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Network Development Kit 2.0

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29 Dec 2006CPOL 2.9M   25.7K   495  
Network Development Kit is a set of simple classes for a client-server architecture.
// ChatServerDlg.h : header file
//

#if !defined(AFX_CHATSERVERDLG_H__9B9B5C0C_1F5D_435B_8E0B_AB02C62DCF67__INCLUDED_)
#define AFX_CHATSERVERDLG_H__9B9B5C0C_1F5D_435B_8E0B_AB02C62DCF67__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "NDKServer.h"

typedef CMap<long, long, CString, CString> CMapLongToString;

/////////////////////////////////////////////////////////////////////////////
// CChatServerDlg dialog

class CChatServerDlg : public CDialog, public CNDKServer
{
// Construction
public:
	CChatServerDlg(CWnd* pParent = NULL);	// standard constructor

// Dialog Data
	//{{AFX_DATA(CChatServerDlg)
	enum { IDD = IDD_CHATSERVER_DIALOG };
	CEdit	m_editMessages;
	CListBox	m_listBoxUsers;
	CButton	m_buttonStart;
	CButton	m_buttonPingUser;
	CButton	m_buttonPingAllUsers;
	CButton	m_buttonDisconnectUser;
	CButton	m_buttonDisconnectAllUsers;
	long	m_lPort;
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CChatServerDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Called when a user tries to connect to the server. Return TRUE to accept
	// the connection or FALSE otherwise. The derived class must override this
	// method.
	virtual BOOL OnIsConnectionAccepted();

	// Called when a user is connected to the server. The derived class must 
	// override this method.
	virtual void OnConnect(long lUserId);

	// Called whenever a message is received from a user. The derived class must 
	// override this method.
	virtual void OnMessage(long lUserId, CNDKMessage& message);

	// Called whenever a user is disconnected (the the user might have closed 
	// the connection or an error occurs when sending a message, for example). 
	// OnDisconnect callback isn't called when DisconnectUser or 
	// DisconnectAllUsers is used. DisconnectUser don't
	// need to be called when OnDisconnect callback is called. The derived class
	// must override this method.
	virtual void OnDisconnect(long lUserId, NDKServerDisconnection disconnectionType);

	// Called when the ping from the user is received. The number of
	// milliseconds is returned since PingUser was called.
	virtual void OnPing(long lUserId, long lNbMilliseconds);

	// Generated message map functions
	//{{AFX_MSG(CChatServerDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg void OnButtonDisconnectUser();
	afx_msg void OnButtonPingUser();
	afx_msg void OnButtonStart();
	afx_msg void OnButtonPingAllUsers();
	afx_msg void OnButtonDisconnectAllUsers();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()

private:
	void UpdateUI();
	void AddText(const CString& strText);
	void AddSystemText(const CString& strText);
	void AddUser(long lUserId, const CString& strNickname);
	void DeleteUser(long lUserId);
	long GetUserFromCurrentSelection() const;

private:
	CMapLongToString m_mapIdsNicknames;
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CHATSERVERDLG_H__9B9B5C0C_1F5D_435B_8E0B_AB02C62DCF67__INCLUDED_)

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Mirego
Canada Canada
My name is Sébastien Lachance.

I love C# developing Windows Phone and Windows 8 applications.

When I’m not in front of a computer, my hobbies include playing bridge, poker and other card games, biking, reading technology news.

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