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Using OpenTK/OpenAL to Develop Cross Platform DIS VOIP Application

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15 Mar 2010BSD10 min read 45K   1.7K   24  
Application allows voice communications (VOIP) utilizing the Distributed Interactive Simulation protocol (IEEE 1278.1)
// Copyright (c) 2010, Peter Smith
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, 
// are permitted provided that the following conditions are met:
//
// Redistributions of source code must retain the above copyright notice, this list 
// of conditions and the following disclaimer. 
//
// Redistributions in binary form must reproduce the above copyright notice, this 
// list of conditions and the following disclaimer in the documentation and/or 
// other materials provided with the distribution. 
//
// Neither the name of the  Author nor the names of its contributors may be used to 
// endorse or promote products derived from this software without specific prior 
// written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
// IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE 
// OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
// OF THE POSSIBILITY OF SUCH DAMAGE.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DISnet.Enumerations;
using System.Xml.Serialization;

namespace DIS1998net
{
    public partial class SignalPdu : RadioCommunicationsFamilyPdu
    {
        /// <summary>
        /// Radio Encoding Classes (bits 15 and 14)
        ///        Field Value (bits 15, 14)     Radio Signal Encoding Class
        ///              0 (0,0)                     Encoded audio
        ///              1 (0,1)                    Raw Binary Data
        ///              2 (1,0)                    Application-Specific Data
        ///              3 (1,1)                    Database index
        /// </summary>
        [XmlElement(Type = typeof(SignalPDUEnumerations.RadioSignalEncodingClassEnum), ElementName = "RadioSignalEncodingClass")]
        public SignalPDUEnumerations.RadioSignalEncodingClassEnum RadioSignalEncodingClass
        {
            get
            {
                return (SignalPDUEnumerations.RadioSignalEncodingClassEnum)System.Convert.ToUInt16(this._encodingScheme >> 14);
            }

            set
            {
                uint highBits = (uint)value;
                uint tempEncodingScheme = _encodingScheme;
                highBits = highBits << 14;
                tempEncodingScheme = tempEncodingScheme & 0x3FFF;
                this._encodingScheme = System.Convert.ToUInt16(highBits | tempEncodingScheme);

            }
        }

        /// <summary>
        /// Radio Signal Encoding Type (bits 13-0)
        ///    1               8-bit mu-law
        ///    2               CVSD per MIL-STD-188-113
        ///    3               ADPCM per CCITT G.721
        ///    4               16-bit linear PCM
        ///    5               8-bit linear PCM
        ///    6               VQ (Vector Quantization)
        /// </summary>
        [XmlElement(Type = typeof(SignalPDUEnumerations.RadioSignalEncodingTypeEnum), ElementName = "RadioSignalEncodingType")]
        public SignalPDUEnumerations.RadioSignalEncodingTypeEnum RadioSignalEncodingType
        {
            get
            {
                uint highBits = this._encodingScheme;
                highBits = highBits & 0x3FFF;
                return (SignalPDUEnumerations.RadioSignalEncodingTypeEnum)System.Convert.ToUInt16(highBits);
            }

            set
            {
                uint highBits = (uint)value;
                uint tempEncodingScheme = _encodingScheme;
                tempEncodingScheme = tempEncodingScheme & 0xC000;
                this._encodingScheme = System.Convert.ToUInt16(highBits | tempEncodingScheme);

            }
        }
    }
}

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This article, along with any associated source code and files, is licensed under The BSD License


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