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C# MIDI Toolkit

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18 Apr 2007MIT18 min read 3.2M   41.7K   303  
A toolkit for creating MIDI applications with C#.
using System;
using System.Collections;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Windows.Forms;

namespace Multimedia.Midi.UI
{
    /// <summary>
	/// Provides functionality for choosing General MIDI instruments.
	/// </summary>
    public class GMProgramSelector : UserControl
    {
        #region GMProgramSelector Members

        #region Constants

        // Number of instrument families.
        private const int InstrFamilyCount = 16;

        // Number of instruments per family group.
        private const int InstrPerFamily = 8;

        // Maximum program number for the GM instrument set.
        private const int ProgramNumMax = 127;

        #endregion

        #region Instrument Family Names

        private readonly string[] InstrFamilies = 
        {
            "Piano",
            "Chromatic Percussion",
            "Organ",
            "Guitar",
            "Bass",
            "Orchestra",
            "Ensemble",
            "Brass",
            "Reed",
            "Pipe",
            "Synth Lead",
            "Synth Pad",
            "Synth Effects",
            "Ethnic",
            "Percussive",
            "Sound Effects"
        };

        #endregion

        #region Instrument Names

        private readonly string[][] InstrNames;

        #region Piano

        private readonly string[] Piano =
        {
            "Acoustic Grand",
            "Bright Acoustic",
            "Electric Grand",  
            "Honky-Tonk",
            "Electric Piano 1",
            "Electric Piano 2",
            "Harpsicord",
            "Clavinet"
        };      
 
        #endregion

        #region Chromatic Percussion
        
        private readonly string[] ChromPerc =
        {  
            "Celesta",
            "Glockenspiel",
            "Music Box",
            "Vibraphone",
            "Marimba",
            "Xylophone",
            "Tubular Bells",
            "Dulcimer"
        };

        #endregion

        #region Organ

        private readonly string[] Organ =
        {
            "Drawbar Organ",
            "Percussive Organ",
            "Rock Organ",
            "Church Organ",
            "Reed Organ",
            "Accordian",
            "Harmonica",
            "Tango Accordian"
        };

        #endregion 

        #region Guitar

        private readonly string[] Guitar =
        {
            "Nylon String Guitar",
            "Steel String Guitar",
            "Electric Jazz Guitar",
            "Electric Clean Guitar",
            "Electric Muted Guitar",
            "Overdriven Guitar",
            "Distortion Guitar",
            "Guitar Harmonics"
        };

        #endregion

        #region Bass

        private readonly string[] Bass =
        {
            "Acoustic Bass",
            "Electric Bass (finger)",
            "Electric Bass (pick)",
            "Fretless Bass",
            "Slap Bass 1",
            "Slap Bass 2",
            "Synth Bass 1",
            "Synth Bass 2"
        };

        #endregion

        #region Orchestra

        private readonly string[] Orchestra =
        {
            "Violin",
            "Viola",
            "Cello",
            "Contrabass",
            "Tremolo Strings",
            "Pizzicato Strings",
            "Orchestral Harp",
            "Timpani"
        };

        #endregion

        #region Ensemble

        private readonly string[] Ensemble = 
        {
            "String Ensemble 1",
            "String Ensemble 2",
            "Synth Strings 1",
            "Synth Strings 2",
            "Choir Aahs",
            "Choir Oohs",
            "Synth Voice",
            "Orchestra Hit"
        };

        #endregion

        #region Brass

        private readonly string[] Brass =
        {
            "Trumpet",
            "Trombone",
            "Tuba",
            "Muted Trumpet",
            "French Horn",
            "Brass Section",
            "Synth Brass 1",
            "Synth Brass 2"
        };

        #endregion

        #region Reed

        private readonly string[] Reed =
        {
            "Soprano Sax",
            "Alto Sax",
            "Tenor Sax",
            "Baritone Sax",
            "Oboe",
            "English Horn",
            "Bassoon",
            "Clarinet"
        };

        #endregion

        #region Pipe

        private readonly string[] Pipe =
        {
            "Piccolo",
            "Flute",
            "Recorder",
            "Pan Flute",
            "Blown Bottle",
            "Shakuhachi",
            "Whistle",
            "Ocarina"
        };

        #endregion

        #region Synth Lead

        private readonly string[] SynthLead =
        {
            "Square",
            "Sawtooth",
            "Calliope",
            "Chiff",
            "Charang",
            "Voice",
            "Fifths",
            "Bass + Lead"
        };

        #endregion 

        #region Synth Pad

        private readonly string[] SynthPad =
        {
            "New Age",
            "Warm",
            "Polysynth",
            "Choir",
            "Bowed",
            "Metallic",
            "Halo",
            "Sweep"
        };

        #endregion 
        
        #region Synth Effects

        private readonly string[] SynthEffects =
        {
            "Rain",
            "Soundtrack",
            "Crystal",
            "Atmosphere",
            "Brightness",
            "Goblins",
            "Echoes",
            "Sci-Fi"
        };

        #endregion 

        #region Ethnic

        private readonly string[] Ethnic = 
        {
            "Sitar",
            "Banjo",
            "Shamisen",
            "Koto",
            "Kalimba",
            "Bagpipe",
            "Fiddle",
            "Shanai"
        };

        #endregion

        #region Percussive

        private readonly string[] Percussive =
        {
            "Tinkle Bell",
            "Agogo",
            "Steel Drums",
            "Woodblock",
            "Taiko Drum",
            "Melodic Drum",
            "Synth Drum",
            "Reverse Cymbal"
        };

        #endregion

        #region Sound Effects

        private readonly string[] SoundEffects =
        {
            "Guitar Fret Noise",
            "Breath Noise",
            "Seashore",
            "Bird Tweet",
            "Telephone Ring",
            "Helicopter",
            "Applause",
            "Gunshot"
        };

        #endregion

        #endregion

        #region Fields

        // Program number.
        private int programNumber = 0;

        // Boolean value used to indicate whether or not the 
        // SelectedProgramChanged event should be triggered.
        private bool notify = true;

        private System.Windows.Forms.GroupBox grpInstrument;
        private System.Windows.Forms.GroupBox grpInstrFamily;
        private System.Windows.Forms.ComboBox cboInstrFamily;
        private System.Windows.Forms.ComboBox cboInstrName;
        private System.Windows.Forms.GroupBox grpGMPrograms;
		/// <summary> 
		/// Required designer variable.
		/// </summary>
		private System.ComponentModel.Container components = null;

        #endregion

        #region Events

        /// <summary>
        /// Occurs when the selected program is changed.
        /// </summary>
        public event EventHandler SelectedProgramChanged;

        #endregion

        #region Construction

        /// <summary>
        /// Initializes a new instance of the GMProgramSelector class.
        /// </summary>
		public GMProgramSelector()
		{
			// This call is required by the Windows.Forms Form Designer.
			InitializeComponent();

            // Add instrument family names to instrument family combo box.
            for(int i = 0; i < InstrFamilies.Length; i++)
            {
                cboInstrFamily.Items.Add(InstrFamilies[i]);
            }

            InstrNames = new string[InstrFamilyCount][];

            //
            // Initialize instrument names.
            //

            InstrNames[0] = Piano;
            InstrNames[1] = ChromPerc;
            InstrNames[2] = Organ;
            InstrNames[3] = Guitar;
            InstrNames[4] = Bass;
            InstrNames[5] = Orchestra;
            InstrNames[6] = Ensemble;
            InstrNames[7] = Brass;
            InstrNames[8] = Reed;
            InstrNames[9] = Pipe;
            InstrNames[10] = SynthLead;
            InstrNames[11] = SynthPad;
            InstrNames[12] = SynthEffects;
            InstrNames[13] = Ethnic;
            InstrNames[14] = Percussive;
            InstrNames[15] = SoundEffects;

            ProgramNumber = 0;
		}

        #endregion

        #region Methods

		/// <summary> 
		/// Clean up any resources being used.
		/// </summary>
		protected override void Dispose( bool disposing )
		{
			if( disposing )
			{
				if(components != null)
				{
					components.Dispose();
				}
			}
			base.Dispose( disposing );
		}

		#region Component Designer generated code
		/// <summary> 
		/// Required method for Designer support - do not modify 
		/// the contents of this method with the code editor.
		/// </summary>
		private void InitializeComponent()
		{
            this.grpGMPrograms = new System.Windows.Forms.GroupBox();
            this.grpInstrFamily = new System.Windows.Forms.GroupBox();
            this.cboInstrFamily = new System.Windows.Forms.ComboBox();
            this.grpInstrument = new System.Windows.Forms.GroupBox();
            this.cboInstrName = new System.Windows.Forms.ComboBox();
            this.grpGMPrograms.SuspendLayout();
            this.grpInstrFamily.SuspendLayout();
            this.grpInstrument.SuspendLayout();
            this.SuspendLayout();
            // 
            // grpGMPrograms
            // 
            this.grpGMPrograms.Controls.Add(this.grpInstrFamily);
            this.grpGMPrograms.Controls.Add(this.grpInstrument);
            this.grpGMPrograms.Location = new System.Drawing.Point(8, 8);
            this.grpGMPrograms.Name = "grpGMPrograms";
            this.grpGMPrograms.Size = new System.Drawing.Size(384, 104);
            this.grpGMPrograms.TabIndex = 0;
            this.grpGMPrograms.TabStop = false;
            this.grpGMPrograms.Text = "GM Programs";
            // 
            // grpInstrFamily
            // 
            this.grpInstrFamily.Controls.Add(this.cboInstrFamily);
            this.grpInstrFamily.Location = new System.Drawing.Point(200, 24);
            this.grpInstrFamily.Name = "grpInstrFamily";
            this.grpInstrFamily.Size = new System.Drawing.Size(168, 64);
            this.grpInstrFamily.TabIndex = 1;
            this.grpInstrFamily.TabStop = false;
            this.grpInstrFamily.Text = "Instrument Family";
            // 
            // cboInstrFamily
            // 
            this.cboInstrFamily.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
            this.cboInstrFamily.Location = new System.Drawing.Point(16, 24);
            this.cboInstrFamily.Name = "cboInstrFamily";
            this.cboInstrFamily.Size = new System.Drawing.Size(136, 21);
            this.cboInstrFamily.TabIndex = 2;
            this.cboInstrFamily.SelectedIndexChanged += new System.EventHandler(this.cboInstrFamily_SelectedIndexChanged);
            // 
            // grpInstrument
            // 
            this.grpInstrument.Controls.Add(this.cboInstrName);
            this.grpInstrument.Location = new System.Drawing.Point(16, 24);
            this.grpInstrument.Name = "grpInstrument";
            this.grpInstrument.Size = new System.Drawing.Size(168, 64);
            this.grpInstrument.TabIndex = 0;
            this.grpInstrument.TabStop = false;
            this.grpInstrument.Text = "Instrument";
            // 
            // cboInstrName
            // 
            this.cboInstrName.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
            this.cboInstrName.Location = new System.Drawing.Point(16, 24);
            this.cboInstrName.Name = "cboInstrName";
            this.cboInstrName.Size = new System.Drawing.Size(136, 21);
            this.cboInstrName.TabIndex = 1;
            this.cboInstrName.SelectedIndexChanged += new System.EventHandler(this.cboInstrName_SelectedIndexChanged);
            // 
            // GMProgramSelector
            // 
            this.Controls.Add(this.grpGMPrograms);
            this.Name = "GMProgramSelector";
            this.Size = new System.Drawing.Size(400, 120);
            this.grpGMPrograms.ResumeLayout(false);
            this.grpInstrFamily.ResumeLayout(false);
            this.grpInstrument.ResumeLayout(false);
            this.ResumeLayout(false);

        }
		#endregion        

        // Handles choosing an instrument family.
        private void cboInstrFamily_SelectedIndexChanged(object sender, System.EventArgs e)
        {
            int familyIndex = cboInstrFamily.SelectedIndex; 
            int instrIndex = cboInstrName.SelectedIndex;

            // Clear the instrument names from the previous instrument family.
            cboInstrName.Items.Clear();               

            // Add the instrument names for the current instrument family.
            for(int i = 0; i < InstrPerFamily; i++)
            {
                cboInstrName.Items.Add(InstrNames[familyIndex][i]);
            }            
            
            // Set to the right index.
            cboInstrName.SelectedIndex = instrIndex;
        }

        // Handles choosing an instrument.
        private void cboInstrName_SelectedIndexChanged(object sender, System.EventArgs e)
        {
            // If the control should trigger the SelectedProgramChanged event
            if(notify)
            {
                int familyIndex = cboInstrFamily.SelectedIndex;
                int instrIndex = cboInstrName.SelectedIndex;                

                // Calculate program number.
                programNumber = instrIndex + familyIndex * InstrPerFamily;

                // If anyone is listening for the selected program changed 
                // event
                if(SelectedProgramChanged != null)
                {
                    // Trigger event.
                    SelectedProgramChanged(this, new EventArgs());
                } 
            }
        } 

        #endregion

        #region Properties

        /// <summary>
        /// Gets or sets the program number.
        /// </summary>
        public int ProgramNumber
        {
            get
            {
                return programNumber;
            }
            set
            {
                // Enforce preconditions.
                if(value < 0 || value > ProgramNumMax)
                    throw new ArgumentOutOfRangeException("ProgramNumber",
                        value, "Program number out of range.");

                //
                // To prevent the SelectedProgramChanged event from being
                // triggered twice, indicate that the control should not 
                // trigger the SelectedProgramChanged event at this time.
                //

                notify = false;

                // Set the instrument family combo box to the new 
                // instrument family.
                cboInstrFamily.SelectedIndex = value / InstrPerFamily;
                    
                //
                // Indicate that the control can now trigger the 
                // SelectedProgramChanged event.
                //

                notify = true;

                // Set the instrument combo box to the new instrument.
                cboInstrName.SelectedIndex = (value + InstrPerFamily) % InstrPerFamily;
            }
        }

        #endregion

        #endregion
	}
}

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This article, along with any associated source code and files, is licensed under The MIT License


Written By
United States United States
Aside from dabbling in BASIC on his old Atari 1040ST years ago, Leslie's programming experience didn't really begin until he discovered the Internet in the late 90s. There he found a treasure trove of information about two of his favorite interests: MIDI and sound synthesis.

After spending a good deal of time calculating formulas he found on the Internet for creating new sounds by hand, he decided that an easier way would be to program the computer to do the work for him. This led him to learn C. He discovered that beyond using programming as a tool for synthesizing sound, he loved programming in and of itself.

Eventually he taught himself C++ and C#, and along the way he immersed himself in the ideas of object oriented programming. Like many of us, he gotten bitten by the design patterns bug and a copy of GOF is never far from his hands.

Now his primary interest is in creating a complete MIDI toolkit using the C# language. He hopes to create something that will become an indispensable tool for those wanting to write MIDI applications for the .NET framework.

Besides programming, his other interests are photography and playing his Les Paul guitars.

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