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Using OpenTK/OpenAL to Develop Cross Platform DIS VOIP Application

, 15 Mar 2010 BSD
Application allows voice communications (VOIP) utilizing the Distributed Interactive Simulation protocol (IEEE 1278.1)
MonoDISRadioTransmitter_SourceCode.zip
MonoDISRadioTransmitter
AudioIN
bin
Properties
StyleCop.Cache
AudioOUT
bin
Properties
DISNET
bin
DataStreams
DISPDU
Enumerations
Properties
Utilities
OpenDISRadioTransmitterExample
AudioCodecs
bin
OpenDISRadioTransmitter.csproj.user
OpenTK
OpenTK.Compatibility.dll
OpenTK.dll
OpenTK.GLControl.dll
Properties
Settings.settings
StyleCop.Cache
OpenDISRadioTransmitterSolution.suo
RadioFeatureSelection
bin
Properties
Sockets
bin
Properties
namespace RadioFeatureSelection
{
    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Data;
    using System.Drawing;
    using System.Linq;
    using System.Text;
    using System.Windows.Forms;

    public partial class RadioInterfaceOptions : UserControl
    {
        #region Fields

        private int frequency;
        private AudioOUT.PlayAudio.SpeakerLocation speakerLocation = AudioOUT.PlayAudio.SpeakerLocation.LeftRight;

        #endregion Fields

        #region Constructors

        public RadioInterfaceOptions()
        {
            InitializeComponent();
        }

        #endregion Constructors

        #region Enumerations

        public enum SpeakerLocation
        {
            Left,
            Right,
            LeftRight
        }

        #endregion Enumerations

        #region Properties

        public int Frequency
        {
            set
            {
            }

            get
            {
                return frequency;
            }
        }

        #endregion Properties

        #region Methods

        private void button_Apply_Click(object sender, EventArgs e)
        {
            if (this.textBox_Frequency.Text.Length > 0)
            {
                Int32.TryParse(this.textBox_Frequency.Text, out frequency);
            }
        }

        private void EarChoice()
        {
            if (this.radioButton_BothEars.Checked == true)
            {
                speakerLocation = AudioOUT.PlayAudio.SpeakerLocation.LeftRight;
            }

            if (this.radioButton_LeftEar.Checked == true)
            {
                speakerLocation = AudioOUT.PlayAudio.SpeakerLocation.Left;
            }

            if (this.radioButton_RightEar.Checked == true)
            {
                speakerLocation = AudioOUT.PlayAudio.SpeakerLocation.Right;
            }
        }

        #endregion Methods
    }
}

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License

This article, along with any associated source code and files, is licensed under The BSD License

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About the Author

pesmith
Software Developer
United States United States
No Biography provided

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