|
//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 2,0,0,1
PRODUCTVERSION 2,0,0,1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040c04b0"
BEGIN
VALUE "Comments", "\0"
VALUE "CompanyName", "\0"
VALUE "FileDescription", "NDK DLL\0"
VALUE "FileVersion", "2, 0, 0, 1\0"
VALUE "InternalName", "NDK\0"
VALUE "LegalCopyright", "Copyright (C) 2002\0"
VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", "NDK.DLL\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "NDK Dynamic Library\0"
VALUE "ProductVersion", "2, 0, 0, 1\0"
VALUE "SpecialBuild", "\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x40c, 1200
END
END
#endif // !_MAC
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// French (Canada) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRC)
#ifdef _WIN32
LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_CANADIAN
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
"#define _AFX_NO_OLE_RESOURCES\r\n"
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
"\r\n"
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRA)\r\n"
"#ifdef _WIN32\r\n"
"LANGUAGE 12, 1\r\n"
"#pragma code_page(1252)\r\n"
"#endif //_WIN32\r\n"
"#include ""res\\NDK.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
"#include ""l.fra\\afxres.rc"" // Standard components\r\n"
"#endif\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // French (Canada) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRA)
#ifdef _WIN32
LANGUAGE 12, 1
#pragma code_page(1252)
#endif //_WIN32
#include "res\NDK.rc2" // non-Microsoft Visual C++ edited resources
#include "l.fra\afxres.rc" // Standard components
#endif
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
My name is Sébastien Lachance.
I love C# developing Windows Phone and Windows 8 applications.
When I’m not in front of a computer, my hobbies include playing bridge, poker and other card games, biking, reading technology news.