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A Popup Progress Window

, 21 Apr 2002 CPOL
A popup window containing a progress control and cancel button - no resource file needed
progresswnd_demo.zip
ProgressDemo.clw
ProgressDemo.dsp
ProgressDemo.dsw
ProgressDemo.exe
res
ProgressDemo.ico
ProgressDemoDoc.ico
Toolbar.bmp
progresswnd_src.zip
progress_wnd_demo.zip
progress_wnd_demo
ProgressDemo.001
ProgressDemo.clw
ProgressDemo.dsp
ProgressDemo.dsw
Release
ProgressDemo.exe
res
ProgressDemo.ico
ProgressDemoDoc.ico
Toolbar.bmp
progress_wnd_src.zip
progress_wnd_src
// ProgressDemo.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "ProgressDemo.h"

#include "MainFrm.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CProgressDemoApp

BEGIN_MESSAGE_MAP(CProgressDemoApp, CWinApp)
	//{{AFX_MSG_MAP(CProgressDemoApp)
	ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CProgressDemoApp construction

CProgressDemoApp::CProgressDemoApp()
{
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CProgressDemoApp object

CProgressDemoApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CProgressDemoApp initialization

BOOL CProgressDemoApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CMainFrame* pMainFrame = new CMainFrame;
	if (!pMainFrame->LoadFrame(IDR_MAINFRAME))
		return FALSE;
	m_pMainWnd = pMainFrame;
	pMainFrame->ActivateFrame();

	return TRUE;
}

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

// App command to run the dialog
void CProgressDemoApp::OnAppAbout()
{
	CAboutDlg aboutDlg;
	aboutDlg.DoModal();
}

/////////////////////////////////////////////////////////////////////////////
// CProgressDemoApp commands

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Chris Maunder
Founder CodeProject
Canada Canada
Chris is the Co-founder, Administrator, Architect, Chief Editor and Shameless Hack who wrote and runs The Code Project. He's been programming since 1988 while pretending to be, in various guises, an astrophysicist, mathematician, physicist, hydrologist, geomorphologist, defence intelligence researcher and then, when all that got a bit rough on the nerves, a web developer. He is a Microsoft Visual C++ MVP both globally and for Canada locally.
 
His programming experience includes C/C++, C#, SQL, MFC, ASP, ASP.NET, and far, far too much FORTRAN. He has worked on PocketPCs, AIX mainframes, Sun workstations, and a CRAY YMP C90 behemoth but finds notebooks take up less desk space.
 
He dodges, he weaves, and he never gets enough sleep. He is kind to small animals.
 
Chris was born and bred in Australia but splits his time between Toronto and Melbourne, depending on the weather. For relaxation he is into road cycling, snowboarding, rock climbing, and storm chasing.
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