Click here to Skip to main content
15,886,362 members
Articles / Desktop Programming / MFC

EnetstatX

Rate me:
Please Sign up or sign in to vote.
4.42/5 (26 votes)
9 Jun 20041 min read 117.3K   4K   41  
Enhance netstat and packet filtering.
// ENetStatX.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "ENetStatX.h"
#include "ENetStatXDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CENetStatXApp

BEGIN_MESSAGE_MAP(CENetStatXApp, CWinApp)
	//{{AFX_MSG_MAP(CENetStatXApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CENetStatXApp construction

CENetStatXApp::CENetStatXApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CENetStatXApp object

CENetStatXApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CENetStatXApp initialization

BOOL CENetStatXApp::InitInstance()
{
	// Enable the splash screen component based on the command line info.
	CCommandLineInfo cmdInfo;
	ParseCommandLine(cmdInfo);

	CSplashWnd::EnableSplashScreen(cmdInfo.m_bShowSplash);

	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CENetStatXDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

BOOL CENetStatXApp::PreTranslateMessage(MSG* pMsg) 
{
	// Route messages to the splash screen while it is visible
	if (CSplashWnd::PreTranslateAppMessage(pMsg)) {
		return TRUE;
	}
	
	return CWinApp::PreTranslateMessage(pMsg);
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here


Written By
Web Developer
Romania Romania
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions