Click here to Skip to main content
15,884,298 members
Articles / Desktop Programming / MFC

SDI (Sound Device Interface)--A library for Auditory Display

Rate me:
Please Sign up or sign in to vote.
4.60/5 (3 votes)
2 May 20046 min read 110.2K   3.7K   45  
A GDI-like API for 3D positioning of speech, and MIDI composition using a single string.
/******************************************************************
News Everywhere 1.0

Copyright (c) 2004 by ����  
All rights reserved.

This file is part of NewsEverywhere.

    NewsEverywhere is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    NewsEverywhere is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with NewsEverywhere; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

For any suggestion or failure report, please contact me by:
e-mail: jonathan1983@126.com
////////////////////////////////////////////////////////////////////////////////
File Name: NewsBar.h


********************************************************************/
#if !defined(AFX_NEWSBAR_H__8B001664_5949_4722_870E_33ADE4404487__INCLUDED_)
#define AFX_NEWSBAR_H__8B001664_5949_4722_870E_33ADE4404487__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// NewsBar.h : header file
//

#include "Helper.h"
#include "sdi.h"

/////////////////////////////////////////////////////////////////////////////
// CNewsBar window

class CNewsBar : public CWnd
{
// Construction
public:
	CNewsBar();

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CNewsBar)
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CNewsBar();

	// Generated message map functions
protected:
	//{{AFX_MSG(CNewsBar)
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnPaint();
	afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
public:
	void SetTitleText(PCTSTR psTitle);
	void SetContentMode(BOOL bOn);
	void SetTitleMode(BOOL bRoll);
	void SetBGMode(BOOL bSet);
	CPoint m_ptFrom;
	CRect  m_rcFrom;
	CRect  m_rcPrev;
	CDC    m_hDC;
	TITLE*			m_pTitle;
	int				m_nTitle;
	int				m_nTitleCurPlay;
	
private:
	HICON m_hIconCOff;
	HICON m_hIconCOn;
	HICON m_hIconTS;
	HICON m_hIconTR;
	HICON m_hIconLeft;
	HICON m_hIconRight;

	CPen m_pen;
	CBrush m_brush;
	CFont m_font;

	BOOL m_bBackground;
	BOOL m_bTitle;
	BOOL m_bContent;
	
public:
	
	PTSTR m_psText;

	HSPEECH m_hTitle;
	HSPEECH m_hContent;
	HEARCON m_hEarcon;
	DWORD*  m_pdwStatus;
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_NEWSBAR_H__8B001664_5949_4722_870E_33ADE4404487__INCLUDED_)

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here


Written By
Engineer
China China
A student at Zhejiang University, Zhejiang, China.
Major in Automation.
Now I want to study machine vision and robotics, but I'm really consumed with choices between hardware and software, and between research and engineering.
I'll be glad if you can give some suggestions.

Comments and Discussions