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A comprehensive CE class library to replace ATL and MFC

, 4 Oct 2000 CPOL
A collection of classes for CE that do not use ATL or MFC, plus an FTP client, database viewer, and sample application that solves beam deflection equations.
kgwince-old.zip
WinCe
BeamEx
app.ico
BeamEx.dsp
BeamEx.dsw
BeamEx.ini
BeamEx.plg
bitmap1.bmp
bmp00001.bmp
bmp00002.bmp
calc.bmp
calc16.bmp
circ_cross.ico
cir_cross.ico
cross_4.ico
help16.bmp
help4.bmp
ico00001.ico
ico00002.ico
ico00005.ico
ico00008.ico
ico00009.ico
ico00010.ico
icon1.ico
icon2.ico
icon4.ico
id_downl.bmp
Install
BeamEx.inf
BeamEx.ini
BeamEx.MIPS_PPCBW.CAB
BeamEx.MIPS_PPCColor.CAB
BeamEx.SH3_PPCColor.CAB
Setup.exe
i_cross.ico
l_cross.ico
magenic.ico
mssccprj.scc
obl_corss.ico
obl_cross.ico
options.bmp
options1.bmp
ping16.bmp
rect_cross.ico
scene_5.ico
scene_6.ico
tri_cross.ico
vssver.scc
CeLib
CeLabel.inl
CeLib.aps
CeLib.dsp
CeLib.dsw
CeLib.old
CeLib.plg
CeLib.vcp
CeMisc.inl
CeProperty.inl
CeTab.inl
CeWnd.inl
mssccprj.scc
vssver.scc
WinLib.dsp
WinLib.dsw
dbView
bitmap1.bmp
bmp00001.bmp
db5.bmp
dbView.aps
DbView.dsp
dbView.dsw
dbView.old
dbView.plg
DbView.vcp
deldb.bp2
deldb5.bmp
delrec.bp2
delrecor.bmp
help16.bmp
help4.bmp
icon1.ico
icon2.ico
Install
dbView.inf
dbView.ini
Setup.exe
magenic.bmp
magenic.ico
mssccprj.scc
vssver.scc
ftpView
appicon.ico
bitmap1.bmp
bitmap2.bmp
bitmap3.bmp
bitmap4.bmp
bmp00001.bmp
bmp00002.bmp
db5.bmp
deldb.bp2
delrec.bp2
FtpView.dsp
ftpView.dsw
FtpView.old
ftpView.plg
FtpView.vcl
FtpView.vcp
help16.bmp
help4.bmp
ico00001.ico
ico00002.ico
ico171.ico
ico35.ico
icon1.ico
icon2.ico
imagelis.bmp
IMAGES.bmp
Install
ftpView.inf
ftpView.ini
Setup.exe
vssver.scc
magenic.bmp
magenic.ico
mssccprj.scc
options.bmp
options1.bmp
seperato.bmp
vssver.scc
Setup
ico101.ico
Setup.aps
Setup.dsp
setup.ico
Setup.plg
WinCe.dsw
WinLib.dsw
kgwince.zip
app.ico
BeamEx.dsp
BeamEx.dsw
BeamEx.ini
BeamEx.plg
BeamEx.vcl
BeamEx.vcp
bitmap1.bmp
bmp00001.bmp
bmp00002.bmp
calc.bmp
calc16.bmp
circ_cross.ico
cir_cross.ico
cross_4.ico
help16.bmp
help4.bmp
ico00001.ico
ico00002.ico
ico00005.ico
ico00008.ico
ico00009.ico
ico00010.ico
icon1.ico
icon2.ico
icon4.ico
id_downl.bmp
BeamEx.inf
BeamEx.ini
Setup.exe
i_cross.ico
l_cross.ico
magenic.ico
mssccprj.scc
obl_corss.ico
obl_cross.ico
options.bmp
options1.bmp
ping16.bmp
rect_cross.ico
scene_5.ico
scene_6.ico
tri_cross.ico
vssver.scc
CeFtp.vcp
CeFtp.vcw
CeLabel.inl
CeLib.aps
CeLib.dsp
CeLib.dsw
CeLib.plg
CeLib.vcl
CeLib.vcp
CeMisc.inl
CeProperty.inl
CeTab.inl
CeWnd.inl
mssccprj.scc
vssver.scc
WinLib.dsp
WinLib.dsw
bitmap1.bmp
bitmap2.bmp
bmp00001.bmp
db5.bmp
DbView.dsp
dbView.dsw
dbView.plg
DbView.vcl
DbView.vcp
deldb.bp2
deldb5.bmp
delrec.bp2
delrecor.bmp
help16.bmp
help4.bmp
icon1.ico
icon2.ico
dbView.inf
dbView.ini
Setup.exe
magenic.bmp
magenic.ico
menu1_5.bmp
mssccprj.scc
vssver.scc
appicon.ico
bitmap1.bmp
bitmap2.bmp
bitmap3.bmp
bitmap4.bmp
bmp00001.bmp
bmp00002.bmp
db5.bmp
deldb.bp2
delrec.bp2
FtpView.dsp
ftpView.dsw
ftpView.plg
FtpView.vcl
FtpView.vcp
FtpView.vcw
help16.bmp
help4.bmp
ico00001.ico
ico00002.ico
ico171.ico
ico35.ico
icon1.ico
icon2.ico
imagelis.bmp
IMAGES.bmp
ftpView.inf
ftpView.ini
Setup.exe
vssver.scc
magenic.bmp
magenic.ico
mssccprj.scc
newmenu.bmp
options.bmp
options1.bmp
rcdata1.bin
seperato.bmp
toolbar1.bmp
vssver.scc
WinCe.dsw
WinCe.vcw
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
<HTML>
<HEAD>
<META HTTP-EQUIV="Htm-Help" Content="beamex.htm#index">
<title>BeamEx Help</title>
</HEAD>
<BODY BGCOLOR=#FFFFFF TEXT=#000000>
<!-- PegHelp -->

<p><a NAME="index"></a><b>BeamEx Help</b></p>
<A HREF="beamex.htm#description">What is BeamEx?</A><BR>
<A HREF="beamex.htm#section">Cross Section</A><BR>
<A HREF="beamex.htm#scenario">Scenario</A><BR>
<A HREF="beamex.htm#material">Material</A><BR>
<A HREF="beamex.htm#about">About BeamEx</A><BR>

<br clear=all>
<!-- PegHelp --><hr>

<!-- ************************Topic Break************************* -->

<a name="description"></a>

<B>What is BeamEx?</B><br><br>
<b>BeamEx is solver of standard beam deflection equations. </b>
<br>
When you enter information regarding the cross section,
length, material, and appliedforces, BeamEx will calculate
the deflection at a desired point and the max deflection
of the beam.  BeamEx works using the English system of
units (inch, pound).<br>
<br>
When using BeamEx, the input is done with three tabs
named <B>Cross Section, Scenario, and Material</b>.  The
results appear at the top of the window under the heading
Beam Results.  You can Save and Open analyses you have
done previously.  They are saved (Where Kenny?)<br>
<br>
<b>See Also</b><br>
<A HREF="beamex.htm#section">Cross Section</A><BR>
<A HREF="beamex.htm#scenario">Scenario</A><BR>
<A HREF="beamex.htm#material">Material</A><BR>

<br clear=all>
<!-- PegHelp --><hr>


<!-- ************************Topic Break************************* -->


<a name="section"></a>
<b>Cross Section</b><br>
<br>
Beams resist deflection due to the moment of inertia (I) of their cross section.  You must
select a cross section type, and give it dimensions. To bring up the dialog box with your choices
choose the button labeled ... under the Cross Section Tab.<br>
<br>
BeamEx supports 6 beam cross-sections under the cross section dialog box.  In order they
are: circle, square, triangle, I-beam, L-angle, and User Moment.  The User Moment
is of interest for any other shape other than the first 5.  If you desire to use BeamEx on
a custom shape, the user can calculate the moment (I) by hand (or let a CAD program tell
you what it is), and enter it into BeamEx in the field named User Moment of.  Units for
Moment of Inertia are in in^4.<br>
<br>
<i>Note that BeamEx only supports constant moment of inertia beams and does not support
tapered beams</i><br>

<br><b>See Also</b><br>
<A HREF="beamex.htm#scenario">Scenario</A><BR>
<A HREF="beamex.htm#material">Material</A><BR>

<br clear=all>
<!-- PegHelp --><hr>

<!-- ************************Topic Break************************* -->

<a name="scenario"></a>
<b>Scenarios</b><br>
<br>
There are 6 loading scenarios that you can choose from.
You must select a scenario type, and give it values for
the length of the beam, the force applied, and the point
to measure deflection at.  The force applied depends on
the which scenario you choose (see below for more discussion).<br>
<br>
To bring up the dialog box with your choices
choose the button labeled ... under the Scenario Tab.<br>
<br>
<b>Scenarios:</b><br>
(1)Cantilever-force applied at end<br>
(2)Cantilever-force distributed evenly<br> 
(3)Cantilever with torque applied at end*<br>
(4)Dual-supported-force at center<br>
(5)Dual-supported-force distributed evenly<br>

<i>*The torque can actually be applied
anywhere on the beam and yield the same results.
</i>

<table width="220" border="2" cellspacing="2" cellpadding="2" align="left">
<tr>
    <td><b>Case</td>
    <td>Units for loading</b></td>
</tr>
<tr>
    <td>1,4</td>
    <td>lbs.</td>
</tr>
<tr>
    <td>2,5</td>
    <td>lbs/inch</td>
</tr>
<tr>
    <td>3</td>
    <td>inch-lbs</td>
</tr>
</table>

<br clear=all>
<br clear=all>

<br><b>See Also</b><br>
<A HREF="beamex.htm#section">Cross Section</A><BR>
<A HREF="beamex.htm#material">Material</A><BR>

<br clear=all>
<!-- PegHelp --><hr>

<!-- ************************Topic Break************************* -->

<a name="material"></a>
<b>Materials</b><br><br>

A stronger material will deflect less than a weaker one,
and it is the Modulus of Elasticity of a material that
determines its resistance to bending.  You must choose a
material from the database.  This program uses Windows CE
native database routines to store material information.
This will allow you to add materials to the database, and
have them remain there as long as you want, even through a
reboot cycle! To bring up the dialog box with your choices
choose the button labeled ... under the Material Tab.<br>
<br>
The database has a sampling of different materials, with the
Modulus of Elasticity (E) expressed in mega-psi (10^6 psi).
These values come from different resources and we make no
guarantees as to their actual values...always make sure you
are comfortable with the E being used as it is the only
"soft parameter" used in BeamEx!  The use of the database
should be self-explanatory.<br>

<br><b>See Also</b><br>
<A HREF="beamex.htm#section">Cross Section</A><BR>
<A HREF="beamex.htm#scenario">Scenario</A><BR>

<br clear=all>
<!-- PegHelp --><hr>

<!-- ************************Topic Break************************* -->

<a name="about"></a>
<b>About BeamEx</b><br><br>
<b>Credits</b><br>
BeamEx is Freeware!  The concept is by Kevin Kellar, and all of the programming was done by Kenny Goers.
The interface was a collaborative effort between us! If you'd like to report bugs, please contact us at:<br>
<br>
<a href="mailto:KennyG@magenic.com">Kenny Goers</a><br>
<a href="mailto:mekanical@yahoo.com">Kevin Kellar</a><br>
<br>
<b>Disclaimer</b><br>
We disclaim any and all expressed or implied warranties with respect
to the performance of this program.  We assume no liability or
responsibility for any discrepancies between the calculated results
from the program and any designs based on these results.  In 
no event shall we assume any liability or responsibility to
any person or company for direct, indirect, or damages incurred
as a result of the use of this program.

<!-- PegHelp -->

</BODY>
</HTML>

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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Kenny G

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