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Undocumented Visual C++

, 17 Sep 2000
Spelunking in the Badlands of MSDEV
    COPYRIGHT (C) 2000, Ken Bertelson <>

#if !defined(AFX_GRIDTREECELL_H__97838AF2_EBD9_11D3_B75D_00C04F6A7AE6__INCLUDED_)
#define AFX_GRIDTREECELL_H__97838AF2_EBD9_11D3_B75D_00C04F6A7AE6__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "GridTreeCellBase.h"

// Place these Grid Cells in a column in a grid to
//  create a tree control
class AFX_EXT_CLASS CGridTreeCell : public CGridTreeCellBase

// Construction/Destruction
    virtual ~CGridTreeCell();

// base Attributes
    virtual void SetText(LPCTSTR szText) { m_strText = szText; }
    virtual LPCTSTR  GetText() const      { return (m_strText.IsEmpty())? _T("") : m_strText; }

    virtual void Reset();

    virtual void operator=(CGridCellBase& cell)
        CGridTreeCellBase::operator=( cell);

// editing cells
    BOOL Edit(int nRow, int nCol, CRect rect, CPoint /* point */, UINT nID, UINT nChar);
    void EndEdit();
    void OnEndEdit();

    CString  m_strText;     // Cell text (or binary data if you wish...)

#endif // !defined(AFX_GRIDTREECELL_H__97838AF2_EBD9_11D3_B75D_00C04F6A7AE6__INCLUDED_)

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About the Author

Nick Hodapp
Web Developer
United States United States
No Biography provided

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