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Network Development Kit 2.0

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29 Dec 2006CPOL 2.9M   25.7K   495  
Network Development Kit is a set of simple classes for a client-server architecture.
////////////////////////////////////////////////////////////////////////////////
//                                                                            //
// NDK 2.0 - Network Development Kit                                          //
//                                                                            //
// Authors: Sebastien Lachance                                                //
//                                                                            //
// E-mail:  netblitz@rocler.qc.ca                                             //
//                                                                            //
// -------------------------------------------------------------------------- //
//                                                                            //
// Permission to use, copy, modify, and distribute this software for any      //
// purpose and without fee is hereby granted. This is no guarantee about the  //
// use of this software. For any comments, bugs or thanks, please email us.   //
//                                                                            //
// -------------------------------------------------------------------------- //
//                                                                            //
// Targeted Platform: Any Windows version                                     //
//                                                                            //
// Last modification: October 2005                                            //
//                                                                            //
// History:                                                                   //
//                                                                            //
// 1- First release of this file.                                             //
// 2- The class is renamed and some optimizations are applied. Hungarian      //
//    notation is used.                                                       //
// 3- Fix a bug that resolves socket notification. With Visual C++ .NET,      //
//    after a short time socket notifications were not send anymore.          //
// 4- Connections from a telnet client are now closed when data are send to   //
//    the server. Before, the server crashed.                                 //
//                                                                            //
////////////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////////////
// Includes                                                                   //
////////////////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "NDKServerSocket.h"
#include "NDKMessage.h"
#include "NDKServer.h"


////////////////////////////////////////////////////////////////////////////////
// Constructors / Destructor                                                  //
////////////////////////////////////////////////////////////////////////////////

// Constructor.
CNDKServerSocket::CNDKServerSocket()
{
	m_pServer = NULL;
	m_pFile = NULL;
	m_pArchiveIn = NULL;
	m_pArchiveOut = NULL;
}


// Constructor with initialization.
CNDKServerSocket::CNDKServerSocket(CNDKServer* pServer)
{
	ASSERT(pServer != NULL);

	m_pServer = pServer;
	m_pFile = NULL;
	m_pArchiveIn = NULL;
	m_pArchiveOut = NULL;
}


// Destructor.
CNDKServerSocket::~CNDKServerSocket()
{
	CleanUp();
}


////////////////////////////////////////////////////////////////////////////////
// Attributes                                                                 //
////////////////////////////////////////////////////////////////////////////////

// Return if the buffer is empty.
BOOL CNDKServerSocket::IsBufferEmpty() const
{
	ASSERT(m_pArchiveIn != NULL);

	BOOL bResult = TRUE;

	if (m_pArchiveIn != NULL)
		bResult = m_pArchiveIn->IsBufferEmpty();
	
	return bResult;
}


////////////////////////////////////////////////////////////////////////////////
// Operations                                                                 //
////////////////////////////////////////////////////////////////////////////////

// Initializes the socket.
BOOL CNDKServerSocket::Initialize()
{
	BOOL bResult = FALSE;

	m_pFile = new CSocketFile(this);

	if (m_pFile != NULL)
	{
		TRY
		{
			m_pArchiveIn = new CArchive(m_pFile, CArchive::load);
			m_pArchiveOut = new CArchive(m_pFile, CArchive::store);
			bResult = TRUE;
		}
		CATCH(CArchiveException, e)
		{
		}
		CATCH(CFileException, e)
		{
		}
		END_CATCH
	}

	if (!bResult)
		CleanUp();

	return bResult;
}


// Closes the socket.
void CNDKServerSocket::Close()
{
	CleanUp();
}


// Sends a message.
void CNDKServerSocket::SendMessage(CNDKMessage &msg)
{
	ASSERT(m_pArchiveOut != NULL);

	if (m_pArchiveOut != NULL)
	{
		msg.Serialize(*m_pArchiveOut);
				
		m_pArchiveOut->Flush();
	}
}


// Receive a message.
void CNDKServerSocket::ReceiveMessage(CNDKMessage &msg)
{
	BYTE cBuffer[5] = {""};
	
	// Make sure that each message has more than 5 bytes. If the number of read bytes is
	// less than 5, it comes from a telnet connection, in this case, an exception is thrown.
	if (CSocket::Receive(cBuffer, 5, MSG_PEEK) >= 5)
		msg.Serialize(*m_pArchiveIn);
	else
		AfxThrowArchiveException(CArchiveException::badSchema);
}


////////////////////////////////////////////////////////////////////////////////
// Overrides from CSocket                                                     //
////////////////////////////////////////////////////////////////////////////////

// Called when a new connection attemps to connect.
void CNDKServerSocket::OnAccept(int nErrorCode) 
{
	CSocket::OnAccept(nErrorCode);

	ASSERT(m_pServer != NULL);

	if (m_pServer != NULL)
		m_pServer->ProcessPendingAccept(nErrorCode);
}


// Called when data is received.
void CNDKServerSocket::OnReceive(int nErrorCode) 
{
	// With Visual C++ 2003, this patch is needed because for an unknown reason socket notifications are not send
	VERIFY(AsyncSelect(/*FD_READ |*/ FD_WRITE | FD_OOB | FD_ACCEPT | FD_CONNECT | FD_CLOSE));

	CSocket::OnReceive(nErrorCode);

	ASSERT(m_pServer != NULL);

	if (m_pServer != NULL)
	{
		if (m_pServer->ProcessPendingRead(this, nErrorCode))
		{	
			CString strSocketAddress;
			UINT    unPort = 0;

			// Restore to the default notification
			if (GetSockName(strSocketAddress, unPort) != 0)
				VERIFY(AsyncSelect());
		}
	}
}


////////////////////////////////////////////////////////////////////////////////
// Private Operations.                                                        //
////////////////////////////////////////////////////////////////////////////////

// Cleans up
void CNDKServerSocket::CleanUp()
{
	if (m_pArchiveOut != NULL)
	{
		m_pArchiveOut->Abort();

		delete m_pArchiveOut;
		m_pArchiveOut = NULL;
	}
	
	if (m_pArchiveIn != NULL)
	{
		delete m_pArchiveIn;
		m_pArchiveIn = NULL;
	}
	
	if (m_pFile != NULL)
	{
		delete m_pFile;
		m_pFile = NULL;
	}
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Mirego
Canada Canada
My name is Sébastien Lachance.

I love C# developing Windows Phone and Windows 8 applications.

When I’m not in front of a computer, my hobbies include playing bridge, poker and other card games, biking, reading technology news.

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