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C# MIDI Toolkit

, 18 Apr 2007
A toolkit for creating MIDI applications with C#.
csharpmiditoolkitv4_demo.zip
CSharpMidiToolkitV4_demo
LSCollections.dll
MidiToolkitDemo
Properties
Settings.settings
MidiWatcher
Properties
Settings.settings
Multimedia.dll
Multimedia.Midi
Clocks
Device Classes
InputDevice Class
OutputDevice Classes
Messages
Message Builders
Multimedia.Midi.csproj.user
Processing
Sequencing
Midi File Player
Track Classes
UI
StateMachineToolkit.dll
csharpmiditoolkitv5_demo.zip
CSharpMidiToolkitV5_demo
MidiWatcher
Properties
Settings.settings
Sanford.Collections.dll
Sanford.Multimedia.dll
Sanford.Multimedia.Midi
Clocks
Device Classes
InputDevice Class
OutputDevice Classes
Messages
EventArgs
Message Builders
Processing
Sanford.Multimedia.Midi.csproj.user
Sequencing
Track Classes
UI
Sanford.Multimedia.Timers.dll
Sanford.Threading.dll
SequencerDemo
Properties
Settings.settings
miditoolkit_demo.zip
CSharpMidiToolkit
MidiToolkitDemo
App.ico
MidiToolkitDemo.csproj.user
Multimedia
Multimedia.csproj.user
Multimedia.Midi
Devices
Messages
Message Adaptors
MIDI File
Multimedia.MIDI.csproj.user
Sequencing
Synchronization
UI
miditoolkit_src.zip
MidiToolkit_src
Devices
Messages
MIDI File
Sequencing
TickGenerators
UI
/*
 * Created by: Leslie Sanford
 * 
 * Contact: jabberdabber@hotmail.com
 * 
 * Last modified: 08/02/2004
 */

using System;
using System.Text;

namespace Multimedia.Midi
{
	/// <summary>
	/// Provides easy to use functionality for meta message text messages.
	/// </summary>
	public class MetaMessageText : IMetaMessageAdaptor
	{
        #region MetaMessageText Members

        #region Fields

        // The text based meta message.
        private MetaMessage message;

        // The meta message type - must be one of the text based types.
        private MetaType type = MetaType.Text;

        #endregion

        #region Construction

        /// <summary>
        /// Initializes a new instance of the MetaMessageText class.
        /// </summary>
        public MetaMessageText()
        {
            Text = string.Empty;
        }

        /// <summary>
        /// Initializes a new instance of the MetaMessageText class with the 
        /// specified type.
        /// </summary>
        /// <param name="type">
        /// The type of meta message.
        /// </param>
        /// <exception cref="ArgumentException">
        /// If the meta message is not a text based type.
        /// </exception>
        /// <remarks>
        /// The meta message type must be one of the following text based 
        /// types:
        /// <list>
        /// <item>
        /// Copyright
        /// </item>
        /// <item>
        /// Cuepoint
        /// </item>
        /// <item>
        /// DeviceName
        /// </item>
        /// <item>
        /// InstrumentName
        /// </item>
        /// <item>
        /// Lyric
        /// </item>
        /// <item>
        /// Marker
        /// </item>
        /// <item>
        /// ProgramName
        /// </item>
        /// <item>
        /// Text
        /// </item>
        /// <item>
        /// TrackName
        /// </item>
        /// </list>
        /// If the meta message is not a text based type, an exception 
        /// will be thrown.
        /// </remarks>
        public MetaMessageText(MetaType type)
        {
            // Enforce preconditions.
            if(!IsTextType(message.Type))
                throw new ArgumentException("Not text based meta message type.",
                    "message");

            this.type = type;
            Text = string.Empty;
        }

        /// <summary>
        /// Initializes a new instance of the MetaMessageText class with the
        /// specified meta message.
        /// </summary>
        /// <param name="message">
        /// The meta message to use for initialization.
        /// </param>
        /// <exception cref="ArgumentException">
        /// If the meta message is not a text based type.
        /// </exception>
        /// <remarks>
        /// The meta message must be one of the following text based types:
        /// <list>
        /// <item>
        /// Copyright
        /// </item>
        /// <item>
        /// Cuepoint
        /// </item>
        /// <item>
        /// DeviceName
        /// </item>
        /// <item>
        /// InstrumentName
        /// </item>
        /// <item>
        /// Lyric
        /// </item>
        /// <item>
        /// Marker
        /// </item>
        /// <item>
        /// ProgramName
        /// </item>
        /// <item>
        /// Text
        /// </item>
        /// <item>
        /// TrackName
        /// </item>
        /// </list>
        /// If the meta message is not a text based type, an exception will be 
        /// thrown.
        /// </remarks>
		public MetaMessageText(MetaMessage message)
		{
            // Enforce preconditions.
            if(!IsTextType(message.Type))
                throw new ArgumentException("Not text based meta message.",
                    "message");
           
            this.message = (MetaMessage)message.Clone();
            this.type = message.Type;
		}

        #endregion

        #region Methods

        /// <summary>
        /// Indicates whether or not a meta message type is a text based type.
        /// </summary>
        /// <param name="type">
        /// The meta message type to test.
        /// </param>
        /// <returns>
        /// <b>true</b> if the meta message type is a text based type; 
        /// otherwise, <b>false</b>.
        /// </returns>
        private bool IsTextType(MetaType type)
        {
            if(type == MetaType.Copyright || 
                type == MetaType.CuePoint ||
                type == MetaType.DeviceName ||
                type == MetaType.InstrumentName ||
                type == MetaType.Lyric ||
                type == MetaType.Marker ||
                type == MetaType.ProgramName ||
                type == MetaType.Text ||
                type == MetaType.TrackName)
            {
                return true;
            }
            else
            {
                return false;
            }
        }

        #endregion

        #region Properties

        /// <summary>
        /// Gets or sets the text for the meta message.
        /// </summary>
        public string Text
        {
            get
            {
                ASCIIEncoding encoding = new ASCIIEncoding();

                return new string(encoding.GetChars(message.GetDataBytes()));
            }
            set
            {
                ASCIIEncoding encoding = new ASCIIEncoding();
                byte[] text = encoding.GetBytes(value);
                message = new MetaMessage(type, text);
            }
        }

        #endregion

        #endregion

        #region IMetaMessageAdaptor Members

        /// <summary>
        /// Returns a clone of the adapted text based meta message.
        /// </summary>
        /// <returns>
        /// A clone of the adapted text based meta message.
        /// </returns>
        public MetaMessage ToMessage()
        {
            return (MetaMessage)message.Clone();
        }

        #endregion
    }
}

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This article, along with any associated source code and files, is licensed under The MIT License

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About the Author

Leslie Sanford

United States United States
Aside from dabbling in BASIC on his old Atari 1040ST years ago, Leslie's programming experience didn't really begin until he discovered the Internet in the late 90s. There he found a treasure trove of information about two of his favorite interests: MIDI and sound synthesis.
 
After spending a good deal of time calculating formulas he found on the Internet for creating new sounds by hand, he decided that an easier way would be to program the computer to do the work for him. This led him to learn C. He discovered that beyond using programming as a tool for synthesizing sound, he loved programming in and of itself.
 
Eventually he taught himself C++ and C#, and along the way he immersed himself in the ideas of object oriented programming. Like many of us, he gotten bitten by the design patterns bug and a copy of GOF is never far from his hands.
 
Now his primary interest is in creating a complete MIDI toolkit using the C# language. He hopes to create something that will become an indispensable tool for those wanting to write MIDI applications for the .NET framework.
 
Besides programming, his other interests are photography and playing his Les Paul guitars.

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