|
#if !defined(AFX_DLGGETPATH_H__0D8256E4_05E4_11D3_9FA0_00C0F019557F__INCLUDED_)
#define AFX_DLGGETPATH_H__0D8256E4_05E4_11D3_9FA0_00C0F019557F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgGetPath.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgGetPath dialog
class CDlgGetPath : public CDialog
{
// Construction
public:
CDlgGetPath(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDlgGetPath)
enum { IDD = IDD_GET_PATH };
CTreeCtrl m_Tree;
//}}AFX_DATA
//Quick and Nasty one liners.
CString GetPath() const { return m_sPath; }
void SetPath( CString sPath ) { m_sPath = sPath; }
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgGetPath)
public:
virtual BOOL DestroyWindow();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgGetPath)
afx_msg void OnSelchangedTree(NMHDR* pNMHDR, LRESULT* pResult);
virtual BOOL OnInitDialog();
afx_msg void OnItemexpandingTree(NMHDR* pNMHDR, LRESULT* pResult);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
//Operators
private:
CString GetItemPath( HTREEITEM hItem );
bool PopulateTree( CString sPath, HTREEITEM hParent );
HTREEITEM InsertItem( HTREEITEM hParent, NETRESOURCE *const pNetResource, CString sText, int iImage, int iImageSelected = -1 );
bool EnumNetwork( HTREEITEM hParent );
//Attributes
private:
CImageList m_ImageListTree; //Item in the Tree image list
HTREEITEM m_hNetworkRoot; //Network neighbourhood root
CString m_sPath; //Highlighted path
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGGETPATH_H__0D8256E4_05E4_11D3_9FA0_00C0F019557F__INCLUDED_)
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
I starting writing code when Apple IIe was all the rage (1982?). Graduated Mechanical Engineering in New Zealand, so I could build Robots. Took up Commerical diving in Asia for a few years to make some quick money (Spent it all). I have been writing C/C++/Assembly and building underwater robots since MS QuickC/Quick Assembler in 1989. I currently live in Australia and work mosly with MS VisualC.