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Introducing the Model Thread View Thread Pattern

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1 May 2010BSD14 min read 166.3K   862   172  
Reduce threading code, and increase UI responsiveness with a new pattern extending MVVM.
//===================================================================================
// Microsoft patterns & practices
// Composite Application Guidance for Windows Presentation Foundation and Silverlight
//===================================================================================
// Copyright (c) Microsoft Corporation.  All rights reserved.
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT
// LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE.
//===================================================================================
// The example companies, organizations, products, domain names,
// e-mail addresses, logos, people, places, and events depicted
// herein are fictitious.  No association with any real company,
// organization, product, domain name, email address, logo, person,
// places, or events is intended or should be inferred.
//===================================================================================
using System.Collections.Generic;

namespace Microsoft.Practices.Composite.Modularity
{
    /// <summary>
    /// This is the expected catalog definition for the ModuleManager. 
    /// The ModuleCatalog holds information about the modules that can be used by the 
    /// application. Each module is described in a ModuleInfo class, that records the 
    /// name, type and location of the module. 
    /// </summary>
    public interface IModuleCatalog
    {
        /// <summary>
        /// Gets all the <see cref="ModuleInfo"/> classes that are in the <see cref="ModuleCatalog"/>.
        /// </summary>
        IEnumerable<ModuleInfo> Modules { get; }

        /// <summary>
        /// Return the list of <see cref="ModuleInfo"/>s that <paramref name="moduleInfo"/> depends on.
        /// </summary>
        /// <param name="moduleInfo">The <see cref="ModuleInfo"/> to get the </param>
        /// <returns>An enumeration of <see cref="ModuleInfo"/> that <paramref name="moduleInfo"/> depends on.</returns>
        IEnumerable<ModuleInfo> GetDependentModules(ModuleInfo moduleInfo);

        /// <summary>
        /// Returns the collection of <see cref="ModuleInfo"/>s that contain both the <see cref="ModuleInfo"/>s in 
        /// <paramref name="modules"/>, but also all the modules they depend on. 
        /// </summary>
        /// <param name="modules">The modules to get the dependencies for.</param>
        /// <returns>
        /// A collection of <see cref="ModuleInfo"/> that contains both all <see cref="ModuleInfo"/>s in <paramref name="modules"/>
        /// and also all the <see cref="ModuleInfo"/> they depend on.
        /// </returns>
        IEnumerable<ModuleInfo> CompleteListWithDependencies(IEnumerable<ModuleInfo> modules);

        /// <summary>
        /// Initializes the catalog, which may load and validate the modules.
        /// </summary>
        void Initialize();
    }
}

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License

This article, along with any associated source code and files, is licensed under The BSD License


Written By
Engineer
Switzerland Switzerland
Daniel is a former senior engineer in Technology and Research at the Office of the CTO at Microsoft, working on next generation systems.

Previously Daniel was a nine-time Microsoft MVP and co-founder of Outcoder, a Swiss software and consulting company.

Daniel is the author of Windows Phone 8 Unleashed and Windows Phone 7.5 Unleashed, both published by SAMS.

Daniel is the developer behind several acclaimed mobile apps including Surfy Browser for Android and Windows Phone. Daniel is the creator of a number of popular open-source projects, most notably Codon.

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