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Using OpenTK/OpenAL to Develop Cross Platform DIS VOIP Application

, 15 Mar 2010 BSD
Application allows voice communications (VOIP) utilizing the Distributed Interactive Simulation protocol (IEEE 1278.1)
MonoDISRadioTransmitter_SourceCode.zip
MonoDISRadioTransmitter
AudioIN
bin
Properties
StyleCop.Cache
AudioOUT
bin
Properties
DISNET
bin
DataStreams
DISPDU
Enumerations
Properties
Utilities
OpenDISRadioTransmitterExample
AudioCodecs
bin
OpenDISRadioTransmitter.csproj.user
OpenTK
OpenTK.Compatibility.dll
OpenTK.dll
OpenTK.GLControl.dll
Properties
Settings.settings
StyleCop.Cache
OpenDISRadioTransmitterSolution.suo
RadioFeatureSelection
bin
Properties
Sockets
bin
Properties
// Copyright (c) 2010, Peter Smith
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, 
// are permitted provided that the following conditions are met:
//
// Redistributions of source code must retain the above copyright notice, this list 
// of conditions and the following disclaimer. 
//
// Redistributions in binary form must reproduce the above copyright notice, this 
// list of conditions and the following disclaimer in the documentation and/or 
// other materials provided with the distribution. 
//
// Neither the name of the  Author nor the names of its contributors may be used to 
// endorse or promote products derived from this software without specific prior 
// written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
// IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE 
// OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
// OF THE POSSIBILITY OF SUCH DAMAGE.

namespace PS
{
    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Data;
    using System.Drawing;
    using System.Linq;
    using System.Text;
    using System.Windows.Forms;

    /// <summary>
    /// This class provides a basic interface to set up the Frequency and Speaker Location for incoming audio
    /// </summary>
    public partial class Radio : UserControl
    {
        #region Fields

        private Color transmitterColor = Color.Red;
        private Color notTransmittingColor;
        private Color receiverColor = Color.DarkBlue;
        private Color baseBackgroundShadowColor;
        private Color receivingTransmissionIndicationColor = Color.Green;
        private Color transmittingColor = Color.Maroon;
        private Color receivingSignalColor = Color.Yellow;
        private Color notReceivingSignalColor;

        public enum RadioType { Transmitter, Receiver, Neither };

        #endregion Fields

        #region Constructors

        /// <summary>
        /// Constructor for a Radio Implementation.
        /// </summary>
        public Radio()
        {
            InitializeComponent();
        }

        #endregion Constructors

        #region Events

        /// <summary>
        /// Event used by parent to indicate that the Radio control was pressed.
        /// </summary>
        [Category("Radio")]
        [Description("Event used by parent to indicate that the Radio control was pressed.")]
        public event EventHandler<EventArgs> RadioButtonPressed;

        #endregion Events

        #region Properties

        /// <summary>
        /// Background color used to indicate that the Radio is transmitting
        /// </summary>
        [Category("Radio")]
        [Description("Background color used to indicate that the Radio is transmitting")]
        public Color TransmittingColor
        {
            set { transmittingColor = value; }
            get { return transmittingColor; }
        }

        /// <summary>
        /// Font color used to indicate that the Radio is receiving data
        /// </summary>
        [Category("Radio")]
        [Description("Font color used to indicate that the Radio is receiving data")]
        public Color ReceivingSignalColor
        {
            set { receivingSignalColor = value; }
            get { return receivingSignalColor; }
        }

        /// <summary>
        /// Background shadow color used to indicate that the Radio is a Transmitter
        /// </summary>
        [Category("Radio")]
        [Description("Background shadow color used to indicate that the Radio is a Transmitter")]
        public Color TransmitterColor
        {
            set { transmitterColor = value; }
            get { return transmitterColor; }
        }

        /// <summary>
        /// Background shadow color used to indicate that the Radio is a Transmitter
        /// </summary>
        [Category("Radio")]
        [Description("Background shadow color used to indicate that the Radio is a Transmitter")]
        public Color ReceiverColor
        {
            set { receiverColor = value; }
            get { return receiverColor; }
        }

        /// <summary>
        /// Background shadow color used to indicate that the Radio is not a Transmitter nor a Receiver
        /// </summary>
        [Category("Radio")]
        [Description("Background shadow color used to indicate that the Radio is not a Transmitter nor a Receiver")]
        public Color BaseBackgroundShadowColor
        {
            set
            {
                this.BackColor = value;
                baseBackgroundShadowColor = value;
            }
            get { return baseBackgroundShadowColor; }
        }

        /// <summary>
        /// Displays the Frequency on the Radio Control
        /// </summary>
        [Category("Radio")]
        [Description("Displays the Frequency on the Radio Control")]
        public override string Text
        {
            get
            {
                return label_Radio.Text;
            }
            set
            {
                label_Radio.Text = value;
            }
        }

        [Browsable(false)] //Hide this option from users
        public override Color BackColor
        {
            get
            {
                return base.BackColor;
            }
            set
            {
                base.BackColor = value;
            }
        }

        #endregion Properties

        #region Methods

        /// <summary>
        /// Changes the background color of the Radio set to indicate not transmitting
        /// </summary>
        public void RadioStoppedTransmitting()
        {
            this.label_Radio.BackColor = notTransmittingColor;
        }

        /// <summary>
        /// Changes the background color of the Radio set to indicate transmitting
        /// </summary>
        public void RadioTransmitting()
        {
            this.label_Radio.BackColor = TransmittingColor;
        }

        public void ChangeRadioReceivingSignal(bool isReceiving)
        {
            if (isReceiving == true)
                this.label_Radio.ForeColor = receivingSignalColor;
            else
                this.label_Radio.ForeColor = notReceivingSignalColor;
        }

        /// <summary>
        /// Set the background shadow color based upon the type of Radio
        /// </summary>
        /// <param name="radioType">Radio Type</param>
        public void SetRadioShadowType(RadioType radioType)
        {
            switch (radioType)
            {
                case RadioType.Transmitter:
                    this.BackColor = TransmitterColor;
                    break;
                case RadioType.Receiver:
                    this.BackColor = ReceiverColor;
                    break;
                case RadioType.Neither:
                    this.BackColor = BaseBackgroundShadowColor;
                    break;
                default:
                    break;
            }
        }

        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);
        }

        protected override void OnLayout(LayoutEventArgs e)
        {
            base.OnLayout(e);

            notTransmittingColor = this.label_Radio.BackColor;
            BaseBackgroundShadowColor = this.BackColor;
            notReceivingSignalColor = this.label_Radio.ForeColor;
        }
        private void label_Radio_Click(object sender, EventArgs e)
        {
            RadioButtonPressedEvent();
        }

        private void RadioButtonPressedEvent()
        {
            EventHandler<EventArgs> temp = RadioButtonPressed;

            if (temp != null)
                temp(this, EventArgs.Empty);
        }

        #endregion Methods

    }
}

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This article, along with any associated source code and files, is licensed under The BSD License

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About the Author

pesmith
Software Developer
United States United States
No Biography provided

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