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Nerdkill game for PocketPC

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28 Jun 2004CPOL13 min read 101.8K   1.2K   35  
A shoot'em up platform in C# for the .NET Compact Framework.
//*******************************************************************
/*

	Solution:	NerdkillPocket
	Project:	NerdkillPocket
	File:		RISoundReader.cs

	Copyright 2003, 2004, Raphael MOLL.

	This file is part of NerdkillPocket.

	NerdkillPocket is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	NerdkillPocket is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with NerdkillPocket; if not, write to the Free Software
	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

*/
//*******************************************************************

using System;

//*********************************************
namespace Alfray.Nerdkill.Platform.RPocketSound
{
	//***************************************************
	/// <summary>
	/// The RISoundReader interface allows the player to get a buffer
	/// of sound, whatever the sound being.
	/// </summary>
	//***************************************************
	public interface RISoundReader: IDisposable
	{
		//-------------------------------------------
		//----------- Public Constants --------------
		//-------------------------------------------


		//-------------------------------------------
		//----------- Public Properties -------------
		//-------------------------------------------


		//-------------------------------------------
		//----------- Public Methods ----------------
		//-------------------------------------------

		int		Size();

		bool	Read(byte[] destination, int byte_offset, int byte_size);


		//-------------------------------------------
		//----------- Private Methods ---------------
		//-------------------------------------------


		//-------------------------------------------
		//----------- Private Attributes ------------
		//-------------------------------------------

	} // class interface RISoundReader
} // namespace Alfray.Nerdkill.Platform.RPocketSound


//---------------------------------------------------------------
//	[C# Template RM 20040516]
//	$Log: RISoundReader.cs,v $
//	Revision 1.2  2004/05/26 08:48:13  ralf
//	Fixes in WaveOut mixer.
//	
//	Revision 1.1  2004/05/24 14:24:44  ralf
//	WinCE's WaveOut sound threaded mixer.
//	
//---------------------------------------------------------------

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Web Developer
United States United States
Raphael is a senior software engineer with a background in electronics engineering.
He enjoys programming in C++ since 1994.
He developed professional software for the BeOS and now focuses on Windows, MacOS and Linux software development.
He uses C++, C#, Java,VB.Net, PHP, Bash and Perl on a regular basis. He is familiar with C, Objective-C, VB6, Python, ML, Haskell, Lisp, Scheme, some obsolete languages (Basic and Pascal) and x86/Motorola assembly languages.
Raphael is a big fan of the .Net platform.
A number of open source personal projects can be found on his web site.

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