Click here to Skip to main content
Click here to Skip to main content
 
Add your own
alternative version

C# MIDI Toolkit

, 18 Apr 2007 MIT
A toolkit for creating MIDI applications with C#.
csharpmiditoolkitv4_demo.zip
CSharpMidiToolkitV4_demo
LSCollections.dll
MidiToolkitDemo
Properties
Settings.settings
MidiWatcher
Properties
Settings.settings
Multimedia.dll
Multimedia.Midi
Clocks
Device Classes
InputDevice Class
OutputDevice Classes
Messages
Message Builders
Multimedia.Midi.csproj.user
Processing
Sequencing
Midi File Player
Track Classes
UI
StateMachineToolkit.dll
csharpmiditoolkitv5_demo.zip
CSharpMidiToolkitV5_demo
MidiWatcher
Properties
Settings.settings
Sanford.Collections.dll
Sanford.Multimedia.dll
Sanford.Multimedia.Midi
Clocks
Device Classes
InputDevice Class
OutputDevice Classes
Messages
EventArgs
Message Builders
Processing
Sanford.Multimedia.Midi.csproj.user
Sequencing
Track Classes
UI
Sanford.Multimedia.Timers.dll
Sanford.Threading.dll
SequencerDemo
Properties
Settings.settings
miditoolkit_demo.zip
CSharpMidiToolkit
MidiToolkitDemo
App.ico
MidiToolkitDemo.csproj.user
Multimedia
Multimedia.csproj.user
Multimedia.Midi
Devices
Messages
Message Adaptors
MIDI File
Multimedia.MIDI.csproj.user
Sequencing
Synchronization
UI
miditoolkit_src.zip
MidiToolkit_src
Devices
Messages
MIDI File
Sequencing
TickGenerators
UI
/*
 * Created by: Leslie Sanford
 * 
 * Contact: jabberdabber@hotmail.com
 * 
 * Last modified: 09/01/2004
 */

using System;

namespace Multimedia.Midi
{
    /// <summary>
    /// Represents the method for handling Midi events.
    /// </summary>
    public delegate void MidiEventHandler(object sender, MidiEventArgs e);

	/// <summary>
	/// Represents a time-stamped event in which a Midi message occurs.
	/// </summary>
	public struct MidiEvent : ICloneable
	{
        #region MidiEvent Members

        #region Fields

        // The Midi message for the event.
        private IMidiMessage message;

        // The delta tick value for the event.
        private int ticks;

        #endregion

        #region Construction

        /// <summary>
        /// Initializes a new instance of the Midi event struct with the 
        /// specified Midi message and the number of ticks for this event.
        /// </summary>
        /// <param name="message">
        /// The Midi message for the event.
        /// </param>
        /// <param name="ticks">
        /// The delta tick value for the event.
        /// </param>
		public MidiEvent(IMidiMessage message, int ticks)
		{
            this.message = message;
            this.ticks = ticks;
		}  

        #endregion

        #region Properties

        /// <summary>
        /// Gets or set the Midi message for the Midi event.
        /// </summary>
        public IMidiMessage Message
        {
            get
            {
                return message;
            }
            set
            {
                message = value;
            }
        }

        /// <summary>
        /// Gets or sets the ticks for the Midi event.
        /// </summary>
        /// <exception cref="ArgumentOutOfRangeException">
        /// Thrown if the ticks value is set to a negative number.
        /// </exception>
        public int Ticks
        {
            get
            {
                return ticks;
            }
            set
            {
                // Enforce preconditions.
                if(value < 0)
                    throw new ArgumentOutOfRangeException("Ticks", value,
                        "Ticks value out of range.");

                // Initialize ticks.
                ticks = value;
            }
        }

        #endregion

        #endregion

        #region ICloneable Members

        /// <summary>
        /// Creates a new object that is a copy of the Midi event.
        /// </summary>
        /// <returns>
        /// A new object that is a copy of this Midi event.
        /// </returns>
        public object Clone()
        {
            IMidiMessage msg = null;

            if(Message != null)
            {
                msg = (IMidiMessage)Message.Clone();
            }

            MidiEvent e = new MidiEvent(msg, Ticks);

            return e;
        }

        #endregion
    }

    /// <summary>
    /// Provides data for Midi events.
    /// </summary>
    public class MidiEventArgs : EventArgs
    {
        #region MidiEventArgs Members

        #region Fields

        // The Midi event.
        private MidiEvent evt;

        #endregion

        #region Construction

        /// <summary>
        /// Initializes a new instance of the MidiEventArgs class with the
        /// specified Midi event.
        /// </summary>
        /// <param name="e">
        /// The Midi event for this event.
        /// </param>
        public MidiEventArgs(MidiEvent e)
        {
            evt = e;
        }

        #endregion

        #region Properties

        /// <summary>
        /// Gets the Midi event for this event.
        /// </summary>
        public MidiEvent MidiEvent
        {
            get
            {
                return evt;
            }
        }

        #endregion

        #endregion
    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The MIT License

Share

About the Author

Leslie Sanford

United States United States
Aside from dabbling in BASIC on his old Atari 1040ST years ago, Leslie's programming experience didn't really begin until he discovered the Internet in the late 90s. There he found a treasure trove of information about two of his favorite interests: MIDI and sound synthesis.
 
After spending a good deal of time calculating formulas he found on the Internet for creating new sounds by hand, he decided that an easier way would be to program the computer to do the work for him. This led him to learn C. He discovered that beyond using programming as a tool for synthesizing sound, he loved programming in and of itself.
 
Eventually he taught himself C++ and C#, and along the way he immersed himself in the ideas of object oriented programming. Like many of us, he gotten bitten by the design patterns bug and a copy of GOF is never far from his hands.
 
Now his primary interest is in creating a complete MIDI toolkit using the C# language. He hopes to create something that will become an indispensable tool for those wanting to write MIDI applications for the .NET framework.
 
Besides programming, his other interests are photography and playing his Les Paul guitars.

| Advertise | Privacy | Mobile
Web01 | 2.8.141015.1 | Last Updated 18 Apr 2007
Article Copyright 2004 by Leslie Sanford
Everything else Copyright © CodeProject, 1999-2014
Terms of Service
Layout: fixed | fluid