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#include "StdAfx.h"
#include "ProjectItemSort.h"
ProjectItemSort::ProjectItemSort()
{
}
ProjectItemSort::~ProjectItemSort()
{
}
bool ProjectItemSort::operator()(const ProjectItemData& first, const ProjectItemData& second)
{
for (SortOrderList::const_iterator i = m_SortOrder.begin(); i != m_SortOrder.end(); ++i)
{
const SortItem& order(*i);
CString a, b;
switch(order.m_Field)
{
case Field_Name: a = first.m_Name; b = second.m_Name; break;
case Field_Path: a = first.m_Path; b = second.m_Path; break;
case Field_Project: a = first.m_Project; b = second.m_Project; break;
}
a.MakeLower();
b.MakeLower();
if (a == b)
continue;
if (order.m_Direction == Direction_Ascending)
return StrCmpLogicalW(a, b) < 0;
else
return StrCmpLogicalW(b, a) < 0;
}
return false;
}
void ProjectItemSort::SetSortOrder(Field f, Direction d)
{
m_SortOrder.clear();
AddSortOrder(f, d);
}
void ProjectItemSort::AddSortOrder(Field f, Direction d)
{
SortItem s;
s.m_Field = f;
s.m_Direction = d;
m_SortOrder.push_back(s);
}
size_t ProjectItemSort::GetSortCount() const
{
return m_SortOrder.size();
}
ProjectItemSort::SortItem ProjectItemSort::GetSortItem(int n) const
{
return m_SortOrder[n];
}
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