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How to overlay an icon over existing shell objects in 3 easy steps

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30 Jun 20046 min read 396.1K   5.6K   119  
How to implement an Icon Overlay identifier.
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32

#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE 
BEGIN
    "resource.h\0"
END

2 TEXTINCLUDE 
BEGIN
    "#include ""winres.h""\r\n"
    "\0"
END

3 TEXTINCLUDE 
BEGIN
    "1 TYPELIB ""OverlayIcon.tlb""\r\n"
    "\0"
END

#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// Version
//

VS_VERSION_INFO VERSIONINFO
 FILEVERSION 1,0,0,1
 PRODUCTVERSION 1,0,0,1
 FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
 FILEFLAGS 0x1L
#else
 FILEFLAGS 0x0L
#endif
 FILEOS 0x4L
 FILETYPE 0x2L
 FILESUBTYPE 0x0L
BEGIN
    BLOCK "StringFileInfo"
    BEGIN
        BLOCK "040904B0"
        BEGIN
            VALUE "CompanyName", "TODO: <Company name>"
            VALUE "FileDescription", "TODO: <File description>"
            VALUE "FileVersion", "1.0.0.1"
            VALUE "LegalCopyright", "TODO: (c) <Company name>.  All rights reserved."
            VALUE "InternalName", "OverlayIcon.dll"
            VALUE "OriginalFilename", "OverlayIcon.dll"
            VALUE "ProductName", "TODO: <Product name>"
            VALUE "ProductVersion", "1.0.0.1"
        END
    END
    BLOCK "VarFileInfo"
    BEGIN
        VALUE "Translation", 0x409, 1200
    END
END


/////////////////////////////////////////////////////////////////////////////
//
// REGISTRY
//

IDR_OVERLAYICON         REGISTRY                "OverlayIcon.rgs"
IDR_MYOVERLAYICON       REGISTRY                "MyOverlayIcon.rgs"

/////////////////////////////////////////////////////////////////////////////
//
// Icon
//

// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_ICON1               ICON                    "my.ico"

/////////////////////////////////////////////////////////////////////////////
//
// String Table
//

STRINGTABLE 
BEGIN
    IDS_PROJNAME            "OverlayIcon"
END

#endif    // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////



#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
1 TYPELIB "OverlayIcon.tlb"

/////////////////////////////////////////////////////////////////////////////
#endif    // not APSTUDIO_INVOKED

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Written By
Web Developer
United States United States
Elias (aka lallousx86, @0xeb) has always been interested in the making of things and their inner workings.

His computer interests include system programming, reverse engineering, writing libraries, tutorials and articles.

In his free time, and apart from researching, his favorite reading topics include: dreams, metaphysics, philosophy, psychology and any other human/mystical science.

Former employee of Microsoft and Hex-Rays (the creators of IDA Pro), was responsible about many debugger plugins, IDAPython project ownership and what not.

Elias currently works as an Anticheat engineer in Blizzard Entertainment.

Elias co-authored 2 books and authored one book:

- Practical Reverse Engineering
- The Antivirus Hacker's Handbook
- The Art of Batch Files Programming

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