Click here to Skip to main content
15,885,933 members
Articles / Desktop Programming / MFC

Network Development Kit 2.0

Rate me:
Please Sign up or sign in to vote.
4.88/5 (114 votes)
29 Dec 2006CPOL 2.9M   25.7K   495  
Network Development Kit is a set of simple classes for a client-server architecture.
////////////////////////////////////////////////////////////////////////////////
//                                                                            //
// NDK 2.0 - Network Development Kit                                          //
//                                                                            //
// Authors: Sebastien Lachance                                                //
//                                                                            //
// E-mail:  netblitz@rocler.qc.ca                                             //
//                                                                            //
// -------------------------------------------------------------------------- //
//                                                                            //
// Permission to use, copy, modify, and distribute this software for any      //
// purpose and without fee is hereby granted. This is no guarantee about the  //
// use of this software. For any comments, bugs or thanks, please email us.   //
//                                                                            //
// -------------------------------------------------------------------------- //
//                                                                            //
// Targeted Platform: Any Windows version                                     //
//                                                                            //
// Last modification: January 2002                                            //
//                                                                            //
// History:                                                                   //
//                                                                            //
// 1- First release of this file.                                             //
// 2- The class is renamed and some optimizations are applied. Hungarian      //
//    notation is used.                                                       //
//                                                                            //
////////////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////////////
// Includes                                                                   //
////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "NDKMessage.h"

////////////////////////////////////////////////////////////////////////////////
// Forward declarations                                                       //
////////////////////////////////////////////////////////////////////////////////
class CNDKServerSocket;


////////////////////////////////////////////////////////////////////////////////
//                                                                            //
// CNDKUser (concrete class)                                                  //
//                                                                            //
// -------------------------------------------------------------------------- //
//                                                                            //
// This class contains the Id and the socket to represent a connected user of //
// the server.                                                                //
//                                                                            //
////////////////////////////////////////////////////////////////////////////////

class CNDKUser  
{
public:
	////////////////////////////////////////////////////////////////////////////
	// Constructors / Destructor                                              //
	////////////////////////////////////////////////////////////////////////////

	// Constructor.
	CNDKUser();

	// Constructor with initialization.
	CNDKUser(long lId, CNDKServerSocket* pServerSocket);

	// Destructor.
	virtual ~CNDKUser();

	////////////////////////////////////////////////////////////////////////////
	// Attributes                                                             //
	////////////////////////////////////////////////////////////////////////////

	// Gets the Id.
	long GetId() const;

	// Returns if the socket is the same as specified.
	BOOL IsSocketEqual(CNDKServerSocket* pServerSocket) const;

	// Returns if the buffer of the socket is empty.
	BOOL IsSocketBufferEmpty() const;

	////////////////////////////////////////////////////////////////////////////
	// Operations                                                             //
	////////////////////////////////////////////////////////////////////////////

	// Sends a message.
	BOOL SendMessage(CNDKMessage& message);

	// Reads a message.
	BOOL ReadMessage(CNDKMessage& message);

	// Closes the socket.
	void CloseSocket();

	////////////////////////////////////////////////////////////////////////////
	// Operators                                                              //
	////////////////////////////////////////////////////////////////////////////

	// Comparison operator.
	BOOL operator==(const CNDKUser& user) const;

private:
	long			  m_lId;
	CNDKServerSocket* m_pServerSocket;
};

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Mirego
Canada Canada
My name is Sébastien Lachance.

I love C# developing Windows Phone and Windows 8 applications.

When I’m not in front of a computer, my hobbies include playing bridge, poker and other card games, biking, reading technology news.

Comments and Discussions