Click here to Skip to main content
Click here to Skip to main content
Articles » Languages » C# » General » Downloads
 
Add your own
alternative version
Go to top

Using OpenTK/OpenAL to Develop Cross Platform DIS VOIP Application

, 15 Mar 2010
Application allows voice communications (VOIP) utilizing the Distributed Interactive Simulation protocol (IEEE 1278.1)
MonoDISRadioTransmitter_SourceCode.zip
MonoDISRadioTransmitter
AudioIN
bin
Properties
StyleCop.Cache
AudioOUT
bin
Properties
DISNET
bin
DataStreams
DISPDU
Enumerations
Properties
Utilities
OpenDISRadioTransmitterExample
AudioCodecs
bin
OpenDISRadioTransmitter.csproj.user
OpenTK
OpenTK.Compatibility.dll
OpenTK.dll
OpenTK.GLControl.dll
Properties
Settings.settings
StyleCop.Cache
OpenDISRadioTransmitterSolution.suo
RadioFeatureSelection
bin
Properties
Sockets
bin
Properties
// Copyright (c) 2010, Peter Smith
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, 
// are permitted provided that the following conditions are met:
//
// Redistributions of source code must retain the above copyright notice, this list 
// of conditions and the following disclaimer. 
//
// Redistributions in binary form must reproduce the above copyright notice, this 
// list of conditions and the following disclaimer in the documentation and/or 
// other materials provided with the distribution. 
//
// Neither the name of the  Author nor the names of its contributors may be used to 
// endorse or promote products derived from this software without specific prior 
// written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
// IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE 
// OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
// OF THE POSSIBILITY OF SUCH DAMAGE.

namespace RadioFeatureSelection
{
    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Data;
    using System.Drawing;
    using System.Linq;
    using System.Text;
    using System.Windows.Forms;

    public partial class RadioInterfaceOptions : UserControl
    {
        #region Fields

        private PS.FrequencySpeakerLocationTransmitterReceiverActiveClass frequencyAndSpeakerLocation = new PS.FrequencySpeakerLocationTransmitterReceiverActiveClass();

        #endregion Fields

        #region Constructors

        public RadioInterfaceOptions()
        {
            InitializeComponent();
        }

        #endregion Constructors

        #region Events

        [Category("Radio Options")]
        public event EventHandler<RadioOptionEvents> OnRadioOptionSetupComplete;

        #endregion Events

        #region Methods

        public void FillFormFields(PS.FrequencySpeakerLocationTransmitterReceiverActiveClass frequencyAndSpeakerLocation)
        {
            SetFrequency(frequencyAndSpeakerLocation.Frequency);
            SetSpeakerLocation(frequencyAndSpeakerLocation.SpeakerLocation);
            SetActiveTransmittersAndReceivers(frequencyAndSpeakerLocation.ActiveTransmitter, frequencyAndSpeakerLocation.ActiveReceiver);
            this.frequencyAndSpeakerLocation.UniqueID = frequencyAndSpeakerLocation.UniqueID;
        }

        private void button_Apply_Click(object sender, EventArgs e)
        {
            ulong frequency = 0;

            if (this.textBox_Frequency.Text.Length > 0)
            {
                UInt64.TryParse(this.textBox_Frequency.Text, out frequency);
            }

            if (frequency == 0 && (this.checkBox_Receive.Checked == true | this.checkBox_TransmitReceive.Checked == true))
            {
                MessageBox.Show("Frequency is 0 therefore you can not have either Transmit or Receive checked");
                return;
            }

            frequencyAndSpeakerLocation.Frequency = frequency;

            frequencyAndSpeakerLocation.SpeakerLocation = SpeakerChoice();

            if (this.checkBox_Receive.Checked == true)
                this.frequencyAndSpeakerLocation.ActiveReceiver = true;

            if (this.checkBox_TransmitReceive.Checked == true)
                this.frequencyAndSpeakerLocation.ActiveTransmitter = true;

            RadioOptionCompletedEvent(this.frequencyAndSpeakerLocation, DialogResult.OK);
        }

        private void button_Cancel_Click(object sender, EventArgs e)
        {
            RadioOptionCompletedEvent(this.frequencyAndSpeakerLocation, DialogResult.Cancel);
        }

        private void checkBox_Receive_CheckedChanged(object sender, EventArgs e)
        {
            if (this.checkBox_Receive.Checked == true)
            {
                //Only one checkbox can be checked
                this.checkBox_TransmitReceive.Checked = false;
            }
        }

        private void checkBox_TransmitReceive_CheckedChanged(object sender, EventArgs e)
        {
            if (this.checkBox_TransmitReceive.Checked == true)
            {
                //Only one checkbox can be checked
                this.checkBox_Receive.Checked = false;
            }
        }

        private void RadioOptionCompletedEvent(PS.FrequencySpeakerLocationTransmitterReceiverActiveClass frequencyAndSpeakerLocation, DialogResult dialogResult)
        {
            EventHandler<RadioOptionEvents> temp = OnRadioOptionSetupComplete;

            if (temp != null)
                temp(this, new RadioOptionEvents(frequencyAndSpeakerLocation, dialogResult));
        }

        private void SetActiveTransmittersAndReceivers(bool activeTransmitter, bool activeReceiver)
        {
            if (activeTransmitter == true)
                this.checkBox_TransmitReceive.Checked = true;
            else if (activeReceiver == true)
                this.checkBox_Receive.Checked = true;
        }

        private void SetFrequency(ulong? frequency)
        {
            this.textBox_Frequency.Text = frequency.ToString();
        }

        private void SetSpeakerLocation(AudioOUT.PlayAudio.SpeakerLocation speakerLocation)
        {
            switch (speakerLocation)
            {
                case AudioOUT.PlayAudio.SpeakerLocation.Left:
                    this.radioButton_LeftEar.Checked = true;
                    break;
                case AudioOUT.PlayAudio.SpeakerLocation.Right:
                    this.radioButton_RightEar.Checked = true;
                    break;
                case AudioOUT.PlayAudio.SpeakerLocation.LeftRight:
                    this.radioButton_BothEars.Checked = true;
                    break;
                default:
                    break;
            }
        }

        /// <summary>
        /// Determine which ear the sound should play to.
        /// </summary>
        private AudioOUT.PlayAudio.SpeakerLocation SpeakerChoice()
        {
            AudioOUT.PlayAudio.SpeakerLocation speakerLocation = AudioOUT.PlayAudio.SpeakerLocation.LeftRight;

            if (this.radioButton_BothEars.Checked == true)
            {
                speakerLocation = AudioOUT.PlayAudio.SpeakerLocation.LeftRight;
            }

            if (this.radioButton_LeftEar.Checked == true)
            {
                speakerLocation = AudioOUT.PlayAudio.SpeakerLocation.Left;
            }

            if (this.radioButton_RightEar.Checked == true)
            {
                speakerLocation = AudioOUT.PlayAudio.SpeakerLocation.Right;
            }

            return speakerLocation;
        }

        #endregion Methods
    }

    public class RadioOptionEvents : EventArgs
    {
        #region Fields

        private DialogResult dialogResult;
        private PS.FrequencySpeakerLocationTransmitterReceiverActiveClass frequencyAndSpeakerLocation = new PS.FrequencySpeakerLocationTransmitterReceiverActiveClass();

        #endregion Fields

        #region Constructors

        /// <summary>
        /// Initializes a new instance of the <see cref="MyEventArgs"/> class.
        /// </summary>
        /// <param name="messageData">The message data.</param>
        public RadioOptionEvents(PS.FrequencySpeakerLocationTransmitterReceiverActiveClass frequencyAndSpeakerLocation, DialogResult dialogResult)
        {
            this.frequencyAndSpeakerLocation = frequencyAndSpeakerLocation;
            this.dialogResult = dialogResult;
        }

        #endregion Constructors

        #region Properties

        public DialogResult DialogResult
        {
            get { return dialogResult; }
        }

        /// <summary>
        /// Frequency, speaker location, and if active Transmitter or Receiver
        /// </summary>
        /// <value>Class representing values</value>
        public PS.FrequencySpeakerLocationTransmitterReceiverActiveClass FrequencyAndSpeakerLocation
        {
            get { return frequencyAndSpeakerLocation; }
            set { frequencyAndSpeakerLocation = value; }
        }

        #endregion Properties
    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The BSD License

Share

About the Author

pesmith
Software Developer
United States United States
No Biography provided

| Advertise | Privacy | Mobile
Web04 | 2.8.140926.1 | Last Updated 15 Mar 2010
Article Copyright 2010 by pesmith
Everything else Copyright © CodeProject, 1999-2014
Terms of Service
Layout: fixed | fluid