Click here to Skip to main content
Click here to Skip to main content
 
Add your own
alternative version

C# MIDI Toolkit

, 18 Apr 2007
A toolkit for creating MIDI applications with C#.
csharpmiditoolkitv4_demo.zip
CSharpMidiToolkitV4_demo
LSCollections.dll
MidiToolkitDemo
Properties
Settings.settings
MidiWatcher
Properties
Settings.settings
Multimedia.dll
Multimedia.Midi
Clocks
Device Classes
InputDevice Class
OutputDevice Classes
Messages
Message Builders
Multimedia.Midi.csproj.user
Processing
Sequencing
Midi File Player
Track Classes
UI
StateMachineToolkit.dll
csharpmiditoolkitv5_demo.zip
CSharpMidiToolkitV5_demo
MidiWatcher
Properties
Settings.settings
Sanford.Collections.dll
Sanford.Multimedia.dll
Sanford.Multimedia.Midi
Clocks
Device Classes
InputDevice Class
OutputDevice Classes
Messages
EventArgs
Message Builders
Processing
Sanford.Multimedia.Midi.csproj.user
Sequencing
Track Classes
UI
Sanford.Multimedia.Timers.dll
Sanford.Threading.dll
SequencerDemo
Properties
Settings.settings
miditoolkit_demo.zip
CSharpMidiToolkit
MidiToolkitDemo
App.ico
MidiToolkitDemo.csproj.user
Multimedia
Multimedia.csproj.user
Multimedia.Midi
Devices
Messages
Message Adaptors
MIDI File
Multimedia.MIDI.csproj.user
Sequencing
Synchronization
UI
miditoolkit_src.zip
MidiToolkit_src
Devices
Messages
MIDI File
Sequencing
TickGenerators
UI
namespace Multimedia.Midi.UI
{
    partial class DeviceDialog
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if(disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.okButton = new System.Windows.Forms.Button();
            this.cancelButton = new System.Windows.Forms.Button();
            this.inputComboBox = new System.Windows.Forms.ComboBox();
            this.outputComboBox = new System.Windows.Forms.ComboBox();
            this.inputLabel = new System.Windows.Forms.Label();
            this.outputLabel = new System.Windows.Forms.Label();
            this.SuspendLayout();
            // 
            // okButton
            // 
            this.okButton.AccessibleDescription = "The okay button.";
            this.okButton.AccessibleName = "Okay";
            this.okButton.DialogResult = System.Windows.Forms.DialogResult.OK;
            this.okButton.Location = new System.Drawing.Point(12, 122);
            this.okButton.Name = "okButton";
            this.okButton.Size = new System.Drawing.Size(75, 23);
            this.okButton.TabIndex = 0;
            this.okButton.Text = "OK";
            this.okButton.UseVisualStyleBackColor = true;
            this.okButton.Click += new System.EventHandler(this.okButton_Click);
            // 
            // cancelButton
            // 
            this.cancelButton.AccessibleDescription = "The cancel button";
            this.cancelButton.AccessibleName = "Cancel";
            this.cancelButton.DialogResult = System.Windows.Forms.DialogResult.Cancel;
            this.cancelButton.Location = new System.Drawing.Point(123, 122);
            this.cancelButton.Name = "cancelButton";
            this.cancelButton.Size = new System.Drawing.Size(75, 23);
            this.cancelButton.TabIndex = 1;
            this.cancelButton.Text = "Cancel";
            this.cancelButton.UseVisualStyleBackColor = true;
            this.cancelButton.Click += new System.EventHandler(this.cancelButton_Click);
            // 
            // inputComboBox
            // 
            this.inputComboBox.AccessibleDescription = "Chooses the MIDI input device to use for receiving sample dump standard messages." +
                "";
            this.inputComboBox.AccessibleName = "MIDI Device Input";
            this.inputComboBox.AccessibleRole = System.Windows.Forms.AccessibleRole.DropList;
            this.inputComboBox.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
            this.inputComboBox.FormattingEnabled = true;
            this.inputComboBox.Location = new System.Drawing.Point(12, 25);
            this.inputComboBox.Name = "inputComboBox";
            this.inputComboBox.Size = new System.Drawing.Size(186, 21);
            this.inputComboBox.TabIndex = 2;
            // 
            // outputComboBox
            // 
            this.outputComboBox.AccessibleDescription = "Chooses the MIDI output device to use for sending sample dump standard messages.";
            this.outputComboBox.AccessibleName = "MIDI Device Output";
            this.outputComboBox.AccessibleRole = System.Windows.Forms.AccessibleRole.DropList;
            this.outputComboBox.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
            this.outputComboBox.FormattingEnabled = true;
            this.outputComboBox.Location = new System.Drawing.Point(12, 72);
            this.outputComboBox.Name = "outputComboBox";
            this.outputComboBox.Size = new System.Drawing.Size(186, 21);
            this.outputComboBox.TabIndex = 3;
            // 
            // inputLabel
            // 
            this.inputLabel.AutoSize = true;
            this.inputLabel.Location = new System.Drawing.Point(83, 9);
            this.inputLabel.Name = "inputLabel";
            this.inputLabel.Size = new System.Drawing.Size(31, 13);
            this.inputLabel.TabIndex = 4;
            this.inputLabel.Text = "Input";
            // 
            // outputLabel
            // 
            this.outputLabel.AutoSize = true;
            this.outputLabel.Location = new System.Drawing.Point(83, 56);
            this.outputLabel.Name = "outputLabel";
            this.outputLabel.Size = new System.Drawing.Size(39, 13);
            this.outputLabel.TabIndex = 5;
            this.outputLabel.Text = "Output";
            // 
            // DeviceDialog
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(217, 157);
            this.Controls.Add(this.outputLabel);
            this.Controls.Add(this.inputLabel);
            this.Controls.Add(this.outputComboBox);
            this.Controls.Add(this.inputComboBox);
            this.Controls.Add(this.cancelButton);
            this.Controls.Add(this.okButton);
            this.Name = "DeviceDialog";
            this.Text = "MIDI Devices";
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.Button okButton;
        private System.Windows.Forms.Button cancelButton;
        private System.Windows.Forms.ComboBox inputComboBox;
        private System.Windows.Forms.ComboBox outputComboBox;
        private System.Windows.Forms.Label inputLabel;
        private System.Windows.Forms.Label outputLabel;
    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The MIT License

Share

About the Author

Leslie Sanford

United States United States
Aside from dabbling in BASIC on his old Atari 1040ST years ago, Leslie's programming experience didn't really begin until he discovered the Internet in the late 90s. There he found a treasure trove of information about two of his favorite interests: MIDI and sound synthesis.
 
After spending a good deal of time calculating formulas he found on the Internet for creating new sounds by hand, he decided that an easier way would be to program the computer to do the work for him. This led him to learn C. He discovered that beyond using programming as a tool for synthesizing sound, he loved programming in and of itself.
 
Eventually he taught himself C++ and C#, and along the way he immersed himself in the ideas of object oriented programming. Like many of us, he gotten bitten by the design patterns bug and a copy of GOF is never far from his hands.
 
Now his primary interest is in creating a complete MIDI toolkit using the C# language. He hopes to create something that will become an indispensable tool for those wanting to write MIDI applications for the .NET framework.
 
Besides programming, his other interests are photography and playing his Les Paul guitars.

| Advertise | Privacy | Mobile
Web03 | 2.8.140827.1 | Last Updated 18 Apr 2007
Article Copyright 2004 by Leslie Sanford
Everything else Copyright © CodeProject, 1999-2014
Terms of Service
Layout: fixed | fluid