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Multi platform plug-in development made easy!

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7 Mar 20065 min read 102.2K   1.9K   63  
How to use and develop plug-ins for multiple platforms.
#include "plHelloWorldNoMacros.h"

#if SPL_PLATFORM == SPL_PLATFORM_WIN32

	BOOL APIENTRY DllMain( HANDLE a_hModule,				
						DWORD  a_dwReasonForCall,		
						LPVOID a_lpReserved )			
	{														
		switch( a_dwReasonForCall )							
		{													
		case DLL_PROCESS_ATTACH:						
		case DLL_THREAD_ATTACH:							
		case DLL_THREAD_DETACH:							
		case DLL_PROCESS_DETACH:						
			break;										
		}													

		return TRUE;										
	}

#endif

//
// We don't want to change the default get information method, so simply
// use the default implementation.
//
SPL_PLUGIN_API slcPluginInfo* SPL_GETINFO_NAME_CODE( void )		
{																
	return &g_pluginInfo;										
}

//
// Implement a simple initialisation method showing an example text. 
//
SPL_PLUGIN_API bool SPL_INIT_NAME_CODE( slcPluginArgs* a_pPluginArgs )
{
	printf( "HelloWorldNoMacros: Hi there! Here we could initialize something!\n" );
	return true;
}

//
// Implement a simple run method showing an example text. 
//
SPL_PLUGIN_API bool SPL_RUN_NAME_CODE( slcPluginArgs* a_pPluginArgs )
{
	printf( "HelloWorldNoMAcros: Hi, this is the plugin's run function!\n" );
	return true;
}

//
// Implement a simple shutdown method showing an example text. 
//
SPL_PLUGIN_API bool SPL_SHUTDOWN_NAME_CODE( slcPluginArgs* a_pPluginArgs )
{
	printf( "HelloWorldNoMacros: Bye, bye world, this is the shutdown function.\n" );
	return true;
}

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Written By
Web Developer
Germany Germany
I was born in 1982 near Stuttgart / Germany and began my first steps in programming computers at the age of only nine years on an old Commodore CBM 7072. In 2002 I finished my education as IT specialist for software engineering and did my civillian service afterwards. Currently I'm working as leader of the software division in a bigger company located in south west Germany, mainly on software development and research projects for multimedia terminals and user recognition/verification systems.

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