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Ping for Windows

, 15 Feb 2001
A simple Windows based ping program
winping_exe.zip
winping_src.zip
WinPing
Release
WinPing.exe
res
bitmap1.bmp
ico00001.ico
icon1.ico
WinPing.ico
WinPing.dsp
WinPing.dsw
// WinPing.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "WinPing.h"
#include "WinPingDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CWinPingApp

BEGIN_MESSAGE_MAP(CWinPingApp, CWinApp)
	//{{AFX_MSG_MAP(CWinPingApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CWinPingApp construction

CWinPingApp::CWinPingApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CWinPingApp object

CWinPingApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CWinPingApp initialization

BOOL CWinPingApp::InitInstance()
{
	if (!AfxSocketInit())
	{
		AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
		return FALSE;
	}

	AfxEnableControlContainer();

	SetRegistryKey("FSWH");

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CWinPingDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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About the Author

NormDroid
Software Developer (Senior) Software Kinetics
United Kingdom United Kingdom



Software Kinetics
are experts in developing customised and bespoke applications and have expertise in the development of desktop, mobile and internet applications on Windows.

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Web01 | 2.8.140721.1 | Last Updated 16 Feb 2001
Article Copyright 2000 by NormDroid
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