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SDI (Sound Device Interface)--A library for Auditory Display

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2 May 20046 min read 110.4K   3.7K   45  
A GDI-like API for 3D positioning of speech, and MIDI composition using a single string.
/******************************************************************************
SDI 1.0
    A library for Auditory Display
Copyright 2004 Dong Lin

This file is part of SDI.

    SDI is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    SDI is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with SDI; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

Last Updated : Apr.15th, 2004

For any question, suggestion or failure report, please contact me by:
e-mail: jonathan1983@126.com
*******************************************************************************/
/******************************************************************

File Name: Earcon.h

Description:
	Earcon Object

Note:

********************************************************************/

#if !defined(EARCON_H_51CA635A_695B_47CB_A0B5_DBFCFEB699F8_INCLUDED)
#define EARCON_H_51CA635A_695B_47CB_A0B5_DBFCFEB699F8_INCLUDED

//////////////////////////////////////////////////////////////
// Included Headers
////////////////////////
#include "SDIKernel.h"

//////////////////////////////////////////////////////////////
// Constants
////////////////////////
// Parameters for earcon object
#define SDI_EARCON_AUDIOCHANNELS		(1)
#define SDI_EARCON_SAMPLERATE			(22050)
#define SDI_EARCON_BITDEPTH				(16)

/************** Obsolete*****************************
      See readme.txt for tech notes.
****************************************************/
#define SDI_EARCON_NUM_DSBSECTION		(15)
#define SDI_EARCON_SECTIONSIZE			(3000)	
#define SDI_EARCON_DSBUFFERSIZE			(SDI_EARCON_NUM_DSBSECTION*SDI_EARCON_SECTIONSIZE)
#define SDI_EARCON_NUM_SRCSECTION		(4)
#define SDI_EARCON_SOURCEBUFFERSIZE		(SDI_EARCON_NUM_SRCSECTION*SDI_EARCON_SECTIONSIZE)	// 4500*4
#define SDI_EARCON_DMBUFFERSIZE			(100*1024)
/***************************************************/

#define SDI_EARCON_MAXEARCON			(64)	// Maxium number of earcon objects

#define MICROSEC_TO_100NANOSEC			(10)
#define REFTIME_PER_SEC					(10000000)
#define SDI_EARCON_NUM_CHANNEL			(16)

#define HIGHNOTE						(119)
#define LOWNOTE							(24)

// Message
#define MSG_EARCON_QUIT				0x0001
#define MSG_EARCON_PLAY				0x0002
#define MSG_EARCON_STOP				0x0003
#define MSG_EARCON_PAUSE			0x0004

// Refer to MIDI Specification for the following codes
// MIDI Message Code
#define NOTE_OFF			0x80
#define NOTE_ON				0x90
#define AFTER_TOUCH			0xA0
#define CONTROL_CHANGE		0xB0
#define PROGRAM_CHANGE		0xC0
#define CHANNEL_PRESSURE	0xD0
#define PITCH_WHEEL			0xE0
#define SYSTEM_EXCLUSIVE	0xF0
#define MTC_QUARTER_FRAME	0xF1
#define SONG_POSITION		0xF2
#define SONG_SELECT			0xF3
#define TUNE_REQUEST		0xF6
#define MIDI_CLOCK			0xF8
#define MIDI_START			0xFA
#define MIDI_CONTINUE		0xFB
#define MIDI_STOP			0xFC
#define ACTIVE_SENSE		0xFE

// MIDI File Format 
// Meta-Event Type
#define NONMIDI				0xFF	// Replace the RESET MIDI message
#define END_OF_TRACK		0x2F

// Controller Number
#define BANK_SELECT			0x00


// Status Mask
#define STATUS_EARCON_PLAYING		0x0001

//////////////////////////////////////////////////////////////
// Macros (Inline Functions)
////////////////////////

							


//////////////////////////////////////////////////////////////
// Structures
////////////////////////
struct SDIEARCONLIST{
	COMMONDATA data;

	DWORD		timeSignature;
	WORD		keySignature;	
	FLOAT		BPM;	

	DWORD		dwTempo;		// Microseconds Per Beat
	WORD		nTicksPerQN;	// Delta-ticks Per Beat
	WORD		nChannelGroup;
	
	IDirectMusicCollection8* pCollection;	// Custom Instruments Collection
	IDirectMusicDownloadedInstrument8* pDownloadedInstruments[SDI_EARCON_NUM_CHANNEL];
	
	// Track
	struct TRACK{
		BYTE* pbData;
		DWORD dwLength;
		BYTE* pbCursor;
		DWORD dwInterval;
		BYTE  byPrevStatus;
	} track[SDI_EARCON_NUM_CHANNEL];
	BYTE nTracks;
	BYTE nCurTrack;

	// Sound Display
	IDirectSoundBuffer8*	pSoundBuffer;
	IDirectSound3DBuffer8*	p3DBuffer;
	IDirectMusicBuffer8*	pMusicBuffer;
	IDirectMusicPort8*		pPort;
	IReferenceClock*		pClock;
	
	HANDLE					hDSBSync;
	BYTE					nDsbSec;
	BYTE					nSrcSec;
};

//////////////////////////////////////////////////////////////
// Function Prototypes
// [Non-exported]
////////////////////////

// Make 32-bit MIDI message
DWORD MakeVoiceMsg(BYTE byStatus, BYTE byChannel, BYTE byData1, BYTE byData2);

// Read MIDI message from file data pointer
DWORD ReadMsg(BYTE** ppData);

// Read and write variable-length number. 
// Refer to "Standard MIDI-file Format Spec" for info on Variable length number.
DWORD ReadVarLen(BYTE** ppData);
BOOL  WriteVarLen(BYTE** ppData, LONGLONG data_64);

// Read and write fixed-length number.
// cb: the number of bytes
DWORD ReadFixLen(BYTE** ppData, BYTE cb);
BOOL WriteFixLen(BYTE** ppData, DWORD data_64, BYTE cb);

BOOL  ResetEarcon(SDIEARCONLIST* pEarcon);
BOOL  RewindEarcon(SDIEARCONLIST* pEarcon);
BOOL	PlayNonstop(HEARCON hEarcon, BYTE* pMusicData);

#endif //!defined(EARCON_H_51CA635A_695B_47CB_A0B5_DBFCFEB699F8_INCLUDED)

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Written By
Engineer
China China
A student at Zhejiang University, Zhejiang, China.
Major in Automation.
Now I want to study machine vision and robotics, but I'm really consumed with choices between hardware and software, and between research and engineering.
I'll be glad if you can give some suggestions.

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