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WPF Control Factory

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20 Apr 2010CPOL6 min read 37.7K   418   16  
This article explains some advantages and disadvantages of factories, and shows one to use for generating WPF Controls.
using System;
using System.Threading;
using Pfz.Threading;

namespace Pfz.Extensions.MonitorLockExtensions
{
	/// <summary>
	/// Adds methods to lock any object using Monitor methods easily and
	/// always with time-out, so you can avoid dead-locks.
	/// See PfzLockConfiguration class if you want to log dead-locks.
	/// </summary>
	public static class PfzMonitorLockExtensions
	{
		#region LockWithTimeout - Disposable
			/// <summary>
			/// Locks an object or throws an exception if it times-out.
			/// Use with the using keyword.
			/// Defaults to one minute.
			/// </summary>
			/// <typeparam name="T">Only used to constraint objects to reference types.</typeparam>
			/// <param name="item">The object to lock.</param>
			/// <returns>A disposable object so you can do a using in it.</returns>
			public static IDisposable LockWithTimeout<T>(this T item)
			where
				T: class
			{
				return LockWithTimeout(item, LockConfiguration.DefaultLockTimeout);
			}

			/// <summary>
			/// Locks an object or throws an exception if it times-out.
			/// Use with the using keyword.
			/// </summary>
			/// <typeparam name="T">Only used to constraint objects to reference types.</typeparam>
			/// <param name="item">The object to lock.</param>
			/// <param name="timeout">A timespan representing the timeout value.</param>
			/// <returns>A disposable object so you can do a using in it.</returns>
			public static IDisposable LockWithTimeout<T>(this T item, TimeSpan timeout)
			where
				T: class
			{
				IDisposable result = new p_LockWithTimeout(item);
				if (Monitor.TryEnter(item, timeout))
					return result;
				
				throw LockConfiguration.i_LockTimedOutException(LockConfiguration.LockType.Monitor);
			}
			
			/// <summary>
			/// Tries to acquire a lock on the given object, using the default lock-timeout.
			/// In case of failure, it logs the error, but does not generates an exception. Instead, it returns
			/// null.
			/// </summary>
			/// <typeparam name="T">The type of class to lock.</typeparam>
			/// <param name="item">The item to lock.</param>
			/// <returns>A disposable object, so you can release the lock, or null if the lock was not acquired.</returns>
			public static IDisposable TryLockWithTimeout<T>(this T item)
			where
				T: class
			{
				return TryLockWithTimeout(item, LockConfiguration.DefaultLockTimeout);
			}
			
			/// <summary>
			/// Tries to acquire a lock on the given object, using the given time-out.
			/// In case of failure, it logs the error, but does not generates an exception. Instead, it returns
			/// null.
			/// </summary>
			/// <typeparam name="T">The type of class to lock.</typeparam>
			/// <param name="item">The item to lock.</param>
			/// <param name="timeout">The timeout value while trying to acquire the lock.</param>
			/// <returns>A disposable object, so you can release the lock, or null if the lock was not acquired.</returns>
			public static IDisposable TryLockWithTimeout<T>(this T item, TimeSpan timeout)
			{
				IDisposable result = new p_LockWithTimeout(item);
				if (Monitor.TryEnter(item))
					return result;
				
				LockConfiguration.i_LockTimedOutNoException(LockConfiguration.LockType.Monitor);
				return null;
			}

			private sealed class p_LockWithTimeout:
				IDisposable
			{
				internal object fItem;
				public p_LockWithTimeout(object item)
				{
					fItem = item;
				}
				public void Dispose()
				{
					object item = fItem;
					
					if (item != null)
					{
						Monitor.Exit(item);
						fItem = null;
					}
				}
			}
		#endregion
		#region LockWithTimeout - Action
			private static readonly TimeSpan fOneSecond = new TimeSpan(0, 0, 1);
			
			/// <summary>
			/// Locks the specified item with the specified timeout.
			/// If it acquires the lock, runs the given action. Note that the
			/// action can be aborted, but the lock will not be held.
			/// </summary>
			public static void LockWithTimeout<T>(this T item, Action action)
			where
				T: class
			{
				LockWithTimeout(item, LockConfiguration.DefaultLockTimeout, action);
			}

			/// <summary>
			/// Locks the specified item with the specified timeout.
			/// If it acquires the lock, runs the given action. Note that the
			/// action can be aborted, but the lock will not be held.
			/// Allows you to specify the timeout value.
			/// </summary>
			public static void LockWithTimeout<T>(this T item, TimeSpan timeout, Action action)
			where
				T: class
			{
				if (!TryLockWithTimeout(item, timeout, action))
					LockConfiguration.i_LockTimedOutException(LockConfiguration.LockType.Monitor);
			}
			
			/// <summary>
			/// Tries to lock an object and then execute an action.
			/// Returns if the lock was obtained and the action fully executed.
			/// Be careful, as the lock is already released when the method returns.
			/// </summary>
			public static bool TryLockWithTimeout<T>(this T item, Action action)
			where
				T: class
			{
				return TryLockWithTimeout(item, LockConfiguration.DefaultLockTimeout, action);
			}

			/// <summary>
			/// Tries to lock an object and then execute an action.
			/// Returns if the lock was obtained and the action fully executed.
			/// Be careful, as the lock is already released when the method returns.
			/// </summary>
			public static bool TryLockWithTimeout<T>(this T item, TimeSpan timeout, Action action)
			where
				T: class
			{
				return p_TryLockWithTimeout(item, timeout, action);
			}

			private static bool p_TryLockWithTimeout(object item, TimeSpan timeout, Action action)
			{
				if (action == null)
					throw new ArgumentNullException("action");

				if (timeout < TimeSpan.Zero)
					throw new ArgumentException("timeout can be less than zero.", "timeout");

				bool lockAcquired = false;
				try
				{
					while (timeout > TimeSpan.Zero)
					{
						try
						{
						}
						finally
						{
							TimeSpan timeOutToUse = fOneSecond;
							if (timeout < fOneSecond)
								timeOutToUse = timeout;

							lockAcquired = Monitor.TryEnter(item, timeOutToUse);
						}

						if (lockAcquired)
						{
							action();

							return true;
						}

						if (AbortSafe.WasAbortRequested)
							return false;

						timeout -= fOneSecond;
					}
				}
				finally
				{
					if (lockAcquired)
						Monitor.Exit(item);
				}

				return false;
			}
		#endregion
	}
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Microsoft
United States United States
I started to program computers when I was 11 years old, as a hobbyist, programming in AMOS Basic and Blitz Basic for Amiga.
At 12 I had my first try with assembler, but it was too difficult at the time. Then, in the same year, I learned C and, after learning C, I was finally able to learn assembler (for Motorola 680x0).
Not sure, but probably between 12 and 13, I started to learn C++. I always programmed "in an object oriented way", but using function pointers instead of virtual methods.

At 15 I started to learn Pascal at school and to use Delphi. At 16 I started my first internship (using Delphi). At 18 I started to work professionally using C++ and since then I've developed my programming skills as a professional developer in C++ and C#, generally creating libraries that help other developers do their work easier, faster and with less errors.

Want more info or simply want to contact me?
Take a look at: http://paulozemek.azurewebsites.net/
Or e-mail me at: paulozemek@outlook.com

Codeproject MVP 2012, 2015 & 2016
Microsoft MVP 2013-2014 (in October 2014 I started working at Microsoft, so I can't be a Microsoft MVP anymore).

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