions are continually halved until it fits.  (If the OpenGL version is
                    &lt;= 1.0, both maximum texture dimensions are clamped to the value returned
                    by <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> with the argument
                    <see cref="F:Tao.OpenGl.Gl.GL_MAX_TEXTURE_SIZE"/>.)
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along both dimensions until size 1×1 is reached.  At each level, each
                    texel in the halved mipmap level is an average of the corresponding four
                    texels in the larger mipmap level.  (In the case of rectangular images, the
                    decimation will ultimately reach an N×1 or 1×N configuration.  Here, two
                    texels are averaged instead.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height))</c>.  For example, if <i>width</i> is 64 and
                    <i>height</i> is 16 and the implementation can store a texture of this size,
                    the following mipmap levels are built: 64×16, 32×8, 16×4, 8×2, 4×1, 2×1 and
                    1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter. 
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width and height actually used at level 0.  (The width and height may not
                    be equal to <i>width</i> and <i>height</i> respectively since proxy textures
                    might have scaled them to fit the implementation.)  Then the maximum level
                    can be derived from the formula <c>log2(max(width,height))</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32[])">
            <summary>
                Builds a two-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmaps</b> builds a series of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for
                    the antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> and <i>height</i> of <i>data</i> are checked to
                    see if they are a power of 2.  If not, a copy of <i>data</i> (not <i>data</i>
                    itself), is scaled up or down to the nearest power of 2.  This copy will be
                    used for subsequent mipmapping operations described below.  (If <i>width</i>
                    or <i>height</i> is exactly between powers of 2, then the copy of <i>data</i>
                    will scale upwards.)  For example, if <i>width</i> is 57 and <i>height</i> is
                    23 then a copy of <i>data</i> will scale up to 64 in <i>width</i> and down to
                    16 in depth, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, both
                    dimensions are continually halved until it fits.  (If the OpenGL version is
                    &lt;= 1.0, both maximum texture dimensions are clamped to the value returned
                    by <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> with the argument
                    <see cref="F:Tao.OpenGl.Gl.GL_MAX_TEXTURE_SIZE"/>.)
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along both dimensions until size 1×1 is reached.  At each level, each
                    texel in the halved mipmap level is an average of the corresponding four
                    texels in the larger mipmap level.  (In the case of rectangular images, the
                    decimation will ultimately reach an N×1 or 1×N configuration.  Here, two
                    texels are averaged instead.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height))</c>.  For example, if <i>width</i> is 64 and
                    <i>height</i> is 16 and the implementation can store a texture of this size,
                    the following mipmap levels are built: 64×16, 32×8, 16×4, 8×2, 4×1, 2×1 and
                    1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter. 
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width and height actually used at level 0.  (The width and height may not
                    be equal to <i>width</i> and <i>height</i> respectively since proxy textures
                    might have scaled them to fit the implementation.)  Then the maximum level
                    can be derived from the formula <c>log2(max(width,height))</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32[0:,0:])">
            <summary>
                Builds a two-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmaps</b> builds a series of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for
                    the antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> and <i>height</i> of <i>data</i> are checked to
                    see if they are a power of 2.  If not, a copy of <i>data</i> (not <i>data</i>
                    itself), is scaled up or down to the nearest power of 2.  This copy will be
                    used for subsequent mipmapping operations described below.  (If <i>width</i>
                    or <i>height</i> is exactly between powers of 2, then the copy of <i>data</i>
                    will scale upwards.)  For example, if <i>width</i> is 57 and <i>height</i> is
                    23 then a copy of <i>data</i> will scale up to 64 in <i>width</i> and down to
                    16 in depth, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, both
                    dimensions are continually halved until it fits.  (If the OpenGL version is
                    &lt;= 1.0, both maximum texture dimensions are clamped to the value returned
                    by <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> with the argument
                    <see cref="F:Tao.OpenGl.Gl.GL_MAX_TEXTURE_SIZE"/>.)
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along both dimensions until size 1×1 is reached.  At each level, each
                    texel in the halved mipmap level is an average of the corresponding four
                    texels in the larger mipmap level.  (In the case of rectangular images, the
                    decimation will ultimately reach an N×1 or 1×N configuration.  Here, two
                    texels are averaged instead.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height))</c>.  For example, if <i>width</i> is 64 and
                    <i>height</i> is 16 and the implementation can store a texture of this size,
                    the following mipmap levels are built: 64×16, 32×8, 16×4, 8×2, 4×1, 2×1 and
                    1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter. 
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width and height actually used at level 0.  (The width and height may not
                    be equal to <i>width</i> and <i>height</i> respectively since proxy textures
                    might have scaled them to fit the implementation.)  Then the maximum level
                    can be derived from the formula <c>log2(max(width,height))</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32[0:,0:,0:])">
            <summary>
                Builds a two-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmaps</b> builds a series of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for
                    the antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> and <i>height</i> of <i>data</i> are checked to
                    see if they are a power of 2.  If not, a copy of <i>data</i> (not <i>data</i>
                    itself), is scaled up or down to the nearest power of 2.  This copy will be
                    used for subsequent mipmapping operations described below.  (If <i>width</i>
                    or <i>height</i> is exactly between powers of 2, then the copy of <i>data</i>
                    will scale upwards.)  For example, if <i>width</i> is 57 and <i>height</i> is
                    23 then a copy of <i>data</i> will scale up to 64 in <i>width</i> and down to
                    16 in depth, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, both
                    dimensions are continually halved until it fits.  (If the OpenGL version is
                    &lt;= 1.0, both maximum texture dimensions are clamped to the value returned
                    by <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> with the argument
                    <see cref="F:Tao.OpenGl.Gl.GL_MAX_TEXTURE_SIZE"/>.)
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along both dimensions until size 1×1 is reached.  At each level, each
                    texel in the halved mipmap level is an average of the corresponding four
                    texels in the larger mipmap level.  (In the case of rectangular images, the
                    decimation will ultimately reach an N×1 or 1×N configuration.  Here, two
                    texels are averaged instead.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height))</c>.  For example, if <i>width</i> is 64 and
                    <i>height</i> is 16 and the implementation can store a texture of this size,
                    the following mipmap levels are built: 64×16, 32×8, 16×4, 8×2, 4×1, 2×1 and
                    1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter. 
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width and height actually used at level 0.  (The width and height may not
                    be equal to <i>width</i> and <i>height</i> respectively since proxy textures
                    might have scaled them to fit the implementation.)  Then the maximum level
                    can be derived from the formula <c>log2(max(width,height))</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
            <summary>
                Builds a two-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmaps</b> builds a series of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for
                    the antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> and <i>height</i> of <i>data</i> are checked to
                    see if they are a power of 2.  If not, a copy of <i>data</i> (not <i>data</i>
                    itself), is scaled up or down to the nearest power of 2.  This copy will be
                    used for subsequent mipmapping operations described below.  (If <i>width</i>
                    or <i>height</i> is exactly between powers of 2, then the copy of <i>data</i>
                    will scale upwards.)  For example, if <i>width</i> is 57 and <i>height</i> is
                    23 then a copy of <i>data</i> will scale up to 64 in <i>width</i> and down to
                    16 in depth, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, both
                    dimensions are continually halved until it fits.  (If the OpenGL version is
                    &lt;= 1.0, both maximum texture dimensions are clamped to the value returned
                    by <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> with the argument
                    <see cref="F:Tao.OpenGl.Gl.GL_MAX_TEXTURE_SIZE"/>.)
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along both dimensions until size 1×1 is reached.  At each level, each
                    texel in the halved mipmap level is an average of the corresponding four
                    texels in the larger mipmap level.  (In the case of rectangular images, the
                    decimation will ultimately reach an N×1 or 1×N configuration.  Here, two
                    texels are averaged instead.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height))</c>.  For example, if <i>width</i> is 64 and
                    <i>height</i> is 16 and the implementation can store a texture of this size,
                    the following mipmap levels are built: 64×16, 32×8, 16×4, 8×2, 4×1, 2×1 and
                    1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter. 
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width and height actually used at level 0.  (The width and height may not
                    be equal to <i>width</i> and <i>height</i> respectively since proxy textures
                    might have scaled them to fit the implementation.)  Then the maximum level
                    can be derived from the formula <c>log2(max(width,height))</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Void*)">
            <summary>
                Builds a two-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_2D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/> or
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild2DMipmaps</b> builds a series of prefiltered two-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for
                    the antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i> and <i>height</i> of <i>data</i> are checked to
                    see if they are a power of 2.  If not, a copy of <i>data</i> (not <i>data</i>
                    itself), is scaled up or down to the nearest power of 2.  This copy will be
                    used for subsequent mipmapping operations described below.  (If <i>width</i>
                    or <i>height</i> is exactly between powers of 2, then the copy of <i>data</i>
                    will scale upwards.)  For example, if <i>width</i> is 57 and <i>height</i> is
                    23 then a copy of <i>data</i> will scale up to 64 in <i>width</i> and down to
                    16 in depth, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, both
                    dimensions are continually halved until it fits.  (If the OpenGL version is
                    &lt;= 1.0, both maximum texture dimensions are clamped to the value returned
                    by <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> with the argument
                    <see cref="F:Tao.OpenGl.Gl.GL_MAX_TEXTURE_SIZE"/>.)
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along both dimensions until size 1×1 is reached.  At each level, each
                    texel in the halved mipmap level is an average of the corresponding four
                    texels in the larger mipmap level.  (In the case of rectangular images, the
                    decimation will ultimately reach an N×1 or 1×N configuration.  Here, two
                    texels are averaged instead.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height))</c>.  For example, if <i>width</i> is 64 and
                    <i>height</i> is 16 and the implementation can store a texture of this size,
                    the following mipmap levels are built: 64×16, 32×8, 16×4, 8×2, 4×1, 2×1 and
                    1×1.  These correspond to levels 0 through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter. 
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width and height actually used at level 0.  (The width and height may not
                    be equal to <i>width</i> and <i>height</i> respectively since proxy textures
                    might have scaled them to fit the implementation.)  Then the maximum level
                    can be derived from the formula <c>log2(max(width,height))</c>.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater and if the GLU version is 1.3 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i> or <i>height</i>
                    is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])">
            <summary>
                Builds a subset of three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.  Should be a power of 2.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmapLevels</b> builds a subset of prefiltered
                    three-dimensional texture maps of decreasing resolutions called a mipmap.
                    This is used for the antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                     A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                     decimating <i>data</i> in half along both dimensions until size 1×1×1 is
                     reached.  At each level, each texel in the halved mipmap level is an average
                     of the corresponding eight texels in the larger mipmap level.  (If exactly
                     one of the dimensions is 1, four texels are averaged.  If exactly two of the
                     dimensions are 1, two texels are averaged.)  <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
                     is called to load these mipmap levels from <i>min</i> to <i>max</i>.  If
                     <i>max</i> is larger than the highest mipmap level for the texture of the
                     specified size, then a GLU error code is returned (see
                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, <i>height</i> is 8
                    and <i>depth</i> is 4, the following levels are possible: 16×8×4, 8×4×2,
                    4×2×1, 2×1×1, 1×1×1.  These correspond to levels 2 through 6 respectively.
                    If <i>min</i> is 3 and <i>max</i> is 5, then only mipmap levels 8×4×2,
                    4×2×1 and 2×1×1 are loaded.  However, if <i>max</i> is 7 then an error is
                    returned and nothing is loaded since <i>max</i> is larger than the highest
                    mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height,depth)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild3DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[0:,0:])">
            <summary>
                Builds a subset of three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.  Should be a power of 2.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmapLevels</b> builds a subset of prefiltered
                    three-dimensional texture maps of decreasing resolutions called a mipmap.
                    This is used for the antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                     A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                     decimating <i>data</i> in half along both dimensions until size 1×1×1 is
                     reached.  At each level, each texel in the halved mipmap level is an average
                     of the corresponding eight texels in the larger mipmap level.  (If exactly
                     one of the dimensions is 1, four texels are averaged.  If exactly two of the
                     dimensions are 1, two texels are averaged.)  <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
                     is called to load these mipmap levels from <i>min</i> to <i>max</i>.  If
                     <i>max</i> is larger than the highest mipmap level for the texture of the
                     specified size, then a GLU error code is returned (see
                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, <i>height</i> is 8
                    and <i>depth</i> is 4, the following levels are possible: 16×8×4, 8×4×2,
                    4×2×1, 2×1×1, 1×1×1.  These correspond to levels 2 through 6 respectively.
                    If <i>min</i> is 3 and <i>max</i> is 5, then only mipmap levels 8×4×2,
                    4×2×1 and 2×1×1 are loaded.  However, if <i>max</i> is 7 then an error is
                    returned and nothing is loaded since <i>max</i> is larger than the highest
                    mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height,depth)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild3DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[0:,0:,0:])">
            <summary>
                Builds a subset of three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.  Should be a power of 2.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmapLevels</b> builds a subset of prefiltered
                    three-dimensional texture maps of decreasing resolutions called a mipmap.
                    This is used for the antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                     A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                     decimating <i>data</i> in half along both dimensions until size 1×1×1 is
                     reached.  At each level, each texel in the halved mipmap level is an average
                     of the corresponding eight texels in the larger mipmap level.  (If exactly
                     one of the dimensions is 1, four texels are averaged.  If exactly two of the
                     dimensions are 1, two texels are averaged.)  <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
                     is called to load these mipmap levels from <i>min</i> to <i>max</i>.  If
                     <i>max</i> is larger than the highest mipmap level for the texture of the
                     specified size, then a GLU error code is returned (see
                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, <i>height</i> is 8
                    and <i>depth</i> is 4, the following levels are possible: 16×8×4, 8×4×2,
                    4×2×1, 2×1×1, 1×1×1.  These correspond to levels 2 through 6 respectively.
                    If <i>min</i> is 3 and <i>max</i> is 5, then only mipmap levels 8×4×2,
                    4×2×1 and 2×1×1 are loaded.  However, if <i>max</i> is 7 then an error is
                    returned and nothing is loaded since <i>max</i> is larger than the highest
                    mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height,depth)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild3DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Double[])">
            <summary>
                Builds a subset of three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.  Should be a power of 2.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmapLevels</b> builds a subset of prefiltered
                    three-dimensional texture maps of decreasing resolutions called a mipmap.
                    This is used for the antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                     A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                     decimating <i>data</i> in half along both dimensions until size 1×1×1 is
                     reached.  At each level, each texel in the halved mipmap level is an average
                     of the corresponding eight texels in the larger mipmap level.  (If exactly
                     one of the dimensions is 1, four texels are averaged.  If exactly two of the
                     dimensions are 1, two texels are averaged.)  <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
                     is called to load these mipmap levels from <i>min</i> to <i>max</i>.  If
                     <i>max</i> is larger than the highest mipmap level for the texture of the
                     specified size, then a GLU error code is returned (see
                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, <i>height</i> is 8
                    and <i>depth</i> is 4, the following levels are possible: 16×8×4, 8×4×2,
                    4×2×1, 2×1×1, 1×1×1.  These correspond to levels 2 through 6 respectively.
                    If <i>min</i> is 3 and <i>max</i> is 5, then only mipmap levels 8×4×2,
                    4×2×1 and 2×1×1 are loaded.  However, if <i>max</i> is 7 then an error is
                    returned and nothing is loaded since <i>max</i> is larger than the highest
                    mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height,depth)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild3DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Double[0:,0:])">
            <summary>
                Builds a subset of three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.  Should be a power of 2.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmapLevels</b> builds a subset of prefiltered
                    three-dimensional texture maps of decreasing resolutions called a mipmap.
                    This is used for the antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                     A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                     decimating <i>data</i> in half along both dimensions until size 1×1×1 is
                     reached.  At each level, each texel in the halved mipmap level is an average
                     of the corresponding eight texels in the larger mipmap level.  (If exactly
                     one of the dimensions is 1, four texels are averaged.  If exactly two of the
                     dimensions are 1, two texels are averaged.)  <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
                     is called to load these mipmap levels from <i>min</i> to <i>max</i>.  If
                     <i>max</i> is larger than the highest mipmap level for the texture of the
                     specified size, then a GLU error code is returned (see
                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, <i>height</i> is 8
                    and <i>depth</i> is 4, the following levels are possible: 16×8×4, 8×4×2,
                    4×2×1, 2×1×1, 1×1×1.  These correspond to levels 2 through 6 respectively.
                    If <i>min</i> is 3 and <i>max</i> is 5, then only mipmap levels 8×4×2,
                    4×2×1 and 2×1×1 are loaded.  However, if <i>max</i> is 7 then an error is
                    returned and nothing is loaded since <i>max</i> is larger than the highest
                    mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height,depth)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild3DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Double[0:,0:,0:])">
            <summary>
                Builds a subset of three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.  Should be a power of 2.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmapLevels</b> builds a subset of prefiltered
                    three-dimensional texture maps of decreasing resolutions called a mipmap.
                    This is used for the antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                     A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                     decimating <i>data</i> in half along both dimensions until size 1×1×1 is
                     reached.  At each level, each texel in the halved mipmap level is an average
                     of the corresponding eight texels in the larger mipmap level.  (If exactly
                     one of the dimensions is 1, four texels are averaged.  If exactly two of the
                     dimensions are 1, two texels are averaged.)  <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
                     is called to load these mipmap levels from <i>min</i> to <i>max</i>.  If
                     <i>max</i> is larger than the highest mipmap level for the texture of the
                     specified size, then a GLU error code is returned (see
                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, <i>height</i> is 8
                    and <i>depth</i> is 4, the following levels are possible: 16×8×4, 8×4×2,
                    4×2×1, 2×1×1, 1×1×1.  These correspond to levels 2 through 6 respectively.
                    If <i>min</i> is 3 and <i>max</i> is 5, then only mipmap levels 8×4×2,
                    4×2×1 and 2×1×1 are loaded.  However, if <i>max</i> is 7 then an error is
                    returned and nothing is loaded since <i>max</i> is larger than the highest
                    mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height,depth)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild3DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int16[])">
            <summary>
                Builds a subset of three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.  Should be a power of 2.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmapLevels</b> builds a subset of prefiltered
                    three-dimensional texture maps of decreasing resolutions called a mipmap.
                    This is used for the antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                     A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                     decimating <i>data</i> in half along both dimensions until size 1×1×1 is
                     reached.  At each level, each texel in the halved mipmap level is an average
                     of the corresponding eight texels in the larger mipmap level.  (If exactly
                     one of the dimensions is 1, four texels are averaged.  If exactly two of the
                     dimensions are 1, two texels are averaged.)  <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
                     is called to load these mipmap levels from <i>min</i> to <i>max</i>.  If
                     <i>max</i> is larger than the highest mipmap level for the texture of the
                     specified size, then a GLU error code is returned (see
                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, <i>height</i> is 8
                    and <i>depth</i> is 4, the following levels are possible: 16×8×4, 8×4×2,
                    4×2×1, 2×1×1, 1×1×1.  These correspond to levels 2 through 6 respectively.
                    If <i>min</i> is 3 and <i>max</i> is 5, then only mipmap levels 8×4×2,
                    4×2×1 and 2×1×1 are loaded.  However, if <i>max</i> is 7 then an error is
                    returned and nothing is loaded since <i>max</i> is larger than the highest
                    mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height,depth)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild3DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int16[0:,0:])">
            <summary>
                Builds a subset of three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.  Should be a power of 2.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmapLevels</b> builds a subset of prefiltered
                    three-dimensional texture maps of decreasing resolutions called a mipmap.
                    This is used for the antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                     A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                     decimating <i>data</i> in half along both dimensions until size 1×1×1 is
                     reached.  At each level, each texel in the halved mipmap level is an average
                     of the corresponding eight texels in the larger mipmap level.  (If exactly
                     one of the dimensions is 1, four texels are averaged.  If exactly two of the
                     dimensions are 1, two texels are averaged.)  <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
                     is called to load these mipmap levels from <i>min</i> to <i>max</i>.  If
                     <i>max</i> is larger than the highest mipmap level for the texture of the
                     specified size, then a GLU error code is returned (see
                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, <i>height</i> is 8
                    and <i>depth</i> is 4, the following levels are possible: 16×8×4, 8×4×2,
                    4×2×1, 2×1×1, 1×1×1.  These correspond to levels 2 through 6 respectively.
                    If <i>min</i> is 3 and <i>max</i> is 5, then only mipmap levels 8×4×2,
                    4×2×1 and 2×1×1 are loaded.  However, if <i>max</i> is 7 then an error is
                    returned and nothing is loaded since <i>max</i> is larger than the highest
                    mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height,depth)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild3DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int16[0:,0:,0:])">
            <summary>
                Builds a subset of three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.  Should be a power of 2.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmapLevels</b> builds a subset of prefiltered
                    three-dimensional texture maps of decreasing resolutions called a mipmap.
                    This is used for the antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                     A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                     decimating <i>data</i> in half along both dimensions until size 1×1×1 is
                     reached.  At each level, each texel in the halved mipmap level is an average
                     of the corresponding eight texels in the larger mipmap level.  (If exactly
                     one of the dimensions is 1, four texels are averaged.  If exactly two of the
                     dimensions are 1, two texels are averaged.)  <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
                     is called to load these mipmap levels from <i>min</i> to <i>max</i>.  If
                     <i>max</i> is larger than the highest mipmap level for the texture of the
                     specified size, then a GLU error code is returned (see
                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, <i>height</i> is 8
                    and <i>depth</i> is 4, the following levels are possible: 16×8×4, 8×4×2,
                    4×2×1, 2×1×1, 1×1×1.  These correspond to levels 2 through 6 respectively.
                    If <i>min</i> is 3 and <i>max</i> is 5, then only mipmap levels 8×4×2,
                    4×2×1 and 2×1×1 are loaded.  However, if <i>max</i> is 7 then an error is
                    returned and nothing is loaded since <i>max</i> is larger than the highest
                    mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height,depth)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild3DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32[])">
            <summary>
                Builds a subset of three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.  Should be a power of 2.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmapLevels</b> builds a subset of prefiltered
                    three-dimensional texture maps of decreasing resolutions called a mipmap.
                    This is used for the antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                     A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                     decimating <i>data</i> in half along both dimensions until size 1×1×1 is
                     reached.  At each level, each texel in the halved mipmap level is an average
                     of the corresponding eight texels in the larger mipmap level.  (If exactly
                     one of the dimensions is 1, four texels are averaged.  If exactly two of the
                     dimensions are 1, two texels are averaged.)  <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
                     is called to load these mipmap levels from <i>min</i> to <i>max</i>.  If
                     <i>max</i> is larger than the highest mipmap level for the texture of the
                     specified size, then a GLU error code is returned (see
                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, <i>height</i> is 8
                    and <i>depth</i> is 4, the following levels are possible: 16×8×4, 8×4×2,
                    4×2×1, 2×1×1, 1×1×1.  These correspond to levels 2 through 6 respectively.
                    If <i>min</i> is 3 and <i>max</i> is 5, then only mipmap levels 8×4×2,
                    4×2×1 and 2×1×1 are loaded.  However, if <i>max</i> is 7 then an error is
                    returned and nothing is loaded since <i>max</i> is larger than the highest
                    mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height,depth)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild3DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32[0:,0:])">
            <summary>
                Builds a subset of three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.  Should be a power of 2.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmapLevels</b> builds a subset of prefiltered
                    three-dimensional texture maps of decreasing resolutions called a mipmap.
                    This is used for the antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                     A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                     decimating <i>data</i> in half along both dimensions until size 1×1×1 is
                     reached.  At each level, each texel in the halved mipmap level is an average
                     of the corresponding eight texels in the larger mipmap level.  (If exactly
                     one of the dimensions is 1, four texels are averaged.  If exactly two of the
                     dimensions are 1, two texels are averaged.)  <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
                     is called to load these mipmap levels from <i>min</i> to <i>max</i>.  If
                     <i>max</i> is larger than the highest mipmap level for the texture of the
                     specified size, then a GLU error code is returned (see
                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, <i>height</i> is 8
                    and <i>depth</i> is 4, the following levels are possible: 16×8×4, 8×4×2,
                    4×2×1, 2×1×1, 1×1×1.  These correspond to levels 2 through 6 respectively.
                    If <i>min</i> is 3 and <i>max</i> is 5, then only mipmap levels 8×4×2,
                    4×2×1 and 2×1×1 are loaded.  However, if <i>max</i> is 7 then an error is
                    returned and nothing is loaded since <i>max</i> is larger than the highest
                    mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height,depth)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild3DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32[0:,0:,0:])">
            <summary>
                Builds a subset of three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.  Should be a power of 2.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmapLevels</b> builds a subset of prefiltered
                    three-dimensional texture maps of decreasing resolutions called a mipmap.
                    This is used for the antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                     A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                     decimating <i>data</i> in half along both dimensions until size 1×1×1 is
                     reached.  At each level, each texel in the halved mipmap level is an average
                     of the corresponding eight texels in the larger mipmap level.  (If exactly
                     one of the dimensions is 1, four texels are averaged.  If exactly two of the
                     dimensions are 1, two texels are averaged.)  <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
                     is called to load these mipmap levels from <i>min</i> to <i>max</i>.  If
                     <i>max</i> is larger than the highest mipmap level for the texture of the
                     specified size, then a GLU error code is returned (see
                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, <i>height</i> is 8
                    and <i>depth</i> is 4, the following levels are possible: 16×8×4, 8×4×2,
                    4×2×1, 2×1×1, 1×1×1.  These correspond to levels 2 through 6 respectively.
                    If <i>min</i> is 3 and <i>max</i> is 5, then only mipmap levels 8×4×2,
                    4×2×1 and 2×1×1 are loaded.  However, if <i>max</i> is 7 then an error is
                    returned and nothing is loaded since <i>max</i> is larger than the highest
                    mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height,depth)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild3DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single[])">
            <summary>
                Builds a subset of three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.  Should be a power of 2.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmapLevels</b> builds a subset of prefiltered
                    three-dimensional texture maps of decreasing resolutions called a mipmap.
                    This is used for the antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                     A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                     decimating <i>data</i> in half along both dimensions until size 1×1×1 is
                     reached.  At each level, each texel in the halved mipmap level is an average
                     of the corresponding eight texels in the larger mipmap level.  (If exactly
                     one of the dimensions is 1, four texels are averaged.  If exactly two of the
                     dimensions are 1, two texels are averaged.)  <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
                     is called to load these mipmap levels from <i>min</i> to <i>max</i>.  If
                     <i>max</i> is larger than the highest mipmap level for the texture of the
                     specified size, then a GLU error code is returned (see
                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, <i>height</i> is 8
                    and <i>depth</i> is 4, the following levels are possible: 16×8×4, 8×4×2,
                    4×2×1, 2×1×1, 1×1×1.  These correspond to levels 2 through 6 respectively.
                    If <i>min</i> is 3 and <i>max</i> is 5, then only mipmap levels 8×4×2,
                    4×2×1 and 2×1×1 are loaded.  However, if <i>max</i> is 7 then an error is
                    returned and nothing is loaded since <i>max</i> is larger than the highest
                    mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height,depth)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild3DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single[0:,0:])">
            <summary>
                Builds a subset of three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.  Should be a power of 2.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmapLevels</b> builds a subset of prefiltered
                    three-dimensional texture maps of decreasing resolutions called a mipmap.
                    This is used for the antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                     A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                     decimating <i>data</i> in half along both dimensions until size 1×1×1 is
                     reached.  At each level, each texel in the halved mipmap level is an average
                     of the corresponding eight texels in the larger mipmap level.  (If exactly
                     one of the dimensions is 1, four texels are averaged.  If exactly two of the
                     dimensions are 1, two texels are averaged.)  <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
                     is called to load these mipmap levels from <i>min</i> to <i>max</i>.  If
                     <i>max</i> is larger than the highest mipmap level for the texture of the
                     specified size, then a GLU error code is returned (see
                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, <i>height</i> is 8
                    and <i>depth</i> is 4, the following levels are possible: 16×8×4, 8×4×2,
                    4×2×1, 2×1×1, 1×1×1.  These correspond to levels 2 through 6 respectively.
                    If <i>min</i> is 3 and <i>max</i> is 5, then only mipmap levels 8×4×2,
                    4×2×1 and 2×1×1 are loaded.  However, if <i>max</i> is 7 then an error is
                    returned and nothing is loaded since <i>max</i> is larger than the highest
                    mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height,depth)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild3DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single[0:,0:,0:])">
            <summary>
                Builds a subset of three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.  Should be a power of 2.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmapLevels</b> builds a subset of prefiltered
                    three-dimensional texture maps of decreasing resolutions called a mipmap.
                    This is used for the antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                     A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                     decimating <i>data</i> in half along both dimensions until size 1×1×1 is
                     reached.  At each level, each texel in the halved mipmap level is an average
                     of the corresponding eight texels in the larger mipmap level.  (If exactly
                     one of the dimensions is 1, four texels are averaged.  If exactly two of the
                     dimensions are 1, two texels are averaged.)  <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
                     is called to load these mipmap levels from <i>min</i> to <i>max</i>.  If
                     <i>max</i> is larger than the highest mipmap level for the texture of the
                     specified size, then a GLU error code is returned (see
                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, <i>height</i> is 8
                    and <i>depth</i> is 4, the following levels are possible: 16×8×4, 8×4×2,
                    4×2×1, 2×1×1, 1×1×1.  These correspond to levels 2 through 6 respectively.
                    If <i>min</i> is 3 and <i>max</i> is 5, then only mipmap levels 8×4×2,
                    4×2×1 and 2×1×1 are loaded.  However, if <i>max</i> is 7 then an error is
                    returned and nothing is loaded since <i>max</i> is larger than the highest
                    mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height,depth)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild3DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt16[])">
            <summary>
                Builds a subset of three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.  Should be a power of 2.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmapLevels</b> builds a subset of prefiltered
                    three-dimensional texture maps of decreasing resolutions called a mipmap.
                    This is used for the antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                     A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                     decimating <i>data</i> in half along both dimensions until size 1×1×1 is
                     reached.  At each level, each texel in the halved mipmap level is an average
                     of the corresponding eight texels in the larger mipmap level.  (If exactly
                     one of the dimensions is 1, four texels are averaged.  If exactly two of the
                     dimensions are 1, two texels are averaged.)  <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
                     is called to load these mipmap levels from <i>min</i> to <i>max</i>.  If
                     <i>max</i> is larger than the highest mipmap level for the texture of the
                     specified size, then a GLU error code is returned (see
                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, <i>height</i> is 8
                    and <i>depth</i> is 4, the following levels are possible: 16×8×4, 8×4×2,
                    4×2×1, 2×1×1, 1×1×1.  These correspond to levels 2 through 6 respectively.
                    If <i>min</i> is 3 and <i>max</i> is 5, then only mipmap levels 8×4×2,
                    4×2×1 and 2×1×1 are loaded.  However, if <i>max</i> is 7 then an error is
                    returned and nothing is loaded since <i>max</i> is larger than the highest
                    mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height,depth)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild3DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt16[0:,0:])">
            <summary>
                Builds a subset of three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.  Should be a power of 2.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmapLevels</b> builds a subset of prefiltered
                    three-dimensional texture maps of decreasing resolutions called a mipmap.
                    This is used for the antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                     A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                     decimating <i>data</i> in half along both dimensions until size 1×1×1 is
                     reached.  At each level, each texel in the halved mipmap level is an average
                     of the corresponding eight texels in the larger mipmap level.  (If exactly
                     one of the dimensions is 1, four texels are averaged.  If exactly two of the
                     dimensions are 1, two texels are averaged.)  <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
                     is called to load these mipmap levels from <i>min</i> to <i>max</i>.  If
                     <i>max</i> is larger than the highest mipmap level for the texture of the
                     specified size, then a GLU error code is returned (see
                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, <i>height</i> is 8
                    and <i>depth</i> is 4, the following levels are possible: 16×8×4, 8×4×2,
                    4×2×1, 2×1×1, 1×1×1.  These correspond to levels 2 through 6 respectively.
                    If <i>min</i> is 3 and <i>max</i> is 5, then only mipmap levels 8×4×2,
                    4×2×1 and 2×1×1 are loaded.  However, if <i>max</i> is 7 then an error is
                    returned and nothing is loaded since <i>max</i> is larger than the highest
                    mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height,depth)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild3DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt16[0:,0:,0:])">
            <summary>
                Builds a subset of three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.  Should be a power of 2.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmapLevels</b> builds a subset of prefiltered
                    three-dimensional texture maps of decreasing resolutions called a mipmap.
                    This is used for the antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                     A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                     decimating <i>data</i> in half along both dimensions until size 1×1×1 is
                     reached.  At each level, each texel in the halved mipmap level is an average
                     of the corresponding eight texels in the larger mipmap level.  (If exactly
                     one of the dimensions is 1, four texels are averaged.  If exactly two of the
                     dimensions are 1, two texels are averaged.)  <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
                     is called to load these mipmap levels from <i>min</i> to <i>max</i>.  If
                     <i>max</i> is larger than the highest mipmap level for the texture of the
                     specified size, then a GLU error code is returned (see
                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, <i>height</i> is 8
                    and <i>depth</i> is 4, the following levels are possible: 16×8×4, 8×4×2,
                    4×2×1, 2×1×1, 1×1×1.  These correspond to levels 2 through 6 respectively.
                    If <i>min</i> is 3 and <i>max</i> is 5, then only mipmap levels 8×4×2,
                    4×2×1 and 2×1×1 are loaded.  However, if <i>max</i> is 7 then an error is
                    returned and nothing is loaded since <i>max</i> is larger than the highest
                    mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height,depth)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild3DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32[])">
            <summary>
                Builds a subset of three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.  Should be a power of 2.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmapLevels</b> builds a subset of prefiltered
                    three-dimensional texture maps of decreasing resolutions called a mipmap.
                    This is used for the antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                     A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                     decimating <i>data</i> in half along both dimensions until size 1×1×1 is
                     reached.  At each level, each texel in the halved mipmap level is an average
                     of the corresponding eight texels in the larger mipmap level.  (If exactly
                     one of the dimensions is 1, four texels are averaged.  If exactly two of the
                     dimensions are 1, two texels are averaged.)  <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
                     is called to load these mipmap levels from <i>min</i> to <i>max</i>.  If
                     <i>max</i> is larger than the highest mipmap level for the texture of the
                     specified size, then a GLU error code is returned (see
                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, <i>height</i> is 8
                    and <i>depth</i> is 4, the following levels are possible: 16×8×4, 8×4×2,
                    4×2×1, 2×1×1, 1×1×1.  These correspond to levels 2 through 6 respectively.
                    If <i>min</i> is 3 and <i>max</i> is 5, then only mipmap levels 8×4×2,
                    4×2×1 and 2×1×1 are loaded.  However, if <i>max</i> is 7 then an error is
                    returned and nothing is loaded since <i>max</i> is larger than the highest
                    mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height,depth)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild3DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32[0:,0:])">
            <summary>
                Builds a subset of three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.  Should be a power of 2.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmapLevels</b> builds a subset of prefiltered
                    three-dimensional texture maps of decreasing resolutions called a mipmap.
                    This is used for the antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                     A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                     decimating <i>data</i> in half along both dimensions until size 1×1×1 is
                     reached.  At each level, each texel in the halved mipmap level is an average
                     of the corresponding eight texels in the larger mipmap level.  (If exactly
                     one of the dimensions is 1, four texels are averaged.  If exactly two of the
                     dimensions are 1, two texels are averaged.)  <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
                     is called to load these mipmap levels from <i>min</i> to <i>max</i>.  If
                     <i>max</i> is larger than the highest mipmap level for the texture of the
                     specified size, then a GLU error code is returned (see
                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, <i>height</i> is 8
                    and <i>depth</i> is 4, the following levels are possible: 16×8×4, 8×4×2,
                    4×2×1, 2×1×1, 1×1×1.  These correspond to levels 2 through 6 respectively.
                    If <i>min</i> is 3 and <i>max</i> is 5, then only mipmap levels 8×4×2,
                    4×2×1 and 2×1×1 are loaded.  However, if <i>max</i> is 7 then an error is
                    returned and nothing is loaded since <i>max</i> is larger than the highest
                    mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height,depth)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild3DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32[0:,0:,0:])">
            <summary>
                Builds a subset of three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.  Should be a power of 2.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmapLevels</b> builds a subset of prefiltered
                    three-dimensional texture maps of decreasing resolutions called a mipmap.
                    This is used for the antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                     A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                     decimating <i>data</i> in half along both dimensions until size 1×1×1 is
                     reached.  At each level, each texel in the halved mipmap level is an average
                     of the corresponding eight texels in the larger mipmap level.  (If exactly
                     one of the dimensions is 1, four texels are averaged.  If exactly two of the
                     dimensions are 1, two texels are averaged.)  <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
                     is called to load these mipmap levels from <i>min</i> to <i>max</i>.  If
                     <i>max</i> is larger than the highest mipmap level for the texture of the
                     specified size, then a GLU error code is returned (see
                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, <i>height</i> is 8
                    and <i>depth</i> is 4, the following levels are possible: 16×8×4, 8×4×2,
                    4×2×1, 2×1×1, 1×1×1.  These correspond to levels 2 through 6 respectively.
                    If <i>min</i> is 3 and <i>max</i> is 5, then only mipmap levels 8×4×2,
                    4×2×1 and 2×1×1 are loaded.  However, if <i>max</i> is 7 then an error is
                    returned and nothing is loaded since <i>max</i> is larger than the highest
                    mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height,depth)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild3DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
            <summary>
                Builds a subset of three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.  Should be a power of 2.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmapLevels</b> builds a subset of prefiltered
                    three-dimensional texture maps of decreasing resolutions called a mipmap.
                    This is used for the antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                     A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                     decimating <i>data</i> in half along both dimensions until size 1×1×1 is
                     reached.  At each level, each texel in the halved mipmap level is an average
                     of the corresponding eight texels in the larger mipmap level.  (If exactly
                     one of the dimensions is 1, four texels are averaged.  If exactly two of the
                     dimensions are 1, two texels are averaged.)  <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
                     is called to load these mipmap levels from <i>min</i> to <i>max</i>.  If
                     <i>max</i> is larger than the highest mipmap level for the texture of the
                     specified size, then a GLU error code is returned (see
                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, <i>height</i> is 8
                    and <i>depth</i> is 4, the following levels are possible: 16×8×4, 8×4×2,
                    4×2×1, 2×1×1, 1×1×1.  These correspond to levels 2 through 6 respectively.
                    If <i>min</i> is 3 and <i>max</i> is 5, then only mipmap levels 8×4×2,
                    4×2×1 and 2×1×1 are loaded.  However, if <i>max</i> is 7 then an error is
                    returned and nothing is loaded since <i>max</i> is larger than the highest
                    mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height,depth)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild3DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Void*)">
            <summary>
                Builds a subset of three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width of the texture image.  Should be a power of 2.
            </param>
            <param name="height">
                Specifies, in pixels, the height of the texture image.  Should be a power of 2.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth of the texture image.  Should be a power of 2.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="level">
                Specifies the mipmap level of the image data.
            </param>
            <param name="min">
                Specifies the minimum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="max">
                Specifies the maximum mipmap level to pass to <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmapLevels</b> builds a subset of prefiltered
                    three-dimensional texture maps of decreasing resolutions called a mipmap.
                    This is used for the antialiasing of texture mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                     A series of mipmap levels from <i>min</i> to <i>max</i> is built by
                     decimating <i>data</i> in half along both dimensions until size 1×1×1 is
                     reached.  At each level, each texel in the halved mipmap level is an average
                     of the corresponding eight texels in the larger mipmap level.  (If exactly
                     one of the dimensions is 1, four texels are averaged.  If exactly two of the
                     dimensions are 1, two texels are averaged.)  <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
                     is called to load these mipmap levels from <i>min</i> to <i>max</i>.  If
                     <i>max</i> is larger than the highest mipmap level for the texture of the
                     specified size, then a GLU error code is returned (see
                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>) and nothing is loaded.
                </para>
                <para>
                    For example, if <i>level</i> is 2 and <i>width</i> is 16, <i>height</i> is 8
                    and <i>depth</i> is 4, the following levels are possible: 16×8×4, 8×4×2,
                    4×2×1, 2×1×1, 1×1×1.  These correspond to levels 2 through 6 respectively.
                    If <i>min</i> is 3 and <i>max</i> is 5, then only mipmap levels 8×4×2,
                    4×2×1 and 2×1×1 are loaded.  However, if <i>max</i> is 7 then an error is
                    returned and nothing is loaded since <i>max</i> is larger than the highest
                    mipmap level which is, in this case, 6.
                </para>
                <para>
                    The highest mipmap level can be derived from the formula
                    <c>log2(max(width,height,depth)*(2^level))</c>.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluBuild3DMipmapLevels</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>level</i> &gt; <i>min</i>,
                    <i>min</i> &lt; 0, <i>max</i> &lt; <i>min</i> or <i>max</i> is &gt; the
                    highest mipmap level for <i>data</i>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])">
            <summary>
                Builds a three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width in pixels of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height in pixels of the texture image.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth in pixels of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmaps</b> builds a series of prefiltered three-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i>, <i>height</i> and <i>depth</i> of <i>data</i>
                    are checked to see if they are a power of two.  If not, a copy of <i>data</i>
                    (not <i>data</i> itself), is scaled up or down to the nearest power of two.
                    This copy will be used for subsequent mipmapping operations described below.
                    (If <i>width</i>, <i>height</i> or <i>depth</i> is exactly between powers of
                    2, then the copy of <i>data</i> will scale upwards.)  For example, if
                    <i>width</i> is 57, <i>height</i> is 23 and <i>depth</i> is 24 then a copy of
                    <i>data</i> will scale up to 64 in <i>width</i>, down to 16 in <i>height</i>
                    and up to 32 in <i>depth</i>, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, all
                    three dimensions are continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along all three dimensions until size 1×1×1 is reached.  At each
                    level, each texel in the halved mipmap level is an average of the
                    corresponding eight texels in the larger mipmap level.  (If exactly one of
                    the dimensions is 1, four texels are averaged.  If exactly two of the
                    dimensions are 1, two texels are averaged.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height,depth))</c>.  For example, if <i>width</i> is 64,
                    <i>height</i> is 16 and <i>depth</i> is 32, and the implementation can store
                    a texture of this size, the following mipmap levels are built: 64×16×32,
                    32×8×16, 16×4×8, 8×2×4, 4×1×2, 2×1×1 and 1×1×1.  These correspond to levels 0
                    through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width, height and depth actually used at level 0.  (The width, height
                    and depth may not be equal to <i>width</i>, <i>height</i> and <i>depth</i>
                    respectively since proxy textures might have scaled them to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(max(width,height,depth))</c>.
                </para>
                <para>
                    <b>gluBuild3DMipmaps</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[0:,0:])">
            <summary>
                Builds a three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width in pixels of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height in pixels of the texture image.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth in pixels of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmaps</b> builds a series of prefiltered three-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i>, <i>height</i> and <i>depth</i> of <i>data</i>
                    are checked to see if they are a power of two.  If not, a copy of <i>data</i>
                    (not <i>data</i> itself), is scaled up or down to the nearest power of two.
                    This copy will be used for subsequent mipmapping operations described below.
                    (If <i>width</i>, <i>height</i> or <i>depth</i> is exactly between powers of
                    2, then the copy of <i>data</i> will scale upwards.)  For example, if
                    <i>width</i> is 57, <i>height</i> is 23 and <i>depth</i> is 24 then a copy of
                    <i>data</i> will scale up to 64 in <i>width</i>, down to 16 in <i>height</i>
                    and up to 32 in <i>depth</i>, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, all
                    three dimensions are continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along all three dimensions until size 1×1×1 is reached.  At each
                    level, each texel in the halved mipmap level is an average of the
                    corresponding eight texels in the larger mipmap level.  (If exactly one of
                    the dimensions is 1, four texels are averaged.  If exactly two of the
                    dimensions are 1, two texels are averaged.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height,depth))</c>.  For example, if <i>width</i> is 64,
                    <i>height</i> is 16 and <i>depth</i> is 32, and the implementation can store
                    a texture of this size, the following mipmap levels are built: 64×16×32,
                    32×8×16, 16×4×8, 8×2×4, 4×1×2, 2×1×1 and 1×1×1.  These correspond to levels 0
                    through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width, height and depth actually used at level 0.  (The width, height
                    and depth may not be equal to <i>width</i>, <i>height</i> and <i>depth</i>
                    respectively since proxy textures might have scaled them to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(max(width,height,depth))</c>.
                </para>
                <para>
                    <b>gluBuild3DMipmaps</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[0:,0:,0:])">
            <summary>
                Builds a three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width in pixels of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height in pixels of the texture image.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth in pixels of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmaps</b> builds a series of prefiltered three-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i>, <i>height</i> and <i>depth</i> of <i>data</i>
                    are checked to see if they are a power of two.  If not, a copy of <i>data</i>
                    (not <i>data</i> itself), is scaled up or down to the nearest power of two.
                    This copy will be used for subsequent mipmapping operations described below.
                    (If <i>width</i>, <i>height</i> or <i>depth</i> is exactly between powers of
                    2, then the copy of <i>data</i> will scale upwards.)  For example, if
                    <i>width</i> is 57, <i>height</i> is 23 and <i>depth</i> is 24 then a copy of
                    <i>data</i> will scale up to 64 in <i>width</i>, down to 16 in <i>height</i>
                    and up to 32 in <i>depth</i>, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, all
                    three dimensions are continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along all three dimensions until size 1×1×1 is reached.  At each
                    level, each texel in the halved mipmap level is an average of the
                    corresponding eight texels in the larger mipmap level.  (If exactly one of
                    the dimensions is 1, four texels are averaged.  If exactly two of the
                    dimensions are 1, two texels are averaged.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height,depth))</c>.  For example, if <i>width</i> is 64,
                    <i>height</i> is 16 and <i>depth</i> is 32, and the implementation can store
                    a texture of this size, the following mipmap levels are built: 64×16×32,
                    32×8×16, 16×4×8, 8×2×4, 4×1×2, 2×1×1 and 1×1×1.  These correspond to levels 0
                    through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width, height and depth actually used at level 0.  (The width, height
                    and depth may not be equal to <i>width</i>, <i>height</i> and <i>depth</i>
                    respectively since proxy textures might have scaled them to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(max(width,height,depth))</c>.
                </para>
                <para>
                    <b>gluBuild3DMipmaps</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Double[])">
            <summary>
                Builds a three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width in pixels of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height in pixels of the texture image.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth in pixels of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmaps</b> builds a series of prefiltered three-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i>, <i>height</i> and <i>depth</i> of <i>data</i>
                    are checked to see if they are a power of two.  If not, a copy of <i>data</i>
                    (not <i>data</i> itself), is scaled up or down to the nearest power of two.
                    This copy will be used for subsequent mipmapping operations described below.
                    (If <i>width</i>, <i>height</i> or <i>depth</i> is exactly between powers of
                    2, then the copy of <i>data</i> will scale upwards.)  For example, if
                    <i>width</i> is 57, <i>height</i> is 23 and <i>depth</i> is 24 then a copy of
                    <i>data</i> will scale up to 64 in <i>width</i>, down to 16 in <i>height</i>
                    and up to 32 in <i>depth</i>, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, all
                    three dimensions are continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along all three dimensions until size 1×1×1 is reached.  At each
                    level, each texel in the halved mipmap level is an average of the
                    corresponding eight texels in the larger mipmap level.  (If exactly one of
                    the dimensions is 1, four texels are averaged.  If exactly two of the
                    dimensions are 1, two texels are averaged.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height,depth))</c>.  For example, if <i>width</i> is 64,
                    <i>height</i> is 16 and <i>depth</i> is 32, and the implementation can store
                    a texture of this size, the following mipmap levels are built: 64×16×32,
                    32×8×16, 16×4×8, 8×2×4, 4×1×2, 2×1×1 and 1×1×1.  These correspond to levels 0
                    through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width, height and depth actually used at level 0.  (The width, height
                    and depth may not be equal to <i>width</i>, <i>height</i> and <i>depth</i>
                    respectively since proxy textures might have scaled them to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(max(width,height,depth))</c>.
                </para>
                <para>
                    <b>gluBuild3DMipmaps</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Double[0:,0:])">
            <summary>
                Builds a three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width in pixels of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height in pixels of the texture image.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth in pixels of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmaps</b> builds a series of prefiltered three-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i>, <i>height</i> and <i>depth</i> of <i>data</i>
                    are checked to see if they are a power of two.  If not, a copy of <i>data</i>
                    (not <i>data</i> itself), is scaled up or down to the nearest power of two.
                    This copy will be used for subsequent mipmapping operations described below.
                    (If <i>width</i>, <i>height</i> or <i>depth</i> is exactly between powers of
                    2, then the copy of <i>data</i> will scale upwards.)  For example, if
                    <i>width</i> is 57, <i>height</i> is 23 and <i>depth</i> is 24 then a copy of
                    <i>data</i> will scale up to 64 in <i>width</i>, down to 16 in <i>height</i>
                    and up to 32 in <i>depth</i>, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, all
                    three dimensions are continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along all three dimensions until size 1×1×1 is reached.  At each
                    level, each texel in the halved mipmap level is an average of the
                    corresponding eight texels in the larger mipmap level.  (If exactly one of
                    the dimensions is 1, four texels are averaged.  If exactly two of the
                    dimensions are 1, two texels are averaged.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height,depth))</c>.  For example, if <i>width</i> is 64,
                    <i>height</i> is 16 and <i>depth</i> is 32, and the implementation can store
                    a texture of this size, the following mipmap levels are built: 64×16×32,
                    32×8×16, 16×4×8, 8×2×4, 4×1×2, 2×1×1 and 1×1×1.  These correspond to levels 0
                    through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width, height and depth actually used at level 0.  (The width, height
                    and depth may not be equal to <i>width</i>, <i>height</i> and <i>depth</i>
                    respectively since proxy textures might have scaled them to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(max(width,height,depth))</c>.
                </para>
                <para>
                    <b>gluBuild3DMipmaps</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Double[0:,0:,0:])">
            <summary>
                Builds a three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width in pixels of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height in pixels of the texture image.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth in pixels of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmaps</b> builds a series of prefiltered three-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i>, <i>height</i> and <i>depth</i> of <i>data</i>
                    are checked to see if they are a power of two.  If not, a copy of <i>data</i>
                    (not <i>data</i> itself), is scaled up or down to the nearest power of two.
                    This copy will be used for subsequent mipmapping operations described below.
                    (If <i>width</i>, <i>height</i> or <i>depth</i> is exactly between powers of
                    2, then the copy of <i>data</i> will scale upwards.)  For example, if
                    <i>width</i> is 57, <i>height</i> is 23 and <i>depth</i> is 24 then a copy of
                    <i>data</i> will scale up to 64 in <i>width</i>, down to 16 in <i>height</i>
                    and up to 32 in <i>depth</i>, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, all
                    three dimensions are continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along all three dimensions until size 1×1×1 is reached.  At each
                    level, each texel in the halved mipmap level is an average of the
                    corresponding eight texels in the larger mipmap level.  (If exactly one of
                    the dimensions is 1, four texels are averaged.  If exactly two of the
                    dimensions are 1, two texels are averaged.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height,depth))</c>.  For example, if <i>width</i> is 64,
                    <i>height</i> is 16 and <i>depth</i> is 32, and the implementation can store
                    a texture of this size, the following mipmap levels are built: 64×16×32,
                    32×8×16, 16×4×8, 8×2×4, 4×1×2, 2×1×1 and 1×1×1.  These correspond to levels 0
                    through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width, height and depth actually used at level 0.  (The width, height
                    and depth may not be equal to <i>width</i>, <i>height</i> and <i>depth</i>
                    respectively since proxy textures might have scaled them to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(max(width,height,depth))</c>.
                </para>
                <para>
                    <b>gluBuild3DMipmaps</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int16[])">
            <summary>
                Builds a three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width in pixels of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height in pixels of the texture image.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth in pixels of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmaps</b> builds a series of prefiltered three-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i>, <i>height</i> and <i>depth</i> of <i>data</i>
                    are checked to see if they are a power of two.  If not, a copy of <i>data</i>
                    (not <i>data</i> itself), is scaled up or down to the nearest power of two.
                    This copy will be used for subsequent mipmapping operations described below.
                    (If <i>width</i>, <i>height</i> or <i>depth</i> is exactly between powers of
                    2, then the copy of <i>data</i> will scale upwards.)  For example, if
                    <i>width</i> is 57, <i>height</i> is 23 and <i>depth</i> is 24 then a copy of
                    <i>data</i> will scale up to 64 in <i>width</i>, down to 16 in <i>height</i>
                    and up to 32 in <i>depth</i>, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, all
                    three dimensions are continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along all three dimensions until size 1×1×1 is reached.  At each
                    level, each texel in the halved mipmap level is an average of the
                    corresponding eight texels in the larger mipmap level.  (If exactly one of
                    the dimensions is 1, four texels are averaged.  If exactly two of the
                    dimensions are 1, two texels are averaged.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height,depth))</c>.  For example, if <i>width</i> is 64,
                    <i>height</i> is 16 and <i>depth</i> is 32, and the implementation can store
                    a texture of this size, the following mipmap levels are built: 64×16×32,
                    32×8×16, 16×4×8, 8×2×4, 4×1×2, 2×1×1 and 1×1×1.  These correspond to levels 0
                    through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width, height and depth actually used at level 0.  (The width, height
                    and depth may not be equal to <i>width</i>, <i>height</i> and <i>depth</i>
                    respectively since proxy textures might have scaled them to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(max(width,height,depth))</c>.
                </para>
                <para>
                    <b>gluBuild3DMipmaps</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int16[0:,0:])">
            <summary>
                Builds a three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width in pixels of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height in pixels of the texture image.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth in pixels of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmaps</b> builds a series of prefiltered three-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i>, <i>height</i> and <i>depth</i> of <i>data</i>
                    are checked to see if they are a power of two.  If not, a copy of <i>data</i>
                    (not <i>data</i> itself), is scaled up or down to the nearest power of two.
                    This copy will be used for subsequent mipmapping operations described below.
                    (If <i>width</i>, <i>height</i> or <i>depth</i> is exactly between powers of
                    2, then the copy of <i>data</i> will scale upwards.)  For example, if
                    <i>width</i> is 57, <i>height</i> is 23 and <i>depth</i> is 24 then a copy of
                    <i>data</i> will scale up to 64 in <i>width</i>, down to 16 in <i>height</i>
                    and up to 32 in <i>depth</i>, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, all
                    three dimensions are continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along all three dimensions until size 1×1×1 is reached.  At each
                    level, each texel in the halved mipmap level is an average of the
                    corresponding eight texels in the larger mipmap level.  (If exactly one of
                    the dimensions is 1, four texels are averaged.  If exactly two of the
                    dimensions are 1, two texels are averaged.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height,depth))</c>.  For example, if <i>width</i> is 64,
                    <i>height</i> is 16 and <i>depth</i> is 32, and the implementation can store
                    a texture of this size, the following mipmap levels are built: 64×16×32,
                    32×8×16, 16×4×8, 8×2×4, 4×1×2, 2×1×1 and 1×1×1.  These correspond to levels 0
                    through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width, height and depth actually used at level 0.  (The width, height
                    and depth may not be equal to <i>width</i>, <i>height</i> and <i>depth</i>
                    respectively since proxy textures might have scaled them to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(max(width,height,depth))</c>.
                </para>
                <para>
                    <b>gluBuild3DMipmaps</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int16[0:,0:,0:])">
            <summary>
                Builds a three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width in pixels of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height in pixels of the texture image.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth in pixels of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmaps</b> builds a series of prefiltered three-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i>, <i>height</i> and <i>depth</i> of <i>data</i>
                    are checked to see if they are a power of two.  If not, a copy of <i>data</i>
                    (not <i>data</i> itself), is scaled up or down to the nearest power of two.
                    This copy will be used for subsequent mipmapping operations described below.
                    (If <i>width</i>, <i>height</i> or <i>depth</i> is exactly between powers of
                    2, then the copy of <i>data</i> will scale upwards.)  For example, if
                    <i>width</i> is 57, <i>height</i> is 23 and <i>depth</i> is 24 then a copy of
                    <i>data</i> will scale up to 64 in <i>width</i>, down to 16 in <i>height</i>
                    and up to 32 in <i>depth</i>, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, all
                    three dimensions are continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along all three dimensions until size 1×1×1 is reached.  At each
                    level, each texel in the halved mipmap level is an average of the
                    corresponding eight texels in the larger mipmap level.  (If exactly one of
                    the dimensions is 1, four texels are averaged.  If exactly two of the
                    dimensions are 1, two texels are averaged.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height,depth))</c>.  For example, if <i>width</i> is 64,
                    <i>height</i> is 16 and <i>depth</i> is 32, and the implementation can store
                    a texture of this size, the following mipmap levels are built: 64×16×32,
                    32×8×16, 16×4×8, 8×2×4, 4×1×2, 2×1×1 and 1×1×1.  These correspond to levels 0
                    through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width, height and depth actually used at level 0.  (The width, height
                    and depth may not be equal to <i>width</i>, <i>height</i> and <i>depth</i>
                    respectively since proxy textures might have scaled them to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(max(width,height,depth))</c>.
                </para>
                <para>
                    <b>gluBuild3DMipmaps</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32[])">
            <summary>
                Builds a three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width in pixels of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height in pixels of the texture image.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth in pixels of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmaps</b> builds a series of prefiltered three-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i>, <i>height</i> and <i>depth</i> of <i>data</i>
                    are checked to see if they are a power of two.  If not, a copy of <i>data</i>
                    (not <i>data</i> itself), is scaled up or down to the nearest power of two.
                    This copy will be used for subsequent mipmapping operations described below.
                    (If <i>width</i>, <i>height</i> or <i>depth</i> is exactly between powers of
                    2, then the copy of <i>data</i> will scale upwards.)  For example, if
                    <i>width</i> is 57, <i>height</i> is 23 and <i>depth</i> is 24 then a copy of
                    <i>data</i> will scale up to 64 in <i>width</i>, down to 16 in <i>height</i>
                    and up to 32 in <i>depth</i>, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, all
                    three dimensions are continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along all three dimensions until size 1×1×1 is reached.  At each
                    level, each texel in the halved mipmap level is an average of the
                    corresponding eight texels in the larger mipmap level.  (If exactly one of
                    the dimensions is 1, four texels are averaged.  If exactly two of the
                    dimensions are 1, two texels are averaged.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height,depth))</c>.  For example, if <i>width</i> is 64,
                    <i>height</i> is 16 and <i>depth</i> is 32, and the implementation can store
                    a texture of this size, the following mipmap levels are built: 64×16×32,
                    32×8×16, 16×4×8, 8×2×4, 4×1×2, 2×1×1 and 1×1×1.  These correspond to levels 0
                    through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width, height and depth actually used at level 0.  (The width, height
                    and depth may not be equal to <i>width</i>, <i>height</i> and <i>depth</i>
                    respectively since proxy textures might have scaled them to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(max(width,height,depth))</c>.
                </para>
                <para>
                    <b>gluBuild3DMipmaps</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32[0:,0:])">
            <summary>
                Builds a three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width in pixels of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height in pixels of the texture image.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth in pixels of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmaps</b> builds a series of prefiltered three-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i>, <i>height</i> and <i>depth</i> of <i>data</i>
                    are checked to see if they are a power of two.  If not, a copy of <i>data</i>
                    (not <i>data</i> itself), is scaled up or down to the nearest power of two.
                    This copy will be used for subsequent mipmapping operations described below.
                    (If <i>width</i>, <i>height</i> or <i>depth</i> is exactly between powers of
                    2, then the copy of <i>data</i> will scale upwards.)  For example, if
                    <i>width</i> is 57, <i>height</i> is 23 and <i>depth</i> is 24 then a copy of
                    <i>data</i> will scale up to 64 in <i>width</i>, down to 16 in <i>height</i>
                    and up to 32 in <i>depth</i>, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, all
                    three dimensions are continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along all three dimensions until size 1×1×1 is reached.  At each
                    level, each texel in the halved mipmap level is an average of the
                    corresponding eight texels in the larger mipmap level.  (If exactly one of
                    the dimensions is 1, four texels are averaged.  If exactly two of the
                    dimensions are 1, two texels are averaged.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height,depth))</c>.  For example, if <i>width</i> is 64,
                    <i>height</i> is 16 and <i>depth</i> is 32, and the implementation can store
                    a texture of this size, the following mipmap levels are built: 64×16×32,
                    32×8×16, 16×4×8, 8×2×4, 4×1×2, 2×1×1 and 1×1×1.  These correspond to levels 0
                    through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width, height and depth actually used at level 0.  (The width, height
                    and depth may not be equal to <i>width</i>, <i>height</i> and <i>depth</i>
                    respectively since proxy textures might have scaled them to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(max(width,height,depth))</c>.
                </para>
                <para>
                    <b>gluBuild3DMipmaps</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32[0:,0:,0:])">
            <summary>
                Builds a three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width in pixels of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height in pixels of the texture image.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth in pixels of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmaps</b> builds a series of prefiltered three-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i>, <i>height</i> and <i>depth</i> of <i>data</i>
                    are checked to see if they are a power of two.  If not, a copy of <i>data</i>
                    (not <i>data</i> itself), is scaled up or down to the nearest power of two.
                    This copy will be used for subsequent mipmapping operations described below.
                    (If <i>width</i>, <i>height</i> or <i>depth</i> is exactly between powers of
                    2, then the copy of <i>data</i> will scale upwards.)  For example, if
                    <i>width</i> is 57, <i>height</i> is 23 and <i>depth</i> is 24 then a copy of
                    <i>data</i> will scale up to 64 in <i>width</i>, down to 16 in <i>height</i>
                    and up to 32 in <i>depth</i>, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, all
                    three dimensions are continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along all three dimensions until size 1×1×1 is reached.  At each
                    level, each texel in the halved mipmap level is an average of the
                    corresponding eight texels in the larger mipmap level.  (If exactly one of
                    the dimensions is 1, four texels are averaged.  If exactly two of the
                    dimensions are 1, two texels are averaged.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height,depth))</c>.  For example, if <i>width</i> is 64,
                    <i>height</i> is 16 and <i>depth</i> is 32, and the implementation can store
                    a texture of this size, the following mipmap levels are built: 64×16×32,
                    32×8×16, 16×4×8, 8×2×4, 4×1×2, 2×1×1 and 1×1×1.  These correspond to levels 0
                    through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width, height and depth actually used at level 0.  (The width, height
                    and depth may not be equal to <i>width</i>, <i>height</i> and <i>depth</i>
                    respectively since proxy textures might have scaled them to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(max(width,height,depth))</c>.
                </para>
                <para>
                    <b>gluBuild3DMipmaps</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single[])">
            <summary>
                Builds a three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width in pixels of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height in pixels of the texture image.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth in pixels of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmaps</b> builds a series of prefiltered three-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i>, <i>height</i> and <i>depth</i> of <i>data</i>
                    are checked to see if they are a power of two.  If not, a copy of <i>data</i>
                    (not <i>data</i> itself), is scaled up or down to the nearest power of two.
                    This copy will be used for subsequent mipmapping operations described below.
                    (If <i>width</i>, <i>height</i> or <i>depth</i> is exactly between powers of
                    2, then the copy of <i>data</i> will scale upwards.)  For example, if
                    <i>width</i> is 57, <i>height</i> is 23 and <i>depth</i> is 24 then a copy of
                    <i>data</i> will scale up to 64 in <i>width</i>, down to 16 in <i>height</i>
                    and up to 32 in <i>depth</i>, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, all
                    three dimensions are continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along all three dimensions until size 1×1×1 is reached.  At each
                    level, each texel in the halved mipmap level is an average of the
                    corresponding eight texels in the larger mipmap level.  (If exactly one of
                    the dimensions is 1, four texels are averaged.  If exactly two of the
                    dimensions are 1, two texels are averaged.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height,depth))</c>.  For example, if <i>width</i> is 64,
                    <i>height</i> is 16 and <i>depth</i> is 32, and the implementation can store
                    a texture of this size, the following mipmap levels are built: 64×16×32,
                    32×8×16, 16×4×8, 8×2×4, 4×1×2, 2×1×1 and 1×1×1.  These correspond to levels 0
                    through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width, height and depth actually used at level 0.  (The width, height
                    and depth may not be equal to <i>width</i>, <i>height</i> and <i>depth</i>
                    respectively since proxy textures might have scaled them to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(max(width,height,depth))</c>.
                </para>
                <para>
                    <b>gluBuild3DMipmaps</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single[0:,0:])">
            <summary>
                Builds a three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width in pixels of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height in pixels of the texture image.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth in pixels of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmaps</b> builds a series of prefiltered three-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i>, <i>height</i> and <i>depth</i> of <i>data</i>
                    are checked to see if they are a power of two.  If not, a copy of <i>data</i>
                    (not <i>data</i> itself), is scaled up or down to the nearest power of two.
                    This copy will be used for subsequent mipmapping operations described below.
                    (If <i>width</i>, <i>height</i> or <i>depth</i> is exactly between powers of
                    2, then the copy of <i>data</i> will scale upwards.)  For example, if
                    <i>width</i> is 57, <i>height</i> is 23 and <i>depth</i> is 24 then a copy of
                    <i>data</i> will scale up to 64 in <i>width</i>, down to 16 in <i>height</i>
                    and up to 32 in <i>depth</i>, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, all
                    three dimensions are continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along all three dimensions until size 1×1×1 is reached.  At each
                    level, each texel in the halved mipmap level is an average of the
                    corresponding eight texels in the larger mipmap level.  (If exactly one of
                    the dimensions is 1, four texels are averaged.  If exactly two of the
                    dimensions are 1, two texels are averaged.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height,depth))</c>.  For example, if <i>width</i> is 64,
                    <i>height</i> is 16 and <i>depth</i> is 32, and the implementation can store
                    a texture of this size, the following mipmap levels are built: 64×16×32,
                    32×8×16, 16×4×8, 8×2×4, 4×1×2, 2×1×1 and 1×1×1.  These correspond to levels 0
                    through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width, height and depth actually used at level 0.  (The width, height
                    and depth may not be equal to <i>width</i>, <i>height</i> and <i>depth</i>
                    respectively since proxy textures might have scaled them to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(max(width,height,depth))</c>.
                </para>
                <para>
                    <b>gluBuild3DMipmaps</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single[0:,0:,0:])">
            <summary>
                Builds a three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width in pixels of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height in pixels of the texture image.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth in pixels of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmaps</b> builds a series of prefiltered three-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i>, <i>height</i> and <i>depth</i> of <i>data</i>
                    are checked to see if they are a power of two.  If not, a copy of <i>data</i>
                    (not <i>data</i> itself), is scaled up or down to the nearest power of two.
                    This copy will be used for subsequent mipmapping operations described below.
                    (If <i>width</i>, <i>height</i> or <i>depth</i> is exactly between powers of
                    2, then the copy of <i>data</i> will scale upwards.)  For example, if
                    <i>width</i> is 57, <i>height</i> is 23 and <i>depth</i> is 24 then a copy of
                    <i>data</i> will scale up to 64 in <i>width</i>, down to 16 in <i>height</i>
                    and up to 32 in <i>depth</i>, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, all
                    three dimensions are continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along all three dimensions until size 1×1×1 is reached.  At each
                    level, each texel in the halved mipmap level is an average of the
                    corresponding eight texels in the larger mipmap level.  (If exactly one of
                    the dimensions is 1, four texels are averaged.  If exactly two of the
                    dimensions are 1, two texels are averaged.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height,depth))</c>.  For example, if <i>width</i> is 64,
                    <i>height</i> is 16 and <i>depth</i> is 32, and the implementation can store
                    a texture of this size, the following mipmap levels are built: 64×16×32,
                    32×8×16, 16×4×8, 8×2×4, 4×1×2, 2×1×1 and 1×1×1.  These correspond to levels 0
                    through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width, height and depth actually used at level 0.  (The width, height
                    and depth may not be equal to <i>width</i>, <i>height</i> and <i>depth</i>
                    respectively since proxy textures might have scaled them to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(max(width,height,depth))</c>.
                </para>
                <para>
                    <b>gluBuild3DMipmaps</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt16[])">
            <summary>
                Builds a three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width in pixels of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height in pixels of the texture image.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth in pixels of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmaps</b> builds a series of prefiltered three-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i>, <i>height</i> and <i>depth</i> of <i>data</i>
                    are checked to see if they are a power of two.  If not, a copy of <i>data</i>
                    (not <i>data</i> itself), is scaled up or down to the nearest power of two.
                    This copy will be used for subsequent mipmapping operations described below.
                    (If <i>width</i>, <i>height</i> or <i>depth</i> is exactly between powers of
                    2, then the copy of <i>data</i> will scale upwards.)  For example, if
                    <i>width</i> is 57, <i>height</i> is 23 and <i>depth</i> is 24 then a copy of
                    <i>data</i> will scale up to 64 in <i>width</i>, down to 16 in <i>height</i>
                    and up to 32 in <i>depth</i>, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, all
                    three dimensions are continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along all three dimensions until size 1×1×1 is reached.  At each
                    level, each texel in the halved mipmap level is an average of the
                    corresponding eight texels in the larger mipmap level.  (If exactly one of
                    the dimensions is 1, four texels are averaged.  If exactly two of the
                    dimensions are 1, two texels are averaged.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height,depth))</c>.  For example, if <i>width</i> is 64,
                    <i>height</i> is 16 and <i>depth</i> is 32, and the implementation can store
                    a texture of this size, the following mipmap levels are built: 64×16×32,
                    32×8×16, 16×4×8, 8×2×4, 4×1×2, 2×1×1 and 1×1×1.  These correspond to levels 0
                    through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width, height and depth actually used at level 0.  (The width, height
                    and depth may not be equal to <i>width</i>, <i>height</i> and <i>depth</i>
                    respectively since proxy textures might have scaled them to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(max(width,height,depth))</c>.
                </para>
                <para>
                    <b>gluBuild3DMipmaps</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt16[0:,0:])">
            <summary>
                Builds a three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width in pixels of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height in pixels of the texture image.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth in pixels of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmaps</b> builds a series of prefiltered three-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i>, <i>height</i> and <i>depth</i> of <i>data</i>
                    are checked to see if they are a power of two.  If not, a copy of <i>data</i>
                    (not <i>data</i> itself), is scaled up or down to the nearest power of two.
                    This copy will be used for subsequent mipmapping operations described below.
                    (If <i>width</i>, <i>height</i> or <i>depth</i> is exactly between powers of
                    2, then the copy of <i>data</i> will scale upwards.)  For example, if
                    <i>width</i> is 57, <i>height</i> is 23 and <i>depth</i> is 24 then a copy of
                    <i>data</i> will scale up to 64 in <i>width</i>, down to 16 in <i>height</i>
                    and up to 32 in <i>depth</i>, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, all
                    three dimensions are continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along all three dimensions until size 1×1×1 is reached.  At each
                    level, each texel in the halved mipmap level is an average of the
                    corresponding eight texels in the larger mipmap level.  (If exactly one of
                    the dimensions is 1, four texels are averaged.  If exactly two of the
                    dimensions are 1, two texels are averaged.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height,depth))</c>.  For example, if <i>width</i> is 64,
                    <i>height</i> is 16 and <i>depth</i> is 32, and the implementation can store
                    a texture of this size, the following mipmap levels are built: 64×16×32,
                    32×8×16, 16×4×8, 8×2×4, 4×1×2, 2×1×1 and 1×1×1.  These correspond to levels 0
                    through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width, height and depth actually used at level 0.  (The width, height
                    and depth may not be equal to <i>width</i>, <i>height</i> and <i>depth</i>
                    respectively since proxy textures might have scaled them to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(max(width,height,depth))</c>.
                </para>
                <para>
                    <b>gluBuild3DMipmaps</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt16[0:,0:,0:])">
            <summary>
                Builds a three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width in pixels of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height in pixels of the texture image.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth in pixels of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmaps</b> builds a series of prefiltered three-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i>, <i>height</i> and <i>depth</i> of <i>data</i>
                    are checked to see if they are a power of two.  If not, a copy of <i>data</i>
                    (not <i>data</i> itself), is scaled up or down to the nearest power of two.
                    This copy will be used for subsequent mipmapping operations described below.
                    (If <i>width</i>, <i>height</i> or <i>depth</i> is exactly between powers of
                    2, then the copy of <i>data</i> will scale upwards.)  For example, if
                    <i>width</i> is 57, <i>height</i> is 23 and <i>depth</i> is 24 then a copy of
                    <i>data</i> will scale up to 64 in <i>width</i>, down to 16 in <i>height</i>
                    and up to 32 in <i>depth</i>, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, all
                    three dimensions are continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along all three dimensions until size 1×1×1 is reached.  At each
                    level, each texel in the halved mipmap level is an average of the
                    corresponding eight texels in the larger mipmap level.  (If exactly one of
                    the dimensions is 1, four texels are averaged.  If exactly two of the
                    dimensions are 1, two texels are averaged.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height,depth))</c>.  For example, if <i>width</i> is 64,
                    <i>height</i> is 16 and <i>depth</i> is 32, and the implementation can store
                    a texture of this size, the following mipmap levels are built: 64×16×32,
                    32×8×16, 16×4×8, 8×2×4, 4×1×2, 2×1×1 and 1×1×1.  These correspond to levels 0
                    through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width, height and depth actually used at level 0.  (The width, height
                    and depth may not be equal to <i>width</i>, <i>height</i> and <i>depth</i>
                    respectively since proxy textures might have scaled them to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(max(width,height,depth))</c>.
                </para>
                <para>
                    <b>gluBuild3DMipmaps</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32[])">
            <summary>
                Builds a three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width in pixels of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height in pixels of the texture image.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth in pixels of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmaps</b> builds a series of prefiltered three-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i>, <i>height</i> and <i>depth</i> of <i>data</i>
                    are checked to see if they are a power of two.  If not, a copy of <i>data</i>
                    (not <i>data</i> itself), is scaled up or down to the nearest power of two.
                    This copy will be used for subsequent mipmapping operations described below.
                    (If <i>width</i>, <i>height</i> or <i>depth</i> is exactly between powers of
                    2, then the copy of <i>data</i> will scale upwards.)  For example, if
                    <i>width</i> is 57, <i>height</i> is 23 and <i>depth</i> is 24 then a copy of
                    <i>data</i> will scale up to 64 in <i>width</i>, down to 16 in <i>height</i>
                    and up to 32 in <i>depth</i>, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, all
                    three dimensions are continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along all three dimensions until size 1×1×1 is reached.  At each
                    level, each texel in the halved mipmap level is an average of the
                    corresponding eight texels in the larger mipmap level.  (If exactly one of
                    the dimensions is 1, four texels are averaged.  If exactly two of the
                    dimensions are 1, two texels are averaged.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height,depth))</c>.  For example, if <i>width</i> is 64,
                    <i>height</i> is 16 and <i>depth</i> is 32, and the implementation can store
                    a texture of this size, the following mipmap levels are built: 64×16×32,
                    32×8×16, 16×4×8, 8×2×4, 4×1×2, 2×1×1 and 1×1×1.  These correspond to levels 0
                    through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width, height and depth actually used at level 0.  (The width, height
                    and depth may not be equal to <i>width</i>, <i>height</i> and <i>depth</i>
                    respectively since proxy textures might have scaled them to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(max(width,height,depth))</c>.
                </para>
                <para>
                    <b>gluBuild3DMipmaps</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32[0:,0:])">
            <summary>
                Builds a three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width in pixels of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height in pixels of the texture image.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth in pixels of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmaps</b> builds a series of prefiltered three-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i>, <i>height</i> and <i>depth</i> of <i>data</i>
                    are checked to see if they are a power of two.  If not, a copy of <i>data</i>
                    (not <i>data</i> itself), is scaled up or down to the nearest power of two.
                    This copy will be used for subsequent mipmapping operations described below.
                    (If <i>width</i>, <i>height</i> or <i>depth</i> is exactly between powers of
                    2, then the copy of <i>data</i> will scale upwards.)  For example, if
                    <i>width</i> is 57, <i>height</i> is 23 and <i>depth</i> is 24 then a copy of
                    <i>data</i> will scale up to 64 in <i>width</i>, down to 16 in <i>height</i>
                    and up to 32 in <i>depth</i>, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, all
                    three dimensions are continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along all three dimensions until size 1×1×1 is reached.  At each
                    level, each texel in the halved mipmap level is an average of the
                    corresponding eight texels in the larger mipmap level.  (If exactly one of
                    the dimensions is 1, four texels are averaged.  If exactly two of the
                    dimensions are 1, two texels are averaged.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height,depth))</c>.  For example, if <i>width</i> is 64,
                    <i>height</i> is 16 and <i>depth</i> is 32, and the implementation can store
                    a texture of this size, the following mipmap levels are built: 64×16×32,
                    32×8×16, 16×4×8, 8×2×4, 4×1×2, 2×1×1 and 1×1×1.  These correspond to levels 0
                    through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width, height and depth actually used at level 0.  (The width, height
                    and depth may not be equal to <i>width</i>, <i>height</i> and <i>depth</i>
                    respectively since proxy textures might have scaled them to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(max(width,height,depth))</c>.
                </para>
                <para>
                    <b>gluBuild3DMipmaps</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32[0:,0:,0:])">
            <summary>
                Builds a three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width in pixels of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height in pixels of the texture image.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth in pixels of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmaps</b> builds a series of prefiltered three-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i>, <i>height</i> and <i>depth</i> of <i>data</i>
                    are checked to see if they are a power of two.  If not, a copy of <i>data</i>
                    (not <i>data</i> itself), is scaled up or down to the nearest power of two.
                    This copy will be used for subsequent mipmapping operations described below.
                    (If <i>width</i>, <i>height</i> or <i>depth</i> is exactly between powers of
                    2, then the copy of <i>data</i> will scale upwards.)  For example, if
                    <i>width</i> is 57, <i>height</i> is 23 and <i>depth</i> is 24 then a copy of
                    <i>data</i> will scale up to 64 in <i>width</i>, down to 16 in <i>height</i>
                    and up to 32 in <i>depth</i>, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, all
                    three dimensions are continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along all three dimensions until size 1×1×1 is reached.  At each
                    level, each texel in the halved mipmap level is an average of the
                    corresponding eight texels in the larger mipmap level.  (If exactly one of
                    the dimensions is 1, four texels are averaged.  If exactly two of the
                    dimensions are 1, two texels are averaged.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height,depth))</c>.  For example, if <i>width</i> is 64,
                    <i>height</i> is 16 and <i>depth</i> is 32, and the implementation can store
                    a texture of this size, the following mipmap levels are built: 64×16×32,
                    32×8×16, 16×4×8, 8×2×4, 4×1×2, 2×1×1 and 1×1×1.  These correspond to levels 0
                    through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width, height and depth actually used at level 0.  (The width, height
                    and depth may not be equal to <i>width</i>, <i>height</i> and <i>depth</i>
                    respectively since proxy textures might have scaled them to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(max(width,height,depth))</c>.
                </para>
                <para>
                    <b>gluBuild3DMipmaps</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
            <summary>
                Builds a three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width in pixels of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height in pixels of the texture image.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth in pixels of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmaps</b> builds a series of prefiltered three-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i>, <i>height</i> and <i>depth</i> of <i>data</i>
                    are checked to see if they are a power of two.  If not, a copy of <i>data</i>
                    (not <i>data</i> itself), is scaled up or down to the nearest power of two.
                    This copy will be used for subsequent mipmapping operations described below.
                    (If <i>width</i>, <i>height</i> or <i>depth</i> is exactly between powers of
                    2, then the copy of <i>data</i> will scale upwards.)  For example, if
                    <i>width</i> is 57, <i>height</i> is 23 and <i>depth</i> is 24 then a copy of
                    <i>data</i> will scale up to 64 in <i>width</i>, down to 16 in <i>height</i>
                    and up to 32 in <i>depth</i>, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, all
                    three dimensions are continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along all three dimensions until size 1×1×1 is reached.  At each
                    level, each texel in the halved mipmap level is an average of the
                    corresponding eight texels in the larger mipmap level.  (If exactly one of
                    the dimensions is 1, four texels are averaged.  If exactly two of the
                    dimensions are 1, two texels are averaged.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height,depth))</c>.  For example, if <i>width</i> is 64,
                    <i>height</i> is 16 and <i>depth</i> is 32, and the implementation can store
                    a texture of this size, the following mipmap levels are built: 64×16×32,
                    32×8×16, 16×4×8, 8×2×4, 4×1×2, 2×1×1 and 1×1×1.  These correspond to levels 0
                    through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width, height and depth actually used at level 0.  (The width, height
                    and depth may not be equal to <i>width</i>, <i>height</i> and <i>depth</i>
                    respectively since proxy textures might have scaled them to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(max(width,height,depth))</c>.
                </para>
                <para>
                    <b>gluBuild3DMipmaps</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Void*)">
            <summary>
                Builds a three-dimensional mipmap.
            </summary>
            <param name="target">
                Specifies the target texture.  Must be <see cref="F:Tao.OpenGl.Gl.GL_TEXTURE_3D"/>.
            </param>
            <param name="internalFormat">
                Requests the internal storage format of the texture image.  Must be 1, 2, 3,
                4, or one of the following symbolic constants: <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA12"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE4_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE6_ALPHA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE8_ALPHA8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE12_ALPHA12"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE16_ALPHA16"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY4"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY12"/>, <see cref="F:Tao.OpenGl.Gl.GL_INTENSITY16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_R3_G3_B2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB12"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB16"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA4"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB5_A1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA8"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB10_A2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA12"/>, or <see cref="F:Tao.OpenGl.Gl.GL_RGBA16"/>.
            </param>
            <param name="width">
                Specifies, in pixels, the width in pixels of the texture image.
            </param>
            <param name="height">
                Specifies, in pixels, the height in pixels of the texture image.
            </param>
            <param name="depth">
                Specifies, in pixels, the depth in pixels of the texture image.
            </param>
            <param name="format">
                Specifies the format of the pixel data.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RED"/>, <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>, <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, or <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="type">
                Specifies the data type for <i>data</i>.  Must be one of:
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="data">
                Specifies a pointer to the image data in memory.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluBuild3DMipmaps</b> builds a series of prefiltered three-dimensional
                    texture maps of decreasing resolutions called a mipmap.  This is used for the
                    antialiasing of texture-mapped primitives.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    Initially, the <i>width</i>, <i>height</i> and <i>depth</i> of <i>data</i>
                    are checked to see if they are a power of two.  If not, a copy of <i>data</i>
                    (not <i>data</i> itself), is scaled up or down to the nearest power of two.
                    This copy will be used for subsequent mipmapping operations described below.
                    (If <i>width</i>, <i>height</i> or <i>depth</i> is exactly between powers of
                    2, then the copy of <i>data</i> will scale upwards.)  For example, if
                    <i>width</i> is 57, <i>height</i> is 23 and <i>depth</i> is 24 then a copy of
                    <i>data</i> will scale up to 64 in <i>width</i>, down to 16 in <i>height</i>
                    and up to 32 in <i>depth</i>, before mipmapping takes place.
                </para>
                <para>
                    Then, proxy textures (see <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>) are used to
                    determine if the implementation can fit the requested texture.  If not, all
                    three dimensions are continually halved until it fits.
                </para>
                <para>
                    Next, a series of mipmap levels is built by decimating a copy of <i>data</i>
                    in half along all three dimensions until size 1×1×1 is reached.  At each
                    level, each texel in the halved mipmap level is an average of the
                    corresponding eight texels in the larger mipmap level.  (If exactly one of
                    the dimensions is 1, four texels are averaged.  If exactly two of the
                    dimensions are 1, two texels are averaged.)
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> is called to load each of these mipmap levels.
                    Level 0 is a copy of <i>data</i>.  The highest level is
                    <c>log2(max(width,height,depth))</c>.  For example, if <i>width</i> is 64,
                    <i>height</i> is 16 and <i>depth</i> is 32, and the implementation can store
                    a texture of this size, the following mipmap levels are built: 64×16×32,
                    32×8×16, 16×4×8, 8×2×4, 4×1×2, 2×1×1 and 1×1×1.  These correspond to levels 0
                    through 6, respectively.
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for <i>format</i> parameter.  See the
                    <see cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of the
                    acceptable values for <i>type</i> parameter.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    There is no direct way of querying the maximum level.  This can be derived
                    indirectly via <see cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>.  First, query for
                    the width, height and depth actually used at level 0.  (The width, height
                    and depth may not be equal to <i>width</i>, <i>height</i> and <i>depth</i>
                    respectively since proxy textures might have scaled them to fit the
                    implementation.)  Then the maximum level can be derived from the formula
                    <c>log2(max(width,height,depth))</c>.
                </para>
                <para>
                    <b>gluBuild3DMipmaps</b> is only available if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>width</i>, <i>height</i>,
                    or <i>depth</i> is &lt; 1.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>internalFormat</i>,
                    <i>format</i>, or <i>type</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>type</i> is
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetTexLevelParameteriv(System.Int32,System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glTexImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmapLevels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluCheckExtension(System.String,System.String)">
            <summary>
                Determines if an extension name is supported.
            </summary>
            <param name="extensionName">
                Specifies an extension name.
            </param>
            <param name="extensionString">
                Specifies a space-separated list of extension names supported.
            </param>
            <returns>
                Returns <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/> if <i>extensionName</i> is supported
                otherwise <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/> is returned.
            </returns>
            <remarks>
                <para>
                    <b>gluCheckExtension</b> is used to check for the presence for OpenGL, GLU or
                    GLX extension names by passing the extension strings returned by
                    <see cref="M:Tao.OpenGl.Gl.glGetString(System.Int32)"/>, <see cref="M:Tao.OpenGl.Glu.gluGetString(System.Int32)"/>,
                    /*see cref="glXGetClientString" /&gt;*/, /*see cref="glXQueryExtensionsString" /&gt;*/,
                    or /*see cref="glXQueryServerString" /&gt;*/, respectively, as
                    <i>extensionString</i>.
                </para>
                <para>
                    Returns <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/> if <i>extensionName</i> is supported
                    otherwise <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/> is returned.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Cases where one extension name is a substring of another are correctly
                    handled.
                </para>
                <para>
                    There may or may not be leading or trailing blanks in <i>extensionString</i>.
                </para>
                <para>
                    Extension names should not contain embedded spaces.
                </para>
                <para>
                    All strings are null-terminated.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glGetString(System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluGetString(System.Int32)"/>
            /*seealso cref="glXGetClientString" /&gt;*/
            /*seealso cref="glXQueryExtensionsString" /&gt;*/
            /*seealso cref="glXQueryServerString" /&gt;*/
        </member>
        <member name="M:Tao.OpenGl.Glu.gluCylinder(Tao.OpenGl.Glu.GLUquadric,System.Double,System.Double,System.Double,System.Int32,System.Int32)">
            <summary>
                Draws a cylinder.
            </summary>
            <param name="quad">
                Specifies the quadrics object (created with <see cref="M:Tao.OpenGl.Glu.gluNewQuadric"/>).
            </param>
            <param name="baseRadius">
                Specifies the radius of the cylinder at <c>z = 0</c>.
            </param>
            <param name="topRadius">
                Specifies the radius of the cylinder at <c>z = height</c>.  If <i>top</i> is
                set to 0, this subroutine generates a cone.
            </param>
            <param name="height">
                Specifies the height of the cylinder.
            </param>
            <param name="slices">
                Specifies the number of subdivisions around the z axis.
            </param>
            <param name="stacks">
                Specifies the number of subdivisions along the z axis.
            </param>
            <remarks>
                <para>
                    <b>gluCylinder</b> draws a cylinder oriented along the z axis.  The base of
                    the cylinder is placed at z = 0, and the top at z = height.  Like a sphere,
                    a cylinder is subdivided around the z axis into slices, and along the z axis
                    into stacks.
                </para>
                <para>
                    Note that if <i>top</i> is set to 0.0, this routine generates a cone.
                </para>
                <para>
                    If the orientation is set to <see cref="F:Tao.OpenGl.Glu.GLU_OUTSIDE"/> (with
                    <see cref="M:Tao.OpenGl.Glu.gluQuadricOrientation(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>), then any generated normals point away
                    from the z axis.  Otherwise, they point toward the z axis.
                </para>
                <para>
                    If texturing is turned on using the <see cref="M:Tao.OpenGl.Glu.gluQuadricTexture(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>
                    subroutine, texture coordinates are generated so that t ranges linearly from
                    0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis to
                    0.25 at the +x axis, as well as up to 0.5 at the -y axis and 0.75 at the
                    -x axis, then back to 1.0 at the +y axis.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluDisk(Tao.OpenGl.Glu.GLUquadric,System.Double,System.Double,System.Int32,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewQuadric"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluPartialDisk(Tao.OpenGl.Glu.GLUquadric,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricOrientation(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricTexture(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluSphere(Tao.OpenGl.Glu.GLUquadric,System.Double,System.Int32,System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluDeleteNurbsRenderer(Tao.OpenGl.Glu.GLUnurbs)">
            <summary>
                Destroys a NURBS object.
            </summary>
            <param name="nurb">
                The NURBS object to be destroyed (created with
                <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <remarks>
                <b>gluDeleteNurbsRenderer</b> destroys the NURBS object (which was created with
                <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>) and frees any memory it uses.  Once
                <b>gluDeleteNurbsRenderer</b> has been called, <i>nurb</i> cannot be used again.
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluDeleteQuadric(Tao.OpenGl.Glu.GLUquadric)">
            <summary>
                Destroys a quadrics object.
            </summary>
            <param name="quad">
                The quadric object to be destroyed (created with
                <see cref="M:Tao.OpenGl.Glu.gluNewQuadric"/>).
            </param>
            <remarks>
                <b>gluDeleteQuadric</b> destroys the quadrics object (created with
                <see cref="M:Tao.OpenGl.Glu.gluNewQuadric"/>) and frees any memory it uses.  Once
                <b>gluDeleteQuadric</b> has been called, <i>quad</i> cannot be used again.
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewQuadric"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluDeleteTess(Tao.OpenGl.Glu.GLUtesselator)">
            <summary>
                Destroys a tessellation object.
            </summary>
            <param name="tess">
                The tessellation object to destroy (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <remarks>
                <b>gluDeleteTess</b> destroys the indicated tessellation object (which was
                created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>) and frees any memory that it used.
                Once <b>gluDeleteTess</b> has been called, <i>tess</i> cannot be used again.
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluDisk(Tao.OpenGl.Glu.GLUquadric,System.Double,System.Double,System.Int32,System.Int32)">
            <summary>
                Draws a disk.
            </summary>
            <param name="quad">
                The quadric object (created with <see cref="M:Tao.OpenGl.Glu.gluNewQuadric"/>).
            </param>
            <param name="innerRadius">
                The inner radius of the disk (may be zero).
            </param>
            <param name="outerRadius">
                The outer radius of the disk.
            </param>
            <param name="slices">
                The number of subdivisions around the z-axis.
            </param>
            <param name="loops">
                The number of concentric rings about the origin into which the disk is subdivided.
            </param>
            <remarks>
                <para>
                    <b>gluDisk</b> renders a disk on the z = 0 plane.  The disk has a radius of
                    <i>outerRadius</i>, and contains a concentric circular hole with a radius of
                    <i>innerRadius</i>.  If <i>innerRadius</i> is 0, then no hole is generated.
                    The disk is subdivided around the z axis into slices (like pizza slices),
                    and also about the z axis into rings (as specified by <i>slices</i> and
                    <i>loops</i>, respectively).
                </para>
                <para>
                    With respect to orientation, the +z side of the disk is considered to be
                    "outside" (see <see cref="M:Tao.OpenGl.Glu.gluQuadricOrientation(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>).  This means that if the
                    orientation is set to <see cref="F:Tao.OpenGl.Glu.GLU_OUTSIDE"/>, then any normals generated
                    point along the +z axis.  Otherwise, they point along the -z axis.
                </para>
                <para>
                    If texturing has been turned on (with <see cref="M:Tao.OpenGl.Glu.gluQuadricTexture(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>),
                    texture coordinates are generated linearly such that where r = outerRadius,
                    the value at (r, 0, 0) is (1, 0.5), at (0, r, 0) it is (0.5, 1), at
                    (-r, 0, 0) it is (0, 0.5), and at (0, -r, 0) it is (0.5, 0).
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluCylinder(Tao.OpenGl.Glu.GLUquadric,System.Double,System.Double,System.Double,System.Int32,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewQuadric"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluPartialDisk(Tao.OpenGl.Glu.GLUquadric,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricOrientation(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricTexture(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluSphere(Tao.OpenGl.Glu.GLUquadric,System.Double,System.Int32,System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluEndCurve(Tao.OpenGl.Glu.GLUnurbs)">
            <summary>
                Delimits a Non-Uniform Rational B-Spline (NURBS) curve definition.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <remarks>
                <para>
                    Use <see cref="M:Tao.OpenGl.Glu.gluBeginCurve(Tao.OpenGl.Glu.GLUnurbs)"/> to mark the beginning of a NURBS curve
                    definition.  After calling <see cref="M:Tao.OpenGl.Glu.gluBeginCurve(Tao.OpenGl.Glu.GLUnurbs)"/>, make one or more
                    calls to <see cref="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)"/> to define the attributes of the curve.
                    Exactly one of the calls to <see cref="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)"/> must have a curve
                    type of <see cref="F:Tao.OpenGl.Gl.GL_MAP1_VERTEX_3"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_MAP1_VERTEX_4"/>.  To mark the end of the NURBS curve
                    definition, call <b>gluEndCurve</b>.
                </para>
                <para>
                    OpenGL evaluators are used to render the NURBS curve as a series of line
                    segments.  Evaluator state is preserved during rendering with
                    <c>Gl.glPushAttrib(Gl.GL_EVAL_BIT)</c> and <c>Gl.glPopAttrib</c>.  For
                    information on exactly what state these calls preserve, see
                    <see cref="M:Tao.OpenGl.Gl.glPushAttrib(System.Int32)"/>.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following commands render a textured NURBS curve with normals; texture
                    coordinates and normals are also specified as NURBS curves:
                </para>
                <para>
                    <code>
                        Glu.gluBeginCurve(nobj);
                            Glu.gluNurbsCurve(nobj, ..., Gl.GL_MAP1_TEXTURE_COORD_2);
                            Glu.gluNurbsCurve(nobj, ..., Gl.GL_MAP1_NORMAL);
                            Glu.gluNurbsCurve(nobj, ..., Gl.GL_MAP1_VERTEX_4);
                        Glu.gluEndCurve(nobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glPopAttrib"/>
            <seealso cref="M:Tao.OpenGl.Gl.glPushAttrib(System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginSurface(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluEndPolygon(Tao.OpenGl.Glu.GLUtesselator)">
            <summary>
                Delimits a polygon description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <remarks>
                <para>
                    <see cref="M:Tao.OpenGl.Glu.gluBeginPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> delimits the definition of a nonconvex
                    polygon.  To define such a polygon, first call
                    <see cref="M:Tao.OpenGl.Glu.gluBeginPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>.  Then define the contours of the polygon by
                    calling <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/> for each vertex and
                    <see cref="M:Tao.OpenGl.Glu.gluNextContour(Tao.OpenGl.Glu.GLUtesselator,System.Int32)"/> to start each new contour.  Finally, call
                    <b>gluEndPolygon</b> to signal the end of the definition.  See the
                    <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/> and <see cref="M:Tao.OpenGl.Glu.gluNextContour(Tao.OpenGl.Glu.GLUtesselator,System.Int32)"/> reference
                    pages for more details.
                </para>
                <para>
                    Once <b>gluEndPolygon</b> is called, the polygon is tessellated, and the
                    resulting triangles are described through callbacks.  See
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> for descriptions of the callback functions.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    This command is obsolete and is provided for backward compatibility only.
                    Calls to <see cref="M:Tao.OpenGl.Glu.gluBeginPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> are mapped to
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> followed by
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>.  Calls to <b>gluEndPolygon</b> are mapped
                    to <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/> followed by
                    <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    A quadrilateral with a triangular hole in it can be described like this:
                </para>
                <para>
                    <code>
                        Glu.gluBeginPolygon(tobj);
                            Glu.gluTessVertex(tobj, v1, v1);
                            Glu.gluTessVertex(tobj, v2, v2);
                            Glu.gluTessVertex(tobj, v3, v3);
                            Glu.gluTessVertex(tobj, v4, v4);
                        Glu.gluNextContour(tobj, Glu.GLU_INTERIOR);
                            Glu.gluTessVertex(tobj, v5, v5);
                            Glu.gluTessVertex(tobj, v6, v6);
                            Glu.gluTessVertex(tobj, v7, v7);
                        Glu.gluEndPolygon(tobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNextContour(Tao.OpenGl.Glu.GLUtesselator,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluEndSurface(Tao.OpenGl.Glu.GLUnurbs)">
            <summary>
                Delimits a NURBS surface definition.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <remarks>
                <para>
                    Use <see cref="M:Tao.OpenGl.Glu.gluBeginSurface(Tao.OpenGl.Glu.GLUnurbs)"/> to mark the beginning of a NURBS surface
                    definition.  After calling <see cref="M:Tao.OpenGl.Glu.gluBeginSurface(Tao.OpenGl.Glu.GLUnurbs)"/>, make one or more
                    calls to <see cref="M:Tao.OpenGl.Glu.gluNurbsSurface(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32,System.Single[],System.Int32,System.Int32,System.Int32)"/> to define the attributes of the
                    surface.  Exactly one of these calls to <see cref="M:Tao.OpenGl.Glu.gluNurbsSurface(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32,System.Single[],System.Int32,System.Int32,System.Int32)"/> must
                    have a surface type of <see cref="F:Tao.OpenGl.Gl.GL_MAP2_VERTEX_3"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_MAP2_VERTEX_4"/>.  To mark the end of the NURBS surface
                    definition, call <b>gluEndSurface</b>.
                </para>
                <para>
                    Trimming of NURBS surfaces is supported with <see cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/>,
                    <see cref="M:Tao.OpenGl.Glu.gluPwlCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Int32)"/>, <see cref="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)"/>, and
                    <see cref="M:Tao.OpenGl.Glu.gluEndTrim(Tao.OpenGl.Glu.GLUnurbs)"/>.  See the <see cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/> reference
                    page for details. 
                </para>
                <para>
                    OpenGL evaluators are used to render the NURBS surface as a set of polygons.
                    Evaluator state is preserved during rendering with
                    <c>Gl.glPushAttrib(Gl.GL_EVAL_BIT)</c> and <c>Gl.glPopAttrib()</c>.  See the
                    <see cref="M:Tao.OpenGl.Gl.glPushAttrib(System.Int32)"/> reference page for details on exactly what
                    state these calls preserve.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following commands render a textured NURBS surface with normals; the
                    texture coordinates and normals are also described as NURBS surfaces:
                </para>
                <para>
                    <code>
                        Glu.gluBeginSurface(nobj);
                            Glu.gluNurbsSurface(nobj, ..., Gl.GL_MAP2_TEXTURE_COORD_2);
                            Glu.gluNurbsSurface(nobj, ..., Gl.GL_MAP2_NORMAL);
                            Glu.gluNurbsSurface(nobj, ..., Gl.GL_MAP2_VERTEX_4);
                        Glu.gluEndSurface(nobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginCurve(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)"/>
            <see cref="M:Tao.OpenGl.Glu.gluNurbsSurface(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32,System.Single[],System.Int32,System.Int32,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluPwlCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluEndTrim(Tao.OpenGl.Glu.GLUnurbs)">
            <summary>
                Delimits a NURBS trimming loop definition.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>). 
            </param>
            <remarks>
                <para>
                    Use <see cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/> to mark the beginning of a trimming loop, and
                    <b>gluEndTrim</b> to mark the end of a trimming loop.  A trimming loop is a
                    set of oriented curve segments (forming a closed curve) that define
                    boundaries of a NURBS surface.  You include these trimming loops in the
                    definition of a NURBS surface, between calls to
                    <see cref="M:Tao.OpenGl.Glu.gluBeginSurface(Tao.OpenGl.Glu.GLUnurbs)"/> and <see cref="M:Tao.OpenGl.Glu.gluEndSurface(Tao.OpenGl.Glu.GLUnurbs)"/>.
                </para>
                <para>
                    The definition for a NURBS surface can contain many trimming loops.  For
                    example, if you wrote a definition for a NURBS surface that resembled a
                    rectangle with a hole punched out, the definition would contain two trimming
                    loops.  One loop would define the outer edge of the rectangle; the other
                    would define the hole punched out of the rectangle.  The definitions of each
                    of these trimming loops would be bracketed by a <see cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/>
                    and <b>gluEndTrim</b> pair.
                </para>
                <para>
                    The definition of a single closed trimming loop can consist of multiple curve
                    segments, each described as a piecewise linear curve (see
                    <see cref="M:Tao.OpenGl.Glu.gluPwlCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Int32)"/>) or as a single NURBS curve (see
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)"/>), or as a combination of both in any order.  The
                    only library calls that can appear in a trimming loop definition (between the
                    calls to <see cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/> and <b>gluEndTrim</b> are
                    <see cref="M:Tao.OpenGl.Glu.gluPwlCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Int32)"/> and <see cref="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)"/>.
                </para>
                <para>
                    The area of the NURBS surface that is displayed is the region in the domain
                    to the left of the trimming curve as the curve parameter increases.  Thus,
                    the retained region of the NURBS surface is inside a counterclockwise
                    trimming loop and outside a clockwise trimming loop.  For the rectangle
                    mentioned earlier, the trimming loop for the outer edge of the rectangle runs
                    counterclockwise, while the trimming loop for the punched-out hole runs
                    clockwise.
                </para>
                <para>
                    If you use more than one curve to define a single trimming loop, the curve
                    segments must form a closed loop (that is, the endpoint of each curve must be
                    the starting point of the next curve, and the endpoint of the final curve
                    must be the starting point of the first curve).  If the endpoints of the
                    curve are sufficiently close together but not exactly coincident, they will
                    be coerced to match.  If the endpoints are not sufficiently close, an error
                    results (see <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
                </para>
                <para>
                    If a trimming loop definition contains multiple curves, the direction of the
                    curves must be consistent (that is, the inside must be to the left of all of
                    the curves).  Nested trimming loops are legal as long as the curve
                    orientations alternate correctly.  If trimming curves are self-intersecting,
                    or intersect one another, an error results.
                </para>
                <para>
                    If no trimming information is given for a NURBS surface, the entire surface
                    is drawn.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    This code fragment defines a trimming loop that consists of one piecewise
                    linear curve, and two NURBS curves:
                </para>
                <para>
                    <code>
                        Glu.gluBeginTrim(nobj);
                            Glu.gluPwlCurve(..., Glu.GLU_MAP1_TRIM_2);
                            Glu.gluNurbsCurve(..., Glu.GLU_MAP1_TRIM_2);
                            Glu.gluNurbsCurve(..., Glu.GLU_MAP1_TRIM_3);
                        Glu.gluEndTrim(nobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginSurface(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluEndSurface(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluPwlCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluErrorStringUnsafe(System.Int32)">
            <summary>
                Produces an error string from a GL or GLU error code.
            </summary>
            <param name="errorCode">
                An OpenGL or GLU error code.
            </param>
            <returns>
                A string representation of the error.
            </returns>
            <remarks>
                <para>
                    <b>gluErrorString</b> produces an error string from a GL or GLU error code.
                    The string is in ISO Latin 1 format.  For example,
                    <c>gluErrorString(Gl.GL_OUT_OF_MEMORY)</c> returns the string 'out of
                    memory'.
                </para>
                <para>
                    The standard GLU error codes are <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/>,
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/>, and <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/>.
                    Certain other GLU functions can return specialized error codes through
                    callbacks.  See the <see cref="M:Tao.OpenGl.Gl.glGetError"/> reference page for the list
                    of GL error codes.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <c>NULL</c> is returned if <i>errorCode</i> is not a valid GL or GLU error
                    code.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glGetError"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricCallback(Tao.OpenGl.Glu.GLUquadric,System.Int32,Tao.OpenGl.Glu.QuadricErrorCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluErrorStringWIN(System.Int32)">
            <summary>
                Produces an error string from a GL or GLU error code.
            </summary>
            <param name="errorCode">
                An OpenGL or GLU error code.
            </param>
            <returns>
                A string representation of the error.
            </returns>
            <remarks>
                <para>
                    <b>gluErrorStringWIN</b> produces an error string from a GL or GLU error
                    code.  The string is in UNICODE format.  For example,
                    <c>gluErrorStringWIN(Gl.GL_OUT_OF_MEMORY)</c> returns the string 'out of
                    memory'.
                </para>
                <para>
                    The standard GLU error codes are <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/>,
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/>, and <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/>.
                    Certain other GLU functions can return specialized error codes through
                    callbacks.  See the <see cref="M:Tao.OpenGl.Gl.glGetError"/> reference page for the list
                    of GL error codes.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <c>NULL</c> is returned if <i>errorCode</i> is not a valid GL or GLU error
                    code.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glGetError"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricCallback(Tao.OpenGl.Glu.GLUquadric,System.Int32,Tao.OpenGl.Glu.QuadricErrorCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluErrorUnicodeStringEXTUnsafe(System.Int32)">
            <summary>
                Produces an error string from a GL or GLU error code.
            </summary>
            <param name="errorCode">
                An OpenGL or GLU error code.
            </param>
            <returns>
                A Unicode string representation of the error.
            </returns>
            <remarks>
                <para>
                    <b>gluErrorString</b> produces an error string from a GL or GLU error code.
                    The string is in UNICODE format.  For example,
                    <c>gluErrorString(Gl.GL_OUT_OF_MEMORY)</c> returns the string 'out of
                    memory'.
                </para>
                <para>
                    The standard GLU error codes are <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/>,
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/>, and <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/>.
                    Certain other GLU functions can return specialized error codes through
                    callbacks.  See the <see cref="M:Tao.OpenGl.Gl.glGetError"/> reference page for the list
                    of GL error codes.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <c>NULL</c> is returned if <i>errorCode</i> is not a valid GL or GLU error
                    code.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glGetError"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricCallback(Tao.OpenGl.Glu.GLUquadric,System.Int32,Tao.OpenGl.Glu.QuadricErrorCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluGetNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[])">
            <summary>
                Gets a NURBS property.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="property">
                The property whose value is to be retrieved.  The following values are valid:
                <see cref="F:Tao.OpenGl.Glu.GLU_SAMPLING_TOLERANCE"/>, <see cref="F:Tao.OpenGl.Glu.GLU_DISPLAY_MODE"/>,
                <see cref="F:Tao.OpenGl.Glu.GLU_CULLING"/>, <see cref="F:Tao.OpenGl.Glu.GLU_AUTO_LOAD_MATRIX"/>,
                <see cref="F:Tao.OpenGl.Glu.GLU_PARAMETRIC_TOLERANCE"/>,
                <see cref="F:Tao.OpenGl.Glu.GLU_SAMPLING_METHOD"/>, <see cref="F:Tao.OpenGl.Glu.GLU_U_STEP"/>, and
                <see cref="F:Tao.OpenGl.Glu.GLU_V_STEP"/>.
            </param>
            <param name="data">
                A pointer to the location into which the value of the named property is
                written.
            </param>
            <remarks>
                <b>gluGetNurbsProperty</b> retrieves properties stored in a NURBS object.
                These properties affect the way that NURBS curves and surfaces are rendered.
                See the <see cref="M:Tao.OpenGl.Glu.gluNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single)"/> reference page for information about
                what the properties are and what they do.
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluGetNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single@)">
            <summary>
                Gets a NURBS property.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="property">
                The property whose value is to be retrieved.  The following values are valid:
                <see cref="F:Tao.OpenGl.Glu.GLU_SAMPLING_TOLERANCE"/>, <see cref="F:Tao.OpenGl.Glu.GLU_DISPLAY_MODE"/>,
                <see cref="F:Tao.OpenGl.Glu.GLU_CULLING"/>, <see cref="F:Tao.OpenGl.Glu.GLU_AUTO_LOAD_MATRIX"/>,
                <see cref="F:Tao.OpenGl.Glu.GLU_PARAMETRIC_TOLERANCE"/>,
                <see cref="F:Tao.OpenGl.Glu.GLU_SAMPLING_METHOD"/>, <see cref="F:Tao.OpenGl.Glu.GLU_U_STEP"/>, and
                <see cref="F:Tao.OpenGl.Glu.GLU_V_STEP"/>.
            </param>
            <param name="data">
                A pointer to the location into which the value of the named property is
                written.
            </param>
            <remarks>
                <b>gluGetNurbsProperty</b> retrieves properties stored in a NURBS object.
                These properties affect the way that NURBS curves and surfaces are rendered.
                See the <see cref="M:Tao.OpenGl.Glu.gluNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single)"/> reference page for information about
                what the properties are and what they do.
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluGetNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.IntPtr)">
            <summary>
                Gets a NURBS property.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="property">
                The property whose value is to be retrieved.  The following values are valid:
                <see cref="F:Tao.OpenGl.Glu.GLU_SAMPLING_TOLERANCE"/>, <see cref="F:Tao.OpenGl.Glu.GLU_DISPLAY_MODE"/>,
                <see cref="F:Tao.OpenGl.Glu.GLU_CULLING"/>, <see cref="F:Tao.OpenGl.Glu.GLU_AUTO_LOAD_MATRIX"/>,
                <see cref="F:Tao.OpenGl.Glu.GLU_PARAMETRIC_TOLERANCE"/>,
                <see cref="F:Tao.OpenGl.Glu.GLU_SAMPLING_METHOD"/>, <see cref="F:Tao.OpenGl.Glu.GLU_U_STEP"/>, and
                <see cref="F:Tao.OpenGl.Glu.GLU_V_STEP"/>.
            </param>
            <param name="data">
                A pointer to the location into which the value of the named property is
                written.
            </param>
            <remarks>
                <b>gluGetNurbsProperty</b> retrieves properties stored in a NURBS object.
                These properties affect the way that NURBS curves and surfaces are rendered.
                See the <see cref="M:Tao.OpenGl.Glu.gluNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single)"/> reference page for information about
                what the properties are and what they do.
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluGetStringUnsafe(System.Int32)">
            <summary>
                Gets a string that describes the GLU version number or supported GLU extension
                calls.
            </summary>
            <param name="name">
                Either the version number of GLU (<see cref="F:Tao.OpenGl.Glu.GLU_VERSION"/>) or available
                vendor-specific extension calls (<see cref="F:Tao.OpenGl.Glu.GLU_EXTENSIONS"/>).
            </param>
            <returns>
                Returns a string describing the GLU version or the GLU extensions that are
                supported.
            </returns>
            <remarks>
                <para>
                    <b>gluGetString</b> returns a string describing the GLU version or the GLU
                    extensions that are supported.  When <i>name</i> is
                    <see cref="F:Tao.OpenGl.Glu.GLU_VERSION"/>, the returned string is a value that represents
                    the version number of GLU.  The format of the version number is as follows:
                </para>
                <para>
                    &lt;version number&gt;&lt;space&gt;&lt;vendor-specific information&gt; 
                    (for example, "1.2.11 Microsoft Windows NT")
                </para>
                <para>
                    The version number has the form "major_number.minor_number" or
                    "major_number.minor_number.release_number".  The vendor-specific information
                    is optional, and the format and contents depend on the implementation.
                </para>
                <para>
                    When <i>name</i> is <see cref="F:Tao.OpenGl.Glu.GLU_EXTENSIONS"/>, the returned string
                    contains a list of names of supported GLU extensions that are separated by
                    spaces.  The format of the returned list of names is as follows:
                </para>
                <para>
                    &lt;extension_name&gt;&lt;space&gt;&lt;extension_name&gt;&lt;space&gt; . . .
                    (for example, "GLU_NURBS GL_TESSELATION")
                </para>
                <para>
                    The extension names cannot contain any spaces.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    The <b>gluGetString</b> function is valid for GLU version 1.1 or later.
                </para>
                <para>
                    All strings are NULL-terminated.
                </para>
                <para>
                    <b>gluGetString</b> only returns information about GLU extensions.  Call
                    <see cref="M:Tao.OpenGl.Gl.glGetString(System.Int32)"/> to get a list of GL extensions.
                </para>
                <para>
                    <b>gluGetString</b> is an initialization routine.  Calling it after a
                    <see cref="M:Tao.OpenGl.Gl.glNewList(System.Int32,System.Int32)"/> results in undefined behavior.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <c>NULL</c> is returned if name is not <see cref="F:Tao.OpenGl.Glu.GLU_VERSION"/> or
                    <see cref="F:Tao.OpenGl.Glu.GLU_EXTENSIONS"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glGetString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluGetTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double[])">
            <summary>
                Gets a tessellation object property.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="which">
                The property whose value is to be retrieved.  The following values are valid:
                <see cref="F:Tao.OpenGl.Glu.GLU_TESS_WINDING_RULE"/>, <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/>,
                and <see cref="F:Tao.OpenGl.Glu.GLU_TESS_TOLERANCE"/>.
            </param>
            <param name="data">
                A pointer to the location where the value of the named property is written.
            </param>
            <remarks>
                <b>gluGetTessProperty</b> retrieves properties stored in a tessellation
                object.  These properties affect the way that tessellation objects are
                interpreted and rendered.  See the <see cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/> reference
                page for information about the properties and what they do.
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluGetTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double@)">
            <summary>
                Gets a tessellation object property.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="which">
                The property whose value is to be retrieved.  The following values are valid:
                <see cref="F:Tao.OpenGl.Glu.GLU_TESS_WINDING_RULE"/>, <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/>,
                and <see cref="F:Tao.OpenGl.Glu.GLU_TESS_TOLERANCE"/>.
            </param>
            <param name="data">
                A pointer to the location where the value of the named property is written.
            </param>
            <remarks>
                <b>gluGetTessProperty</b> retrieves properties stored in a tessellation
                object.  These properties affect the way that tessellation objects are
                interpreted and rendered.  See the <see cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/> reference
                page for information about the properties and what they do.
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluGetTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.IntPtr)">
            <summary>
                Gets a tessellation object property.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="which">
                The property whose value is to be retrieved.  The following values are valid:
                <see cref="F:Tao.OpenGl.Glu.GLU_TESS_WINDING_RULE"/>, <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/>,
                and <see cref="F:Tao.OpenGl.Glu.GLU_TESS_TOLERANCE"/>.
            </param>
            <param name="data">
                A pointer to the location where the value of the named property is written.
            </param>
            <remarks>
                <b>gluGetTessProperty</b> retrieves properties stored in a tessellation
                object.  These properties affect the way that tessellation objects are
                interpreted and rendered.  See the <see cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/> reference
                page for information about the properties and what they do.
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluLoadSamplingMatrices(Tao.OpenGl.Glu.GLUnurbs,System.Single[],System.Single[],System.Int32[])">
            <summary>
                Loads NURBS sampling and culling matrices.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="modelMatrix">
                A modelview matrix (as from a <see cref="M:Tao.OpenGl.Gl.glGetFloatv(System.Int32,System.IntPtr)"/> call).
            </param>
            <param name="projectionMatrix">
                A projection matrix (as from a <see cref="M:Tao.OpenGl.Gl.glGetFloatv(System.Int32,System.IntPtr)"/> call).
            </param>
            <param name="viewport">
                A viewport (as from a <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> call).
            </param>
            <remarks>
                <para>
                    <b>gluLoadSamplingMatrices</b> uses <i>modelMatrix</i>,
                    <i>projectionMatrix</i>, and <i>viewport</i> to recompute the sampling and
                    culling matrices stored in <i>nurb</i>.  The sampling matrix determines how
                    finely a NURBS curve or surface must be tessellated to satisfy the sampling
                    tolerance (as determined by the <see cref="F:Tao.OpenGl.Glu.GLU_SAMPLING_TOLERANCE"/>
                    property).  The culling matrix is used in deciding if a NURBS curve or
                    surface should be culled before rendering (when the
                    <see cref="F:Tao.OpenGl.Glu.GLU_CULLING"/> property is turned on).
                </para>
                <para>
                    <b>gluLoadSamplingMatrices</b> is necessary only if the
                    <see cref="F:Tao.OpenGl.Glu.GLU_AUTO_LOAD_MATRIX"/> property is turned off (see
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single)"/>).  Although it can be convenient to leave the
                    <see cref="F:Tao.OpenGl.Glu.GLU_AUTO_LOAD_MATRIX"/> property turned on, there can be a
                    performance penalty for doing so.  (A round trip to the GL server is needed
                    to fetch the current values of the modelview matrix, projection matrix, and
                    viewport.)
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glGetFloatv(System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluGetNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluLookAt(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)">
            <summary>
                Defines a viewing transformation.
            </summary>
            <param name="eyeX">
                The x axis position of the eye point.
            </param>
            <param name="eyeY">
                The y axis position of the eye point.
            </param>
            <param name="eyeZ">
                The z axis position of the eye point.
            </param>
            <param name="centerX">
                The x axis position of the reference point.
            </param>
            <param name="centerY">
                The y axis position of the reference point.
            </param>
            <param name="centerZ">
                The z axis position of the reference point.
            </param>
            <param name="upX">
                The x axis direction of the up vector.
            </param>
            <param name="upY">
                The y axis direction of the up vector.
            </param>
            <param name="upZ">
                The z axis direction of the up vector.
            </param>
            <remarks>
                <para>
                    <b>gluLookAt</b> creates a viewing matrix derived from an eye point, a
                    reference point indicating the center of the scene, and an UP vector.
                </para>
                <para>
                    The matrix maps the reference point to the negative z axis and the eye point
                    to the origin.  When a typical projection matrix is used, the center of the
                    scene therefore maps to the center of the viewport.  Similarly, the direction
                    described by the UP vector projected onto the viewing plane is mapped to the
                    positive y axis so that it points upward in the viewport.  The UP vector must
                    not be parallel to the line of sight from the eye point to the reference
                    point.
                </para>
                <para>
                    The matrix generated by <b>gluLookAt</b> postmultiplies the current matrix.
                </para>
                <para>
                    The matrix M generated by the OpenGL could be computed as follows:
                </para>
                <para>
                    Let E be the 3d column vector (eyeX, eyeY, eyeZ).
                    Let C be the 3d column vector (centerX, centerY, centerZ).
                    Let U be the 3d column vector (upX, upY, upZ).
                    Compute L = C - E.
                    Normalize L.
                    Compute S = L x U.
                    Normalize S.
                    Compute U' = S x L.
                </para>
                <para>
                    M is the matrix whose columns are, in order:
                </para>
                <para>
                    (S, 0), (U', 0), (-L, 0), (-E, 1)  (all column vectors)
                </para>
                <para>
                    Note: This matrix is defined for use in systems where the the modelling
                    coordinate vector is a column vector and is multiplied on the left by the
                    matrices.  If you prefer a row vector which gets multiplied by matrices to
                    its right, then use the transpose of this matrix M.
                </para>
                <para>
                    Note: It is necessary that the UP vector NOT be parallel to the line
                    connecting the center point with the eye point.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glFrustum(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluPerspective(System.Double,System.Double,System.Double,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNewNurbsRenderer">
            <summary>
                Creates a NURBS object.
            </summary>
            <returns>
                Returns a pointer to a new NURBS object.
            </returns>
            <remarks>
                <b>gluNewNurbsRenderer</b> creates and returns a pointer to a new NURBS
                object.  This object must be referred to when calling NURBS rendering and
                control functions.  A return value of 0 means that there is not enough memory
                to allocate the object.
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginCurve(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginSurface(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluDeleteNurbsRenderer(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNewQuadric">
            <summary>
                Creates a quadrics object.
            </summary>
            <returns>
                Returns a pointer to a new quadrics object.
            </returns>
            <remarks>
                <b>gluNewQuadric</b> creates and returns a pointer to a new quadrics object.
                This object must be referred to when calling quadrics rendering and control
                functions.  A return value of 0 means that there is not enough memory to
                allocate the object.
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluCylinder(Tao.OpenGl.Glu.GLUquadric,System.Double,System.Double,System.Double,System.Int32,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluDeleteQuadric(Tao.OpenGl.Glu.GLUquadric)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluDisk(Tao.OpenGl.Glu.GLUquadric,System.Double,System.Double,System.Int32,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluPartialDisk(Tao.OpenGl.Glu.GLUquadric,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricCallback(Tao.OpenGl.Glu.GLUquadric,System.Int32,Tao.OpenGl.Glu.QuadricErrorCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricDrawStyle(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricNormals(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricOrientation(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricTexture(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluSphere(Tao.OpenGl.Glu.GLUquadric,System.Double,System.Int32,System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNewTess">
            <summary>
                Creates a tessellation object.
            </summary>
            <returns>
                Returns a pointer to a new tessellation object.
            </returns>
            <remarks>
                <b>gluNewTess</b> creates and returns a pointer to a new tessellation object.
                This object must be referred to when calling tessellation functions.  A
                return value of 0 means that there is not enough memory to allocate the
                object.
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluDeleteTess(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNextContour(Tao.OpenGl.Glu.GLUtesselator,System.Int32)">
            <summary>
                Marks the beginning of another contour.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="type">
                <para>
                    The type of the contour being defined.  The following values are valid:
                </para>
                <para>
                    <list type="table">
                        <listheader>
                            <term>Value</term>
                            <description>Description</description>
                        </listheader>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_EXTERIOR"/></term>
                            <description>
                                An exterior contour defines an exterior boundary of the polygon.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_INTERIOR"/></term>
                            <description>
                                An interior contour defines an interior boundary of the polygon
                                (such as a hole).
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_UNKNOWN"/></term>
                            <description>
                                An unknown contour is analyzed by the library to determine
                                whether it is interior or exterior.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_CCW"/>, <see cref="F:Tao.OpenGl.Glu.GLU_CW"/></term>
                            <description>
                                <para>
                                    The first <see cref="F:Tao.OpenGl.Glu.GLU_CCW"/> or <see cref="F:Tao.OpenGl.Glu.GLU_CW"/>
                                    contour defined is considered to be exterior.  All other
                                    contours are considered to be exterior if they are oriented
                                    in the same direction (clockwise or counterclockwise) as the
                                    first contour, and interior if they are not.
                                </para>
                                <para>
                                    If one contour is of type <see cref="F:Tao.OpenGl.Glu.GLU_CCW"/> or
                                    <see cref="F:Tao.OpenGl.Glu.GLU_CW"/>, then all contours must be of the same
                                    type (if they are not, then all <see cref="F:Tao.OpenGl.Glu.GLU_CCW"/> and
                                    <see cref="F:Tao.OpenGl.Glu.GLU_CW"/> contours will be changed to
                                    <see cref="F:Tao.OpenGl.Glu.GLU_UNKNOWN"/>).  Note that there is no real
                                    difference between the <see cref="F:Tao.OpenGl.Glu.GLU_CCW"/> and
                                    <see cref="F:Tao.OpenGl.Glu.GLU_CW"/> contour types.
                                </para>
                            </description>
                        </item>
                    </list>
                </para>
            </param>
            <remarks>
                <para>
                    <b>gluNextContour</b> is used in describing polygons with multiple contours.
                    After the first contour has been described through a series of
                    <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/> calls, a <b>gluNextContour</b> call indicates
                    that the previous contour is complete and that the next contour is about to
                    begin.  Another series of <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/> calls is then used to
                    describe the new contour.  This process can be repeated until all contours
                    have been described.
                </para>
                <para>
                    Before the first contour is described, <b>gluNextContour</b> can be called to
                    define the type of the first contour.  If <b>gluNextContour</b> is not called
                    before the first contour, then the first contour is marked
                    <see cref="F:Tao.OpenGl.Glu.GLU_EXTERIOR"/>.
                </para>
                <para>
                    This command is obsolete and is provided for backward compatibility only.
                    Calls to <b>gluNextContour</b> are mapped to <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
                    followed by <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    You can describe a quadrilateral with a triangular hole in it as follows:
                </para>
                <para>
                    <code>
                        Glu.gluBeginPolygon(tess); 
                            Glu.gluTessVertex(tess, v1, v1); 
                            Glu.gluTessVertex(tess, v2, v2); 
                            Glu.gluTessVertex(tess, v3, v3); 
                            Glu.gluTessVertex(tess, v4, v4);  
                        Glu.gluNextContour(tess, Glu.GLU_INTERIOR); 
                            Glu.gluTessVertex(tess, v5, v5); 
                            Glu.gluTessVertex(tess, v6, v6); 
                            Glu.gluTessVertex(tess, v7, v7);  
                        Glu.gluEndPolygon(tess); 
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)">
            <summary>
                The <b>gluNurbsCallback</b> mehtod defines a callback for a NURBS object.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="which">
                <para>
                    The callback being defined.  The legal callbacks are as follows:
                </para>
                <para>
                    <list type="table">
                        <listheader>
                            <term>Value</term>
                            <description>Description</description>
                        </listheader>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN"/></term>
                            <description>
                                The begin callback indicates the start of a primitive.  The
                                function takes a single argument of type <see cref="T:System.Int32"/>,
                                which can be one of <see cref="F:Tao.OpenGl.Gl.GL_LINES"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_LINE_STRIP"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>, or
                                <see cref="F:Tao.OpenGl.Gl.GL_QUAD_STRIP"/>.  The default begin callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsBeginCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsBeginDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR"/></term>
                            <description>
                                The color callback is invoked as the color of a vertex is
                                generated.  The components of the color are stored in the
                                parameter <i>colorData</i>.  This callback is effective only when
                                the user provides a color map (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_COLOR_4"/>
                                or <see cref="F:Tao.OpenGl.Gl.GL_MAP2_COLOR_4"/>).  <i>colorData</i>
                                contains four components: R,G,B,A.  The default color callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsColorCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsColorDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END"/></term>
                            <description>
                                The end callback is invoked at the end of a primitive.  The
                                default end callback function is <c>null</c>.  The delegate
                                prototype for this callback is <see cref="T:Tao.OpenGl.Glu.NurbsEndCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END"/> callback,
                                except that it takes an additional pointer argument.  This
                                pointer is a copy of the pointer that was specified at the last
                                call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsEndDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR"/></term>
                            <description>
                                The error function is called when an error is encountered.  Its
                                single argument is of type <see cref="T:System.Int32"/>, and it indicates
                                the specific error that occurred.  There are 37 errors unique to
                                NURBS named <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR1"/> through
                                <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR37"/>.  Character strings describing
                                these errors can be retrieved with <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>.
                                The delegate prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsErrorCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL"/></term>
                            <description>
                                The normal callback is invoked as the vertex normal is generated.
                                The components of the normal are stored in the parameter
                                <i>normalData</i>.  In the case of a NURBS curve, the callback
                                function is effective only when the user provides a normal map
                                (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_NORMAL"/>).  In the case of a NURBS
                                surface, if a normal map (<see cref="F:Tao.OpenGl.Gl.GL_MAP2_NORMAL"/>) is
                                provided, then the generated normal is computed from the normal
                                map.  If a normal map is not provided then a surface normal is
                                computed in a manner similar to that described for evaluators
                                when <see cref="F:Tao.OpenGl.Gl.GL_AUTO_NORMAL"/> is enabled.  The default
                                normal callback function is <c>null</c>.  The delegate
                                prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsNormalCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsNormalDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD"/></term>
                            <description>
                                The texture callback is invoked as the texture coordinates of a
                                vertex are generated.  These coordinates are stored in the
                                parameter <i>texCoord</i>.  The number of texture coordinates can
                                be 1, 2, 3, or 4 depending on which type of texture map is
                                specified (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_1"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_2"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_3"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_4"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_1"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_2"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_3"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_4"/>).  If no texture map is
                                specified, this callback function will not be called.  The
                                default texture callback function is <c>null</c>.  The delegate
                                prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsTexCoordCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD"/>
                                callback, except that it takes an additional pointer argument.
                                This pointer is a copy of the pointer that was specified at the
                                last call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX"/></term>
                            <description>
                                The vertex callback indicates a vertex of the primitive.  The
                                coordinates of the vertex are stored in the parameter
                                <i>vertexData</i>.  All the generated vertices have dimension 3,
                                that is, homogeneous coordinates have been transformed into
                                affine coordinates.  The default vertex callback function is
                                <c>null</c>. The delegate prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsVertexCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX"/> callback,
                                except that it takes an additional pointer argument.  This
                                pointer is a copy of the pointer that was specified at the last
                                call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsVertexDataCallback"/>.
                            </description>
                        </item>
                    </list>
                </para>
            </param>
            <param name="func">
                The function that the callback invokes.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallback</b> is used to define a callback to be used by a NURBS
                    object.  If the specified callback is already defined, then it is replaced.
                    If <i>func</i> is <c>null</c>, then this callback will not get invoked and
                    the related data, if any, will be lost.
                </para>
                <para>
                    Except the error callback, these callbacks are used by NURBS tessellator
                    (when <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to be
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>) to return back the OpenGL polygon
                    primitives resulting from the tessellation.  Note that there are two
                    versions of each callback: one with a user data pointer and one without.  If
                    both versions for a particular callback are specified then the callback with
                    the user data pointer will be used.  Note that <i>userData</i> is a copy of
                    the pointer that was specified at the last call to
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.
                </para>
                <para>
                    The error callback function is effective no matter which value that
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to.  All other callback functions are
                    effective only when <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallback</b> is available only if the GLU version is 1.2 or
                    greater.
                </para>
                <para>
                    GLU version 1.2 supports only the <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/> parameter for
                    <i>which</i>.  The <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/> value is deprecated in GLU
                    version 1.3 in favor of <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR"/>.  All other
                    accepted values for <i>func</i> are available only if the GLU version is 1.3
                    or greater.
                </para>
            </remarks>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsBeginCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsBeginDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsColorCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsColorDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsEndCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsEndDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsErrorCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsNormalCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsNormalDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsTexCoordCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsVertexCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsVertexDataCallback"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginDataCallback)">
            <summary>
                The <b>gluNurbsCallback</b> mehtod defines a callback for a NURBS object.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="which">
                <para>
                    The callback being defined.  The legal callbacks are as follows:
                </para>
                <para>
                    <list type="table">
                        <listheader>
                            <term>Value</term>
                            <description>Description</description>
                        </listheader>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN"/></term>
                            <description>
                                The begin callback indicates the start of a primitive.  The
                                function takes a single argument of type <see cref="T:System.Int32"/>,
                                which can be one of <see cref="F:Tao.OpenGl.Gl.GL_LINES"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_LINE_STRIP"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>, or
                                <see cref="F:Tao.OpenGl.Gl.GL_QUAD_STRIP"/>.  The default begin callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsBeginCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsBeginDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR"/></term>
                            <description>
                                The color callback is invoked as the color of a vertex is
                                generated.  The components of the color are stored in the
                                parameter <i>colorData</i>.  This callback is effective only when
                                the user provides a color map (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_COLOR_4"/>
                                or <see cref="F:Tao.OpenGl.Gl.GL_MAP2_COLOR_4"/>).  <i>colorData</i>
                                contains four components: R,G,B,A.  The default color callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsColorCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsColorDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END"/></term>
                            <description>
                                The end callback is invoked at the end of a primitive.  The
                                default end callback function is <c>null</c>.  The delegate
                                prototype for this callback is <see cref="T:Tao.OpenGl.Glu.NurbsEndCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END"/> callback,
                                except that it takes an additional pointer argument.  This
                                pointer is a copy of the pointer that was specified at the last
                                call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsEndDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR"/></term>
                            <description>
                                The error function is called when an error is encountered.  Its
                                single argument is of type <see cref="T:System.Int32"/>, and it indicates
                                the specific error that occurred.  There are 37 errors unique to
                                NURBS named <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR1"/> through
                                <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR37"/>.  Character strings describing
                                these errors can be retrieved with <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>.
                                The delegate prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsErrorCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL"/></term>
                            <description>
                                The normal callback is invoked as the vertex normal is generated.
                                The components of the normal are stored in the parameter
                                <i>normalData</i>.  In the case of a NURBS curve, the callback
                                function is effective only when the user provides a normal map
                                (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_NORMAL"/>).  In the case of a NURBS
                                surface, if a normal map (<see cref="F:Tao.OpenGl.Gl.GL_MAP2_NORMAL"/>) is
                                provided, then the generated normal is computed from the normal
                                map.  If a normal map is not provided then a surface normal is
                                computed in a manner similar to that described for evaluators
                                when <see cref="F:Tao.OpenGl.Gl.GL_AUTO_NORMAL"/> is enabled.  The default
                                normal callback function is <c>null</c>.  The delegate
                                prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsNormalCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsNormalDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD"/></term>
                            <description>
                                The texture callback is invoked as the texture coordinates of a
                                vertex are generated.  These coordinates are stored in the
                                parameter <i>texCoord</i>.  The number of texture coordinates can
                                be 1, 2, 3, or 4 depending on which type of texture map is
                                specified (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_1"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_2"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_3"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_4"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_1"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_2"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_3"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_4"/>).  If no texture map is
                                specified, this callback function will not be called.  The
                                default texture callback function is <c>null</c>.  The delegate
                                prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsTexCoordCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD"/>
                                callback, except that it takes an additional pointer argument.
                                This pointer is a copy of the pointer that was specified at the
                                last call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX"/></term>
                            <description>
                                The vertex callback indicates a vertex of the primitive.  The
                                coordinates of the vertex are stored in the parameter
                                <i>vertexData</i>.  All the generated vertices have dimension 3,
                                that is, homogeneous coordinates have been transformed into
                                affine coordinates.  The default vertex callback function is
                                <c>null</c>. The delegate prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsVertexCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX"/> callback,
                                except that it takes an additional pointer argument.  This
                                pointer is a copy of the pointer that was specified at the last
                                call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsVertexDataCallback"/>.
                            </description>
                        </item>
                    </list>
                </para>
            </param>
            <param name="func">
                The function that the callback invokes.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallback</b> is used to define a callback to be used by a NURBS
                    object.  If the specified callback is already defined, then it is replaced.
                    If <i>func</i> is <c>null</c>, then this callback will not get invoked and
                    the related data, if any, will be lost.
                </para>
                <para>
                    Except the error callback, these callbacks are used by NURBS tessellator
                    (when <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to be
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>) to return back the OpenGL polygon
                    primitives resulting from the tessellation.  Note that there are two
                    versions of each callback: one with a user data pointer and one without.  If
                    both versions for a particular callback are specified then the callback with
                    the user data pointer will be used.  Note that <i>userData</i> is a copy of
                    the pointer that was specified at the last call to
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.
                </para>
                <para>
                    The error callback function is effective no matter which value that
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to.  All other callback functions are
                    effective only when <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallback</b> is available only if the GLU version is 1.2 or
                    greater.
                </para>
                <para>
                    GLU version 1.2 supports only the <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/> parameter for
                    <i>which</i>.  The <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/> value is deprecated in GLU
                    version 1.3 in favor of <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR"/>.  All other
                    accepted values for <i>func</i> are available only if the GLU version is 1.3
                    or greater.
                </para>
            </remarks>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsBeginCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsBeginDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsColorCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsColorDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsEndCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsEndDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsErrorCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsNormalCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsNormalDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsTexCoordCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsVertexCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsVertexDataCallback"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsColorCallback)">
            <summary>
                The <b>gluNurbsCallback</b> mehtod defines a callback for a NURBS object.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="which">
                <para>
                    The callback being defined.  The legal callbacks are as follows:
                </para>
                <para>
                    <list type="table">
                        <listheader>
                            <term>Value</term>
                            <description>Description</description>
                        </listheader>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN"/></term>
                            <description>
                                The begin callback indicates the start of a primitive.  The
                                function takes a single argument of type <see cref="T:System.Int32"/>,
                                which can be one of <see cref="F:Tao.OpenGl.Gl.GL_LINES"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_LINE_STRIP"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>, or
                                <see cref="F:Tao.OpenGl.Gl.GL_QUAD_STRIP"/>.  The default begin callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsBeginCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsBeginDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR"/></term>
                            <description>
                                The color callback is invoked as the color of a vertex is
                                generated.  The components of the color are stored in the
                                parameter <i>colorData</i>.  This callback is effective only when
                                the user provides a color map (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_COLOR_4"/>
                                or <see cref="F:Tao.OpenGl.Gl.GL_MAP2_COLOR_4"/>).  <i>colorData</i>
                                contains four components: R,G,B,A.  The default color callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsColorCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsColorDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END"/></term>
                            <description>
                                The end callback is invoked at the end of a primitive.  The
                                default end callback function is <c>null</c>.  The delegate
                                prototype for this callback is <see cref="T:Tao.OpenGl.Glu.NurbsEndCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END"/> callback,
                                except that it takes an additional pointer argument.  This
                                pointer is a copy of the pointer that was specified at the last
                                call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsEndDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR"/></term>
                            <description>
                                The error function is called when an error is encountered.  Its
                                single argument is of type <see cref="T:System.Int32"/>, and it indicates
                                the specific error that occurred.  There are 37 errors unique to
                                NURBS named <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR1"/> through
                                <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR37"/>.  Character strings describing
                                these errors can be retrieved with <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>.
                                The delegate prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsErrorCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL"/></term>
                            <description>
                                The normal callback is invoked as the vertex normal is generated.
                                The components of the normal are stored in the parameter
                                <i>normalData</i>.  In the case of a NURBS curve, the callback
                                function is effective only when the user provides a normal map
                                (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_NORMAL"/>).  In the case of a NURBS
                                surface, if a normal map (<see cref="F:Tao.OpenGl.Gl.GL_MAP2_NORMAL"/>) is
                                provided, then the generated normal is computed from the normal
                                map.  If a normal map is not provided then a surface normal is
                                computed in a manner similar to that described for evaluators
                                when <see cref="F:Tao.OpenGl.Gl.GL_AUTO_NORMAL"/> is enabled.  The default
                                normal callback function is <c>null</c>.  The delegate
                                prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsNormalCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsNormalDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD"/></term>
                            <description>
                                The texture callback is invoked as the texture coordinates of a
                                vertex are generated.  These coordinates are stored in the
                                parameter <i>texCoord</i>.  The number of texture coordinates can
                                be 1, 2, 3, or 4 depending on which type of texture map is
                                specified (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_1"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_2"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_3"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_4"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_1"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_2"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_3"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_4"/>).  If no texture map is
                                specified, this callback function will not be called.  The
                                default texture callback function is <c>null</c>.  The delegate
                                prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsTexCoordCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD"/>
                                callback, except that it takes an additional pointer argument.
                                This pointer is a copy of the pointer that was specified at the
                                last call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX"/></term>
                            <description>
                                The vertex callback indicates a vertex of the primitive.  The
                                coordinates of the vertex are stored in the parameter
                                <i>vertexData</i>.  All the generated vertices have dimension 3,
                                that is, homogeneous coordinates have been transformed into
                                affine coordinates.  The default vertex callback function is
                                <c>null</c>. The delegate prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsVertexCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX"/> callback,
                                except that it takes an additional pointer argument.  This
                                pointer is a copy of the pointer that was specified at the last
                                call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsVertexDataCallback"/>.
                            </description>
                        </item>
                    </list>
                </para>
            </param>
            <param name="func">
                The function that the callback invokes.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallback</b> is used to define a callback to be used by a NURBS
                    object.  If the specified callback is already defined, then it is replaced.
                    If <i>func</i> is <c>null</c>, then this callback will not get invoked and
                    the related data, if any, will be lost.
                </para>
                <para>
                    Except the error callback, these callbacks are used by NURBS tessellator
                    (when <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to be
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>) to return back the OpenGL polygon
                    primitives resulting from the tessellation.  Note that there are two
                    versions of each callback: one with a user data pointer and one without.  If
                    both versions for a particular callback are specified then the callback with
                    the user data pointer will be used.  Note that <i>userData</i> is a copy of
                    the pointer that was specified at the last call to
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.
                </para>
                <para>
                    The error callback function is effective no matter which value that
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to.  All other callback functions are
                    effective only when <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallback</b> is available only if the GLU version is 1.2 or
                    greater.
                </para>
                <para>
                    GLU version 1.2 supports only the <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/> parameter for
                    <i>which</i>.  The <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/> value is deprecated in GLU
                    version 1.3 in favor of <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR"/>.  All other
                    accepted values for <i>func</i> are available only if the GLU version is 1.3
                    or greater.
                </para>
            </remarks>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsBeginCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsBeginDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsColorCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsColorDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsEndCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsEndDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsErrorCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsNormalCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsNormalDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsTexCoordCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsVertexCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsVertexDataCallback"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsColorDataCallback)">
            <summary>
                The <b>gluNurbsCallback</b> mehtod defines a callback for a NURBS object.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="which">
                <para>
                    The callback being defined.  The legal callbacks are as follows:
                </para>
                <para>
                    <list type="table">
                        <listheader>
                            <term>Value</term>
                            <description>Description</description>
                        </listheader>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN"/></term>
                            <description>
                                The begin callback indicates the start of a primitive.  The
                                function takes a single argument of type <see cref="T:System.Int32"/>,
                                which can be one of <see cref="F:Tao.OpenGl.Gl.GL_LINES"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_LINE_STRIP"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>, or
                                <see cref="F:Tao.OpenGl.Gl.GL_QUAD_STRIP"/>.  The default begin callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsBeginCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsBeginDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR"/></term>
                            <description>
                                The color callback is invoked as the color of a vertex is
                                generated.  The components of the color are stored in the
                                parameter <i>colorData</i>.  This callback is effective only when
                                the user provides a color map (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_COLOR_4"/>
                                or <see cref="F:Tao.OpenGl.Gl.GL_MAP2_COLOR_4"/>).  <i>colorData</i>
                                contains four components: R,G,B,A.  The default color callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsColorCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsColorDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END"/></term>
                            <description>
                                The end callback is invoked at the end of a primitive.  The
                                default end callback function is <c>null</c>.  The delegate
                                prototype for this callback is <see cref="T:Tao.OpenGl.Glu.NurbsEndCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END"/> callback,
                                except that it takes an additional pointer argument.  This
                                pointer is a copy of the pointer that was specified at the last
                                call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsEndDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR"/></term>
                            <description>
                                The error function is called when an error is encountered.  Its
                                single argument is of type <see cref="T:System.Int32"/>, and it indicates
                                the specific error that occurred.  There are 37 errors unique to
                                NURBS named <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR1"/> through
                                <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR37"/>.  Character strings describing
                                these errors can be retrieved with <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>.
                                The delegate prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsErrorCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL"/></term>
                            <description>
                                The normal callback is invoked as the vertex normal is generated.
                                The components of the normal are stored in the parameter
                                <i>normalData</i>.  In the case of a NURBS curve, the callback
                                function is effective only when the user provides a normal map
                                (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_NORMAL"/>).  In the case of a NURBS
                                surface, if a normal map (<see cref="F:Tao.OpenGl.Gl.GL_MAP2_NORMAL"/>) is
                                provided, then the generated normal is computed from the normal
                                map.  If a normal map is not provided then a surface normal is
                                computed in a manner similar to that described for evaluators
                                when <see cref="F:Tao.OpenGl.Gl.GL_AUTO_NORMAL"/> is enabled.  The default
                                normal callback function is <c>null</c>.  The delegate
                                prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsNormalCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsNormalDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD"/></term>
                            <description>
                                The texture callback is invoked as the texture coordinates of a
                                vertex are generated.  These coordinates are stored in the
                                parameter <i>texCoord</i>.  The number of texture coordinates can
                                be 1, 2, 3, or 4 depending on which type of texture map is
                                specified (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_1"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_2"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_3"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_4"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_1"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_2"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_3"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_4"/>).  If no texture map is
                                specified, this callback function will not be called.  The
                                default texture callback function is <c>null</c>.  The delegate
                                prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsTexCoordCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD"/>
                                callback, except that it takes an additional pointer argument.
                                This pointer is a copy of the pointer that was specified at the
                                last call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX"/></term>
                            <description>
                                The vertex callback indicates a vertex of the primitive.  The
                                coordinates of the vertex are stored in the parameter
                                <i>vertexData</i>.  All the generated vertices have dimension 3,
                                that is, homogeneous coordinates have been transformed into
                                affine coordinates.  The default vertex callback function is
                                <c>null</c>. The delegate prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsVertexCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX"/> callback,
                                except that it takes an additional pointer argument.  This
                                pointer is a copy of the pointer that was specified at the last
                                call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsVertexDataCallback"/>.
                            </description>
                        </item>
                    </list>
                </para>
            </param>
            <param name="func">
                The function that the callback invokes.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallback</b> is used to define a callback to be used by a NURBS
                    object.  If the specified callback is already defined, then it is replaced.
                    If <i>func</i> is <c>null</c>, then this callback will not get invoked and
                    the related data, if any, will be lost.
                </para>
                <para>
                    Except the error callback, these callbacks are used by NURBS tessellator
                    (when <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to be
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>) to return back the OpenGL polygon
                    primitives resulting from the tessellation.  Note that there are two
                    versions of each callback: one with a user data pointer and one without.  If
                    both versions for a particular callback are specified then the callback with
                    the user data pointer will be used.  Note that <i>userData</i> is a copy of
                    the pointer that was specified at the last call to
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.
                </para>
                <para>
                    The error callback function is effective no matter which value that
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to.  All other callback functions are
                    effective only when <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallback</b> is available only if the GLU version is 1.2 or
                    greater.
                </para>
                <para>
                    GLU version 1.2 supports only the <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/> parameter for
                    <i>which</i>.  The <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/> value is deprecated in GLU
                    version 1.3 in favor of <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR"/>.  All other
                    accepted values for <i>func</i> are available only if the GLU version is 1.3
                    or greater.
                </para>
            </remarks>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsBeginCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsBeginDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsColorCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsColorDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsEndCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsEndDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsErrorCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsNormalCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsNormalDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsTexCoordCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsVertexCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsVertexDataCallback"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsEndCallback)">
            <summary>
                The <b>gluNurbsCallback</b> mehtod defines a callback for a NURBS object.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="which">
                <para>
                    The callback being defined.  The legal callbacks are as follows:
                </para>
                <para>
                    <list type="table">
                        <listheader>
                            <term>Value</term>
                            <description>Description</description>
                        </listheader>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN"/></term>
                            <description>
                                The begin callback indicates the start of a primitive.  The
                                function takes a single argument of type <see cref="T:System.Int32"/>,
                                which can be one of <see cref="F:Tao.OpenGl.Gl.GL_LINES"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_LINE_STRIP"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>, or
                                <see cref="F:Tao.OpenGl.Gl.GL_QUAD_STRIP"/>.  The default begin callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsBeginCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsBeginDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR"/></term>
                            <description>
                                The color callback is invoked as the color of a vertex is
                                generated.  The components of the color are stored in the
                                parameter <i>colorData</i>.  This callback is effective only when
                                the user provides a color map (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_COLOR_4"/>
                                or <see cref="F:Tao.OpenGl.Gl.GL_MAP2_COLOR_4"/>).  <i>colorData</i>
                                contains four components: R,G,B,A.  The default color callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsColorCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsColorDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END"/></term>
                            <description>
                                The end callback is invoked at the end of a primitive.  The
                                default end callback function is <c>null</c>.  The delegate
                                prototype for this callback is <see cref="T:Tao.OpenGl.Glu.NurbsEndCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END"/> callback,
                                except that it takes an additional pointer argument.  This
                                pointer is a copy of the pointer that was specified at the last
                                call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsEndDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR"/></term>
                            <description>
                                The error function is called when an error is encountered.  Its
                                single argument is of type <see cref="T:System.Int32"/>, and it indicates
                                the specific error that occurred.  There are 37 errors unique to
                                NURBS named <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR1"/> through
                                <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR37"/>.  Character strings describing
                                these errors can be retrieved with <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>.
                                The delegate prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsErrorCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL"/></term>
                            <description>
                                The normal callback is invoked as the vertex normal is generated.
                                The components of the normal are stored in the parameter
                                <i>normalData</i>.  In the case of a NURBS curve, the callback
                                function is effective only when the user provides a normal map
                                (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_NORMAL"/>).  In the case of a NURBS
                                surface, if a normal map (<see cref="F:Tao.OpenGl.Gl.GL_MAP2_NORMAL"/>) is
                                provided, then the generated normal is computed from the normal
                                map.  If a normal map is not provided then a surface normal is
                                computed in a manner similar to that described for evaluators
                                when <see cref="F:Tao.OpenGl.Gl.GL_AUTO_NORMAL"/> is enabled.  The default
                                normal callback function is <c>null</c>.  The delegate
                                prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsNormalCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsNormalDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD"/></term>
                            <description>
                                The texture callback is invoked as the texture coordinates of a
                                vertex are generated.  These coordinates are stored in the
                                parameter <i>texCoord</i>.  The number of texture coordinates can
                                be 1, 2, 3, or 4 depending on which type of texture map is
                                specified (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_1"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_2"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_3"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_4"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_1"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_2"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_3"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_4"/>).  If no texture map is
                                specified, this callback function will not be called.  The
                                default texture callback function is <c>null</c>.  The delegate
                                prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsTexCoordCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD"/>
                                callback, except that it takes an additional pointer argument.
                                This pointer is a copy of the pointer that was specified at the
                                last call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX"/></term>
                            <description>
                                The vertex callback indicates a vertex of the primitive.  The
                                coordinates of the vertex are stored in the parameter
                                <i>vertexData</i>.  All the generated vertices have dimension 3,
                                that is, homogeneous coordinates have been transformed into
                                affine coordinates.  The default vertex callback function is
                                <c>null</c>. The delegate prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsVertexCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX"/> callback,
                                except that it takes an additional pointer argument.  This
                                pointer is a copy of the pointer that was specified at the last
                                call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsVertexDataCallback"/>.
                            </description>
                        </item>
                    </list>
                </para>
            </param>
            <param name="func">
                The function that the callback invokes.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallback</b> is used to define a callback to be used by a NURBS
                    object.  If the specified callback is already defined, then it is replaced.
                    If <i>func</i> is <c>null</c>, then this callback will not get invoked and
                    the related data, if any, will be lost.
                </para>
                <para>
                    Except the error callback, these callbacks are used by NURBS tessellator
                    (when <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to be
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>) to return back the OpenGL polygon
                    primitives resulting from the tessellation.  Note that there are two
                    versions of each callback: one with a user data pointer and one without.  If
                    both versions for a particular callback are specified then the callback with
                    the user data pointer will be used.  Note that <i>userData</i> is a copy of
                    the pointer that was specified at the last call to
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.
                </para>
                <para>
                    The error callback function is effective no matter which value that
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to.  All other callback functions are
                    effective only when <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallback</b> is available only if the GLU version is 1.2 or
                    greater.
                </para>
                <para>
                    GLU version 1.2 supports only the <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/> parameter for
                    <i>which</i>.  The <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/> value is deprecated in GLU
                    version 1.3 in favor of <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR"/>.  All other
                    accepted values for <i>func</i> are available only if the GLU version is 1.3
                    or greater.
                </para>
            </remarks>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsBeginCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsBeginDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsColorCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsColorDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsEndCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsEndDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsErrorCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsNormalCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsNormalDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsTexCoordCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsVertexCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsVertexDataCallback"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsEndDataCallback)">
            <summary>
                The <b>gluNurbsCallback</b> mehtod defines a callback for a NURBS object.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="which">
                <para>
                    The callback being defined.  The legal callbacks are as follows:
                </para>
                <para>
                    <list type="table">
                        <listheader>
                            <term>Value</term>
                            <description>Description</description>
                        </listheader>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN"/></term>
                            <description>
                                The begin callback indicates the start of a primitive.  The
                                function takes a single argument of type <see cref="T:System.Int32"/>,
                                which can be one of <see cref="F:Tao.OpenGl.Gl.GL_LINES"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_LINE_STRIP"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>, or
                                <see cref="F:Tao.OpenGl.Gl.GL_QUAD_STRIP"/>.  The default begin callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsBeginCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsBeginDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR"/></term>
                            <description>
                                The color callback is invoked as the color of a vertex is
                                generated.  The components of the color are stored in the
                                parameter <i>colorData</i>.  This callback is effective only when
                                the user provides a color map (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_COLOR_4"/>
                                or <see cref="F:Tao.OpenGl.Gl.GL_MAP2_COLOR_4"/>).  <i>colorData</i>
                                contains four components: R,G,B,A.  The default color callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsColorCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsColorDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END"/></term>
                            <description>
                                The end callback is invoked at the end of a primitive.  The
                                default end callback function is <c>null</c>.  The delegate
                                prototype for this callback is <see cref="T:Tao.OpenGl.Glu.NurbsEndCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END"/> callback,
                                except that it takes an additional pointer argument.  This
                                pointer is a copy of the pointer that was specified at the last
                                call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsEndDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR"/></term>
                            <description>
                                The error function is called when an error is encountered.  Its
                                single argument is of type <see cref="T:System.Int32"/>, and it indicates
                                the specific error that occurred.  There are 37 errors unique to
                                NURBS named <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR1"/> through
                                <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR37"/>.  Character strings describing
                                these errors can be retrieved with <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>.
                                The delegate prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsErrorCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL"/></term>
                            <description>
                                The normal callback is invoked as the vertex normal is generated.
                                The components of the normal are stored in the parameter
                                <i>normalData</i>.  In the case of a NURBS curve, the callback
                                function is effective only when the user provides a normal map
                                (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_NORMAL"/>).  In the case of a NURBS
                                surface, if a normal map (<see cref="F:Tao.OpenGl.Gl.GL_MAP2_NORMAL"/>) is
                                provided, then the generated normal is computed from the normal
                                map.  If a normal map is not provided then a surface normal is
                                computed in a manner similar to that described for evaluators
                                when <see cref="F:Tao.OpenGl.Gl.GL_AUTO_NORMAL"/> is enabled.  The default
                                normal callback function is <c>null</c>.  The delegate
                                prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsNormalCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsNormalDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD"/></term>
                            <description>
                                The texture callback is invoked as the texture coordinates of a
                                vertex are generated.  These coordinates are stored in the
                                parameter <i>texCoord</i>.  The number of texture coordinates can
                                be 1, 2, 3, or 4 depending on which type of texture map is
                                specified (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_1"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_2"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_3"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_4"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_1"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_2"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_3"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_4"/>).  If no texture map is
                                specified, this callback function will not be called.  The
                                default texture callback function is <c>null</c>.  The delegate
                                prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsTexCoordCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD"/>
                                callback, except that it takes an additional pointer argument.
                                This pointer is a copy of the pointer that was specified at the
                                last call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX"/></term>
                            <description>
                                The vertex callback indicates a vertex of the primitive.  The
                                coordinates of the vertex are stored in the parameter
                                <i>vertexData</i>.  All the generated vertices have dimension 3,
                                that is, homogeneous coordinates have been transformed into
                                affine coordinates.  The default vertex callback function is
                                <c>null</c>. The delegate prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsVertexCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX"/> callback,
                                except that it takes an additional pointer argument.  This
                                pointer is a copy of the pointer that was specified at the last
                                call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsVertexDataCallback"/>.
                            </description>
                        </item>
                    </list>
                </para>
            </param>
            <param name="func">
                The function that the callback invokes.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallback</b> is used to define a callback to be used by a NURBS
                    object.  If the specified callback is already defined, then it is replaced.
                    If <i>func</i> is <c>null</c>, then this callback will not get invoked and
                    the related data, if any, will be lost.
                </para>
                <para>
                    Except the error callback, these callbacks are used by NURBS tessellator
                    (when <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to be
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>) to return back the OpenGL polygon
                    primitives resulting from the tessellation.  Note that there are two
                    versions of each callback: one with a user data pointer and one without.  If
                    both versions for a particular callback are specified then the callback with
                    the user data pointer will be used.  Note that <i>userData</i> is a copy of
                    the pointer that was specified at the last call to
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.
                </para>
                <para>
                    The error callback function is effective no matter which value that
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to.  All other callback functions are
                    effective only when <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallback</b> is available only if the GLU version is 1.2 or
                    greater.
                </para>
                <para>
                    GLU version 1.2 supports only the <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/> parameter for
                    <i>which</i>.  The <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/> value is deprecated in GLU
                    version 1.3 in favor of <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR"/>.  All other
                    accepted values for <i>func</i> are available only if the GLU version is 1.3
                    or greater.
                </para>
            </remarks>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsBeginCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsBeginDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsColorCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsColorDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsEndCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsEndDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsErrorCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsNormalCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsNormalDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsTexCoordCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsVertexCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsVertexDataCallback"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsErrorCallback)">
            <summary>
                The <b>gluNurbsCallback</b> mehtod defines a callback for a NURBS object.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="which">
                <para>
                    The callback being defined.  The legal callbacks are as follows:
                </para>
                <para>
                    <list type="table">
                        <listheader>
                            <term>Value</term>
                            <description>Description</description>
                        </listheader>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN"/></term>
                            <description>
                                The begin callback indicates the start of a primitive.  The
                                function takes a single argument of type <see cref="T:System.Int32"/>,
                                which can be one of <see cref="F:Tao.OpenGl.Gl.GL_LINES"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_LINE_STRIP"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>, or
                                <see cref="F:Tao.OpenGl.Gl.GL_QUAD_STRIP"/>.  The default begin callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsBeginCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsBeginDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR"/></term>
                            <description>
                                The color callback is invoked as the color of a vertex is
                                generated.  The components of the color are stored in the
                                parameter <i>colorData</i>.  This callback is effective only when
                                the user provides a color map (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_COLOR_4"/>
                                or <see cref="F:Tao.OpenGl.Gl.GL_MAP2_COLOR_4"/>).  <i>colorData</i>
                                contains four components: R,G,B,A.  The default color callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsColorCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsColorDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END"/></term>
                            <description>
                                The end callback is invoked at the end of a primitive.  The
                                default end callback function is <c>null</c>.  The delegate
                                prototype for this callback is <see cref="T:Tao.OpenGl.Glu.NurbsEndCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END"/> callback,
                                except that it takes an additional pointer argument.  This
                                pointer is a copy of the pointer that was specified at the last
                                call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsEndDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR"/></term>
                            <description>
                                The error function is called when an error is encountered.  Its
                                single argument is of type <see cref="T:System.Int32"/>, and it indicates
                                the specific error that occurred.  There are 37 errors unique to
                                NURBS named <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR1"/> through
                                <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR37"/>.  Character strings describing
                                these errors can be retrieved with <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>.
                                The delegate prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsErrorCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL"/></term>
                            <description>
                                The normal callback is invoked as the vertex normal is generated.
                                The components of the normal are stored in the parameter
                                <i>normalData</i>.  In the case of a NURBS curve, the callback
                                function is effective only when the user provides a normal map
                                (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_NORMAL"/>).  In the case of a NURBS
                                surface, if a normal map (<see cref="F:Tao.OpenGl.Gl.GL_MAP2_NORMAL"/>) is
                                provided, then the generated normal is computed from the normal
                                map.  If a normal map is not provided then a surface normal is
                                computed in a manner similar to that described for evaluators
                                when <see cref="F:Tao.OpenGl.Gl.GL_AUTO_NORMAL"/> is enabled.  The default
                                normal callback function is <c>null</c>.  The delegate
                                prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsNormalCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsNormalDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD"/></term>
                            <description>
                                The texture callback is invoked as the texture coordinates of a
                                vertex are generated.  These coordinates are stored in the
                                parameter <i>texCoord</i>.  The number of texture coordinates can
                                be 1, 2, 3, or 4 depending on which type of texture map is
                                specified (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_1"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_2"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_3"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_4"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_1"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_2"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_3"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_4"/>).  If no texture map is
                                specified, this callback function will not be called.  The
                                default texture callback function is <c>null</c>.  The delegate
                                prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsTexCoordCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD"/>
                                callback, except that it takes an additional pointer argument.
                                This pointer is a copy of the pointer that was specified at the
                                last call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX"/></term>
                            <description>
                                The vertex callback indicates a vertex of the primitive.  The
                                coordinates of the vertex are stored in the parameter
                                <i>vertexData</i>.  All the generated vertices have dimension 3,
                                that is, homogeneous coordinates have been transformed into
                                affine coordinates.  The default vertex callback function is
                                <c>null</c>. The delegate prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsVertexCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX"/> callback,
                                except that it takes an additional pointer argument.  This
                                pointer is a copy of the pointer that was specified at the last
                                call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsVertexDataCallback"/>.
                            </description>
                        </item>
                    </list>
                </para>
            </param>
            <param name="func">
                The function that the callback invokes.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallback</b> is used to define a callback to be used by a NURBS
                    object.  If the specified callback is already defined, then it is replaced.
                    If <i>func</i> is <c>null</c>, then this callback will not get invoked and
                    the related data, if any, will be lost.
                </para>
                <para>
                    Except the error callback, these callbacks are used by NURBS tessellator
                    (when <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to be
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>) to return back the OpenGL polygon
                    primitives resulting from the tessellation.  Note that there are two
                    versions of each callback: one with a user data pointer and one without.  If
                    both versions for a particular callback are specified then the callback with
                    the user data pointer will be used.  Note that <i>userData</i> is a copy of
                    the pointer that was specified at the last call to
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.
                </para>
                <para>
                    The error callback function is effective no matter which value that
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to.  All other callback functions are
                    effective only when <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallback</b> is available only if the GLU version is 1.2 or
                    greater.
                </para>
                <para>
                    GLU version 1.2 supports only the <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/> parameter for
                    <i>which</i>.  The <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/> value is deprecated in GLU
                    version 1.3 in favor of <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR"/>.  All other
                    accepted values for <i>func</i> are available only if the GLU version is 1.3
                    or greater.
                </para>
            </remarks>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsBeginCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsBeginDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsColorCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsColorDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsEndCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsEndDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsErrorCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsNormalCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsNormalDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsTexCoordCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsVertexCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsVertexDataCallback"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsNormalCallback)">
            <summary>
                The <b>gluNurbsCallback</b> mehtod defines a callback for a NURBS object.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="which">
                <para>
                    The callback being defined.  The legal callbacks are as follows:
                </para>
                <para>
                    <list type="table">
                        <listheader>
                            <term>Value</term>
                            <description>Description</description>
                        </listheader>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN"/></term>
                            <description>
                                The begin callback indicates the start of a primitive.  The
                                function takes a single argument of type <see cref="T:System.Int32"/>,
                                which can be one of <see cref="F:Tao.OpenGl.Gl.GL_LINES"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_LINE_STRIP"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>, or
                                <see cref="F:Tao.OpenGl.Gl.GL_QUAD_STRIP"/>.  The default begin callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsBeginCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsBeginDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR"/></term>
                            <description>
                                The color callback is invoked as the color of a vertex is
                                generated.  The components of the color are stored in the
                                parameter <i>colorData</i>.  This callback is effective only when
                                the user provides a color map (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_COLOR_4"/>
                                or <see cref="F:Tao.OpenGl.Gl.GL_MAP2_COLOR_4"/>).  <i>colorData</i>
                                contains four components: R,G,B,A.  The default color callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsColorCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsColorDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END"/></term>
                            <description>
                                The end callback is invoked at the end of a primitive.  The
                                default end callback function is <c>null</c>.  The delegate
                                prototype for this callback is <see cref="T:Tao.OpenGl.Glu.NurbsEndCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END"/> callback,
                                except that it takes an additional pointer argument.  This
                                pointer is a copy of the pointer that was specified at the last
                                call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsEndDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR"/></term>
                            <description>
                                The error function is called when an error is encountered.  Its
                                single argument is of type <see cref="T:System.Int32"/>, and it indicates
                                the specific error that occurred.  There are 37 errors unique to
                                NURBS named <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR1"/> through
                                <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR37"/>.  Character strings describing
                                these errors can be retrieved with <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>.
                                The delegate prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsErrorCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL"/></term>
                            <description>
                                The normal callback is invoked as the vertex normal is generated.
                                The components of the normal are stored in the parameter
                                <i>normalData</i>.  In the case of a NURBS curve, the callback
                                function is effective only when the user provides a normal map
                                (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_NORMAL"/>).  In the case of a NURBS
                                surface, if a normal map (<see cref="F:Tao.OpenGl.Gl.GL_MAP2_NORMAL"/>) is
                                provided, then the generated normal is computed from the normal
                                map.  If a normal map is not provided then a surface normal is
                                computed in a manner similar to that described for evaluators
                                when <see cref="F:Tao.OpenGl.Gl.GL_AUTO_NORMAL"/> is enabled.  The default
                                normal callback function is <c>null</c>.  The delegate
                                prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsNormalCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsNormalDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD"/></term>
                            <description>
                                The texture callback is invoked as the texture coordinates of a
                                vertex are generated.  These coordinates are stored in the
                                parameter <i>texCoord</i>.  The number of texture coordinates can
                                be 1, 2, 3, or 4 depending on which type of texture map is
                                specified (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_1"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_2"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_3"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_4"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_1"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_2"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_3"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_4"/>).  If no texture map is
                                specified, this callback function will not be called.  The
                                default texture callback function is <c>null</c>.  The delegate
                                prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsTexCoordCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD"/>
                                callback, except that it takes an additional pointer argument.
                                This pointer is a copy of the pointer that was specified at the
                                last call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX"/></term>
                            <description>
                                The vertex callback indicates a vertex of the primitive.  The
                                coordinates of the vertex are stored in the parameter
                                <i>vertexData</i>.  All the generated vertices have dimension 3,
                                that is, homogeneous coordinates have been transformed into
                                affine coordinates.  The default vertex callback function is
                                <c>null</c>. The delegate prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsVertexCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX"/> callback,
                                except that it takes an additional pointer argument.  This
                                pointer is a copy of the pointer that was specified at the last
                                call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsVertexDataCallback"/>.
                            </description>
                        </item>
                    </list>
                </para>
            </param>
            <param name="func">
                The function that the callback invokes.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallback</b> is used to define a callback to be used by a NURBS
                    object.  If the specified callback is already defined, then it is replaced.
                    If <i>func</i> is <c>null</c>, then this callback will not get invoked and
                    the related data, if any, will be lost.
                </para>
                <para>
                    Except the error callback, these callbacks are used by NURBS tessellator
                    (when <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to be
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>) to return back the OpenGL polygon
                    primitives resulting from the tessellation.  Note that there are two
                    versions of each callback: one with a user data pointer and one without.  If
                    both versions for a particular callback are specified then the callback with
                    the user data pointer will be used.  Note that <i>userData</i> is a copy of
                    the pointer that was specified at the last call to
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.
                </para>
                <para>
                    The error callback function is effective no matter which value that
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to.  All other callback functions are
                    effective only when <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallback</b> is available only if the GLU version is 1.2 or
                    greater.
                </para>
                <para>
                    GLU version 1.2 supports only the <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/> parameter for
                    <i>which</i>.  The <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/> value is deprecated in GLU
                    version 1.3 in favor of <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR"/>.  All other
                    accepted values for <i>func</i> are available only if the GLU version is 1.3
                    or greater.
                </para>
            </remarks>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsBeginCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsBeginDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsColorCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsColorDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsEndCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsEndDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsErrorCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsNormalCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsNormalDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsTexCoordCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsVertexCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsVertexDataCallback"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsNormalDataCallback)">
            <summary>
                The <b>gluNurbsCallback</b> mehtod defines a callback for a NURBS object.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="which">
                <para>
                    The callback being defined.  The legal callbacks are as follows:
                </para>
                <para>
                    <list type="table">
                        <listheader>
                            <term>Value</term>
                            <description>Description</description>
                        </listheader>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN"/></term>
                            <description>
                                The begin callback indicates the start of a primitive.  The
                                function takes a single argument of type <see cref="T:System.Int32"/>,
                                which can be one of <see cref="F:Tao.OpenGl.Gl.GL_LINES"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_LINE_STRIP"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>, or
                                <see cref="F:Tao.OpenGl.Gl.GL_QUAD_STRIP"/>.  The default begin callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsBeginCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsBeginDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR"/></term>
                            <description>
                                The color callback is invoked as the color of a vertex is
                                generated.  The components of the color are stored in the
                                parameter <i>colorData</i>.  This callback is effective only when
                                the user provides a color map (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_COLOR_4"/>
                                or <see cref="F:Tao.OpenGl.Gl.GL_MAP2_COLOR_4"/>).  <i>colorData</i>
                                contains four components: R,G,B,A.  The default color callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsColorCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsColorDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END"/></term>
                            <description>
                                The end callback is invoked at the end of a primitive.  The
                                default end callback function is <c>null</c>.  The delegate
                                prototype for this callback is <see cref="T:Tao.OpenGl.Glu.NurbsEndCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END"/> callback,
                                except that it takes an additional pointer argument.  This
                                pointer is a copy of the pointer that was specified at the last
                                call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsEndDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR"/></term>
                            <description>
                                The error function is called when an error is encountered.  Its
                                single argument is of type <see cref="T:System.Int32"/>, and it indicates
                                the specific error that occurred.  There are 37 errors unique to
                                NURBS named <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR1"/> through
                                <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR37"/>.  Character strings describing
                                these errors can be retrieved with <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>.
                                The delegate prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsErrorCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL"/></term>
                            <description>
                                The normal callback is invoked as the vertex normal is generated.
                                The components of the normal are stored in the parameter
                                <i>normalData</i>.  In the case of a NURBS curve, the callback
                                function is effective only when the user provides a normal map
                                (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_NORMAL"/>).  In the case of a NURBS
                                surface, if a normal map (<see cref="F:Tao.OpenGl.Gl.GL_MAP2_NORMAL"/>) is
                                provided, then the generated normal is computed from the normal
                                map.  If a normal map is not provided then a surface normal is
                                computed in a manner similar to that described for evaluators
                                when <see cref="F:Tao.OpenGl.Gl.GL_AUTO_NORMAL"/> is enabled.  The default
                                normal callback function is <c>null</c>.  The delegate
                                prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsNormalCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsNormalDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD"/></term>
                            <description>
                                The texture callback is invoked as the texture coordinates of a
                                vertex are generated.  These coordinates are stored in the
                                parameter <i>texCoord</i>.  The number of texture coordinates can
                                be 1, 2, 3, or 4 depending on which type of texture map is
                                specified (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_1"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_2"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_3"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_4"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_1"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_2"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_3"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_4"/>).  If no texture map is
                                specified, this callback function will not be called.  The
                                default texture callback function is <c>null</c>.  The delegate
                                prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsTexCoordCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD"/>
                                callback, except that it takes an additional pointer argument.
                                This pointer is a copy of the pointer that was specified at the
                                last call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX"/></term>
                            <description>
                                The vertex callback indicates a vertex of the primitive.  The
                                coordinates of the vertex are stored in the parameter
                                <i>vertexData</i>.  All the generated vertices have dimension 3,
                                that is, homogeneous coordinates have been transformed into
                                affine coordinates.  The default vertex callback function is
                                <c>null</c>. The delegate prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsVertexCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX"/> callback,
                                except that it takes an additional pointer argument.  This
                                pointer is a copy of the pointer that was specified at the last
                                call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsVertexDataCallback"/>.
                            </description>
                        </item>
                    </list>
                </para>
            </param>
            <param name="func">
                The function that the callback invokes.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallback</b> is used to define a callback to be used by a NURBS
                    object.  If the specified callback is already defined, then it is replaced.
                    If <i>func</i> is <c>null</c>, then this callback will not get invoked and
                    the related data, if any, will be lost.
                </para>
                <para>
                    Except the error callback, these callbacks are used by NURBS tessellator
                    (when <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to be
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>) to return back the OpenGL polygon
                    primitives resulting from the tessellation.  Note that there are two
                    versions of each callback: one with a user data pointer and one without.  If
                    both versions for a particular callback are specified then the callback with
                    the user data pointer will be used.  Note that <i>userData</i> is a copy of
                    the pointer that was specified at the last call to
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.
                </para>
                <para>
                    The error callback function is effective no matter which value that
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to.  All other callback functions are
                    effective only when <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallback</b> is available only if the GLU version is 1.2 or
                    greater.
                </para>
                <para>
                    GLU version 1.2 supports only the <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/> parameter for
                    <i>which</i>.  The <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/> value is deprecated in GLU
                    version 1.3 in favor of <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR"/>.  All other
                    accepted values for <i>func</i> are available only if the GLU version is 1.3
                    or greater.
                </para>
            </remarks>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsBeginCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsBeginDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsColorCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsColorDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsEndCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsEndDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsErrorCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsNormalCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsNormalDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsTexCoordCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsVertexCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsVertexDataCallback"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsTexCoordCallback)">
            <summary>
                The <b>gluNurbsCallback</b> mehtod defines a callback for a NURBS object.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="which">
                <para>
                    The callback being defined.  The legal callbacks are as follows:
                </para>
                <para>
                    <list type="table">
                        <listheader>
                            <term>Value</term>
                            <description>Description</description>
                        </listheader>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN"/></term>
                            <description>
                                The begin callback indicates the start of a primitive.  The
                                function takes a single argument of type <see cref="T:System.Int32"/>,
                                which can be one of <see cref="F:Tao.OpenGl.Gl.GL_LINES"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_LINE_STRIP"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>, or
                                <see cref="F:Tao.OpenGl.Gl.GL_QUAD_STRIP"/>.  The default begin callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsBeginCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsBeginDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR"/></term>
                            <description>
                                The color callback is invoked as the color of a vertex is
                                generated.  The components of the color are stored in the
                                parameter <i>colorData</i>.  This callback is effective only when
                                the user provides a color map (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_COLOR_4"/>
                                or <see cref="F:Tao.OpenGl.Gl.GL_MAP2_COLOR_4"/>).  <i>colorData</i>
                                contains four components: R,G,B,A.  The default color callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsColorCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsColorDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END"/></term>
                            <description>
                                The end callback is invoked at the end of a primitive.  The
                                default end callback function is <c>null</c>.  The delegate
                                prototype for this callback is <see cref="T:Tao.OpenGl.Glu.NurbsEndCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END"/> callback,
                                except that it takes an additional pointer argument.  This
                                pointer is a copy of the pointer that was specified at the last
                                call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsEndDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR"/></term>
                            <description>
                                The error function is called when an error is encountered.  Its
                                single argument is of type <see cref="T:System.Int32"/>, and it indicates
                                the specific error that occurred.  There are 37 errors unique to
                                NURBS named <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR1"/> through
                                <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR37"/>.  Character strings describing
                                these errors can be retrieved with <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>.
                                The delegate prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsErrorCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL"/></term>
                            <description>
                                The normal callback is invoked as the vertex normal is generated.
                                The components of the normal are stored in the parameter
                                <i>normalData</i>.  In the case of a NURBS curve, the callback
                                function is effective only when the user provides a normal map
                                (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_NORMAL"/>).  In the case of a NURBS
                                surface, if a normal map (<see cref="F:Tao.OpenGl.Gl.GL_MAP2_NORMAL"/>) is
                                provided, then the generated normal is computed from the normal
                                map.  If a normal map is not provided then a surface normal is
                                computed in a manner similar to that described for evaluators
                                when <see cref="F:Tao.OpenGl.Gl.GL_AUTO_NORMAL"/> is enabled.  The default
                                normal callback function is <c>null</c>.  The delegate
                                prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsNormalCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsNormalDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD"/></term>
                            <description>
                                The texture callback is invoked as the texture coordinates of a
                                vertex are generated.  These coordinates are stored in the
                                parameter <i>texCoord</i>.  The number of texture coordinates can
                                be 1, 2, 3, or 4 depending on which type of texture map is
                                specified (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_1"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_2"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_3"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_4"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_1"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_2"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_3"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_4"/>).  If no texture map is
                                specified, this callback function will not be called.  The
                                default texture callback function is <c>null</c>.  The delegate
                                prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsTexCoordCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD"/>
                                callback, except that it takes an additional pointer argument.
                                This pointer is a copy of the pointer that was specified at the
                                last call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX"/></term>
                            <description>
                                The vertex callback indicates a vertex of the primitive.  The
                                coordinates of the vertex are stored in the parameter
                                <i>vertexData</i>.  All the generated vertices have dimension 3,
                                that is, homogeneous coordinates have been transformed into
                                affine coordinates.  The default vertex callback function is
                                <c>null</c>. The delegate prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsVertexCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX"/> callback,
                                except that it takes an additional pointer argument.  This
                                pointer is a copy of the pointer that was specified at the last
                                call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsVertexDataCallback"/>.
                            </description>
                        </item>
                    </list>
                </para>
            </param>
            <param name="func">
                The function that the callback invokes.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallback</b> is used to define a callback to be used by a NURBS
                    object.  If the specified callback is already defined, then it is replaced.
                    If <i>func</i> is <c>null</c>, then this callback will not get invoked and
                    the related data, if any, will be lost.
                </para>
                <para>
                    Except the error callback, these callbacks are used by NURBS tessellator
                    (when <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to be
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>) to return back the OpenGL polygon
                    primitives resulting from the tessellation.  Note that there are two
                    versions of each callback: one with a user data pointer and one without.  If
                    both versions for a particular callback are specified then the callback with
                    the user data pointer will be used.  Note that <i>userData</i> is a copy of
                    the pointer that was specified at the last call to
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.
                </para>
                <para>
                    The error callback function is effective no matter which value that
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to.  All other callback functions are
                    effective only when <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallback</b> is available only if the GLU version is 1.2 or
                    greater.
                </para>
                <para>
                    GLU version 1.2 supports only the <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/> parameter for
                    <i>which</i>.  The <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/> value is deprecated in GLU
                    version 1.3 in favor of <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR"/>.  All other
                    accepted values for <i>func</i> are available only if the GLU version is 1.3
                    or greater.
                </para>
            </remarks>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsBeginCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsBeginDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsColorCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsColorDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsEndCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsEndDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsErrorCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsNormalCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsNormalDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsTexCoordCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsVertexCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsVertexDataCallback"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsTexCoordDataCallback)">
            <summary>
                The <b>gluNurbsCallback</b> mehtod defines a callback for a NURBS object.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="which">
                <para>
                    The callback being defined.  The legal callbacks are as follows:
                </para>
                <para>
                    <list type="table">
                        <listheader>
                            <term>Value</term>
                            <description>Description</description>
                        </listheader>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN"/></term>
                            <description>
                                The begin callback indicates the start of a primitive.  The
                                function takes a single argument of type <see cref="T:System.Int32"/>,
                                which can be one of <see cref="F:Tao.OpenGl.Gl.GL_LINES"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_LINE_STRIP"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>, or
                                <see cref="F:Tao.OpenGl.Gl.GL_QUAD_STRIP"/>.  The default begin callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsBeginCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsBeginDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR"/></term>
                            <description>
                                The color callback is invoked as the color of a vertex is
                                generated.  The components of the color are stored in the
                                parameter <i>colorData</i>.  This callback is effective only when
                                the user provides a color map (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_COLOR_4"/>
                                or <see cref="F:Tao.OpenGl.Gl.GL_MAP2_COLOR_4"/>).  <i>colorData</i>
                                contains four components: R,G,B,A.  The default color callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsColorCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsColorDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END"/></term>
                            <description>
                                The end callback is invoked at the end of a primitive.  The
                                default end callback function is <c>null</c>.  The delegate
                                prototype for this callback is <see cref="T:Tao.OpenGl.Glu.NurbsEndCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END"/> callback,
                                except that it takes an additional pointer argument.  This
                                pointer is a copy of the pointer that was specified at the last
                                call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsEndDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR"/></term>
                            <description>
                                The error function is called when an error is encountered.  Its
                                single argument is of type <see cref="T:System.Int32"/>, and it indicates
                                the specific error that occurred.  There are 37 errors unique to
                                NURBS named <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR1"/> through
                                <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR37"/>.  Character strings describing
                                these errors can be retrieved with <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>.
                                The delegate prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsErrorCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL"/></term>
                            <description>
                                The normal callback is invoked as the vertex normal is generated.
                                The components of the normal are stored in the parameter
                                <i>normalData</i>.  In the case of a NURBS curve, the callback
                                function is effective only when the user provides a normal map
                                (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_NORMAL"/>).  In the case of a NURBS
                                surface, if a normal map (<see cref="F:Tao.OpenGl.Gl.GL_MAP2_NORMAL"/>) is
                                provided, then the generated normal is computed from the normal
                                map.  If a normal map is not provided then a surface normal is
                                computed in a manner similar to that described for evaluators
                                when <see cref="F:Tao.OpenGl.Gl.GL_AUTO_NORMAL"/> is enabled.  The default
                                normal callback function is <c>null</c>.  The delegate
                                prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsNormalCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsNormalDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD"/></term>
                            <description>
                                The texture callback is invoked as the texture coordinates of a
                                vertex are generated.  These coordinates are stored in the
                                parameter <i>texCoord</i>.  The number of texture coordinates can
                                be 1, 2, 3, or 4 depending on which type of texture map is
                                specified (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_1"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_2"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_3"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_4"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_1"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_2"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_3"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_4"/>).  If no texture map is
                                specified, this callback function will not be called.  The
                                default texture callback function is <c>null</c>.  The delegate
                                prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsTexCoordCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD"/>
                                callback, except that it takes an additional pointer argument.
                                This pointer is a copy of the pointer that was specified at the
                                last call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX"/></term>
                            <description>
                                The vertex callback indicates a vertex of the primitive.  The
                                coordinates of the vertex are stored in the parameter
                                <i>vertexData</i>.  All the generated vertices have dimension 3,
                                that is, homogeneous coordinates have been transformed into
                                affine coordinates.  The default vertex callback function is
                                <c>null</c>. The delegate prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsVertexCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX"/> callback,
                                except that it takes an additional pointer argument.  This
                                pointer is a copy of the pointer that was specified at the last
                                call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsVertexDataCallback"/>.
                            </description>
                        </item>
                    </list>
                </para>
            </param>
            <param name="func">
                The function that the callback invokes.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallback</b> is used to define a callback to be used by a NURBS
                    object.  If the specified callback is already defined, then it is replaced.
                    If <i>func</i> is <c>null</c>, then this callback will not get invoked and
                    the related data, if any, will be lost.
                </para>
                <para>
                    Except the error callback, these callbacks are used by NURBS tessellator
                    (when <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to be
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>) to return back the OpenGL polygon
                    primitives resulting from the tessellation.  Note that there are two
                    versions of each callback: one with a user data pointer and one without.  If
                    both versions for a particular callback are specified then the callback with
                    the user data pointer will be used.  Note that <i>userData</i> is a copy of
                    the pointer that was specified at the last call to
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.
                </para>
                <para>
                    The error callback function is effective no matter which value that
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to.  All other callback functions are
                    effective only when <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallback</b> is available only if the GLU version is 1.2 or
                    greater.
                </para>
                <para>
                    GLU version 1.2 supports only the <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/> parameter for
                    <i>which</i>.  The <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/> value is deprecated in GLU
                    version 1.3 in favor of <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR"/>.  All other
                    accepted values for <i>func</i> are available only if the GLU version is 1.3
                    or greater.
                </para>
            </remarks>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsBeginCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsBeginDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsColorCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsColorDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsEndCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsEndDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsErrorCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsNormalCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsNormalDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsTexCoordCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsVertexCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsVertexDataCallback"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsVertexCallback)">
            <summary>
                The <b>gluNurbsCallback</b> mehtod defines a callback for a NURBS object.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="which">
                <para>
                    The callback being defined.  The legal callbacks are as follows:
                </para>
                <para>
                    <list type="table">
                        <listheader>
                            <term>Value</term>
                            <description>Description</description>
                        </listheader>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN"/></term>
                            <description>
                                The begin callback indicates the start of a primitive.  The
                                function takes a single argument of type <see cref="T:System.Int32"/>,
                                which can be one of <see cref="F:Tao.OpenGl.Gl.GL_LINES"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_LINE_STRIP"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>, or
                                <see cref="F:Tao.OpenGl.Gl.GL_QUAD_STRIP"/>.  The default begin callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsBeginCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsBeginDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR"/></term>
                            <description>
                                The color callback is invoked as the color of a vertex is
                                generated.  The components of the color are stored in the
                                parameter <i>colorData</i>.  This callback is effective only when
                                the user provides a color map (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_COLOR_4"/>
                                or <see cref="F:Tao.OpenGl.Gl.GL_MAP2_COLOR_4"/>).  <i>colorData</i>
                                contains four components: R,G,B,A.  The default color callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsColorCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsColorDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END"/></term>
                            <description>
                                The end callback is invoked at the end of a primitive.  The
                                default end callback function is <c>null</c>.  The delegate
                                prototype for this callback is <see cref="T:Tao.OpenGl.Glu.NurbsEndCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END"/> callback,
                                except that it takes an additional pointer argument.  This
                                pointer is a copy of the pointer that was specified at the last
                                call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsEndDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR"/></term>
                            <description>
                                The error function is called when an error is encountered.  Its
                                single argument is of type <see cref="T:System.Int32"/>, and it indicates
                                the specific error that occurred.  There are 37 errors unique to
                                NURBS named <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR1"/> through
                                <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR37"/>.  Character strings describing
                                these errors can be retrieved with <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>.
                                The delegate prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsErrorCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL"/></term>
                            <description>
                                The normal callback is invoked as the vertex normal is generated.
                                The components of the normal are stored in the parameter
                                <i>normalData</i>.  In the case of a NURBS curve, the callback
                                function is effective only when the user provides a normal map
                                (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_NORMAL"/>).  In the case of a NURBS
                                surface, if a normal map (<see cref="F:Tao.OpenGl.Gl.GL_MAP2_NORMAL"/>) is
                                provided, then the generated normal is computed from the normal
                                map.  If a normal map is not provided then a surface normal is
                                computed in a manner similar to that described for evaluators
                                when <see cref="F:Tao.OpenGl.Gl.GL_AUTO_NORMAL"/> is enabled.  The default
                                normal callback function is <c>null</c>.  The delegate
                                prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsNormalCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsNormalDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD"/></term>
                            <description>
                                The texture callback is invoked as the texture coordinates of a
                                vertex are generated.  These coordinates are stored in the
                                parameter <i>texCoord</i>.  The number of texture coordinates can
                                be 1, 2, 3, or 4 depending on which type of texture map is
                                specified (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_1"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_2"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_3"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_4"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_1"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_2"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_3"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_4"/>).  If no texture map is
                                specified, this callback function will not be called.  The
                                default texture callback function is <c>null</c>.  The delegate
                                prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsTexCoordCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD"/>
                                callback, except that it takes an additional pointer argument.
                                This pointer is a copy of the pointer that was specified at the
                                last call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX"/></term>
                            <description>
                                The vertex callback indicates a vertex of the primitive.  The
                                coordinates of the vertex are stored in the parameter
                                <i>vertexData</i>.  All the generated vertices have dimension 3,
                                that is, homogeneous coordinates have been transformed into
                                affine coordinates.  The default vertex callback function is
                                <c>null</c>. The delegate prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsVertexCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX"/> callback,
                                except that it takes an additional pointer argument.  This
                                pointer is a copy of the pointer that was specified at the last
                                call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsVertexDataCallback"/>.
                            </description>
                        </item>
                    </list>
                </para>
            </param>
            <param name="func">
                The function that the callback invokes.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallback</b> is used to define a callback to be used by a NURBS
                    object.  If the specified callback is already defined, then it is replaced.
                    If <i>func</i> is <c>null</c>, then this callback will not get invoked and
                    the related data, if any, will be lost.
                </para>
                <para>
                    Except the error callback, these callbacks are used by NURBS tessellator
                    (when <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to be
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>) to return back the OpenGL polygon
                    primitives resulting from the tessellation.  Note that there are two
                    versions of each callback: one with a user data pointer and one without.  If
                    both versions for a particular callback are specified then the callback with
                    the user data pointer will be used.  Note that <i>userData</i> is a copy of
                    the pointer that was specified at the last call to
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.
                </para>
                <para>
                    The error callback function is effective no matter which value that
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to.  All other callback functions are
                    effective only when <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallback</b> is available only if the GLU version is 1.2 or
                    greater.
                </para>
                <para>
                    GLU version 1.2 supports only the <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/> parameter for
                    <i>which</i>.  The <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/> value is deprecated in GLU
                    version 1.3 in favor of <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR"/>.  All other
                    accepted values for <i>func</i> are available only if the GLU version is 1.3
                    or greater.
                </para>
            </remarks>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsBeginCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsBeginDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsColorCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsColorDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsEndCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsEndDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsErrorCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsNormalCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsNormalDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsTexCoordCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsVertexCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsVertexDataCallback"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsVertexDataCallback)">
            <summary>
                The <b>gluNurbsCallback</b> mehtod defines a callback for a NURBS object.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="which">
                <para>
                    The callback being defined.  The legal callbacks are as follows:
                </para>
                <para>
                    <list type="table">
                        <listheader>
                            <term>Value</term>
                            <description>Description</description>
                        </listheader>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN"/></term>
                            <description>
                                The begin callback indicates the start of a primitive.  The
                                function takes a single argument of type <see cref="T:System.Int32"/>,
                                which can be one of <see cref="F:Tao.OpenGl.Gl.GL_LINES"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_LINE_STRIP"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>, or
                                <see cref="F:Tao.OpenGl.Gl.GL_QUAD_STRIP"/>.  The default begin callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsBeginCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_BEGIN"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsBeginDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR"/></term>
                            <description>
                                The color callback is invoked as the color of a vertex is
                                generated.  The components of the color are stored in the
                                parameter <i>colorData</i>.  This callback is effective only when
                                the user provides a color map (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_COLOR_4"/>
                                or <see cref="F:Tao.OpenGl.Gl.GL_MAP2_COLOR_4"/>).  <i>colorData</i>
                                contains four components: R,G,B,A.  The default color callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsColorCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_COLOR"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsColorDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END"/></term>
                            <description>
                                The end callback is invoked at the end of a primitive.  The
                                default end callback function is <c>null</c>.  The delegate
                                prototype for this callback is <see cref="T:Tao.OpenGl.Glu.NurbsEndCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_END"/> callback,
                                except that it takes an additional pointer argument.  This
                                pointer is a copy of the pointer that was specified at the last
                                call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsEndDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR"/></term>
                            <description>
                                The error function is called when an error is encountered.  Its
                                single argument is of type <see cref="T:System.Int32"/>, and it indicates
                                the specific error that occurred.  There are 37 errors unique to
                                NURBS named <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR1"/> through
                                <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR37"/>.  Character strings describing
                                these errors can be retrieved with <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>.
                                The delegate prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsErrorCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL"/></term>
                            <description>
                                The normal callback is invoked as the vertex normal is generated.
                                The components of the normal are stored in the parameter
                                <i>normalData</i>.  In the case of a NURBS curve, the callback
                                function is effective only when the user provides a normal map
                                (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_NORMAL"/>).  In the case of a NURBS
                                surface, if a normal map (<see cref="F:Tao.OpenGl.Gl.GL_MAP2_NORMAL"/>) is
                                provided, then the generated normal is computed from the normal
                                map.  If a normal map is not provided then a surface normal is
                                computed in a manner similar to that described for evaluators
                                when <see cref="F:Tao.OpenGl.Gl.GL_AUTO_NORMAL"/> is enabled.  The default
                                normal callback function is <c>null</c>.  The delegate
                                prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsNormalCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL_DATA"/></term>
                            <description>
                                The same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_NORMAL"/> callback except
                                that it takes an additional pointer argument.  This pointer is a
                                copy of the pointer that was specified at the last call to
                                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default callback
                                function is <c>null</c>.  The delegate prototype for this
                                callback is <see cref="T:Tao.OpenGl.Glu.NurbsNormalDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD"/></term>
                            <description>
                                The texture callback is invoked as the texture coordinates of a
                                vertex are generated.  These coordinates are stored in the
                                parameter <i>texCoord</i>.  The number of texture coordinates can
                                be 1, 2, 3, or 4 depending on which type of texture map is
                                specified (<see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_1"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_2"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_3"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_TEXTURE_COORD_4"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_1"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_2"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_3"/>,
                                <see cref="F:Tao.OpenGl.Gl.GL_MAP2_TEXTURE_COORD_4"/>).  If no texture map is
                                specified, this callback function will not be called.  The
                                default texture callback function is <c>null</c>.  The delegate
                                prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsTexCoordCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TEXTURE_COORD"/>
                                callback, except that it takes an additional pointer argument.
                                This pointer is a copy of the pointer that was specified at the
                                last call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX"/></term>
                            <description>
                                The vertex callback indicates a vertex of the primitive.  The
                                coordinates of the vertex are stored in the parameter
                                <i>vertexData</i>.  All the generated vertices have dimension 3,
                                that is, homogeneous coordinates have been transformed into
                                affine coordinates.  The default vertex callback function is
                                <c>null</c>. The delegate prototype for this callback is
                                <see cref="T:Tao.OpenGl.Glu.NurbsVertexCallback"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX_DATA"/></term>
                            <description>
                                This is the same as the <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_VERTEX"/> callback,
                                except that it takes an additional pointer argument.  This
                                pointer is a copy of the pointer that was specified at the last
                                call to <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.  The default
                                callback function is <c>null</c>.  The delegate prototype for
                                this callback is <see cref="T:Tao.OpenGl.Glu.NurbsVertexDataCallback"/>.
                            </description>
                        </item>
                    </list>
                </para>
            </param>
            <param name="func">
                The function that the callback invokes.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallback</b> is used to define a callback to be used by a NURBS
                    object.  If the specified callback is already defined, then it is replaced.
                    If <i>func</i> is <c>null</c>, then this callback will not get invoked and
                    the related data, if any, will be lost.
                </para>
                <para>
                    Except the error callback, these callbacks are used by NURBS tessellator
                    (when <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to be
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>) to return back the OpenGL polygon
                    primitives resulting from the tessellation.  Note that there are two
                    versions of each callback: one with a user data pointer and one without.  If
                    both versions for a particular callback are specified then the callback with
                    the user data pointer will be used.  Note that <i>userData</i> is a copy of
                    the pointer that was specified at the last call to
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>.
                </para>
                <para>
                    The error callback function is effective no matter which value that
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to.  All other callback functions are
                    effective only when <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallback</b> is available only if the GLU version is 1.2 or
                    greater.
                </para>
                <para>
                    GLU version 1.2 supports only the <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/> parameter for
                    <i>which</i>.  The <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/> value is deprecated in GLU
                    version 1.3 in favor of <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_ERROR"/>.  All other
                    accepted values for <i>func</i> are available only if the GLU version is 1.3
                    or greater.
                </para>
            </remarks>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsBeginCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsBeginDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsColorCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsColorDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsEndCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsEndDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsErrorCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsNormalCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsNormalDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsTexCoordCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsVertexCallback"/>
            <seealso cref="T:Tao.OpenGl.Glu.NurbsVertexDataCallback"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallbackData</b> is used to pass a pointer to the application's
                    data to NURBS tessellator.  A copy of this pointer will be passed by the
                    tessellator in the NURBS callback functions (set by
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallbackData</b> is available only if the GLU version is 1.3 or
                    greater.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallbackData</b> is used to pass a pointer to the application's
                    data to NURBS tessellator.  A copy of this pointer will be passed by the
                    tessellator in the NURBS callback functions (set by
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallbackData</b> is available only if the GLU version is 1.3 or
                    greater.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Byte[0:,0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallbackData</b> is used to pass a pointer to the application's
                    data to NURBS tessellator.  A copy of this pointer will be passed by the
                    tessellator in the NURBS callback functions (set by
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallbackData</b> is available only if the GLU version is 1.3 or
                    greater.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Double[])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallbackData</b> is used to pass a pointer to the application's
                    data to NURBS tessellator.  A copy of this pointer will be passed by the
                    tessellator in the NURBS callback functions (set by
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallbackData</b> is available only if the GLU version is 1.3 or
                    greater.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Double[0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallbackData</b> is used to pass a pointer to the application's
                    data to NURBS tessellator.  A copy of this pointer will be passed by the
                    tessellator in the NURBS callback functions (set by
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallbackData</b> is available only if the GLU version is 1.3 or
                    greater.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Double[0:,0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallbackData</b> is used to pass a pointer to the application's
                    data to NURBS tessellator.  A copy of this pointer will be passed by the
                    tessellator in the NURBS callback functions (set by
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallbackData</b> is available only if the GLU version is 1.3 or
                    greater.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Int16[])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallbackData</b> is used to pass a pointer to the application's
                    data to NURBS tessellator.  A copy of this pointer will be passed by the
                    tessellator in the NURBS callback functions (set by
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallbackData</b> is available only if the GLU version is 1.3 or
                    greater.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Int16[0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallbackData</b> is used to pass a pointer to the application's
                    data to NURBS tessellator.  A copy of this pointer will be passed by the
                    tessellator in the NURBS callback functions (set by
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallbackData</b> is available only if the GLU version is 1.3 or
                    greater.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Int16[0:,0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallbackData</b> is used to pass a pointer to the application's
                    data to NURBS tessellator.  A copy of this pointer will be passed by the
                    tessellator in the NURBS callback functions (set by
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallbackData</b> is available only if the GLU version is 1.3 or
                    greater.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Int32[])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallbackData</b> is used to pass a pointer to the application's
                    data to NURBS tessellator.  A copy of this pointer will be passed by the
                    tessellator in the NURBS callback functions (set by
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallbackData</b> is available only if the GLU version is 1.3 or
                    greater.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Int32[0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallbackData</b> is used to pass a pointer to the application's
                    data to NURBS tessellator.  A copy of this pointer will be passed by the
                    tessellator in the NURBS callback functions (set by
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallbackData</b> is available only if the GLU version is 1.3 or
                    greater.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Int32[0:,0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallbackData</b> is used to pass a pointer to the application's
                    data to NURBS tessellator.  A copy of this pointer will be passed by the
                    tessellator in the NURBS callback functions (set by
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallbackData</b> is available only if the GLU version is 1.3 or
                    greater.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Single[])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallbackData</b> is used to pass a pointer to the application's
                    data to NURBS tessellator.  A copy of this pointer will be passed by the
                    tessellator in the NURBS callback functions (set by
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallbackData</b> is available only if the GLU version is 1.3 or
                    greater.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Single[0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallbackData</b> is used to pass a pointer to the application's
                    data to NURBS tessellator.  A copy of this pointer will be passed by the
                    tessellator in the NURBS callback functions (set by
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallbackData</b> is available only if the GLU version is 1.3 or
                    greater.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Single[0:,0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallbackData</b> is used to pass a pointer to the application's
                    data to NURBS tessellator.  A copy of this pointer will be passed by the
                    tessellator in the NURBS callback functions (set by
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallbackData</b> is available only if the GLU version is 1.3 or
                    greater.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.UInt16[])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallbackData</b> is used to pass a pointer to the application's
                    data to NURBS tessellator.  A copy of this pointer will be passed by the
                    tessellator in the NURBS callback functions (set by
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallbackData</b> is available only if the GLU version is 1.3 or
                    greater.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.UInt16[0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallbackData</b> is used to pass a pointer to the application's
                    data to NURBS tessellator.  A copy of this pointer will be passed by the
                    tessellator in the NURBS callback functions (set by
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallbackData</b> is available only if the GLU version is 1.3 or
                    greater.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.UInt16[0:,0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallbackData</b> is used to pass a pointer to the application's
                    data to NURBS tessellator.  A copy of this pointer will be passed by the
                    tessellator in the NURBS callback functions (set by
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallbackData</b> is available only if the GLU version is 1.3 or
                    greater.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.UInt32[])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallbackData</b> is used to pass a pointer to the application's
                    data to NURBS tessellator.  A copy of this pointer will be passed by the
                    tessellator in the NURBS callback functions (set by
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallbackData</b> is available only if the GLU version is 1.3 or
                    greater.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.UInt32[0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallbackData</b> is used to pass a pointer to the application's
                    data to NURBS tessellator.  A copy of this pointer will be passed by the
                    tessellator in the NURBS callback functions (set by
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallbackData</b> is available only if the GLU version is 1.3 or
                    greater.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.UInt32[0:,0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallbackData</b> is used to pass a pointer to the application's
                    data to NURBS tessellator.  A copy of this pointer will be passed by the
                    tessellator in the NURBS callback functions (set by
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallbackData</b> is available only if the GLU version is 1.3 or
                    greater.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.IntPtr)">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallbackData</b> is used to pass a pointer to the application's
                    data to NURBS tessellator.  A copy of this pointer will be passed by the
                    tessellator in the NURBS callback functions (set by
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallbackData</b> is available only if the GLU version is 1.3 or
                    greater.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackData(Tao.OpenGl.Glu.GLUnurbs,System.Void*)">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsCallbackData</b> is used to pass a pointer to the application's
                    data to NURBS tessellator.  A copy of this pointer will be passed by the
                    tessellator in the NURBS callback functions (set by
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    <b>gluNurbsCallbackData</b> is available only if the GLU version is 1.3 or
                    greater.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackDataEXT(Tao.OpenGl.Glu.GLUnurbs,System.Byte[])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <b>gluNurbsCallbackDataEXT</b> is used to pass a pointer to the application's
                data to NURBS tessellator.  A copy of this pointer will be passed by the
                tessellator in the NURBS callback functions (set by
                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackDataEXT(Tao.OpenGl.Glu.GLUnurbs,System.Byte[0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <b>gluNurbsCallbackDataEXT</b> is used to pass a pointer to the application's
                data to NURBS tessellator.  A copy of this pointer will be passed by the
                tessellator in the NURBS callback functions (set by
                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackDataEXT(Tao.OpenGl.Glu.GLUnurbs,System.Byte[0:,0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <b>gluNurbsCallbackDataEXT</b> is used to pass a pointer to the application's
                data to NURBS tessellator.  A copy of this pointer will be passed by the
                tessellator in the NURBS callback functions (set by
                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackDataEXT(Tao.OpenGl.Glu.GLUnurbs,System.Double[])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <b>gluNurbsCallbackDataEXT</b> is used to pass a pointer to the application's
                data to NURBS tessellator.  A copy of this pointer will be passed by the
                tessellator in the NURBS callback functions (set by
                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackDataEXT(Tao.OpenGl.Glu.GLUnurbs,System.Double[0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <b>gluNurbsCallbackDataEXT</b> is used to pass a pointer to the application's
                data to NURBS tessellator.  A copy of this pointer will be passed by the
                tessellator in the NURBS callback functions (set by
                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackDataEXT(Tao.OpenGl.Glu.GLUnurbs,System.Double[0:,0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <b>gluNurbsCallbackDataEXT</b> is used to pass a pointer to the application's
                data to NURBS tessellator.  A copy of this pointer will be passed by the
                tessellator in the NURBS callback functions (set by
                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackDataEXT(Tao.OpenGl.Glu.GLUnurbs,System.Int16[])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <b>gluNurbsCallbackDataEXT</b> is used to pass a pointer to the application's
                data to NURBS tessellator.  A copy of this pointer will be passed by the
                tessellator in the NURBS callback functions (set by
                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackDataEXT(Tao.OpenGl.Glu.GLUnurbs,System.Int16[0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <b>gluNurbsCallbackDataEXT</b> is used to pass a pointer to the application's
                data to NURBS tessellator.  A copy of this pointer will be passed by the
                tessellator in the NURBS callback functions (set by
                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackDataEXT(Tao.OpenGl.Glu.GLUnurbs,System.Int16[0:,0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <b>gluNurbsCallbackDataEXT</b> is used to pass a pointer to the application's
                data to NURBS tessellator.  A copy of this pointer will be passed by the
                tessellator in the NURBS callback functions (set by
                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackDataEXT(Tao.OpenGl.Glu.GLUnurbs,System.Int32[])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <b>gluNurbsCallbackDataEXT</b> is used to pass a pointer to the application's
                data to NURBS tessellator.  A copy of this pointer will be passed by the
                tessellator in the NURBS callback functions (set by
                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackDataEXT(Tao.OpenGl.Glu.GLUnurbs,System.Int32[0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <b>gluNurbsCallbackDataEXT</b> is used to pass a pointer to the application's
                data to NURBS tessellator.  A copy of this pointer will be passed by the
                tessellator in the NURBS callback functions (set by
                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackDataEXT(Tao.OpenGl.Glu.GLUnurbs,System.Int32[0:,0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <b>gluNurbsCallbackDataEXT</b> is used to pass a pointer to the application's
                data to NURBS tessellator.  A copy of this pointer will be passed by the
                tessellator in the NURBS callback functions (set by
                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackDataEXT(Tao.OpenGl.Glu.GLUnurbs,System.Single[])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <b>gluNurbsCallbackDataEXT</b> is used to pass a pointer to the application's
                data to NURBS tessellator.  A copy of this pointer will be passed by the
                tessellator in the NURBS callback functions (set by
                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackDataEXT(Tao.OpenGl.Glu.GLUnurbs,System.Single[0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <b>gluNurbsCallbackDataEXT</b> is used to pass a pointer to the application's
                data to NURBS tessellator.  A copy of this pointer will be passed by the
                tessellator in the NURBS callback functions (set by
                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackDataEXT(Tao.OpenGl.Glu.GLUnurbs,System.Single[0:,0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <b>gluNurbsCallbackDataEXT</b> is used to pass a pointer to the application's
                data to NURBS tessellator.  A copy of this pointer will be passed by the
                tessellator in the NURBS callback functions (set by
                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackDataEXT(Tao.OpenGl.Glu.GLUnurbs,System.UInt16[])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <b>gluNurbsCallbackDataEXT</b> is used to pass a pointer to the application's
                data to NURBS tessellator.  A copy of this pointer will be passed by the
                tessellator in the NURBS callback functions (set by
                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackDataEXT(Tao.OpenGl.Glu.GLUnurbs,System.UInt16[0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <b>gluNurbsCallbackDataEXT</b> is used to pass a pointer to the application's
                data to NURBS tessellator.  A copy of this pointer will be passed by the
                tessellator in the NURBS callback functions (set by
                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackDataEXT(Tao.OpenGl.Glu.GLUnurbs,System.UInt16[0:,0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <b>gluNurbsCallbackDataEXT</b> is used to pass a pointer to the application's
                data to NURBS tessellator.  A copy of this pointer will be passed by the
                tessellator in the NURBS callback functions (set by
                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackDataEXT(Tao.OpenGl.Glu.GLUnurbs,System.UInt32[])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <b>gluNurbsCallbackDataEXT</b> is used to pass a pointer to the application's
                data to NURBS tessellator.  A copy of this pointer will be passed by the
                tessellator in the NURBS callback functions (set by
                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackDataEXT(Tao.OpenGl.Glu.GLUnurbs,System.UInt32[0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <b>gluNurbsCallbackDataEXT</b> is used to pass a pointer to the application's
                data to NURBS tessellator.  A copy of this pointer will be passed by the
                tessellator in the NURBS callback functions (set by
                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackDataEXT(Tao.OpenGl.Glu.GLUnurbs,System.UInt32[0:,0:,0:])">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <b>gluNurbsCallbackDataEXT</b> is used to pass a pointer to the application's
                data to NURBS tessellator.  A copy of this pointer will be passed by the
                tessellator in the NURBS callback functions (set by
                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackDataEXT(Tao.OpenGl.Glu.GLUnurbs,System.IntPtr)">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <b>gluNurbsCallbackDataEXT</b> is used to pass a pointer to the application's
                data to NURBS tessellator.  A copy of this pointer will be passed by the
                tessellator in the NURBS callback functions (set by
                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCallbackDataEXT(Tao.OpenGl.Glu.GLUnurbs,System.Void*)">
            <summary>
                Sets a user data pointer.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="userData">
                A pointer to the user's data.
            </param>
            <remarks>
                <b>gluNurbsCallbackDataEXT</b> is used to pass a pointer to the application's
                data to NURBS tessellator.  A copy of this pointer will be passed by the
                tessellator in the NURBS callback functions (set by
                <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)">
            <summary>
                Defines the shape of a NURBS curve.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="knotCount">
                The number of knots in <i>knot</i>.  The <i>knotCount</i> parameter equals
                the number of control points plus the order.
            </param>
            <param name="knots">
                An array of <i>knotCount</i> nondecreasing knot values.
            </param>
            <param name="stride">
                The offset (as a number of single-precision floating-point values) between
                successive curve control points.
            </param>
            <param name="control">
                A pointer to an array of control points.  The coordinates must agree with
                <i>type</i>.
            </param>
            <param name="order">
                The order of the NURBS curve.  The <i>order</i> parameter equals degree + 1;
                hence a cubic curve has an order of 4.
            </param>
            <param name="type">
                The type of the curve.  If this curve is defined within a
                <see cref="M:Tao.OpenGl.Glu.gluBeginCurve(Tao.OpenGl.Glu.GLUnurbs)"/>/<see cref="M:Tao.OpenGl.Glu.gluEndCurve(Tao.OpenGl.Glu.GLUnurbs)"/> pair, then the type
                can be any of the valid one-dimensional evaluator types (such as
                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_VERTEX_3"/> or <see cref="F:Tao.OpenGl.Gl.GL_MAP1_COLOR_4"/>).
                Between a <see cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/>/<see cref="M:Tao.OpenGl.Glu.gluEndTrim(Tao.OpenGl.Glu.GLUnurbs)"/> pair, the
                only valid types are <see cref="F:Tao.OpenGl.Glu.GLU_MAP1_TRIM_2"/> and
                <see cref="F:Tao.OpenGl.Glu.GLU_MAP1_TRIM_3"/>. 
            </param>
            <remarks>
                <para>
                    Use <b>gluNurbsCurve</b> to describe a NURBS curve.
                </para>
                <para>
                    When <b>gluNurbsCurve</b> appears between a
                    <see cref="M:Tao.OpenGl.Glu.gluBeginCurve(Tao.OpenGl.Glu.GLUnurbs)"/>/<see cref="M:Tao.OpenGl.Glu.gluEndCurve(Tao.OpenGl.Glu.GLUnurbs)"/> pair, it is used to
                    describe a curve to be rendered.  Positional, texture, and color coordinates
                    are associated by presenting each as a separate <b>gluNurbsCurve</b> between
                    a <see cref="M:Tao.OpenGl.Glu.gluBeginCurve(Tao.OpenGl.Glu.GLUnurbs)"/>/<see cref="M:Tao.OpenGl.Glu.gluEndCurve(Tao.OpenGl.Glu.GLUnurbs)"/> pair.  No more than
                    one call to <b>gluNurbsCurve</b> for each of color, position, and texture
                    data can be made within a single
                    <see cref="M:Tao.OpenGl.Glu.gluBeginCurve(Tao.OpenGl.Glu.GLUnurbs)"/>/<see cref="M:Tao.OpenGl.Glu.gluEndCurve(Tao.OpenGl.Glu.GLUnurbs)"/> pair.  Exactly one
                    call must be made to describe the position of the curve (a type of
                    <see cref="F:Tao.OpenGl.Gl.GL_MAP1_VERTEX_3"/> or <see cref="F:Tao.OpenGl.Gl.GL_MAP1_VERTEX_4"/>). 
                </para>
                <para>
                    When <b>gluNurbsCurve</b> appears between a
                    <see cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/>/<see cref="M:Tao.OpenGl.Glu.gluEndTrim(Tao.OpenGl.Glu.GLUnurbs)"/> pair, it is used to
                    describe a trimming curve on a NURBS surface.  If <i>type</i> is
                    <see cref="F:Tao.OpenGl.Glu.GLU_MAP1_TRIM_2"/>, then it describes a curve in two-dimensional
                    (u and v) parameter space.  If it is <see cref="F:Tao.OpenGl.Glu.GLU_MAP1_TRIM_3"/>, then it
                    describes a curve in two-dimensional homogeneous (u, v, and w) parameter
                    space.  See the <see cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/> reference page for more
                    discussion about trimming curves. 
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    To define trim curves which stitch well, use <see cref="M:Tao.OpenGl.Glu.gluPwlCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Int32)"/>.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following commands render a textured NURBS curve with normals:
                </para>
                <para>
                    <code>
                        Glu.gluBeginCurve(nobj); 
                            Glu.gluNurbsCurve(nobj, ..., Gl.GL_MAP1_TEXTURE_COORD_2); 
                            Glu.gluNurbsCurve(nobj, ..., Gl.GL_MAP1_NORMAL); 
                            Glu.gluNurbsCurve(nobj, ..., Gl.GL_MAP1_VERTEX_4);  
                        Glu.gluEndCurve(nobj); 
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginCurve(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluEndCurve(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluEndTrim(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluPwlCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[0:,0:],System.Int32,System.Int32)">
            <summary>
                Defines the shape of a NURBS curve.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="knotCount">
                The number of knots in <i>knot</i>.  The <i>knotCount</i> parameter equals
                the number of control points plus the order.
            </param>
            <param name="knots">
                An array of <i>knotCount</i> nondecreasing knot values.
            </param>
            <param name="stride">
                The offset (as a number of single-precision floating-point values) between
                successive curve control points.
            </param>
            <param name="control">
                A pointer to an array of control points.  The coordinates must agree with
                <i>type</i>.
            </param>
            <param name="order">
                The order of the NURBS curve.  The <i>order</i> parameter equals degree + 1;
                hence a cubic curve has an order of 4.
            </param>
            <param name="type">
                The type of the curve.  If this curve is defined within a
                <see cref="M:Tao.OpenGl.Glu.gluBeginCurve(Tao.OpenGl.Glu.GLUnurbs)"/>/<see cref="M:Tao.OpenGl.Glu.gluEndCurve(Tao.OpenGl.Glu.GLUnurbs)"/> pair, then the type
                can be any of the valid one-dimensional evaluator types (such as
                <see cref="F:Tao.OpenGl.Gl.GL_MAP1_VERTEX_3"/> or <see cref="F:Tao.OpenGl.Gl.GL_MAP1_COLOR_4"/>).
                Between a <see cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/>/<see cref="M:Tao.OpenGl.Glu.gluEndTrim(Tao.OpenGl.Glu.GLUnurbs)"/> pair, the
                only valid types are <see cref="F:Tao.OpenGl.Glu.GLU_MAP1_TRIM_2"/> and
                <see cref="F:Tao.OpenGl.Glu.GLU_MAP1_TRIM_3"/>. 
            </param>
            <remarks>
                <para>
                    Use <b>gluNurbsCurve</b> to describe a NURBS curve.
                </para>
                <para>
                    When <b>gluNurbsCurve</b> appears between a
                    <see cref="M:Tao.OpenGl.Glu.gluBeginCurve(Tao.OpenGl.Glu.GLUnurbs)"/>/<see cref="M:Tao.OpenGl.Glu.gluEndCurve(Tao.OpenGl.Glu.GLUnurbs)"/> pair, it is used to
                    describe a curve to be rendered.  Positional, texture, and color coordinates
                    are associated by presenting each as a separate <b>gluNurbsCurve</b> between
                    a <see cref="M:Tao.OpenGl.Glu.gluBeginCurve(Tao.OpenGl.Glu.GLUnurbs)"/>/<see cref="M:Tao.OpenGl.Glu.gluEndCurve(Tao.OpenGl.Glu.GLUnurbs)"/> pair.  No more than
                    one call to <b>gluNurbsCurve</b> for each of color, position, and texture
                    data can be made within a single
                    <see cref="M:Tao.OpenGl.Glu.gluBeginCurve(Tao.OpenGl.Glu.GLUnurbs)"/>/<see cref="M:Tao.OpenGl.Glu.gluEndCurve(Tao.OpenGl.Glu.GLUnurbs)"/> pair.  Exactly one
                    call must be made to describe the position of the curve (a type of
                    <see cref="F:Tao.OpenGl.Gl.GL_MAP1_VERTEX_3"/> or <see cref="F:Tao.OpenGl.Gl.GL_MAP1_VERTEX_4"/>). 
                </para>
                <para>
                    When <b>gluNurbsCurve</b> appears between a
                    <see cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/>/<see cref="M:Tao.OpenGl.Glu.gluEndTrim(Tao.OpenGl.Glu.GLUnurbs)"/> pair, it is used to
                    describe a trimming curve on a NURBS surface.  If <i>type</i> is
                    <see cref="F:Tao.OpenGl.Glu.GLU_MAP1_TRIM_2"/>, then it describes a curve in two-dimensional
                    (u and v) parameter space.  If it is <see cref="F:Tao.OpenGl.Glu.GLU_MAP1_TRIM_3"/>, then it
                    describes a curve in two-dimensional homogeneous (u, v, and w) parameter
                    space.  See the <see cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/> reference page for more
                    discussion about trimming curves. 
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    To define trim curves which stitch well, use <see cref="M:Tao.OpenGl.Glu.gluPwlCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Int32)"/>.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following commands render a textured NURBS curve with normals:
                </para>
                <para>
                    <code>
                        Glu.gluBeginCurve(nobj); 
                            Glu.gluNurbsCurve(nobj, ..., Gl.GL_MAP1_TEXTURE_COORD_2); 
                            Glu.gluNurbsCurve(nobj, ..., Gl.GL_MAP1_NORMAL); 
                            Glu.gluNurbsCurve(nobj, ..., Gl.GL_MAP1_VERTEX_4);  
                        Glu.gluEndCurve(nobj); 
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginCurve(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluEndCurve(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluEndTrim(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluPwlCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single)">
            <summary>
                Sets a NURBS property.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="property">
                The property to be set.  Valid values are
                <see cref="F:Tao.OpenGl.Glu.GLU_SAMPLING_TOLERANCE"/>, <see cref="F:Tao.OpenGl.Glu.GLU_DISPLAY_MODE"/>,
                <see cref="F:Tao.OpenGl.Glu.GLU_CULLING"/>, <see cref="F:Tao.OpenGl.Glu.GLU_AUTO_LOAD_MATRIX"/>,
                <see cref="F:Tao.OpenGl.Glu.GLU_PARAMETRIC_TOLERANCE"/>, <see cref="F:Tao.OpenGl.Glu.GLU_SAMPLING_METHOD"/>,
                <see cref="F:Tao.OpenGl.Glu.GLU_U_STEP"/>, <see cref="F:Tao.OpenGl.Glu.GLU_V_STEP"/>, or
                <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/>.
            </param>
            <param name="val">
                The value of the indicated property.  It may be a numeric value, or one of
                <see cref="F:Tao.OpenGl.Glu.GLU_OUTLINE_POLYGON"/>, <see cref="F:Tao.OpenGl.Glu.GLU_FILL"/>,
                <see cref="F:Tao.OpenGl.Glu.GLU_OUTLINE_PATCH"/>, <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, <see cref="F:Tao.OpenGl.Glu.GLU_PATH_LENGTH"/>,
                <see cref="F:Tao.OpenGl.Glu.GLU_PARAMETRIC_ERROR"/>, <see cref="F:Tao.OpenGl.Glu.GLU_DOMAIN_DISTANCE"/>,
                <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_RENDERER"/>, or <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>.
            </param>
            <remarks>
                <para>
                    <b>gluNurbsProperty</b> is used to control properties stored in a NURBS
                    object.  These properties affect the way that a NURBS curve is rendered.  The
                    accepted values for property are as follows:
                </para>
                <para>
                    <list type="table">
                        <listheader>
                            <term>Value</term>
                            <description>Description</description>
                        </listheader>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/></term>
                            <description>
                                <i>val</i> should be set to be either
                                <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_RENDERER"/> or
                                <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>.  When set to
                                <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_RENDERER"/>, NURBS objects are tessellated
                                into OpenGL primitives and sent to the pipeline for rendering.
                                When set to <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>, NURBS objects
                                are tessellated into OpenGL primitives but the vertices, normals,
                                colors, and/or textures are retrieved back through a callback
                                interface (see <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>).  This allows the
                                user to cache the tessellated results for further processing.
                                The initial value is <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_RENDERER"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_SAMPLING_METHOD"/></term>
                            <description>
                                <para>
                                    Specifies how a NURBS surface should be tessellated.
                                    <i>val</i> may be one of <see cref="F:Tao.OpenGl.Glu.GLU_PATH_LENGTH"/>,
                                    <see cref="F:Tao.OpenGl.Glu.GLU_PARAMETRIC_ERROR"/>,
                                    <see cref="F:Tao.OpenGl.Glu.GLU_DOMAIN_DISTANCE"/>,
                                    <see cref="F:Tao.OpenGl.Glu.GLU_OBJECT_PATH_LENGTH"/>, or
                                    <see cref="F:Tao.OpenGl.Glu.GLU_OBJECT_PARAMETRIC_ERROR"/>.  When set to
                                    <see cref="F:Tao.OpenGl.Glu.GLU_PATH_LENGTH"/>, the surface is rendered so
                                    that the maximum length, in pixels, of the edges of the
                                    tessellation polygons is no greater than what is specified by
                                    <see cref="F:Tao.OpenGl.Glu.GLU_SAMPLING_TOLERANCE"/>.
                                </para>
                                <para>
                                    <see cref="F:Tao.OpenGl.Glu.GLU_PARAMETRIC_ERROR"/> specifies that the
                                    surface is rendered in such a way that the value specified by
                                    <see cref="F:Tao.OpenGl.Glu.GLU_PARAMETRIC_TOLERANCE"/> describes the maximum
                                    distance, in pixels, between the tessellation polygons and
                                    the surfaces they approximate.
                                </para>
                                <para>
                                    <see cref="F:Tao.OpenGl.Glu.GLU_DOMAIN_DISTANCE"/> allows users to specify,
                                    in parametric coordinates, how many sample points per unit
                                    length are taken in u, v direction.
                                </para>
                                <para>
                                    <see cref="F:Tao.OpenGl.Glu.GLU_OBJECT_PATH_LENGTH"/> is similar to
                                    <see cref="F:Tao.OpenGl.Glu.GLU_PATH_LENGTH"/> except that it is view
                                    independent, that is, the surface is rendered so that the
                                    maximum length, in object space, of edges of the tessellation
                                    polygons is no greater than what is specified by
                                    <see cref="F:Tao.OpenGl.Glu.GLU_SAMPLING_TOLERANCE"/>.
                                </para>
                                <para>
                                    <see cref="F:Tao.OpenGl.Glu.GLU_OBJECT_PARAMETRIC_ERROR"/> is similar to
                                    <see cref="F:Tao.OpenGl.Glu.GLU_PARAMETRIC_ERROR"/> except that it is view
                                    independent, that is, the surface is rendered in such a way
                                    that the value specified by
                                    <see cref="F:Tao.OpenGl.Glu.GLU_PARAMETRIC_TOLERANCE"/> describes the maximum
                                    distance, in object space, between the tessellation polygons
                                    and the surfaces they approximate.
                                </para>
                                <para>
                                    The initial value of <see cref="F:Tao.OpenGl.Glu.GLU_SAMPLING_METHOD"/> is
                                    <see cref="F:Tao.OpenGl.Glu.GLU_PATH_LENGTH"/>.
                                </para>
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_SAMPLING_TOLERANCE"/></term>
                            <description>
                                Specifies the maximum length, in pixels or in object space length
                                unit, to use when the sampling method is set to
                                <see cref="F:Tao.OpenGl.Glu.GLU_PATH_LENGTH"/> or
                                <see cref="F:Tao.OpenGl.Glu.GLU_OBJECT_PATH_LENGTH"/>.  The NURBS code is
                                conservative when rendering a curve or surface, so the actual
                                length can be somewhat shorter.  The initial value is 50.0
                                pixels.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_PARAMETRIC_TOLERANCE"/></term>
                            <description>
                                Specifies the maximum distance, in pixels or in object space
                                length unit, to use when the sampling method is
                                <see cref="F:Tao.OpenGl.Glu.GLU_PARAMETRIC_ERROR"/> or
                                <see cref="F:Tao.OpenGl.Glu.GLU_OBJECT_PARAMETRIC_ERROR"/>.  The initial value is
                                0.5.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_U_STEP"/></term>
                            <description>
                                Specifies the number of sample points per unit length taken along
                                the u axis in parametric coordinates.  It is needed when
                                <see cref="F:Tao.OpenGl.Glu.GLU_SAMPLING_METHOD"/> is set to
                                <see cref="F:Tao.OpenGl.Glu.GLU_DOMAIN_DISTANCE"/>.  The initial value is 100.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_V_STEP"/></term>
                            <description>
                                Specifies the number of sample points per unit length taken along
                                the v axis in parametric coordinate.  It is needed when
                                <see cref="F:Tao.OpenGl.Glu.GLU_SAMPLING_METHOD"/> is set to
                                <see cref="F:Tao.OpenGl.Glu.GLU_DOMAIN_DISTANCE"/>.  The initial value is 100.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_DISPLAY_MODE"/></term>
                            <description>
                                <para>
                                    <i>val</i> can be set to <see cref="F:Tao.OpenGl.Glu.GLU_OUTLINE_POLYGON"/>,
                                    <see cref="F:Tao.OpenGl.Glu.GLU_FILL"/>, or <see cref="F:Tao.OpenGl.Glu.GLU_OUTLINE_PATCH"/>.
                                    When <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to be
                                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_RENDERER"/>, <i>val</i> defines how a
                                    NURBS surface should be rendered.  When <i>val</i> is set to
                                    <see cref="F:Tao.OpenGl.Glu.GLU_FILL"/>, the surface is rendered as a set of
                                    polygons.  When <i>val</i> is set to
                                    <see cref="F:Tao.OpenGl.Glu.GLU_OUTLINE_POLYGON"/>, the NURBS library draws
                                    only the outlines of the polygons created by tessellation.
                                    When <i>val</i> is set to
                                    <see cref="F:Tao.OpenGl.Glu.GLU_OUTLINE_PATCH"/> just the outlines of patches
                                    and trim curves defined by the user are drawn.
                                </para>
                                <para>
                                    When <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is set to be
                                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_TESSELLATOR"/>, <i>val</i> defines how
                                    a NURBS surface should be tessellated.  When
                                    <see cref="F:Tao.OpenGl.Glu.GLU_DISPLAY_MODE"/> is set to
                                    <see cref="F:Tao.OpenGl.Glu.GLU_FILL"/> or
                                    <see cref="F:Tao.OpenGl.Glu.GLU_OUTLINE_POLYGON"/>, the NURBS surface is
                                    tessellated into OpenGL triangle primitives which can be
                                    retrieved back through callback functions.  If
                                    <see cref="F:Tao.OpenGl.Glu.GLU_DISPLAY_MODE"/> is set to
                                    <see cref="F:Tao.OpenGl.Glu.GLU_OUTLINE_PATCH"/>, only the outlines of the
                                    patches and trim curves are generated as a sequence of
                                    line strips which can be retrieved back through callback
                                    functions.
                                </para>
                                <para>
                                    The initial value is <see cref="F:Tao.OpenGl.Glu.GLU_FILL"/>.
                                </para>
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_CULLING"/></term>
                            <description>
                                <i>val</i> is a boolean value that, when set to
                                <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, indicates that a NURBS curve should be
                                discarded prior to tessellation if its control points lie outside
                                the current viewport.  The initial value is
                                <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_AUTO_LOAD_MATRIX"/></term>
                            <description>
                                <para>
                                    <i>val</i> is a boolean value.  When set to
                                    <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, the NURBS code downloads the
                                    projection matrix, the modelview matrix, and the viewport
                                    from the GL server to compute sampling and culling matrices
                                    for each NURBS curve that is rendered.  Sampling and culling
                                    matrices are required to determine the tessellation of a
                                    NURBS surface into line segments or polygons and to cull a
                                    NURBS surface if it lies outside the viewport.
                                </para>
                                <para>
                                    If this mode is set to <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then the
                                    program needs to provide a projection matrix, a modelview
                                    matrix, and a viewport for the NURBS renderer to use to
                                    construct sampling and culling matrices.  This can be done
                                    with the <see cref="M:Tao.OpenGl.Glu.gluLoadSamplingMatrices(Tao.OpenGl.Glu.GLUnurbs,System.Single[],System.Single[],System.Int32[])"/> function.
                                    This mode is initially set to <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>.
                                    Changing it from <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/> to
                                    <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/> does not affect the sampling and
                                    culling matrices until <see cref="M:Tao.OpenGl.Glu.gluLoadSamplingMatrices(Tao.OpenGl.Glu.GLUnurbs,System.Single[],System.Single[],System.Int32[])"/>
                                    is called.
                                </para>
                            </description>
                        </item>
                    </list>
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    If <see cref="F:Tao.OpenGl.Glu.GLU_AUTO_LOAD_MATRIX"/> is true, sampling and culling may be
                    executed incorrectly if NURBS routines are compiled into a display list.
                </para>
                <para>
                    A <i>property</i> of <see cref="F:Tao.OpenGl.Glu.GLU_PARAMETRIC_TOLERANCE"/>,
                    <see cref="F:Tao.OpenGl.Glu.GLU_SAMPLING_METHOD"/>, <see cref="F:Tao.OpenGl.Glu.GLU_U_STEP"/>, or
                    <see cref="F:Tao.OpenGl.Glu.GLU_V_STEP"/>, or a <i>val</i> of <see cref="F:Tao.OpenGl.Glu.GLU_PATH_LENGTH"/>,
                    <see cref="F:Tao.OpenGl.Glu.GLU_PARAMETRIC_ERROR"/>, <see cref="F:Tao.OpenGl.Glu.GLU_DOMAIN_DISTANCE"/> are
                    only available if the GLU version is 1.1 or greater.  They are not valid
                    parameters in GLU 1.0.
                </para>
                <para>
                    <see cref="M:Tao.OpenGl.Glu.gluGetString(System.Int32)"/> can be used to determine the GLU version.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_NURBS_MODE"/> is only availble if the GLU version is 1.3 or
                    greater.
                </para>
                <para>
                    The <see cref="F:Tao.OpenGl.Glu.GLU_OBJECT_PATH_LENGTH"/> and
                    <see cref="F:Tao.OpenGl.Glu.GLU_OBJECT_PARAMETRIC_ERROR"/> values for the
                    <see cref="F:Tao.OpenGl.Glu.GLU_SAMPLING_METHOD"/> property are only available if the GLU
                    version is 1.3 or greater.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluGetNurbsProperty(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluGetString(System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluLoadSamplingMatrices(Tao.OpenGl.Glu.GLUnurbs,System.Single[],System.Single[],System.Int32[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsSurface(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32,System.Single[],System.Int32,System.Int32,System.Int32)">
            <summary>
                Defines the shape of a NURBS surface.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="sKnotCount">
                The number of knots in the parametric u direction.
            </param>
            <param name="sKnots">
                An array of <i>sKnotCount</i> nondecreasing knot values in the parametric
                u direction
            </param>
            <param name="tKnotCount">
                The number of knots in the parametric v direction.
            </param>
            <param name="tKnots">
                An array of <i>tKnotCount</i> nondecreasing knot values in the parametric
                v direction.
            </param>
            <param name="sStride">
                The offset (as a number of single-precision floating-point values) between
                successive control points in the parametric u direction in <i>control</i>.
            </param>
            <param name="tStride">
                The offset (in single-precision floating-point values) between successive
                control points in the parametric v direction in <i>control</i>.
            </param>
            <param name="control">
                An array containing control points for the NURBS surface.  The offsets
                between successive control points in the parametric u and v directions are
                given by <i>sStride</i> and <i>tStride</i>.
            </param>
            <param name="sOrder">
                The order of the NURBS surface in the parametric u direction.  The order is
                one more than the degree, hence a surface that is cubic in u has a u order of
                4.
            </param>
            <param name="tOrder">
                The order of the NURBS surface in the parametric v direction.  The order is
                one more than the degree, hence a surface that is cubic in v has a v order of
                4.
            </param>
            <param name="type">
                The type of the surface.  The <i>type</i> parameter can be any of the valid
                two-dimensional evaluator types (such as <see cref="F:Tao.OpenGl.Gl.GL_MAP2_VERTEX_3"/>
                or <see cref="F:Tao.OpenGl.Gl.GL_MAP2_COLOR_4"/>).
            </param>
            <remarks>
                <para>
                    Use <b>gluNurbsSurface</b> within a NURBS (Non-Uniform Rational B-Spline)
                    surface definition to describe the shape of a NURBS surface (before any
                    trimming).  To mark the beginning of a NURBS surface definition, use the
                    <see cref="M:Tao.OpenGl.Glu.gluBeginSurface(Tao.OpenGl.Glu.GLUnurbs)"/> command.  To mark the end of a NURBS surface
                    definition, use the <see cref="M:Tao.OpenGl.Glu.gluEndSurface(Tao.OpenGl.Glu.GLUnurbs)"/> command.  Call
                    <b>gluNurbsSurface</b> within a NURBS surface definition only.
                </para>
                <para>
                    Positional, texture, and color coordinates are associated with a surface by
                    presenting each as a separate <b>gluNurbsSurface</b> between a
                    <see cref="M:Tao.OpenGl.Glu.gluBeginSurface(Tao.OpenGl.Glu.GLUnurbs)"/>/<see cref="M:Tao.OpenGl.Glu.gluEndSurface(Tao.OpenGl.Glu.GLUnurbs)"/> pair.  No more
                    than one call to <b>gluNurbsSurface</b> for each of color, position, and
                    texture data can be made within a single
                    <see cref="M:Tao.OpenGl.Glu.gluBeginSurface(Tao.OpenGl.Glu.GLUnurbs)"/>/<see cref="M:Tao.OpenGl.Glu.gluEndSurface(Tao.OpenGl.Glu.GLUnurbs)"/> pair.  Exactly
                    one call must be made to describe the position of the surface (a type of
                    <see cref="F:Tao.OpenGl.Gl.GL_MAP2_VERTEX_3"/> or <see cref="F:Tao.OpenGl.Gl.GL_MAP2_VERTEX_4"/>).
                </para>
                <para>
                    A NURBS surface can be trimmed by using the commands
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)"/> and <see cref="M:Tao.OpenGl.Glu.gluPwlCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Int32)"/> between calls to
                    <see cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/> and <see cref="M:Tao.OpenGl.Glu.gluEndTrim(Tao.OpenGl.Glu.GLUnurbs)"/>.
                </para>
                <para>
                    Note that a <b>gluNurbsSurface</b> with <i>sKnotCount</i> knots in the u
                    direction and <i>tKnotCount</i> knots in the v direction with orders
                    <i>sOrder</i> and <i>tOrder</i> must have (<i>sKnotCount</i> - <i>sOrder</i>)
                    multiplied by (<i>tKnotCount</i> - <i>tOrder</i>) control points.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    <code>
                        Glu.gluBeginSurface(nobj);
                            Glu.gluNurbsSurface(nobj, . . ., Gl.GL_MAP2_TEXTURE_COORD_2);
                            Glu.gluNurbsSurface(nobj, . . ., Gl.GL_MAP2_NORMAL);
                            Glu.gluNurbsSurface(nobj, . . ., Gl.GL_MAP2_VERTEX_4);
                        Glu.gluEndSurface(nobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginSurface(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluEndSurface(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluEndTrim(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluPwlCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsSurface(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32,System.Single[0:,0:],System.Int32,System.Int32,System.Int32)">
            <summary>
                Defines the shape of a NURBS surface.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="sKnotCount">
                The number of knots in the parametric u direction.
            </param>
            <param name="sKnots">
                An array of <i>sKnotCount</i> nondecreasing knot values in the parametric
                u direction
            </param>
            <param name="tKnotCount">
                The number of knots in the parametric v direction.
            </param>
            <param name="tKnots">
                An array of <i>tKnotCount</i> nondecreasing knot values in the parametric
                v direction.
            </param>
            <param name="sStride">
                The offset (as a number of single-precision floating-point values) between
                successive control points in the parametric u direction in <i>control</i>.
            </param>
            <param name="tStride">
                The offset (in single-precision floating-point values) between successive
                control points in the parametric v direction in <i>control</i>.
            </param>
            <param name="control">
                An array containing control points for the NURBS surface.  The offsets
                between successive control points in the parametric u and v directions are
                given by <i>sStride</i> and <i>tStride</i>.
            </param>
            <param name="sOrder">
                The order of the NURBS surface in the parametric u direction.  The order is
                one more than the degree, hence a surface that is cubic in u has a u order of
                4.
            </param>
            <param name="tOrder">
                The order of the NURBS surface in the parametric v direction.  The order is
                one more than the degree, hence a surface that is cubic in v has a v order of
                4.
            </param>
            <param name="type">
                The type of the surface.  The <i>type</i> parameter can be any of the valid
                two-dimensional evaluator types (such as <see cref="F:Tao.OpenGl.Gl.GL_MAP2_VERTEX_3"/>
                or <see cref="F:Tao.OpenGl.Gl.GL_MAP2_COLOR_4"/>).
            </param>
            <remarks>
                <para>
                    Use <b>gluNurbsSurface</b> within a NURBS (Non-Uniform Rational B-Spline)
                    surface definition to describe the shape of a NURBS surface (before any
                    trimming).  To mark the beginning of a NURBS surface definition, use the
                    <see cref="M:Tao.OpenGl.Glu.gluBeginSurface(Tao.OpenGl.Glu.GLUnurbs)"/> command.  To mark the end of a NURBS surface
                    definition, use the <see cref="M:Tao.OpenGl.Glu.gluEndSurface(Tao.OpenGl.Glu.GLUnurbs)"/> command.  Call
                    <b>gluNurbsSurface</b> within a NURBS surface definition only.
                </para>
                <para>
                    Positional, texture, and color coordinates are associated with a surface by
                    presenting each as a separate <b>gluNurbsSurface</b> between a
                    <see cref="M:Tao.OpenGl.Glu.gluBeginSurface(Tao.OpenGl.Glu.GLUnurbs)"/>/<see cref="M:Tao.OpenGl.Glu.gluEndSurface(Tao.OpenGl.Glu.GLUnurbs)"/> pair.  No more
                    than one call to <b>gluNurbsSurface</b> for each of color, position, and
                    texture data can be made within a single
                    <see cref="M:Tao.OpenGl.Glu.gluBeginSurface(Tao.OpenGl.Glu.GLUnurbs)"/>/<see cref="M:Tao.OpenGl.Glu.gluEndSurface(Tao.OpenGl.Glu.GLUnurbs)"/> pair.  Exactly
                    one call must be made to describe the position of the surface (a type of
                    <see cref="F:Tao.OpenGl.Gl.GL_MAP2_VERTEX_3"/> or <see cref="F:Tao.OpenGl.Gl.GL_MAP2_VERTEX_4"/>).
                </para>
                <para>
                    A NURBS surface can be trimmed by using the commands
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)"/> and <see cref="M:Tao.OpenGl.Glu.gluPwlCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Int32)"/> between calls to
                    <see cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/> and <see cref="M:Tao.OpenGl.Glu.gluEndTrim(Tao.OpenGl.Glu.GLUnurbs)"/>.
                </para>
                <para>
                    Note that a <b>gluNurbsSurface</b> with <i>sKnotCount</i> knots in the u
                    direction and <i>tKnotCount</i> knots in the v direction with orders
                    <i>sOrder</i> and <i>tOrder</i> must have (<i>sKnotCount</i> - <i>sOrder</i>)
                    multiplied by (<i>tKnotCount</i> - <i>tOrder</i>) control points.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    <code>
                        Glu.gluBeginSurface(nobj);
                            Glu.gluNurbsSurface(nobj, . . ., Gl.GL_MAP2_TEXTURE_COORD_2);
                            Glu.gluNurbsSurface(nobj, . . ., Gl.GL_MAP2_NORMAL);
                            Glu.gluNurbsSurface(nobj, . . ., Gl.GL_MAP2_VERTEX_4);
                        Glu.gluEndSurface(nobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginSurface(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluEndSurface(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluEndTrim(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluPwlCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluNurbsSurface(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32,System.Single[0:,0:,0:],System.Int32,System.Int32,System.Int32)">
            <summary>
                Defines the shape of a NURBS surface.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="sKnotCount">
                The number of knots in the parametric u direction.
            </param>
            <param name="sKnots">
                An array of <i>sKnotCount</i> nondecreasing knot values in the parametric
                u direction
            </param>
            <param name="tKnotCount">
                The number of knots in the parametric v direction.
            </param>
            <param name="tKnots">
                An array of <i>tKnotCount</i> nondecreasing knot values in the parametric
                v direction.
            </param>
            <param name="sStride">
                The offset (as a number of single-precision floating-point values) between
                successive control points in the parametric u direction in <i>control</i>.
            </param>
            <param name="tStride">
                The offset (in single-precision floating-point values) between successive
                control points in the parametric v direction in <i>control</i>.
            </param>
            <param name="control">
                An array containing control points for the NURBS surface.  The offsets
                between successive control points in the parametric u and v directions are
                given by <i>sStride</i> and <i>tStride</i>.
            </param>
            <param name="sOrder">
                The order of the NURBS surface in the parametric u direction.  The order is
                one more than the degree, hence a surface that is cubic in u has a u order of
                4.
            </param>
            <param name="tOrder">
                The order of the NURBS surface in the parametric v direction.  The order is
                one more than the degree, hence a surface that is cubic in v has a v order of
                4.
            </param>
            <param name="type">
                The type of the surface.  The <i>type</i> parameter can be any of the valid
                two-dimensional evaluator types (such as <see cref="F:Tao.OpenGl.Gl.GL_MAP2_VERTEX_3"/>
                or <see cref="F:Tao.OpenGl.Gl.GL_MAP2_COLOR_4"/>).
            </param>
            <remarks>
                <para>
                    Use <b>gluNurbsSurface</b> within a NURBS (Non-Uniform Rational B-Spline)
                    surface definition to describe the shape of a NURBS surface (before any
                    trimming).  To mark the beginning of a NURBS surface definition, use the
                    <see cref="M:Tao.OpenGl.Glu.gluBeginSurface(Tao.OpenGl.Glu.GLUnurbs)"/> command.  To mark the end of a NURBS surface
                    definition, use the <see cref="M:Tao.OpenGl.Glu.gluEndSurface(Tao.OpenGl.Glu.GLUnurbs)"/> command.  Call
                    <b>gluNurbsSurface</b> within a NURBS surface definition only.
                </para>
                <para>
                    Positional, texture, and color coordinates are associated with a surface by
                    presenting each as a separate <b>gluNurbsSurface</b> between a
                    <see cref="M:Tao.OpenGl.Glu.gluBeginSurface(Tao.OpenGl.Glu.GLUnurbs)"/>/<see cref="M:Tao.OpenGl.Glu.gluEndSurface(Tao.OpenGl.Glu.GLUnurbs)"/> pair.  No more
                    than one call to <b>gluNurbsSurface</b> for each of color, position, and
                    texture data can be made within a single
                    <see cref="M:Tao.OpenGl.Glu.gluBeginSurface(Tao.OpenGl.Glu.GLUnurbs)"/>/<see cref="M:Tao.OpenGl.Glu.gluEndSurface(Tao.OpenGl.Glu.GLUnurbs)"/> pair.  Exactly
                    one call must be made to describe the position of the surface (a type of
                    <see cref="F:Tao.OpenGl.Gl.GL_MAP2_VERTEX_3"/> or <see cref="F:Tao.OpenGl.Gl.GL_MAP2_VERTEX_4"/>).
                </para>
                <para>
                    A NURBS surface can be trimmed by using the commands
                    <see cref="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)"/> and <see cref="M:Tao.OpenGl.Glu.gluPwlCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Int32)"/> between calls to
                    <see cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/> and <see cref="M:Tao.OpenGl.Glu.gluEndTrim(Tao.OpenGl.Glu.GLUnurbs)"/>.
                </para>
                <para>
                    Note that a <b>gluNurbsSurface</b> with <i>sKnotCount</i> knots in the u
                    direction and <i>tKnotCount</i> knots in the v direction with orders
                    <i>sOrder</i> and <i>tOrder</i> must have (<i>sKnotCount</i> - <i>sOrder</i>)
                    multiplied by (<i>tKnotCount</i> - <i>tOrder</i>) control points.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    <code>
                        Glu.gluBeginSurface(nobj);
                            Glu.gluNurbsSurface(nobj, . . ., Gl.GL_MAP2_TEXTURE_COORD_2);
                            Glu.gluNurbsSurface(nobj, . . ., Gl.GL_MAP2_NORMAL);
                            Glu.gluNurbsSurface(nobj, . . ., Gl.GL_MAP2_VERTEX_4);
                        Glu.gluEndSurface(nobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginSurface(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluEndSurface(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluEndTrim(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluPwlCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluOrtho2D(System.Double,System.Double,System.Double,System.Double)">
            <summary>
                Defines a 2D orthographic projection matrix.
            </summary>
            <param name="left">
                The coordinates for the leftvertical clipping planes.
            </param>
            <param name="right">
                The coordinates for the right vertical clipping planes.
            </param>
            <param name="bottom">
                The coordinates for the bottom horizontal clipping planes.
            </param>
            <param name="top">
                The coordinates for the top horizontal clipping planes.
            </param>
            <remarks>
                The <b>gluOrtho2D</b> function sets up a two-dimensional orthographic viewing
                region.  This is equivalent to calling <see cref="M:Tao.OpenGl.Gl.glOrtho(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)"/> with
                <i>near</i> = –1 and <i>far</i> = 1.
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glOrtho(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluPerspective(System.Double,System.Double,System.Double,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluPartialDisk(Tao.OpenGl.Glu.GLUquadric,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double)">
            <summary>
                Draws an arc of a disk.
            </summary>
            <param name="quad">
                A quadric object (created with <see cref="M:Tao.OpenGl.Glu.gluNewQuadric"/>).
            </param>
            <param name="innerRadius">
                The inner radius of the partial disk (can be zero).
            </param>
            <param name="outerRadius">
                The outer radius of the partial disk.
            </param>
            <param name="slices">
                The number of subdivisions around the z-axis.
            </param>
            <param name="loops">
                The number of concentric rings about the origin into which the partial disk
                is subdivided.
            </param>
            <param name="startAngle">
                The starting angle, in degrees, of the disk portion.
            </param>
            <param name="sweepAngle">
                The sweep angle, in degrees, of the disk portion.
            </param>
            <remarks>
                <para>
                    <b>gluPartialDisk</b> renders a partial disk on the z = 0 plane.  A partial
                    disk is similar to a full disk, except that only the subset of the disk from
                    <i>startAngle</i> through <i>startAngle</i> + <i>sweepAngle</i> is included
                    (where 0 degrees is along the +y axis, 90 degrees along the +x axis, 180
                    degrees along the -y axis, and 270 degrees along the -x axis).
                </para>
                <para>
                    The partial disk has a radius of <i>outerRadius</i>, and contains a
                    concentric circular hole with a radius of <i>innerRadius</i>.  If
                    <i>innerRadius</i> is 0, then no hole is generated.  The partial disk is
                    subdivided around the z axis into slices (like pizza slices), and also about
                    the z axis into rings (as specified by <i>slices</i> and <i>loops</i>,
                    respectively).
                </para>
                <para>
                    With respect to orientation, the +z side of the partial disk is considered
                    to be outside (see <see cref="M:Tao.OpenGl.Glu.gluQuadricOrientation(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>).  This means that if
                    the orientation is set to <see cref="F:Tao.OpenGl.Glu.GLU_OUTSIDE"/>, then any normals
                    generated point along the +z axis.  Otherwise, they point along the -z axis.
                </para>
                <para>
                    If texturing is turned on (with <see cref="M:Tao.OpenGl.Glu.gluQuadricTexture(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>), texture
                    coordinates are generated linearly such that where r = <i>outerRadius</i>,
                    the value at (r, 0, 0) is (1.0, 0.5), at (0, r, 0) it is (0.5, 1.0), at
                    (-r, 0, 0) it is (0.0, 0.5), and at (0, -r, 0) it is (0.5, 0.0).
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluCylinder(Tao.OpenGl.Glu.GLUquadric,System.Double,System.Double,System.Double,System.Int32,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluDisk(Tao.OpenGl.Glu.GLUquadric,System.Double,System.Double,System.Int32,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewQuadric"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricOrientation(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricTexture(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluSphere(Tao.OpenGl.Glu.GLUquadric,System.Double,System.Int32,System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluPerspective(System.Double,System.Double,System.Double,System.Double)">
            <summary>
                Sets up a perspective projection matrix.
            </summary>
            <param name="fovY">
                The field of view angle, in degrees, in the y-direction.
            </param>
            <param name="aspectRatio">
                The aspect ratio that determines the field of view in the x-direction.  The
                aspect ratio is the ratio of x (width) to y (height).
            </param>
            <param name="zNear">
                The distance from the viewer to the near clipping plane (always positive).
            </param>
            <param name="zFar">
                The distance from the viewer to the far clipping plane (always positive).
            </param>
            <remarks>
                <para>
                    The <b>gluPerspective</b> subroutine specifies a viewing frustum into the
                    world coordinate system.  Generally, the aspect ratio used with this
                    subroutine should match that of its associated viewport.  For example, an
                    aspect ratio value of aspect = 2.0 means the viewer's angle of view is twice
                    as wide in x as it is in y.  If the viewport is twice as wide as it is tall,
                    it displays the image without distortion.
                </para>
                <para>
                    The matrix generated by <b>gluPerspective</b> is multipled by the current
                    matrix, just as if Gl.glMultMatrix* were called with the generated matrix.
                    To load the perspective matrix onto the current matrix stack instead,
                    precede the call to <b>gluPerspective</b> with a call to
                    <see cref="M:Tao.OpenGl.Gl.glLoadIdentity"/>.
                </para>
                <para>
                    Given f defined as follows:
                </para>
                <para>
                    <c>f = cotangent(fovY / 2)</c>
                </para>
                <para>
                    The generated matrix is:
                </para>
                <para>
                    <code>
                        (     f                                       )
                        |  ------        0       0            0       |
                        |  aspectRatio                                |
                        |                                             |
                        |                                             |
                        |     0          f       0            0       |
                        |                                             |
                        |                                             |
                        |                    zFar+zNear  2*zFar*zNear |
                        |     0          0   ----------  ------------ |
                        |                    zNear-zFar   zNear-zFar  |
                        |                                             |
                        |                                             |
                        |     0          0      -1            0       |
                        (                                             )
                    </code>
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Depth buffer precision is affected by the values specified for <i>zNear</i>
                    and <i>zFar</i>.  The greater the ratio of <i>zFar</i> to <i>zNear</i> is,
                    the less effective the depth buffer will be at distinguishing between
                    surfaces that are near each other.  If <c>r = zFar / zNear</c> roughly
                    <c>log2(r)</c> bits of depth buffer precision are lost.  Because r approaches
                    infinity as <i>zNear</i> approaches 0, <i>zNear</i> must never be set to 0.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glFrustum(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glLoadIdentity"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluOrtho2D(System.Double,System.Double,System.Double,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluPickMatrix(System.Double,System.Double,System.Double,System.Double,System.Int32[])">
            <summary>
                Defines a picking region.
            </summary>
            <param name="x">
                The center of a picking region in x axis window coordinates.
            </param>
            <param name="y">
                The center of a picking region in y axis window coordinates.
            </param>
            <param name="width">
                The width of the picking region in window coordinates.
            </param>
            <param name="height">
                The height of the picking region in window coordinates.
            </param>
            <param name="viewport">
                The current viewport (as from a <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> call).
            </param>
            <remarks>
                <para>
                    <b>gluPickMatrix</b> creates a projection matrix that can be used to restrict
                    drawing to a small region of the viewport.  This is typically useful to
                    determine what objects are being drawn near the cursor.  Use
                    <b>gluPickMatrix</b> to restrict drawing to a small region around the cursor.
                    Then, enter selection mode (with <see cref="M:Tao.OpenGl.Gl.glRenderMode(System.Int32)"/>) and rerender
                    the scene.  All primitives that would have been drawn near the cursor are
                    identified and stored in the selection buffer.
                </para>
                <para>
                    The matrix created by <b>gluPickMatrix</b> is multiplied by the current
                    matrix just as if Gl.glMultMatrix* is called with the generated matrix.
                    To effectively use the generated pick matrix for picking, first call
                    <see cref="M:Tao.OpenGl.Gl.glLoadIdentity"/> to load an identity matrix onto the
                    perspective matrix stack.  Then call <b>gluPickMatrix</b>, and finally, call
                    a command (such as <see cref="M:Tao.OpenGl.Glu.gluPerspective(System.Double,System.Double,System.Double,System.Double)"/>) to multiply the perspective
                    matrix by the pick matrix.
                </para>
                <para>
                    When using <b>gluPickMatrix</b> to pick NURBS, be careful to turn off the
                    NURBS property <see cref="F:Tao.OpenGl.Glu.GLU_AUTO_LOAD_MATRIX"/>.  If
                    <see cref="F:Tao.OpenGl.Glu.GLU_AUTO_LOAD_MATRIX"/> is not turned off, then any NURBS
                    surface rendered is subdivided differently with the pick matrix than the way
                    it was subdivided without the pick matrix.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    When rendering a scene as follows:
                </para>
                <para>
                    <code>
                        Gl.glMatrixMode(Gl.GL_PROJECTION);
                        Gl.glLoadIdentity();
                        Glu.gluPerspective(. . .);
                        Gl.glMatrixMode(Gl.GL_MODELVIEW);
                        // Draw the scene
                    </code>
                </para>
                <para>
                    The following code selects a portion of the viewport:
                </para>
                <para>
                    <code>
                        Gl.glMatrixMode(Gl.GL_PROJECTION);
                        Gl.glLoadIdentity();
                        Glu.gluPickMatrix(x, y, width, height, viewport);
                        Glu.gluPerspective(. . .);
                        Gl.glMatrixMode(Gl.GL_MODELVIEW);
                        // Draw the scene
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glLoadIdentity"/>
            <seealso cref="M:Tao.OpenGl.Gl.glRenderMode(System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluPerspective(System.Double,System.Double,System.Double,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluProject(System.Double,System.Double,System.Double,System.Double[],System.Double[],System.Int32[],System.Double@,System.Double@,System.Double@)">
            <summary>
                Maps object coordinates to window coordinates.
            </summary>
            <param name="objX">
                The object's x axis coordinate.
            </param>
            <param name="objY">
                The object's y axis coordinate.
            </param>
            <param name="objZ">
                The object's z axis coordinate.
            </param>
            <param name="modelMatrix">
                The current modelview matrix (as from a <see cref="M:Tao.OpenGl.Gl.glGetDoublev(System.Int32,System.IntPtr)"/> call).
            </param>
            <param name="projectionMatrix">
                The current projection matrix (as from a <see cref="M:Tao.OpenGl.Gl.glGetDoublev(System.Int32,System.IntPtr)"/>
                call).
            </param>
            <param name="viewport">
                The current viewport (as from a <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> call).
            </param>
            <param name="winX">
                The computed window's x axis coordinate.
            </param>
            <param name="winY">
                The computed window's y axis coordinate.
            </param>
            <param name="winZ">
                The computed window's z axis coordinate.
            </param>
            <returns>
                Returns <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/> indicates success, a return value of
                <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/> indicates failure.
            </returns>
            <remarks>
                <para>
                    <b>gluProject</b> transforms the specified object coordinates into window
                    coordinates using <i>modelMatrix</i>, <i>projectionMatrix</i>, and
                    <i>viewport</i>.  The result is stored in <i>winX</i>, <i>winY</i>, and
                    <i>winZ</i>.  A return value of <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/> indicates success,
                    a return value of <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/> indicates failure.
                </para>
                <para>
                    To compute the coordinates, let <c>v = (objX, objY, objZ, 1.0)</c>
                    represented as a matrix with 4 rows and 1 column.  Then <b>gluProject</b>
                    computes v' as follows:
                </para>
                <para>
                    <c>v' = P x M x v</c>
                </para>
                <para>
                    Where P is the current projection matrix <i>projectionMatrix</i>, M is the
                    current modelview matrix <i>modelMatrix</i> (both represented as 4x4 matrices
                    in column-major order) and 'x' represents matrix multiplication.
                </para>
                <para>
                    The window coordinates are then computed as follows:
                </para>
                <para>
                    <code>
                        winX = view(0) + view(2) * (v'(0) + 1) / 2
                        winY = view(1) + view(3) * (v'(1) + 1) / 2
                        winZ = (v'(2) + 1) / 2
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glGetDoublev(System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluUnProject(System.Double,System.Double,System.Double,System.Double[],System.Double[],System.Int32[],System.Double@,System.Double@,System.Double@)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluPwlCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Int32)">
            <summary>
                Describes a piecewise linear NURBS trimming curve.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="count">
                The number of points on the curve.
            </param>
            <param name="data">
                An array containing the curve points.
            </param>
            <param name="stride">
                The offset (a number of single-precision floating-point values) between
                points on the curve.
            </param>
            <param name="type">
                The type of curve.  Must be either <see cref="F:Tao.OpenGl.Glu.GLU_MAP1_TRIM_2"/> or
                <see cref="F:Tao.OpenGl.Glu.GLU_MAP1_TRIM_3"/>.
            </param>
            <remarks>
                <para>
                    <b>gluPwlCurve</b> describes a piecewise linear trimming curve for a NURBS
                    surface.  A piecewise linear curve consists of a list of coordinates of
                    points in the parameter space for the NURBS surface to be trimmed.  These
                    points are connected with line segments to form a curve.  If the curve is an
                    approximation to a curve that is not piecewise linear, the points should be
                    close enough in parameter space that the resulting path appears curved at the
                    resolution used in the application.
                </para>
                <para>
                    If type is <see cref="F:Tao.OpenGl.Glu.GLU_MAP1_TRIM_2"/>, then it describes a curve in
                    two-dimensional (u and v) parameter space.  If it is
                    <see cref="F:Tao.OpenGl.Glu.GLU_MAP1_TRIM_3"/>, then it describes a curve in two-dimensional
                    homogeneous (u, v, and w) parameter space.  See the
                    <see cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/> reference page for more information about
                    trimming curves.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    To describe a trim curve that closely follows the contours of a NURBS
                    surface, call <see cref="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginCurve(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluPwlCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[0:,0:],System.Int32,System.Int32)">
            <summary>
                Describes a piecewise linear NURBS trimming curve.
            </summary>
            <param name="nurb">
                The NURBS object (created with <see cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>).
            </param>
            <param name="count">
                The number of points on the curve.
            </param>
            <param name="data">
                An array containing the curve points.
            </param>
            <param name="stride">
                The offset (a number of single-precision floating-point values) between
                points on the curve.
            </param>
            <param name="type">
                The type of curve.  Must be either <see cref="F:Tao.OpenGl.Glu.GLU_MAP1_TRIM_2"/> or
                <see cref="F:Tao.OpenGl.Glu.GLU_MAP1_TRIM_3"/>.
            </param>
            <remarks>
                <para>
                    <b>gluPwlCurve</b> describes a piecewise linear trimming curve for a NURBS
                    surface.  A piecewise linear curve consists of a list of coordinates of
                    points in the parameter space for the NURBS surface to be trimmed.  These
                    points are connected with line segments to form a curve.  If the curve is an
                    approximation to a curve that is not piecewise linear, the points should be
                    close enough in parameter space that the resulting path appears curved at the
                    resolution used in the application.
                </para>
                <para>
                    If type is <see cref="F:Tao.OpenGl.Glu.GLU_MAP1_TRIM_2"/>, then it describes a curve in
                    two-dimensional (u and v) parameter space.  If it is
                    <see cref="F:Tao.OpenGl.Glu.GLU_MAP1_TRIM_3"/>, then it describes a curve in two-dimensional
                    homogeneous (u, v, and w) parameter space.  See the
                    <see cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/> reference page for more information about
                    trimming curves.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    To describe a trim curve that closely follows the contours of a NURBS
                    surface, call <see cref="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginCurve(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBeginTrim(Tao.OpenGl.Glu.GLUnurbs)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewNurbsRenderer"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCurve(Tao.OpenGl.Glu.GLUnurbs,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluQuadricCallback(Tao.OpenGl.Glu.GLUquadric,System.Int32,Tao.OpenGl.Glu.QuadricErrorCallback)">
            <summary>
                Defines a callback for a quadric object.
            </summary>
            <param name="quad">
                The quadric object (created with <see cref="M:Tao.OpenGl.Glu.gluNewQuadric"/>).
            </param>
            <param name="which">
                The callback being defined.  The only valid value is
                <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/>.
            </param>
            <param name="func">
                The function to be called.
            </param>
            <remarks>
                <para>
                    <b>gluQuadricCallback</b> is used to define a new callback to be used by a
                    quadrics object.  If the specified callback is already defined, then it is
                    replaced.  If <i>func</i> is <c>null</c>, then any existing callback is
                    erased.
                </para>
                <para>
                    The one legal callback is <see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/>:
                </para>
                <para>
                    <list type="table">
                        <listheader>
                            <term>Value</term>
                            <description>Description</description>
                        </listheader>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_ERROR"/></term>
                            <description>
                                The function is called when an error is encountered.  Its single
                                argument is of type <see cref="T:System.Int32"/>, and it indicates the
                                specific error that occurred.  Character strings describing these
                                errors can be retrieved with the <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
                                call.
                            </description>
                        </item>
                    </list>
                </para>
            </remarks>
            <seealso cref="T:Tao.OpenGl.Glu.QuadricErrorCallback"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewQuadric"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluQuadricDrawStyle(Tao.OpenGl.Glu.GLUquadric,System.Int32)">
            <summary>
                Specifies the draw style desired for quadrics.
            </summary>
            <param name="quad">
                The quadric object (created with <see cref="M:Tao.OpenGl.Glu.gluNewQuadric"/>).
            </param>
            <param name="drawStyle">
                <para>
                    The desired draw style.  The following values are valid:
                </para>
                <para>
                    <list type="table">
                        <listheader>
                            <term>Value</term>
                            <description>Description</description>
                        </listheader>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_FILL"/></term>
                            <description>
                                Quadrics are rendered with polygon primitives.  The polygons are
                                drawn in a counterclockwise fashion with respect to their normals
                                (as defined with <see cref="M:Tao.OpenGl.Glu.gluQuadricOrientation(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>).
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_LINE"/></term>
                            <description>
                                Quadrics are rendered as a set of lines.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_SILHOUETTE"/></term>
                            <description>
                                Quadrics are rendered as a set of lines, except that edges
                                separating coplanar faces will not be drawn.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_POINT"/></term>
                            <description>
                                Quadrics are rendered as a set of points.
                            </description>
                        </item>
                    </list>
                </para>
            </param>
            <remarks>
                <b>gluQuadricDrawStyle</b> specifies the draw style for quadrics rendered
                with <i>quad</i>.
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewQuadric"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricNormals(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricOrientation(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricTexture(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluQuadricNormals(Tao.OpenGl.Glu.GLUquadric,System.Int32)">
            <summary>
                Specifies what kind of normals are to be used for quadrics.
            </summary>
            <param name="quad">
                The quadric object (created with <see cref="M:Tao.OpenGl.Glu.gluNewQuadric"/>).
            </param>
            <param name="normal">
                <para>
                    The desired type of normals.  The following values are valid:
                </para>
                <para>
                    <list type="table">
                        <listheader>
                            <term>Value</term>
                            <description>Description</description>
                        </listheader>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_NONE"/></term>
                            <description>
                                No normals are generated.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_FLAT"/></term>
                            <description>
                                One normal is generated for every facet of a quadric.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_SMOOTH"/></term>
                            <description>
                                One normal is generated for every vertex of a quadric.  This is
                                the default value.
                            </description>
                        </item>
                    </list>
                </para>
            </param>
            <remarks>
                <b>gluQuadricNormals</b> specifies what kind of normals are desired for
                quadrics rendered with <i>quad</i>.
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewQuadric"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricDrawStyle(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricOrientation(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricTexture(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluQuadricOrientation(Tao.OpenGl.Glu.GLUquadric,System.Int32)">
            <summary>
                Specifies inside or outside orientation for quadrics.
            </summary>
            <param name="quad">
                The quadric object (created with <see cref="M:Tao.OpenGl.Glu.gluNewQuadric"/>).
            </param>
            <param name="orientation">
                <para>
                    The desired orientation.  The following values are valid:
                </para>
                <para>
                    <list type="table">
                        <listheader>
                            <term>Value</term>
                            <description>Description</description>
                        </listheader>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_OUTSIDE"/></term>
                            <description>
                                Draw quadrics with normals pointing outward.  This is the default
                                value.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_INSIDE"/></term>
                            <description>
                                Draw quadrics with normals pointing inward.
                            </description>
                        </item>
                    </list>
                </para>
            </param>
            <remarks>
                <para>
                    <b>gluQuadricOrientation</b> specifies what kind of orientation is desired
                    for quadrics rendered with <i>quad</i>.
                </para>
                <para>
                    The interpretation of outward and inward depends on the quadric being drawn.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewQuadric"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricDrawStyle(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricNormals(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricTexture(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluQuadricTexture(Tao.OpenGl.Glu.GLUquadric,System.Int32)">
            <summary>
                Specifies whether quadrics are to be textured.
            </summary>
            <param name="quad">
                The quadric object (created with <see cref="M:Tao.OpenGl.Glu.gluNewQuadric"/>).
            </param>
            <param name="texture">
                <para>
                    A flag indicating whether texture coordinates are to be generated.  The
                    following values are valid:
                </para>
                <para>
                    <list type="table">
                        <listheader>
                            <term>Value</term>
                            <description>Description</description>
                        </listheader>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Gl.GL_TRUE"/></term>
                            <description>
                                Generate texture coordinates.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Gl.GL_FALSE"/></term>
                            <description>
                                Do not generate texture coordinates.  This is the default value.
                            </description>
                        </item>
                    </list>
                </para>
            </param>
            <remarks>
                <para>
                    <b>gluQuadricTexture</b> specifies if texture coordinates should be generated
                    for quadrics rendered with <i>quad</i>.
                </para>
                <para>
                    The manner in which texture coordinates are generated depends upon the
                    specific quadric rendered.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewQuadric"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricDrawStyle(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricNormals(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricOrientation(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluScaleImage(System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr,System.Int32,System.Int32,System.Int32,System.IntPtr)">
            <summary>
                Scales an image to an arbitrary size.
            </summary>
            <param name="format">
                The format of the pixel data.  The following symbolic values are valid:
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_STENCIL_INDEX"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>, <see cref="F:Tao.OpenGl.Gl.GL_RED"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>, <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGR_EXT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGRA_EXT"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, and
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="widthIn">
                The width of the source image that is scaled.
            </param>
            <param name="heightIn">
                The height of the source image that is scaled.
            </param>
            <param name="typeIn">
                The data type for <i>dataIn</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="dataIn">
                A pointer to the source image.
            </param>
            <param name="widthOut">
                The width of the destination image.
            </param>
            <param name="heightOut">
                The height of the destination image.
            </param>
            <param name="typeOut">
                The data type for <i>dataOut</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="dataOut">
                A pointer to the destination image.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluScaleImage</b> scales a pixel image using the appropriate pixel store
                    modes to unpack data from the source image and pack data into the
                    destination image.
                </para>
                <para>
                    When shrinking an image, <b>gluScaleImage</b> uses a box filter to sample the
                    source image and create pixels for the destination image.  When magnifying an
                    image, the pixels from the source image are linearly interpolated to create
                    the destination image.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glReadPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for the <i>format</i>, <i>typeIn</i>, and
                    <i>typeOut</i> parameters.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>widthIn</i>,
                    <i>heightIn</i>, <i>widthOut</i>, or <i>heightOut</i> is negative.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>format</i>, <i>typeIn</i>,
                    or <i>typeOut</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>typeIn</i> or
                    <i>typeOut</i> is <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>typeIn</i> or
                    <i>typeOut</i> is <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>typeIn</i> or
                    <i>typeOut</i> is <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>typeIn</i> or
                    <i>typeOut</i> is <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>typeIn</i> or
                    <i>typeOut</i> is <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>typeIn</i> or
                    <i>typeOut</i> is <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glReadPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluScaleImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[],System.Int32,System.Int32,System.Int32,System.Byte[])">
            <summary>
                Scales an image to an arbitrary size.
            </summary>
            <param name="format">
                The format of the pixel data.  The following symbolic values are valid:
                <see cref="F:Tao.OpenGl.Gl.GL_COLOR_INDEX"/>, <see cref="F:Tao.OpenGl.Gl.GL_STENCIL_INDEX"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_DEPTH_COMPONENT"/>, <see cref="F:Tao.OpenGl.Gl.GL_RED"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_GREEN"/>, <see cref="F:Tao.OpenGl.Gl.GL_BLUE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_ALPHA"/>, <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/>, <see cref="F:Tao.OpenGl.Gl.GL_BGR_EXT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BGRA_EXT"/>, <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE"/>, and
                <see cref="F:Tao.OpenGl.Gl.GL_LUMINANCE_ALPHA"/>.
            </param>
            <param name="widthIn">
                The width of the source image that is scaled.
            </param>
            <param name="heightIn">
                The height of the source image that is scaled.
            </param>
            <param name="typeIn">
                The data type for <i>dataIn</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="dataIn">
                A pointer to the source image.
            </param>
            <param name="widthOut">
                The width of the destination image.
            </param>
            <param name="heightOut">
                The height of the destination image.
            </param>
            <param name="typeOut">
                The data type for <i>dataOut</i>.  Must be one of
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE"/>, <see cref="F:Tao.OpenGl.Gl.GL_BYTE"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_BITMAP"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_SHORT"/>, <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_INT"/>, <see cref="F:Tao.OpenGl.Gl.GL_FLOAT"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, or
                <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/>.
            </param>
            <param name="dataOut">
                A pointer to the destination image.
            </param>
            <returns>
                A return value of zero indicates success, otherwise a GLU error code is
                returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
            </returns>
            <remarks>
                <para>
                    <b>gluScaleImage</b> scales a pixel image using the appropriate pixel store
                    modes to unpack data from the source image and pack data into the
                    destination image.
                </para>
                <para>
                    When shrinking an image, <b>gluScaleImage</b> uses a box filter to sample the
                    source image and create pixels for the destination image.  When magnifying an
                    image, the pixels from the source image are linearly interpolated to create
                    the destination image.
                </para>
                <para>
                    A return value of zero indicates success, otherwise a GLU error code is
                    returned (see <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>).
                </para>
                <para>
                    See the <see cref="M:Tao.OpenGl.Gl.glReadPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/> reference page for a description of
                    the acceptable values for the <i>format</i>, <i>typeIn</i>, and
                    <i>typeOut</i> parameters.
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    Formats <see cref="F:Tao.OpenGl.Gl.GL_BGR"/>, and <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>, and types
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/>,
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/>, and
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> are only available if the GL
                    version is 1.2 or greater.
                </para>
                <para>
                    <b>ERRORS</b>
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_VALUE"/> is returned if <i>widthIn</i>,
                    <i>heightIn</i>, <i>widthOut</i>, or <i>heightOut</i> is negative.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_ENUM"/> is returned if <i>format</i>, <i>typeIn</i>,
                    or <i>typeOut</i> is not legal.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>typeIn</i> or
                    <i>typeOut</i> is <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_3_3_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_BYTE_2_3_3_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>typeIn</i> or
                    <i>typeOut</i> is <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_6_5_REV"/> and <i>format</i> is not
                    <see cref="F:Tao.OpenGl.Gl.GL_RGB"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>typeIn</i> or
                    <i>typeOut</i> is <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_4_4_4_4_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>typeIn</i> or
                    <i>typeOut</i> is <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_5_5_5_1"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_SHORT_1_5_5_5_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>typeIn</i> or
                    <i>typeOut</i> is <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_8_8_8_8_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
                <para>
                    <see cref="F:Tao.OpenGl.Glu.GLU_INVALID_OPERATION"/> is returned if <i>typeIn</i> or
                    <i>typeOut</i> is <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_10_10_10_2"/> or
                    <see cref="F:Tao.OpenGl.Gl.GL_UNSIGNED_INT_2_10_10_10_REV"/> and <i>format</i> is neither
                    <see cref="F:Tao.OpenGl.Gl.GL_RGBA"/> nor <see cref="F:Tao.OpenGl.Gl.GL_BGRA"/>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glDrawPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glReadPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Object)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild1DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild2DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluBuild3DMipmaps(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluSphere(Tao.OpenGl.Glu.GLUquadric,System.Double,System.Int32,System.Int32)">
            <summary>
                Draws a sphere.
            </summary>
            <param name="quad">
                The quadric object (created with <see cref="M:Tao.OpenGl.Glu.gluNewQuadric"/>).
            </param>
            <param name="radius">
                The radius of the sphere.
            </param>
            <param name="slices">
                The number of subdivisions around the z-axis (similar to lines of longitude.
            </param>
            <param name="stacks">
                The number of subdivisions along the z-axis (similar to lines of latitude).
            </param>
            <remarks>
                <para>
                    <b>gluSphere</b> draws a sphere of the given radius centered around the
                    origin.  The sphere is subdivided around the z axis into slices and along the
                    z axis into stacks (similar to lines of longitude and latitude).
                </para>
                <para>
                    If the orientation is set to <see cref="F:Tao.OpenGl.Glu.GLU_OUTSIDE"/> (with
                    <see cref="M:Tao.OpenGl.Glu.gluQuadricOrientation(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>), then any normals generated point away
                    from the center of the sphere.  Otherwise, they point toward the center of
                    the sphere.
                </para>
                <para>
                    If texturing is turned on (with <see cref="M:Tao.OpenGl.Glu.gluQuadricTexture(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>), then
                    texture coordinates are generated so that t ranges from 0.0 at z = -radius
                    to 1.0 at z = radius (t increases linearly along longitudinal lines), and
                    s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y
                    axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluCylinder(Tao.OpenGl.Glu.GLUquadric,System.Double,System.Double,System.Double,System.Int32,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluDisk(Tao.OpenGl.Glu.GLUquadric,System.Double,System.Double,System.Int32,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewQuadric"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluPartialDisk(Tao.OpenGl.Glu.GLUquadric,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricOrientation(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricTexture(Tao.OpenGl.Glu.GLUquadric,System.Int32)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)">
            <summary>
                Delimits a contour description.
            </summary>
            <param name="tess">
                    The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <remarks>
                <b>gluTessBeginContour</b> and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/> delimit the
                definition of a polygon contour.  Within each
                <b>gluTessBeginContour</b>/<see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/> pair, there can
                be zero or more calls to <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>.  The vertices specify
                a closed contour (the last vertex of each contour is automatically linked to
                the first).  See the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/> reference page for more
                details.  <b>gluTessBeginContour</b> can only be called between
                <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> and <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>.
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])">
            <summary>
                Delimits a polygon description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="data">
                A pointer to a programmer defined–polygon data structure.
            </param>
            <remarks>
                <para>
                    <b>gluTessBeginPolygon</b> and <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> delimit the
                    definition of a convex, concave or self-intersecting polygon.  Within each
                    <b>gluTessBeginPolygon</b>/<see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> pair, there must
                    be one or more calls to
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>/<see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.  Within
                    each contour, there are zero or more calls to <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>.
                    The vertices specify a closed contour (the last vertex of each contour is
                    automatically linked to the first).  See the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>,
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>, and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
                    reference pages for more details.
                </para>
                <para>
                    <i>data</i> is a pointer to a user-defined data structure.  If the
                    appropriate callback(s) are specified (see <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>),
                    then this pointer is returned to the callback function(s).  Thus, it is a
                    convenient way to store per-polygon information.
                </para>
                <para>
                    Once <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called, the polygon is tessellated,
                    and the resulting triangles are described through callbacks.  See
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> for descriptions of the callback functions.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tobj, null);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v1, v1);
                                Glu.gluTessVertex(tobj, v2, v2);
                                Glu.gluTessVertex(tobj, v3, v3);
                                Glu.gluTessVertex(tobj, v4, v4);
                            Glu.gluTessEndContour(tobj);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v5, v5);
                                Glu.gluTessVertex(tobj, v6, v6);
                                Glu.gluTessVertex(tobj, v7, v7);
                            Glu.gluTessEndContour(tobj);
                        Glu.gluTessEndPolygon(tobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[0:,0:])">
            <summary>
                Delimits a polygon description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="data">
                A pointer to a programmer defined–polygon data structure.
            </param>
            <remarks>
                <para>
                    <b>gluTessBeginPolygon</b> and <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> delimit the
                    definition of a convex, concave or self-intersecting polygon.  Within each
                    <b>gluTessBeginPolygon</b>/<see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> pair, there must
                    be one or more calls to
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>/<see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.  Within
                    each contour, there are zero or more calls to <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>.
                    The vertices specify a closed contour (the last vertex of each contour is
                    automatically linked to the first).  See the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>,
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>, and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
                    reference pages for more details.
                </para>
                <para>
                    <i>data</i> is a pointer to a user-defined data structure.  If the
                    appropriate callback(s) are specified (see <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>),
                    then this pointer is returned to the callback function(s).  Thus, it is a
                    convenient way to store per-polygon information.
                </para>
                <para>
                    Once <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called, the polygon is tessellated,
                    and the resulting triangles are described through callbacks.  See
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> for descriptions of the callback functions.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tobj, null);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v1, v1);
                                Glu.gluTessVertex(tobj, v2, v2);
                                Glu.gluTessVertex(tobj, v3, v3);
                                Glu.gluTessVertex(tobj, v4, v4);
                            Glu.gluTessEndContour(tobj);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v5, v5);
                                Glu.gluTessVertex(tobj, v6, v6);
                                Glu.gluTessVertex(tobj, v7, v7);
                            Glu.gluTessEndContour(tobj);
                        Glu.gluTessEndPolygon(tobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[0:,0:,0:])">
            <summary>
                Delimits a polygon description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="data">
                A pointer to a programmer defined–polygon data structure.
            </param>
            <remarks>
                <para>
                    <b>gluTessBeginPolygon</b> and <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> delimit the
                    definition of a convex, concave or self-intersecting polygon.  Within each
                    <b>gluTessBeginPolygon</b>/<see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> pair, there must
                    be one or more calls to
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>/<see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.  Within
                    each contour, there are zero or more calls to <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>.
                    The vertices specify a closed contour (the last vertex of each contour is
                    automatically linked to the first).  See the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>,
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>, and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
                    reference pages for more details.
                </para>
                <para>
                    <i>data</i> is a pointer to a user-defined data structure.  If the
                    appropriate callback(s) are specified (see <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>),
                    then this pointer is returned to the callback function(s).  Thus, it is a
                    convenient way to store per-polygon information.
                </para>
                <para>
                    Once <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called, the polygon is tessellated,
                    and the resulting triangles are described through callbacks.  See
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> for descriptions of the callback functions.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tobj, null);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v1, v1);
                                Glu.gluTessVertex(tobj, v2, v2);
                                Glu.gluTessVertex(tobj, v3, v3);
                                Glu.gluTessVertex(tobj, v4, v4);
                            Glu.gluTessEndContour(tobj);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v5, v5);
                                Glu.gluTessVertex(tobj, v6, v6);
                                Glu.gluTessVertex(tobj, v7, v7);
                            Glu.gluTessEndContour(tobj);
                        Glu.gluTessEndPolygon(tobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Double[])">
            <summary>
                Delimits a polygon description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="data">
                A pointer to a programmer defined–polygon data structure.
            </param>
            <remarks>
                <para>
                    <b>gluTessBeginPolygon</b> and <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> delimit the
                    definition of a convex, concave or self-intersecting polygon.  Within each
                    <b>gluTessBeginPolygon</b>/<see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> pair, there must
                    be one or more calls to
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>/<see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.  Within
                    each contour, there are zero or more calls to <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>.
                    The vertices specify a closed contour (the last vertex of each contour is
                    automatically linked to the first).  See the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>,
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>, and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
                    reference pages for more details.
                </para>
                <para>
                    <i>data</i> is a pointer to a user-defined data structure.  If the
                    appropriate callback(s) are specified (see <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>),
                    then this pointer is returned to the callback function(s).  Thus, it is a
                    convenient way to store per-polygon information.
                </para>
                <para>
                    Once <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called, the polygon is tessellated,
                    and the resulting triangles are described through callbacks.  See
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> for descriptions of the callback functions.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tobj, null);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v1, v1);
                                Glu.gluTessVertex(tobj, v2, v2);
                                Glu.gluTessVertex(tobj, v3, v3);
                                Glu.gluTessVertex(tobj, v4, v4);
                            Glu.gluTessEndContour(tobj);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v5, v5);
                                Glu.gluTessVertex(tobj, v6, v6);
                                Glu.gluTessVertex(tobj, v7, v7);
                            Glu.gluTessEndContour(tobj);
                        Glu.gluTessEndPolygon(tobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Double[0:,0:])">
            <summary>
                Delimits a polygon description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="data">
                A pointer to a programmer defined–polygon data structure.
            </param>
            <remarks>
                <para>
                    <b>gluTessBeginPolygon</b> and <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> delimit the
                    definition of a convex, concave or self-intersecting polygon.  Within each
                    <b>gluTessBeginPolygon</b>/<see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> pair, there must
                    be one or more calls to
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>/<see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.  Within
                    each contour, there are zero or more calls to <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>.
                    The vertices specify a closed contour (the last vertex of each contour is
                    automatically linked to the first).  See the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>,
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>, and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
                    reference pages for more details.
                </para>
                <para>
                    <i>data</i> is a pointer to a user-defined data structure.  If the
                    appropriate callback(s) are specified (see <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>),
                    then this pointer is returned to the callback function(s).  Thus, it is a
                    convenient way to store per-polygon information.
                </para>
                <para>
                    Once <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called, the polygon is tessellated,
                    and the resulting triangles are described through callbacks.  See
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> for descriptions of the callback functions.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tobj, null);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v1, v1);
                                Glu.gluTessVertex(tobj, v2, v2);
                                Glu.gluTessVertex(tobj, v3, v3);
                                Glu.gluTessVertex(tobj, v4, v4);
                            Glu.gluTessEndContour(tobj);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v5, v5);
                                Glu.gluTessVertex(tobj, v6, v6);
                                Glu.gluTessVertex(tobj, v7, v7);
                            Glu.gluTessEndContour(tobj);
                        Glu.gluTessEndPolygon(tobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Double[0:,0:,0:])">
            <summary>
                Delimits a polygon description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="data">
                A pointer to a programmer defined–polygon data structure.
            </param>
            <remarks>
                <para>
                    <b>gluTessBeginPolygon</b> and <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> delimit the
                    definition of a convex, concave or self-intersecting polygon.  Within each
                    <b>gluTessBeginPolygon</b>/<see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> pair, there must
                    be one or more calls to
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>/<see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.  Within
                    each contour, there are zero or more calls to <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>.
                    The vertices specify a closed contour (the last vertex of each contour is
                    automatically linked to the first).  See the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>,
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>, and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
                    reference pages for more details.
                </para>
                <para>
                    <i>data</i> is a pointer to a user-defined data structure.  If the
                    appropriate callback(s) are specified (see <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>),
                    then this pointer is returned to the callback function(s).  Thus, it is a
                    convenient way to store per-polygon information.
                </para>
                <para>
                    Once <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called, the polygon is tessellated,
                    and the resulting triangles are described through callbacks.  See
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> for descriptions of the callback functions.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tobj, null);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v1, v1);
                                Glu.gluTessVertex(tobj, v2, v2);
                                Glu.gluTessVertex(tobj, v3, v3);
                                Glu.gluTessVertex(tobj, v4, v4);
                            Glu.gluTessEndContour(tobj);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v5, v5);
                                Glu.gluTessVertex(tobj, v6, v6);
                                Glu.gluTessVertex(tobj, v7, v7);
                            Glu.gluTessEndContour(tobj);
                        Glu.gluTessEndPolygon(tobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Int16[])">
            <summary>
                Delimits a polygon description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="data">
                A pointer to a programmer defined–polygon data structure.
            </param>
            <remarks>
                <para>
                    <b>gluTessBeginPolygon</b> and <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> delimit the
                    definition of a convex, concave or self-intersecting polygon.  Within each
                    <b>gluTessBeginPolygon</b>/<see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> pair, there must
                    be one or more calls to
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>/<see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.  Within
                    each contour, there are zero or more calls to <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>.
                    The vertices specify a closed contour (the last vertex of each contour is
                    automatically linked to the first).  See the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>,
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>, and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
                    reference pages for more details.
                </para>
                <para>
                    <i>data</i> is a pointer to a user-defined data structure.  If the
                    appropriate callback(s) are specified (see <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>),
                    then this pointer is returned to the callback function(s).  Thus, it is a
                    convenient way to store per-polygon information.
                </para>
                <para>
                    Once <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called, the polygon is tessellated,
                    and the resulting triangles are described through callbacks.  See
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> for descriptions of the callback functions.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tobj, null);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v1, v1);
                                Glu.gluTessVertex(tobj, v2, v2);
                                Glu.gluTessVertex(tobj, v3, v3);
                                Glu.gluTessVertex(tobj, v4, v4);
                            Glu.gluTessEndContour(tobj);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v5, v5);
                                Glu.gluTessVertex(tobj, v6, v6);
                                Glu.gluTessVertex(tobj, v7, v7);
                            Glu.gluTessEndContour(tobj);
                        Glu.gluTessEndPolygon(tobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Int16[0:,0:])">
            <summary>
                Delimits a polygon description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="data">
                A pointer to a programmer defined–polygon data structure.
            </param>
            <remarks>
                <para>
                    <b>gluTessBeginPolygon</b> and <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> delimit the
                    definition of a convex, concave or self-intersecting polygon.  Within each
                    <b>gluTessBeginPolygon</b>/<see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> pair, there must
                    be one or more calls to
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>/<see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.  Within
                    each contour, there are zero or more calls to <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>.
                    The vertices specify a closed contour (the last vertex of each contour is
                    automatically linked to the first).  See the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>,
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>, and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
                    reference pages for more details.
                </para>
                <para>
                    <i>data</i> is a pointer to a user-defined data structure.  If the
                    appropriate callback(s) are specified (see <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>),
                    then this pointer is returned to the callback function(s).  Thus, it is a
                    convenient way to store per-polygon information.
                </para>
                <para>
                    Once <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called, the polygon is tessellated,
                    and the resulting triangles are described through callbacks.  See
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> for descriptions of the callback functions.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tobj, null);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v1, v1);
                                Glu.gluTessVertex(tobj, v2, v2);
                                Glu.gluTessVertex(tobj, v3, v3);
                                Glu.gluTessVertex(tobj, v4, v4);
                            Glu.gluTessEndContour(tobj);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v5, v5);
                                Glu.gluTessVertex(tobj, v6, v6);
                                Glu.gluTessVertex(tobj, v7, v7);
                            Glu.gluTessEndContour(tobj);
                        Glu.gluTessEndPolygon(tobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Int16[0:,0:,0:])">
            <summary>
                Delimits a polygon description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="data">
                A pointer to a programmer defined–polygon data structure.
            </param>
            <remarks>
                <para>
                    <b>gluTessBeginPolygon</b> and <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> delimit the
                    definition of a convex, concave or self-intersecting polygon.  Within each
                    <b>gluTessBeginPolygon</b>/<see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> pair, there must
                    be one or more calls to
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>/<see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.  Within
                    each contour, there are zero or more calls to <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>.
                    The vertices specify a closed contour (the last vertex of each contour is
                    automatically linked to the first).  See the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>,
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>, and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
                    reference pages for more details.
                </para>
                <para>
                    <i>data</i> is a pointer to a user-defined data structure.  If the
                    appropriate callback(s) are specified (see <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>),
                    then this pointer is returned to the callback function(s).  Thus, it is a
                    convenient way to store per-polygon information.
                </para>
                <para>
                    Once <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called, the polygon is tessellated,
                    and the resulting triangles are described through callbacks.  See
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> for descriptions of the callback functions.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tobj, null);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v1, v1);
                                Glu.gluTessVertex(tobj, v2, v2);
                                Glu.gluTessVertex(tobj, v3, v3);
                                Glu.gluTessVertex(tobj, v4, v4);
                            Glu.gluTessEndContour(tobj);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v5, v5);
                                Glu.gluTessVertex(tobj, v6, v6);
                                Glu.gluTessVertex(tobj, v7, v7);
                            Glu.gluTessEndContour(tobj);
                        Glu.gluTessEndPolygon(tobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Int32[])">
            <summary>
                Delimits a polygon description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="data">
                A pointer to a programmer defined–polygon data structure.
            </param>
            <remarks>
                <para>
                    <b>gluTessBeginPolygon</b> and <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> delimit the
                    definition of a convex, concave or self-intersecting polygon.  Within each
                    <b>gluTessBeginPolygon</b>/<see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> pair, there must
                    be one or more calls to
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>/<see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.  Within
                    each contour, there are zero or more calls to <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>.
                    The vertices specify a closed contour (the last vertex of each contour is
                    automatically linked to the first).  See the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>,
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>, and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
                    reference pages for more details.
                </para>
                <para>
                    <i>data</i> is a pointer to a user-defined data structure.  If the
                    appropriate callback(s) are specified (see <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>),
                    then this pointer is returned to the callback function(s).  Thus, it is a
                    convenient way to store per-polygon information.
                </para>
                <para>
                    Once <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called, the polygon is tessellated,
                    and the resulting triangles are described through callbacks.  See
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> for descriptions of the callback functions.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tobj, null);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v1, v1);
                                Glu.gluTessVertex(tobj, v2, v2);
                                Glu.gluTessVertex(tobj, v3, v3);
                                Glu.gluTessVertex(tobj, v4, v4);
                            Glu.gluTessEndContour(tobj);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v5, v5);
                                Glu.gluTessVertex(tobj, v6, v6);
                                Glu.gluTessVertex(tobj, v7, v7);
                            Glu.gluTessEndContour(tobj);
                        Glu.gluTessEndPolygon(tobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Int32[0:,0:])">
            <summary>
                Delimits a polygon description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="data">
                A pointer to a programmer defined–polygon data structure.
            </param>
            <remarks>
                <para>
                    <b>gluTessBeginPolygon</b> and <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> delimit the
                    definition of a convex, concave or self-intersecting polygon.  Within each
                    <b>gluTessBeginPolygon</b>/<see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> pair, there must
                    be one or more calls to
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>/<see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.  Within
                    each contour, there are zero or more calls to <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>.
                    The vertices specify a closed contour (the last vertex of each contour is
                    automatically linked to the first).  See the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>,
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>, and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
                    reference pages for more details.
                </para>
                <para>
                    <i>data</i> is a pointer to a user-defined data structure.  If the
                    appropriate callback(s) are specified (see <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>),
                    then this pointer is returned to the callback function(s).  Thus, it is a
                    convenient way to store per-polygon information.
                </para>
                <para>
                    Once <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called, the polygon is tessellated,
                    and the resulting triangles are described through callbacks.  See
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> for descriptions of the callback functions.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tobj, null);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v1, v1);
                                Glu.gluTessVertex(tobj, v2, v2);
                                Glu.gluTessVertex(tobj, v3, v3);
                                Glu.gluTessVertex(tobj, v4, v4);
                            Glu.gluTessEndContour(tobj);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v5, v5);
                                Glu.gluTessVertex(tobj, v6, v6);
                                Glu.gluTessVertex(tobj, v7, v7);
                            Glu.gluTessEndContour(tobj);
                        Glu.gluTessEndPolygon(tobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Int32[0:,0:,0:])">
            <summary>
                Delimits a polygon description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="data">
                A pointer to a programmer defined–polygon data structure.
            </param>
            <remarks>
                <para>
                    <b>gluTessBeginPolygon</b> and <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> delimit the
                    definition of a convex, concave or self-intersecting polygon.  Within each
                    <b>gluTessBeginPolygon</b>/<see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> pair, there must
                    be one or more calls to
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>/<see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.  Within
                    each contour, there are zero or more calls to <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>.
                    The vertices specify a closed contour (the last vertex of each contour is
                    automatically linked to the first).  See the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>,
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>, and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
                    reference pages for more details.
                </para>
                <para>
                    <i>data</i> is a pointer to a user-defined data structure.  If the
                    appropriate callback(s) are specified (see <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>),
                    then this pointer is returned to the callback function(s).  Thus, it is a
                    convenient way to store per-polygon information.
                </para>
                <para>
                    Once <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called, the polygon is tessellated,
                    and the resulting triangles are described through callbacks.  See
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> for descriptions of the callback functions.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tobj, null);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v1, v1);
                                Glu.gluTessVertex(tobj, v2, v2);
                                Glu.gluTessVertex(tobj, v3, v3);
                                Glu.gluTessVertex(tobj, v4, v4);
                            Glu.gluTessEndContour(tobj);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v5, v5);
                                Glu.gluTessVertex(tobj, v6, v6);
                                Glu.gluTessVertex(tobj, v7, v7);
                            Glu.gluTessEndContour(tobj);
                        Glu.gluTessEndPolygon(tobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Single[])">
            <summary>
                Delimits a polygon description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="data">
                A pointer to a programmer defined–polygon data structure.
            </param>
            <remarks>
                <para>
                    <b>gluTessBeginPolygon</b> and <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> delimit the
                    definition of a convex, concave or self-intersecting polygon.  Within each
                    <b>gluTessBeginPolygon</b>/<see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> pair, there must
                    be one or more calls to
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>/<see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.  Within
                    each contour, there are zero or more calls to <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>.
                    The vertices specify a closed contour (the last vertex of each contour is
                    automatically linked to the first).  See the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>,
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>, and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
                    reference pages for more details.
                </para>
                <para>
                    <i>data</i> is a pointer to a user-defined data structure.  If the
                    appropriate callback(s) are specified (see <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>),
                    then this pointer is returned to the callback function(s).  Thus, it is a
                    convenient way to store per-polygon information.
                </para>
                <para>
                    Once <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called, the polygon is tessellated,
                    and the resulting triangles are described through callbacks.  See
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> for descriptions of the callback functions.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tobj, null);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v1, v1);
                                Glu.gluTessVertex(tobj, v2, v2);
                                Glu.gluTessVertex(tobj, v3, v3);
                                Glu.gluTessVertex(tobj, v4, v4);
                            Glu.gluTessEndContour(tobj);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v5, v5);
                                Glu.gluTessVertex(tobj, v6, v6);
                                Glu.gluTessVertex(tobj, v7, v7);
                            Glu.gluTessEndContour(tobj);
                        Glu.gluTessEndPolygon(tobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Single[0:,0:])">
            <summary>
                Delimits a polygon description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="data">
                A pointer to a programmer defined–polygon data structure.
            </param>
            <remarks>
                <para>
                    <b>gluTessBeginPolygon</b> and <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> delimit the
                    definition of a convex, concave or self-intersecting polygon.  Within each
                    <b>gluTessBeginPolygon</b>/<see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> pair, there must
                    be one or more calls to
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>/<see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.  Within
                    each contour, there are zero or more calls to <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>.
                    The vertices specify a closed contour (the last vertex of each contour is
                    automatically linked to the first).  See the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>,
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>, and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
                    reference pages for more details.
                </para>
                <para>
                    <i>data</i> is a pointer to a user-defined data structure.  If the
                    appropriate callback(s) are specified (see <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>),
                    then this pointer is returned to the callback function(s).  Thus, it is a
                    convenient way to store per-polygon information.
                </para>
                <para>
                    Once <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called, the polygon is tessellated,
                    and the resulting triangles are described through callbacks.  See
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> for descriptions of the callback functions.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tobj, null);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v1, v1);
                                Glu.gluTessVertex(tobj, v2, v2);
                                Glu.gluTessVertex(tobj, v3, v3);
                                Glu.gluTessVertex(tobj, v4, v4);
                            Glu.gluTessEndContour(tobj);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v5, v5);
                                Glu.gluTessVertex(tobj, v6, v6);
                                Glu.gluTessVertex(tobj, v7, v7);
                            Glu.gluTessEndContour(tobj);
                        Glu.gluTessEndPolygon(tobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Single[0:,0:,0:])">
            <summary>
                Delimits a polygon description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="data">
                A pointer to a programmer defined–polygon data structure.
            </param>
            <remarks>
                <para>
                    <b>gluTessBeginPolygon</b> and <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> delimit the
                    definition of a convex, concave or self-intersecting polygon.  Within each
                    <b>gluTessBeginPolygon</b>/<see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> pair, there must
                    be one or more calls to
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>/<see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.  Within
                    each contour, there are zero or more calls to <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>.
                    The vertices specify a closed contour (the last vertex of each contour is
                    automatically linked to the first).  See the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>,
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>, and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
                    reference pages for more details.
                </para>
                <para>
                    <i>data</i> is a pointer to a user-defined data structure.  If the
                    appropriate callback(s) are specified (see <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>),
                    then this pointer is returned to the callback function(s).  Thus, it is a
                    convenient way to store per-polygon information.
                </para>
                <para>
                    Once <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called, the polygon is tessellated,
                    and the resulting triangles are described through callbacks.  See
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> for descriptions of the callback functions.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tobj, null);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v1, v1);
                                Glu.gluTessVertex(tobj, v2, v2);
                                Glu.gluTessVertex(tobj, v3, v3);
                                Glu.gluTessVertex(tobj, v4, v4);
                            Glu.gluTessEndContour(tobj);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v5, v5);
                                Glu.gluTessVertex(tobj, v6, v6);
                                Glu.gluTessVertex(tobj, v7, v7);
                            Glu.gluTessEndContour(tobj);
                        Glu.gluTessEndPolygon(tobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.UInt16[])">
            <summary>
                Delimits a polygon description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="data">
                A pointer to a programmer defined–polygon data structure.
            </param>
            <remarks>
                <para>
                    <b>gluTessBeginPolygon</b> and <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> delimit the
                    definition of a convex, concave or self-intersecting polygon.  Within each
                    <b>gluTessBeginPolygon</b>/<see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> pair, there must
                    be one or more calls to
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>/<see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.  Within
                    each contour, there are zero or more calls to <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>.
                    The vertices specify a closed contour (the last vertex of each contour is
                    automatically linked to the first).  See the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>,
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>, and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
                    reference pages for more details.
                </para>
                <para>
                    <i>data</i> is a pointer to a user-defined data structure.  If the
                    appropriate callback(s) are specified (see <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>),
                    then this pointer is returned to the callback function(s).  Thus, it is a
                    convenient way to store per-polygon information.
                </para>
                <para>
                    Once <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called, the polygon is tessellated,
                    and the resulting triangles are described through callbacks.  See
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> for descriptions of the callback functions.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tobj, null);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v1, v1);
                                Glu.gluTessVertex(tobj, v2, v2);
                                Glu.gluTessVertex(tobj, v3, v3);
                                Glu.gluTessVertex(tobj, v4, v4);
                            Glu.gluTessEndContour(tobj);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v5, v5);
                                Glu.gluTessVertex(tobj, v6, v6);
                                Glu.gluTessVertex(tobj, v7, v7);
                            Glu.gluTessEndContour(tobj);
                        Glu.gluTessEndPolygon(tobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.UInt16[0:,0:])">
            <summary>
                Delimits a polygon description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="data">
                A pointer to a programmer defined–polygon data structure.
            </param>
            <remarks>
                <para>
                    <b>gluTessBeginPolygon</b> and <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> delimit the
                    definition of a convex, concave or self-intersecting polygon.  Within each
                    <b>gluTessBeginPolygon</b>/<see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> pair, there must
                    be one or more calls to
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>/<see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.  Within
                    each contour, there are zero or more calls to <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>.
                    The vertices specify a closed contour (the last vertex of each contour is
                    automatically linked to the first).  See the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>,
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>, and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
                    reference pages for more details.
                </para>
                <para>
                    <i>data</i> is a pointer to a user-defined data structure.  If the
                    appropriate callback(s) are specified (see <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>),
                    then this pointer is returned to the callback function(s).  Thus, it is a
                    convenient way to store per-polygon information.
                </para>
                <para>
                    Once <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called, the polygon is tessellated,
                    and the resulting triangles are described through callbacks.  See
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> for descriptions of the callback functions.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tobj, null);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v1, v1);
                                Glu.gluTessVertex(tobj, v2, v2);
                                Glu.gluTessVertex(tobj, v3, v3);
                                Glu.gluTessVertex(tobj, v4, v4);
                            Glu.gluTessEndContour(tobj);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v5, v5);
                                Glu.gluTessVertex(tobj, v6, v6);
                                Glu.gluTessVertex(tobj, v7, v7);
                            Glu.gluTessEndContour(tobj);
                        Glu.gluTessEndPolygon(tobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.UInt16[0:,0:,0:])">
            <summary>
                Delimits a polygon description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="data">
                A pointer to a programmer defined–polygon data structure.
            </param>
            <remarks>
                <para>
                    <b>gluTessBeginPolygon</b> and <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> delimit the
                    definition of a convex, concave or self-intersecting polygon.  Within each
                    <b>gluTessBeginPolygon</b>/<see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> pair, there must
                    be one or more calls to
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>/<see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.  Within
                    each contour, there are zero or more calls to <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>.
                    The vertices specify a closed contour (the last vertex of each contour is
                    automatically linked to the first).  See the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>,
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>, and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
                    reference pages for more details.
                </para>
                <para>
                    <i>data</i> is a pointer to a user-defined data structure.  If the
                    appropriate callback(s) are specified (see <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>),
                    then this pointer is returned to the callback function(s).  Thus, it is a
                    convenient way to store per-polygon information.
                </para>
                <para>
                    Once <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called, the polygon is tessellated,
                    and the resulting triangles are described through callbacks.  See
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> for descriptions of the callback functions.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tobj, null);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v1, v1);
                                Glu.gluTessVertex(tobj, v2, v2);
                                Glu.gluTessVertex(tobj, v3, v3);
                                Glu.gluTessVertex(tobj, v4, v4);
                            Glu.gluTessEndContour(tobj);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v5, v5);
                                Glu.gluTessVertex(tobj, v6, v6);
                                Glu.gluTessVertex(tobj, v7, v7);
                            Glu.gluTessEndContour(tobj);
                        Glu.gluTessEndPolygon(tobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.UInt32[])">
            <summary>
                Delimits a polygon description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="data">
                A pointer to a programmer defined–polygon data structure.
            </param>
            <remarks>
                <para>
                    <b>gluTessBeginPolygon</b> and <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> delimit the
                    definition of a convex, concave or self-intersecting polygon.  Within each
                    <b>gluTessBeginPolygon</b>/<see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> pair, there must
                    be one or more calls to
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>/<see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.  Within
                    each contour, there are zero or more calls to <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>.
                    The vertices specify a closed contour (the last vertex of each contour is
                    automatically linked to the first).  See the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>,
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>, and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
                    reference pages for more details.
                </para>
                <para>
                    <i>data</i> is a pointer to a user-defined data structure.  If the
                    appropriate callback(s) are specified (see <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>),
                    then this pointer is returned to the callback function(s).  Thus, it is a
                    convenient way to store per-polygon information.
                </para>
                <para>
                    Once <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called, the polygon is tessellated,
                    and the resulting triangles are described through callbacks.  See
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> for descriptions of the callback functions.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tobj, null);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v1, v1);
                                Glu.gluTessVertex(tobj, v2, v2);
                                Glu.gluTessVertex(tobj, v3, v3);
                                Glu.gluTessVertex(tobj, v4, v4);
                            Glu.gluTessEndContour(tobj);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v5, v5);
                                Glu.gluTessVertex(tobj, v6, v6);
                                Glu.gluTessVertex(tobj, v7, v7);
                            Glu.gluTessEndContour(tobj);
                        Glu.gluTessEndPolygon(tobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.UInt32[0:,0:])">
            <summary>
                Delimits a polygon description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="data">
                A pointer to a programmer defined–polygon data structure.
            </param>
            <remarks>
                <para>
                    <b>gluTessBeginPolygon</b> and <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> delimit the
                    definition of a convex, concave or self-intersecting polygon.  Within each
                    <b>gluTessBeginPolygon</b>/<see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> pair, there must
                    be one or more calls to
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>/<see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.  Within
                    each contour, there are zero or more calls to <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>.
                    The vertices specify a closed contour (the last vertex of each contour is
                    automatically linked to the first).  See the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>,
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>, and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
                    reference pages for more details.
                </para>
                <para>
                    <i>data</i> is a pointer to a user-defined data structure.  If the
                    appropriate callback(s) are specified (see <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>),
                    then this pointer is returned to the callback function(s).  Thus, it is a
                    convenient way to store per-polygon information.
                </para>
                <para>
                    Once <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called, the polygon is tessellated,
                    and the resulting triangles are described through callbacks.  See
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> for descriptions of the callback functions.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tobj, null);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v1, v1);
                                Glu.gluTessVertex(tobj, v2, v2);
                                Glu.gluTessVertex(tobj, v3, v3);
                                Glu.gluTessVertex(tobj, v4, v4);
                            Glu.gluTessEndContour(tobj);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v5, v5);
                                Glu.gluTessVertex(tobj, v6, v6);
                                Glu.gluTessVertex(tobj, v7, v7);
                            Glu.gluTessEndContour(tobj);
                        Glu.gluTessEndPolygon(tobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.UInt32[0:,0:,0:])">
            <summary>
                Delimits a polygon description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="data">
                A pointer to a programmer defined–polygon data structure.
            </param>
            <remarks>
                <para>
                    <b>gluTessBeginPolygon</b> and <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> delimit the
                    definition of a convex, concave or self-intersecting polygon.  Within each
                    <b>gluTessBeginPolygon</b>/<see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> pair, there must
                    be one or more calls to
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>/<see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.  Within
                    each contour, there are zero or more calls to <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>.
                    The vertices specify a closed contour (the last vertex of each contour is
                    automatically linked to the first).  See the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>,
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>, and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
                    reference pages for more details.
                </para>
                <para>
                    <i>data</i> is a pointer to a user-defined data structure.  If the
                    appropriate callback(s) are specified (see <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>),
                    then this pointer is returned to the callback function(s).  Thus, it is a
                    convenient way to store per-polygon information.
                </para>
                <para>
                    Once <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called, the polygon is tessellated,
                    and the resulting triangles are described through callbacks.  See
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> for descriptions of the callback functions.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tobj, null);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v1, v1);
                                Glu.gluTessVertex(tobj, v2, v2);
                                Glu.gluTessVertex(tobj, v3, v3);
                                Glu.gluTessVertex(tobj, v4, v4);
                            Glu.gluTessEndContour(tobj);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v5, v5);
                                Glu.gluTessVertex(tobj, v6, v6);
                                Glu.gluTessVertex(tobj, v7, v7);
                            Glu.gluTessEndContour(tobj);
                        Glu.gluTessEndPolygon(tobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.IntPtr)">
            <summary>
                Delimits a polygon description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="data">
                A pointer to a programmer defined–polygon data structure.
            </param>
            <remarks>
                <para>
                    <b>gluTessBeginPolygon</b> and <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> delimit the
                    definition of a convex, concave or self-intersecting polygon.  Within each
                    <b>gluTessBeginPolygon</b>/<see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> pair, there must
                    be one or more calls to
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>/<see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.  Within
                    each contour, there are zero or more calls to <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>.
                    The vertices specify a closed contour (the last vertex of each contour is
                    automatically linked to the first).  See the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>,
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>, and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
                    reference pages for more details.
                </para>
                <para>
                    <i>data</i> is a pointer to a user-defined data structure.  If the
                    appropriate callback(s) are specified (see <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>),
                    then this pointer is returned to the callback function(s).  Thus, it is a
                    convenient way to store per-polygon information.
                </para>
                <para>
                    Once <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called, the polygon is tessellated,
                    and the resulting triangles are described through callbacks.  See
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> for descriptions of the callback functions.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tobj, null);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v1, v1);
                                Glu.gluTessVertex(tobj, v2, v2);
                                Glu.gluTessVertex(tobj, v3, v3);
                                Glu.gluTessVertex(tobj, v4, v4);
                            Glu.gluTessEndContour(tobj);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v5, v5);
                                Glu.gluTessVertex(tobj, v6, v6);
                                Glu.gluTessVertex(tobj, v7, v7);
                            Glu.gluTessEndContour(tobj);
                        Glu.gluTessEndPolygon(tobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Void*)">
            <summary>
                Delimits a polygon description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="data">
                A pointer to a programmer defined–polygon data structure.
            </param>
            <remarks>
                <para>
                    <b>gluTessBeginPolygon</b> and <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> delimit the
                    definition of a convex, concave or self-intersecting polygon.  Within each
                    <b>gluTessBeginPolygon</b>/<see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> pair, there must
                    be one or more calls to
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>/<see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.  Within
                    each contour, there are zero or more calls to <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>.
                    The vertices specify a closed contour (the last vertex of each contour is
                    automatically linked to the first).  See the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>,
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>, and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
                    reference pages for more details.
                </para>
                <para>
                    <i>data</i> is a pointer to a user-defined data structure.  If the
                    appropriate callback(s) are specified (see <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>),
                    then this pointer is returned to the callback function(s).  Thus, it is a
                    convenient way to store per-polygon information.
                </para>
                <para>
                    Once <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called, the polygon is tessellated,
                    and the resulting triangles are described through callbacks.  See
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> for descriptions of the callback functions.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tobj, null);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v1, v1);
                                Glu.gluTessVertex(tobj, v2, v2);
                                Glu.gluTessVertex(tobj, v3, v3);
                                Glu.gluTessVertex(tobj, v4, v4);
                            Glu.gluTessEndContour(tobj);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v5, v5);
                                Glu.gluTessVertex(tobj, v6, v6);
                                Glu.gluTessVertex(tobj, v7, v7);
                            Glu.gluTessEndContour(tobj);
                        Glu.gluTessEndPolygon(tobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)">
             <summary>
                 Defines a callback for a tessellation object.
             </summary>
             <param name="tess">
                 The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
             </param>
             <param name="which">
                 <para>
                     The callback being defined.  The following values are valid:
                 </para>
                 <para>
                     <list type="table">
                         <listheader>
                             <term>Value</term>
                             <description>Description</description>
                         </listheader>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/></term>
                             <description>
                                 The begin callback is invoked like <see cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/> to
                                 indicate the start of a (triangle) primitive.  The function takes
                                 a single argument of type <see cref="T:System.Int32"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then the argument is set to either
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>, or
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then the argument will be set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_LINE_LOOP"/>.  The delegate prototype for this
                                 callback is <see cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/></term>
                             <description>
                                 <para>
                                     The combine callback is called to create a new vertex when
                                     the tessellation detects an intersection, or wishes to merge
                                     features.  The function takes four arguments: an array of
                                     three elements each of type <see cref="T:System.Double"/>, an
                                     array of four pointers, an array of four elements each of
                                     type <see cref="T:System.Single"/>, and a pointer to a pointer.  The
                                     delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>.
                                 </para>
                                 <para>
                                     The vertex is defined as a linear combination of up to four
                                     existing vertices, stored in <i>vertexData</i>.  The
                                     coefficients of the linear combination are given by
                                     <i>weight</i>; these weights always add up to 1.  All
                                     vertex pointers are valid even when some of the weights are
                                     0.  <i>coordinates</i> gives the location of the new vertex.
                                 </para>
                                 <para>
                                     The user must allocate another vertex, interpolate parameters
                                     using <i>vertexData</i> and <i>weight</i>, and return the new
                                     vertex pointer in <i>outData</i>.  This handle is supplied
                                     during rendering callbacks.  The user is responsible for
                                     freeing the memory some time after
                                     <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called.
                                 </para>
                                 <para>
                                     For example, if the polygon lies in an arbitrary plane in
                                     3-space, and a color is associated with each vertex, the
                                     <b>GLU_TESS_COMBINE</b> callback might look like this:
                                 </para>
                                 <para>
                                     <code>
                                         void myCombine(GLdouble coords[3], VERTEX *d[4], GLfloat w[4], VERTEX **dataOut) { 
                                             VERTEX *newVertex = new_vertex(); 
                                             newVertex-&gt;x = coords[0]; 
                                             newVertex-&gt;y = coords[1]; 
                                             newVertex-&gt;z = coords[2]; 
                                             newVertex-&gt;r = w[0]*d[0]-&gt;r + w[1]*d[1]-&gt;r + w[2]*d[2]-&gt;r + 
                                             w[3]*d[3]-&gt;r; 
                                             newVertex-&gt;g = w[0]*d[0]-&gt;g + w[1]*d[1]-&gt;g + w[2]*d[2]-&gt;g + 
                                             w[3]*d[3]-&gt;g; 
                                             newVertex-&gt;b = w[0]*d[0]-&gt;b + w[1]*d[1]-&gt;b + w[2]*d[2]-&gt;b + 
                                             w[3]*d[3]-&gt;b; 
                                             newVertex-&gt;a = w[0]*d[0]-&gt;a + w[1]*d[1]-&gt;a + w[2]*d[2]-&gt;a + 
                                             w[3]*d[3]-&gt;a; 
                                             *dataOut = newVertex; 
                                         } 
                                     </code>
                                 </para>
                                 <para>
                                     If the tessellation detects an intersection, then the
                                     <b>GLU_TESS_COMBINE</b> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback (see below)
                                     must be defined, and it must write a non-NULL pointer into
                                     <i>outData</i>.  Otherwise the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error occurs,
                                     and no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/></term>
                             <description>
                                 <para>
                                     The edge flag callback is similar to
                                     <see cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>.  The function takes a single
                                     boolean flag that indicates which edges lie on the polygon
                                     boundary.  If the flag is <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then
                                     each vertex that follows begins an edge that lies on the
                                     polygon boundary, that is, an edge that separates an interior
                                     region from an exterior one.  If the flag is
                                     <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then each vertex that follows
                                     begins an edge that lies in the polygon interior.  The edge
                                     flag callback (if defined) is invoked before the first
                                     vertex callback.
                                 </para>
                                 <para>
                                     Since triangle fans and triangle strips do not support edge
                                     flags, the begin callback is not called with
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/> or
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/> if a non-NULL edge flag
                                     callback is provided.  (If the callback is initialized to
                                     <c>null</c>, there is no impact on performance).  Instead,
                                     the fans and strips are converted to independent triangles.
                                     The delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/></term>
                             <description>
                                 The end callback serves the same purpose as
                                 <see cref="M:Tao.OpenGl.Gl.glEnd"/>.  It indicates the end of a primitive and
                                 it takes no arguments.  The delegate prototype for this callback
                                 is <see cref="T:Tao.OpenGl.Glu.TessEndCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/> callback except that
                                 it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/></term>
                             <description>
                                 <para>
                                     The error callback is called when an error is encountered.
                                     The one argument is of type <see cref="T:System.Int32"/>; it
                                     indicates the specific error that occurred and will be set to
                                     one of <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/>.  Character strings
                                     describing these errors can be retrieved with the
                                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/> call.  The delegate prototype
                                     for this callback is <see cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>.
                                 </para>
                                 <para>
                                     The GLU library will recover from the first four errors by
                                     inserting the missing call(s).
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/> indicates that some
                                     vertex coordinate exceeded the predefined constant
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MAX_COORD"/> in absolute value, and that
                                     the value has been clamped.  (Coordinate values must be small
                                     enough so that two can be multiplied together without
                                     overflow.)  <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/>
                                     indicates that the tessellation detected an intersection
                                     between two edges in the input data, and the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback was not
                                     provided.  No output is generated.
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/> indicates that there is not
                                     enough memory so no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/></term>
                             <description>
                                 The vertex callback is invoked between the begin and end
                                 callbacks.  It is similar to Gl.glVertex*, and it defines the
                                 vertices of the triangles created by the tessellation process.
                                 The function takes a pointer as its only argument.  This pointer
                                 is identical to the opaque pointer provided by the user when the
                                 vertex was described (see <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>).  The
                                 delegate prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>.
                             </description>
                         </item>
                     </list>
                 </para>
             </param>
             <param name="func">
                 The function to be called.
             </param>
             <remarks>
                 <para>
                     <b>gluTessCallback</b> is used to indicate a callback to be used by a
                     tessellation object.  If the specified callback is already defined, then it
                     is replaced.  If <i>func</i> is <c>null</c>, then the existing callback
                     becomes undefined.
                 </para>
                 <para>
                     These callbacks are used by the tessellation object to describe how a polygon
                     specified by the user is broken into triangles.  Note that there are two
                     versions of each callback: one with user-specified polygon data and one
                     without.  If both versions of a particular callback are specified, then the
                     callback with user-specified polygon data will be used.  Note that the
                     <i>polygonData</i> parameter used by some of the functions is a copy of the
                     pointer that was specified when <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was
                     called.
                 </para>
                 <para>
                     <b>EXAMPLE</b>
                 </para>
                 <para>
                     You can directly render tessallated polygons as follows:
                 </para>
                 <para>
                     <code>
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_BEGIN, new Glu.TessBeginCallback(Gl.glBegin));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_VERTEX, new Glu.TessVertexCallback(Gl.glVertex3dv));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_END, new Glu.TessEndCallback(Gl.glEnd));
            
                         Glu.gluTessBeginPolygon(tess, null);
                             Glu.gluTessBeginContour(tess);
                                 Glu.gluTessVertex(tess, v, v);
                                 . . .
                             Glu.gluTessEndContour(tess);
                         Glu.gluTessEndPolygon(tess);
                     </code>
                 </para>
             </remarks>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>
             <seealso cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginDataCallback)">
             <summary>
                 Defines a callback for a tessellation object.
             </summary>
             <param name="tess">
                 The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
             </param>
             <param name="which">
                 <para>
                     The callback being defined.  The following values are valid:
                 </para>
                 <para>
                     <list type="table">
                         <listheader>
                             <term>Value</term>
                             <description>Description</description>
                         </listheader>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/></term>
                             <description>
                                 The begin callback is invoked like <see cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/> to
                                 indicate the start of a (triangle) primitive.  The function takes
                                 a single argument of type <see cref="T:System.Int32"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then the argument is set to either
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>, or
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then the argument will be set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_LINE_LOOP"/>.  The delegate prototype for this
                                 callback is <see cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/></term>
                             <description>
                                 <para>
                                     The combine callback is called to create a new vertex when
                                     the tessellation detects an intersection, or wishes to merge
                                     features.  The function takes four arguments: an array of
                                     three elements each of type <see cref="T:System.Double"/>, an
                                     array of four pointers, an array of four elements each of
                                     type <see cref="T:System.Single"/>, and a pointer to a pointer.  The
                                     delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>.
                                 </para>
                                 <para>
                                     The vertex is defined as a linear combination of up to four
                                     existing vertices, stored in <i>vertexData</i>.  The
                                     coefficients of the linear combination are given by
                                     <i>weight</i>; these weights always add up to 1.  All
                                     vertex pointers are valid even when some of the weights are
                                     0.  <i>coordinates</i> gives the location of the new vertex.
                                 </para>
                                 <para>
                                     The user must allocate another vertex, interpolate parameters
                                     using <i>vertexData</i> and <i>weight</i>, and return the new
                                     vertex pointer in <i>outData</i>.  This handle is supplied
                                     during rendering callbacks.  The user is responsible for
                                     freeing the memory some time after
                                     <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called.
                                 </para>
                                 <para>
                                     For example, if the polygon lies in an arbitrary plane in
                                     3-space, and a color is associated with each vertex, the
                                     <b>GLU_TESS_COMBINE</b> callback might look like this:
                                 </para>
                                 <para>
                                     <code>
                                         void myCombine(GLdouble coords[3], VERTEX *d[4], GLfloat w[4], VERTEX **dataOut) { 
                                             VERTEX *newVertex = new_vertex(); 
                                             newVertex-&gt;x = coords[0]; 
                                             newVertex-&gt;y = coords[1]; 
                                             newVertex-&gt;z = coords[2]; 
                                             newVertex-&gt;r = w[0]*d[0]-&gt;r + w[1]*d[1]-&gt;r + w[2]*d[2]-&gt;r + 
                                             w[3]*d[3]-&gt;r; 
                                             newVertex-&gt;g = w[0]*d[0]-&gt;g + w[1]*d[1]-&gt;g + w[2]*d[2]-&gt;g + 
                                             w[3]*d[3]-&gt;g; 
                                             newVertex-&gt;b = w[0]*d[0]-&gt;b + w[1]*d[1]-&gt;b + w[2]*d[2]-&gt;b + 
                                             w[3]*d[3]-&gt;b; 
                                             newVertex-&gt;a = w[0]*d[0]-&gt;a + w[1]*d[1]-&gt;a + w[2]*d[2]-&gt;a + 
                                             w[3]*d[3]-&gt;a; 
                                             *dataOut = newVertex; 
                                         } 
                                     </code>
                                 </para>
                                 <para>
                                     If the tessellation detects an intersection, then the
                                     <b>GLU_TESS_COMBINE</b> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback (see below)
                                     must be defined, and it must write a non-NULL pointer into
                                     <i>outData</i>.  Otherwise the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error occurs,
                                     and no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/></term>
                             <description>
                                 <para>
                                     The edge flag callback is similar to
                                     <see cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>.  The function takes a single
                                     boolean flag that indicates which edges lie on the polygon
                                     boundary.  If the flag is <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then
                                     each vertex that follows begins an edge that lies on the
                                     polygon boundary, that is, an edge that separates an interior
                                     region from an exterior one.  If the flag is
                                     <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then each vertex that follows
                                     begins an edge that lies in the polygon interior.  The edge
                                     flag callback (if defined) is invoked before the first
                                     vertex callback.
                                 </para>
                                 <para>
                                     Since triangle fans and triangle strips do not support edge
                                     flags, the begin callback is not called with
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/> or
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/> if a non-NULL edge flag
                                     callback is provided.  (If the callback is initialized to
                                     <c>null</c>, there is no impact on performance).  Instead,
                                     the fans and strips are converted to independent triangles.
                                     The delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/></term>
                             <description>
                                 The end callback serves the same purpose as
                                 <see cref="M:Tao.OpenGl.Gl.glEnd"/>.  It indicates the end of a primitive and
                                 it takes no arguments.  The delegate prototype for this callback
                                 is <see cref="T:Tao.OpenGl.Glu.TessEndCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/> callback except that
                                 it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/></term>
                             <description>
                                 <para>
                                     The error callback is called when an error is encountered.
                                     The one argument is of type <see cref="T:System.Int32"/>; it
                                     indicates the specific error that occurred and will be set to
                                     one of <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/>.  Character strings
                                     describing these errors can be retrieved with the
                                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/> call.  The delegate prototype
                                     for this callback is <see cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>.
                                 </para>
                                 <para>
                                     The GLU library will recover from the first four errors by
                                     inserting the missing call(s).
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/> indicates that some
                                     vertex coordinate exceeded the predefined constant
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MAX_COORD"/> in absolute value, and that
                                     the value has been clamped.  (Coordinate values must be small
                                     enough so that two can be multiplied together without
                                     overflow.)  <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/>
                                     indicates that the tessellation detected an intersection
                                     between two edges in the input data, and the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback was not
                                     provided.  No output is generated.
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/> indicates that there is not
                                     enough memory so no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/></term>
                             <description>
                                 The vertex callback is invoked between the begin and end
                                 callbacks.  It is similar to Gl.glVertex*, and it defines the
                                 vertices of the triangles created by the tessellation process.
                                 The function takes a pointer as its only argument.  This pointer
                                 is identical to the opaque pointer provided by the user when the
                                 vertex was described (see <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>).  The
                                 delegate prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>.
                             </description>
                         </item>
                     </list>
                 </para>
             </param>
             <param name="func">
                 The function to be called.
             </param>
             <remarks>
                 <para>
                     <b>gluTessCallback</b> is used to indicate a callback to be used by a
                     tessellation object.  If the specified callback is already defined, then it
                     is replaced.  If <i>func</i> is <c>null</c>, then the existing callback
                     becomes undefined.
                 </para>
                 <para>
                     These callbacks are used by the tessellation object to describe how a polygon
                     specified by the user is broken into triangles.  Note that there are two
                     versions of each callback: one with user-specified polygon data and one
                     without.  If both versions of a particular callback are specified, then the
                     callback with user-specified polygon data will be used.  Note that the
                     <i>polygonData</i> parameter used by some of the functions is a copy of the
                     pointer that was specified when <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was
                     called.
                 </para>
                 <para>
                     <b>EXAMPLE</b>
                 </para>
                 <para>
                     You can directly render tessallated polygons as follows:
                 </para>
                 <para>
                     <code>
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_BEGIN, new Glu.TessBeginCallback(Gl.glBegin));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_VERTEX, new Glu.TessVertexCallback(Gl.glVertex3dv));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_END, new Glu.TessEndCallback(Gl.glEnd));
            
                         Glu.gluTessBeginPolygon(tess, null);
                             Glu.gluTessBeginContour(tess);
                                 Glu.gluTessVertex(tess, v, v);
                                 . . .
                             Glu.gluTessEndContour(tess);
                         Glu.gluTessEndPolygon(tess);
                     </code>
                 </para>
             </remarks>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>
             <seealso cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessCombineCallback)">
             <summary>
                 Defines a callback for a tessellation object.
             </summary>
             <param name="tess">
                 The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
             </param>
             <param name="which">
                 <para>
                     The callback being defined.  The following values are valid:
                 </para>
                 <para>
                     <list type="table">
                         <listheader>
                             <term>Value</term>
                             <description>Description</description>
                         </listheader>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/></term>
                             <description>
                                 The begin callback is invoked like <see cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/> to
                                 indicate the start of a (triangle) primitive.  The function takes
                                 a single argument of type <see cref="T:System.Int32"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then the argument is set to either
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>, or
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then the argument will be set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_LINE_LOOP"/>.  The delegate prototype for this
                                 callback is <see cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/></term>
                             <description>
                                 <para>
                                     The combine callback is called to create a new vertex when
                                     the tessellation detects an intersection, or wishes to merge
                                     features.  The function takes four arguments: an array of
                                     three elements each of type <see cref="T:System.Double"/>, an
                                     array of four pointers, an array of four elements each of
                                     type <see cref="T:System.Single"/>, and a pointer to a pointer.  The
                                     delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>.
                                 </para>
                                 <para>
                                     The vertex is defined as a linear combination of up to four
                                     existing vertices, stored in <i>vertexData</i>.  The
                                     coefficients of the linear combination are given by
                                     <i>weight</i>; these weights always add up to 1.  All
                                     vertex pointers are valid even when some of the weights are
                                     0.  <i>coordinates</i> gives the location of the new vertex.
                                 </para>
                                 <para>
                                     The user must allocate another vertex, interpolate parameters
                                     using <i>vertexData</i> and <i>weight</i>, and return the new
                                     vertex pointer in <i>outData</i>.  This handle is supplied
                                     during rendering callbacks.  The user is responsible for
                                     freeing the memory some time after
                                     <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called.
                                 </para>
                                 <para>
                                     For example, if the polygon lies in an arbitrary plane in
                                     3-space, and a color is associated with each vertex, the
                                     <b>GLU_TESS_COMBINE</b> callback might look like this:
                                 </para>
                                 <para>
                                     <code>
                                         void myCombine(GLdouble coords[3], VERTEX *d[4], GLfloat w[4], VERTEX **dataOut) { 
                                             VERTEX *newVertex = new_vertex(); 
                                             newVertex-&gt;x = coords[0]; 
                                             newVertex-&gt;y = coords[1]; 
                                             newVertex-&gt;z = coords[2]; 
                                             newVertex-&gt;r = w[0]*d[0]-&gt;r + w[1]*d[1]-&gt;r + w[2]*d[2]-&gt;r + 
                                             w[3]*d[3]-&gt;r; 
                                             newVertex-&gt;g = w[0]*d[0]-&gt;g + w[1]*d[1]-&gt;g + w[2]*d[2]-&gt;g + 
                                             w[3]*d[3]-&gt;g; 
                                             newVertex-&gt;b = w[0]*d[0]-&gt;b + w[1]*d[1]-&gt;b + w[2]*d[2]-&gt;b + 
                                             w[3]*d[3]-&gt;b; 
                                             newVertex-&gt;a = w[0]*d[0]-&gt;a + w[1]*d[1]-&gt;a + w[2]*d[2]-&gt;a + 
                                             w[3]*d[3]-&gt;a; 
                                             *dataOut = newVertex; 
                                         } 
                                     </code>
                                 </para>
                                 <para>
                                     If the tessellation detects an intersection, then the
                                     <b>GLU_TESS_COMBINE</b> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback (see below)
                                     must be defined, and it must write a non-NULL pointer into
                                     <i>outData</i>.  Otherwise the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error occurs,
                                     and no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/></term>
                             <description>
                                 <para>
                                     The edge flag callback is similar to
                                     <see cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>.  The function takes a single
                                     boolean flag that indicates which edges lie on the polygon
                                     boundary.  If the flag is <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then
                                     each vertex that follows begins an edge that lies on the
                                     polygon boundary, that is, an edge that separates an interior
                                     region from an exterior one.  If the flag is
                                     <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then each vertex that follows
                                     begins an edge that lies in the polygon interior.  The edge
                                     flag callback (if defined) is invoked before the first
                                     vertex callback.
                                 </para>
                                 <para>
                                     Since triangle fans and triangle strips do not support edge
                                     flags, the begin callback is not called with
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/> or
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/> if a non-NULL edge flag
                                     callback is provided.  (If the callback is initialized to
                                     <c>null</c>, there is no impact on performance).  Instead,
                                     the fans and strips are converted to independent triangles.
                                     The delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/></term>
                             <description>
                                 The end callback serves the same purpose as
                                 <see cref="M:Tao.OpenGl.Gl.glEnd"/>.  It indicates the end of a primitive and
                                 it takes no arguments.  The delegate prototype for this callback
                                 is <see cref="T:Tao.OpenGl.Glu.TessEndCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/> callback except that
                                 it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/></term>
                             <description>
                                 <para>
                                     The error callback is called when an error is encountered.
                                     The one argument is of type <see cref="T:System.Int32"/>; it
                                     indicates the specific error that occurred and will be set to
                                     one of <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/>.  Character strings
                                     describing these errors can be retrieved with the
                                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/> call.  The delegate prototype
                                     for this callback is <see cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>.
                                 </para>
                                 <para>
                                     The GLU library will recover from the first four errors by
                                     inserting the missing call(s).
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/> indicates that some
                                     vertex coordinate exceeded the predefined constant
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MAX_COORD"/> in absolute value, and that
                                     the value has been clamped.  (Coordinate values must be small
                                     enough so that two can be multiplied together without
                                     overflow.)  <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/>
                                     indicates that the tessellation detected an intersection
                                     between two edges in the input data, and the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback was not
                                     provided.  No output is generated.
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/> indicates that there is not
                                     enough memory so no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/></term>
                             <description>
                                 The vertex callback is invoked between the begin and end
                                 callbacks.  It is similar to Gl.glVertex*, and it defines the
                                 vertices of the triangles created by the tessellation process.
                                 The function takes a pointer as its only argument.  This pointer
                                 is identical to the opaque pointer provided by the user when the
                                 vertex was described (see <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>).  The
                                 delegate prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>.
                             </description>
                         </item>
                     </list>
                 </para>
             </param>
             <param name="func">
                 The function to be called.
             </param>
             <remarks>
                 <para>
                     <b>gluTessCallback</b> is used to indicate a callback to be used by a
                     tessellation object.  If the specified callback is already defined, then it
                     is replaced.  If <i>func</i> is <c>null</c>, then the existing callback
                     becomes undefined.
                 </para>
                 <para>
                     These callbacks are used by the tessellation object to describe how a polygon
                     specified by the user is broken into triangles.  Note that there are two
                     versions of each callback: one with user-specified polygon data and one
                     without.  If both versions of a particular callback are specified, then the
                     callback with user-specified polygon data will be used.  Note that the
                     <i>polygonData</i> parameter used by some of the functions is a copy of the
                     pointer that was specified when <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was
                     called.
                 </para>
                 <para>
                     <b>EXAMPLE</b>
                 </para>
                 <para>
                     You can directly render tessallated polygons as follows:
                 </para>
                 <para>
                     <code>
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_BEGIN, new Glu.TessBeginCallback(Gl.glBegin));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_VERTEX, new Glu.TessVertexCallback(Gl.glVertex3dv));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_END, new Glu.TessEndCallback(Gl.glEnd));
            
                         Glu.gluTessBeginPolygon(tess, null);
                             Glu.gluTessBeginContour(tess);
                                 Glu.gluTessVertex(tess, v, v);
                                 . . .
                             Glu.gluTessEndContour(tess);
                         Glu.gluTessEndPolygon(tess);
                     </code>
                 </para>
             </remarks>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>
             <seealso cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessCombineCallback1)">
             <summary>
                 Defines a callback for a tessellation object.
             </summary>
             <param name="tess">
                 The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
             </param>
             <param name="which">
                 <para>
                     The callback being defined.  The following values are valid:
                 </para>
                 <para>
                     <list type="table">
                         <listheader>
                             <term>Value</term>
                             <description>Description</description>
                         </listheader>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/></term>
                             <description>
                                 The begin callback is invoked like <see cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/> to
                                 indicate the start of a (triangle) primitive.  The function takes
                                 a single argument of type <see cref="T:System.Int32"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then the argument is set to either
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>, or
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then the argument will be set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_LINE_LOOP"/>.  The delegate prototype for this
                                 callback is <see cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/></term>
                             <description>
                                 <para>
                                     The combine callback is called to create a new vertex when
                                     the tessellation detects an intersection, or wishes to merge
                                     features.  The function takes four arguments: an array of
                                     three elements each of type <see cref="T:System.Double"/>, an
                                     array of four pointers, an array of four elements each of
                                     type <see cref="T:System.Single"/>, and a pointer to a pointer.  The
                                     delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>.
                                 </para>
                                 <para>
                                     The vertex is defined as a linear combination of up to four
                                     existing vertices, stored in <i>vertexData</i>.  The
                                     coefficients of the linear combination are given by
                                     <i>weight</i>; these weights always add up to 1.  All
                                     vertex pointers are valid even when some of the weights are
                                     0.  <i>coordinates</i> gives the location of the new vertex.
                                 </para>
                                 <para>
                                     The user must allocate another vertex, interpolate parameters
                                     using <i>vertexData</i> and <i>weight</i>, and return the new
                                     vertex pointer in <i>outData</i>.  This handle is supplied
                                     during rendering callbacks.  The user is responsible for
                                     freeing the memory some time after
                                     <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called.
                                 </para>
                                 <para>
                                     For example, if the polygon lies in an arbitrary plane in
                                     3-space, and a color is associated with each vertex, the
                                     <b>GLU_TESS_COMBINE</b> callback might look like this:
                                 </para>
                                 <para>
                                     <code>
                                         void myCombine(GLdouble coords[3], VERTEX *d[4], GLfloat w[4], VERTEX **dataOut) { 
                                             VERTEX *newVertex = new_vertex(); 
                                             newVertex-&gt;x = coords[0]; 
                                             newVertex-&gt;y = coords[1]; 
                                             newVertex-&gt;z = coords[2]; 
                                             newVertex-&gt;r = w[0]*d[0]-&gt;r + w[1]*d[1]-&gt;r + w[2]*d[2]-&gt;r + 
                                             w[3]*d[3]-&gt;r; 
                                             newVertex-&gt;g = w[0]*d[0]-&gt;g + w[1]*d[1]-&gt;g + w[2]*d[2]-&gt;g + 
                                             w[3]*d[3]-&gt;g; 
                                             newVertex-&gt;b = w[0]*d[0]-&gt;b + w[1]*d[1]-&gt;b + w[2]*d[2]-&gt;b + 
                                             w[3]*d[3]-&gt;b; 
                                             newVertex-&gt;a = w[0]*d[0]-&gt;a + w[1]*d[1]-&gt;a + w[2]*d[2]-&gt;a + 
                                             w[3]*d[3]-&gt;a; 
                                             *dataOut = newVertex; 
                                         } 
                                     </code>
                                 </para>
                                 <para>
                                     If the tessellation detects an intersection, then the
                                     <b>GLU_TESS_COMBINE</b> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback (see below)
                                     must be defined, and it must write a non-NULL pointer into
                                     <i>outData</i>.  Otherwise the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error occurs,
                                     and no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/></term>
                             <description>
                                 <para>
                                     The edge flag callback is similar to
                                     <see cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>.  The function takes a single
                                     boolean flag that indicates which edges lie on the polygon
                                     boundary.  If the flag is <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then
                                     each vertex that follows begins an edge that lies on the
                                     polygon boundary, that is, an edge that separates an interior
                                     region from an exterior one.  If the flag is
                                     <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then each vertex that follows
                                     begins an edge that lies in the polygon interior.  The edge
                                     flag callback (if defined) is invoked before the first
                                     vertex callback.
                                 </para>
                                 <para>
                                     Since triangle fans and triangle strips do not support edge
                                     flags, the begin callback is not called with
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/> or
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/> if a non-NULL edge flag
                                     callback is provided.  (If the callback is initialized to
                                     <c>null</c>, there is no impact on performance).  Instead,
                                     the fans and strips are converted to independent triangles.
                                     The delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/></term>
                             <description>
                                 The end callback serves the same purpose as
                                 <see cref="M:Tao.OpenGl.Gl.glEnd"/>.  It indicates the end of a primitive and
                                 it takes no arguments.  The delegate prototype for this callback
                                 is <see cref="T:Tao.OpenGl.Glu.TessEndCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/> callback except that
                                 it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/></term>
                             <description>
                                 <para>
                                     The error callback is called when an error is encountered.
                                     The one argument is of type <see cref="T:System.Int32"/>; it
                                     indicates the specific error that occurred and will be set to
                                     one of <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/>.  Character strings
                                     describing these errors can be retrieved with the
                                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/> call.  The delegate prototype
                                     for this callback is <see cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>.
                                 </para>
                                 <para>
                                     The GLU library will recover from the first four errors by
                                     inserting the missing call(s).
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/> indicates that some
                                     vertex coordinate exceeded the predefined constant
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MAX_COORD"/> in absolute value, and that
                                     the value has been clamped.  (Coordinate values must be small
                                     enough so that two can be multiplied together without
                                     overflow.)  <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/>
                                     indicates that the tessellation detected an intersection
                                     between two edges in the input data, and the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback was not
                                     provided.  No output is generated.
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/> indicates that there is not
                                     enough memory so no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/></term>
                             <description>
                                 The vertex callback is invoked between the begin and end
                                 callbacks.  It is similar to Gl.glVertex*, and it defines the
                                 vertices of the triangles created by the tessellation process.
                                 The function takes a pointer as its only argument.  This pointer
                                 is identical to the opaque pointer provided by the user when the
                                 vertex was described (see <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>).  The
                                 delegate prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>.
                             </description>
                         </item>
                     </list>
                 </para>
             </param>
             <param name="func">
                 The function to be called.
             </param>
             <remarks>
                 <para>
                     <b>gluTessCallback</b> is used to indicate a callback to be used by a
                     tessellation object.  If the specified callback is already defined, then it
                     is replaced.  If <i>func</i> is <c>null</c>, then the existing callback
                     becomes undefined.
                 </para>
                 <para>
                     These callbacks are used by the tessellation object to describe how a polygon
                     specified by the user is broken into triangles.  Note that there are two
                     versions of each callback: one with user-specified polygon data and one
                     without.  If both versions of a particular callback are specified, then the
                     callback with user-specified polygon data will be used.  Note that the
                     <i>polygonData</i> parameter used by some of the functions is a copy of the
                     pointer that was specified when <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was
                     called.
                 </para>
                 <para>
                     <b>EXAMPLE</b>
                 </para>
                 <para>
                     You can directly render tessallated polygons as follows:
                 </para>
                 <para>
                     <code>
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_BEGIN, new Glu.TessBeginCallback(Gl.glBegin));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_VERTEX, new Glu.TessVertexCallback(Gl.glVertex3dv));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_END, new Glu.TessEndCallback(Gl.glEnd));
            
                         Glu.gluTessBeginPolygon(tess, null);
                             Glu.gluTessBeginContour(tess);
                                 Glu.gluTessVertex(tess, v, v);
                                 . . .
                             Glu.gluTessEndContour(tess);
                         Glu.gluTessEndPolygon(tess);
                     </code>
                 </para>
             </remarks>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>
             <seealso cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessCombineDataCallback)">
             <summary>
                 Defines a callback for a tessellation object.
             </summary>
             <param name="tess">
                 The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
             </param>
             <param name="which">
                 <para>
                     The callback being defined.  The following values are valid:
                 </para>
                 <para>
                     <list type="table">
                         <listheader>
                             <term>Value</term>
                             <description>Description</description>
                         </listheader>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/></term>
                             <description>
                                 The begin callback is invoked like <see cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/> to
                                 indicate the start of a (triangle) primitive.  The function takes
                                 a single argument of type <see cref="T:System.Int32"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then the argument is set to either
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>, or
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then the argument will be set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_LINE_LOOP"/>.  The delegate prototype for this
                                 callback is <see cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/></term>
                             <description>
                                 <para>
                                     The combine callback is called to create a new vertex when
                                     the tessellation detects an intersection, or wishes to merge
                                     features.  The function takes four arguments: an array of
                                     three elements each of type <see cref="T:System.Double"/>, an
                                     array of four pointers, an array of four elements each of
                                     type <see cref="T:System.Single"/>, and a pointer to a pointer.  The
                                     delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>.
                                 </para>
                                 <para>
                                     The vertex is defined as a linear combination of up to four
                                     existing vertices, stored in <i>vertexData</i>.  The
                                     coefficients of the linear combination are given by
                                     <i>weight</i>; these weights always add up to 1.  All
                                     vertex pointers are valid even when some of the weights are
                                     0.  <i>coordinates</i> gives the location of the new vertex.
                                 </para>
                                 <para>
                                     The user must allocate another vertex, interpolate parameters
                                     using <i>vertexData</i> and <i>weight</i>, and return the new
                                     vertex pointer in <i>outData</i>.  This handle is supplied
                                     during rendering callbacks.  The user is responsible for
                                     freeing the memory some time after
                                     <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called.
                                 </para>
                                 <para>
                                     For example, if the polygon lies in an arbitrary plane in
                                     3-space, and a color is associated with each vertex, the
                                     <b>GLU_TESS_COMBINE</b> callback might look like this:
                                 </para>
                                 <para>
                                     <code>
                                         void myCombine(GLdouble coords[3], VERTEX *d[4], GLfloat w[4], VERTEX **dataOut) { 
                                             VERTEX *newVertex = new_vertex(); 
                                             newVertex-&gt;x = coords[0]; 
                                             newVertex-&gt;y = coords[1]; 
                                             newVertex-&gt;z = coords[2]; 
                                             newVertex-&gt;r = w[0]*d[0]-&gt;r + w[1]*d[1]-&gt;r + w[2]*d[2]-&gt;r + 
                                             w[3]*d[3]-&gt;r; 
                                             newVertex-&gt;g = w[0]*d[0]-&gt;g + w[1]*d[1]-&gt;g + w[2]*d[2]-&gt;g + 
                                             w[3]*d[3]-&gt;g; 
                                             newVertex-&gt;b = w[0]*d[0]-&gt;b + w[1]*d[1]-&gt;b + w[2]*d[2]-&gt;b + 
                                             w[3]*d[3]-&gt;b; 
                                             newVertex-&gt;a = w[0]*d[0]-&gt;a + w[1]*d[1]-&gt;a + w[2]*d[2]-&gt;a + 
                                             w[3]*d[3]-&gt;a; 
                                             *dataOut = newVertex; 
                                         } 
                                     </code>
                                 </para>
                                 <para>
                                     If the tessellation detects an intersection, then the
                                     <b>GLU_TESS_COMBINE</b> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback (see below)
                                     must be defined, and it must write a non-NULL pointer into
                                     <i>outData</i>.  Otherwise the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error occurs,
                                     and no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/></term>
                             <description>
                                 <para>
                                     The edge flag callback is similar to
                                     <see cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>.  The function takes a single
                                     boolean flag that indicates which edges lie on the polygon
                                     boundary.  If the flag is <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then
                                     each vertex that follows begins an edge that lies on the
                                     polygon boundary, that is, an edge that separates an interior
                                     region from an exterior one.  If the flag is
                                     <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then each vertex that follows
                                     begins an edge that lies in the polygon interior.  The edge
                                     flag callback (if defined) is invoked before the first
                                     vertex callback.
                                 </para>
                                 <para>
                                     Since triangle fans and triangle strips do not support edge
                                     flags, the begin callback is not called with
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/> or
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/> if a non-NULL edge flag
                                     callback is provided.  (If the callback is initialized to
                                     <c>null</c>, there is no impact on performance).  Instead,
                                     the fans and strips are converted to independent triangles.
                                     The delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/></term>
                             <description>
                                 The end callback serves the same purpose as
                                 <see cref="M:Tao.OpenGl.Gl.glEnd"/>.  It indicates the end of a primitive and
                                 it takes no arguments.  The delegate prototype for this callback
                                 is <see cref="T:Tao.OpenGl.Glu.TessEndCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/> callback except that
                                 it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/></term>
                             <description>
                                 <para>
                                     The error callback is called when an error is encountered.
                                     The one argument is of type <see cref="T:System.Int32"/>; it
                                     indicates the specific error that occurred and will be set to
                                     one of <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/>.  Character strings
                                     describing these errors can be retrieved with the
                                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/> call.  The delegate prototype
                                     for this callback is <see cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>.
                                 </para>
                                 <para>
                                     The GLU library will recover from the first four errors by
                                     inserting the missing call(s).
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/> indicates that some
                                     vertex coordinate exceeded the predefined constant
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MAX_COORD"/> in absolute value, and that
                                     the value has been clamped.  (Coordinate values must be small
                                     enough so that two can be multiplied together without
                                     overflow.)  <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/>
                                     indicates that the tessellation detected an intersection
                                     between two edges in the input data, and the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback was not
                                     provided.  No output is generated.
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/> indicates that there is not
                                     enough memory so no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/></term>
                             <description>
                                 The vertex callback is invoked between the begin and end
                                 callbacks.  It is similar to Gl.glVertex*, and it defines the
                                 vertices of the triangles created by the tessellation process.
                                 The function takes a pointer as its only argument.  This pointer
                                 is identical to the opaque pointer provided by the user when the
                                 vertex was described (see <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>).  The
                                 delegate prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>.
                             </description>
                         </item>
                     </list>
                 </para>
             </param>
             <param name="func">
                 The function to be called.
             </param>
             <remarks>
                 <para>
                     <b>gluTessCallback</b> is used to indicate a callback to be used by a
                     tessellation object.  If the specified callback is already defined, then it
                     is replaced.  If <i>func</i> is <c>null</c>, then the existing callback
                     becomes undefined.
                 </para>
                 <para>
                     These callbacks are used by the tessellation object to describe how a polygon
                     specified by the user is broken into triangles.  Note that there are two
                     versions of each callback: one with user-specified polygon data and one
                     without.  If both versions of a particular callback are specified, then the
                     callback with user-specified polygon data will be used.  Note that the
                     <i>polygonData</i> parameter used by some of the functions is a copy of the
                     pointer that was specified when <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was
                     called.
                 </para>
                 <para>
                     <b>EXAMPLE</b>
                 </para>
                 <para>
                     You can directly render tessallated polygons as follows:
                 </para>
                 <para>
                     <code>
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_BEGIN, new Glu.TessBeginCallback(Gl.glBegin));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_VERTEX, new Glu.TessVertexCallback(Gl.glVertex3dv));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_END, new Glu.TessEndCallback(Gl.glEnd));
            
                         Glu.gluTessBeginPolygon(tess, null);
                             Glu.gluTessBeginContour(tess);
                                 Glu.gluTessVertex(tess, v, v);
                                 . . .
                             Glu.gluTessEndContour(tess);
                         Glu.gluTessEndPolygon(tess);
                     </code>
                 </para>
             </remarks>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>
             <seealso cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessEdgeFlagCallback)">
             <summary>
                 Defines a callback for a tessellation object.
             </summary>
             <param name="tess">
                 The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
             </param>
             <param name="which">
                 <para>
                     The callback being defined.  The following values are valid:
                 </para>
                 <para>
                     <list type="table">
                         <listheader>
                             <term>Value</term>
                             <description>Description</description>
                         </listheader>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/></term>
                             <description>
                                 The begin callback is invoked like <see cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/> to
                                 indicate the start of a (triangle) primitive.  The function takes
                                 a single argument of type <see cref="T:System.Int32"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then the argument is set to either
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>, or
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then the argument will be set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_LINE_LOOP"/>.  The delegate prototype for this
                                 callback is <see cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/></term>
                             <description>
                                 <para>
                                     The combine callback is called to create a new vertex when
                                     the tessellation detects an intersection, or wishes to merge
                                     features.  The function takes four arguments: an array of
                                     three elements each of type <see cref="T:System.Double"/>, an
                                     array of four pointers, an array of four elements each of
                                     type <see cref="T:System.Single"/>, and a pointer to a pointer.  The
                                     delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>.
                                 </para>
                                 <para>
                                     The vertex is defined as a linear combination of up to four
                                     existing vertices, stored in <i>vertexData</i>.  The
                                     coefficients of the linear combination are given by
                                     <i>weight</i>; these weights always add up to 1.  All
                                     vertex pointers are valid even when some of the weights are
                                     0.  <i>coordinates</i> gives the location of the new vertex.
                                 </para>
                                 <para>
                                     The user must allocate another vertex, interpolate parameters
                                     using <i>vertexData</i> and <i>weight</i>, and return the new
                                     vertex pointer in <i>outData</i>.  This handle is supplied
                                     during rendering callbacks.  The user is responsible for
                                     freeing the memory some time after
                                     <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called.
                                 </para>
                                 <para>
                                     For example, if the polygon lies in an arbitrary plane in
                                     3-space, and a color is associated with each vertex, the
                                     <b>GLU_TESS_COMBINE</b> callback might look like this:
                                 </para>
                                 <para>
                                     <code>
                                         void myCombine(GLdouble coords[3], VERTEX *d[4], GLfloat w[4], VERTEX **dataOut) { 
                                             VERTEX *newVertex = new_vertex(); 
                                             newVertex-&gt;x = coords[0]; 
                                             newVertex-&gt;y = coords[1]; 
                                             newVertex-&gt;z = coords[2]; 
                                             newVertex-&gt;r = w[0]*d[0]-&gt;r + w[1]*d[1]-&gt;r + w[2]*d[2]-&gt;r + 
                                             w[3]*d[3]-&gt;r; 
                                             newVertex-&gt;g = w[0]*d[0]-&gt;g + w[1]*d[1]-&gt;g + w[2]*d[2]-&gt;g + 
                                             w[3]*d[3]-&gt;g; 
                                             newVertex-&gt;b = w[0]*d[0]-&gt;b + w[1]*d[1]-&gt;b + w[2]*d[2]-&gt;b + 
                                             w[3]*d[3]-&gt;b; 
                                             newVertex-&gt;a = w[0]*d[0]-&gt;a + w[1]*d[1]-&gt;a + w[2]*d[2]-&gt;a + 
                                             w[3]*d[3]-&gt;a; 
                                             *dataOut = newVertex; 
                                         } 
                                     </code>
                                 </para>
                                 <para>
                                     If the tessellation detects an intersection, then the
                                     <b>GLU_TESS_COMBINE</b> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback (see below)
                                     must be defined, and it must write a non-NULL pointer into
                                     <i>outData</i>.  Otherwise the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error occurs,
                                     and no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/></term>
                             <description>
                                 <para>
                                     The edge flag callback is similar to
                                     <see cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>.  The function takes a single
                                     boolean flag that indicates which edges lie on the polygon
                                     boundary.  If the flag is <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then
                                     each vertex that follows begins an edge that lies on the
                                     polygon boundary, that is, an edge that separates an interior
                                     region from an exterior one.  If the flag is
                                     <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then each vertex that follows
                                     begins an edge that lies in the polygon interior.  The edge
                                     flag callback (if defined) is invoked before the first
                                     vertex callback.
                                 </para>
                                 <para>
                                     Since triangle fans and triangle strips do not support edge
                                     flags, the begin callback is not called with
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/> or
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/> if a non-NULL edge flag
                                     callback is provided.  (If the callback is initialized to
                                     <c>null</c>, there is no impact on performance).  Instead,
                                     the fans and strips are converted to independent triangles.
                                     The delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/></term>
                             <description>
                                 The end callback serves the same purpose as
                                 <see cref="M:Tao.OpenGl.Gl.glEnd"/>.  It indicates the end of a primitive and
                                 it takes no arguments.  The delegate prototype for this callback
                                 is <see cref="T:Tao.OpenGl.Glu.TessEndCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/> callback except that
                                 it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/></term>
                             <description>
                                 <para>
                                     The error callback is called when an error is encountered.
                                     The one argument is of type <see cref="T:System.Int32"/>; it
                                     indicates the specific error that occurred and will be set to
                                     one of <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/>.  Character strings
                                     describing these errors can be retrieved with the
                                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/> call.  The delegate prototype
                                     for this callback is <see cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>.
                                 </para>
                                 <para>
                                     The GLU library will recover from the first four errors by
                                     inserting the missing call(s).
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/> indicates that some
                                     vertex coordinate exceeded the predefined constant
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MAX_COORD"/> in absolute value, and that
                                     the value has been clamped.  (Coordinate values must be small
                                     enough so that two can be multiplied together without
                                     overflow.)  <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/>
                                     indicates that the tessellation detected an intersection
                                     between two edges in the input data, and the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback was not
                                     provided.  No output is generated.
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/> indicates that there is not
                                     enough memory so no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/></term>
                             <description>
                                 The vertex callback is invoked between the begin and end
                                 callbacks.  It is similar to Gl.glVertex*, and it defines the
                                 vertices of the triangles created by the tessellation process.
                                 The function takes a pointer as its only argument.  This pointer
                                 is identical to the opaque pointer provided by the user when the
                                 vertex was described (see <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>).  The
                                 delegate prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>.
                             </description>
                         </item>
                     </list>
                 </para>
             </param>
             <param name="func">
                 The function to be called.
             </param>
             <remarks>
                 <para>
                     <b>gluTessCallback</b> is used to indicate a callback to be used by a
                     tessellation object.  If the specified callback is already defined, then it
                     is replaced.  If <i>func</i> is <c>null</c>, then the existing callback
                     becomes undefined.
                 </para>
                 <para>
                     These callbacks are used by the tessellation object to describe how a polygon
                     specified by the user is broken into triangles.  Note that there are two
                     versions of each callback: one with user-specified polygon data and one
                     without.  If both versions of a particular callback are specified, then the
                     callback with user-specified polygon data will be used.  Note that the
                     <i>polygonData</i> parameter used by some of the functions is a copy of the
                     pointer that was specified when <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was
                     called.
                 </para>
                 <para>
                     <b>EXAMPLE</b>
                 </para>
                 <para>
                     You can directly render tessallated polygons as follows:
                 </para>
                 <para>
                     <code>
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_BEGIN, new Glu.TessBeginCallback(Gl.glBegin));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_VERTEX, new Glu.TessVertexCallback(Gl.glVertex3dv));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_END, new Glu.TessEndCallback(Gl.glEnd));
            
                         Glu.gluTessBeginPolygon(tess, null);
                             Glu.gluTessBeginContour(tess);
                                 Glu.gluTessVertex(tess, v, v);
                                 . . .
                             Glu.gluTessEndContour(tess);
                         Glu.gluTessEndPolygon(tess);
                     </code>
                 </para>
             </remarks>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>
             <seealso cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessEdgeFlagDataCallback)">
             <summary>
                 Defines a callback for a tessellation object.
             </summary>
             <param name="tess">
                 The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
             </param>
             <param name="which">
                 <para>
                     The callback being defined.  The following values are valid:
                 </para>
                 <para>
                     <list type="table">
                         <listheader>
                             <term>Value</term>
                             <description>Description</description>
                         </listheader>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/></term>
                             <description>
                                 The begin callback is invoked like <see cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/> to
                                 indicate the start of a (triangle) primitive.  The function takes
                                 a single argument of type <see cref="T:System.Int32"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then the argument is set to either
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>, or
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then the argument will be set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_LINE_LOOP"/>.  The delegate prototype for this
                                 callback is <see cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/></term>
                             <description>
                                 <para>
                                     The combine callback is called to create a new vertex when
                                     the tessellation detects an intersection, or wishes to merge
                                     features.  The function takes four arguments: an array of
                                     three elements each of type <see cref="T:System.Double"/>, an
                                     array of four pointers, an array of four elements each of
                                     type <see cref="T:System.Single"/>, and a pointer to a pointer.  The
                                     delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>.
                                 </para>
                                 <para>
                                     The vertex is defined as a linear combination of up to four
                                     existing vertices, stored in <i>vertexData</i>.  The
                                     coefficients of the linear combination are given by
                                     <i>weight</i>; these weights always add up to 1.  All
                                     vertex pointers are valid even when some of the weights are
                                     0.  <i>coordinates</i> gives the location of the new vertex.
                                 </para>
                                 <para>
                                     The user must allocate another vertex, interpolate parameters
                                     using <i>vertexData</i> and <i>weight</i>, and return the new
                                     vertex pointer in <i>outData</i>.  This handle is supplied
                                     during rendering callbacks.  The user is responsible for
                                     freeing the memory some time after
                                     <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called.
                                 </para>
                                 <para>
                                     For example, if the polygon lies in an arbitrary plane in
                                     3-space, and a color is associated with each vertex, the
                                     <b>GLU_TESS_COMBINE</b> callback might look like this:
                                 </para>
                                 <para>
                                     <code>
                                         void myCombine(GLdouble coords[3], VERTEX *d[4], GLfloat w[4], VERTEX **dataOut) { 
                                             VERTEX *newVertex = new_vertex(); 
                                             newVertex-&gt;x = coords[0]; 
                                             newVertex-&gt;y = coords[1]; 
                                             newVertex-&gt;z = coords[2]; 
                                             newVertex-&gt;r = w[0]*d[0]-&gt;r + w[1]*d[1]-&gt;r + w[2]*d[2]-&gt;r + 
                                             w[3]*d[3]-&gt;r; 
                                             newVertex-&gt;g = w[0]*d[0]-&gt;g + w[1]*d[1]-&gt;g + w[2]*d[2]-&gt;g + 
                                             w[3]*d[3]-&gt;g; 
                                             newVertex-&gt;b = w[0]*d[0]-&gt;b + w[1]*d[1]-&gt;b + w[2]*d[2]-&gt;b + 
                                             w[3]*d[3]-&gt;b; 
                                             newVertex-&gt;a = w[0]*d[0]-&gt;a + w[1]*d[1]-&gt;a + w[2]*d[2]-&gt;a + 
                                             w[3]*d[3]-&gt;a; 
                                             *dataOut = newVertex; 
                                         } 
                                     </code>
                                 </para>
                                 <para>
                                     If the tessellation detects an intersection, then the
                                     <b>GLU_TESS_COMBINE</b> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback (see below)
                                     must be defined, and it must write a non-NULL pointer into
                                     <i>outData</i>.  Otherwise the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error occurs,
                                     and no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/></term>
                             <description>
                                 <para>
                                     The edge flag callback is similar to
                                     <see cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>.  The function takes a single
                                     boolean flag that indicates which edges lie on the polygon
                                     boundary.  If the flag is <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then
                                     each vertex that follows begins an edge that lies on the
                                     polygon boundary, that is, an edge that separates an interior
                                     region from an exterior one.  If the flag is
                                     <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then each vertex that follows
                                     begins an edge that lies in the polygon interior.  The edge
                                     flag callback (if defined) is invoked before the first
                                     vertex callback.
                                 </para>
                                 <para>
                                     Since triangle fans and triangle strips do not support edge
                                     flags, the begin callback is not called with
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/> or
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/> if a non-NULL edge flag
                                     callback is provided.  (If the callback is initialized to
                                     <c>null</c>, there is no impact on performance).  Instead,
                                     the fans and strips are converted to independent triangles.
                                     The delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/></term>
                             <description>
                                 The end callback serves the same purpose as
                                 <see cref="M:Tao.OpenGl.Gl.glEnd"/>.  It indicates the end of a primitive and
                                 it takes no arguments.  The delegate prototype for this callback
                                 is <see cref="T:Tao.OpenGl.Glu.TessEndCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/> callback except that
                                 it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/></term>
                             <description>
                                 <para>
                                     The error callback is called when an error is encountered.
                                     The one argument is of type <see cref="T:System.Int32"/>; it
                                     indicates the specific error that occurred and will be set to
                                     one of <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/>.  Character strings
                                     describing these errors can be retrieved with the
                                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/> call.  The delegate prototype
                                     for this callback is <see cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>.
                                 </para>
                                 <para>
                                     The GLU library will recover from the first four errors by
                                     inserting the missing call(s).
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/> indicates that some
                                     vertex coordinate exceeded the predefined constant
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MAX_COORD"/> in absolute value, and that
                                     the value has been clamped.  (Coordinate values must be small
                                     enough so that two can be multiplied together without
                                     overflow.)  <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/>
                                     indicates that the tessellation detected an intersection
                                     between two edges in the input data, and the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback was not
                                     provided.  No output is generated.
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/> indicates that there is not
                                     enough memory so no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/></term>
                             <description>
                                 The vertex callback is invoked between the begin and end
                                 callbacks.  It is similar to Gl.glVertex*, and it defines the
                                 vertices of the triangles created by the tessellation process.
                                 The function takes a pointer as its only argument.  This pointer
                                 is identical to the opaque pointer provided by the user when the
                                 vertex was described (see <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>).  The
                                 delegate prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>.
                             </description>
                         </item>
                     </list>
                 </para>
             </param>
             <param name="func">
                 The function to be called.
             </param>
             <remarks>
                 <para>
                     <b>gluTessCallback</b> is used to indicate a callback to be used by a
                     tessellation object.  If the specified callback is already defined, then it
                     is replaced.  If <i>func</i> is <c>null</c>, then the existing callback
                     becomes undefined.
                 </para>
                 <para>
                     These callbacks are used by the tessellation object to describe how a polygon
                     specified by the user is broken into triangles.  Note that there are two
                     versions of each callback: one with user-specified polygon data and one
                     without.  If both versions of a particular callback are specified, then the
                     callback with user-specified polygon data will be used.  Note that the
                     <i>polygonData</i> parameter used by some of the functions is a copy of the
                     pointer that was specified when <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was
                     called.
                 </para>
                 <para>
                     <b>EXAMPLE</b>
                 </para>
                 <para>
                     You can directly render tessallated polygons as follows:
                 </para>
                 <para>
                     <code>
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_BEGIN, new Glu.TessBeginCallback(Gl.glBegin));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_VERTEX, new Glu.TessVertexCallback(Gl.glVertex3dv));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_END, new Glu.TessEndCallback(Gl.glEnd));
            
                         Glu.gluTessBeginPolygon(tess, null);
                             Glu.gluTessBeginContour(tess);
                                 Glu.gluTessVertex(tess, v, v);
                                 . . .
                             Glu.gluTessEndContour(tess);
                         Glu.gluTessEndPolygon(tess);
                     </code>
                 </para>
             </remarks>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>
             <seealso cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessEndCallback)">
             <summary>
                 Defines a callback for a tessellation object.
             </summary>
             <param name="tess">
                 The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
             </param>
             <param name="which">
                 <para>
                     The callback being defined.  The following values are valid:
                 </para>
                 <para>
                     <list type="table">
                         <listheader>
                             <term>Value</term>
                             <description>Description</description>
                         </listheader>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/></term>
                             <description>
                                 The begin callback is invoked like <see cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/> to
                                 indicate the start of a (triangle) primitive.  The function takes
                                 a single argument of type <see cref="T:System.Int32"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then the argument is set to either
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>, or
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then the argument will be set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_LINE_LOOP"/>.  The delegate prototype for this
                                 callback is <see cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/></term>
                             <description>
                                 <para>
                                     The combine callback is called to create a new vertex when
                                     the tessellation detects an intersection, or wishes to merge
                                     features.  The function takes four arguments: an array of
                                     three elements each of type <see cref="T:System.Double"/>, an
                                     array of four pointers, an array of four elements each of
                                     type <see cref="T:System.Single"/>, and a pointer to a pointer.  The
                                     delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>.
                                 </para>
                                 <para>
                                     The vertex is defined as a linear combination of up to four
                                     existing vertices, stored in <i>vertexData</i>.  The
                                     coefficients of the linear combination are given by
                                     <i>weight</i>; these weights always add up to 1.  All
                                     vertex pointers are valid even when some of the weights are
                                     0.  <i>coordinates</i> gives the location of the new vertex.
                                 </para>
                                 <para>
                                     The user must allocate another vertex, interpolate parameters
                                     using <i>vertexData</i> and <i>weight</i>, and return the new
                                     vertex pointer in <i>outData</i>.  This handle is supplied
                                     during rendering callbacks.  The user is responsible for
                                     freeing the memory some time after
                                     <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called.
                                 </para>
                                 <para>
                                     For example, if the polygon lies in an arbitrary plane in
                                     3-space, and a color is associated with each vertex, the
                                     <b>GLU_TESS_COMBINE</b> callback might look like this:
                                 </para>
                                 <para>
                                     <code>
                                         void myCombine(GLdouble coords[3], VERTEX *d[4], GLfloat w[4], VERTEX **dataOut) { 
                                             VERTEX *newVertex = new_vertex(); 
                                             newVertex-&gt;x = coords[0]; 
                                             newVertex-&gt;y = coords[1]; 
                                             newVertex-&gt;z = coords[2]; 
                                             newVertex-&gt;r = w[0]*d[0]-&gt;r + w[1]*d[1]-&gt;r + w[2]*d[2]-&gt;r + 
                                             w[3]*d[3]-&gt;r; 
                                             newVertex-&gt;g = w[0]*d[0]-&gt;g + w[1]*d[1]-&gt;g + w[2]*d[2]-&gt;g + 
                                             w[3]*d[3]-&gt;g; 
                                             newVertex-&gt;b = w[0]*d[0]-&gt;b + w[1]*d[1]-&gt;b + w[2]*d[2]-&gt;b + 
                                             w[3]*d[3]-&gt;b; 
                                             newVertex-&gt;a = w[0]*d[0]-&gt;a + w[1]*d[1]-&gt;a + w[2]*d[2]-&gt;a + 
                                             w[3]*d[3]-&gt;a; 
                                             *dataOut = newVertex; 
                                         } 
                                     </code>
                                 </para>
                                 <para>
                                     If the tessellation detects an intersection, then the
                                     <b>GLU_TESS_COMBINE</b> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback (see below)
                                     must be defined, and it must write a non-NULL pointer into
                                     <i>outData</i>.  Otherwise the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error occurs,
                                     and no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/></term>
                             <description>
                                 <para>
                                     The edge flag callback is similar to
                                     <see cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>.  The function takes a single
                                     boolean flag that indicates which edges lie on the polygon
                                     boundary.  If the flag is <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then
                                     each vertex that follows begins an edge that lies on the
                                     polygon boundary, that is, an edge that separates an interior
                                     region from an exterior one.  If the flag is
                                     <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then each vertex that follows
                                     begins an edge that lies in the polygon interior.  The edge
                                     flag callback (if defined) is invoked before the first
                                     vertex callback.
                                 </para>
                                 <para>
                                     Since triangle fans and triangle strips do not support edge
                                     flags, the begin callback is not called with
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/> or
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/> if a non-NULL edge flag
                                     callback is provided.  (If the callback is initialized to
                                     <c>null</c>, there is no impact on performance).  Instead,
                                     the fans and strips are converted to independent triangles.
                                     The delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/></term>
                             <description>
                                 The end callback serves the same purpose as
                                 <see cref="M:Tao.OpenGl.Gl.glEnd"/>.  It indicates the end of a primitive and
                                 it takes no arguments.  The delegate prototype for this callback
                                 is <see cref="T:Tao.OpenGl.Glu.TessEndCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/> callback except that
                                 it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/></term>
                             <description>
                                 <para>
                                     The error callback is called when an error is encountered.
                                     The one argument is of type <see cref="T:System.Int32"/>; it
                                     indicates the specific error that occurred and will be set to
                                     one of <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/>.  Character strings
                                     describing these errors can be retrieved with the
                                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/> call.  The delegate prototype
                                     for this callback is <see cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>.
                                 </para>
                                 <para>
                                     The GLU library will recover from the first four errors by
                                     inserting the missing call(s).
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/> indicates that some
                                     vertex coordinate exceeded the predefined constant
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MAX_COORD"/> in absolute value, and that
                                     the value has been clamped.  (Coordinate values must be small
                                     enough so that two can be multiplied together without
                                     overflow.)  <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/>
                                     indicates that the tessellation detected an intersection
                                     between two edges in the input data, and the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback was not
                                     provided.  No output is generated.
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/> indicates that there is not
                                     enough memory so no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/></term>
                             <description>
                                 The vertex callback is invoked between the begin and end
                                 callbacks.  It is similar to Gl.glVertex*, and it defines the
                                 vertices of the triangles created by the tessellation process.
                                 The function takes a pointer as its only argument.  This pointer
                                 is identical to the opaque pointer provided by the user when the
                                 vertex was described (see <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>).  The
                                 delegate prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>.
                             </description>
                         </item>
                     </list>
                 </para>
             </param>
             <param name="func">
                 The function to be called.
             </param>
             <remarks>
                 <para>
                     <b>gluTessCallback</b> is used to indicate a callback to be used by a
                     tessellation object.  If the specified callback is already defined, then it
                     is replaced.  If <i>func</i> is <c>null</c>, then the existing callback
                     becomes undefined.
                 </para>
                 <para>
                     These callbacks are used by the tessellation object to describe how a polygon
                     specified by the user is broken into triangles.  Note that there are two
                     versions of each callback: one with user-specified polygon data and one
                     without.  If both versions of a particular callback are specified, then the
                     callback with user-specified polygon data will be used.  Note that the
                     <i>polygonData</i> parameter used by some of the functions is a copy of the
                     pointer that was specified when <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was
                     called.
                 </para>
                 <para>
                     <b>EXAMPLE</b>
                 </para>
                 <para>
                     You can directly render tessallated polygons as follows:
                 </para>
                 <para>
                     <code>
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_BEGIN, new Glu.TessBeginCallback(Gl.glBegin));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_VERTEX, new Glu.TessVertexCallback(Gl.glVertex3dv));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_END, new Glu.TessEndCallback(Gl.glEnd));
            
                         Glu.gluTessBeginPolygon(tess, null);
                             Glu.gluTessBeginContour(tess);
                                 Glu.gluTessVertex(tess, v, v);
                                 . . .
                             Glu.gluTessEndContour(tess);
                         Glu.gluTessEndPolygon(tess);
                     </code>
                 </para>
             </remarks>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>
             <seealso cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessEndDataCallback)">
             <summary>
                 Defines a callback for a tessellation object.
             </summary>
             <param name="tess">
                 The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
             </param>
             <param name="which">
                 <para>
                     The callback being defined.  The following values are valid:
                 </para>
                 <para>
                     <list type="table">
                         <listheader>
                             <term>Value</term>
                             <description>Description</description>
                         </listheader>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/></term>
                             <description>
                                 The begin callback is invoked like <see cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/> to
                                 indicate the start of a (triangle) primitive.  The function takes
                                 a single argument of type <see cref="T:System.Int32"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then the argument is set to either
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>, or
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then the argument will be set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_LINE_LOOP"/>.  The delegate prototype for this
                                 callback is <see cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/></term>
                             <description>
                                 <para>
                                     The combine callback is called to create a new vertex when
                                     the tessellation detects an intersection, or wishes to merge
                                     features.  The function takes four arguments: an array of
                                     three elements each of type <see cref="T:System.Double"/>, an
                                     array of four pointers, an array of four elements each of
                                     type <see cref="T:System.Single"/>, and a pointer to a pointer.  The
                                     delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>.
                                 </para>
                                 <para>
                                     The vertex is defined as a linear combination of up to four
                                     existing vertices, stored in <i>vertexData</i>.  The
                                     coefficients of the linear combination are given by
                                     <i>weight</i>; these weights always add up to 1.  All
                                     vertex pointers are valid even when some of the weights are
                                     0.  <i>coordinates</i> gives the location of the new vertex.
                                 </para>
                                 <para>
                                     The user must allocate another vertex, interpolate parameters
                                     using <i>vertexData</i> and <i>weight</i>, and return the new
                                     vertex pointer in <i>outData</i>.  This handle is supplied
                                     during rendering callbacks.  The user is responsible for
                                     freeing the memory some time after
                                     <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called.
                                 </para>
                                 <para>
                                     For example, if the polygon lies in an arbitrary plane in
                                     3-space, and a color is associated with each vertex, the
                                     <b>GLU_TESS_COMBINE</b> callback might look like this:
                                 </para>
                                 <para>
                                     <code>
                                         void myCombine(GLdouble coords[3], VERTEX *d[4], GLfloat w[4], VERTEX **dataOut) { 
                                             VERTEX *newVertex = new_vertex(); 
                                             newVertex-&gt;x = coords[0]; 
                                             newVertex-&gt;y = coords[1]; 
                                             newVertex-&gt;z = coords[2]; 
                                             newVertex-&gt;r = w[0]*d[0]-&gt;r + w[1]*d[1]-&gt;r + w[2]*d[2]-&gt;r + 
                                             w[3]*d[3]-&gt;r; 
                                             newVertex-&gt;g = w[0]*d[0]-&gt;g + w[1]*d[1]-&gt;g + w[2]*d[2]-&gt;g + 
                                             w[3]*d[3]-&gt;g; 
                                             newVertex-&gt;b = w[0]*d[0]-&gt;b + w[1]*d[1]-&gt;b + w[2]*d[2]-&gt;b + 
                                             w[3]*d[3]-&gt;b; 
                                             newVertex-&gt;a = w[0]*d[0]-&gt;a + w[1]*d[1]-&gt;a + w[2]*d[2]-&gt;a + 
                                             w[3]*d[3]-&gt;a; 
                                             *dataOut = newVertex; 
                                         } 
                                     </code>
                                 </para>
                                 <para>
                                     If the tessellation detects an intersection, then the
                                     <b>GLU_TESS_COMBINE</b> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback (see below)
                                     must be defined, and it must write a non-NULL pointer into
                                     <i>outData</i>.  Otherwise the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error occurs,
                                     and no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/></term>
                             <description>
                                 <para>
                                     The edge flag callback is similar to
                                     <see cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>.  The function takes a single
                                     boolean flag that indicates which edges lie on the polygon
                                     boundary.  If the flag is <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then
                                     each vertex that follows begins an edge that lies on the
                                     polygon boundary, that is, an edge that separates an interior
                                     region from an exterior one.  If the flag is
                                     <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then each vertex that follows
                                     begins an edge that lies in the polygon interior.  The edge
                                     flag callback (if defined) is invoked before the first
                                     vertex callback.
                                 </para>
                                 <para>
                                     Since triangle fans and triangle strips do not support edge
                                     flags, the begin callback is not called with
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/> or
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/> if a non-NULL edge flag
                                     callback is provided.  (If the callback is initialized to
                                     <c>null</c>, there is no impact on performance).  Instead,
                                     the fans and strips are converted to independent triangles.
                                     The delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/></term>
                             <description>
                                 The end callback serves the same purpose as
                                 <see cref="M:Tao.OpenGl.Gl.glEnd"/>.  It indicates the end of a primitive and
                                 it takes no arguments.  The delegate prototype for this callback
                                 is <see cref="T:Tao.OpenGl.Glu.TessEndCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/> callback except that
                                 it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/></term>
                             <description>
                                 <para>
                                     The error callback is called when an error is encountered.
                                     The one argument is of type <see cref="T:System.Int32"/>; it
                                     indicates the specific error that occurred and will be set to
                                     one of <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/>.  Character strings
                                     describing these errors can be retrieved with the
                                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/> call.  The delegate prototype
                                     for this callback is <see cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>.
                                 </para>
                                 <para>
                                     The GLU library will recover from the first four errors by
                                     inserting the missing call(s).
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/> indicates that some
                                     vertex coordinate exceeded the predefined constant
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MAX_COORD"/> in absolute value, and that
                                     the value has been clamped.  (Coordinate values must be small
                                     enough so that two can be multiplied together without
                                     overflow.)  <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/>
                                     indicates that the tessellation detected an intersection
                                     between two edges in the input data, and the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback was not
                                     provided.  No output is generated.
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/> indicates that there is not
                                     enough memory so no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/></term>
                             <description>
                                 The vertex callback is invoked between the begin and end
                                 callbacks.  It is similar to Gl.glVertex*, and it defines the
                                 vertices of the triangles created by the tessellation process.
                                 The function takes a pointer as its only argument.  This pointer
                                 is identical to the opaque pointer provided by the user when the
                                 vertex was described (see <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>).  The
                                 delegate prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>.
                             </description>
                         </item>
                     </list>
                 </para>
             </param>
             <param name="func">
                 The function to be called.
             </param>
             <remarks>
                 <para>
                     <b>gluTessCallback</b> is used to indicate a callback to be used by a
                     tessellation object.  If the specified callback is already defined, then it
                     is replaced.  If <i>func</i> is <c>null</c>, then the existing callback
                     becomes undefined.
                 </para>
                 <para>
                     These callbacks are used by the tessellation object to describe how a polygon
                     specified by the user is broken into triangles.  Note that there are two
                     versions of each callback: one with user-specified polygon data and one
                     without.  If both versions of a particular callback are specified, then the
                     callback with user-specified polygon data will be used.  Note that the
                     <i>polygonData</i> parameter used by some of the functions is a copy of the
                     pointer that was specified when <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was
                     called.
                 </para>
                 <para>
                     <b>EXAMPLE</b>
                 </para>
                 <para>
                     You can directly render tessallated polygons as follows:
                 </para>
                 <para>
                     <code>
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_BEGIN, new Glu.TessBeginCallback(Gl.glBegin));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_VERTEX, new Glu.TessVertexCallback(Gl.glVertex3dv));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_END, new Glu.TessEndCallback(Gl.glEnd));
            
                         Glu.gluTessBeginPolygon(tess, null);
                             Glu.gluTessBeginContour(tess);
                                 Glu.gluTessVertex(tess, v, v);
                                 . . .
                             Glu.gluTessEndContour(tess);
                         Glu.gluTessEndPolygon(tess);
                     </code>
                 </para>
             </remarks>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>
             <seealso cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessErrorCallback)">
             <summary>
                 Defines a callback for a tessellation object.
             </summary>
             <param name="tess">
                 The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
             </param>
             <param name="which">
                 <para>
                     The callback being defined.  The following values are valid:
                 </para>
                 <para>
                     <list type="table">
                         <listheader>
                             <term>Value</term>
                             <description>Description</description>
                         </listheader>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/></term>
                             <description>
                                 The begin callback is invoked like <see cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/> to
                                 indicate the start of a (triangle) primitive.  The function takes
                                 a single argument of type <see cref="T:System.Int32"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then the argument is set to either
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>, or
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then the argument will be set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_LINE_LOOP"/>.  The delegate prototype for this
                                 callback is <see cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/></term>
                             <description>
                                 <para>
                                     The combine callback is called to create a new vertex when
                                     the tessellation detects an intersection, or wishes to merge
                                     features.  The function takes four arguments: an array of
                                     three elements each of type <see cref="T:System.Double"/>, an
                                     array of four pointers, an array of four elements each of
                                     type <see cref="T:System.Single"/>, and a pointer to a pointer.  The
                                     delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>.
                                 </para>
                                 <para>
                                     The vertex is defined as a linear combination of up to four
                                     existing vertices, stored in <i>vertexData</i>.  The
                                     coefficients of the linear combination are given by
                                     <i>weight</i>; these weights always add up to 1.  All
                                     vertex pointers are valid even when some of the weights are
                                     0.  <i>coordinates</i> gives the location of the new vertex.
                                 </para>
                                 <para>
                                     The user must allocate another vertex, interpolate parameters
                                     using <i>vertexData</i> and <i>weight</i>, and return the new
                                     vertex pointer in <i>outData</i>.  This handle is supplied
                                     during rendering callbacks.  The user is responsible for
                                     freeing the memory some time after
                                     <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called.
                                 </para>
                                 <para>
                                     For example, if the polygon lies in an arbitrary plane in
                                     3-space, and a color is associated with each vertex, the
                                     <b>GLU_TESS_COMBINE</b> callback might look like this:
                                 </para>
                                 <para>
                                     <code>
                                         void myCombine(GLdouble coords[3], VERTEX *d[4], GLfloat w[4], VERTEX **dataOut) { 
                                             VERTEX *newVertex = new_vertex(); 
                                             newVertex-&gt;x = coords[0]; 
                                             newVertex-&gt;y = coords[1]; 
                                             newVertex-&gt;z = coords[2]; 
                                             newVertex-&gt;r = w[0]*d[0]-&gt;r + w[1]*d[1]-&gt;r + w[2]*d[2]-&gt;r + 
                                             w[3]*d[3]-&gt;r; 
                                             newVertex-&gt;g = w[0]*d[0]-&gt;g + w[1]*d[1]-&gt;g + w[2]*d[2]-&gt;g + 
                                             w[3]*d[3]-&gt;g; 
                                             newVertex-&gt;b = w[0]*d[0]-&gt;b + w[1]*d[1]-&gt;b + w[2]*d[2]-&gt;b + 
                                             w[3]*d[3]-&gt;b; 
                                             newVertex-&gt;a = w[0]*d[0]-&gt;a + w[1]*d[1]-&gt;a + w[2]*d[2]-&gt;a + 
                                             w[3]*d[3]-&gt;a; 
                                             *dataOut = newVertex; 
                                         } 
                                     </code>
                                 </para>
                                 <para>
                                     If the tessellation detects an intersection, then the
                                     <b>GLU_TESS_COMBINE</b> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback (see below)
                                     must be defined, and it must write a non-NULL pointer into
                                     <i>outData</i>.  Otherwise the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error occurs,
                                     and no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/></term>
                             <description>
                                 <para>
                                     The edge flag callback is similar to
                                     <see cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>.  The function takes a single
                                     boolean flag that indicates which edges lie on the polygon
                                     boundary.  If the flag is <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then
                                     each vertex that follows begins an edge that lies on the
                                     polygon boundary, that is, an edge that separates an interior
                                     region from an exterior one.  If the flag is
                                     <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then each vertex that follows
                                     begins an edge that lies in the polygon interior.  The edge
                                     flag callback (if defined) is invoked before the first
                                     vertex callback.
                                 </para>
                                 <para>
                                     Since triangle fans and triangle strips do not support edge
                                     flags, the begin callback is not called with
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/> or
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/> if a non-NULL edge flag
                                     callback is provided.  (If the callback is initialized to
                                     <c>null</c>, there is no impact on performance).  Instead,
                                     the fans and strips are converted to independent triangles.
                                     The delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/></term>
                             <description>
                                 The end callback serves the same purpose as
                                 <see cref="M:Tao.OpenGl.Gl.glEnd"/>.  It indicates the end of a primitive and
                                 it takes no arguments.  The delegate prototype for this callback
                                 is <see cref="T:Tao.OpenGl.Glu.TessEndCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/> callback except that
                                 it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/></term>
                             <description>
                                 <para>
                                     The error callback is called when an error is encountered.
                                     The one argument is of type <see cref="T:System.Int32"/>; it
                                     indicates the specific error that occurred and will be set to
                                     one of <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/>.  Character strings
                                     describing these errors can be retrieved with the
                                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/> call.  The delegate prototype
                                     for this callback is <see cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>.
                                 </para>
                                 <para>
                                     The GLU library will recover from the first four errors by
                                     inserting the missing call(s).
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/> indicates that some
                                     vertex coordinate exceeded the predefined constant
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MAX_COORD"/> in absolute value, and that
                                     the value has been clamped.  (Coordinate values must be small
                                     enough so that two can be multiplied together without
                                     overflow.)  <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/>
                                     indicates that the tessellation detected an intersection
                                     between two edges in the input data, and the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback was not
                                     provided.  No output is generated.
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/> indicates that there is not
                                     enough memory so no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/></term>
                             <description>
                                 The vertex callback is invoked between the begin and end
                                 callbacks.  It is similar to Gl.glVertex*, and it defines the
                                 vertices of the triangles created by the tessellation process.
                                 The function takes a pointer as its only argument.  This pointer
                                 is identical to the opaque pointer provided by the user when the
                                 vertex was described (see <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>).  The
                                 delegate prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>.
                             </description>
                         </item>
                     </list>
                 </para>
             </param>
             <param name="func">
                 The function to be called.
             </param>
             <remarks>
                 <para>
                     <b>gluTessCallback</b> is used to indicate a callback to be used by a
                     tessellation object.  If the specified callback is already defined, then it
                     is replaced.  If <i>func</i> is <c>null</c>, then the existing callback
                     becomes undefined.
                 </para>
                 <para>
                     These callbacks are used by the tessellation object to describe how a polygon
                     specified by the user is broken into triangles.  Note that there are two
                     versions of each callback: one with user-specified polygon data and one
                     without.  If both versions of a particular callback are specified, then the
                     callback with user-specified polygon data will be used.  Note that the
                     <i>polygonData</i> parameter used by some of the functions is a copy of the
                     pointer that was specified when <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was
                     called.
                 </para>
                 <para>
                     <b>EXAMPLE</b>
                 </para>
                 <para>
                     You can directly render tessallated polygons as follows:
                 </para>
                 <para>
                     <code>
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_BEGIN, new Glu.TessBeginCallback(Gl.glBegin));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_VERTEX, new Glu.TessVertexCallback(Gl.glVertex3dv));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_END, new Glu.TessEndCallback(Gl.glEnd));
            
                         Glu.gluTessBeginPolygon(tess, null);
                             Glu.gluTessBeginContour(tess);
                                 Glu.gluTessVertex(tess, v, v);
                                 . . .
                             Glu.gluTessEndContour(tess);
                         Glu.gluTessEndPolygon(tess);
                     </code>
                 </para>
             </remarks>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>
             <seealso cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessErrorDataCallback)">
             <summary>
                 Defines a callback for a tessellation object.
             </summary>
             <param name="tess">
                 The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
             </param>
             <param name="which">
                 <para>
                     The callback being defined.  The following values are valid:
                 </para>
                 <para>
                     <list type="table">
                         <listheader>
                             <term>Value</term>
                             <description>Description</description>
                         </listheader>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/></term>
                             <description>
                                 The begin callback is invoked like <see cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/> to
                                 indicate the start of a (triangle) primitive.  The function takes
                                 a single argument of type <see cref="T:System.Int32"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then the argument is set to either
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>, or
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then the argument will be set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_LINE_LOOP"/>.  The delegate prototype for this
                                 callback is <see cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/></term>
                             <description>
                                 <para>
                                     The combine callback is called to create a new vertex when
                                     the tessellation detects an intersection, or wishes to merge
                                     features.  The function takes four arguments: an array of
                                     three elements each of type <see cref="T:System.Double"/>, an
                                     array of four pointers, an array of four elements each of
                                     type <see cref="T:System.Single"/>, and a pointer to a pointer.  The
                                     delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>.
                                 </para>
                                 <para>
                                     The vertex is defined as a linear combination of up to four
                                     existing vertices, stored in <i>vertexData</i>.  The
                                     coefficients of the linear combination are given by
                                     <i>weight</i>; these weights always add up to 1.  All
                                     vertex pointers are valid even when some of the weights are
                                     0.  <i>coordinates</i> gives the location of the new vertex.
                                 </para>
                                 <para>
                                     The user must allocate another vertex, interpolate parameters
                                     using <i>vertexData</i> and <i>weight</i>, and return the new
                                     vertex pointer in <i>outData</i>.  This handle is supplied
                                     during rendering callbacks.  The user is responsible for
                                     freeing the memory some time after
                                     <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called.
                                 </para>
                                 <para>
                                     For example, if the polygon lies in an arbitrary plane in
                                     3-space, and a color is associated with each vertex, the
                                     <b>GLU_TESS_COMBINE</b> callback might look like this:
                                 </para>
                                 <para>
                                     <code>
                                         void myCombine(GLdouble coords[3], VERTEX *d[4], GLfloat w[4], VERTEX **dataOut) { 
                                             VERTEX *newVertex = new_vertex(); 
                                             newVertex-&gt;x = coords[0]; 
                                             newVertex-&gt;y = coords[1]; 
                                             newVertex-&gt;z = coords[2]; 
                                             newVertex-&gt;r = w[0]*d[0]-&gt;r + w[1]*d[1]-&gt;r + w[2]*d[2]-&gt;r + 
                                             w[3]*d[3]-&gt;r; 
                                             newVertex-&gt;g = w[0]*d[0]-&gt;g + w[1]*d[1]-&gt;g + w[2]*d[2]-&gt;g + 
                                             w[3]*d[3]-&gt;g; 
                                             newVertex-&gt;b = w[0]*d[0]-&gt;b + w[1]*d[1]-&gt;b + w[2]*d[2]-&gt;b + 
                                             w[3]*d[3]-&gt;b; 
                                             newVertex-&gt;a = w[0]*d[0]-&gt;a + w[1]*d[1]-&gt;a + w[2]*d[2]-&gt;a + 
                                             w[3]*d[3]-&gt;a; 
                                             *dataOut = newVertex; 
                                         } 
                                     </code>
                                 </para>
                                 <para>
                                     If the tessellation detects an intersection, then the
                                     <b>GLU_TESS_COMBINE</b> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback (see below)
                                     must be defined, and it must write a non-NULL pointer into
                                     <i>outData</i>.  Otherwise the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error occurs,
                                     and no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/></term>
                             <description>
                                 <para>
                                     The edge flag callback is similar to
                                     <see cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>.  The function takes a single
                                     boolean flag that indicates which edges lie on the polygon
                                     boundary.  If the flag is <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then
                                     each vertex that follows begins an edge that lies on the
                                     polygon boundary, that is, an edge that separates an interior
                                     region from an exterior one.  If the flag is
                                     <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then each vertex that follows
                                     begins an edge that lies in the polygon interior.  The edge
                                     flag callback (if defined) is invoked before the first
                                     vertex callback.
                                 </para>
                                 <para>
                                     Since triangle fans and triangle strips do not support edge
                                     flags, the begin callback is not called with
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/> or
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/> if a non-NULL edge flag
                                     callback is provided.  (If the callback is initialized to
                                     <c>null</c>, there is no impact on performance).  Instead,
                                     the fans and strips are converted to independent triangles.
                                     The delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/></term>
                             <description>
                                 The end callback serves the same purpose as
                                 <see cref="M:Tao.OpenGl.Gl.glEnd"/>.  It indicates the end of a primitive and
                                 it takes no arguments.  The delegate prototype for this callback
                                 is <see cref="T:Tao.OpenGl.Glu.TessEndCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/> callback except that
                                 it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/></term>
                             <description>
                                 <para>
                                     The error callback is called when an error is encountered.
                                     The one argument is of type <see cref="T:System.Int32"/>; it
                                     indicates the specific error that occurred and will be set to
                                     one of <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/>.  Character strings
                                     describing these errors can be retrieved with the
                                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/> call.  The delegate prototype
                                     for this callback is <see cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>.
                                 </para>
                                 <para>
                                     The GLU library will recover from the first four errors by
                                     inserting the missing call(s).
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/> indicates that some
                                     vertex coordinate exceeded the predefined constant
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MAX_COORD"/> in absolute value, and that
                                     the value has been clamped.  (Coordinate values must be small
                                     enough so that two can be multiplied together without
                                     overflow.)  <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/>
                                     indicates that the tessellation detected an intersection
                                     between two edges in the input data, and the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback was not
                                     provided.  No output is generated.
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/> indicates that there is not
                                     enough memory so no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/></term>
                             <description>
                                 The vertex callback is invoked between the begin and end
                                 callbacks.  It is similar to Gl.glVertex*, and it defines the
                                 vertices of the triangles created by the tessellation process.
                                 The function takes a pointer as its only argument.  This pointer
                                 is identical to the opaque pointer provided by the user when the
                                 vertex was described (see <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>).  The
                                 delegate prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>.
                             </description>
                         </item>
                     </list>
                 </para>
             </param>
             <param name="func">
                 The function to be called.
             </param>
             <remarks>
                 <para>
                     <b>gluTessCallback</b> is used to indicate a callback to be used by a
                     tessellation object.  If the specified callback is already defined, then it
                     is replaced.  If <i>func</i> is <c>null</c>, then the existing callback
                     becomes undefined.
                 </para>
                 <para>
                     These callbacks are used by the tessellation object to describe how a polygon
                     specified by the user is broken into triangles.  Note that there are two
                     versions of each callback: one with user-specified polygon data and one
                     without.  If both versions of a particular callback are specified, then the
                     callback with user-specified polygon data will be used.  Note that the
                     <i>polygonData</i> parameter used by some of the functions is a copy of the
                     pointer that was specified when <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was
                     called.
                 </para>
                 <para>
                     <b>EXAMPLE</b>
                 </para>
                 <para>
                     You can directly render tessallated polygons as follows:
                 </para>
                 <para>
                     <code>
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_BEGIN, new Glu.TessBeginCallback(Gl.glBegin));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_VERTEX, new Glu.TessVertexCallback(Gl.glVertex3dv));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_END, new Glu.TessEndCallback(Gl.glEnd));
            
                         Glu.gluTessBeginPolygon(tess, null);
                             Glu.gluTessBeginContour(tess);
                                 Glu.gluTessVertex(tess, v, v);
                                 . . .
                             Glu.gluTessEndContour(tess);
                         Glu.gluTessEndPolygon(tess);
                     </code>
                 </para>
             </remarks>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>
             <seealso cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessVertexCallback)">
             <summary>
                 Defines a callback for a tessellation object.
             </summary>
             <param name="tess">
                 The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
             </param>
             <param name="which">
                 <para>
                     The callback being defined.  The following values are valid:
                 </para>
                 <para>
                     <list type="table">
                         <listheader>
                             <term>Value</term>
                             <description>Description</description>
                         </listheader>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/></term>
                             <description>
                                 The begin callback is invoked like <see cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/> to
                                 indicate the start of a (triangle) primitive.  The function takes
                                 a single argument of type <see cref="T:System.Int32"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then the argument is set to either
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>, or
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then the argument will be set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_LINE_LOOP"/>.  The delegate prototype for this
                                 callback is <see cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/></term>
                             <description>
                                 <para>
                                     The combine callback is called to create a new vertex when
                                     the tessellation detects an intersection, or wishes to merge
                                     features.  The function takes four arguments: an array of
                                     three elements each of type <see cref="T:System.Double"/>, an
                                     array of four pointers, an array of four elements each of
                                     type <see cref="T:System.Single"/>, and a pointer to a pointer.  The
                                     delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>.
                                 </para>
                                 <para>
                                     The vertex is defined as a linear combination of up to four
                                     existing vertices, stored in <i>vertexData</i>.  The
                                     coefficients of the linear combination are given by
                                     <i>weight</i>; these weights always add up to 1.  All
                                     vertex pointers are valid even when some of the weights are
                                     0.  <i>coordinates</i> gives the location of the new vertex.
                                 </para>
                                 <para>
                                     The user must allocate another vertex, interpolate parameters
                                     using <i>vertexData</i> and <i>weight</i>, and return the new
                                     vertex pointer in <i>outData</i>.  This handle is supplied
                                     during rendering callbacks.  The user is responsible for
                                     freeing the memory some time after
                                     <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called.
                                 </para>
                                 <para>
                                     For example, if the polygon lies in an arbitrary plane in
                                     3-space, and a color is associated with each vertex, the
                                     <b>GLU_TESS_COMBINE</b> callback might look like this:
                                 </para>
                                 <para>
                                     <code>
                                         void myCombine(GLdouble coords[3], VERTEX *d[4], GLfloat w[4], VERTEX **dataOut) { 
                                             VERTEX *newVertex = new_vertex(); 
                                             newVertex-&gt;x = coords[0]; 
                                             newVertex-&gt;y = coords[1]; 
                                             newVertex-&gt;z = coords[2]; 
                                             newVertex-&gt;r = w[0]*d[0]-&gt;r + w[1]*d[1]-&gt;r + w[2]*d[2]-&gt;r + 
                                             w[3]*d[3]-&gt;r; 
                                             newVertex-&gt;g = w[0]*d[0]-&gt;g + w[1]*d[1]-&gt;g + w[2]*d[2]-&gt;g + 
                                             w[3]*d[3]-&gt;g; 
                                             newVertex-&gt;b = w[0]*d[0]-&gt;b + w[1]*d[1]-&gt;b + w[2]*d[2]-&gt;b + 
                                             w[3]*d[3]-&gt;b; 
                                             newVertex-&gt;a = w[0]*d[0]-&gt;a + w[1]*d[1]-&gt;a + w[2]*d[2]-&gt;a + 
                                             w[3]*d[3]-&gt;a; 
                                             *dataOut = newVertex; 
                                         } 
                                     </code>
                                 </para>
                                 <para>
                                     If the tessellation detects an intersection, then the
                                     <b>GLU_TESS_COMBINE</b> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback (see below)
                                     must be defined, and it must write a non-NULL pointer into
                                     <i>outData</i>.  Otherwise the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error occurs,
                                     and no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/></term>
                             <description>
                                 <para>
                                     The edge flag callback is similar to
                                     <see cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>.  The function takes a single
                                     boolean flag that indicates which edges lie on the polygon
                                     boundary.  If the flag is <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then
                                     each vertex that follows begins an edge that lies on the
                                     polygon boundary, that is, an edge that separates an interior
                                     region from an exterior one.  If the flag is
                                     <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then each vertex that follows
                                     begins an edge that lies in the polygon interior.  The edge
                                     flag callback (if defined) is invoked before the first
                                     vertex callback.
                                 </para>
                                 <para>
                                     Since triangle fans and triangle strips do not support edge
                                     flags, the begin callback is not called with
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/> or
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/> if a non-NULL edge flag
                                     callback is provided.  (If the callback is initialized to
                                     <c>null</c>, there is no impact on performance).  Instead,
                                     the fans and strips are converted to independent triangles.
                                     The delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/></term>
                             <description>
                                 The end callback serves the same purpose as
                                 <see cref="M:Tao.OpenGl.Gl.glEnd"/>.  It indicates the end of a primitive and
                                 it takes no arguments.  The delegate prototype for this callback
                                 is <see cref="T:Tao.OpenGl.Glu.TessEndCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/> callback except that
                                 it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/></term>
                             <description>
                                 <para>
                                     The error callback is called when an error is encountered.
                                     The one argument is of type <see cref="T:System.Int32"/>; it
                                     indicates the specific error that occurred and will be set to
                                     one of <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/>.  Character strings
                                     describing these errors can be retrieved with the
                                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/> call.  The delegate prototype
                                     for this callback is <see cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>.
                                 </para>
                                 <para>
                                     The GLU library will recover from the first four errors by
                                     inserting the missing call(s).
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/> indicates that some
                                     vertex coordinate exceeded the predefined constant
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MAX_COORD"/> in absolute value, and that
                                     the value has been clamped.  (Coordinate values must be small
                                     enough so that two can be multiplied together without
                                     overflow.)  <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/>
                                     indicates that the tessellation detected an intersection
                                     between two edges in the input data, and the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback was not
                                     provided.  No output is generated.
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/> indicates that there is not
                                     enough memory so no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/></term>
                             <description>
                                 The vertex callback is invoked between the begin and end
                                 callbacks.  It is similar to Gl.glVertex*, and it defines the
                                 vertices of the triangles created by the tessellation process.
                                 The function takes a pointer as its only argument.  This pointer
                                 is identical to the opaque pointer provided by the user when the
                                 vertex was described (see <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>).  The
                                 delegate prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>.
                             </description>
                         </item>
                     </list>
                 </para>
             </param>
             <param name="func">
                 The function to be called.
             </param>
             <remarks>
                 <para>
                     <b>gluTessCallback</b> is used to indicate a callback to be used by a
                     tessellation object.  If the specified callback is already defined, then it
                     is replaced.  If <i>func</i> is <c>null</c>, then the existing callback
                     becomes undefined.
                 </para>
                 <para>
                     These callbacks are used by the tessellation object to describe how a polygon
                     specified by the user is broken into triangles.  Note that there are two
                     versions of each callback: one with user-specified polygon data and one
                     without.  If both versions of a particular callback are specified, then the
                     callback with user-specified polygon data will be used.  Note that the
                     <i>polygonData</i> parameter used by some of the functions is a copy of the
                     pointer that was specified when <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was
                     called.
                 </para>
                 <para>
                     <b>EXAMPLE</b>
                 </para>
                 <para>
                     You can directly render tessallated polygons as follows:
                 </para>
                 <para>
                     <code>
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_BEGIN, new Glu.TessBeginCallback(Gl.glBegin));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_VERTEX, new Glu.TessVertexCallback(Gl.glVertex3dv));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_END, new Glu.TessEndCallback(Gl.glEnd));
            
                         Glu.gluTessBeginPolygon(tess, null);
                             Glu.gluTessBeginContour(tess);
                                 Glu.gluTessVertex(tess, v, v);
                                 . . .
                             Glu.gluTessEndContour(tess);
                         Glu.gluTessEndPolygon(tess);
                     </code>
                 </para>
             </remarks>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>
             <seealso cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessVertexCallback1)">
             <summary>
                 Defines a callback for a tessellation object.
             </summary>
             <param name="tess">
                 The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
             </param>
             <param name="which">
                 <para>
                     The callback being defined.  The following values are valid:
                 </para>
                 <para>
                     <list type="table">
                         <listheader>
                             <term>Value</term>
                             <description>Description</description>
                         </listheader>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/></term>
                             <description>
                                 The begin callback is invoked like <see cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/> to
                                 indicate the start of a (triangle) primitive.  The function takes
                                 a single argument of type <see cref="T:System.Int32"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then the argument is set to either
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>, or
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then the argument will be set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_LINE_LOOP"/>.  The delegate prototype for this
                                 callback is <see cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/></term>
                             <description>
                                 <para>
                                     The combine callback is called to create a new vertex when
                                     the tessellation detects an intersection, or wishes to merge
                                     features.  The function takes four arguments: an array of
                                     three elements each of type <see cref="T:System.Double"/>, an
                                     array of four pointers, an array of four elements each of
                                     type <see cref="T:System.Single"/>, and a pointer to a pointer.  The
                                     delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>.
                                 </para>
                                 <para>
                                     The vertex is defined as a linear combination of up to four
                                     existing vertices, stored in <i>vertexData</i>.  The
                                     coefficients of the linear combination are given by
                                     <i>weight</i>; these weights always add up to 1.  All
                                     vertex pointers are valid even when some of the weights are
                                     0.  <i>coordinates</i> gives the location of the new vertex.
                                 </para>
                                 <para>
                                     The user must allocate another vertex, interpolate parameters
                                     using <i>vertexData</i> and <i>weight</i>, and return the new
                                     vertex pointer in <i>outData</i>.  This handle is supplied
                                     during rendering callbacks.  The user is responsible for
                                     freeing the memory some time after
                                     <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called.
                                 </para>
                                 <para>
                                     For example, if the polygon lies in an arbitrary plane in
                                     3-space, and a color is associated with each vertex, the
                                     <b>GLU_TESS_COMBINE</b> callback might look like this:
                                 </para>
                                 <para>
                                     <code>
                                         void myCombine(GLdouble coords[3], VERTEX *d[4], GLfloat w[4], VERTEX **dataOut) { 
                                             VERTEX *newVertex = new_vertex(); 
                                             newVertex-&gt;x = coords[0]; 
                                             newVertex-&gt;y = coords[1]; 
                                             newVertex-&gt;z = coords[2]; 
                                             newVertex-&gt;r = w[0]*d[0]-&gt;r + w[1]*d[1]-&gt;r + w[2]*d[2]-&gt;r + 
                                             w[3]*d[3]-&gt;r; 
                                             newVertex-&gt;g = w[0]*d[0]-&gt;g + w[1]*d[1]-&gt;g + w[2]*d[2]-&gt;g + 
                                             w[3]*d[3]-&gt;g; 
                                             newVertex-&gt;b = w[0]*d[0]-&gt;b + w[1]*d[1]-&gt;b + w[2]*d[2]-&gt;b + 
                                             w[3]*d[3]-&gt;b; 
                                             newVertex-&gt;a = w[0]*d[0]-&gt;a + w[1]*d[1]-&gt;a + w[2]*d[2]-&gt;a + 
                                             w[3]*d[3]-&gt;a; 
                                             *dataOut = newVertex; 
                                         } 
                                     </code>
                                 </para>
                                 <para>
                                     If the tessellation detects an intersection, then the
                                     <b>GLU_TESS_COMBINE</b> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback (see below)
                                     must be defined, and it must write a non-NULL pointer into
                                     <i>outData</i>.  Otherwise the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error occurs,
                                     and no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/></term>
                             <description>
                                 <para>
                                     The edge flag callback is similar to
                                     <see cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>.  The function takes a single
                                     boolean flag that indicates which edges lie on the polygon
                                     boundary.  If the flag is <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then
                                     each vertex that follows begins an edge that lies on the
                                     polygon boundary, that is, an edge that separates an interior
                                     region from an exterior one.  If the flag is
                                     <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then each vertex that follows
                                     begins an edge that lies in the polygon interior.  The edge
                                     flag callback (if defined) is invoked before the first
                                     vertex callback.
                                 </para>
                                 <para>
                                     Since triangle fans and triangle strips do not support edge
                                     flags, the begin callback is not called with
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/> or
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/> if a non-NULL edge flag
                                     callback is provided.  (If the callback is initialized to
                                     <c>null</c>, there is no impact on performance).  Instead,
                                     the fans and strips are converted to independent triangles.
                                     The delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/></term>
                             <description>
                                 The end callback serves the same purpose as
                                 <see cref="M:Tao.OpenGl.Gl.glEnd"/>.  It indicates the end of a primitive and
                                 it takes no arguments.  The delegate prototype for this callback
                                 is <see cref="T:Tao.OpenGl.Glu.TessEndCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/> callback except that
                                 it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/></term>
                             <description>
                                 <para>
                                     The error callback is called when an error is encountered.
                                     The one argument is of type <see cref="T:System.Int32"/>; it
                                     indicates the specific error that occurred and will be set to
                                     one of <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/>.  Character strings
                                     describing these errors can be retrieved with the
                                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/> call.  The delegate prototype
                                     for this callback is <see cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>.
                                 </para>
                                 <para>
                                     The GLU library will recover from the first four errors by
                                     inserting the missing call(s).
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/> indicates that some
                                     vertex coordinate exceeded the predefined constant
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MAX_COORD"/> in absolute value, and that
                                     the value has been clamped.  (Coordinate values must be small
                                     enough so that two can be multiplied together without
                                     overflow.)  <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/>
                                     indicates that the tessellation detected an intersection
                                     between two edges in the input data, and the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback was not
                                     provided.  No output is generated.
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/> indicates that there is not
                                     enough memory so no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/></term>
                             <description>
                                 The vertex callback is invoked between the begin and end
                                 callbacks.  It is similar to Gl.glVertex*, and it defines the
                                 vertices of the triangles created by the tessellation process.
                                 The function takes a pointer as its only argument.  This pointer
                                 is identical to the opaque pointer provided by the user when the
                                 vertex was described (see <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>).  The
                                 delegate prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>.
                             </description>
                         </item>
                     </list>
                 </para>
             </param>
             <param name="func">
                 The function to be called.
             </param>
             <remarks>
                 <para>
                     <b>gluTessCallback</b> is used to indicate a callback to be used by a
                     tessellation object.  If the specified callback is already defined, then it
                     is replaced.  If <i>func</i> is <c>null</c>, then the existing callback
                     becomes undefined.
                 </para>
                 <para>
                     These callbacks are used by the tessellation object to describe how a polygon
                     specified by the user is broken into triangles.  Note that there are two
                     versions of each callback: one with user-specified polygon data and one
                     without.  If both versions of a particular callback are specified, then the
                     callback with user-specified polygon data will be used.  Note that the
                     <i>polygonData</i> parameter used by some of the functions is a copy of the
                     pointer that was specified when <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was
                     called.
                 </para>
                 <para>
                     <b>EXAMPLE</b>
                 </para>
                 <para>
                     You can directly render tessallated polygons as follows:
                 </para>
                 <para>
                     <code>
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_BEGIN, new Glu.TessBeginCallback(Gl.glBegin));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_VERTEX, new Glu.TessVertexCallback(Gl.glVertex3dv));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_END, new Glu.TessEndCallback(Gl.glEnd));
            
                         Glu.gluTessBeginPolygon(tess, null);
                             Glu.gluTessBeginContour(tess);
                                 Glu.gluTessVertex(tess, v, v);
                                 . . .
                             Glu.gluTessEndContour(tess);
                         Glu.gluTessEndPolygon(tess);
                     </code>
                 </para>
             </remarks>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>
             <seealso cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessVertexDataCallback)">
             <summary>
                 Defines a callback for a tessellation object.
             </summary>
             <param name="tess">
                 The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
             </param>
             <param name="which">
                 <para>
                     The callback being defined.  The following values are valid:
                 </para>
                 <para>
                     <list type="table">
                         <listheader>
                             <term>Value</term>
                             <description>Description</description>
                         </listheader>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/></term>
                             <description>
                                 The begin callback is invoked like <see cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/> to
                                 indicate the start of a (triangle) primitive.  The function takes
                                 a single argument of type <see cref="T:System.Int32"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then the argument is set to either
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/>,
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/>, or
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLES"/>.  If the
                                 <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/> property is set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then the argument will be set to
                                 <see cref="F:Tao.OpenGl.Gl.GL_LINE_LOOP"/>.  The delegate prototype for this
                                 callback is <see cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/></term>
                             <description>
                                 <para>
                                     The combine callback is called to create a new vertex when
                                     the tessellation detects an intersection, or wishes to merge
                                     features.  The function takes four arguments: an array of
                                     three elements each of type <see cref="T:System.Double"/>, an
                                     array of four pointers, an array of four elements each of
                                     type <see cref="T:System.Single"/>, and a pointer to a pointer.  The
                                     delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>.
                                 </para>
                                 <para>
                                     The vertex is defined as a linear combination of up to four
                                     existing vertices, stored in <i>vertexData</i>.  The
                                     coefficients of the linear combination are given by
                                     <i>weight</i>; these weights always add up to 1.  All
                                     vertex pointers are valid even when some of the weights are
                                     0.  <i>coordinates</i> gives the location of the new vertex.
                                 </para>
                                 <para>
                                     The user must allocate another vertex, interpolate parameters
                                     using <i>vertexData</i> and <i>weight</i>, and return the new
                                     vertex pointer in <i>outData</i>.  This handle is supplied
                                     during rendering callbacks.  The user is responsible for
                                     freeing the memory some time after
                                     <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/> is called.
                                 </para>
                                 <para>
                                     For example, if the polygon lies in an arbitrary plane in
                                     3-space, and a color is associated with each vertex, the
                                     <b>GLU_TESS_COMBINE</b> callback might look like this:
                                 </para>
                                 <para>
                                     <code>
                                         void myCombine(GLdouble coords[3], VERTEX *d[4], GLfloat w[4], VERTEX **dataOut) { 
                                             VERTEX *newVertex = new_vertex(); 
                                             newVertex-&gt;x = coords[0]; 
                                             newVertex-&gt;y = coords[1]; 
                                             newVertex-&gt;z = coords[2]; 
                                             newVertex-&gt;r = w[0]*d[0]-&gt;r + w[1]*d[1]-&gt;r + w[2]*d[2]-&gt;r + 
                                             w[3]*d[3]-&gt;r; 
                                             newVertex-&gt;g = w[0]*d[0]-&gt;g + w[1]*d[1]-&gt;g + w[2]*d[2]-&gt;g + 
                                             w[3]*d[3]-&gt;g; 
                                             newVertex-&gt;b = w[0]*d[0]-&gt;b + w[1]*d[1]-&gt;b + w[2]*d[2]-&gt;b + 
                                             w[3]*d[3]-&gt;b; 
                                             newVertex-&gt;a = w[0]*d[0]-&gt;a + w[1]*d[1]-&gt;a + w[2]*d[2]-&gt;a + 
                                             w[3]*d[3]-&gt;a; 
                                             *dataOut = newVertex; 
                                         } 
                                     </code>
                                 </para>
                                 <para>
                                     If the tessellation detects an intersection, then the
                                     <b>GLU_TESS_COMBINE</b> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback (see below)
                                     must be defined, and it must write a non-NULL pointer into
                                     <i>outData</i>.  Otherwise the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error occurs,
                                     and no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/></term>
                             <description>
                                 <para>
                                     The edge flag callback is similar to
                                     <see cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>.  The function takes a single
                                     boolean flag that indicates which edges lie on the polygon
                                     boundary.  If the flag is <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, then
                                     each vertex that follows begins an edge that lies on the
                                     polygon boundary, that is, an edge that separates an interior
                                     region from an exterior one.  If the flag is
                                     <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>, then each vertex that follows
                                     begins an edge that lies in the polygon interior.  The edge
                                     flag callback (if defined) is invoked before the first
                                     vertex callback.
                                 </para>
                                 <para>
                                     Since triangle fans and triangle strips do not support edge
                                     flags, the begin callback is not called with
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_FAN"/> or
                                     <see cref="F:Tao.OpenGl.Gl.GL_TRIANGLE_STRIP"/> if a non-NULL edge flag
                                     callback is provided.  (If the callback is initialized to
                                     <c>null</c>, there is no impact on performance).  Instead,
                                     the fans and strips are converted to independent triangles.
                                     The delegate prototype for this callback is
                                     <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_EDGE_FLAG"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/></term>
                             <description>
                                 The end callback serves the same purpose as
                                 <see cref="M:Tao.OpenGl.Gl.glEnd"/>.  It indicates the end of a primitive and
                                 it takes no arguments.  The delegate prototype for this callback
                                 is <see cref="T:Tao.OpenGl.Glu.TessEndCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_END_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_END"/> callback except that
                                 it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/></term>
                             <description>
                                 <para>
                                     The error callback is called when an error is encountered.
                                     The one argument is of type <see cref="T:System.Int32"/>; it
                                     indicates the specific error that occurred and will be set to
                                     one of <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_POLYGON"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_BEGIN_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MISSING_END_CONTOUR"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/>,
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/>.  Character strings
                                     describing these errors can be retrieved with the
                                     <see cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/> call.  The delegate prototype
                                     for this callback is <see cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>.
                                 </para>
                                 <para>
                                     The GLU library will recover from the first four errors by
                                     inserting the missing call(s).
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COORD_TOO_LARGE"/> indicates that some
                                     vertex coordinate exceeded the predefined constant
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_MAX_COORD"/> in absolute value, and that
                                     the value has been clamped.  (Coordinate values must be small
                                     enough so that two can be multiplied together without
                                     overflow.)  <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/>
                                     indicates that the tessellation detected an intersection
                                     between two edges in the input data, and the
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE"/> or
                                     <see cref="F:Tao.OpenGl.Glu.GLU_TESS_COMBINE_DATA"/> callback was not
                                     provided.  No output is generated.
                                     <see cref="F:Tao.OpenGl.Glu.GLU_OUT_OF_MEMORY"/> indicates that there is not
                                     enough memory so no output is generated.
                                 </para>
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_ERROR"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/></term>
                             <description>
                                 The vertex callback is invoked between the begin and end
                                 callbacks.  It is similar to Gl.glVertex*, and it defines the
                                 vertices of the triangles created by the tessellation process.
                                 The function takes a pointer as its only argument.  This pointer
                                 is identical to the opaque pointer provided by the user when the
                                 vertex was described (see <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>).  The
                                 delegate prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>.
                             </description>
                         </item>
                         <item>
                             <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/></term>
                             <description>
                                 The same as the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/> callback except
                                 that it takes an additional pointer argument.  This pointer is
                                 identical to the opaque pointer provided when
                                 <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was called.  The delegate
                                 prototype for this callback is
                                 <see cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>.
                             </description>
                         </item>
                     </list>
                 </para>
             </param>
             <param name="func">
                 The function to be called.
             </param>
             <remarks>
                 <para>
                     <b>gluTessCallback</b> is used to indicate a callback to be used by a
                     tessellation object.  If the specified callback is already defined, then it
                     is replaced.  If <i>func</i> is <c>null</c>, then the existing callback
                     becomes undefined.
                 </para>
                 <para>
                     These callbacks are used by the tessellation object to describe how a polygon
                     specified by the user is broken into triangles.  Note that there are two
                     versions of each callback: one with user-specified polygon data and one
                     without.  If both versions of a particular callback are specified, then the
                     callback with user-specified polygon data will be used.  Note that the
                     <i>polygonData</i> parameter used by some of the functions is a copy of the
                     pointer that was specified when <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> was
                     called.
                 </para>
                 <para>
                     <b>EXAMPLE</b>
                 </para>
                 <para>
                     You can directly render tessallated polygons as follows:
                 </para>
                 <para>
                     <code>
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_BEGIN, new Glu.TessBeginCallback(Gl.glBegin));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_VERTEX, new Glu.TessVertexCallback(Gl.glVertex3dv));
                         Glu.gluTessCallback(tess, Glu.GLU_TESS_END, new Glu.TessEndCallback(Gl.glEnd));
            
                         Glu.gluTessBeginPolygon(tess, null);
                             Glu.gluTessBeginContour(tess);
                                 Glu.gluTessVertex(tess, v, v);
                                 . . .
                             Glu.gluTessEndContour(tess);
                         Glu.gluTessEndPolygon(tess);
                     </code>
                 </para>
             </remarks>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessBeginDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessCombineDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessEndDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessErrorDataCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexCallback"/>
             <seealso cref="T:Tao.OpenGl.Glu.TessVertexDataCallback"/>
             <seealso cref="M:Tao.OpenGl.Gl.glBegin(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Gl.glEdgeFlag(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluErrorString(System.Int32)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
             <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)">
            <summary>
                Delimits a contour description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <remarks>
                <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/> and <b>gluTessEndContour</b> delimit the
                definition of a polygon contour.  Within each
                <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>/<b>gluTessEndContour</b> pair, there can
                be zero or more calls to <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>.  The vertices specify
                a closed contour (the last vertex of each contour is automatically linked to
                the first).  See the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/> reference page for more
                details.  <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/> can only be called between
                <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> and <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>.
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)">
            <summary>
                Delimits a polygon description.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <remarks>
                <para>
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/> and <b>gluTessEndPolygon</b> delimit the
                    definition of a convex, concave or self-intersecting polygon.  Within each
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>/<b>gluTessEndPolygon</b> pair, there must
                    be one or more calls to
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>/<see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.  Within
                    each contour, there are zero or more calls to <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>.
                    The vertices specify a closed contour (the last vertex of each contour is
                    automatically linked to the first).  See the <see cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>,
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>, and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>
                    reference pages for more details.
                </para>
                <para>
                    Once <b>gluTessEndPolygon</b> is called, the polygon is tessellated,
                    and the resulting triangles are described through callbacks.  See
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> for descriptions of the callback functions.
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tobj, null);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v1, v1);
                                Glu.gluTessVertex(tobj, v2, v2);
                                Glu.gluTessVertex(tobj, v3, v3);
                                Glu.gluTessVertex(tobj, v4, v4);
                            Glu.gluTessEndContour(tobj);
                            Glu.gluTessBeginContour(tobj);
                                Glu.gluTessVertex(tobj, v5, v5);
                                Glu.gluTessVertex(tobj, v6, v6);
                                Glu.gluTessVertex(tobj, v7, v7);
                            Glu.gluTessEndContour(tobj);
                        Glu.gluTessEndPolygon(tobj);
                    </code>
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)">
            <summary>
                Specifies a normal for a polygon.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="x">
                The x-coordinate component of a normal.
            </param>
            <param name="y">
                The y-coordinate component of a normal.
            </param>
            <param name="z">
                The z-coordinate component of a normal.
            </param>
            <remarks>
                <para>
                    <b>gluTessNormal</b> describes a normal for a polygon that the program is
                    defining.  All input data will be projected onto a plane perpendicular to one
                    of the three coordinate axes before tessellation and all output triangles
                    will be oriented CCW with respect to the normal (CW orientation can be
                    obtained by reversing the sign of the supplied normal).  For example, if you
                    know that all polygons lie in the x-y plane, call
                    <c>Glu.gluTessNormal(tess, 0.0, 0.0, 1.0)</c> before rendering any polygons.
                </para>
                <para>
                    If the supplied normal is (0.0, 0.0, 0.0) (the initial value), the normal is
                    determined as follows.  The direction of the normal, up to its sign, is found
                    by fitting a plane to the vertices, without regard to how the vertices are
                    connected.  It is expected that the input data lies approximately in the
                    plane; otherwise, projection perpendicular to one of the three coordinate
                    axes may substantially change the geometry.  The sign of the normal is chosen
                    so that the sum of the signed areas of all input contours is nonnegative
                    (where a CCW contour has positive area).
                </para>
                <para>
                    The supplied normal persists until it is changed by another call to
                    <b>gluTessNormal</b>.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)">
            <summary>
                Sets the property of a tessellation object.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="which">
                <para>
                    The property value to set.  The following values are valid:
                </para>
                <para>
                    <list type="table">
                        <listheader>
                            <term>Value</term>
                            <description>Description</description>
                        </listheader>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_WINDING_RULE"/></term>
                            <description>
                                <para>
                                    Determines which parts of the polygon are on the "interior".
                                    <i>data</i> may be set to one of
                                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_WINDING_ODD"/>,
                                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_WINDING_NONZERO"/>,
                                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_WINDING_POSITIVE"/>, or
                                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_WINDING_NEGATIVE"/>, or
                                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_WINDING_ABS_GEQ_TWO"/>.
                                </para>
                                <para>
                                    To understand how the winding rule works, consider that the
                                    input contours partition the plane into regions.  The winding
                                    rule determines which of these regions are inside the
                                    polygon.
                                </para>
                                <para>
                                    For a single contour C, the winding number of a point x is
                                    simply the signed number of revolutions we make around x as
                                    we travel once around C (where CCW is positive).  When there
                                    are several contours, the individual winding numbers are
                                    summed.  This procedure associates a signed integer value
                                    with each point x in the plane.  Note that the winding number
                                    is the same for all points in a single region.
                                </para>
                                <para>
                                    The winding rule classifies a region as "inside" if its
                                    winding number belongs to the chosen category (odd, nonzero,
                                    positive, negative, or absolute value of at least two).  The
                                    previous GLU tessellator (prior to GLU 1.2) used the "odd"
                                    rule.  The "nonzero" rule is another common way to define the
                                    interior.  The other three rules are useful for polygon CSG
                                    operations.
                                </para>
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_BOUNDARY_ONLY"/></term>
                            <description>
                                Is a boolean value ("value" should be set to
                                <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/> or <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>).  When
                                set to <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>, a set of closed contours
                                separating the polygon interior and exterior are returned instead
                                of a tessellation.  Exterior contours are oriented CCW with
                                respect to the normal; interior contours are oriented CW.  The
                                <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN"/> and
                                <see cref="F:Tao.OpenGl.Glu.GLU_TESS_BEGIN_DATA"/> callbacks use the type
                                <see cref="F:Tao.OpenGl.Gl.GL_LINE_LOOP"/> for each contour.
                            </description>
                        </item>
                        <item>
                            <term><see cref="F:Tao.OpenGl.Glu.GLU_TESS_TOLERANCE"/></term>
                            <description>
                                <para>
                                    Specifies a tolerance for merging features to reduce the size
                                    of the output.  For example, two vertices that are very close
                                    to each other might be replaced by a single vertex.  The
                                    tolerance is multiplied by the largest coordinate magnitude
                                    of any input vertex; this specifies the maximum distance that
                                    any feature can move as the result of a single merge
                                    operation.  If a single feature takes part in several merge
                                    operations, the total distance moved could be larger.
                                </para>
                                <para>
                                    Feature merging is completely optional; the tolerance is only
                                    a hint.  The implementation is free to merge in some cases
                                    and not in others, or to never merge features at all.  The
                                    initial tolerance is 0.
                                </para>
                                <para>
                                    The current implementation merges vertices only if they are
                                    exactly coincident, regardless of the current tolerance.  A
                                    vertex is spliced into an edge only if the implementation is
                                    unable to distinguish which side of the edge the vertex lies
                                    on.  Two edges are merged only when both endpoints are
                                    identical.
                                </para>
                            </description>
                        </item>
                    </list>
                </para>
            </param>
            <param name="data">
                The value of the indicated property.
            </param>
            <remarks>
                <b>gluTessProperty</b> is used to control properties stored in a tessellation
                object.  These properties affect the way that the polygons are interpreted
                and rendered.
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluGetTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[])">
            <summary>
                Specifies a vertex on a polygon.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="location">
                The location of the vertex.
            </param>
            <param name="data">
                A pointer passed back to the program with the vertex callback (as specified
                by <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>).
            </param>
            <remarks>
                <para>
                    <b>gluTessVertex</b> describes a vertex on a polygon that the program
                    defines.  Successive <b>gluTessVertex</b> calls describe a closed contour.
                    For example, to describe a quadrilateral <b>gluTessVertex</b> should be
                    called four times.  <b>gluTessVertex</b> can only be called between
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/> and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.
                </para>
                <para>
                    <i>data</i> normally points to a structure containing the vertex location,
                    as well as other per-vertex attributes such as color and normal.  This
                    pointer is passed back to the user through the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/>
                    or <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/> callback after tessellation (see the
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> reference page).
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tess, null);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v1, v1);
                                Glu.gluTessVertex(tess, v2, v2);
                                Glu.gluTessVertex(tess, v3, v3);
                                Glu.gluTessVertex(tess, v4, v4);
                            Glu.gluTessEndContour(tess);
                        Glu.gluNextContour(tess, Glu.GLU_INTERIOR);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v5, v5);
                                Glu.gluTessVertex(tess, v6, v6);
                                Glu.gluTessVertex(tess, v7, v7);
                            Glu.gluTessEndContour(tess);
                        Glu.gluTessEndPolygon(tess);
                    </code>
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    It is a common error to use a local variable for <i>location</i> or
                    <i>data</i> and store values into it as part of a loop.  For example:
                </para>
                <para>
                    <code>
                        for(int i = 0; i &lt; NVERTICES; ++i) { 
                            double data[3];
                            data[0] = vertex[i, 0];
                            data[1] = vertex[i, 1];
                            data[2] = vertex[i, 2];
                            Glu.gluTessVertex(tobj, data, data);
                        } 
                    </code>
                </para>
                <para>
                    This doesn't work.  Because the pointers specified by <i>location</i> and
                    <i>data</i> might not be dereferenced until <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
                    is executed, all the vertex coordinates but the very last set could be
                    overwritten before tessellation begins.
                </para>
                <para>
                    Two common symptoms of this problem are consists of a single point (when a
                    local variable is used for <i>data</i>) and a
                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error (when a local variable
                    is used for <i>location</i>).
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[0:,0:])">
            <summary>
                Specifies a vertex on a polygon.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="location">
                The location of the vertex.
            </param>
            <param name="data">
                A pointer passed back to the program with the vertex callback (as specified
                by <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>).
            </param>
            <remarks>
                <para>
                    <b>gluTessVertex</b> describes a vertex on a polygon that the program
                    defines.  Successive <b>gluTessVertex</b> calls describe a closed contour.
                    For example, to describe a quadrilateral <b>gluTessVertex</b> should be
                    called four times.  <b>gluTessVertex</b> can only be called between
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/> and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.
                </para>
                <para>
                    <i>data</i> normally points to a structure containing the vertex location,
                    as well as other per-vertex attributes such as color and normal.  This
                    pointer is passed back to the user through the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/>
                    or <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/> callback after tessellation (see the
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> reference page).
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tess, null);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v1, v1);
                                Glu.gluTessVertex(tess, v2, v2);
                                Glu.gluTessVertex(tess, v3, v3);
                                Glu.gluTessVertex(tess, v4, v4);
                            Glu.gluTessEndContour(tess);
                        Glu.gluNextContour(tess, Glu.GLU_INTERIOR);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v5, v5);
                                Glu.gluTessVertex(tess, v6, v6);
                                Glu.gluTessVertex(tess, v7, v7);
                            Glu.gluTessEndContour(tess);
                        Glu.gluTessEndPolygon(tess);
                    </code>
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    It is a common error to use a local variable for <i>location</i> or
                    <i>data</i> and store values into it as part of a loop.  For example:
                </para>
                <para>
                    <code>
                        for(int i = 0; i &lt; NVERTICES; ++i) { 
                            double data[3];
                            data[0] = vertex[i, 0];
                            data[1] = vertex[i, 1];
                            data[2] = vertex[i, 2];
                            Glu.gluTessVertex(tobj, data, data);
                        } 
                    </code>
                </para>
                <para>
                    This doesn't work.  Because the pointers specified by <i>location</i> and
                    <i>data</i> might not be dereferenced until <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
                    is executed, all the vertex coordinates but the very last set could be
                    overwritten before tessellation begins.
                </para>
                <para>
                    Two common symptoms of this problem are consists of a single point (when a
                    local variable is used for <i>data</i>) and a
                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error (when a local variable
                    is used for <i>location</i>).
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Byte[0:,0:,0:])">
            <summary>
                Specifies a vertex on a polygon.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="location">
                The location of the vertex.
            </param>
            <param name="data">
                A pointer passed back to the program with the vertex callback (as specified
                by <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>).
            </param>
            <remarks>
                <para>
                    <b>gluTessVertex</b> describes a vertex on a polygon that the program
                    defines.  Successive <b>gluTessVertex</b> calls describe a closed contour.
                    For example, to describe a quadrilateral <b>gluTessVertex</b> should be
                    called four times.  <b>gluTessVertex</b> can only be called between
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/> and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.
                </para>
                <para>
                    <i>data</i> normally points to a structure containing the vertex location,
                    as well as other per-vertex attributes such as color and normal.  This
                    pointer is passed back to the user through the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/>
                    or <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/> callback after tessellation (see the
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> reference page).
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tess, null);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v1, v1);
                                Glu.gluTessVertex(tess, v2, v2);
                                Glu.gluTessVertex(tess, v3, v3);
                                Glu.gluTessVertex(tess, v4, v4);
                            Glu.gluTessEndContour(tess);
                        Glu.gluNextContour(tess, Glu.GLU_INTERIOR);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v5, v5);
                                Glu.gluTessVertex(tess, v6, v6);
                                Glu.gluTessVertex(tess, v7, v7);
                            Glu.gluTessEndContour(tess);
                        Glu.gluTessEndPolygon(tess);
                    </code>
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    It is a common error to use a local variable for <i>location</i> or
                    <i>data</i> and store values into it as part of a loop.  For example:
                </para>
                <para>
                    <code>
                        for(int i = 0; i &lt; NVERTICES; ++i) { 
                            double data[3];
                            data[0] = vertex[i, 0];
                            data[1] = vertex[i, 1];
                            data[2] = vertex[i, 2];
                            Glu.gluTessVertex(tobj, data, data);
                        } 
                    </code>
                </para>
                <para>
                    This doesn't work.  Because the pointers specified by <i>location</i> and
                    <i>data</i> might not be dereferenced until <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
                    is executed, all the vertex coordinates but the very last set could be
                    overwritten before tessellation begins.
                </para>
                <para>
                    Two common symptoms of this problem are consists of a single point (when a
                    local variable is used for <i>data</i>) and a
                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error (when a local variable
                    is used for <i>location</i>).
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Double[])">
            <summary>
                Specifies a vertex on a polygon.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="location">
                The location of the vertex.
            </param>
            <param name="data">
                A pointer passed back to the program with the vertex callback (as specified
                by <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>).
            </param>
            <remarks>
                <para>
                    <b>gluTessVertex</b> describes a vertex on a polygon that the program
                    defines.  Successive <b>gluTessVertex</b> calls describe a closed contour.
                    For example, to describe a quadrilateral <b>gluTessVertex</b> should be
                    called four times.  <b>gluTessVertex</b> can only be called between
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/> and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.
                </para>
                <para>
                    <i>data</i> normally points to a structure containing the vertex location,
                    as well as other per-vertex attributes such as color and normal.  This
                    pointer is passed back to the user through the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/>
                    or <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/> callback after tessellation (see the
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> reference page).
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tess, null);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v1, v1);
                                Glu.gluTessVertex(tess, v2, v2);
                                Glu.gluTessVertex(tess, v3, v3);
                                Glu.gluTessVertex(tess, v4, v4);
                            Glu.gluTessEndContour(tess);
                        Glu.gluNextContour(tess, Glu.GLU_INTERIOR);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v5, v5);
                                Glu.gluTessVertex(tess, v6, v6);
                                Glu.gluTessVertex(tess, v7, v7);
                            Glu.gluTessEndContour(tess);
                        Glu.gluTessEndPolygon(tess);
                    </code>
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    It is a common error to use a local variable for <i>location</i> or
                    <i>data</i> and store values into it as part of a loop.  For example:
                </para>
                <para>
                    <code>
                        for(int i = 0; i &lt; NVERTICES; ++i) { 
                            double data[3];
                            data[0] = vertex[i, 0];
                            data[1] = vertex[i, 1];
                            data[2] = vertex[i, 2];
                            Glu.gluTessVertex(tobj, data, data);
                        } 
                    </code>
                </para>
                <para>
                    This doesn't work.  Because the pointers specified by <i>location</i> and
                    <i>data</i> might not be dereferenced until <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
                    is executed, all the vertex coordinates but the very last set could be
                    overwritten before tessellation begins.
                </para>
                <para>
                    Two common symptoms of this problem are consists of a single point (when a
                    local variable is used for <i>data</i>) and a
                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error (when a local variable
                    is used for <i>location</i>).
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Double[0:,0:])">
            <summary>
                Specifies a vertex on a polygon.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="location">
                The location of the vertex.
            </param>
            <param name="data">
                A pointer passed back to the program with the vertex callback (as specified
                by <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>).
            </param>
            <remarks>
                <para>
                    <b>gluTessVertex</b> describes a vertex on a polygon that the program
                    defines.  Successive <b>gluTessVertex</b> calls describe a closed contour.
                    For example, to describe a quadrilateral <b>gluTessVertex</b> should be
                    called four times.  <b>gluTessVertex</b> can only be called between
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/> and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.
                </para>
                <para>
                    <i>data</i> normally points to a structure containing the vertex location,
                    as well as other per-vertex attributes such as color and normal.  This
                    pointer is passed back to the user through the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/>
                    or <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/> callback after tessellation (see the
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> reference page).
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tess, null);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v1, v1);
                                Glu.gluTessVertex(tess, v2, v2);
                                Glu.gluTessVertex(tess, v3, v3);
                                Glu.gluTessVertex(tess, v4, v4);
                            Glu.gluTessEndContour(tess);
                        Glu.gluNextContour(tess, Glu.GLU_INTERIOR);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v5, v5);
                                Glu.gluTessVertex(tess, v6, v6);
                                Glu.gluTessVertex(tess, v7, v7);
                            Glu.gluTessEndContour(tess);
                        Glu.gluTessEndPolygon(tess);
                    </code>
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    It is a common error to use a local variable for <i>location</i> or
                    <i>data</i> and store values into it as part of a loop.  For example:
                </para>
                <para>
                    <code>
                        for(int i = 0; i &lt; NVERTICES; ++i) { 
                            double data[3];
                            data[0] = vertex[i, 0];
                            data[1] = vertex[i, 1];
                            data[2] = vertex[i, 2];
                            Glu.gluTessVertex(tobj, data, data);
                        } 
                    </code>
                </para>
                <para>
                    This doesn't work.  Because the pointers specified by <i>location</i> and
                    <i>data</i> might not be dereferenced until <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
                    is executed, all the vertex coordinates but the very last set could be
                    overwritten before tessellation begins.
                </para>
                <para>
                    Two common symptoms of this problem are consists of a single point (when a
                    local variable is used for <i>data</i>) and a
                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error (when a local variable
                    is used for <i>location</i>).
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Double[0:,0:,0:])">
            <summary>
                Specifies a vertex on a polygon.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="location">
                The location of the vertex.
            </param>
            <param name="data">
                A pointer passed back to the program with the vertex callback (as specified
                by <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>).
            </param>
            <remarks>
                <para>
                    <b>gluTessVertex</b> describes a vertex on a polygon that the program
                    defines.  Successive <b>gluTessVertex</b> calls describe a closed contour.
                    For example, to describe a quadrilateral <b>gluTessVertex</b> should be
                    called four times.  <b>gluTessVertex</b> can only be called between
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/> and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.
                </para>
                <para>
                    <i>data</i> normally points to a structure containing the vertex location,
                    as well as other per-vertex attributes such as color and normal.  This
                    pointer is passed back to the user through the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/>
                    or <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/> callback after tessellation (see the
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> reference page).
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tess, null);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v1, v1);
                                Glu.gluTessVertex(tess, v2, v2);
                                Glu.gluTessVertex(tess, v3, v3);
                                Glu.gluTessVertex(tess, v4, v4);
                            Glu.gluTessEndContour(tess);
                        Glu.gluNextContour(tess, Glu.GLU_INTERIOR);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v5, v5);
                                Glu.gluTessVertex(tess, v6, v6);
                                Glu.gluTessVertex(tess, v7, v7);
                            Glu.gluTessEndContour(tess);
                        Glu.gluTessEndPolygon(tess);
                    </code>
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    It is a common error to use a local variable for <i>location</i> or
                    <i>data</i> and store values into it as part of a loop.  For example:
                </para>
                <para>
                    <code>
                        for(int i = 0; i &lt; NVERTICES; ++i) { 
                            double data[3];
                            data[0] = vertex[i, 0];
                            data[1] = vertex[i, 1];
                            data[2] = vertex[i, 2];
                            Glu.gluTessVertex(tobj, data, data);
                        } 
                    </code>
                </para>
                <para>
                    This doesn't work.  Because the pointers specified by <i>location</i> and
                    <i>data</i> might not be dereferenced until <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
                    is executed, all the vertex coordinates but the very last set could be
                    overwritten before tessellation begins.
                </para>
                <para>
                    Two common symptoms of this problem are consists of a single point (when a
                    local variable is used for <i>data</i>) and a
                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error (when a local variable
                    is used for <i>location</i>).
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Int16[])">
            <summary>
                Specifies a vertex on a polygon.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="location">
                The location of the vertex.
            </param>
            <param name="data">
                A pointer passed back to the program with the vertex callback (as specified
                by <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>).
            </param>
            <remarks>
                <para>
                    <b>gluTessVertex</b> describes a vertex on a polygon that the program
                    defines.  Successive <b>gluTessVertex</b> calls describe a closed contour.
                    For example, to describe a quadrilateral <b>gluTessVertex</b> should be
                    called four times.  <b>gluTessVertex</b> can only be called between
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/> and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.
                </para>
                <para>
                    <i>data</i> normally points to a structure containing the vertex location,
                    as well as other per-vertex attributes such as color and normal.  This
                    pointer is passed back to the user through the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/>
                    or <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/> callback after tessellation (see the
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> reference page).
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tess, null);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v1, v1);
                                Glu.gluTessVertex(tess, v2, v2);
                                Glu.gluTessVertex(tess, v3, v3);
                                Glu.gluTessVertex(tess, v4, v4);
                            Glu.gluTessEndContour(tess);
                        Glu.gluNextContour(tess, Glu.GLU_INTERIOR);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v5, v5);
                                Glu.gluTessVertex(tess, v6, v6);
                                Glu.gluTessVertex(tess, v7, v7);
                            Glu.gluTessEndContour(tess);
                        Glu.gluTessEndPolygon(tess);
                    </code>
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    It is a common error to use a local variable for <i>location</i> or
                    <i>data</i> and store values into it as part of a loop.  For example:
                </para>
                <para>
                    <code>
                        for(int i = 0; i &lt; NVERTICES; ++i) { 
                            double data[3];
                            data[0] = vertex[i, 0];
                            data[1] = vertex[i, 1];
                            data[2] = vertex[i, 2];
                            Glu.gluTessVertex(tobj, data, data);
                        } 
                    </code>
                </para>
                <para>
                    This doesn't work.  Because the pointers specified by <i>location</i> and
                    <i>data</i> might not be dereferenced until <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
                    is executed, all the vertex coordinates but the very last set could be
                    overwritten before tessellation begins.
                </para>
                <para>
                    Two common symptoms of this problem are consists of a single point (when a
                    local variable is used for <i>data</i>) and a
                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error (when a local variable
                    is used for <i>location</i>).
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Int16[0:,0:])">
            <summary>
                Specifies a vertex on a polygon.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="location">
                The location of the vertex.
            </param>
            <param name="data">
                A pointer passed back to the program with the vertex callback (as specified
                by <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>).
            </param>
            <remarks>
                <para>
                    <b>gluTessVertex</b> describes a vertex on a polygon that the program
                    defines.  Successive <b>gluTessVertex</b> calls describe a closed contour.
                    For example, to describe a quadrilateral <b>gluTessVertex</b> should be
                    called four times.  <b>gluTessVertex</b> can only be called between
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/> and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.
                </para>
                <para>
                    <i>data</i> normally points to a structure containing the vertex location,
                    as well as other per-vertex attributes such as color and normal.  This
                    pointer is passed back to the user through the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/>
                    or <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/> callback after tessellation (see the
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> reference page).
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tess, null);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v1, v1);
                                Glu.gluTessVertex(tess, v2, v2);
                                Glu.gluTessVertex(tess, v3, v3);
                                Glu.gluTessVertex(tess, v4, v4);
                            Glu.gluTessEndContour(tess);
                        Glu.gluNextContour(tess, Glu.GLU_INTERIOR);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v5, v5);
                                Glu.gluTessVertex(tess, v6, v6);
                                Glu.gluTessVertex(tess, v7, v7);
                            Glu.gluTessEndContour(tess);
                        Glu.gluTessEndPolygon(tess);
                    </code>
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    It is a common error to use a local variable for <i>location</i> or
                    <i>data</i> and store values into it as part of a loop.  For example:
                </para>
                <para>
                    <code>
                        for(int i = 0; i &lt; NVERTICES; ++i) { 
                            double data[3];
                            data[0] = vertex[i, 0];
                            data[1] = vertex[i, 1];
                            data[2] = vertex[i, 2];
                            Glu.gluTessVertex(tobj, data, data);
                        } 
                    </code>
                </para>
                <para>
                    This doesn't work.  Because the pointers specified by <i>location</i> and
                    <i>data</i> might not be dereferenced until <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
                    is executed, all the vertex coordinates but the very last set could be
                    overwritten before tessellation begins.
                </para>
                <para>
                    Two common symptoms of this problem are consists of a single point (when a
                    local variable is used for <i>data</i>) and a
                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error (when a local variable
                    is used for <i>location</i>).
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Int16[0:,0:,0:])">
            <summary>
                Specifies a vertex on a polygon.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="location">
                The location of the vertex.
            </param>
            <param name="data">
                A pointer passed back to the program with the vertex callback (as specified
                by <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>).
            </param>
            <remarks>
                <para>
                    <b>gluTessVertex</b> describes a vertex on a polygon that the program
                    defines.  Successive <b>gluTessVertex</b> calls describe a closed contour.
                    For example, to describe a quadrilateral <b>gluTessVertex</b> should be
                    called four times.  <b>gluTessVertex</b> can only be called between
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/> and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.
                </para>
                <para>
                    <i>data</i> normally points to a structure containing the vertex location,
                    as well as other per-vertex attributes such as color and normal.  This
                    pointer is passed back to the user through the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/>
                    or <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/> callback after tessellation (see the
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> reference page).
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tess, null);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v1, v1);
                                Glu.gluTessVertex(tess, v2, v2);
                                Glu.gluTessVertex(tess, v3, v3);
                                Glu.gluTessVertex(tess, v4, v4);
                            Glu.gluTessEndContour(tess);
                        Glu.gluNextContour(tess, Glu.GLU_INTERIOR);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v5, v5);
                                Glu.gluTessVertex(tess, v6, v6);
                                Glu.gluTessVertex(tess, v7, v7);
                            Glu.gluTessEndContour(tess);
                        Glu.gluTessEndPolygon(tess);
                    </code>
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    It is a common error to use a local variable for <i>location</i> or
                    <i>data</i> and store values into it as part of a loop.  For example:
                </para>
                <para>
                    <code>
                        for(int i = 0; i &lt; NVERTICES; ++i) { 
                            double data[3];
                            data[0] = vertex[i, 0];
                            data[1] = vertex[i, 1];
                            data[2] = vertex[i, 2];
                            Glu.gluTessVertex(tobj, data, data);
                        } 
                    </code>
                </para>
                <para>
                    This doesn't work.  Because the pointers specified by <i>location</i> and
                    <i>data</i> might not be dereferenced until <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
                    is executed, all the vertex coordinates but the very last set could be
                    overwritten before tessellation begins.
                </para>
                <para>
                    Two common symptoms of this problem are consists of a single point (when a
                    local variable is used for <i>data</i>) and a
                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error (when a local variable
                    is used for <i>location</i>).
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Int32[])">
            <summary>
                Specifies a vertex on a polygon.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="location">
                The location of the vertex.
            </param>
            <param name="data">
                A pointer passed back to the program with the vertex callback (as specified
                by <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>).
            </param>
            <remarks>
                <para>
                    <b>gluTessVertex</b> describes a vertex on a polygon that the program
                    defines.  Successive <b>gluTessVertex</b> calls describe a closed contour.
                    For example, to describe a quadrilateral <b>gluTessVertex</b> should be
                    called four times.  <b>gluTessVertex</b> can only be called between
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/> and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.
                </para>
                <para>
                    <i>data</i> normally points to a structure containing the vertex location,
                    as well as other per-vertex attributes such as color and normal.  This
                    pointer is passed back to the user through the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/>
                    or <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/> callback after tessellation (see the
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> reference page).
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tess, null);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v1, v1);
                                Glu.gluTessVertex(tess, v2, v2);
                                Glu.gluTessVertex(tess, v3, v3);
                                Glu.gluTessVertex(tess, v4, v4);
                            Glu.gluTessEndContour(tess);
                        Glu.gluNextContour(tess, Glu.GLU_INTERIOR);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v5, v5);
                                Glu.gluTessVertex(tess, v6, v6);
                                Glu.gluTessVertex(tess, v7, v7);
                            Glu.gluTessEndContour(tess);
                        Glu.gluTessEndPolygon(tess);
                    </code>
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    It is a common error to use a local variable for <i>location</i> or
                    <i>data</i> and store values into it as part of a loop.  For example:
                </para>
                <para>
                    <code>
                        for(int i = 0; i &lt; NVERTICES; ++i) { 
                            double data[3];
                            data[0] = vertex[i, 0];
                            data[1] = vertex[i, 1];
                            data[2] = vertex[i, 2];
                            Glu.gluTessVertex(tobj, data, data);
                        } 
                    </code>
                </para>
                <para>
                    This doesn't work.  Because the pointers specified by <i>location</i> and
                    <i>data</i> might not be dereferenced until <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
                    is executed, all the vertex coordinates but the very last set could be
                    overwritten before tessellation begins.
                </para>
                <para>
                    Two common symptoms of this problem are consists of a single point (when a
                    local variable is used for <i>data</i>) and a
                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error (when a local variable
                    is used for <i>location</i>).
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Int32[0:,0:])">
            <summary>
                Specifies a vertex on a polygon.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="location">
                The location of the vertex.
            </param>
            <param name="data">
                A pointer passed back to the program with the vertex callback (as specified
                by <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>).
            </param>
            <remarks>
                <para>
                    <b>gluTessVertex</b> describes a vertex on a polygon that the program
                    defines.  Successive <b>gluTessVertex</b> calls describe a closed contour.
                    For example, to describe a quadrilateral <b>gluTessVertex</b> should be
                    called four times.  <b>gluTessVertex</b> can only be called between
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/> and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.
                </para>
                <para>
                    <i>data</i> normally points to a structure containing the vertex location,
                    as well as other per-vertex attributes such as color and normal.  This
                    pointer is passed back to the user through the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/>
                    or <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/> callback after tessellation (see the
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> reference page).
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tess, null);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v1, v1);
                                Glu.gluTessVertex(tess, v2, v2);
                                Glu.gluTessVertex(tess, v3, v3);
                                Glu.gluTessVertex(tess, v4, v4);
                            Glu.gluTessEndContour(tess);
                        Glu.gluNextContour(tess, Glu.GLU_INTERIOR);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v5, v5);
                                Glu.gluTessVertex(tess, v6, v6);
                                Glu.gluTessVertex(tess, v7, v7);
                            Glu.gluTessEndContour(tess);
                        Glu.gluTessEndPolygon(tess);
                    </code>
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    It is a common error to use a local variable for <i>location</i> or
                    <i>data</i> and store values into it as part of a loop.  For example:
                </para>
                <para>
                    <code>
                        for(int i = 0; i &lt; NVERTICES; ++i) { 
                            double data[3];
                            data[0] = vertex[i, 0];
                            data[1] = vertex[i, 1];
                            data[2] = vertex[i, 2];
                            Glu.gluTessVertex(tobj, data, data);
                        } 
                    </code>
                </para>
                <para>
                    This doesn't work.  Because the pointers specified by <i>location</i> and
                    <i>data</i> might not be dereferenced until <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
                    is executed, all the vertex coordinates but the very last set could be
                    overwritten before tessellation begins.
                </para>
                <para>
                    Two common symptoms of this problem are consists of a single point (when a
                    local variable is used for <i>data</i>) and a
                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error (when a local variable
                    is used for <i>location</i>).
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Int32[0:,0:,0:])">
            <summary>
                Specifies a vertex on a polygon.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="location">
                The location of the vertex.
            </param>
            <param name="data">
                A pointer passed back to the program with the vertex callback (as specified
                by <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>).
            </param>
            <remarks>
                <para>
                    <b>gluTessVertex</b> describes a vertex on a polygon that the program
                    defines.  Successive <b>gluTessVertex</b> calls describe a closed contour.
                    For example, to describe a quadrilateral <b>gluTessVertex</b> should be
                    called four times.  <b>gluTessVertex</b> can only be called between
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/> and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.
                </para>
                <para>
                    <i>data</i> normally points to a structure containing the vertex location,
                    as well as other per-vertex attributes such as color and normal.  This
                    pointer is passed back to the user through the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/>
                    or <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/> callback after tessellation (see the
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> reference page).
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tess, null);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v1, v1);
                                Glu.gluTessVertex(tess, v2, v2);
                                Glu.gluTessVertex(tess, v3, v3);
                                Glu.gluTessVertex(tess, v4, v4);
                            Glu.gluTessEndContour(tess);
                        Glu.gluNextContour(tess, Glu.GLU_INTERIOR);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v5, v5);
                                Glu.gluTessVertex(tess, v6, v6);
                                Glu.gluTessVertex(tess, v7, v7);
                            Glu.gluTessEndContour(tess);
                        Glu.gluTessEndPolygon(tess);
                    </code>
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    It is a common error to use a local variable for <i>location</i> or
                    <i>data</i> and store values into it as part of a loop.  For example:
                </para>
                <para>
                    <code>
                        for(int i = 0; i &lt; NVERTICES; ++i) { 
                            double data[3];
                            data[0] = vertex[i, 0];
                            data[1] = vertex[i, 1];
                            data[2] = vertex[i, 2];
                            Glu.gluTessVertex(tobj, data, data);
                        } 
                    </code>
                </para>
                <para>
                    This doesn't work.  Because the pointers specified by <i>location</i> and
                    <i>data</i> might not be dereferenced until <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
                    is executed, all the vertex coordinates but the very last set could be
                    overwritten before tessellation begins.
                </para>
                <para>
                    Two common symptoms of this problem are consists of a single point (when a
                    local variable is used for <i>data</i>) and a
                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error (when a local variable
                    is used for <i>location</i>).
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Single[])">
            <summary>
                Specifies a vertex on a polygon.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="location">
                The location of the vertex.
            </param>
            <param name="data">
                A pointer passed back to the program with the vertex callback (as specified
                by <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>).
            </param>
            <remarks>
                <para>
                    <b>gluTessVertex</b> describes a vertex on a polygon that the program
                    defines.  Successive <b>gluTessVertex</b> calls describe a closed contour.
                    For example, to describe a quadrilateral <b>gluTessVertex</b> should be
                    called four times.  <b>gluTessVertex</b> can only be called between
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/> and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.
                </para>
                <para>
                    <i>data</i> normally points to a structure containing the vertex location,
                    as well as other per-vertex attributes such as color and normal.  This
                    pointer is passed back to the user through the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/>
                    or <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/> callback after tessellation (see the
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> reference page).
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tess, null);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v1, v1);
                                Glu.gluTessVertex(tess, v2, v2);
                                Glu.gluTessVertex(tess, v3, v3);
                                Glu.gluTessVertex(tess, v4, v4);
                            Glu.gluTessEndContour(tess);
                        Glu.gluNextContour(tess, Glu.GLU_INTERIOR);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v5, v5);
                                Glu.gluTessVertex(tess, v6, v6);
                                Glu.gluTessVertex(tess, v7, v7);
                            Glu.gluTessEndContour(tess);
                        Glu.gluTessEndPolygon(tess);
                    </code>
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    It is a common error to use a local variable for <i>location</i> or
                    <i>data</i> and store values into it as part of a loop.  For example:
                </para>
                <para>
                    <code>
                        for(int i = 0; i &lt; NVERTICES; ++i) { 
                            double data[3];
                            data[0] = vertex[i, 0];
                            data[1] = vertex[i, 1];
                            data[2] = vertex[i, 2];
                            Glu.gluTessVertex(tobj, data, data);
                        } 
                    </code>
                </para>
                <para>
                    This doesn't work.  Because the pointers specified by <i>location</i> and
                    <i>data</i> might not be dereferenced until <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
                    is executed, all the vertex coordinates but the very last set could be
                    overwritten before tessellation begins.
                </para>
                <para>
                    Two common symptoms of this problem are consists of a single point (when a
                    local variable is used for <i>data</i>) and a
                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error (when a local variable
                    is used for <i>location</i>).
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Single[0:,0:])">
            <summary>
                Specifies a vertex on a polygon.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="location">
                The location of the vertex.
            </param>
            <param name="data">
                A pointer passed back to the program with the vertex callback (as specified
                by <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>).
            </param>
            <remarks>
                <para>
                    <b>gluTessVertex</b> describes a vertex on a polygon that the program
                    defines.  Successive <b>gluTessVertex</b> calls describe a closed contour.
                    For example, to describe a quadrilateral <b>gluTessVertex</b> should be
                    called four times.  <b>gluTessVertex</b> can only be called between
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/> and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.
                </para>
                <para>
                    <i>data</i> normally points to a structure containing the vertex location,
                    as well as other per-vertex attributes such as color and normal.  This
                    pointer is passed back to the user through the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/>
                    or <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/> callback after tessellation (see the
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> reference page).
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tess, null);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v1, v1);
                                Glu.gluTessVertex(tess, v2, v2);
                                Glu.gluTessVertex(tess, v3, v3);
                                Glu.gluTessVertex(tess, v4, v4);
                            Glu.gluTessEndContour(tess);
                        Glu.gluNextContour(tess, Glu.GLU_INTERIOR);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v5, v5);
                                Glu.gluTessVertex(tess, v6, v6);
                                Glu.gluTessVertex(tess, v7, v7);
                            Glu.gluTessEndContour(tess);
                        Glu.gluTessEndPolygon(tess);
                    </code>
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    It is a common error to use a local variable for <i>location</i> or
                    <i>data</i> and store values into it as part of a loop.  For example:
                </para>
                <para>
                    <code>
                        for(int i = 0; i &lt; NVERTICES; ++i) { 
                            double data[3];
                            data[0] = vertex[i, 0];
                            data[1] = vertex[i, 1];
                            data[2] = vertex[i, 2];
                            Glu.gluTessVertex(tobj, data, data);
                        } 
                    </code>
                </para>
                <para>
                    This doesn't work.  Because the pointers specified by <i>location</i> and
                    <i>data</i> might not be dereferenced until <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
                    is executed, all the vertex coordinates but the very last set could be
                    overwritten before tessellation begins.
                </para>
                <para>
                    Two common symptoms of this problem are consists of a single point (when a
                    local variable is used for <i>data</i>) and a
                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error (when a local variable
                    is used for <i>location</i>).
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Single[0:,0:,0:])">
            <summary>
                Specifies a vertex on a polygon.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="location">
                The location of the vertex.
            </param>
            <param name="data">
                A pointer passed back to the program with the vertex callback (as specified
                by <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>).
            </param>
            <remarks>
                <para>
                    <b>gluTessVertex</b> describes a vertex on a polygon that the program
                    defines.  Successive <b>gluTessVertex</b> calls describe a closed contour.
                    For example, to describe a quadrilateral <b>gluTessVertex</b> should be
                    called four times.  <b>gluTessVertex</b> can only be called between
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/> and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.
                </para>
                <para>
                    <i>data</i> normally points to a structure containing the vertex location,
                    as well as other per-vertex attributes such as color and normal.  This
                    pointer is passed back to the user through the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/>
                    or <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/> callback after tessellation (see the
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> reference page).
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tess, null);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v1, v1);
                                Glu.gluTessVertex(tess, v2, v2);
                                Glu.gluTessVertex(tess, v3, v3);
                                Glu.gluTessVertex(tess, v4, v4);
                            Glu.gluTessEndContour(tess);
                        Glu.gluNextContour(tess, Glu.GLU_INTERIOR);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v5, v5);
                                Glu.gluTessVertex(tess, v6, v6);
                                Glu.gluTessVertex(tess, v7, v7);
                            Glu.gluTessEndContour(tess);
                        Glu.gluTessEndPolygon(tess);
                    </code>
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    It is a common error to use a local variable for <i>location</i> or
                    <i>data</i> and store values into it as part of a loop.  For example:
                </para>
                <para>
                    <code>
                        for(int i = 0; i &lt; NVERTICES; ++i) { 
                            double data[3];
                            data[0] = vertex[i, 0];
                            data[1] = vertex[i, 1];
                            data[2] = vertex[i, 2];
                            Glu.gluTessVertex(tobj, data, data);
                        } 
                    </code>
                </para>
                <para>
                    This doesn't work.  Because the pointers specified by <i>location</i> and
                    <i>data</i> might not be dereferenced until <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
                    is executed, all the vertex coordinates but the very last set could be
                    overwritten before tessellation begins.
                </para>
                <para>
                    Two common symptoms of this problem are consists of a single point (when a
                    local variable is used for <i>data</i>) and a
                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error (when a local variable
                    is used for <i>location</i>).
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.UInt16[])">
            <summary>
                Specifies a vertex on a polygon.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="location">
                The location of the vertex.
            </param>
            <param name="data">
                A pointer passed back to the program with the vertex callback (as specified
                by <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>).
            </param>
            <remarks>
                <para>
                    <b>gluTessVertex</b> describes a vertex on a polygon that the program
                    defines.  Successive <b>gluTessVertex</b> calls describe a closed contour.
                    For example, to describe a quadrilateral <b>gluTessVertex</b> should be
                    called four times.  <b>gluTessVertex</b> can only be called between
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/> and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.
                </para>
                <para>
                    <i>data</i> normally points to a structure containing the vertex location,
                    as well as other per-vertex attributes such as color and normal.  This
                    pointer is passed back to the user through the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/>
                    or <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/> callback after tessellation (see the
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> reference page).
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tess, null);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v1, v1);
                                Glu.gluTessVertex(tess, v2, v2);
                                Glu.gluTessVertex(tess, v3, v3);
                                Glu.gluTessVertex(tess, v4, v4);
                            Glu.gluTessEndContour(tess);
                        Glu.gluNextContour(tess, Glu.GLU_INTERIOR);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v5, v5);
                                Glu.gluTessVertex(tess, v6, v6);
                                Glu.gluTessVertex(tess, v7, v7);
                            Glu.gluTessEndContour(tess);
                        Glu.gluTessEndPolygon(tess);
                    </code>
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    It is a common error to use a local variable for <i>location</i> or
                    <i>data</i> and store values into it as part of a loop.  For example:
                </para>
                <para>
                    <code>
                        for(int i = 0; i &lt; NVERTICES; ++i) { 
                            double data[3];
                            data[0] = vertex[i, 0];
                            data[1] = vertex[i, 1];
                            data[2] = vertex[i, 2];
                            Glu.gluTessVertex(tobj, data, data);
                        } 
                    </code>
                </para>
                <para>
                    This doesn't work.  Because the pointers specified by <i>location</i> and
                    <i>data</i> might not be dereferenced until <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
                    is executed, all the vertex coordinates but the very last set could be
                    overwritten before tessellation begins.
                </para>
                <para>
                    Two common symptoms of this problem are consists of a single point (when a
                    local variable is used for <i>data</i>) and a
                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error (when a local variable
                    is used for <i>location</i>).
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.UInt16[0:,0:])">
            <summary>
                Specifies a vertex on a polygon.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="location">
                The location of the vertex.
            </param>
            <param name="data">
                A pointer passed back to the program with the vertex callback (as specified
                by <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>).
            </param>
            <remarks>
                <para>
                    <b>gluTessVertex</b> describes a vertex on a polygon that the program
                    defines.  Successive <b>gluTessVertex</b> calls describe a closed contour.
                    For example, to describe a quadrilateral <b>gluTessVertex</b> should be
                    called four times.  <b>gluTessVertex</b> can only be called between
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/> and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.
                </para>
                <para>
                    <i>data</i> normally points to a structure containing the vertex location,
                    as well as other per-vertex attributes such as color and normal.  This
                    pointer is passed back to the user through the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/>
                    or <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/> callback after tessellation (see the
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> reference page).
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tess, null);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v1, v1);
                                Glu.gluTessVertex(tess, v2, v2);
                                Glu.gluTessVertex(tess, v3, v3);
                                Glu.gluTessVertex(tess, v4, v4);
                            Glu.gluTessEndContour(tess);
                        Glu.gluNextContour(tess, Glu.GLU_INTERIOR);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v5, v5);
                                Glu.gluTessVertex(tess, v6, v6);
                                Glu.gluTessVertex(tess, v7, v7);
                            Glu.gluTessEndContour(tess);
                        Glu.gluTessEndPolygon(tess);
                    </code>
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    It is a common error to use a local variable for <i>location</i> or
                    <i>data</i> and store values into it as part of a loop.  For example:
                </para>
                <para>
                    <code>
                        for(int i = 0; i &lt; NVERTICES; ++i) { 
                            double data[3];
                            data[0] = vertex[i, 0];
                            data[1] = vertex[i, 1];
                            data[2] = vertex[i, 2];
                            Glu.gluTessVertex(tobj, data, data);
                        } 
                    </code>
                </para>
                <para>
                    This doesn't work.  Because the pointers specified by <i>location</i> and
                    <i>data</i> might not be dereferenced until <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
                    is executed, all the vertex coordinates but the very last set could be
                    overwritten before tessellation begins.
                </para>
                <para>
                    Two common symptoms of this problem are consists of a single point (when a
                    local variable is used for <i>data</i>) and a
                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error (when a local variable
                    is used for <i>location</i>).
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.UInt16[0:,0:,0:])">
            <summary>
                Specifies a vertex on a polygon.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="location">
                The location of the vertex.
            </param>
            <param name="data">
                A pointer passed back to the program with the vertex callback (as specified
                by <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>).
            </param>
            <remarks>
                <para>
                    <b>gluTessVertex</b> describes a vertex on a polygon that the program
                    defines.  Successive <b>gluTessVertex</b> calls describe a closed contour.
                    For example, to describe a quadrilateral <b>gluTessVertex</b> should be
                    called four times.  <b>gluTessVertex</b> can only be called between
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/> and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.
                </para>
                <para>
                    <i>data</i> normally points to a structure containing the vertex location,
                    as well as other per-vertex attributes such as color and normal.  This
                    pointer is passed back to the user through the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/>
                    or <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/> callback after tessellation (see the
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> reference page).
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tess, null);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v1, v1);
                                Glu.gluTessVertex(tess, v2, v2);
                                Glu.gluTessVertex(tess, v3, v3);
                                Glu.gluTessVertex(tess, v4, v4);
                            Glu.gluTessEndContour(tess);
                        Glu.gluNextContour(tess, Glu.GLU_INTERIOR);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v5, v5);
                                Glu.gluTessVertex(tess, v6, v6);
                                Glu.gluTessVertex(tess, v7, v7);
                            Glu.gluTessEndContour(tess);
                        Glu.gluTessEndPolygon(tess);
                    </code>
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    It is a common error to use a local variable for <i>location</i> or
                    <i>data</i> and store values into it as part of a loop.  For example:
                </para>
                <para>
                    <code>
                        for(int i = 0; i &lt; NVERTICES; ++i) { 
                            double data[3];
                            data[0] = vertex[i, 0];
                            data[1] = vertex[i, 1];
                            data[2] = vertex[i, 2];
                            Glu.gluTessVertex(tobj, data, data);
                        } 
                    </code>
                </para>
                <para>
                    This doesn't work.  Because the pointers specified by <i>location</i> and
                    <i>data</i> might not be dereferenced until <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
                    is executed, all the vertex coordinates but the very last set could be
                    overwritten before tessellation begins.
                </para>
                <para>
                    Two common symptoms of this problem are consists of a single point (when a
                    local variable is used for <i>data</i>) and a
                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error (when a local variable
                    is used for <i>location</i>).
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.UInt32[])">
            <summary>
                Specifies a vertex on a polygon.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="location">
                The location of the vertex.
            </param>
            <param name="data">
                A pointer passed back to the program with the vertex callback (as specified
                by <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>).
            </param>
            <remarks>
                <para>
                    <b>gluTessVertex</b> describes a vertex on a polygon that the program
                    defines.  Successive <b>gluTessVertex</b> calls describe a closed contour.
                    For example, to describe a quadrilateral <b>gluTessVertex</b> should be
                    called four times.  <b>gluTessVertex</b> can only be called between
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/> and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.
                </para>
                <para>
                    <i>data</i> normally points to a structure containing the vertex location,
                    as well as other per-vertex attributes such as color and normal.  This
                    pointer is passed back to the user through the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/>
                    or <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/> callback after tessellation (see the
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> reference page).
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tess, null);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v1, v1);
                                Glu.gluTessVertex(tess, v2, v2);
                                Glu.gluTessVertex(tess, v3, v3);
                                Glu.gluTessVertex(tess, v4, v4);
                            Glu.gluTessEndContour(tess);
                        Glu.gluNextContour(tess, Glu.GLU_INTERIOR);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v5, v5);
                                Glu.gluTessVertex(tess, v6, v6);
                                Glu.gluTessVertex(tess, v7, v7);
                            Glu.gluTessEndContour(tess);
                        Glu.gluTessEndPolygon(tess);
                    </code>
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    It is a common error to use a local variable for <i>location</i> or
                    <i>data</i> and store values into it as part of a loop.  For example:
                </para>
                <para>
                    <code>
                        for(int i = 0; i &lt; NVERTICES; ++i) { 
                            double data[3];
                            data[0] = vertex[i, 0];
                            data[1] = vertex[i, 1];
                            data[2] = vertex[i, 2];
                            Glu.gluTessVertex(tobj, data, data);
                        } 
                    </code>
                </para>
                <para>
                    This doesn't work.  Because the pointers specified by <i>location</i> and
                    <i>data</i> might not be dereferenced until <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
                    is executed, all the vertex coordinates but the very last set could be
                    overwritten before tessellation begins.
                </para>
                <para>
                    Two common symptoms of this problem are consists of a single point (when a
                    local variable is used for <i>data</i>) and a
                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error (when a local variable
                    is used for <i>location</i>).
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.UInt32[0:,0:])">
            <summary>
                Specifies a vertex on a polygon.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="location">
                The location of the vertex.
            </param>
            <param name="data">
                A pointer passed back to the program with the vertex callback (as specified
                by <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>).
            </param>
            <remarks>
                <para>
                    <b>gluTessVertex</b> describes a vertex on a polygon that the program
                    defines.  Successive <b>gluTessVertex</b> calls describe a closed contour.
                    For example, to describe a quadrilateral <b>gluTessVertex</b> should be
                    called four times.  <b>gluTessVertex</b> can only be called between
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/> and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.
                </para>
                <para>
                    <i>data</i> normally points to a structure containing the vertex location,
                    as well as other per-vertex attributes such as color and normal.  This
                    pointer is passed back to the user through the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/>
                    or <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/> callback after tessellation (see the
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> reference page).
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tess, null);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v1, v1);
                                Glu.gluTessVertex(tess, v2, v2);
                                Glu.gluTessVertex(tess, v3, v3);
                                Glu.gluTessVertex(tess, v4, v4);
                            Glu.gluTessEndContour(tess);
                        Glu.gluNextContour(tess, Glu.GLU_INTERIOR);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v5, v5);
                                Glu.gluTessVertex(tess, v6, v6);
                                Glu.gluTessVertex(tess, v7, v7);
                            Glu.gluTessEndContour(tess);
                        Glu.gluTessEndPolygon(tess);
                    </code>
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    It is a common error to use a local variable for <i>location</i> or
                    <i>data</i> and store values into it as part of a loop.  For example:
                </para>
                <para>
                    <code>
                        for(int i = 0; i &lt; NVERTICES; ++i) { 
                            double data[3];
                            data[0] = vertex[i, 0];
                            data[1] = vertex[i, 1];
                            data[2] = vertex[i, 2];
                            Glu.gluTessVertex(tobj, data, data);
                        } 
                    </code>
                </para>
                <para>
                    This doesn't work.  Because the pointers specified by <i>location</i> and
                    <i>data</i> might not be dereferenced until <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
                    is executed, all the vertex coordinates but the very last set could be
                    overwritten before tessellation begins.
                </para>
                <para>
                    Two common symptoms of this problem are consists of a single point (when a
                    local variable is used for <i>data</i>) and a
                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error (when a local variable
                    is used for <i>location</i>).
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.UInt32[0:,0:,0:])">
            <summary>
                Specifies a vertex on a polygon.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="location">
                The location of the vertex.
            </param>
            <param name="data">
                A pointer passed back to the program with the vertex callback (as specified
                by <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>).
            </param>
            <remarks>
                <para>
                    <b>gluTessVertex</b> describes a vertex on a polygon that the program
                    defines.  Successive <b>gluTessVertex</b> calls describe a closed contour.
                    For example, to describe a quadrilateral <b>gluTessVertex</b> should be
                    called four times.  <b>gluTessVertex</b> can only be called between
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/> and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.
                </para>
                <para>
                    <i>data</i> normally points to a structure containing the vertex location,
                    as well as other per-vertex attributes such as color and normal.  This
                    pointer is passed back to the user through the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/>
                    or <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/> callback after tessellation (see the
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> reference page).
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tess, null);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v1, v1);
                                Glu.gluTessVertex(tess, v2, v2);
                                Glu.gluTessVertex(tess, v3, v3);
                                Glu.gluTessVertex(tess, v4, v4);
                            Glu.gluTessEndContour(tess);
                        Glu.gluNextContour(tess, Glu.GLU_INTERIOR);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v5, v5);
                                Glu.gluTessVertex(tess, v6, v6);
                                Glu.gluTessVertex(tess, v7, v7);
                            Glu.gluTessEndContour(tess);
                        Glu.gluTessEndPolygon(tess);
                    </code>
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    It is a common error to use a local variable for <i>location</i> or
                    <i>data</i> and store values into it as part of a loop.  For example:
                </para>
                <para>
                    <code>
                        for(int i = 0; i &lt; NVERTICES; ++i) { 
                            double data[3];
                            data[0] = vertex[i, 0];
                            data[1] = vertex[i, 1];
                            data[2] = vertex[i, 2];
                            Glu.gluTessVertex(tobj, data, data);
                        } 
                    </code>
                </para>
                <para>
                    This doesn't work.  Because the pointers specified by <i>location</i> and
                    <i>data</i> might not be dereferenced until <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
                    is executed, all the vertex coordinates but the very last set could be
                    overwritten before tessellation begins.
                </para>
                <para>
                    Two common symptoms of this problem are consists of a single point (when a
                    local variable is used for <i>data</i>) and a
                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error (when a local variable
                    is used for <i>location</i>).
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.IntPtr)">
            <summary>
                Specifies a vertex on a polygon.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="location">
                The location of the vertex.
            </param>
            <param name="data">
                A pointer passed back to the program with the vertex callback (as specified
                by <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>).
            </param>
            <remarks>
                <para>
                    <b>gluTessVertex</b> describes a vertex on a polygon that the program
                    defines.  Successive <b>gluTessVertex</b> calls describe a closed contour.
                    For example, to describe a quadrilateral <b>gluTessVertex</b> should be
                    called four times.  <b>gluTessVertex</b> can only be called between
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/> and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.
                </para>
                <para>
                    <i>data</i> normally points to a structure containing the vertex location,
                    as well as other per-vertex attributes such as color and normal.  This
                    pointer is passed back to the user through the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/>
                    or <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/> callback after tessellation (see the
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> reference page).
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tess, null);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v1, v1);
                                Glu.gluTessVertex(tess, v2, v2);
                                Glu.gluTessVertex(tess, v3, v3);
                                Glu.gluTessVertex(tess, v4, v4);
                            Glu.gluTessEndContour(tess);
                        Glu.gluNextContour(tess, Glu.GLU_INTERIOR);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v5, v5);
                                Glu.gluTessVertex(tess, v6, v6);
                                Glu.gluTessVertex(tess, v7, v7);
                            Glu.gluTessEndContour(tess);
                        Glu.gluTessEndPolygon(tess);
                    </code>
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    It is a common error to use a local variable for <i>location</i> or
                    <i>data</i> and store values into it as part of a loop.  For example:
                </para>
                <para>
                    <code>
                        for(int i = 0; i &lt; NVERTICES; ++i) { 
                            double data[3];
                            data[0] = vertex[i, 0];
                            data[1] = vertex[i, 1];
                            data[2] = vertex[i, 2];
                            Glu.gluTessVertex(tobj, data, data);
                        } 
                    </code>
                </para>
                <para>
                    This doesn't work.  Because the pointers specified by <i>location</i> and
                    <i>data</i> might not be dereferenced until <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
                    is executed, all the vertex coordinates but the very last set could be
                    overwritten before tessellation begins.
                </para>
                <para>
                    Two common symptoms of this problem are consists of a single point (when a
                    local variable is used for <i>data</i>) and a
                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error (when a local variable
                    is used for <i>location</i>).
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluTessVertex(Tao.OpenGl.Glu.GLUtesselator,System.Double[],System.Void*)">
            <summary>
                Specifies a vertex on a polygon.
            </summary>
            <param name="tess">
                The tessellation object (created with <see cref="M:Tao.OpenGl.Glu.gluNewTess"/>).
            </param>
            <param name="location">
                The location of the vertex.
            </param>
            <param name="data">
                A pointer passed back to the program with the vertex callback (as specified
                by <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>).
            </param>
            <remarks>
                <para>
                    <b>gluTessVertex</b> describes a vertex on a polygon that the program
                    defines.  Successive <b>gluTessVertex</b> calls describe a closed contour.
                    For example, to describe a quadrilateral <b>gluTessVertex</b> should be
                    called four times.  <b>gluTessVertex</b> can only be called between
                    <see cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/> and <see cref="M:Tao.OpenGl.Glu.gluTessEndContour(Tao.OpenGl.Glu.GLUtesselator)"/>.
                </para>
                <para>
                    <i>data</i> normally points to a structure containing the vertex location,
                    as well as other per-vertex attributes such as color and normal.  This
                    pointer is passed back to the user through the <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX"/>
                    or <see cref="F:Tao.OpenGl.Glu.GLU_TESS_VERTEX_DATA"/> callback after tessellation (see the
                    <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/> reference page).
                </para>
                <para>
                    <b>EXAMPLE</b>
                </para>
                <para>
                    The following describes a quadrilateral with a triangular hole:
                </para>
                <para>
                    <code>
                        Glu.gluTessBeginPolygon(tess, null);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v1, v1);
                                Glu.gluTessVertex(tess, v2, v2);
                                Glu.gluTessVertex(tess, v3, v3);
                                Glu.gluTessVertex(tess, v4, v4);
                            Glu.gluTessEndContour(tess);
                        Glu.gluNextContour(tess, Glu.GLU_INTERIOR);
                            Glu.gluTessBeginContour(tess);
                                Glu.gluTessVertex(tess, v5, v5);
                                Glu.gluTessVertex(tess, v6, v6);
                                Glu.gluTessVertex(tess, v7, v7);
                            Glu.gluTessEndContour(tess);
                        Glu.gluTessEndPolygon(tess);
                    </code>
                </para>
                <para>
                    <b>NOTES</b>
                </para>
                <para>
                    It is a common error to use a local variable for <i>location</i> or
                    <i>data</i> and store values into it as part of a loop.  For example:
                </para>
                <para>
                    <code>
                        for(int i = 0; i &lt; NVERTICES; ++i) { 
                            double data[3];
                            data[0] = vertex[i, 0];
                            data[1] = vertex[i, 1];
                            data[2] = vertex[i, 2];
                            Glu.gluTessVertex(tobj, data, data);
                        } 
                    </code>
                </para>
                <para>
                    This doesn't work.  Because the pointers specified by <i>location</i> and
                    <i>data</i> might not be dereferenced until <see cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
                    is executed, all the vertex coordinates but the very last set could be
                    overwritten before tessellation begins.
                </para>
                <para>
                    Two common symptoms of this problem are consists of a single point (when a
                    local variable is used for <i>data</i>) and a
                    <see cref="F:Tao.OpenGl.Glu.GLU_TESS_NEED_COMBINE_CALLBACK"/> error (when a local variable
                    is used for <i>location</i>).
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Glu.gluNewTess"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginPolygon(Tao.OpenGl.Glu.GLUtesselator,System.Byte[])"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessBeginContour(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessEndPolygon(Tao.OpenGl.Glu.GLUtesselator)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessNormal(Tao.OpenGl.Glu.GLUtesselator,System.Double,System.Double,System.Double)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessProperty(Tao.OpenGl.Glu.GLUtesselator,System.Int32,System.Double)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluUnProject(System.Double,System.Double,System.Double,System.Double[],System.Double[],System.Int32[],System.Double@,System.Double@,System.Double@)">
            <summary>
                Maps window coordinates to object coordinates.
            </summary>
            <param name="winX">
                The window's x axis coordinate to be mapped.
            </param>
            <param name="winY">
                The window's y axis coordinate to be mapped.
            </param>
            <param name="winZ">
                The window's z axis coordinate to be mapped.
            </param>
            <param name="modelMatrix">
                The modelview matrix (as from a <see cref="M:Tao.OpenGl.Gl.glGetDoublev(System.Int32,System.IntPtr)"/> call).
            </param>
            <param name="projectionMatrix">
                The projection matrix (as from a <see cref="M:Tao.OpenGl.Gl.glGetDoublev(System.Int32,System.IntPtr)"/> call).
            </param>
            <param name="viewport">
                The viewport (as from a <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> call).
            </param>
            <param name="objX">
                The computed object's x axis coordinate.
            </param>
            <param name="objY">
                The computed object's y axis coordinate.
            </param>
            <param name="objZ">
                The computed object's z axis coordinate.
            </param>
            <returns>
                A return value of <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/> indicates success; a return value
                of <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/> indicates failure.
            </returns>
            <remarks>
                <para>
                    <b>gluUnProject</b> maps the specified window coordinates into object
                    coordinates using <i>modelMatrix</i>, <i>projectionMatrix</i>, and
                    <i>viewport</i>.  The result is stored in <i>objX</i>, <i>objY</i>, and
                    <i>objZ</i>.  A return value of <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/> indicates success;
                    a return value of <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/> indicates failure.
                </para>
                <para>
                    To compute the coordinates (<i>objX</i>, <i>objY</i>, and <i>objZ</i>),
                    <b>gluUnProject</b> multiplies the normalized device coordinates by the
                    inverse of <i>modelMatrix</i> multiplied by <i>projectionMatrix</i> as
                    follows:
                </para>
                <para>
                    <code>
                                          (  2(winX - viewport[0])  )
                                          |  ----------------- - 1  |
                                          |       viewport[2]       |
                        (      )          |                         |
                        | objX |          |  2(winY - viewport[1])  |
                        | objY | = INV(PM)|  ----------------- - 1  |
                        | objZ |          |       viewport[3]       |
                        (  W   )          |                         |
                                          |       2(winZ) - 1       |
                                          |                         |
                                          (            1            )
                    </code>
                </para>
                <para>
                    INV() denotes matrix inversion.  W is an unused variable, included for
                    consistent matrix notation. 
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glGetDoublev(System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluProject(System.Double,System.Double,System.Double,System.Double[],System.Double[],System.Int32[],System.Double@,System.Double@,System.Double@)"/>
        </member>
        <member name="M:Tao.OpenGl.Glu.gluUnProject4(System.Double,System.Double,System.Double,System.Double,System.Double[],System.Double[],System.Int32[],System.Double,System.Double,System.Double@,System.Double@,System.Double@,System.Double@)">
            <summary>
                Maps window and clip coordinates to object coordinates.
            </summary>
            <param name="winX">
                The window's x axis coordinate to be mapped.
            </param>
            <param name="winY">
                The window's y axis coordinate to be mapped.
            </param>
            <param name="winZ">
                The window's z axis coordinate to be mapped.
            </param>
            <param name="clipW">
                The clip w coordinate to be mapped.
            </param>
            <param name="modelMatrix">
                The modelview matrix (as from a <see cref="M:Tao.OpenGl.Gl.glGetDoublev(System.Int32,System.IntPtr)"/> call).
            </param>
            <param name="projectionMatrix">
                The projection matrix (as from a <see cref="M:Tao.OpenGl.Gl.glGetDoublev(System.Int32,System.IntPtr)"/> call).
            </param>
            <param name="viewport">
                The viewport (as from a <see cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/> call).
            </param>
            <param name="nearVal">
                The near plane (as from a <see cref="M:Tao.OpenGl.Gl.glGetDoublev(System.Int32,System.IntPtr)"/> call).
            </param>
            <param name="farVal">
                The far plane (as from a <see cref="M:Tao.OpenGl.Gl.glGetDoublev(System.Int32,System.IntPtr)"/> call).
            </param>
            <param name="objX">
                The computed object's x axis coordinate.
            </param>
            <param name="objY">
                The computed object's y axis coordinate.
            </param>
            <param name="objZ">
                The computed object's z axis coordinate.
            </param>
            <param name="objW">
                The computed object's clip w coordinate.
            </param>
            <returns>
                A return value of <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/> indicates success; a return
                value of <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/> indicates failure.
            </returns>
            <remarks>
                <para>
                    <b>gluUnProject4</b> maps the specified window coordinates <i>winX</i>,
                    <i>winY</i> and <i>winZ</i> and its clip w coordinate <i>clipW</i> into
                    object coordinates (<i>objX</i>, <i>objY</i>, <i>objZ</i>, <i>objW</i>)
                    using <i>modelMatrix</i>, <i>projectionMatrix</i> and <i>viewport</i>.
                    <i>clipW</i> can be other than 1 as for vertices in
                    <see cref="M:Tao.OpenGl.Gl.glFeedbackBuffer(System.Int32,System.Int32,System.IntPtr)"/> when data type
                    <see cref="F:Tao.OpenGl.Gl.GL_4D_COLOR_TEXTURE"/> is returned.  This also handles the
                    case where the <i>nearVal</i> and <i>farVal</i> planes are different from the
                    default, 0 and 1, respectively.  A return value of <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>
                    indicates success; a return value of <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/> indicates
                    failure.
                </para>
                <para>
                    To compute the coordinates (<i>objX</i>, <i>objY</i>, <i>objZ</i> and
                    <i>objW</i>), <b>gluUnProject4</b> multiplies the normalized device
                    coordinates by the inverse of <i>modelMatrix</i> multiplied by
                    <i>projectionMatrix</i> as follows:
                </para>
                <para>
                    <code>
                                          ( 2(winX - viewport[0]  )
                                          | ---------------- - 1  |
                                          |     viewport[2]       |
                                          |                       |
                                          | 2(winY - viewport[1]  |
                    ( objX  )             | ---------------- - 1  |
                    | objY  | = INV(PM) * |     viewport[3]       |
                    | objZ  |             |                       |
                    ( objW  )             |  2(winZ - nearVal)    |
                                          |  -------------- - 1   |
                                          |    farVal - nearVal   |
                                          |                       |
                                          (        clipW          )
                    </code>
                </para>
                <para>
                    INV() denotes matrix inversion.
                </para>
                <para>
                    <b>gluUnProject4</b> is equivalent to <see cref="M:Tao.OpenGl.Glu.gluUnProject(System.Double,System.Double,System.Double,System.Double[],System.Double[],System.Int32[],System.Double@,System.Double@,System.Double@)"/> when
                    <i>clipW</i> is 1, <i>nearVal</i> is 0 and <i>farVal</i> is 1.
                </para>
                <para>
                    <b>gluUnProject4</b> is available only if the GLU version is 1.3 or greater.
                </para>
            </remarks>
            <seealso cref="M:Tao.OpenGl.Gl.glFeedbackBuffer(System.Int32,System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetDoublev(System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Gl.glGetIntegerv(System.Int32,System.IntPtr)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluProject(System.Double,System.Double,System.Double,System.Double[],System.Double[],System.Int32[],System.Double@,System.Double@,System.Double@)"/>
            <seealso cref="M:Tao.OpenGl.Glu.gluUnProject(System.Double,System.Double,System.Double,System.Double[],System.Double[],System.Int32[],System.Double@,System.Double@,System.Double@)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.GLUnurbs">
            <summary>
                Defines a GLU NURBS object.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLUnurbs.Data">
            <summary>
                Keeps the struct from being garbage collected prematurely.
            </summary>
        </member>
        <member name="T:Tao.OpenGl.Glu.GLUquadric">
            <summary>
                Defines a GLU quadric object.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLUquadric.Data">
            <summary>
                Keeps the struct from being garbage collected prematurely.
            </summary>
        </member>
        <member name="T:Tao.OpenGl.Glu.GLUtesselator">
            <summary>
                Defines a GLU tesselator object.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLUtesselator.Data">
            <summary>
                Keeps the struct from being garbage collected prematurely.
            </summary>
        </member>
        <member name="T:Tao.OpenGl.Glu.GLUnurbsObj">
            <summary>
                Defines a GLU NURBS object.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLUnurbsObj.Data">
            <summary>
                Keeps the struct from being garbage collected prematurely.
            </summary>
        </member>
        <member name="T:Tao.OpenGl.Glu.GLUquadricObj">
            <summary>
                Defines a GLU quadric object.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLUquadricObj.Data">
            <summary>
                Keeps the struct from being garbage collected prematurely.
            </summary>
        </member>
        <member name="T:Tao.OpenGl.Glu.GLUtesselatorObj">
            <summary>
                Defines a GLU tesselator object.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLUtesselatorObj.Data">
            <summary>
                Keeps the struct from being garbage collected prematurely.
            </summary>
        </member>
        <member name="T:Tao.OpenGl.Glu.GLUtriangulatorObj">
            <summary>
                Defines a GLU triangulator object.
            </summary>
        </member>
        <member name="F:Tao.OpenGl.Glu.GLUtriangulatorObj.Data">
            <summary>
                Keeps the struct from being garbage collected prematurely.
            </summary>
        </member>
        <member name="T:Tao.OpenGl.Glu.NurbsBeginCallback">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.NurbsBeginDataCallback">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.NurbsColorCallback">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.NurbsColorDataCallback">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.NurbsEndCallback">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.NurbsEndDataCallback">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.NurbsErrorCallback">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.NurbsNormalCallback">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.NurbsNormalDataCallback">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.NurbsTexCoordCallback">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.NurbsTexCoordDataCallback">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.NurbsVertexCallback">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.NurbsVertexDataCallback">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluNurbsCallback(Tao.OpenGl.Glu.GLUnurbs,System.Int32,Tao.OpenGl.Glu.NurbsBeginCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.QuadricErrorCallback">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluQuadricCallback(Tao.OpenGl.Glu.GLUquadric,System.Int32,Tao.OpenGl.Glu.QuadricErrorCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluQuadricCallback(Tao.OpenGl.Glu.GLUquadric,System.Int32,Tao.OpenGl.Glu.QuadricErrorCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.TessBeginCallback">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.TessBeginDataCallback">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.TessCombineCallback">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.TessCombineCallback1">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.TessCombineDataCallback">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.TessEdgeFlagCallback">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.TessEdgeFlagDataCallback">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.TessEndCallback">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.TessEndDataCallback">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.TessErrorCallback">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.TessErrorDataCallback">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.TessVertexCallback">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.TessVertexCallback1">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
        </member>
        <member name="T:Tao.OpenGl.Glu.TessVertexDataCallback">
            <summary>
                Callback (delegate) for use with <see cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>.
            </summary>
            <seealso cref="M:Tao.OpenGl.Glu.gluTessCallback(Tao.OpenGl.Glu.GLUtesselator,System.Int32,Tao.OpenGl.Glu.TessBeginCallback)"/>
        </member>
        <member name="T:OpenTK.Audio.EffectsExtension">
            <summary>
            Provides access to the OpenAL effects extension.
            </summary>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.BindEffect(System.UInt32,OpenTK.Audio.EfxEffectType)">
            <summary>(Helper) Selects the Effect type used by this Effect handle.</summary>
            <param name="eid">Effect id returned from a successful call to GenEffects.</param>
            <param name="type">Effect type.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.BindEffect(System.Int32,OpenTK.Audio.EfxEffectType)">
            <summary>(Helper) Selects the Effect type used by this Effect handle.</summary>
            <param name="eid">Effect id returned from a successful call to GenEffects.</param>
            <param name="type">Effect type.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.BindFilterToSource(System.UInt32,System.UInt32)">
            <summary>(Helper) reroutes the output of a Source through a Filter.</summary>
            <param name="source">A valid Source handle.</param>
            <param name="filter">A valid Filter handle.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.BindFilterToSource(System.Int32,System.Int32)">
            <summary>(Helper) reroutes the output of a Source through a Filter.</summary>
            <param name="source">A valid Source handle.</param>
            <param name="filter">A valid Filter handle.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.BindEffectToAuxiliarySlot(System.UInt32,System.UInt32)">
            <summary>(Helper) Attaches an Effect to an Auxiliary Effect Slot.</summary>
            <param name="auxiliaryeffectslot">The slot handle to attach the Effect to.</param>
            <param name="effect">The Effect handle that is being attached.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.BindEffectToAuxiliarySlot(System.Int32,System.Int32)">
            <summary>(Helper) Attaches an Effect to an Auxiliary Effect Slot.</summary>
            <param name="auxiliaryeffectslot">The slot handle to attach the Effect to.</param>
            <param name="effect">The Effect handle that is being attached.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.BindSourceToAuxiliarySlot(System.UInt32,System.UInt32,System.Int32,System.UInt32)">
            <summary>(Helper) Reroutes a Source's output into an Auxiliary Effect Slot.</summary>
            <param name="source">The Source handle who's output is forwarded.</param>
            <param name="slot">The Auxiliary Effect Slot handle that receives input from the Source.</param>
            <param name="slotnumber">Every Source has only a limited number of slots it can feed buffer to. The number must stay below AlcContextAttributes.EfxMaxAuxiliarySends</param>
            <param name="filter">Filter handle to be attached between Source ouput and Auxiliary Slot input. Use 0 or EfxFilterType.FilterNull for no filter. </param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.BindSourceToAuxiliarySlot(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>(Helper) Reroutes a Source's output into an Auxiliary Effect Slot.</summary>
            <param name="source">The Source handle who's output is forwarded.</param>
            <param name="slot">The Auxiliary Effect Slot handle that receives input from the Source.</param>
            <param name="slotnumber">Every Source has only a limited number of slots it can feed buffer to. The number must stay below AlcContextAttributes.EfxMaxAuxiliarySends</param>
            <param name="filter">Filter handle to be attached between Source ouput and Auxiliary Slot input. Use 0 or EfxFilterType.FilterNull for no filter. </param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GenEffects(System.Int32,System.UInt32@)">
            <summary>The GenEffects function is used to create one or more Effect objects. An Effect object stores an effect type and a set of parameter values to control that Effect. In order to use an Effect it must be attached to an Auxiliary Effect Slot object</summary>
            <remarks>After creation an Effect has no type (EfxEffectType.Null), so before it can be used to store a set of parameters, the application must specify what type of effect should be stored in the object, using Effect() with EfxEffecti.</remarks>
            <param name="n">Number of Effects to be created.</param>
            <param name="effects">Pointer addressing sufficient memory to store n Effect object identifiers.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GenEffects(System.Int32,System.Int32@)">
            <summary>The GenEffects function is used to create one or more Effect objects. An Effect object stores an effect type and a set of parameter values to control that Effect. In order to use an Effect it must be attached to an Auxiliary Effect Slot object</summary>
            <remarks>After creation an Effect has no type (EfxEffectType.Null), so before it can be used to store a set of parameters, the application must specify what type of effect should be stored in the object, using Effect() with EfxEffecti.</remarks>
            <param name="n">Number of Effects to be created.</param>
            <param name="effects">Pointer addressing sufficient memory to store n Effect object identifiers.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GenEffects(System.Int32)">
            <summary>Generates one or more effect objects.</summary>
            <param name="n">Number of Effect object identifiers to generate.</param>
            <remarks>
            <para>The GenEffects function is used to create one or more Effect objects. An Effect object stores an effect type and a set of parameter values to control that Effect. In order to use an Effect it must be attached to an Auxiliary Effect Slot object.</para>
            <para>After creation an Effect has no type (EfxEffectType.Null), so before it can be used to store a set of parameters, the application must specify what type of effect should be stored in the object, using Effect() with EfxEffecti.</para>
            </remarks>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GenEffect">
            <summary>Generates a single effect object.</summary>
            <returns>A handle to the generated effect object.</returns>
            <remarks>
            <para>The GenEffects function is used to create one or more Effect objects. An Effect object stores an effect type and a set of parameter values to control that Effect. In order to use an Effect it must be attached to an Auxiliary Effect Slot object.</para>
            <para>After creation an Effect has no type (EfxEffectType.Null), so before it can be used to store a set of parameters, the application must specify what type of effect should be stored in the object, using Effect() with EfxEffecti.</para>
            </remarks>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GenEffect(System.UInt32@)">
            <summary>Generates a single effect object.</summary>
            <param name="effect">A handle to the generated effect object.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.DeleteEffects(System.Int32,System.UInt32@)">
            <summary>The DeleteEffects function is used to delete and free resources for Effect objects previously created with GenEffects.</summary>
            <param name="n">Number of Effects to be deleted.</param>
            <param name="effects">Pointer to n Effect object identifiers.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.DeleteEffects(System.Int32,System.Int32@)">
            <summary>The DeleteEffects function is used to delete and free resources for Effect objects previously created with GenEffects.</summary>
            <param name="n">Number of Effects to be deleted.</param>
            <param name="effects">Pointer to n Effect object identifiers.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.DeleteEffects(System.Int32[])">
            <summary>The DeleteEffects function is used to delete and free resources for Effect objects previously created with GenEffects.</summary>
            <param name="effects">Pointer to n Effect object identifiers.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.DeleteEffects(System.UInt32[])">
            <summary>The DeleteEffects function is used to delete and free resources for Effect objects previously created with GenEffects.</summary>
            <param name="effects">Pointer to n Effect object identifiers.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.DeleteEffect(System.Int32)">
            <summary>This function deletes one Effect only.</summary>
            <param name="effect">Pointer to an effect name/handle identifying the Effect Object to be deleted.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.DeleteEffect(System.UInt32@)">
            <summary>This function deletes one Effect only.</summary>
            <param name="effect">Pointer to an effect name/handle identifying the Effect Object to be deleted.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.IsEffect(System.UInt32)">
            <summary>The IsEffect function is used to determine if an object identifier is a valid Effect object.</summary>
            <param name="eid">Effect identifier to validate.</param>
            <returns>True if the identifier is a valid Effect, False otherwise.</returns>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.IsEffect(System.Int32)">
            <summary>The IsEffect function is used to determine if an object identifier is a valid Effect object.</summary>
            <param name="eid">Effect identifier to validate.</param>
            <returns>True if the identifier is a valid Effect, False otherwise.</returns>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.Effect(System.UInt32,OpenTK.Audio.EfxEffecti,System.Int32)">
            <summary>This function is used to set integer properties on Effect objects.</summary>
            <param name="eid">Effect object identifier.</param>
            <param name="param">Effect property to set.</param>
            <param name="value">Integer value.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.Effect(System.Int32,OpenTK.Audio.EfxEffecti,System.Int32)">
            <summary>This function is used to set integer properties on Effect objects.</summary>
            <param name="eid">Effect object identifier.</param>
            <param name="param">Effect property to set.</param>
            <param name="value">Integer value.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.Effect(System.UInt32,OpenTK.Audio.EfxEffectf,System.Single)">
            <summary>This function is used to set floating-point properties on Effect objects.</summary>
            <param name="eid">Effect object identifier.</param>
            <param name="param">Effect property to set.</param>
            <param name="value">Floating-point value.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.Effect(System.Int32,OpenTK.Audio.EfxEffectf,System.Single)">
            <summary>This function is used to set floating-point properties on Effect objects.</summary>
            <param name="eid">Effect object identifier.</param>
            <param name="param">Effect property to set.</param>
            <param name="value">Floating-point value.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.Effect(System.UInt32,OpenTK.Audio.EfxEffect3f,OpenTK.Vector3@)">
            <summary>This function is used to set 3 floating-point properties on Effect objects.</summary>
            <param name="eid">Effect object identifier.</param>
            <param name="param">Effect property to set.</param>
            <param name="values">Pointer to Math.Vector3.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.Effect(System.Int32,OpenTK.Audio.EfxEffect3f,OpenTK.Vector3@)">
            <summary>This function is used to set 3 floating-point properties on Effect objects.</summary>
            <param name="eid">Effect object identifier.</param>
            <param name="param">Effect property to set.</param>
            <param name="values">Pointer to Math.Vector3.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GetEffect(System.UInt32,OpenTK.Audio.EfxEffecti,System.Int32@)">
            <summary>This function is used to retrieve integer properties from Effect objects.</summary>
            <param name="eid">Effect object identifier.</param>
            <param name="pname">Effect property to retrieve.</param>
            <param name="value">Address where integer value will be stored.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GetEffect(System.Int32,OpenTK.Audio.EfxEffecti,System.Int32@)">
            <summary>This function is used to retrieve integer properties from Effect objects.</summary>
            <param name="eid">Effect object identifier.</param>
            <param name="pname">Effect property to retrieve.</param>
            <param name="value">Address where integer value will be stored.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GetEffect(System.UInt32,OpenTK.Audio.EfxEffectf,System.Single@)">
            <summary>This function is used to retrieve floating-point properties from Effect objects.</summary>
            <param name="eid">Effect object identifier.</param>
            <param name="pname">Effect property to retrieve.</param>
            <param name="value">Address where floating-point value will be stored.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GetEffect(System.Int32,OpenTK.Audio.EfxEffectf,System.Single@)">
            <summary>This function is used to retrieve floating-point properties from Effect objects.</summary>
            <param name="eid">Effect object identifier.</param>
            <param name="pname">Effect property to retrieve.</param>
            <param name="value">Address where floating-point value will be stored.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GetEffect(System.UInt32,OpenTK.Audio.EfxEffect3f,OpenTK.Vector3@)">
            <summary>This function is used to retrieve 3 floating-point properties from Effect objects.</summary>
            <param name="eid">Effect object identifier.</param>
            <param name="param">Effect property to retrieve.</param>
            <param name="values">A Math.Vector3 to hold the values.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GetEffect(System.Int32,OpenTK.Audio.EfxEffect3f,OpenTK.Vector3@)">
            <summary>This function is used to retrieve 3 floating-point properties from Effect objects.</summary>
            <param name="eid">Effect object identifier.</param>
            <param name="param">Effect property to retrieve.</param>
            <param name="values">A Math.Vector3 to hold the values.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GenFilters(System.Int32,System.UInt32@)">
            <summary>The GenFilters function is used to create one or more Filter objects. A Filter object stores a filter type and a set of parameter values to control that Filter. Filter objects can be attached to Sources as Direct Filters or Auxiliary Send Filters.</summary>
            <remarks>After creation a Filter has no type (EfxFilterType.Null), so before it can be used to store a set of parameters, the application must specify what type of filter should be stored in the object, using Filter() with EfxFilteri.</remarks>
            <param name="n">Number of Filters to be created.</param>
            <param name="filters">Pointer addressing sufficient memory to store n Filter object identifiers.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GenFilters(System.Int32,System.Int32@)">
            <summary>The GenFilters function is used to create one or more Filter objects. A Filter object stores a filter type and a set of parameter values to control that Filter. Filter objects can be attached to Sources as Direct Filters or Auxiliary Send Filters.</summary>
            <remarks>After creation a Filter has no type (EfxFilterType.Null), so before it can be used to store a set of parameters, the application must specify what type of filter should be stored in the object, using Filter() with EfxFilteri.</remarks>
            <param name="n">Number of Filters to be created.</param>
            <param name="filters">Pointer addressing sufficient memory to store n Filter object identifiers.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GenFilters(System.Int32)">
            <summary>The GenFilters function is used to create one or more Filter objects. A Filter object stores a filter type and a set of parameter values to control that Filter. Filter objects can be attached to Sources as Direct Filters or Auxiliary Send Filters.</summary>
            <remarks>After creation a Filter has no type (EfxFilterType.Null), so before it can be used to store a set of parameters, the application must specify what type of filter should be stored in the object, using Filter() with EfxFilteri.</remarks>
            <param name="n">Number of Filters to be created.</param>
            <returns>Pointer addressing sufficient memory to store n Filter object identifiers.</returns>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GenFilter">
            <summary>This function generates only one Filter.</summary>
            <returns>Storage Int32 for the new filter name/handle.</returns>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GenFilter(System.UInt32@)">
            <summary>This function generates only one Filter.</summary>
            <param name="filter">Storage UInt32 for the new filter name/handle.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.DeleteFilters(System.Int32,System.UInt32@)">
            <summary>The DeleteFilters function is used to delete and free resources for Filter objects previously created with GenFilters.</summary>
            <param name="n">Number of Filters to be deleted.</param>
            <param name="filters">Pointer to n Filter object identifiers.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.DeleteFilters(System.Int32,System.Int32@)">
            <summary>The DeleteFilters function is used to delete and free resources for Filter objects previously created with GenFilters.</summary>
            <param name="n">Number of Filters to be deleted.</param>
            <param name="filters">Pointer to n Filter object identifiers.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.DeleteFilters(System.UInt32[])">
            <summary>This function deletes one Filter only.</summary>
            <param name="filters">Pointer to an filter name/handle identifying the Filter Object to be deleted.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.DeleteFilters(System.Int32[])">
            <summary>This function deletes one Filter only.</summary>
            <param name="filters">Pointer to an filter name/handle identifying the Filter Object to be deleted.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.DeleteFilter(System.Int32)">
            <summary>This function deletes one Filter only.</summary>
            <param name="filter">Pointer to an filter name/handle identifying the Filter Object to be deleted.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.DeleteFilter(System.UInt32@)">
            <summary>This function deletes one Filter only.</summary>
            <param name="filter">Pointer to an filter name/handle identifying the Filter Object to be deleted.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.IsFilter(System.UInt32)">
            <summary>The IsFilter function is used to determine if an object identifier is a valid Filter object.</summary>
            <param name="fid">Effect identifier to validate.</param>
            <returns>True if the identifier is a valid Filter, False otherwise.</returns>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.IsFilter(System.Int32)">
            <summary>The IsFilter function is used to determine if an object identifier is a valid Filter object.</summary>
            <param name="fid">Effect identifier to validate.</param>
            <returns>True if the identifier is a valid Filter, False otherwise.</returns>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.Filter(System.UInt32,OpenTK.Audio.EfxFilteri,System.Int32)">
            <summary>This function is used to set integer properties on Filter objects.</summary>
            <param name="fid">Filter object identifier.</param>
            <param name="param">Effect property to set.</param>
            <param name="value">Integer value.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.Filter(System.Int32,OpenTK.Audio.EfxFilteri,System.Int32)">
            <summary>This function is used to set integer properties on Filter objects.</summary>
            <param name="fid">Filter object identifier.</param>
            <param name="param">Effect property to set.</param>
            <param name="value">Integer value.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.Filter(System.UInt32,OpenTK.Audio.EfxFilterf,System.Single)">
            <summary>This function is used to set floating-point properties on Filter objects.</summary>
            <param name="fid">Filter object identifier.</param>
            <param name="param">Effect property to set.</param>
            <param name="value">Floating-point value.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.Filter(System.Int32,OpenTK.Audio.EfxFilterf,System.Single)">
            <summary>This function is used to set floating-point properties on Filter objects.</summary>
            <param name="fid">Filter object identifier.</param>
            <param name="param">Effect property to set.</param>
            <param name="value">Floating-point value.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GetFilter(System.UInt32,OpenTK.Audio.EfxFilteri,System.Int32@)">
            <summary>This function is used to retrieve integer properties from Filter objects.</summary>
            <param name="fid">Filter object identifier.</param>
            <param name="pname">Effect property to retrieve.</param>
            <param name="value">Address where integer value will be stored.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GetFilter(System.Int32,OpenTK.Audio.EfxFilteri,System.Int32@)">
            <summary>This function is used to retrieve integer properties from Filter objects.</summary>
            <param name="fid">Filter object identifier.</param>
            <param name="pname">Effect property to retrieve.</param>
            <param name="value">Address where integer value will be stored.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GetFilter(System.UInt32,OpenTK.Audio.EfxFilterf,System.Single@)">
            <summary>This function is used to retrieve floating-point properties from Filter objects.</summary>
            <param name="fid">Filter object identifier.</param>
            <param name="pname">Effect property to retrieve.</param>
            <param name="value">Address where floating-point value will be stored.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GetFilter(System.Int32,OpenTK.Audio.EfxFilterf,System.Single@)">
            <summary>This function is used to retrieve floating-point properties from Filter objects.</summary>
            <param name="fid">Filter object identifier.</param>
            <param name="pname">Effect property to retrieve.</param>
            <param name="value">Address where floating-point value will be stored.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GenAuxiliaryEffectSlots(System.Int32,System.UInt32@)">
            <summary>The GenAuxiliaryEffectSlots function is used to create one or more Auxiliary Effect Slots. The number of slots that can be created will be dependant upon the Open AL device used.</summary>
            <remarks>An application should check the OpenAL error state after making this call to determine if the Effect Slot was successfully created. If the function call fails then none of the requested Effect Slots are created. A good strategy for creating any OpenAL object is to use a for-loop and generate one object each loop iteration and then check for an error condition. If an error is set then the loop can be broken and the application can determine if sufficient resources are available.</remarks>
            <param name="n">Number of Auxiliary Effect Slots to be created.</param>
            <param name="slots">Pointer addressing sufficient memory to store n Effect Slot object identifiers.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GenAuxiliaryEffectSlots(System.Int32,System.Int32@)">
            <summary>The GenAuxiliaryEffectSlots function is used to create one or more Auxiliary Effect Slots. The number of slots that can be created will be dependant upon the Open AL device used.</summary>
            <remarks>An application should check the OpenAL error state after making this call to determine if the Effect Slot was successfully created. If the function call fails then none of the requested Effect Slots are created. A good strategy for creating any OpenAL object is to use a for-loop and generate one object each loop iteration and then check for an error condition. If an error is set then the loop can be broken and the application can determine if sufficient resources are available.</remarks>
            <param name="n">Number of Auxiliary Effect Slots to be created.</param>
            <param name="slots">Pointer addressing sufficient memory to store n Effect Slot object identifiers.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GenAuxiliaryEffectSlots(System.Int32)">
            <summary>The GenAuxiliaryEffectSlots function is used to create one or more Auxiliary Effect Slots. The number of slots that can be created will be dependant upon the Open AL device used.</summary>
            <remarks>An application should check the OpenAL error state after making this call to determine if the Effect Slot was successfully created. If the function call fails then none of the requested Effect Slots are created. A good strategy for creating any OpenAL object is to use a for-loop and generate one object each loop iteration and then check for an error condition. If an error is set then the loop can be broken and the application can determine if sufficient resources are available.</remarks>
            <param name="n">Number of Auxiliary Effect Slots to be created.</param>
            <returns>Pointer addressing sufficient memory to store n Effect Slot object identifiers.</returns>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GenAuxiliaryEffectSlot">
            <summary>This function generates only one Auxiliary Effect Slot.</summary>
            <returns>Storage Int32 for the new auxiliary effect slot name/handle.</returns>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GenAuxiliaryEffectSlot(System.UInt32@)">
            <summary>This function generates only one Auxiliary Effect Slot.</summary>
            <returns>Storage UInt32 for the new auxiliary effect slot name/handle.</returns>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.DeleteAuxiliaryEffectSlots(System.Int32,System.UInt32@)">
            <summary>The DeleteAuxiliaryEffectSlots function is used to delete and free resources for Auxiliary Effect Slots previously created with GenAuxiliaryEffectSlots.</summary>
            <param name="n">Number of Auxiliary Effect Slots to be deleted.</param>
            <param name="slots">Pointer to n Effect Slot object identifiers.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.DeleteAuxiliaryEffectSlots(System.Int32,System.Int32@)">
            <summary>The DeleteAuxiliaryEffectSlots function is used to delete and free resources for Auxiliary Effect Slots previously created with GenAuxiliaryEffectSlots.</summary>
            <param name="n">Number of Auxiliary Effect Slots to be deleted.</param>
            <param name="slots">Pointer to n Effect Slot object identifiers.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.DeleteAuxiliaryEffectSlots(System.Int32[])">
            <summary>The DeleteAuxiliaryEffectSlots function is used to delete and free resources for Auxiliary Effect Slots previously created with GenAuxiliaryEffectSlots.</summary>
            <param name="slots">Pointer to n Effect Slot object identifiers.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.DeleteAuxiliaryEffectSlots(System.UInt32[])">
            <summary>This function deletes one AuxiliaryEffectSlot only.</summary>
            <param name="slots">Pointer to an auxiliary effect slot name/handle identifying the Auxiliary Effect Slot Object to be deleted.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.DeleteAuxiliaryEffectSlot(System.Int32)">
            <summary>This function deletes one AuxiliaryEffectSlot only.</summary>
            <param name="slot">Pointer to an auxiliary effect slot name/handle identifying the Auxiliary Effect Slot Object to be deleted.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.DeleteAuxiliaryEffectSlot(System.UInt32@)">
            <summary>This function deletes one AuxiliaryEffectSlot only.</summary>
            <param name="slot">Pointer to an auxiliary effect slot name/handle identifying the Auxiliary Effect Slot Object to be deleted.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.IsAuxiliaryEffectSlot(System.UInt32)">
            <summary>The IsAuxiliaryEffectSlot function is used to determine if an object identifier is a valid Auxiliary Effect Slot object.</summary>
            <param name="slot">Effect Slot object identifier to validate.</param>
            <returns>True if the identifier is a valid Auxiliary Effect Slot, False otherwise.</returns>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.IsAuxiliaryEffectSlot(System.Int32)">
            <summary>The IsAuxiliaryEffectSlot function is used to determine if an object identifier is a valid Auxiliary Effect Slot object.</summary>
            <param name="slot">Effect Slot object identifier to validate.</param>
            <returns>True if the identifier is a valid Auxiliary Effect Slot, False otherwise.</returns>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.AuxiliaryEffectSlot(System.UInt32,OpenTK.Audio.EfxAuxiliaryi,System.Int32)">
            <summary>This function is used to set integer properties on Auxiliary Effect Slot objects.</summary>
            <param name="asid">Auxiliary Effect Slot object identifier.</param>
            <param name="param">Auxiliary Effect Slot property to set.</param>
            <param name="value">Integer value.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.AuxiliaryEffectSlot(System.Int32,OpenTK.Audio.EfxAuxiliaryi,System.Int32)">
            <summary>This function is used to set integer properties on Auxiliary Effect Slot objects.</summary>
            <param name="asid">Auxiliary Effect Slot object identifier.</param>
            <param name="param">Auxiliary Effect Slot property to set.</param>
            <param name="value">Integer value.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.AuxiliaryEffectSlot(System.UInt32,OpenTK.Audio.EfxAuxiliaryf,System.Single)">
            <summary>This function is used to set floating-point properties on Auxiliary Effect Slot objects.</summary>
            <param name="asid">Auxiliary Effect Slot object identifier.</param>
            <param name="param">Auxiliary Effect Slot property to set.</param>
            <param name="value">Floating-point value.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.AuxiliaryEffectSlot(System.Int32,OpenTK.Audio.EfxAuxiliaryf,System.Single)">
            <summary>This function is used to set floating-point properties on Auxiliary Effect Slot objects.</summary>
            <param name="asid">Auxiliary Effect Slot object identifier.</param>
            <param name="param">Auxiliary Effect Slot property to set.</param>
            <param name="value">Floating-point value.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GetAuxiliaryEffectSlot(System.UInt32,OpenTK.Audio.EfxAuxiliaryi,System.Int32@)">
            <summary>This function is used to retrieve integer properties on Auxiliary Effect Slot objects.</summary>
            <param name="asid">Auxiliary Effect Slot object identifier.</param>
            <param name="pname">Auxiliary Effect Slot property to retrieve.</param>
            <param name="value">Address where integer value will be stored.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GetAuxiliaryEffectSlot(System.Int32,OpenTK.Audio.EfxAuxiliaryi,System.Int32@)">
            <summary>This function is used to retrieve integer properties on Auxiliary Effect Slot objects.</summary>
            <param name="asid">Auxiliary Effect Slot object identifier.</param>
            <param name="pname">Auxiliary Effect Slot property to retrieve.</param>
            <param name="value">Address where integer value will be stored.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GetAuxiliaryEffectSlot(System.UInt32,OpenTK.Audio.EfxAuxiliaryf,System.Single@)">
            <summary>This function is used to retrieve floating properties on Auxiliary Effect Slot objects.</summary>
            <param name="asid">Auxiliary Effect Slot object identifier.</param>
            <param name="pname">Auxiliary Effect Slot property to retrieve.</param>
            <param name="value">Address where floating-point value will be stored.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.GetAuxiliaryEffectSlot(System.Int32,OpenTK.Audio.EfxAuxiliaryf,System.Single@)">
            <summary>This function is used to retrieve floating properties on Auxiliary Effect Slot objects.</summary>
            <param name="asid">Auxiliary Effect Slot object identifier.</param>
            <param name="pname">Auxiliary Effect Slot property to retrieve.</param>
            <param name="value">Address where floating-point value will be stored.</param>
        </member>
        <member name="M:OpenTK.Audio.EffectsExtension.#ctor">
            <summary>
            Constructs a new EffectsExtension instance.
            </summary>
        </member>
        <member name="P:OpenTK.Audio.EffectsExtension.IsInitialized">
            <summary>Returns True if the EFX Extension has been found and could be initialized.</summary>
        </member>
        <member name="T:OpenTK.Audio.EffectsExtension.ReverbPresets">
            <summary>EAX Reverb Presets in legacy format - use ConvertReverbParameters() to convert to EFX EAX Reverb Presets for use with the OpenAL Effects Extension.</summary>
        </member>
        <member name="T:OpenTK.Math.Quaterniond">
            <summary>
            Represents a double-precision Quaternion.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Quaterniond.#ctor(OpenTK.Math.Vector3d,System.Double)">
            <summary>
            Construct a new Quaterniond from vector and w components
            </summary>
            <param name="v">The vector part</param>
            <param name="w">The w part</param>
        </member>
        <member name="M:OpenTK.Math.Quaterniond.#ctor(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Construct a new Quaterniond
            </summary>
            <param name="x">The x component</param>
            <param name="y">The y component</param>
            <param name="z">The z component</param>
            <param name="w">The w component</param>
        </member>
        <member name="M:OpenTK.Math.Quaterniond.ToAxisAngle(OpenTK.Math.Vector3d@,System.Double@)">
            <summary>
            Convert the current quaternion to axis angle representation
            </summary>
            <param name="axis">The resultant axis</param>
            <param name="angle">The resultant angle</param>
        </member>
        <member name="M:OpenTK.Math.Quaterniond.ToAxisAngle">
            <summary>
            Convert this instance to an axis-angle representation.
            </summary>
            <returns>A Vector4 that is the axis-angle representation of this quaternion.</returns>
        </member>
        <member name="M:OpenTK.Math.Quaterniond.Normalize">
            <summary>
            Scales the Quaterniond to unit length.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Quaterniond.Conjugate">
            <summary>
            Convert this Quaterniond to its conjugate
            </summary>
        </member>
        <member name="F:OpenTK.Math.Quaterniond.Identity">
            <summary>
            Defines the identity quaternion.
            </summary>
        </member>
        <member name="M:OpenTK.Math.Quaterniond.Add(OpenTK.Math.Quaterniond,OpenTK.Math.Quaterniond)">
            <summary>
            Add two quaternions
            </summary>
            <param name="left">The first operand</param>
            <param name="right">The second operand</param>
            <returns>The result of the addition</returns>
        </member>
        <member name="M:OpenTK.Math.Quaterniond.Add(OpenTK.Math.Quaterniond@,OpenTK.Math.Quaterniond@,OpenTK.Math.Quaterniond@)">
            <summary>
            Add two quaternions
            </summary>
            <param name="left">The first operand</param>
            <param name="right">The second operand</param>
            <param name="result">The result of the addition</param>
        </member>
        <member name="M:OpenTK.Math.Quaterniond.Sub(OpenTK.Math.Quaterniond,OpenTK.Math.Quaterniond)">
            <summary>
            Subtracts two instances.
            </summary>
            <param name="left">The left instance.</param>
            <param name="right">The right instance.</param>
            <returns>The result of the operation.</returns>
        </member>
        <member name="M:OpenTK.Math.Quaterniond.Sub(OpenTK.Math.Quaterniond@,OpenTK.Math.Quaterniond@,OpenTK.Math.Quaterniond@)">
            <summary>
            Subtracts two instances.
            </summary>
            <param name="left">The left instance.</param>
            <param name="right">The right instance.</param>
            <param name="result">The result of the operation.</param>
        </member>
        <member name="M:OpenTK.Math.Quaterniond.Conjugate(OpenTK.Math.Quaterniond)">
            <summary>
            Get the conjugate of the given Quaterniond
            </summary>
            <param name="q">The Quaterniond</param>
            <returns>The conjugate of the given Quaterniond</returns>
        </member>
        <member name="M:OpenTK.Math.Quaterniond.Conjugate(OpenTK.Math.Quaterniond@,OpenTK.Math.Quaterniond@)">
            <summary>
            Get the conjugate of the given Quaterniond
            </summary>
            <param name="q">The Quaterniond</param>
            <param name="result">The conjugate of the given Quaterniond</param>
        </member>
        <member name="M:OpenTK.Math.Quaterniond.Invert(OpenTK.Math.Quaterniond)">
            <summary>
            Get the inverse of the given Quaterniond
            </summary>
            <param name="q">The Quaterniond to invert</param>
            <returns>The inverse of the given Quaterniond</returns>
        </member>
        <member name="M:OpenTK.Math.Quaterniond.Invert(OpenTK.Math.Quaterniond@,OpenTK.Math.Quaterniond@)">
            <summary>
            Get the inverse of the given Quaterniond
            </summary>
            <param name="q">The Quaterniond to invert</param>
            <param name="result">The inverse of the given Quaterniond</param>
        </member>
        <member name="M:OpenTK.Math.Quaterniond.Normalize(OpenTK.Math.Quaterniond)">
            <summary>
            Scale the given Quaterniond to unit length
            </summary>
            <param name="q">The Quaterniond to normalize</param>
            <returns>The normalized Quaterniond</returns>
        </member>
        <member name="M:OpenTK.Math.Quaterniond.Normalize(OpenTK.Math.Quaterniond@,OpenTK.Math.Quaterniond@)">
            <summary>
            Scale the given Quaterniond to unit length
            </summary>
            <param name="q">The Quaterniond to normalize</param>
            <param name="result">The normalized Quaterniond</param>
        </member>
        <member name="M:OpenTK.Math.Quaterniond.FromAxisAngle(OpenTK.Math.Vector3d,System.Double)">
            <summary>
            Build a Quaterniond from the given axis and angle
            </summary>
            <param name="axis">The axis to rotate about</param>
            <param name="angle">The rotation angle in radians</param>
            <returns></returns>
        </member>
        <member name="M:OpenTK.Math.Quaterniond.Slerp(OpenTK.Math.Quaterniond,OpenTK.Math.Quaterniond,System.Double)">
            <summary>
            Do Spherical linear interpolation between two quaternions 
            </summary>
            <param name="q1">The first Quaterniond</param>
            <param name="q2">The second Quaterniond</param>
            <param name="blend">The blend factor</param>
            <returns>A smooth blend between the given quaternions</returns>
        </member>
        <member name="M:OpenTK.Math.Quaterniond.ToString">
            <summary>
            Returns a System.String that represents the current Quaterniond.
            </summary>
            <returns></returns>
        </member>
        <member name="M:OpenTK.Math.Quaterniond.Equals(System.Object)">
            <summary>
            Compares this object instance to another object for equality. 
            </summary>
            <param name="other">The other object to be used in the comparison.</param>
            <returns>True if both objects are Quaternions of equal value. Otherwise it returns false.</returns>
        </member>
        <member name="M:OpenTK.Math.Quaterniond.GetHashCode">
            <summary>
            Provides the hash code for this object. 
            </summary>
            <returns>A hash code formed from the bitwise XOR of this objects members.</returns>
        </member>
        <member name="M:OpenTK.Math.Quaterniond.Equals(OpenTK.Math.Quaterniond)">
            <summary>
            Compares this Quaterniond instance to another Quaterniond for equality. 
            </summary>
            <param name="other">The other Quaterniond to be used in the comparison.</param>
            <returns>True if both instances are equal; false otherwise.</returns>
        </member>
        <member name="P:OpenTK.Math.Quaterniond.XYZ">
            <summary>
            Gets or sets an OpenTK.Vector3d with the X, Y and Z components of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Quaterniond.Xyz">
            <summary>
            Gets or sets an OpenTK.Vector3d with the X, Y and Z components of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Quaterniond.X">
            <summary>
            Gets or sets the X component of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Quaterniond.Y">
            <summary>
            Gets or sets the Y component of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Quaterniond.Z">
            <summary>
            Gets or sets the Z component of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Quaterniond.W">
            <summary>
            Gets or sets the W component of this instance.
            </summary>
        </member>
        <member name="P:OpenTK.Math.Quaterniond.Length">
            <summary>
            Gets the length (magnitude) of the Quaterniond.
            </summary>
            <seealso cref="P:OpenTK.Math.Quaterniond.LengthSquared"/>
        </member>
        <member name="P:OpenTK.Math.Quaterniond.LengthSquared">
            <summary>
            Gets the square of the Quaterniond length (magnitude).
            </summary>
        </member>
        <member name="T:OpenTK.Graphics.TextExtents">
            <summary>
            Holds the results of a text measurement.
            </summary>
        </member>
        <member name="M:OpenTK.Graphics.TextExtents.Dispose">
            <summary>
            Frees the resources consumed by this TextExtents instance.
            </summary>
        </member>
        <member name="P:OpenTK.Graphics.TextExtents.BoundingBox">
            <summary>
            Gets the bounding box of the measured text.
            </summary>
        </member>
        <member name="P:OpenTK.Graphics.TextExtents.Item(System.Int32)">
            <summary>
            Gets the extents of each glyph in the measured text.
            </summary>
            <param name="i">The index of the glyph.</param>
            <returns>The extents of the specified glyph.</returns>
        </member>
        <member name="P:OpenTK.Graphics.TextExtents.GlyphExtents">
            <summary>
            Gets the extents of each glyph in the measured text.
            </summary>
        </member>
        <member name="P:OpenTK.Graphics.TextExtents.Count">
            <summary>
            Gets the number of the measured glyphs.
            </summary>
        </member>
        <member name="T:OpenTK.Graphics.TextDirection">
            <summary>
            Defines available directions for text layout.
            </summary>
        </member>
        <member name="F:OpenTK.Graphics.TextDirection.LeftToRight">
            <summary>The text is layed out from left to right.</summary>
        </member>
        <member name="F:OpenTK.Graphics.TextDirection.RightToLeft">
            <summary>The text is layed out from right to left.</summary>
        </member>
        <member name="F:OpenTK.Graphics.TextDirection.Vertical">
            <summary>The text is layed out vertically.</summary>
        </member>
        <member name="T:OpenTK.Graphics.TextureRegion2D`1">
            <summary>
            Holds part or the whole of a 2d OpenGL texture.
            </summary>
        </member>
        <member name="T:OpenTK.Graphics.ITextPrinterImplementation">
            <summary>
            Defines the interface for TextPrinter implementations.
            </summary>
        </member>
        <member name="M:OpenTK.Graphics.ITextPrinterImplementation.Load(OpenTK.Vector2[],System.UInt16[],System.Int32)">
            <summary>
            Caches a text fragment for future use.
            </summary>
            <param name="vertices">The vertex array for the text fragment.</param>
            <param name="indices">The index array for the text fragment. Please use the indexCount parameter
            instead of indices.Count, as the indices array may be larger than necessary for performance reasons.</param>
            <param name="indexCount">The actual number of indices in the text fragment.</param>
            <returns>A TextHandle that can be used to draw the text fragment.</returns>
        </member>
        <member name="M:OpenTK.Graphics.ITextPrinterImplementation.Draw(OpenTK.Graphics.TextHandle)">
            <summary>
            Draws the specified cached text fragment.
            </summary>
            <param name="handle">The TextHandle corresponding to the desired text fragment.</param>
        </member>
        <member name="M:OpenTK.Graphics.ITextPrinterImplementation.Draw(OpenTK.Vector2[],System.UInt16[],System.Int32)">
            <summary>
            Draws a text fragment, without caching.
            </summary>
            <param name="vertices">The vertex array for the text fragment.</param>
            <param name="indices">The index array for the text fragment. Please use the indexCount parameter
            instead of indices.Count, as the indices array may be larger than necessary for performance reasons.</param>
            <param name="indexCount">The actual number of indices in the text fragment.</param>
        </member>
        <member name="T:OpenTK.Audio.ALCapability">
            <summary>A list of valid Enable/Disable/IsEnabled parameters</summary>
        </member>
        <member name="F:OpenTK.Audio.ALCapability.Invalid">
            <summary>Currently no state toggles exist for vanilla OpenAL and no Extension uses it.</summary>
        </member>
        <member name="T:OpenTK.Audio.ALListenerf">
            <summary>A list of valid 32-bit Float Listener/GetListener parameters</summary>
        </member>
        <member name="F:OpenTK.Audio.ALListenerf.Gain">
            <summary>Indicate the gain (Volume amplification) applied. Type: float Range: [0.0f - ? ] A value of 1.0 means un-attenuated/unchanged. Each division by 2 equals an attenuation of -6dB. Each multiplicaton with 2 equals an amplification of +6dB. A value of 0.0f is interpreted as zero volume and the channel is effectively disabled.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALListenerf.EfxMetersPerUnit">
            <summary>(EFX Extension) This setting is critical if Air Absorption effects are enabled because the amount of Air Absorption applied is directly related to the real-world distance between the Source and the Listener. centimeters 0.01f meters 1.0f kilometers 1000.0f Range [float.MinValue .. float.MaxValue] Default: 1.0f</summary>
        </member>
        <member name="T:OpenTK.Audio.ALListener3f">
            <summary>A list of valid Math.Vector3 Listener/GetListener parameters</summary>
        </member>
        <member name="F:OpenTK.Audio.ALListener3f.Position">
            <summary>Specify the current location in three dimensional space. OpenAL, like OpenGL, uses a right handed coordinate system, where in a frontal default view X (thumb) points right, Y points up (index finger), and Z points towards the viewer/camera (middle finger). To switch from a left handed coordinate system, flip the sign on the Z coordinate. Listener position is always in the world coordinate system.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALListener3f.Velocity">
            <summary>Specify the current velocity in three dimensional space.</summary>
        </member>
        <member name="T:OpenTK.Audio.ALListenerfv">
            <summary>A list of valid float[] Listener/GetListener parameters</summary>
        </member>
        <member name="F:OpenTK.Audio.ALListenerfv.Orientation">
            <summary>Indicate Listener orientation. Expects two Vector3, At followed by Up.</summary>
        </member>
        <member name="T:OpenTK.Audio.ALSourcef">
            <summary>A list of valid 32-bit Float Source/GetSource parameters</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourcef.ReferenceDistance">
            <summary>Source specific reference distance. Type: float Range: [0.0f - float.PositiveInfinity] At 0.0f, no distance attenuation occurs. Type: float Default: 1.0f.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourcef.MaxDistance">
            <summary>Indicate distance above which Sources are not attenuated using the inverse clamped distance model. Default: float.PositiveInfinity Type: float Range: [0.0f - float.PositiveInfinity]</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourcef.RolloffFactor">
            <summary>Source specific rolloff factor. Type: float Range: [0.0f - float.PositiveInfinity]</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourcef.Pitch">
            <summary>Specify the pitch to be applied, either at Source, or on mixer results, at Listener. Range: [0.5f - 2.0f] Default: 1.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourcef.Gain">
            <summary>Indicate the gain (volume amplification) applied. Type: float. Range: [0.0f - ? ] A value of 1.0 means un-attenuated/unchanged. Each division by 2 equals an attenuation of -6dB. Each multiplicaton with 2 equals an amplification of +6dB. A value of 0.0f is meaningless with respect to a logarithmic scale; it is interpreted as zero volume - the channel is effectively disabled.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourcef.MinGain">
            <summary>Indicate minimum Source attenuation. Type: float Range: [0.0f - 1.0f] (Logarthmic)</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourcef.MaxGain">
            <summary>Indicate maximum Source attenuation. Type: float Range: [0.0f - 1.0f] (Logarthmic)</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourcef.ConeInnerAngle">
            <summary>Directional Source, inner cone angle, in degrees. Range: [0-360] Default: 360</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourcef.ConeOuterAngle">
            <summary>Directional Source, outer cone angle, in degrees. Range: [0-360] Default: 360</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourcef.ConeOuterGain">
            <summary>Directional Source, outer cone gain. Default: 0.0f Range: [0.0f - 1.0] (Logarithmic)</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourcef.SecOffset">
            <summary>The playback position, expressed in seconds.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourcef.EfxAirAbsorptionFactor">
            <summary>(EFX Extension) This property is a multiplier on the amount of Air Absorption applied to the Source. The AL_AIR_ABSORPTION_FACTOR is multiplied by an internal Air Absorption Gain HF value of 0.994 (-0.05dB) per meter which represents normal atmospheric humidity and temperature. Range [0.0f .. 10.0f] Default: 0.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourcef.EfxRoomRolloffFactor">
            <summary>(EFX Extension) This property is defined the same way as the Reverb Room Rolloff property: it is one of two methods available in the Effect Extension to attenuate the reflected sound (early reflections and reverberation) according to source-listener distance. Range [0.0f .. 10.0f] Default: 0.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourcef.EfxConeOuterGainHighFrequency">
            <summary>(EFX Extension) A directed Source points in a specified direction. The Source sounds at full volume when the listener is directly in front of the source; it is attenuated as the listener circles the Source away from the front. Range [0.0f .. 1.0f] Default: 1.0f</summary>
        </member>
        <member name="T:OpenTK.Audio.ALSource3f">
            <summary>A list of valid Math.Vector3 Source/GetSource parameters</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSource3f.Position">
            <summary>Specify the current location in three dimensional space. OpenAL, like OpenGL, uses a right handed coordinate system, where in a frontal default view X (thumb) points right, Y points up (index finger), and Z points towards the viewer/camera (middle finger). To switch from a left handed coordinate system, flip the sign on the Z coordinate. Listener position is always in the world coordinate system.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSource3f.Velocity">
            <summary>Specify the current velocity in three dimensional space.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSource3f.Direction">
            <summary>Specify the current direction vector.</summary>
        </member>
        <member name="T:OpenTK.Audio.ALSourceb">
            <summary>A list of valid 8-bit boolean Source/GetSource parameters</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourceb.SourceRelative">
            <summary>Indicate that the Source has relative coordinates. Type: bool Range: [True, False]</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourceb.Looping">
            <summary>Indicate whether the Source is looping. Type: bool Range: [True, False] Default: False.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourceb.EfxDirectFilterGainHighFrequencyAuto">
            <summary>(EFX Extension) If this Source property is set to True, this Source’s direct-path is automatically filtered according to the orientation of the source relative to the listener and the setting of the Source property Sourcef.ConeOuterGainHF. Type: bool Range [False, True] Default: True</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourceb.EfxAuxiliarySendFilterGainAuto">
            <summary>(EFX Extension) If this Source property is set to True, the intensity of this Source’s reflected sound is automatically attenuated according to source-listener distance and source directivity (as determined by the cone parameters). If it is False, the reflected sound is not attenuated according to distance and directivity. Type: bool Range [False, True] Default: True</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourceb.EfxAuxiliarySendFilterGainHighFrequencyAuto">
            <summary>(EFX Extension) If this Source property is AL_TRUE (its default value), the intensity of this Source’s reflected sound at high frequencies will be automatically attenuated according to the high-frequency source directivity as set by the Sourcef.ConeOuterGainHF property. If this property is AL_FALSE, the Source’s reflected sound is not filtered at all according to the Source’s directivity. Type: bool Range [False, True] Default: True</summary>
        </member>
        <member name="T:OpenTK.Audio.ALSourcei">
            <summary>A list of valid Int32 Source parameters</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourcei.ByteOffset">
            <summary>The playback position, expressed in bytes.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourcei.SampleOffset">
            <summary>The playback position, expressed in samples.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourcei.Buffer">
            <summary>Indicate the Buffer to provide sound samples. Type: uint Range: any valid Buffer Handle.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourcei.SourceType">
            <summary>Source type (Static, Streaming or undetermined). Use enum AlSourceType for comparison</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourcei.EfxDirectFilter">
            <summary>(EFX Extension) This Source property is used to apply filtering on the direct-path (dry signal) of a Source.</summary>
        </member>
        <member name="T:OpenTK.Audio.ALSource3i">
            <summary>A list of valid 3x Int32 Source/GetSource parameters</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSource3i.EfxAuxiliarySendFilter">
            <summary>(EFX Extension) This Source property is used to establish connections between Sources and Auxiliary Effect Slots. For a Source to feed an Effect that has been loaded into an Auxiliary Effect Slot the application must configure one of the Source’s auxiliary sends. This process involves setting 3 variables – the destination Auxiliary Effect Slot ID, the Auxiliary Send number, and an optional Filter ID. Type: uint Range: any valid Filter Handle.</summary>
        </member>
        <member name="T:OpenTK.Audio.ALGetSourcei">
            <summary>A list of valid Int32 GetSource parameters</summary>
        </member>
        <member name="F:OpenTK.Audio.ALGetSourcei.ByteOffset">
            <summary>The playback position, expressed in bytes. AL_EXT_OFFSET Extension.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALGetSourcei.SampleOffset">
            <summary>The playback position, expressed in samples. AL_EXT_OFFSET Extension.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALGetSourcei.Buffer">
            <summary>Indicate the Buffer to provide sound samples. Type: uint Range: any valid Buffer Handle.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALGetSourcei.SourceState">
            <summary>The state of the source (Stopped, Playing, etc.) Use the enum AlSourceState for comparison.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALGetSourcei.BuffersQueued">
            <summary>The number of buffers queued on this source.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALGetSourcei.BuffersProcessed">
            <summary>The number of buffers in the queue that have been processed.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALGetSourcei.SourceType">
            <summary>Source type (Static, Streaming or undetermined). Use enum AlSourceType for comparison.</summary>
        </member>
        <member name="T:OpenTK.Audio.ALSourceState">
            <summary>Source state information, can be retrieved by AL.Source() with ALSourcei.SourceState.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourceState.Initial">
            <summary>Default State when loaded, can be manually set with AL.SourceRewind().</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourceState.Playing">
            <summary>The source is currently playing.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourceState.Paused">
            <summary>The source has paused playback.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourceState.Stopped">
            <summary>The source is not playing.</summary>
        </member>
        <member name="T:OpenTK.Audio.ALSourceType">
            <summary>Source type information,  can be retrieved by AL.Source() with ALSourcei.SourceType.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourceType.Static">
            <summary>Source is Static if a Buffer has been attached using AL.Source with the parameter Sourcei.Buffer.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourceType.Streaming">
            <summary>Source is Streaming if one or more Buffers have been attached using AL.SourceQueueBuffers</summary>
        </member>
        <member name="F:OpenTK.Audio.ALSourceType.Undetermined">
            <summary>Source is undetermined when it has a null Buffer attached</summary>
        </member>
        <member name="T:OpenTK.Audio.ALFormat">
            <summary>Sound samples: Format specifier.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.Mono8">
            <summary>1 Channel, 8 bits per sample.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.Mono16">
            <summary>1 Channel, 16 bits per sample.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.Stereo8">
            <summary>2 Channels, 8 bits per sample each.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.Stereo16">
            <summary>2 Channels, 16 bits per sample each.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.MonoALawExt">
            <summary>1 Channel, A-law encoded data. Requires Extension: AL_EXT_ALAW</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.StereoALawExt">
            <summary>2 Channels, A-law encoded data. Requires Extension: AL_EXT_ALAW</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.MonoMuLawExt">
            <summary>1 Channel, µ-law encoded data. Requires Extension: AL_EXT_MULAW</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.StereoMuLawExt">
            <summary>2 Channels, µ-law encoded data. Requires Extension: AL_EXT_MULAW</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.VorbisExt">
            <summary>Ogg Vorbis encoded data. Requires Extension: AL_EXT_vorbis</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.Mp3Ext">
            <summary>MP3 encoded data. Requires Extension: AL_EXT_mp3</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.MonoIma4Ext">
            <summary>1 Channel, IMA4 ADPCM encoded data. Requires Extension: AL_EXT_IMA4</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.StereoIma4Ext">
            <summary>2 Channels, IMA4 ADPCM encoded data. Requires Extension: AL_EXT_IMA4</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.MonoFloat32Ext">
            <summary>1 Channel, single-precision floating-point data. Requires Extension: AL_EXT_float32</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.StereoFloat32Ext">
            <summary>2 Channels, single-precision floating-point data. Requires Extension: AL_EXT_float32</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.MonoDoubleExt">
            <summary>1 Channel, double-precision floating-point data. Requires Extension: AL_EXT_double</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.StereoDoubleExt">
            <summary>2 Channels, double-precision floating-point data. Requires Extension: AL_EXT_double</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.Multi51Chn16Ext">
            <summary>Multichannel 5.1, 16-bit data. Requires Extension: AL_EXT_MCFORMATS</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.Multi51Chn32Ext">
            <summary>Multichannel 5.1, 32-bit data. Requires Extension: AL_EXT_MCFORMATS</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.Multi51Chn8Ext">
            <summary>Multichannel 5.1, 8-bit data. Requires Extension: AL_EXT_MCFORMATS</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.Multi61Chn16Ext">
            <summary>Multichannel 6.1, 16-bit data. Requires Extension: AL_EXT_MCFORMATS</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.Multi61Chn32Ext">
            <summary>Multichannel 6.1, 32-bit data. Requires Extension: AL_EXT_MCFORMATS</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.Multi61Chn8Ext">
            <summary>Multichannel 6.1, 8-bit data. Requires Extension: AL_EXT_MCFORMATS</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.Multi71Chn16Ext">
            <summary>Multichannel 7.1, 16-bit data. Requires Extension: AL_EXT_MCFORMATS</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.Multi71Chn32Ext">
            <summary>Multichannel 7.1, 32-bit data. Requires Extension: AL_EXT_MCFORMATS</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.Multi71Chn8Ext">
            <summary>Multichannel 7.1, 8-bit data. Requires Extension: AL_EXT_MCFORMATS</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.MultiQuad16Ext">
            <summary>Multichannel 4.0, 16-bit data. Requires Extension: AL_EXT_MCFORMATS</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.MultiQuad32Ext">
            <summary>Multichannel 4.0, 32-bit data. Requires Extension: AL_EXT_MCFORMATS</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.MultiQuad8Ext">
            <summary>Multichannel 4.0, 8-bit data. Requires Extension: AL_EXT_MCFORMATS</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.MultiRear16Ext">
            <summary>1 Channel rear speaker, 16-bit data. See Quadrophonic setups. Requires Extension: AL_EXT_MCFORMATS</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.MultiRear32Ext">
            <summary>1 Channel rear speaker, 32-bit data. See Quadrophonic setups. Requires Extension: AL_EXT_MCFORMATS</summary>
        </member>
        <member name="F:OpenTK.Audio.ALFormat.MultiRear8Ext">
            <summary>1 Channel rear speaker, 8-bit data. See Quadrophonic setups. Requires Extension: AL_EXT_MCFORMATS</summary>
        </member>
        <member name="T:OpenTK.Audio.ALGetBufferi">
            <summary>A list of valid Int32 GetBuffer parameters</summary>
        </member>
        <member name="F:OpenTK.Audio.ALGetBufferi.Frequency">
            <summary>Sound sample's frequency, in units of hertz [Hz]. This is the number of samples per second. Half of the sample frequency marks the maximum significant frequency component.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALGetBufferi.Bits">
            <summary>Bit depth of the buffer. Should be 8 or 16.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALGetBufferi.Channels">
            <summary>Number of channels in buffer. > 1 is valid, but buffer won’t be positioned when played. 1 for Mono, 2 for Stereo.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALGetBufferi.Size">
            <summary>size of the Buffer in bytes.</summary>
        </member>
        <member name="T:OpenTK.Audio.ALBufferState">
            <summary>Buffer state. Not supported for public use (yet).</summary>
        </member>
        <member name="F:OpenTK.Audio.ALBufferState.Unused">
            <summary>Buffer state. Not supported for public use (yet).</summary>
        </member>
        <member name="F:OpenTK.Audio.ALBufferState.Pending">
            <summary>Buffer state. Not supported for public use (yet).</summary>
        </member>
        <member name="F:OpenTK.Audio.ALBufferState.Processed">
            <summary>Buffer state. Not supported for public use (yet).</summary>
        </member>
        <member name="T:OpenTK.Audio.ALError">
            <summary>Returned by AL.GetError</summary>
        </member>
        <member name="F:OpenTK.Audio.ALError.NoError">
            <summary>No OpenAL Error.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALError.InvalidName">
            <summary>Invalid Name paramater passed to OpenAL call.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALError.IllegalEnum">
            <summary>Invalid parameter passed to OpenAL call.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALError.InvalidEnum">
            <summary>Invalid parameter passed to OpenAL call.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALError.InvalidValue">
            <summary>Invalid OpenAL enum parameter value.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALError.IllegalCommand">
            <summary>Illegal OpenAL call.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALError.InvalidOperation">
            <summary>Illegal OpenAL call.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALError.OutOfMemory">
            <summary>No OpenAL memory left.</summary>
        </member>
        <member name="T:OpenTK.Audio.ALGetString">
            <summary>A list of valid string AL.Get() parameters</summary>
        </member>
        <member name="F:OpenTK.Audio.ALGetString.Vendor">
            <summary>Gets the Vendor name.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALGetString.Version">
            <summary>Gets the driver version.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALGetString.Renderer">
            <summary>Gets the renderer mode.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALGetString.Extensions">
            <summary>Gets a list of all available Extensions, separated with spaces.</summary>
        </member>
        <member name="T:OpenTK.Audio.ALGetFloat">
            <summary>A list of valid 32-bit Float AL.Get() parameters</summary>
        </member>
        <member name="F:OpenTK.Audio.ALGetFloat.DopplerFactor">
            <summary>Doppler scale. Default 1.0f</summary>
        </member>
        <member name="F:OpenTK.Audio.ALGetFloat.DopplerVelocity">
            <summary>Tweaks speed of propagation. This functionality is deprecated.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALGetFloat.SpeedOfSound">
            <summary>Speed of Sound in units per second. Default: 343.3f</summary>
        </member>
        <member name="T:OpenTK.Audio.ALGetInteger">
            <summary>A list of valid Int32 AL.Get() parameters</summary>
        </member>
        <member name="F:OpenTK.Audio.ALGetInteger.DistanceModel">
            <summary>See enum ALDistanceModel.</summary><see cref="T:OpenTK.Audio.ALDistanceModel"/>
        </member>
        <member name="T:OpenTK.Audio.ALDistanceModel">
            <summary>Used by AL.DistanceModel(), the distance model can be retrieved by AL.Get() with ALGetInteger.DistanceModel</summary>
        </member>
        <member name="F:OpenTK.Audio.ALDistanceModel.None">
            <summary>Bypasses all distance attenuation calculation for all Sources.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALDistanceModel.InverseDistance">
            <summary>InverseDistance is equivalent to the IASIG I3DL2 model with the exception that ALSourcef.ReferenceDistance does not imply any clamping.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALDistanceModel.InverseDistanceClamped">
            <summary>InverseDistanceClamped is the IASIG I3DL2 model, with ALSourcef.ReferenceDistance indicating both the reference distance and the distance below which gain will be clamped.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALDistanceModel.LinearDistance">
            <summary>AL_EXT_LINEAR_DISTANCE extension.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALDistanceModel.LinearDistanceClamped">
            <summary>AL_EXT_LINEAR_DISTANCE extension.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALDistanceModel.ExponentDistance">
            <summary>AL_EXT_EXPONENT_DISTANCE extension.</summary>
        </member>
        <member name="F:OpenTK.Audio.ALDistanceModel.ExponentDistanceClamped">
            <summary>AL_EXT_EXPONENT_DISTANCE extension.</summary>
        </member>
        <member name="T:Tao.Platform.Windows.SimpleOpenGlControl">
            <summary>
                Provides a simple OpenGL control allowing quick development of Windows.Forms-based
                OpenGL applications. Relies on OpenTK.GLControl for cross-platform compatibility.
            </summary>
        </member>
        <member name="F:Tao.Platform.Windows.SimpleOpenGlControl.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:Tao.Platform.Windows.SimpleOpenGlControl.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:Tao.Platform.Windows.SimpleOpenGlControl.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="M:Tao.Platform.Windows.SimpleOpenGlControl.#ctor">
            <summary>
                Constructor.  Creates contexts and sets properties.
            </summary>
        </member>
        <member name="M:Tao.Platform.Windows.SimpleOpenGlControl.DestroyContexts">
            <summary>
            
            </summary>
        </member>
        <member name="M:Tao.Platform.Windows.SimpleOpenGlControl.Draw">
            <summary>
                Sends an see cref="UserControl.Invalidate"  command to this control, thus
                forcing a redraw to occur.
            </summary>
        </member>
        <member name="M:Tao.Platform.Windows.SimpleOpenGlControl.InitializeContexts">
            <summary>
                Creates the OpenGL contexts.
            </summary>
        </member>
        <member name="M:Tao.Platform.Windows.SimpleOpenGlControl.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
                Paints the control.
            </summary>
            <param name="e">The paint event arguments.</param>
        </member>
        <member name="M:Tao.Platform.Windows.SimpleOpenGlControl.InitializeBackground">
            <summary>
                Loads the bitmap from the assembly's manifest resource.
            </summary>
        </member>
        <member name="M:Tao.Platform.Windows.SimpleOpenGlControl.InitializeStyles">
            <summary>
                Initializes the control's styles.
            </summary>
        </member>
        <member name="P:Tao.Platform.Windows.SimpleOpenGlControl.LogScaleX">
            <summary>
            Gets the number of logical pixels or dots per inch (dpi) in X-direction
            </summary>
        </member>
        <member name="P:Tao.Platform.Windows.SimpleOpenGlControl.LogScaleY">
            <summary>
            Gets the number of logical pixels or dots per inch (dpi) in Y-direction
            </summary>
        </member>
        <member name="P:Tao.Platform.Windows.SimpleOpenGlControl.AccumBits">
            <summary>
                Gets and sets the OpenGL control's accumulation buffer depth.
            </summary>
        </member>
        <member name="P:Tao.Platform.Windows.SimpleOpenGlControl.ColorBits">
            <summary>
                Gets and sets the OpenGL control's color buffer depth.
            </summary>
        </member>
        <member name="P:Tao.Platform.Windows.SimpleOpenGlControl.DepthBits">
            <summary>
                Gets and sets the OpenGL control's depth buffer (Z-buffer) depth.
            </summary>
        </member>
        <member name="P:Tao.Platform.Windows.SimpleOpenGlControl.StencilBits">
            <summary>
                Gets and sets the OpenGL control's stencil buffer depth.
            </summary>
        </member>
        <member name="P:Tao.Platform.Windows.SimpleOpenGlControl.AutoCheckErrors">
            <summary>
                Gets and sets the OpenGL control's automatic sending of a glGetError command
                after drawing.
            </summary>
        </member>
        <member name="P:Tao.Platform.Windows.SimpleOpenGlControl.AutoFinish">
            <summary>
                Gets and sets the OpenGL control's automatic sending of a glFinish command
                after drawing.
            </summary>
        </member>
        <member name="P:Tao.Platform.Windows.SimpleOpenGlControl.AutoMakeCurrent">
            <summary>
                Gets and sets the OpenGL control's automatic forcing of the rendering context to
                be current before drawing.
            </summary>
        </member>
        <member name="P:Tao.Platform.Windows.SimpleOpenGlControl.AutoSwapBuffers">
            <summary>
                Gets and sets the OpenGL control's automatic sending of a SwapBuffers command
                after drawing.
            </summary>
        </member>
        <member name="P:Tao.Platform.Windows.SimpleOpenGlControl.CreateParams">
            <summary>
                Overrides the control's class style parameters.
            </summary>
        </member>
        <member name="T:OpenTK.Graphics.VboTextPrinter">
            <summary>
            Provides text printing through OpenGL 1.5 vertex buffer objects.
            </summary>
        </member>
        <member name="T:OpenTK.Graphics.VboTextHandle">
            <summary>
            Contains the necessary information to print text through the VboTextPrinter implementation.
            </summary>
        </member>
        <member name="T:OpenTK.Math.Half">
            <summary>
            The name Half is derived from half-precision floating-point number.
            It occupies only 16 bits, which are split into 1 Sign bit, 5 Exponent bits and 10 Mantissa bits.
            </summary>
            <remarks>
            Quote from ARB_half_float_pixel specification:
            Any representable 16-bit floating-point value is legal as input to a GL command that accepts 16-bit floating-point data.  The
            result of providing a value that is not a floating-point number (such as infinity or NaN) to such a command is unspecified,
            but must not lead to GL interruption or termination. Providing a denormalized number or negative zero to GL must yield
            predictable results.
            </remarks>
        </member>
        <member name="M:OpenTK.Math.Half.#ctor(System.Single)">
            <summary>
            The new Half instance will convert the parameter into 16-bit half-precision floating-point.
            </summary>
            <param name="f">32-bit single-precision floating-point number.</param>
        </member>
        <member name="M:OpenTK.Math.Half.#ctor(System.Single,System.Boolean)">
            <summary>
            The new Half instance will convert the parameter into 16-bit half-precision floating-point.
            </summary>
            <param name="f">32-bit single-precision floating-point number.</param>
            <param name="throwOnError">Enable checks that will throw if the conversion result is not meaningful.</param>
        </member>
        <member name="M:OpenTK.Math.Half.#ctor(System.Double)">
            <summary>
            The new Half instance will convert the parameter into 16-bit half-precision floating-point.
            </summary>
            <param name="d">64-bit double-precision floating-point number.</param>
        </member>
        <member name="M:OpenTK.Math.Half.#ctor(System.Double,System.Boolean)">
            <summary>
            The new Half instance will convert the parameter into 16-bit half-precision floating-point.
            </summary>
            <param name="d">64-bit double-precision floating-point number.</param>
            <param name="throwOnError">Enable checks that will throw if the conversion result is not meaningful.</param>
        </member>
        <member name="M:OpenTK.Math.Half.SingleToHalf(System.Int32)">
            <summary>Ported from OpenEXR's IlmBase 1.0.1</summary>
        </member>
        <member name="M:OpenTK.Math.Half.ToSingle">
            <summary>Converts the 16-bit half to 32-bit floating-point.</summary>
            <returns>A single-precision floating-point number.</returns>
        </member>
        <member name="M:OpenTK.Math.Half.HalfToFloat(System.UInt16)">
            <summary>Ported from OpenEXR's IlmBase 1.0.1</summary>
        </member>
        <member name="M:OpenTK.Math.Half.op_Explicit(System.Single)~OpenTK.Math.Half">
            <summary>
            Converts a System.Single to a OpenTK.Half.
            </summary>
            <param name="f">The value to convert.
            A <see cref="T:System.Single"/>
            </param>
            <returns>The result of the conversion.
            A <see cref="T:OpenTK.Math.Half"/>
            </returns>
        </member>
        <member name="M:OpenTK.Math.Half.op_Explicit(System.Double)~OpenTK.Math.Half">
            <summary>
            Converts a System.Double to a OpenTK.Half.
            </summary>
            <param name="d">The value to convert.
            A <see cref="T:System.Double"/>
            </param>
            <returns>The result of the conversion.
            A <see cref="T:OpenTK.Math.Half"/>
            </returns>
        </member>
        <member name="M:OpenTK.Math.Half.op_Implicit(OpenTK.Math.Half)~System.Single">
            <summary>
            Converts a OpenTK.Half to a System.Single.
            </summary>
            <param name="h">The value to convert.
            A <see cref="T:OpenTK.Math.Half"/>
            </param>
            <returns>The result of the conversion.
            A <see cref="T:System.Single"/>
            </returns>
        </member>
        <member name="M:OpenTK.Math.Half.op_Implicit(OpenTK.Math.Half)~System.Double">
            <summary>
            Converts a OpenTK.Half to a System.Double.
            </summary>
            <param name="h">The value to convert.
            A <see cref="T:OpenTK.Math.Half"/>
            </param>
            <returns>The result of the conversion.
            A <see cref="T:System.Double"/>
            </returns>
        </member>
        <member name="F:OpenTK.Math.Half.SizeInBytes">
            <summary>The size in bytes for an instance of the Half struct.</summary>
        </member>
        <member name="F:OpenTK.Math.Half.MinValue">
            <summary>Smallest positive half</summary>
        </member>
        <member name="F:OpenTK.Math.Half.MinNormalizedValue">
            <summary>Smallest positive normalized half</summary>
        </member>
        <member name="F:OpenTK.Math.Half.MaxValue">
            <summary>Largest positive half</summary>
        </member>
        <member name="F:OpenTK.Math.Half.Epsilon">
            <summary>Smallest positive e for which half (1.0 + e) != half (1.0)</summary>
        </member>
        <member name="M:OpenTK.Math.Half.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
            <summary>Constructor used by ISerializable to deserialize the object.</summary>
            <param name="info"></param>
            <param name="context"></param>
        </member>
        <member name="M:OpenTK.Math.Half.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
            <summary>Used by ISerialize to serialize the object.</summary>
            <param name="info"></param>
            <param name="context"></param>
        </member>
        <member name="M:OpenTK.Math.Half.FromBinaryStream(System.IO.BinaryReader)">
            <summary>Updates the Half by reading from a Stream.</summary>
            <param name="bin">A BinaryReader instance associated with an open Stream.</param>
        </member>
        <member name="M:OpenTK.Math.Half.ToBinaryStream(System.IO.BinaryWriter)">
            <summary>Writes the Half into a Stream.</summary>
            <param name="bin">A BinaryWriter instance associated with an open Stream.</param>
        </member>
        <member name="M:OpenTK.Math.Half.Equals(OpenTK.Math.Half)">
            <summary>
            Returns a value indicating whether this instance is equal to a specified OpenTK.Half value.
            </summary>
            <param name="other">OpenTK.Half object to compare to this instance..</param>
            <returns>True, if other is equal to this instance; false otherwise.</returns>
        </member>
        <member name="M:OpenTK.Math.Half.CompareTo(OpenTK.Math.Half)">
            <summary>
            Compares this instance to a specified half-precision floating-point number
            and returns an integer that indicates whether the value of this instance
            is less than, equal to, or greater than the value of the specified half-precision
            floating-point number. 
            </summary>
            <param name="other">A half-precision floating-point number to compare.</param>
            <returns>
            A signed number indicating the relative values of this instance and value. If the number is:
            <para>Less than zero, then this instance is less than other, or this instance is not a number
            (OpenTK.Half.NaN) and other is a number.</para>
            <para>Zero: this instance is equal to value, or both this instance and other
            are not a number (OpenTK.Half.NaN), OpenTK.Half.PositiveInfinity, or
            OpenTK.Half.NegativeInfinity.</para>
            <para>Greater than zero: this instance is greater than othrs, or this instance is a number
            and other is not a number (OpenTK.Half.NaN).</para>
            </returns>
        </member>
        <member name="M:OpenTK.Math.Half.ToString">
            <summary>Converts this Half into a human-legible string representation.</summary>
            <returns>The string representation of this instance.</returns>
        </member>
        <member name="M:OpenTK.Math.Half.ToString(System.String,System.IFormatProvider)">
            <summary>Converts this Half into a human-legible string representation.</summary>
            <param name="format">Formatting for the output string.</param>
            <param name="formatProvider">Culture-specific formatting information.</param>
            <returns>The string representation of this instance.</returns>
        </member>
        <member name="M:OpenTK.Math.Half.Parse(System.String)">
            <summary>Converts the string representation of a number to a half-precision floating-point equivalent.</summary>
            <param name="s">String representation of the number to convert.</param>
            <returns>A new Half instance.</returns>
        </member>
        <member name="M:OpenTK.Math.Half.Parse(System.String,System.Globalization.NumberStyles,System.IFormatProvider)">
            <summary>Converts the string representation of a number to a half-precision floating-point equivalent.</summary>
            <param name="s">String representation of the number to convert.</param>
            <param name="style">Specifies the format of s.</param>
            <param name="provider">Culture-specific formatting information.</param>
            <returns>A new Half instance.</returns>
        </member>
        <member name="M:OpenTK.Math.Half.TryParse(System.String,OpenTK.Math.Half@)">
            <summary>Converts the string representation of a number to a half-precision floating-point equivalent. Returns success.</summary>
            <param name="s">String representation of the number to convert.</param>
            <param name="result">The Half instance to write to.</param>
            <returns>Success.</returns>
        </member>
        <member name="M:OpenTK.Math.Half.TryParse(System.String,System.Globalization.NumberStyles,System.IFormatProvider,OpenTK.Math.Half@)">
            <summary>Converts the string representation of a number to a half-precision floating-point equivalent. Returns success.</summary>
            <param name="s">string representation of the number to convert.</param>
            <param name="style">specifies the format of s.</param>
            <param name="provider">Culture-specific formatting information.</param>
            <param name="result">The Half instance to write to.</param>
            <returns>Success.</returns>
        </member>
        <member name="M:OpenTK.Math.Half.GetBytes(OpenTK.Math.Half)">
            <summary>Returns the Half as an array of bytes.</summary>
            <param name="h">The Half to convert.</param>
            <returns>The input as byte array.</returns>
        </member>
        <member name="M:OpenTK.Math.Half.FromBytes(System.Byte[],System.Int32)">
            <summary>Converts an array of bytes into Half.</summary>
            <param name="value">A Half in it's byte[] representation.</param>
            <param name="startIndex">The starting position within value.</param>
            <returns>A new Half instance.</returns>
        </member>
        <member name="P:OpenTK.Math.Half.IsZero">
            <summary>Returns true if the Half is zero.</summary>
        </member>
        <member name="P:OpenTK.Math.Half.IsNaN">
            <summary>Returns true if the Half represents Not A Number (NaN)</summary>
        </member>
        <member name="P:OpenTK.Math.Half.IsPositiveInfinity">
            <summary>Returns true if the Half represents positive infinity.</summary>
        </member>
        <member name="P:OpenTK.Math.Half.IsNegativeInfinity">
            <summary>Returns true if the Half represents negative infinity.</summary>
        </member>
        <member name="T:OpenTK.Math.BezierCurveCubic">
            <summary>
            Represents a cubic bezier curve with two anchor and two control points.
            </summary>
        </member>
        <member name="F:OpenTK.Math.BezierCurveCubic.StartAnchor">
            <summary>
            Start anchor point.
            </summary>
        </member>
        <member name="F:OpenTK.Math.BezierCurveCubic.EndAnchor">
            <summary>
            End anchor point.
            </summary>
        </member>
        <member name="F:OpenTK.Math.BezierCurveCubic.FirstControlPoint">
            <summary>
            First control point, controls the direction of the curve start.
            </summary>
        </member>
        <member name="F:OpenTK.Math.BezierCurveCubic.SecondControlPoint">
            <summary>
            Second control point, controls the direction of the curve end.
            </summary>
        </member>
        <member name="F:OpenTK.Math.BezierCurveCubic.Parallel">
            <summary>
            Gets or sets the parallel value.
            </summary>
            <remarks>This value defines whether the curve should be calculated as a
            parallel curve to the original bezier curve. A value of 0.0f represents
            the original curve, 5.0f i.e. stands for a curve that has always a distance
            of 5.f to the orignal curve at any point.</remarks>
        </member>
        <member name="M:OpenTK.Math.BezierCurveCubic.#ctor(OpenTK.Math.Vector2,OpenTK.Math.Vector2,OpenTK.Math.Vector2,OpenTK.Math.Vector2)">
            <summary>
            Constructs a new <see cref="T:OpenTK.Math.BezierCurveCubic"/>.
            </summary>
            <param name="startAnchor">The start anchor point.</param>
            <param name="endAnchor">The end anchor point.</param>
            <param name="firstControlPoint">The first control point.</param>
            <param name="secondControlPoint">The second control point.</param>
        </member>
        <member name="M:OpenTK.Math.BezierCurveCubic.#ctor(System.Single,OpenTK.Math.Vector2,OpenTK.Math.Vector2,OpenTK.Math.Vector2,OpenTK.Math.Vector2)">
            <summary>
            Constructs a new <see cref="T:OpenTK.Math.BezierCurveCubic"/>.
            </summary>
            <param name="parallel">The parallel value.</param>
            <param name="startAnchor">The start anchor point.</param>
            <param name="endAnchor">The end anchor point.</param>
            <param name="firstControlPoint">The first control point.</param>
            <param name="secondControlPoint">The second control point.</param>
        </member>
        <member name="M:OpenTK.Math.BezierCurveCubic.CalculatePoint(System.Single)">
            <summary>
            Calculates the point with the specified t.
            </summary>
            <param name="t">The t value, between 0.0f and 1.0f.</param>
            <returns>Resulting point.</returns>
        </member>
        <member name="M:OpenTK.Math.BezierCurveCubic.CalculatePointOfDerivative(System.Single)">
            <summary>
            Calculates the point with the specified t of the derivative of this function.
            </summary>
            <param name="t">The t, value between 0.0f and 1.0f.</param>
            <returns>Resulting point.</returns>
        </member>
        <member name="M:OpenTK.Math.BezierCurveCubic.CalculateLength(System.Single)">
            <summary>
            Calculates the length of this bezier curve.
            </summary>
            <param name="precision">The precision.</param>
            <returns>Length of the curve.</returns>
            <remarks>The precision gets better when the <paramref name="precision"/>
            value gets smaller.</remarks>
        </member>
        <member name="T:OpenTK.Compatibility.Properties.Resources">
            <summary>
              A strongly-typed resource class, for looking up localized strings, etc.
            </summary>
        </member>
        <member name="P:OpenTK.Compatibility.Properties.Resources.ResourceManager">
            <summary>
              Returns the cached ResourceManager instance used by this class.
            </summary>
        </member>
        <member name="P:OpenTK.Compatibility.Properties.Resources.Culture">
            <summary>
              Overrides the current thread's CurrentUICulture property for all
              resource lookups using this strongly typed resource class.
            </summary>
        </member>
        <member name="T:OpenTK.Graphics.DisplayListTextPrinter">
            <summary>
            Provides text printing through OpenGL 1.1 Display Lists.
            </summary>
        </member>
        <member name="T:OpenTK.Audio.AlcContextAttributes">
            <summary>
            Defines available context attributes.
            </summary>
        </member>
        <member name="F:OpenTK.Audio.AlcContextAttributes.Frequency">
            <summary>Followed by System.Int32 Hz</summary>
        </member>
        <member name="F:OpenTK.Audio.AlcContextAttributes.Refresh">
            <summary>Followed by System.Int32 Hz</summary>
        </member>
        <member name="F:OpenTK.Audio.AlcContextAttributes.Sync">
            <summary>Followed by AlBoolean.True, or AlBoolean.False</summary>
        </member>
        <member name="F:OpenTK.Audio.AlcContextAttributes.MonoSources">
            <summary>Followed by System.Int32 Num of requested Mono (3D) Sources</summary>
        </member>
        <member name="F:OpenTK.Audio.AlcContextAttributes.StereoSources">
            <summary>Followed by System.Int32 Num of requested Stereo Sources</summary>
        </member>
        <member name="F:OpenTK.Audio.AlcContextAttributes.EfxMaxAuxiliarySends">
            <summary>(EFX Extension) This Context property can be passed to OpenAL during Context creation (alcCreateContext) to request a maximum number of Auxiliary Sends desired on each Source. It is not guaranteed that the desired number of sends will be available, so an application should query this property after creating the context using alcGetIntergerv. Default: 2</summary>
        </member>
        <member name="T:OpenTK.Audio.AlcError">
            <summary>
            Defines OpenAL context errors.
            </summary>
        </member>
        <member name="F:OpenTK.Audio.AlcError.NoError">
            <summary>There is no current error.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlcError.InvalidDevice">
            <summary>No Device. The device handle or specifier names an inaccessible driver/server.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlcError.InvalidContext">
            <summary>Invalid context ID. The Context argument does not name a valid context.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlcError.InvalidEnum">
            <summary>Bad enum. A token used is not valid, or not applicable.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlcError.InvalidValue">
            <summary>Bad value. A value (e.g. Attribute) is not valid, or not applicable.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlcError.OutOfMemory">
            <summary>Out of memory. Unable to allocate memory.</summary>
        </member>
        <member name="T:OpenTK.Audio.AlcGetString">
            <summary>
            Defines available parameters for <see cref="M:OpenTK.Audio.Alc.GetString(System.IntPtr,OpenTK.Audio.AlcGetString)"/>.
            </summary>
        </member>
        <member name="F:OpenTK.Audio.AlcGetString.DefaultDeviceSpecifier">
            <summary>The specifier string for the default device.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlcGetString.Extensions">
            <summary>A list of available context extensions separated by spaces.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlcGetString.CaptureDefaultDeviceSpecifier">
            <summary>The name of the default capture device</summary>
        </member>
        <member name="F:OpenTK.Audio.AlcGetString.DefaultAllDevicesSpecifier">
            <summary>a list of the default devices.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlcGetString.CaptureDeviceSpecifier">
            <summary>Will only return the first Device, not a list. Use AlcGetStringList.CaptureDeviceSpecifier. ALC_EXT_CAPTURE_EXT </summary>
        </member>
        <member name="F:OpenTK.Audio.AlcGetString.DeviceSpecifier">
            <summary>Will only return the first Device, not a list. Use AlcGetStringList.DeviceSpecifier</summary>
        </member>
        <member name="F:OpenTK.Audio.AlcGetString.AllDevicesSpecifier">
            <summary>Will only return the first Device, not a list. Use AlcGetStringList.AllDevicesSpecifier</summary>
        </member>
        <member name="T:OpenTK.Audio.AlcGetStringList">
            <summary>
            Defines available parameters for <see cref="M:OpenTK.Audio.Alc.GetString(System.IntPtr,OpenTK.Audio.AlcGetStringList)"/>.
            </summary>
        </member>
        <member name="F:OpenTK.Audio.AlcGetStringList.CaptureDeviceSpecifier">
            <summary>The name of the specified capture device, or a list of all available capture devices if no capture device is specified. ALC_EXT_CAPTURE_EXT </summary>
        </member>
        <member name="F:OpenTK.Audio.AlcGetStringList.DeviceSpecifier">
            <summary>The specifier strings for all available devices. ALC_ENUMERATION_EXT</summary>
        </member>
        <member name="F:OpenTK.Audio.AlcGetStringList.AllDevicesSpecifier">
            <summary>The specifier strings for all available devices. ALC_ENUMERATE_ALL_EXT</summary>
        </member>
        <member name="T:OpenTK.Audio.AlcGetInteger">
            <summary>
            Defines available parameters for <see cref="M:OpenTK.Audio.Alc.GetInteger(System.IntPtr,OpenTK.Audio.AlcGetInteger,System.Int32,System.Int32@)"/>.
            </summary>
        </member>
        <member name="F:OpenTK.Audio.AlcGetInteger.MajorVersion">
            <summary>The specification revision for this implementation (major version). NULL is an acceptable device.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlcGetInteger.MinorVersion">
            <summary>The specification revision for this implementation (minor version). NULL is an acceptable device.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlcGetInteger.AttributesSize">
            <summary>The size (number of ALCint values) required for a zero-terminated attributes list, for the current context. NULL is an invalid device.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlcGetInteger.AllAttributes">
            <summary>Expects a destination of ALC_ATTRIBUTES_SIZE, and provides an attribute list for the current context of the specified device. NULL is an invalid device.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlcGetInteger.CaptureSamples">
            <summary>The number of capture samples available. NULL is an invalid device.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlcGetInteger.EfxMajorVersion">
            <summary>(EFX Extension) This property can be used by the application to retrieve the Major version number of the Effects Extension supported by this OpenAL implementation. As this is a Context property is should be retrieved using alcGetIntegerv.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlcGetInteger.EfxMinorVersion">
            <summary>(EFX Extension) This property can be used by the application to retrieve the Minor version number of the Effects Extension supported by this OpenAL implementation. As this is a Context property is should be retrieved using alcGetIntegerv.</summary>
        </member>
        <member name="F:OpenTK.Audio.AlcGetInteger.EfxMaxAuxiliarySends">
            <summary>(EFX Extension) This Context property can be passed to OpenAL during Context creation (alcCreateContext) to request a maximum number of Auxiliary Sends desired on each Source. It is not guaranteed that the desired number of sends will be available, so an application should query this property after creating the context using alcGetIntergerv. Default: 2</summary>
        </member>
        <member name="T:OpenTK.Audio.XRamExtension">
            <summary>The X-Ram Extension is provided on the top-end Sound Blaster X-Fi solutions (Sound Blaster X-Fi Fatal1ty, Sound Blaster X-Fi Elite Pro, or later). These products feature 64MB of X-Ram that can only be used for audio purposes, which can be controlled by this Extension.</summary>
        </member>
        <member name="M:OpenTK.Audio.XRamExtension.SetBufferMode(System.Int32,System.UInt32@,OpenTK.Audio.XRamExtension.XRamStorage)">
            <summary>This function is used to set the storage Mode of an array of OpenAL Buffers.</summary>
            <param name="n">The number of OpenAL Buffers pointed to by buffer.</param>
            <param name="buffer">An array of OpenAL Buffer handles.</param>
            <param name="mode">The storage mode that should be used for all the given buffers. Should be the value of one of the following enum names: XRamStorage.Automatic, XRamStorage.Hardware, XRamStorage.Accessible</param>
            <returns>True if all the Buffers were successfully set to the requested storage mode, False otherwise.</returns>
        </member>
        <member name="M:OpenTK.Audio.XRamExtension.SetBufferMode(System.Int32,System.Int32@,OpenTK.Audio.XRamExtension.XRamStorage)">
            <summary>This function is used to set the storage Mode of an array of OpenAL Buffers.</summary>
            <param name="n">The number of OpenAL Buffers pointed to by buffer.</param>
            <param name="buffer">An array of OpenAL Buffer handles.</param>
            <param name="mode">The storage mode that should be used for all the given buffers. Should be the value of one of the following enum names: XRamStorage.Automatic, XRamStorage.Hardware, XRamStorage.Accessible</param>
            <returns>True if all the Buffers were successfully set to the requested storage mode, False otherwise.</returns>
        </member>
        <member name="M:OpenTK.Audio.XRamExtension.GetBufferMode(System.UInt32@)">
            <summary>This function is used to retrieve the storage Mode of a single OpenAL Buffer.</summary>
            <param name="buffer">The handle of an OpenAL Buffer.</param>
            <returns>The current Mode of the Buffer.</returns>
        </member>
        <member name="M:OpenTK.Audio.XRamExtension.GetBufferMode(System.Int32@)">
            <summary>This function is used to retrieve the storage Mode of a single OpenAL Buffer.</summary>
            <param name="buffer">The handle of an OpenAL Buffer.</param>
            <returns>The current Mode of the Buffer.</returns>
        </member>
        <member name="P:OpenTK.Audio.XRamExtension.IsInitialized">
            <summary>Returns True if the X-Ram Extension has been found and could be initialized.</summary>
        </member>
        <member name="P:OpenTK.Audio.XRamExtension.GetRamSize">
            <summary>Query total amount of X-RAM in bytes.</summary>
        </member>
        <member name="P:OpenTK.Audio.XRamExtension.GetRamFree">
            <summary>Query free X-RAM available in bytes.</summary>
        </member>
        <member name="T:OpenTK.Audio.XRamExtension.XRamStorage">
            <summary>This enum is used to abstract the need of using AL.GetEnumValue() with the Extension. The values do NOT correspond to AL_STORAGE_* tokens!</summary>
        </member>
        <member name="F:OpenTK.Audio.XRamExtension.XRamStorage.Automatic">
            <summary>Put an Open AL Buffer into X-RAM if memory is available, otherwise use host RAM.  This is the default mode.</summary>
        </member>
        <member name="F:OpenTK.Audio.XRamExtension.XRamStorage.Hardware">
            <summary>Force an Open AL Buffer into X-RAM, good for non-streaming buffers.</summary>
        </member>
        <member name="F:OpenTK.Audio.XRamExtension.XRamStorage.Accessible">
            <summary>Force an Open AL Buffer into 'accessible' (currently host) RAM, good for streaming buffers.</summary>
        </member>
        <member name="T:OpenTK.Audio.SoundFormat">
            <summary>Describes the format of the SoundData.</summary>
        </member>
        <member name="M:OpenTK.Audio.SoundFormat.#ctor(System.Int32,System.Int32,System.Int32)">
            <summary>Constructs a new SoundFormat.</summary>
        </member>
        <member name="F:OpenTK.Audio.SoundFormat.SampleFormat">
            <summary>Describes the SampleFormat of the SoundData.</summary>
        </member>
        <member name="F:OpenTK.Audio.SoundFormat.SampleRate">
            <summary>Describes the sample rate (frequency) of the SoundData.</summary>
        </member>
        <member name="P:OpenTK.Audio.SoundFormat.SampleFormatAsOpenALFormat">
            <summary>Gets the SampleFormat of the buffer as an OpenTK.Audio.ALFormat enumeration.</summary>
        </member>
        <member name="T:OpenTK.Audio.SampleFormat">
            <summary>Defines the available formats for SoundData.</summary>
        </member>
        <member name="F:OpenTK.Audio.SampleFormat.Mono8">
            <summary>8 bits per sample, 1 channel.</summary>
        </member>
        <member name="F:OpenTK.Audio.SampleFormat.Mono16">
            <summary>16 bits per sample, 1 channel.</summary>
        </member>
        <member name="F:OpenTK.Audio.SampleFormat.Stereo8">
            <summary>8 bits per sample, 2 channels.</summary>
        </member>
        <member name="F:OpenTK.Audio.SampleFormat.Stereo16">
            <summary>16 bits per sample, 2 channels.</summary>
        </member>
    </members>
</doc>

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