using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; namespace PAT { /// <summary> /// Some funky progress bar /// </summary> public partial class ProgressBar : UserControl { public int Progress { get { return (int)GetValue(ProgressProperty); } set { SetValue(ProgressProperty, value); this.UpdateLayout(); } } // Using a DependencyProperty as the backing store for Progress. This enables animation, styling, binding, etc... public static readonly DependencyProperty ProgressProperty = DependencyProperty.Register("Progress", typeof(int), typeof(ProgressBar), new UIPropertyMetadata(50)); public ProgressBar() { InitializeComponent(); } } }
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.
This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)