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//*******************************************************************
/*
Solution: NerdkillPocket
Project: NerdkillPocket
File: RSprite.cs
Copyright 2003, 2004, Raphael MOLL.
This file is part of NerdkillPocket.
NerdkillPocket is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
NerdkillPocket is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with NerdkillPocket; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
//*******************************************************************
using System;
using System.Drawing;
//******************************
namespace Alfray.Nerdkill.Engine
{
//*************************
public sealed class RSprite
{
//-------------------------------------------
//----------- Public Constants --------------
//-------------------------------------------
//-------------------------------------------
//----------- Public Properties -------------
//-------------------------------------------
//***************************
public RConstants.SpriteId Id
{
get
{
return mId;
}
}
//**************
public Size Size
{
get
{
return mSize;
}
}
//*****************
public Point Origin
{
get
{
return mOrigin;
}
}
//***********************
public bool IsTransparent
{
get
{
return mIsTransparent;
}
}
//**********************
public Object SpriteData
{
get
{
return mSpriteData;
}
}
//-------------------------------------------
//----------- Public Methods ----------------
//-------------------------------------------
//******************************************************************************
public RSprite(RConstants.SpriteId id, Size size, bool transparent, Object data)
{
Set(id, new Point(0,0), size, transparent, data);
}
//********************************************************************************************
public RSprite(RConstants.SpriteId id, Point origin, Size size, bool transparent, Object data)
{
Set(id, origin, size, transparent, data);
}
//*********************************************************************************************
public void Set(RConstants.SpriteId id, Point origin, Size size, bool transparent, Object data)
{
mId = id;
mOrigin = origin;
mSize = size;
mIsTransparent = transparent;
mSpriteData = data;
}
//-------------------------------------------
//----------- Private Methods ---------------
//-------------------------------------------
//-------------------------------------------
//----------- Private Attributes ------------
//-------------------------------------------
private RConstants.SpriteId mId;
private Size mSize;
private Point mOrigin;
private Object mSpriteData;
private bool mIsTransparent;
} // class RSprite
} // namespace Alfray.Nerdkill.Engine
//---------------------------------------------------------------
//
// $Log: RSprite.cs,v $
// Revision 1.1.1.1 2004/05/24 14:21:57 ralf
// Stable port to PockerPC/.Net Compact Framework.
// Uses .Net/GDI+ for graghic. Uses WinCE's SoundPlay for sound.
//
//---------------------------------------------------------------
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Raphael is a senior software engineer with a background in electronics engineering.
He enjoys programming in C++ since 1994.
He developed professional software for the BeOS and now focuses on Windows, MacOS and Linux software development.
He uses C++, C#, Java,VB.Net, PHP, Bash and Perl on a regular basis. He is familiar with C, Objective-C, VB6, Python, ML, Haskell, Lisp, Scheme, some obsolete languages (Basic and Pascal) and x86/Motorola assembly languages.
Raphael is a big fan of the .Net platform.
A number of open source personal projects can be found on his web site.