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using System;
using System.Collections.Generic;
using System.ComponentModel;
namespace Sanford.Multimedia.Midi
{
public class Sequencer : IComponent
{
private Sequence sequence = null;
private List<IEnumerator<int>> enumerators = new List<IEnumerator<int>>();
private MessageDispatcher dispatcher = new MessageDispatcher();
private ChannelChaser chaser = new ChannelChaser();
private ChannelStopper stopper = new ChannelStopper();
private MidiInternalClock clock = new MidiInternalClock();
private int tracksPlayingCount;
private readonly object lockObject = new object();
private bool playing = false;
private bool disposed = false;
private ISite site = null;
#region Events
public event EventHandler PlayingCompleted;
public event EventHandler<ChannelMessageEventArgs> ChannelMessagePlayed
{
add
{
dispatcher.ChannelMessageDispatched += value;
}
remove
{
dispatcher.ChannelMessageDispatched -= value;
}
}
public event EventHandler<SysExMessageEventArgs> SysExMessagePlayed
{
add
{
dispatcher.SysExMessageDispatched += value;
}
remove
{
dispatcher.SysExMessageDispatched -= value;
}
}
public event EventHandler<MetaMessageEventArgs> MetaMessagePlayed
{
add
{
dispatcher.MetaMessageDispatched += value;
}
remove
{
dispatcher.MetaMessageDispatched -= value;
}
}
public event EventHandler<ChasedEventArgs> Chased
{
add
{
chaser.Chased += value;
}
remove
{
chaser.Chased -= value;
}
}
public event EventHandler<StoppedEventArgs> Stopped
{
add
{
stopper.Stopped += value;
}
remove
{
stopper.Stopped -= value;
}
}
#endregion
public Sequencer()
{
dispatcher.MetaMessageDispatched += delegate(object sender, MetaMessageEventArgs e)
{
if(e.Message.MetaType == MetaType.EndOfTrack)
{
tracksPlayingCount--;
if(tracksPlayingCount == 0)
{
Stop();
OnPlayingCompleted(EventArgs.Empty);
}
}
else
{
clock.Process(e.Message);
}
};
dispatcher.ChannelMessageDispatched += delegate(object sender, ChannelMessageEventArgs e)
{
stopper.Process(e.Message);
};
clock.Tick += delegate(object sender, EventArgs e)
{
lock(lockObject)
{
if(!playing)
{
return;
}
foreach(IEnumerator<int> enumerator in enumerators)
{
enumerator.MoveNext();
}
}
};
}
~Sequencer()
{
Dispose(false);
}
protected virtual void Dispose(bool disposing)
{
if(disposing)
{
lock(lockObject)
{
Stop();
clock.Dispose();
disposed = true;
GC.SuppressFinalize(this);
}
}
}
public void Start()
{
#region Require
if(disposed)
{
throw new ObjectDisposedException(this.GetType().Name);
}
#endregion
lock(lockObject)
{
Stop();
Position = 0;
Continue();
}
}
public void Continue()
{
#region Require
if(disposed)
{
throw new ObjectDisposedException(this.GetType().Name);
}
#endregion
#region Guard
if(Sequence == null)
{
return;
}
#endregion
lock(lockObject)
{
Stop();
enumerators.Clear();
foreach(Track t in Sequence)
{
enumerators.Add(t.TickIterator(Position, chaser, dispatcher).GetEnumerator());
}
tracksPlayingCount = Sequence.Count;
playing = true;
clock.Ppqn = sequence.Division;
clock.Continue();
}
}
public void Stop()
{
#region Require
if(disposed)
{
throw new ObjectDisposedException(this.GetType().Name);
}
#endregion
lock(lockObject)
{
#region Guard
if(!playing)
{
return;
}
#endregion
playing = false;
clock.Stop();
stopper.AllSoundOff();
}
}
protected virtual void OnPlayingCompleted(EventArgs e)
{
EventHandler handler = PlayingCompleted;
if(handler != null)
{
handler(this, e);
}
}
protected virtual void OnDisposed(EventArgs e)
{
EventHandler handler = Disposed;
if(handler != null)
{
handler(this, e);
}
}
public int Position
{
get
{
#region Require
if(disposed)
{
throw new ObjectDisposedException(this.GetType().Name);
}
#endregion
return clock.Ticks;
}
set
{
#region Require
if(disposed)
{
throw new ObjectDisposedException(this.GetType().Name);
}
else if(value < 0)
{
throw new ArgumentOutOfRangeException();
}
#endregion
bool wasPlaying;
lock(lockObject)
{
wasPlaying = playing;
Stop();
clock.SetTicks(value);
}
lock(lockObject)
{
if(wasPlaying)
{
Continue();
}
}
}
}
public Sequence Sequence
{
get
{
return sequence;
}
set
{
#region Require
if(value == null)
{
throw new ArgumentNullException();
}
else if(value.SequenceType == SequenceType.Smpte)
{
throw new NotSupportedException();
}
#endregion
lock(lockObject)
{
Stop();
sequence = value;
}
}
}
#region IComponent Members
public event EventHandler Disposed;
public ISite Site
{
get
{
return site;
}
set
{
site = value;
}
}
#endregion
#region IDisposable Members
public void Dispose()
{
#region Guard
if(disposed)
{
return;
}
#endregion
Dispose(true);
}
#endregion
}
}
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Aside from dabbling in BASIC on his old Atari 1040ST years ago, Leslie's programming experience didn't really begin until he discovered the Internet in the late 90s. There he found a treasure trove of information about two of his favorite interests: MIDI and sound synthesis.
After spending a good deal of time calculating formulas he found on the Internet for creating new sounds by hand, he decided that an easier way would be to program the computer to do the work for him. This led him to learn C. He discovered that beyond using programming as a tool for synthesizing sound, he loved programming in and of itself.
Eventually he taught himself C++ and C#, and along the way he immersed himself in the ideas of object oriented programming. Like many of us, he gotten bitten by the design patterns bug and a copy of GOF is never far from his hands.
Now his primary interest is in creating a complete MIDI toolkit using the C# language. He hopes to create something that will become an indispensable tool for those wanting to write MIDI applications for the .NET framework.
Besides programming, his other interests are photography and playing his Les Paul guitars.