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Network Development Kit 2.0

, 29 Dec 2006
Network Development Kit is a set of simple classes for a client-server architecture.
ndk_demo.zip
NDK_demo
ChatClient
res
ChatClient.ico
NDK
ChatServer
res
ChatServer.ico
NDK
ChatClient.exe
ChatServer.exe
ndk_dll_demo.zip
NDK_dll_demo
ChatClient.exe
ChatServer.exe
NDK.dll
ChatClient
res
ChatClient.ico
ChatServer
res
ChatServer.ico
NDK
NDK.def
res
ndk_dll_src.zip
NDK_dll_src
res
NDK.def
mssccprj.scc
vssver.scc
ndk_src.zip
NDK_src
// ChatServer.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "ChatServer.h"
#include "ChatServerDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CChatServerApp

BEGIN_MESSAGE_MAP(CChatServerApp, CWinApp)
	//{{AFX_MSG_MAP(CChatServerApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CChatServerApp construction

CChatServerApp::CChatServerApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CChatServerApp object

CChatServerApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CChatServerApp initialization

BOOL CChatServerApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CChatServerDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

ArchieCoder
Software Developer (Senior) Mirego
Canada Canada
My name is Sébastien Lachance.
 
I love C# developing Windows Phone and Windows 8 applications.
 
When I’m not in front of a computer, my hobbies include playing bridge, poker and other card games, biking, reading technology news.
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