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C# MIDI Toolkit

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18 Apr 2007MIT18 min read 3.2M   41.7K   303  
A toolkit for creating MIDI applications with C#.
#region License

/* Copyright (c) 2005 Leslie Sanford
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy 
 * of this software and associated documentation files (the "Software"), to 
 * deal in the Software without restriction, including without limitation the 
 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 
 * sell copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in 
 * all copies or substantial portions of the Software. 
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 
 * THE SOFTWARE.
 */

#endregion

#region Contact

/*
 * Leslie Sanford
 * Email: jabberdabber@hotmail.com
 */

#endregion

using System;
using System.ComponentModel;
using System.Diagnostics;

namespace Multimedia.Midi
{
    #region System Common Message Types

    /// <summary>
    /// Defines constants representing the various system common message types.
    /// </summary>
    public enum SysCommonType
    {
        /// <summary>
        /// Represents the MTC system common message type.
        /// </summary>
        MidiTimeCode = 0xF1,

        /// <summary>
        /// Represents the song position pointer type.
        /// </summary>
        SongPositionPointer,

        /// <summary>
        /// Represents the song select type.
        /// </summary>
        SongSelect,

        /// <summary>
        /// Represents the tune request type.
        /// </summary>
        TuneRequest = 0xF6
    }

    #endregion

	/// <summary>
	/// Represents MIDI system common messages.
	/// </summary>
	[ImmutableObject(true)]
	public sealed class SysCommonMessage : ShortMessage
	{
        #region SysCommonMessage Members

        #region Construction

        /// <summary>
        /// Initializes a new instance of the SysCommonMessage class with the
        /// specified type.
        /// </summary>
        /// <param name="type">
        /// The type of SysCommonMessage.
        /// </param>
		public SysCommonMessage(SysCommonType type)
		{
            msg = (int)type;

            #region Ensure

            Debug.Assert(SysCommonType == type);

            #endregion
        }

        /// <summary>
        /// Initializes a new instance of the SysCommonMessage class with the 
        /// specified type and the first data value.
        /// </summary>
        /// <param name="type">
        /// The type of SysCommonMessage.
        /// </param>
        /// <param name="data1">
        /// The first data value.
        /// </param>
        /// <exception cref="ArgumentOutOfRangeException">
        /// If data1 is less than zero or greater than 127.
        /// </exception>
        public SysCommonMessage(SysCommonType type, int data1)
        { 
            msg = (int)type;
            msg = PackData1(msg, data1);

            #region Ensure

            Debug.Assert(SysCommonType == type);
            Debug.Assert(Data1 == data1);

            #endregion
        }

        /// <summary>
        /// Initializes a new instance of the SysCommonMessage class with the 
        /// specified type, first data value, and second data value.
        /// </summary>
        /// <param name="type">
        /// The type of SysCommonMessage.
        /// </param>
        /// <param name="data1">
        /// The first data value.
        /// </param>
        /// <param name="data2">
        /// The second data value.
        /// </param>
        /// <exception cref="ArgumentOutOfRangeException">
        /// If data1 or data2 is less than zero or greater than 127.
        /// </exception>
        public SysCommonMessage(SysCommonType type, int data1, int data2)
        {
            msg = (int)type;
            msg = PackData1(msg, data1);
            msg = PackData2(msg, data2);

            #region Ensure

            Debug.Assert(SysCommonType == type);
            Debug.Assert(Data1 == data1);
            Debug.Assert(Data2 == data2);

            #endregion
        }       
 
        internal SysCommonMessage(int message)
        {
            this.msg = message;
        }

        #endregion

        #region Methods

        /// <summary>
        /// Returns a value for the current SysCommonMessage suitable for use 
        /// in hashing algorithms.
        /// </summary>
        /// <returns>
        /// A hash code for the current SysCommonMessage.
        /// </returns>
        public override int GetHashCode()
        {
            return msg;
        }

        /// <summary>
        /// Determines whether two SysCommonMessage instances are equal.
        /// </summary>
        /// <param name="obj">
        /// The SysCommonMessage to compare with the current SysCommonMessage.
        /// </param>
        /// <returns>
        /// <b>true</b> if the specified SysCommonMessage is equal to the 
        /// current SysCommonMessage; otherwise, <b>false</b>.
        /// </returns>
        public override bool Equals(object obj)
        {
            #region Guard

            if(!(obj is SysCommonMessage))
            {
                return false;
            }

            #endregion

            SysCommonMessage message = (SysCommonMessage)obj;

            return (this.SysCommonType == message.SysCommonType &&
                this.Data1 == message.Data1 &&
                this.Data2 == message.Data2);
        }

        #endregion

        #region Properties

        /// <summary>
        /// Gets the SysCommonType.
        /// </summary>
        public SysCommonType SysCommonType
        {
            get
            {
                return (SysCommonType)UnpackStatus(msg);
            }
        }
        
        /// <summary>
        /// Gets the first data value.
        /// </summary>
        public int Data1
        {
            get
            {
                return UnpackData1(msg);
            }
        }

        /// <summary>
        /// Gets the second data value.
        /// </summary>
        public int Data2
        {
            get
            {
                return UnpackData2(msg);
            }                    
        }

        /// <summary>
        /// Gets the MessageType.
        /// </summary>
        public override MessageType MessageType
        {
            get
            {
                return MessageType.SystemCommon;
            }
        }

        #endregion

        #endregion
    }
}

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License

This article, along with any associated source code and files, is licensed under The MIT License


Written By
United States United States
Aside from dabbling in BASIC on his old Atari 1040ST years ago, Leslie's programming experience didn't really begin until he discovered the Internet in the late 90s. There he found a treasure trove of information about two of his favorite interests: MIDI and sound synthesis.

After spending a good deal of time calculating formulas he found on the Internet for creating new sounds by hand, he decided that an easier way would be to program the computer to do the work for him. This led him to learn C. He discovered that beyond using programming as a tool for synthesizing sound, he loved programming in and of itself.

Eventually he taught himself C++ and C#, and along the way he immersed himself in the ideas of object oriented programming. Like many of us, he gotten bitten by the design patterns bug and a copy of GOF is never far from his hands.

Now his primary interest is in creating a complete MIDI toolkit using the C# language. He hopes to create something that will become an indispensable tool for those wanting to write MIDI applications for the .NET framework.

Besides programming, his other interests are photography and playing his Les Paul guitars.

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