Click here to Skip to main content
15,886,026 members
Articles / Desktop Programming / MFC

Directory and Network Browsing Using a Tree Control

Rate me:
Please Sign up or sign in to vote.
4.93/5 (38 votes)
5 Sep 2000 285.3K   9K   78  
An article explaining browsing my computer and the network using a TreeCtrl
// TryNetworkTree.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "TryNetworkTree.h"
#include "DlgTryNetworkTree.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CTryNetworkTreeApp

BEGIN_MESSAGE_MAP(CTryNetworkTreeApp, CWinApp)
	//{{AFX_MSG_MAP(CTryNetworkTreeApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTryNetworkTreeApp construction

CTryNetworkTreeApp::CTryNetworkTreeApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CTryNetworkTreeApp object

CTryNetworkTreeApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CTryNetworkTreeApp initialization

BOOL CTryNetworkTreeApp::InitInstance()
{
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CDlgTryNetworkTree dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.


Written By
United States United States
I starting writing code when Apple IIe was all the rage (1982?). Graduated Mechanical Engineering in New Zealand, so I could build Robots. Took up Commerical diving in Asia for a few years to make some quick money (Spent it all). I have been writing C/C++/Assembly and building underwater robots since MS QuickC/Quick Assembler in 1989. I currently live in Australia and work mosly with MS VisualC.

Comments and Discussions