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Using OpenTK/OpenAL to Develop Cross Platform DIS VOIP Application

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15 Mar 2010BSD10 min read 44.7K   1.7K   24  
Application allows voice communications (VOIP) utilizing the Distributed Interactive Simulation protocol (IEEE 1278.1)
// Copyright (c) 2010, Peter Smith
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, 
// are permitted provided that the following conditions are met:
//
// Redistributions of source code must retain the above copyright notice, this list 
// of conditions and the following disclaimer. 
//
// Redistributions in binary form must reproduce the above copyright notice, this 
// list of conditions and the following disclaimer in the documentation and/or 
// other materials provided with the distribution. 
//
// Neither the name of the  Author nor the names of its contributors may be used to 
// endorse or promote products derived from this software without specific prior 
// written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
// IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE 
// OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
// OF THE POSSIBILITY OF SUCH DAMAGE.

namespace PS
{
    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Data;
    using System.Drawing;
    using System.Linq;
    using System.Text;
    using System.Windows.Forms;

    public partial class RadioInterfaceForm : Form
    {
        #region Fields

        private PS.FrequencySpeakerLocationTransmitterReceiverActiveClass freqAndSpeakerLocation;

        #endregion Fields

        #region Constructors

        public RadioInterfaceForm(PS.FrequencySpeakerLocationTransmitterReceiverActiveClass frequencyAndSpeakerLocation)
        {
            freqAndSpeakerLocation = new FrequencySpeakerLocationTransmitterReceiverActiveClass();

            this.freqAndSpeakerLocation.ActiveReceiver = frequencyAndSpeakerLocation.ActiveReceiver;
            this.freqAndSpeakerLocation.ActiveTransmitter = frequencyAndSpeakerLocation.ActiveTransmitter;
            this.freqAndSpeakerLocation.Frequency = frequencyAndSpeakerLocation.Frequency;
            this.freqAndSpeakerLocation.SpeakerLocation = frequencyAndSpeakerLocation.SpeakerLocation;
            this.freqAndSpeakerLocation.UniqueID = frequencyAndSpeakerLocation.UniqueID;

            InitializeComponent();

             this.radioInterfaceOptions1.FillFormFields(this.freqAndSpeakerLocation);
        }

        #endregion Constructors

        #region Properties

        [Category("Radio Options")]
        public bool ActiveReceiver
        {
            set { ;}
            get { return freqAndSpeakerLocation.ActiveReceiver; }
        }

        [Category("Radio Options")]
        public bool ActiveTransmitter
        {
            set { ;}
            get { return freqAndSpeakerLocation.ActiveTransmitter; }
        }

        [Category("Radio Options")]
        public ulong Frequency
        {
            set { ;}
            get { return freqAndSpeakerLocation.Frequency; }
        }

        [Browsable(false)]
        public PS.FrequencySpeakerLocationTransmitterReceiverActiveClass FrequencyAndSpeakerLocation
        {
            get { return this.freqAndSpeakerLocation; }
        }

        [Category("Radio Options")]
        public AudioOUT.PlayAudio.SpeakerLocation SpeakerLocation
        {
            set { ;}
            get { return freqAndSpeakerLocation.SpeakerLocation; }
        }

        [Category("Radio Options")]
        public string UniqueID
        {
            set { ;}
            get { return freqAndSpeakerLocation.UniqueID; }
        }

        #endregion Properties

        #region Methods

        private void radioInterfaceOptions1_OnRadioOptionSetupComplete(object sender, RadioFeatureSelection.RadioOptionEvents e)
        {
            if (e.DialogResult == DialogResult.OK)
            {
                freqAndSpeakerLocation = e.FrequencyAndSpeakerLocation;
            }

            this.DialogResult = e.DialogResult;
            this.Hide();
        }

        #endregion Methods
    }
}

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This article, along with any associated source code and files, is licensed under The BSD License


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