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using System;
using Pfz.AnimationManagement;
using Pfz.AnimationManagement.Abstract;
using Pfz.DistributableObservablePoco;
using Pfz.DopGame.Common;
namespace Pfz.DopGame.ServerLibrary
{
public static class PlayerCharacterLogic
{
public static IAnimation CreateAnimation(IDopCommunicationToParticipant participant, Image ship, PlayerSignals signals)
{
// The speed and characterSpeed variables were copied from the ShootEmUp.NET game.
// We could easily use only a single value in this sample, but I didn't want to modify it too much.
double speed = 1;
double characterSpeed = 120;
double width = ship.Width;
double height = ship.Height;
int canvasWidth = 800;
int canvasHeight = 600;
Action<double> setTop = (value) => ship.Top = value;
Action<double> setLeft = (value) => ship.Left = value;
var room = participant.Room;
var animation = AnimationBuilder.
BeginPrematureEndCondition(() => participant.IsDisposed).
BeginParallel().
// Shot
BeginLoop().
BeginRunCondition(() => signals.IsShotPressed).
BeginSequence().
Add(() => AnimationManager.AddAnimation(ShotLogic.CreateAnimation(room, ship))).
Wait(0.5).
EndSequence().
EndRunCondition().
EndLoop().
// Movement
BeginLoop().
BeginPrematureEndCondition(() => GetHorizontalMove(signals) >= 0).
RangeBySpeed(() => ship.Left, 0, () => speed * characterSpeed, setLeft).
EndPrematureEndCondition().
EndLoop().
BeginLoop().
BeginPrematureEndCondition(() => GetHorizontalMove(signals) <= 0).
RangeBySpeed(() => ship.Left, canvasWidth-width, () => speed * characterSpeed, setLeft).
EndPrematureEndCondition().
EndLoop().
BeginLoop().
BeginPrematureEndCondition(() => GetVerticalMove(signals) >= 0).
RangeBySpeed(() => ship.Top, 0, () => speed * characterSpeed, setTop).
EndPrematureEndCondition().
EndLoop().
BeginLoop().
BeginPrematureEndCondition(() => GetVerticalMove(signals) <= 0).
RangeBySpeed(() => ship.Top, canvasHeight-height, () => speed * characterSpeed, setTop).
EndPrematureEndCondition().
EndLoop().
EndParallel().
EndPrematureEndCondition();
return animation;
}
private static int GetHorizontalMove(PlayerSignals signals)
{
if (signals.IsLeftPressed == signals.IsRightPressed)
return 0;
if (signals.IsLeftPressed)
return -1;
return 1;
}
private static int GetVerticalMove(PlayerSignals signals)
{
if (signals.IsUpPressed == signals.IsDownPressed)
return 0;
if (signals.IsUpPressed)
return -1;
return 1;
}
}
}
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I started to program computers when I was 11 years old, as a hobbyist, programming in AMOS Basic and Blitz Basic for Amiga.
At 12 I had my first try with assembler, but it was too difficult at the time. Then, in the same year, I learned C and, after learning C, I was finally able to learn assembler (for Motorola 680x0).
Not sure, but probably between 12 and 13, I started to learn C++. I always programmed "in an object oriented way", but using function pointers instead of virtual methods.
At 15 I started to learn Pascal at school and to use Delphi. At 16 I started my first internship (using Delphi). At 18 I started to work professionally using C++ and since then I've developed my programming skills as a professional developer in C++ and C#, generally creating libraries that help other developers do their work easier, faster and with less errors.
Want more info or simply want to contact me?
Take a look at:
http://paulozemek.azurewebsites.net/
Or e-mail me at: paulozemek@outlook.com
Codeproject MVP 2012, 2015 & 2016
Microsoft MVP 2013-2014 (in October 2014 I started working at Microsoft, so I can't be a Microsoft MVP anymore).