Click here to Skip to main content
Click here to Skip to main content
 
Add your own
alternative version

C# MIDI Toolkit

, 18 Apr 2007 MIT
A toolkit for creating MIDI applications with C#.
csharpmiditoolkitv4_demo.zip
CSharpMidiToolkitV4_demo
LSCollections.dll
MidiToolkitDemo
Properties
Settings.settings
MidiWatcher
Properties
Settings.settings
Multimedia.dll
Multimedia.Midi
Clocks
Device Classes
InputDevice Class
OutputDevice Classes
Messages
Message Builders
Multimedia.Midi.csproj.user
Processing
Sequencing
Midi File Player
Track Classes
UI
StateMachineToolkit.dll
csharpmiditoolkitv5_demo.zip
CSharpMidiToolkitV5_demo
MidiWatcher
Properties
Settings.settings
Sanford.Collections.dll
Sanford.Multimedia.dll
Sanford.Multimedia.Midi
Clocks
Device Classes
InputDevice Class
OutputDevice Classes
Messages
EventArgs
Message Builders
Processing
Sanford.Multimedia.Midi.csproj.user
Sequencing
Track Classes
UI
Sanford.Multimedia.Timers.dll
Sanford.Threading.dll
SequencerDemo
Properties
Settings.settings
miditoolkit_demo.zip
CSharpMidiToolkit
MidiToolkitDemo
App.ico
MidiToolkitDemo.csproj.user
Multimedia
Multimedia.csproj.user
Multimedia.Midi
Devices
Messages
Message Adaptors
MIDI File
Multimedia.MIDI.csproj.user
Sequencing
Synchronization
UI
miditoolkit_src.zip
MidiToolkit_src
Devices
Messages
MIDI File
Sequencing
TickGenerators
UI
#region License

/* Copyright (c) 2005 Leslie Sanford
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy 
 * of this software and associated documentation files (the "Software"), to 
 * deal in the Software without restriction, including without limitation the 
 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 
 * sell copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in 
 * all copies or substantial portions of the Software. 
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 
 * THE SOFTWARE.
 */

#endregion

#region Contact

/*
 * Leslie Sanford
 * Email: jabberdabber@hotmail.com
 */

#endregion

using System;
using System.Collections;

namespace Multimedia.Midi
{
	/// <summary>
	/// Provides functionality for building SysCommonMessages.
	/// </summary>
	public class SysCommonMessageBuilder : IMessageBuilder
    {
        #region SysCommonMessageBuilder Members

        #region Class Fields

        // Stores the SystemCommonMessages.
        private static Hashtable messageCache = Hashtable.Synchronized(new Hashtable());

        #endregion

        #region Fields

        // The SystemCommonMessage as a packed integer.
        private int message = 0;

        // The built SystemCommonMessage.
        private SysCommonMessage result = null;

        #endregion

        #region Construction

        /// <summary>
        /// Initializes a new instance of the SysCommonMessageBuilder class.
        /// </summary>
        public SysCommonMessageBuilder()
        {
            Type = SysCommonType.TuneRequest;
        }

        /// <summary>
        /// Initializes a new instance of the SysCommonMessageBuilder class 
        /// with the specified SystemCommonMessage.
        /// </summary>
        /// <param name="message">
        /// The SysCommonMessage to use for initializing the 
        /// SysCommonMessageBuilder.
        /// </param>
        /// <remarks>
        /// The SysCommonMessageBuilder uses the specified SysCommonMessage to 
        /// initialize its property values.
        /// </remarks>
        public SysCommonMessageBuilder(SysCommonMessage message)
        {
            Initialize(message);
        }

        #endregion

        #region Methods

        /// <summary>
        /// Initializes the SysCommonMessageBuilder with the specified 
        /// SysCommonMessage.
        /// </summary>
        /// <param name="message">
        /// The SysCommonMessage to use for initializing the 
        /// SysCommonMessageBuilder.
        /// </param>
        public void Initialize(SysCommonMessage message)
        {
            this.message = message.Message;
        }

        /// <summary>
        /// Clears the SysCommonMessageBuilder cache.
        /// </summary>
        public static void Clear()
        {
            messageCache.Clear();
        }        

        #endregion

        #region Properties

        /// <summary>
        /// Gets the number of messages in the SysCommonMessageBuilder cache.
        /// </summary>
        public static int Count
        {
            get
            {
                return messageCache.Count;
            }
        }

        /// <summary>
        /// Gets the built SysCommonMessage.
        /// </summary>
        public SysCommonMessage Result
        {
            get
            {
                return result;
            }
        }

        /// <summary>
        /// Gets or sets the SysCommonMessage as a packed integer.
        /// </summary>
        internal int Message
        {
            get
            {
                return message;
            }
            set
            {
                message = value;
            }
        }

        /// <summary>
        /// Gets or sets the type of SysCommonMessage.
        /// </summary>
        public SysCommonType Type
        {
            get
            {
                return (SysCommonType)ShortMessage.UnpackStatus(message);
            }
            set
            {
                message = ShortMessage.PackStatus(message, (int)value);
            }
        }

        /// <summary>
        /// Gets or sets the first data value to use for building the 
        /// SysCommonMessage.
        /// </summary>
        /// <exception cref="ArgumentOutOfRangeException">
        /// Data1 is set to a value less than zero or greater than 127.
        /// </exception>
        public int Data1
        {
            get
            {
                return ShortMessage.UnpackData1(message);
            }
            set
            {
                message = ShortMessage.PackData1(message, value);
            }
        }

        /// <summary>
        /// Gets or sets the second data value to use for building the 
        /// SysCommonMessage.
        /// </summary>
        /// <exception cref="ArgumentOutOfRangeException">
        /// Data2 is set to a value less than zero or greater than 127.
        /// </exception>
        public int Data2
        {
            get
            {
                return ShortMessage.UnpackData2(message);
            }
            set
            {
                message = ShortMessage.PackData2(message, value);
            }
        }

        #endregion

        #endregion

        #region IMessageBuilder Members

        /// <summary>
        /// Builds a SysCommonMessage.
        /// </summary>
        public void Build()
        {
            result = (SysCommonMessage)messageCache[message];

            if(result == null)
            {
                result = new SysCommonMessage(message);

                messageCache.Add(message, result);
            }
        }

        #endregion
    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The MIT License

Share

About the Author

Leslie Sanford

United States United States
Aside from dabbling in BASIC on his old Atari 1040ST years ago, Leslie's programming experience didn't really begin until he discovered the Internet in the late 90s. There he found a treasure trove of information about two of his favorite interests: MIDI and sound synthesis.
 
After spending a good deal of time calculating formulas he found on the Internet for creating new sounds by hand, he decided that an easier way would be to program the computer to do the work for him. This led him to learn C. He discovered that beyond using programming as a tool for synthesizing sound, he loved programming in and of itself.
 
Eventually he taught himself C++ and C#, and along the way he immersed himself in the ideas of object oriented programming. Like many of us, he gotten bitten by the design patterns bug and a copy of GOF is never far from his hands.
 
Now his primary interest is in creating a complete MIDI toolkit using the C# language. He hopes to create something that will become an indispensable tool for those wanting to write MIDI applications for the .NET framework.
 
Besides programming, his other interests are photography and playing his Les Paul guitars.

| Advertise | Privacy | Terms of Use | Mobile
Web04 | 2.8.141220.1 | Last Updated 18 Apr 2007
Article Copyright 2004 by Leslie Sanford
Everything else Copyright © CodeProject, 1999-2014
Layout: fixed | fluid