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Sharp3D.Math - A 3D math library for .NET

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9 Jun 20041 min read 223.8K   6.6K   79  
A 3D math library written in C#
#region Sharp3D.Math.DirectX, Copyright(C) 2003-2004 Eran Kampf, Licensed under LGPL.
//	Sharp3D.Math.DirectX library
//	Copyright (C) 2003-2004  
//	Eran Kampf
//	tentacle@zahav.net.il
//	http://tentacle.flipcode.com
//
//	This library is free software; you can redistribute it and/or
//	modify it under the terms of the GNU Lesser General Public
//	License as published by the Free Software Foundation; either
//	version 2.1 of the License, or (at your option) any later version.
//
//	This library is distributed in the hope that it will be useful,
//	but WITHOUT ANY WARRANTY; without even the implied warranty of
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//	Lesser General Public License for more details.
//
//	You should have received a copy of the GNU Lesser General Public
//	License along with this library; if not, write to the Free Software
//	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
#endregion
using System.Reflection;
using System.Runtime.CompilerServices;

//
// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
//
[assembly: AssemblyTitle("Sharp3D.Math.DirectX")]
[assembly: AssemblyDescription("Sharp3D.Math conversion library for DirectX.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Tentacle Productions")]
[assembly: AssemblyProduct("Sharp3D")]
[assembly: AssemblyCopyright("(c) 2004 by Eran Kampf (aka The Tentacle)")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]		

//
// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Revision and Build Numbers 
// by using the '*' as shown below:

[assembly: AssemblyVersion("1.0.*")]

//
// In order to sign your assembly you must specify a key to use. Refer to the 
// Microsoft .NET Framework documentation for more information on assembly signing.
//
// Use the attributes below to control which key is used for signing. 
//
// Notes: 
//   (*) If no key is specified, the assembly is not signed.
//   (*) KeyName refers to a key that has been installed in the Crypto Service
//       Provider (CSP) on your machine. KeyFile refers to a file which contains
//       a key.
//   (*) If the KeyFile and the KeyName values are both specified, the 
//       following processing occurs:
//       (1) If the KeyName can be found in the CSP, that key is used.
//       (2) If the KeyName does not exist and the KeyFile does exist, the key 
//           in the KeyFile is installed into the CSP and used.
//   (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility.
//       When specifying the KeyFile, the location of the KeyFile should be
//       relative to the project output directory which is
//       %Project Directory%\obj\<configuration>. For example, if your KeyFile is
//       located in the project directory, you would specify the AssemblyKeyFile 
//       attribute as [assembly: AssemblyKeyFile("..\\..\\mykey.snk")]
//   (*) Delay Signing is an advanced option - see the Microsoft .NET Framework
//       documentation for more information on this.
//
[assembly: AssemblyDelaySign(false)]
[assembly: AssemblyKeyFile("..\\..\\..\\..\\Key\\kampf.snk")]
[assembly: AssemblyKeyName("")]

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