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The Practical Guide to Multithreading - Part 2

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12 Apr 2010CPOL43 min read 150K   5K   317  
More of practical situations to use multithreading!
// LargeFileReading_MFCDlg.cpp : implementation file
//

#include "stdafx.h"
#include "LargeFileReading_MFC.h"
#include "LargeFileReadingNoSpell.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#endif



CLargeFileReadingDlg::CLargeFileReadingDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CLargeFileReadingDlg::IDD, pParent)
{
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CLargeFileReadingDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	
	DDX_Control(pDX, IDC_WHOLE_TEXT, m_cWholeFile);
	DDX_Control(pDX, IDC_READ_PROGRESS, m_cReadProgress);
}

BEGIN_MESSAGE_MAP(CLargeFileReadingDlg, CDialog)
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	//}}AFX_MSG_MAP
	ON_BN_CLICKED(IDC_OPEN_FILE, &CLargeFileReadingDlg::OnBnClickedOpenFile)
	ON_MESSAGE(WM_TEXT_READ_MESSAGE, OnTextReadMessage)
END_MESSAGE_MAP()


// CLargeFileDlg message handlers

BOOL CLargeFileReadingDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon


	m_cWholeFile.SetTextMode( TM_PLAINTEXT | TM_SINGLELEVELUNDO);


	return TRUE;  // return TRUE  unless you set the focus to a control
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CLargeFileReadingDlg::OnPaint()
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this function to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CLargeFileReadingDlg::OnQueryDragIcon()
{
	return static_cast<HCURSOR>(m_hIcon);
}

UINT LargeFileReaderThread(void* pArg)
{
	CLargeFileReadingDlg* pDialog = static_cast<CLargeFileReadingDlg*> ( pArg );

	pDialog->LargeFileReaderProc();

	return 0;
}

void CLargeFileReadingDlg::LargeFileReaderProc()
{
	// Though file pointer be at beginning, we set it anyway.
	m_cTextFile.SeekToBegin();

	CString strOneLine;

	// Though using TCHAR* would be more efficeint than using CString object.
	// But I am using CString for easiness.
	
	
	//pBuffer->SetLength(	)

	CString* pBuffer = new CString();
	int nLines=0;

	while (m_cTextFile.ReadString(strOneLine))
	{
		(*pBuffer) += strOneLine + _T("\n");	

		if(++nLines>10000)
		{
			PostMessage(WM_TEXT_READ_MESSAGE, (WPARAM)pBuffer, FALSE);
			pBuffer = new CString();
			nLines=0;
		}
	}
	// Send the last set, specifying TRUE that thread finished work.
	PostMessage(WM_TEXT_READ_MESSAGE, (WPARAM)pBuffer, TRUE);

	// AfxMessageBox(_T("done"));
}

LRESULT CLargeFileReadingDlg::OnTextReadMessage(WPARAM wLineInfo, LPARAM lParam)
{

	// Updating the (Rich) text box doesnt work well as I expected
	// Some solution might exist for better approach for 'appending'
	// text to the text/richtext control, than the one I used here.
	// But I found out that textbox uses ARRAY of characters, but
	// richtext doesnt. That's why rich text is somewhat faster.
	// Few smart editors in market implement their own 'text' controls.

	CString* pString = (CString*)wLineInfo;

	int nTextLen = m_cWholeFile.GetWindowTextLength();
	m_cWholeFile.SetSel(nTextLen, nTextLen);

	m_cWholeFile.ReplaceSel(*pString);

	nTextLen = m_cWholeFile.GetTextLength();
	m_cReadProgress.SetPos(nTextLen/1024);

	// LPARAM would be set to TRUE, if thread has finished reading
	// Thus we can enable controls
	if(lParam == TRUE)
	{
		GetDlgItem(IDC_OPEN_FILE)->EnableWindow();
		m_cReadProgress.ShowWindow(SW_HIDE);
	}



//	m_cWholeFileR.SetSel(0,0);

	delete pString;

	return 0;
}

void CLargeFileReadingDlg::OnBnClickedOpenFile()
{
	CFileDialog fdOpen(TRUE, _T(".TXT"), NULL, 6, 
		_T("Text Files|*.txt;*.log||") );

	if( fdOpen.DoModal() != IDOK )
		return;

	if (m_cTextFile.m_pStream)
	{
		m_cTextFile.Close();
		m_cTextFile ;
	}
	
	
	m_cTextFile.Open(fdOpen.GetPathName(), CFile::typeText | CFile::modeRead | CFile::shareDenyNone);

//	m_cWholeFileR.set;
	m_nFileSize = m_cTextFile.GetLength();


	m_cWholeFile.SetWindowText( _T(""));

	// Update progress on every 1KB
	m_cReadProgress.SetRange32(1,static_cast<int> (m_nFileSize/1024) );
	m_cReadProgress.ShowWindow(SW_SHOW);

	GetDlgItem(IDC_OPEN_FILE)->EnableWindow(false);

	AfxBeginThread(LargeFileReaderThread, this);
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
India India
Started programming with GwBasic back in 1996 (Those lovely days!). Found the hidden talent!

Touched COBOL and Quick Basic for a while.

Finally learned C and C++ entirely on my own, and fell in love with C++, still in love! Began with Turbo C 2.0/3.0, then to VC6 for 4 years! Finally on VC2008/2010.

I enjoy programming, mostly the system programming, but the UI is always on top of MFC! Quite experienced on other environments and platforms, but I prefer Visual C++. Zeal to learn, and to share!

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