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// Copyright (c) 2013 Antya Dev
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System.Collections;
using System.Collections.Generic;
namespace KingAOP.Aspects
{
/// <summary>
/// Encapsulation of method arguments.
/// </summary>
public class Arguments : IEnumerable<object>
{
readonly object[] _objects;
public Arguments(object[] objects)
{
_objects = objects;
}
public object this[int index]
{
get { return _objects[index]; }
set { _objects[index] = value; }
}
public int Count
{
get { return _objects.Length; }
}
public object[] ToArray()
{
var array = new object[Count];
_objects.CopyTo(array, 0);
return array;
}
public IEnumerator<object> GetEnumerator()
{
for (uint i = 0; i < _objects.Length; i++)
{
yield return GetArgument(i);
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
object GetArgument(uint index)
{
return _objects[index];
}
}
}
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I work primarily with the .NET technology stack, and specialize in accelerated code production via code generation (static or dynamic), aspect-oriented programming, domain-specific languages.