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The platform-independent code with Mono: Client-server application sample

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24 Mar 2010CPOL10 min read 73.1K   798   59  
This article shows how we can develop the platform-independent software with Mono usage
using System;
using System.Text;

using System.IO;
using System.IO.Compression;

namespace InfoCenter.Agent.Helpers
{
    public static class Archiver
    {
        public static string Compress(string text)
        {
            byte[] buffer = Encoding.UTF8.GetBytes(text);
            MemoryStream ms = new MemoryStream();
            using (GZipStream zip = new GZipStream(ms, CompressionMode.Compress, true))
            {
                zip.Write(buffer, 0, buffer.Length);
            }

            ms.Position = 0;

            byte[] compressed = new byte[ms.Length];
            ms.Read(compressed, 0, compressed.Length);

            byte[] gzBuffer = new byte[compressed.Length + 4];
            Buffer.BlockCopy(compressed, 0, gzBuffer, 4, compressed.Length);
            Buffer.BlockCopy(BitConverter.GetBytes(buffer.Length), 0, gzBuffer, 0, 4);

            return Convert.ToBase64String(gzBuffer);
        }

        public static string Decompress(string compressedText)
        {
            byte[] gzBuffer = Convert.FromBase64String(compressedText);
            using (MemoryStream ms = new MemoryStream())
            {
                int msgLength = BitConverter.ToInt32(gzBuffer, 0);
                ms.Write(gzBuffer, 4, gzBuffer.Length - 4);

                byte[] buffer = new byte[msgLength];

                ms.Position = 0;
                using (GZipStream zip = new GZipStream(ms, CompressionMode.Decompress))
                {
                    zip.Read(buffer, 0, buffer.Length);
                }

                return Encoding.UTF8.GetString(buffer);
            }
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Nokia
Germany Germany
Interested in design/development of framework functionality using the best patterns and practices.

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